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  • "density must be between 1.0 and 22587.0 (in kg/m^3 -- see if you can figure out wha apparently has the highest density. Since when did Second Life attempt to represent anything in reality? If
    1 KB (202 words) - 10:59, 18 January 2012
  • {{#vardefine:p_density_desc|範囲{{Interval|gte=1.0|center=density|lte=22587.0}} [[llGetMassMKS|kg]]/m^3、デフォルト: 1000.0}}
    4 KB (268 words) - 15:36, 22 November 2023
  • llSetPhysicsMaterial(GRAVITY_MULTIPLIER | RESTITUTION | FRICTION | DENSITY, 0.5,0.9,0.1,1.0); |p5_type=float|p5_name=density
    2 KB (190 words) - 15:45, 22 November 2023
  • ...color, float coverage, float scale, float variance, vector scroll, vector density, vector detail
    6 KB (312 words) - 14:29, 22 November 2023
  • |Blue Density |Haze Density
    2 KB (244 words) - 16:54, 6 June 2011
  • ...verage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] detail, [[integer]] is_default
    6 KB (366 words) - 14:49, 22 November 2023
  • ...T|restitution}}, [[float]]&nbsp;{{LSLPT|friction}}, [[float]]&nbsp;{{LSLPT|density}}&nbsp;]</code> {{LSL DefineRow|float|density|{{#var:p_density_desc}}}}
    2 KB (163 words) - 15:34, 22 November 2023
  • ...ootnote=Returned values are in the range {{Interval|gte=0.0|lte=2.0|center=density}}{{Interval/Footnote}}. Values above 1.0 indicate rain. |return_text=that is the cloud density at the [[llGetPos|prim position]] + {{LSLPT|offset}}
    2 KB (294 words) - 11:59, 24 June 2020
  • ...T|restitution}}, [[float]]&nbsp;{{LSLPT|friction}}, [[float]]&nbsp;{{LSLPT|density}}&nbsp;]</code> {{LSL DefineRow|float|density|{{#var:p_density_desc}}}}
    2 KB (169 words) - 07:26, 11 April 2021
  • ** Density [1 to 22587] * Density should affect collisions with a denser object being affected less in a coll
    3 KB (395 words) - 14:09, 29 March 2011
  • llSetPhysicsMaterial(GRAVITY_MULTIPLIER | RESTITUTION | FRICTION | DENSITY, 0.5,0.9,0.1,1.0); |p5_type=float|p5_name=density
    2 KB (258 words) - 12:28, 10 July 2022
  • |Cloud Density ...e '''X''' and '''Y''' sliders and how dense they are with the the '''D''' (Density) slider.}}
    1 KB (175 words) - 16:56, 6 June 2011
  • | Fog Density Exponent | Boosts or lessens '''Fog Density Exponent''' when you're underwater. Has no effect on the water's surface.}}
    1 KB (188 words) - 11:48, 29 March 2010
  • ...placed without an order. Sim density is higher here, but close to the sim density of [[Unassociated Sims]].
    1 KB (181 words) - 13:33, 23 December 2023
  • {{#vardefine:p_{{#var:material_mask}}_desc|bitwise combination of [[DENSITY]], [[FRICTION]], [[RESTITUTION]], and [[GRAVITY_MULTIPLIER]] and specifies {{#vardefine:p_density_desc|range {{Interval|gte=1.0|center=density|lte=22587.0}} [[llGetMassMKS|kg]]/m^3, default:&nbsp;1000.0}}
    4 KB (459 words) - 19:28, 22 August 2012
  • ...mpared to structures like [[A081 Sim Cluster]] but A074 is the champion of density, with 350-400 sims (higher then its neighbor structures).
    1 KB (197 words) - 13:30, 23 December 2023
  • ...t is a large flat plain. The plain is covered with urban land, with a high density of roads and a railway (see below). There are some rural sims in North, whe ...access. Roads are present also in the rural part, where they have a lower density, but still there is no sim without road access.
    2 KB (354 words) - 16:28, 6 February 2014
  • ...color, float coverage, float scale, float variance, vector scroll, vector density, vector detail * density: The X/Y and D parameter used to generate cloud density. <br/>range = [<0,0,0>, <1,1,3>]
    5 KB (722 words) - 10:20, 27 July 2023
  • ...higher then any [[Continent]]. Sim density is, however, very low, the same density seen in nearby [[Unassociated Sims]]. It has 150 sims. For comparation, [[S
    1 KB (231 words) - 13:35, 23 December 2023
  • ...id Map And Dimensions]]. Even so, sim density is low, about 10% of the sim density in a continent. The vast majority of these sims are placed in mathematical
    1 KB (244 words) - 13:40, 23 December 2023

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