LSL Delay

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Revision as of 08:16, 19 December 2012 by Pedro Oval (talk | contribs) (→‎Events: Changed to be more factually accurate)
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Functions

Some LSL functions delay script execution when they are called.

The delay is measured in seconds (it's a float value).

Delay Function
20.0 llRefreshPrimURL
20.0 llSetPrimURL
20.0 llEmail
10.0 llLoadURL
10.0 llGetSimulatorHostname
5.0 llTeleportAgentHome
3.0 llSendRemoteData
3.0 llRemoteLoadScriptPin
3.0 llRemoteLoadScript
3.0 llRemoteDataReply
3.0 llGiveInventoryList
2.0 llSetParcelMusicURL
2.0 llParcelMediaQuery
2.0 llParcelMediaCommandList
2.0 llInstantMessage
2.0 llGetParcelPrimOwners
1.0 llTextBox
1.0 llRequestSimulatorData
Delay Function
1.0 llRequestInventoryData
1.0 llPreloadSound
1.0 llOpenRemoteDataChannel
1.0 llModPow
1.0 llMapDestination
1.0 llDialog
1.0 llCreateLink
1.0 llCloseRemoteDataChannel
0.3 llXorBase64Strings
0.2 llSetTexture
0.2 llSetRot
0.2 llSetRemoteScriptAccessPin
0.2 llSetPrimitiveParams
0.2 llSetPos
0.2 llSetLocalRot
0.2 llSetLinkTexture
0.2 llSetLinkPrimitiveParams
0.2 llScaleTexture
0.2 llRotateTexture
Delay Function
0.2 llOffsetTexture
0.2 llGetPrimitiveParams
0.1 llRezObject
0.1 llRezAtRoot
0.1 llResetLandPassList
0.1 llResetLandBanList
0.1 llRequestAgentData
0.1 llRemoveFromLandPassList
0.1 llRemoveFromLandBanList
0.1 llMakeSmoke
0.1 llMakeFountain
0.1 llMakeFire
0.1 llMakeExplosion
0.1 llGetNumberOfNotecardLines
0.1 llGetNotecardLine
0.1 llAdjustSoundVolume
0.1 llAddToLandPassList
0.1 llAddToLandBanList
variable llSleep(float variable)

Events

All events except state_entry and state_exit have a minimum delay. The default delay between events is 0.022 seconds (one simulator frame); a longer delay can be specified with llMinEventDelay. A delay less than the default will have the same effect as if it were the default. The link_message, run_time_permissions and http_request events don't obey the delay set in llMinEventDelay. While there is a maximum of one event per simulator frame (with the exception of state_entry and state_exit, which can be triggered multiple times in one frame), those events that don't obey llMinEventDelay are scheduled with a higher priority than the rest.

Delay Events
0.022 at_rot_target
0.022 at_target
attach
0.022 changed
collision
collision_end
collision_start
0.022 control
dataserver
email
0.022(*) http_request
http_response
Delay Events
land_collision
land_collision_end
land_collision_start
0.022(*) link_message
0.022 listen
money
moving_end
moving_start
0.022 no_sensor
0.022 not_at_rot_target
0.022 not_at_target
object_rez
Delay Events
on_rez
path_update
remote_data
0.022(*) run_time_permissions
0.022 sensor
0(**) state_entry
0(**) state_exit
0.022 timer
0.022 touch
0.022 touch_end
0.022 touch_start
transaction_result

(*) These events don't obey llMinEventDelay and are given a higher priority.

(**) These events don't obey llMinEventDelay and can be triggered more than once per simulator frame.