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  • ...currently provide any adequate means of animating objects beyond position/rotation/scale. This article aims to clear up some of the rumors and speculation ar When you change a mesh UUID, it sets off a chain of events that stresses the entire Second Life content str
    4 KB (623 words) - 12:56, 14 October 2023
  • {{LSL Header}} rotation rot = llAxes2Rot(localX, localZ % localX, localZ);
    8 KB (990 words) - 09:25, 25 January 2015
  • ...munications | Outgoing]] pipeline, and this function is on the [[:Category:LSL HTTP#Understanding_LSL_HTTP_Communications | Incoming]] pipeline. ...rmally last only a few minutes - this is th nightly maint & log rotation. It does reliably impact object to object HTTP at that time, and quite probably
    6 KB (833 words) - 14:35, 29 June 2022
  • ...UIST-STIUF is an extension of FUIS-SIUF which is an extension of FUI-IUF). It encodes lists into strings and back into lists with care to restore the typ ...e Combat System and the functions were given the names "parse" and "dump". It wasn't until the development of {{HoverText|TLTP|Touch Link Transfer Protoc
    11 KB (1,406 words) - 15:11, 22 January 2015
  • ...me=keyframes|p1_hover=Strided keyframe list of the form: [vector position, rotation orientation, float time] * ''rotation'' orientation (optional via [[KFM_ROTATION]] and [[KFM_DATA]])
    13 KB (1,814 words) - 00:02, 6 July 2023
  • ...d of drawing the actual texture it renders that face of the prim as though it had a completely transparent texture. Additionally, and most importantly, a ...al the prim as the bumpmap is overlayed on the transparent surface. Again, it appears semi-transparent and continues to hide alpha textures.
    7 KB (1,094 words) - 03:18, 23 March 2016
  • {{LSL Header}}{{#vardefine:p_TLT_desc|TightListType}} ...e two flavors, TightList and TightListType. The big differences are that {{LSL Param|TLT}} preserves types and uses a 6 char header (TL uses a 1 char head
    23 KB (2,774 words) - 15:43, 22 January 2015
  • {{LSL Header|ml=*}} // I don't think I actually derived anything from it...
    9 KB (905 words) - 14:54, 24 January 2015
  • ...eft to right, top to bottom, starting at 0.<br/>If '''rate''' is negative, it has the same effect as using the [[REVERSE]] flag.{{Footnote|Though if '''r ...efinition of the applicable prim. It does not affect sizing, positioning, rotation, mirroring, inside-out, etc.
    6 KB (888 words) - 14:05, 22 January 2015
  • A negative {{LSLP|status_code}} is an [[#error_code|error code]], otherwise it is the number of hits (and strides) returned. ...tar's exact visual rotation because the viewer doesn't update the avatar's rotation under a threshold (see {{jira|VWR-1331}}). To get an avatar's exact looking
    15 KB (2,230 words) - 09:48, 5 November 2023
  • ...is commonly used for sex beds, but can be used for a variety of purposes. It is relatively easy to set up new poses once you have the animations you nee ...TIVES|directive]] in the SEQUENCES notecard (and maybe others), and maxing it to 65535 seems to help. Otherwise, if you're not concerned about memory man
    5 KB (872 words) - 14:56, 8 February 2015
  • {{LSL Header|lm=*}}{{LSLC|}}{{LSLC|JSON|*Json usage in LSL}} ...ut one that follows a [http://tools.ietf.org/html/rfc4627 set of rules] in it's construction. These rules allow the encoding, manipulation, storing, tran
    18 KB (2,822 words) - 10:35, 29 October 2023
  • It handles clockwise and counter clockwise door direction, a name-based access HOW TO USE IT
    13 KB (1,564 words) - 09:25, 28 September 2015
  • Persons who wish to demonstrate competence in intermediate LSL scripting. ...erent ways scripts can manipulate an object are included in this category. It does not include the ways to interact between objects and agents. The inter
    18 KB (2,980 words) - 09:01, 6 September 2010
  • ** More robust: depend only on primitive position and scale (NOT rotation, cut, shear, twist, taper, or hollow) ...and they will collide at the lower LOD until the RCCS automagically raises it
    5 KB (710 words) - 22:47, 14 August 2012
  • {{LSL Header|ml=*}} {{LSLG|llInviteToGroup}} - {{Jira|VWR-273}} (marked "Resolved/Misfiled" as it should be a SVC request)
    5 KB (634 words) - 05:27, 5 September 2012
  • ...e need to temporarily store the notecard contents in a list before dumping it to the contents string. ...for(i=0;i<j;++i){ // since we don't have the concept of transactions in LSL scripts, we're going to build up these lists separately
    9 KB (1,145 words) - 14:58, 26 February 2015
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has been merged from the current release viewer, has some bug fixes related ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    6 KB (807 words) - 11:41, 16 April 2018
  • {{LSL Header}} ...ur option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
    23 KB (2,703 words) - 08:14, 25 January 2015
  • * {{jira|SVC-5894}} - Votes: 5 - New LSL function - llGetAgentRealSize() which reports the correct agent size as opp ...ry, it's put into Landmarks / Objects / Notecards / etc., instead of where it's dragged" - {{User|Domchi Underwood}}
    4 KB (528 words) - 08:30, 9 June 2010
  • {{LSL Header}} <lsl>
    21 KB (2,098 words) - 08:49, 26 September 2011
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has been merged from the current release viewer, and has some bug fixes rel ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    5 KB (696 words) - 11:14, 7 March 2018
  • Is this feature consistent with other features? yes, it uses floater windows Does this feature give access to something it should not? NO
    11 KB (1,697 words) - 10:54, 22 August 2009
  • ...le=Release Notes|body=This is the 4th build of the Animesh Project Viewer. It has been merged with the latest code from the current release viewer (64-bi ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    5 KB (700 words) - 13:53, 18 January 2018
  • ...5] Mæstro Linden (maestro.linden): group ban is now grid-wide on Agni, so it should be fully effective now [2014/06/19 15:06] Mæstro Linden (maestro.linden): It looks like some of the viewer bugs will be fixed soon, so I would expect at
    17 KB (2,344 words) - 16:08, 19 June 2014
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 11:01, 27 October 2023
  • * {{JIRA|SVC-3080}}: Mono is not initializing [[rotation]]s as [[ZERO_ROTATION]] * {{JIRA|SVC-2751}}: Mono Beta - LSL [[attach]]() event survives reset
    5 KB (682 words) - 17:35, 26 January 2011
  • ...the behavior of the bulk permissions feature when applied to a selection. It will *not* retroactively fix incorrect permissions on existing objects. ...ven as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given
    5 KB (688 words) - 17:37, 26 January 2011
  • ===Stop / Start animation with LSL=== * Right-click it and select Ride.
    10 KB (1,619 words) - 11:51, 18 June 2018
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has some bug fixes including improved handling of animation notifications; ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    7 KB (934 words) - 16:53, 15 May 2018
  • {{LSL Header}}[[Category:LSL Library]] ...files and user key. Drop this into the root prim of 2 linked prims. Modify it to suit your particular use in another Hud, weapon, or whatever you want. <
    9 KB (798 words) - 13:15, 10 June 2023
  • ...fficial pages]], this article is open to edit as and when a resident feels it is appropriate (see [[Editing Guidelines]]). If however you simply wish to ...e''''' ''is the actual way the vehicle "knows" where the track is and uses it to steer itself.''
    14 KB (2,270 words) - 12:07, 10 May 2012
  • Persons who wish to demonstrate competence in advanced LSL scripting. ...should be aware of all the different ways that a prim can be altered using LSL. This includes all of the methods listed at the intermediate level. The per
    19 KB (3,112 words) - 09:03, 6 September 2010
  • ...e [[HTTP_BODY_MAXLENGTH]] above to increase it. If the response is longer, it will be truncated. ...ssed site is relying on the LSL script to report [[L$]] transactions, then it '''must''' check the <code>X-SecondLife-Shard</code> header to see if the s
    13 KB (1,936 words) - 10:00, 19 February 2024
  • * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor ** {{jira|MAINT-1543}} Feature-Request: Go-to line function for the internal LSL script editor
    4 KB (525 words) - 10:18, 5 August 2013
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} ...a set of parameters, including shape/type, [[position]], [[scale]]/size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sen
    5 KB (758 words) - 10:38, 4 September 2023
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
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  • ..." location of the animesh object and the corresponding bounding box of how it displays when rigged to a skeleton. Please let us know if there are cases w ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    8 KB (1,072 words) - 12:15, 18 June 2018
  • == Where it works == ...some regions of Aditi and on Agni in the Bluesteel RC channel. Eventually it will become a generally supported feature that works with the default viewe
    17 KB (2,760 words) - 09:58, 20 June 2018
  • ...failing for being part of the navmesh, or being an AI character that uses it</nowiki></font> [12:07] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: unless it's a script that can pick up error from the same prim as other scripts are i
    38 KB (5,943 words) - 10:42, 12 April 2012
  • {{LSL Header}} :Break it up so each major section has its own page... thats why hypertext was invent
    56 KB (8,124 words) - 21:00, 24 January 2015
  • ...ven as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given ...C-4494}}: [[Timer]] with [[return]] breaks in Mono and fails to compile in LSL on Beta server 1.27
    5 KB (734 words) - 17:54, 26 January 2011
  • * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor ** {{jira|MAINT-1543}} Feature-Request: Go-to line function for the internal LSL script editor
    4 KB (550 words) - 09:31, 30 July 2013
  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lo tcloser</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
    25 KB (3,951 words) - 11:14, 12 June 2014
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lot closer</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
    25 KB (3,996 words) - 14:00, 13 May 2014
  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki
    26 KB (4,088 words) - 15:07, 27 May 2014
  • {{Multi-lang|2=/it}} {{LSL Header/it}}
    25 KB (3,784 words) - 05:51, 24 April 2010
  • {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece
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  • [2013/10/03 15:01] Lucia Nightfire: I'm just wondering if it was a change made to the interest list project that caused camera rot to nt [2013/10/03 15:01] Lucia Nightfire: as it is affecting a lot of apps from what I'm seeing and hearing
    25 KB (3,433 words) - 16:22, 3 October 2013
  • [2013/03/28 15:04] Maestro Linden: but it's fixed now ...he interest list project. So far, nobody's reported any issues with it, so it's my current favorite for the main channel next week
    16 KB (2,129 words) - 16:44, 28 March 2013
  • [2014/08/28 15:02] Mæstro Linden (maestro.linden): Let's wait for it to be fixed.. [2014/08/28 15:06] Duckie Dickins: maestro broke it
    27 KB (3,631 words) - 16:21, 28 August 2014
  • {{LSL Header}} // anyone before it automatically powers down. Set to '0' to disable the auto-off function
    24 KB (2,558 words) - 08:43, 25 January 2015
  • [2014/05/29 15:07] Mæstro Linden (maestro.linden): Simon added LSL support for render materials [2014/05/29 15:07] Mæstro Linden (maestro.linden): and I've been testing it and fixing some bugs last week and this week
    24 KB (3,182 words) - 16:07, 29 May 2014
  • ...plied to its surfaces, and can contain an unlimited number of items inside it, including other objects. ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building).
    23 KB (3,883 words) - 11:16, 25 May 2011
  • ...ct from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • {{LSL Header|ml=*}}{{RightToc}} ||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
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  • ...prim, the prim would "morph" from one shape to the other. Another example: it would be easy to have a flash animation generate a sculpted prim &mdash; wh A third way: A number of Residents have created in-world tools with LSL and web code - you can select a number of parameters or edit a array of nor
    15 KB (2,425 words) - 09:33, 17 August 2009
  • One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st ...keys into a message, especially when sending to a webiste. For this reason it may be beneficial to use key-compression, to reduce the size of keys.
    17 KB (2,144 words) - 01:43, 29 March 2024
  • ...ct from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    9 KB (1,246 words) - 06:25, 14 August 2018
  • ...attached or the {{LSLGC|Avatar|avatar}} continues to {{LSLGC|Sit|sit}} on it: ...off the "behindness" feature, the camera will be simply dragged along, but it will not try to stay exactly behind the vehicle
    19 KB (2,028 words) - 06:47, 6 December 2022
  • [2014/06/12 15:03] Jenna Felton: here it sems to be new ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default viewer. ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    7 KB (1,005 words) - 06:23, 28 August 2018
  • ...39><b>Oz Linden</b><nowiki>: Nothing much... we've had lots of vacations.. it's that time of year</nowiki></font> ...ine do derez things I not look at really fast and when I turn around again it load again, so my net traffic is so much higher than before and I has const
    30 KB (4,791 words) - 14:17, 5 September 2014
  • ...m in a dark cell, they go blind. Or in a forcefield change the color, make it partially transparant, put up a texture, etc. We are/will also be using thi ; Syntax : !vision/(color)/(alpha)/(texture)/(repeats)/(offsets)/(rotation)
    28 KB (4,708 words) - 17:15, 26 January 2014
  • * Navmesh disabled when graphics settings are changed while it is being used * TargetOmega object's rotation resets
    6 KB (813 words) - 18:26, 26 November 2012
  • * Navmesh disabled when graphics settings are changed while it is being used * TargetOmega object's rotation resets
    6 KB (822 words) - 14:13, 15 November 2012
  • == Where it works == ...eddy bear is also designed to be used as an attachment if you want to pick it up.
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  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    10 KB (1,393 words) - 08:29, 8 October 2018
  • ...Radek: so what was it we bump off the grid all the lindens but soft or was it Alexa ? * [11:59] Squirrel Wood: be advised that it may rain doom at any time ^^
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  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    10 KB (1,404 words) - 10:11, 14 November 2018
  • ...b> we have now a system of shared environment, where one can either define it for themselves personally or assign to the region for everyone to use. Mayb ...olor=#000000><b>ST33LDI9ITAL:</font></b></font></b> sounds good as long as it isn't limited to amount of channels or actions for multiple objects I guess
    34 KB (5,804 words) - 12:24, 29 November 2023
  • ...] <font color=#330026><b>Andrew Linden</b><nowiki>: In the current mesh RC it works pretty good, but there are a few ways land owners can go over their r ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • [12:08] <font color=#440044><b>Andrew Linden</b><nowiki>: so now we truncate it and send the first 1024 bytes</nowiki></font> ...: Every time you logged in, it would try to send to you -- and fail, since it was too big. That would then get routed to your email</nowiki></font>
    38 KB (5,934 words) - 19:10, 12 February 2013
  • .../b><nowiki>: and was therefore having trouble explaining to the others how it should be *different*</nowiki></font> ...Sardar was eventually moved to LeTigre last week, but they requested that it move back to Magnum yesterday.</nowiki></font>
    30 KB (4,675 words) - 18:24, 29 November 2011
  • ...any last-minute issues. We're down to the wire testing this one but so far it all looks good</nowiki></font> ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font>
    32 KB (5,087 words) - 16:35, 17 May 2013
  • ...0b5b5><b>Asterion Coen</b><nowiki>: i was wondering where hidded your hat; it just rezzed :)</nowiki></font> ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi
    49 KB (7,633 words) - 08:17, 12 March 2012
  • [2014/07/10 15:05] Theresa Tennyson: Hello - can we get some lights? It's as dark as the inside of a cat. ...Duckie Dickins: If I rez my greedy greedy table on the beta server and set it for L$ payouts...do I still need to be a game operator? :)
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  • ...3] Latif Khalifa: did GetTextur cap got disabled on purpose, problems with it? * [15:04] Yuu Nakamichi: but it's out there
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  • ...] <font color=#b5005a><b>Leonel Iceghost</b><nowiki>: they are saying that it is all your fault</nowiki></font> [09:03] <font color=#b500b5><b>Vincent Nacon</b><nowiki>: not that it's implied</nowiki></font>
    40 KB (6,086 words) - 10:58, 10 January 2012
  • ...user groups. One I was busy and the other I was so busy I forgot all about it.</nowiki></font> [16:04] <font color=#0000b5><b>Theresa Tennyson</b><nowiki>: It's okay. I think you were busy fixing all the broken stuff I was going to ye
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  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
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  • ...font color=#b5005a><b>Vincent Nacon</b><nowiki>: yeah, that's the irony of it</nowiki></font> ...stRay isn't even really implimented even now, because the limitations make it only useful for one-time use.</nowiki></font>
    52 KB (7,819 words) - 10:57, 10 January 2012
  • ...en]]: The upload issue would be really tough to do without catching it as it happens. ...ould do "contact suppor," asking Support to notify a dev of this JIRA when it happens.
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • {{LSL Header/ru}}{{LSLC|||{{#var:lang}}}}{{LSLC|Types||{{#var:lang}}}} == Вращение ({{greenText|rotation}}). ==
    44 KB (1,606 words) - 20:05, 27 December 2015
  • * This was to be a new project but it contained a notecard crasher. ...of LeTigre and BlueSteel. Because it contained BlueSteels notecard crasher it was rolled to the LeTigre code.
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  • [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: but it's skimpy on details</nowiki></font> [12:10] <font color=#000f44><b>Simon Linden</b><nowiki>: That's it for my news ... Kelly, do you have anything else?</nowiki></font>
    34 KB (5,442 words) - 17:22, 20 April 2012
  • * [14:03] [[User:xstorm Radek|xstorm Radek]]: good take it *GIGGLES* :)~[14:03 * [14:06] [[User:Bambers Linden|Bambers Linden]]: so this one looks like it's anti-griefing and is too strict. Is Dale's usage reasonable?
    36 KB (5,156 words) - 11:09, 3 September 2009
  • ...rasia</b><nowiki>: with no activity will cause an account to cancel, won't it?</nowiki></font> ...r=#005ab5><b>Vincent Nacon</b><nowiki>: but no need for sit target because it has proper physic... so you can sit where you aim, as you please</nowiki></
    46 KB (7,344 words) - 14:31, 31 January 2012
  • [16:02] <font color=#000f44><b>Simon Linden</b><nowiki>: It's a change in permissions behaviors - I think there are a bunch of jiras on ...It's fairly obscure, but significant enough that we don't want to promote it</nowiki></font>
    36 KB (5,624 words) - 09:10, 28 August 2012
  • ...n</b><nowiki>: Andrew told me he had no progress to report on the viewer / LSL syntax work</nowiki></font> [12:05] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: oh it's a viewer meeting now?</nowiki></font>
    46 KB (7,407 words) - 10:56, 21 March 2012
  • [12:06] <font color=#00b500><b>Vincent Nacon</b><nowiki>: thanks, I rushed it out 3 minutes before I TPed here</nowiki></font> ...w Linden</b><nowiki>: hopefully we can fix most of the known bugs and wrap it up for more official exposure</nowiki></font>
    48 KB (7,576 words) - 09:37, 4 May 2012
  • ...044><b>Andrew Linden</b><nowiki>: I think we've settled on going to 3.0.0, it will start soon, and will take a few weeks to finish.</nowiki></font> ...g tests on a new candidate version, but I don't know the schedule on that. IT should help us a lot with disk performance when a server host gets overload
    47 KB (7,453 words) - 18:20, 11 November 2011
  • {{LSL Header}} ...one will sequentially send the ping messages to each of the mooring points it needs, for example for a St. Andree Cross we will ping the wrist and ankle
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  • ...font color=#004400><b>Kelly Linden</b><nowiki>: Ah. yeah, I probably broke it.</nowiki></font> ...t color=#004400><b>Kelly Linden</b><nowiki>: pauline: yeah thats basically it</nowiki></font>
    55 KB (8,786 words) - 20:33, 3 December 2011
  • [11:59] <font color=#5800b2><b>Imaze Rhiano</b><nowiki>: nuuuu... it is UI's fault</nowiki></font> ...n the ground, then it's the person's fault for it not doing what they told it to do?</nowiki></font>
    47 KB (7,243 words) - 15:13, 27 October 2011
  • [16:00] <font color=#b200b2><b>Kallista Destiny</b><nowiki>: Liisa, it;s not good from to stalk the Meroo</nowiki></font> ...] <font color=#5800b2><b>Smoovious Laxness</b><nowiki>: before we get into it, is there another location info about the UG is being posted now? the wiki
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  • {{LSL Header}} The Scripts for the holodeck may look complex but once you have done it correctly everything is very simple to use. Building and setup are similar
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