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  • {{LSL Header}}[[Category:LSL Library]] ...prim is used as the 'draggable' surface, you can imagine it as the surface handle. This has to be the root, due to a limitation with llDetectedGrab.
    16 KB (1,563 words) - 23:39, 30 May 2023
  • {{LSL Header}} * handle - type "leash handle" , this is useful for leashing to a leash handle.
    25 KB (3,345 words) - 12:29, 18 January 2023
  • * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle
    5 KB (713 words) - 11:51, 4 March 2016
  • {{LSL Header}}{{RightToc}} XTEA Strong Encryption Implementation - Linden Scripting Language (LSL)
    68 KB (8,665 words) - 18:20, 24 January 2015
  • * Handle item lists > 12 and automatically insert << and >> buttons to scroll throu * Handle timeouts and communicate timeout back to calling script.
    16 KB (1,699 words) - 19:57, 24 January 2015
  • * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle
    5 KB (723 words) - 12:00, 9 March 2016
  • * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle
    5 KB (736 words) - 12:15, 18 March 2016
  • * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.
    5 KB (720 words) - 11:58, 11 September 2017
  • {{LSL Header}} For simplicity, these functions handle rotations as Euler vectors, which can be converted using [[llRot2Euler]]()
    9 KB (1,035 words) - 17:09, 16 December 2015
  • * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle
    5 KB (749 words) - 11:02, 23 March 2016
  • * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.
    5 KB (738 words) - 11:51, 18 September 2017
  • {{LSL Header}} ...ollection. However there are cases where this is infeasible, especially in LSL, and as such the following functions can be used to generate indices in a p
    14 KB (1,810 words) - 08:45, 21 December 2015
  • ...little narrative, a story of what is supposed to happen. It's also a good handle to compare the code with the intent of the designer and, hopefully, fix pro * the LLTextureFetch thread adds a worker to its list to handle the request
    29 KB (4,317 words) - 12:25, 19 February 2024
  • ...eg API to selectively set the starting location based on data sent from an LSL script in each location. ...ion API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.
    14 KB (2,284 words) - 15:10, 3 October 2023
  • ...enerally isn't the end of the world and is what our process is designed to handle.</nowiki></font> ...able as priority 0 (or a negative value maybe?) with code on the viewer to handle it</nowiki></font>
    31 KB (5,095 words) - 10:53, 10 January 2012
  • ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon ...up high on the list of things we'd like to do, particularly the materials LSL functions</nowiki></font>
    36 KB (5,718 words) - 13:44, 8 April 2014
  • ...know better if those benefits are worth the trouble of doing the checks in LSL side</nowiki></font> ...lista.destiny)</b><nowiki>: Speaking of whch is there a different external LSL editor than Alphon's</nowiki></font>
    36 KB (5,483 words) - 10:58, 10 January 2012
  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
    67 KB (8,493 words) - 16:46, 22 March 2011
  • :: I'd suggest to use the same scale LSL uses: For color <0, 0, 0> to <1, 1, 1>. For transparency 0.0 to 1.0. Script ...are both relays and world objects out there that implement an inofficial [[LSL Protocol/Restrained Life Relay/Mouselook|@thirdview=n]] command to enforce
    28 KB (4,708 words) - 17:15, 26 January 2014
  • {{LSL Header}} integer theMenu; // the menu handle so we can clean up it
    39 KB (4,551 words) - 10:24, 25 January 2015
  • ...Rex Cronon: u guys might need a whole team to handle the requests for new lsl functions:) [2013/03/07 15:44] Maestro Linden: and none of that relates to new LSL hooks
    17 KB (2,174 words) - 18:25, 7 March 2013
  • ...WARNING: LLVOCache::writeToCache: Failed to update cache header index 26. handle = 1096213093148928 ...fire: I guess the only shiney we're going to get this year is materials by LSL, huh, heh
    18 KB (2,619 words) - 17:13, 13 November 2014
  • {{LSL Header}} ...set it to font and insert in the main root inventory, or modify the script lsl
    12 KB (1,622 words) - 15:51, 8 December 2012
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ** Run any LSL benchmark -- it should run faster in the new code given a similar simstate
    36 KB (5,126 words) - 00:14, 14 December 2011
  • * Make sure the new space services handle valid neighbors correctly * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object
    9 KB (1,460 words) - 17:36, 26 January 2011
  • ...oryDrop to tell *what* the user dropped in. See [[WhoAddedWhat]] script to handle that. == SCRIPT FOR DROPBOX (name it dropbox.lsl)==
    17 KB (1,961 words) - 11:10, 4 April 2016
  • ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...color=#c5001d><b>Jenna Felton</b><nowiki>: what i am more looking for, is LSL control of projectors :)</nowiki></font>
    25 KB (3,951 words) - 11:14, 12 June 2014
  • :** some creating of new inventory items (LSL scripts, notecards) :* LSL script uploading
    25 KB (3,288 words) - 08:31, 27 June 2017
  • The previous engine did not handle interpenetrating objects very well. It would go into a deeply recursive pro * [[LSL collision | Category: LSL collision scripting ]]
    11 KB (1,821 words) - 15:25, 6 April 2011
  • ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...color=#c5001d><b>Jenna Felton</b><nowiki>: what i am more looking for, is LSL control of projectors :)</nowiki></font>
    25 KB (3,996 words) - 14:00, 13 May 2014
  • [15:05] Simon Linden: The highlights are the LSL animation functions, and a bug fix that should let object return catch thin [15:20] Duckie Dickins: yeah I had to watch that video like 3 times to get a handle on it. lol
    21 KB (3,369 words) - 10:07, 26 April 2013
  • ** {{jira|CHUI-877}} Viewer uses 5s to handle Vivox checkFriend errors ** {{jira|CHUI-876}} Viewer uses 5s to addMessagesSilently and handle the subsequent LLAvatarNameCache failures
    20 KB (2,890 words) - 16:58, 6 November 2013
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • This release adds some fixes to previously released changes in the way we handle joint offsets in rigged meshes. Originally, if you attached multiple meshes ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
    8 KB (1,136 words) - 12:27, 10 December 2014
  • {{LSL Header/zh-Hant|ml=*}}{{RightToc}} Come to this page to see complex examples that show how to combine parts of LSL.
    23 KB (3,396 words) - 09:38, 17 February 2012
  • ...color=#6200c5><b>Stickman Ingmann</b><nowiki>: I did have a question about LSL and materials. </nowiki>https://jira.secondlife.com/browse/MATBUG-359<nowik ...client also doesn't handle object inventory changing quickly. Yet scripts handle it just fine.</nowiki></font>
    41 KB (6,517 words) - 16:57, 20 February 2014
  • ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi ...color=#440044><b>Andrew Linden</b><nowiki>: which is adding a bunch of new LSL calls)</nowiki></font>
    49 KB (7,633 words) - 08:17, 12 March 2012
  • ...440044><b>Andrew Linden</b><nowiki>: BTW, I finally was able to update the LSL calls in the pathfinding viewer's tooltips</nowiki></font> ...ki>: Ima is working on a more advanced syntax hilight file for an external LSL editor</nowiki></font>
    48 KB (7,452 words) - 12:06, 3 April 2012
  • ...ing the Unix concept of errno, where that are an (extensable) set of known lsl errors with an integer value, and an associated text? This would allow an e ...nden</b><nowiki>: Kelly, have we considered using integer error values for LSL errors?</nowiki></font>
    38 KB (5,943 words) - 10:42, 12 April 2012
  • <font color=#5a00b5><nowiki>[#SCR-92] LSL functions for MESH prim type</nowiki></font> [09:24] <font color=#808080><b>HEAD</b><nowiki>: 2011-06-13T16:24:13.798554Z LSL DRIFT: 4</nowiki></font>
    27 KB (4,066 words) - 10:54, 10 January 2012
  • This release adds some fixes to previously released changes in the way we handle joint offsets in rigged meshes. Originally, if you attached multiple meshes ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
    8 KB (1,186 words) - 12:55, 3 December 2014
  • [09:10] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: On the LSL side - extending the data returned in llDetected* functions is kind of tric <font color=#b5005a><nowiki>[#SVC-377] LSL functions to access the description of objects in an object's inventory</no
    34 KB (4,903 words) - 16:11, 9 January 2012
  • [09:10] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: On the LSL side - extending the data returned in llDetected* functions is kind of tric <font color=#b5005a><nowiki>[#SVC-377] LSL functions to access the description of objects in an object's inventory</no
    34 KB (4,915 words) - 10:51, 10 January 2012
  • ...rew Linden</b><nowiki>: maybe I'll modify the transcript hilight script to handle extra resolution in the timestamp, and then just cut and paste from the liv [12:21] <font color=#26c500><b>Tillie Ariantho</b><nowiki>: ETA for LSL commands for light projectors? :P</nowiki></font>
    43 KB (6,676 words) - 16:09, 6 August 2013
  • ...per region. It can be modified with the built-in terraforming tools or the LSL function [[llModifyLand]]. It can also be read using [[llGround]]. Land hei ...e no spaces in the raw filename, since the raw file uploader utility can't handle spaces.
    9 KB (1,487 words) - 16:37, 9 August 2011
  • * {{jira|MAINT-2567}} LSL llSay(0, "") chat should not be sent to the viewer * {{jira|MAINT-5250}} Viewer should handle large number of calling cards better
    10 KB (1,535 words) - 11:58, 12 October 2015
  • {{LSL Header|ml=*}} ...ariant thereof] is totally up to you (and whether or not the SL server can handle it in a timely manner).
    22 KB (2,683 words) - 10:06, 25 January 2015
  • ...n</b><nowiki>: Andrew told me he had no progress to report on the viewer / LSL syntax work</nowiki></font> [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: can a lsl script determine over what kind of terrain it is over? grass, sand, snow...
    46 KB (7,407 words) - 10:56, 21 March 2012
  • Persons who wish to demonstrate competence in advanced LSL scripting. ...should be aware of all the different ways that a prim can be altered using LSL. This includes all of the methods listed at the intermediate level. The per
    19 KB (3,112 words) - 09:03, 6 September 2010
  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
    60 KB (9,265 words) - 17:57, 14 October 2011
  • ...ikk: yes, we do that. We don't add events to a queue if the script doesn't handle that event</nowiki></font> ...elly.linden)</b><nowiki>: Some events like listens and collisions we don't handle via an event queue because it is easier to check only when the script's tur
    30 KB (4,692 words) - 10:55, 10 January 2012
  • {{LSL Header}} integer theMenu; // the menu handle so we can clean up it
    45 KB (5,525 words) - 10:24, 25 January 2015
  • ...could we get articles on the SL community blogs that highlight all the new LSL functions? It would be great if they had publicity</nowiki></font> .../b><nowiki>: It's when the viewer runs out of VRAM and doesn't know how to handle it.</nowiki></font>
    52 KB (8,174 words) - 11:12, 25 January 2012
  • ...i>: The one going out tomorrow has some performance improvements with some LSL list functions</nowiki></font> [12:16] <font color=#5a00b5><b>Jonathan Yap</b><nowiki>: Kelly, the lsl wiki for that function needs to be updated</nowiki></font>
    50 KB (7,966 words) - 14:10, 31 January 2012
  • * Bug STORM-781 ("ExternalEditor" cannot handle multiple scripts opened at the same time): * [long range] Update lsl wiki - Change Unsupported icon next to llTextBox to New Feature.
    8 KB (1,294 words) - 13:46, 14 December 2010
  • {{LSL Header}} ...e generously shared by Hank Ramos illustrates several concepts of advanced LSL programming, as a translation service, it relies upon the Google Translatio
    52 KB (4,273 words) - 17:17, 9 February 2023
  • * Make sure the new space services handle valid neighbors correctly * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object
    11 KB (1,749 words) - 17:54, 26 January 2011
  • * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.
    9 KB (1,253 words) - 17:48, 11 October 2017
  • ...iberious Neruda</b><nowiki>: it just says "Cleanup of controls-grabbing in LSL scripts (no functional changes)"</nowiki></font> .... I'm asking because I'm curious how feasible it might be to let us use an LSL function to modify those movement speeds, similar to how we got ll*Animatio
    45 KB (7,071 words) - 19:15, 17 December 2013
  • ...people create their excessive products, and then trying to make the system handle displaying them with minimal lag. I believe a better solution is informatio ...happen; some of it a viewer developer can handle, the rest of it LL has to handle
    71 KB (10,535 words) - 16:46, 3 July 2012
  • Of course I could, and there is even a working code for a basic relay at [[LSL Protocol/Restrained Love Relay/Reference Implementation|Reference Implement ...listening on the relay channel must have enough script memory available to handle a complete chat message which is limited to 1,000 character (2,000 bytes +
    17 KB (2,839 words) - 06:01, 9 December 2013
  • // - First post to lsl wiki ( https://wiki.secondlife.com/wiki/MLPV2_Addons ) integer LGHandle; // Handle ID for LG messages
    25 KB (2,316 words) - 00:17, 7 June 2016
  • [16:20] <font color=#b50000><b>Ima Mechanique</b><nowiki>: cpa for sending LSL highlighting info :-)</nowiki></font> [16:21] <font color=#b50000><b>Ima Mechanique</b><nowiki>: cap for sending LSL highlighting file ;-)</nowiki></font>
    49 KB (7,770 words) - 17:50, 4 May 2012
  • One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st Not all LL functions handle Unicode characters properly, and in almost all cases using llEscapeURL() on
    17 KB (2,144 words) - 01:43, 29 March 2024
  • [16:10] <font color=#b200b2><b>Acheron Gloom</b><nowiki>: If I can handle the area with a radeon x1600, anyone can ;p</nowiki></font> ...n always round up ... which is what C++ does by default, and which is what LSL used to do</nowiki></font>
    55 KB (8,486 words) - 06:35, 13 August 2011
  • ...color=#c5001d><b>Mona Eberhardt</b><nowiki>: How're things proceeding with LSL control of materials?</nowiki></font> [12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL materials functions are in RC, Mona</nowiki></font>
    43 KB (6,611 words) - 14:26, 1 July 2014
  • ...t a 3rd party site could trigger the issue, which could be triggered by an LSL script doing llHTTPRequest() to an https URL ...15:27] Mæstro Linden (maestro.linden): speaking of maps, I do think that LSL support for normal and specular maps is functionally complete now
    32 KB (4,265 words) - 16:28, 5 June 2014
  • {{Otheruses4‎|groups|[[LSL]] related information about the groups|:Category:LSL Group}} | Members in a Role with this Ability can handle an unwelcome Resident on a group-owned parcel by right-clicking them, then
    28 KB (4,175 words) - 18:15, 20 January 2023
  • ...rew Linden</b><nowiki>: I've got this sticky note on my monitor that says "LSL syntax as a service!" but I haven't been able to work on that in my copious [12:05] <font color=#00b5b5><b>Rex Cronon</b><nowiki>: what would a lsl syntax service provide?</nowiki></font>
    59 KB (9,389 words) - 09:31, 19 June 2012
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ...8080><b>tehKellz (kelly.linden)</b><nowiki>: looks like the campfire can't handle redirects</nowiki></font> ...><b>Stickman Ingmann</b><nowiki>: I had a question about script memory and LSL/Mono, Kelly. I'm pretty sure I'm right, I just want to double check before
    39 KB (5,997 words) - 10:53, 10 January 2012
  • * New LSL function integer [[llSetRegionPos]](vector position) * [15:11] Draconis Neurocam: it should handle caps
    23 KB (3,401 words) - 17:13, 12 January 2012
  • ...as several threads... four or five, but most of them don't do much... just handle signals from other processes</nowiki></font> ...i>: the hope is to make mono scripts perform as well or better than legacy LSL scripts</nowiki></font>
    51 KB (7,838 words) - 09:05, 21 March 2011
  • ...to or from another system that cannot handle these types natively, but can handle strings. <key>lsl instructions per second</key><real>0</real>
    24 KB (3,553 words) - 18:59, 29 March 2023
  • ...nking phones are getting to the point where they shouild be about ready to handle a relatively light client (maybe)</nowiki></font> ...al (not video stream) viewer is going to be really tough, as it just can't handle the textures and scene drawing very well.</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...er): two areas will be disabled for the first release: meshes and HTTP-In (LSL llRequestURL, etc.) [2013/02/28 15:29] Motor Loon: are we talking about totally new LSL commands for this - or improvements on existing ones?
    31 KB (4,095 words) - 14:19, 4 March 2013
  • ...=#000000><b>Jenna Huntsman:</font></b></font></b> I think the viewer could handle that ...000000><b>Jenna Huntsman:</font></b></font></b> As otherwise you'd have to handle 100s of different controller layouts and button names absorbing script memo
    34 KB (5,804 words) - 12:24, 29 November 2023
  • ...Oh yeah I just remembered... I did make a little progress on updating the LSL syntax and tooltips. Not done yet, but I'm going to try to update some proj ...Laurasia</b><nowiki>: an on_error() event would be nice b/c a script could handle some errors w/o breaking</nowiki></font>
    51 KB (8,022 words) - 17:35, 16 March 2012
  • ...bout 3 minutes to realize it was not possible to do what I wanted to do in LSL so it will be a really boring class as I'm already back to mucking in the s ...arted to fix it at the viewer end but would have had to do funny things to handle upper vs lower case issue</nowiki></font>
    35 KB (5,572 words) - 18:22, 1 June 2012
  • |<font color=#b5b500><b>LSL Scientist</b></font> [12:13] <font color=#b5b500><b>LSL Scientist</b><nowiki>: the table is a lie</nowiki></font>
    43 KB (6,877 words) - 10:21, 18 January 2012
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...incent Nacon</b><nowiki>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • ...tenvaag]]: (( I'm also trying to translate some tutorials for scripting in lsl wiki )) ...a Bechir|Samia Bechir]]: salahzar reminds me I also translated some of the lsl wiki in french, before the french localization group started
    39 KB (5,987 words) - 14:08, 14 July 2009
  • |width=100% style=" padding:0 3px;"|On the LSL side - extending the data returned in llDetected* functions is kind of tric |width=100% style=" padding:0 3px;"|(#SVC-377) LSL functions to access the description of objects in an object's inventory
    81 KB (9,994 words) - 23:30, 22 March 2011
  • ...rew Linden</b><nowiki>: (1) I'm still working (on the side) on getting the LSL syntax updated.</nowiki></font> ...15] <font color=#b500b5><b>xstorm Radek</b><nowiki>: when do you think the LSL will be updated ?</nowiki></font>
    62 KB (9,788 words) - 08:16, 12 March 2012
  • ...LSL affected Display Names: https://wiki.secondlife.com/wiki/Display_Names/LSL * [15:28] [[User:Oskar Linden|Oskar Linden]]: so if you think you can handle the pressure of helping me officiate group chat ping me on AGNI
    40 KB (5,857 words) - 17:15, 3 September 2010
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 11:19, 30 December 2015
  • [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs [2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it?
    26 KB (3,396 words) - 17:09, 6 June 2013
  • * Improved performance for the following functions in LSL scripts compiled to Mono: * [15:07] Lorca Linden: but basicaly, it's a bunch of really cool new LSL calls
    55 KB (8,044 words) - 17:27, 16 February 2012
  • ...ly in the future, and whatever animation engine exists is going to need to handle that.</nowiki></font> ...r=#00b200><b>Stickman Ingmann</b><nowiki>: The current format is set up to handle it, in a way. Dunno about the engine.</nowiki></font>
    52 KB (8,042 words) - 17:14, 25 March 2011
  • ...Jenna it would be neat to have the ability to have a feature tell you what LSL functions a script contains ...upindo: I say just add the PERMISSION reauirment to the lsl functions that handle the ban/access list. Just like animations are handled now.
    30 KB (4,093 words) - 17:06, 7 November 2013
  • |width=100% style=" padding:0 3px;"|I hate the LSL wiki template. I never have time to understand it. |width=100% style=" padding:0 3px;"|the lsl wiki itself is good, i just dislike the lack of highlighting for some const
    91 KB (11,334 words) - 10:19, 4 April 2011
  • ...n your .menuitems.xxx or .positions.xxx notecards for the script memory to handle. Congratulations, you've just been initiated into the battle-scarred club l First, make sure the scripts are compiled Mono, not LSL. By default they're Mono and you're better off if you do NOT recompile the
    14 KB (2,403 words) - 17:52, 5 September 2014
  • ...<font color=#440044><b>Andrew Linden</b><nowiki>: I got some help with the LSL syntax highlighting from Ima Mechanique a week ago</nowiki></font> .../b><nowiki>: which I think included some text descriptions for the various LSL constants that I needed</nowiki></font>
    55 KB (8,742 words) - 08:31, 25 March 2012
  • ...<font color=#000c33><b>Simon Linden</b><nowiki>: I think there were a few LSL fixes in there too</nowiki></font> ...Wood</b><nowiki>: Its not about the client but that the sims know when to handle the handover</nowiki></font>
    48 KB (7,448 words) - 09:40, 5 October 2011
  • ...some load off the LL servers and/or do clever things which are just beyond LSL's ability to do either at all or cleanly</nowiki></font> [16:55] <font color=#330026><b>Andrew Linden</b><nowiki>: there is a new LSL call in the works? llRegionSayTo() (this is the first I've heard of it)</no
    56 KB (8,674 words) - 11:01, 5 April 2011
  • ...anique (nielarcher)</b><nowiki>: ahh, changed damn, I'll have to update my LSL Editor now</nowiki></font> ...linden)</b><nowiki>: If there is ever something besides L$ transfered with LSL it will need a new function any way</nowiki></font>
    52 KB (7,819 words) - 10:57, 10 January 2012
  • ...Urriah</b><nowiki>: The 3rd party server, depending on how set up, should handle per request caching. Is there going to be an announcment of the change in t [12:33] <font color=#004400><b>Kelly Linden</b><nowiki>: In their LSL yes, not in the request string but in the parameters list</nowiki></font>
    31 KB (4,802 words) - 18:11, 26 October 2012
  • ...Kelly Linden</b><nowiki>: This could have a few effects - the threads that handle attachment rezing could get deadlocked was the most common.</nowiki></font> [12:34] <font color=#b50000><b>Liisa Runo</b><nowiki>: i would use LSL if i would want such thing</nowiki></font>
    48 KB (7,576 words) - 09:37, 4 May 2012
  • ** Anyone using the new LSL for tools? ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL
    34 KB (5,006 words) - 14:31, 3 November 2011

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