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- {{LSL Header}}[[Category:LSL Library]] ...prim is used as the 'draggable' surface, you can imagine it as the surface handle. This has to be the root, due to a limitation with llDetectedGrab.16 KB (1,563 words) - 23:39, 30 May 2023
- {{LSL Header}} * handle - type "leash handle" , this is useful for leashing to a leash handle.25 KB (3,345 words) - 12:29, 18 January 2023
- * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle5 KB (713 words) - 11:51, 4 March 2016
- {{LSL Header}}{{RightToc}} XTEA Strong Encryption Implementation - Linden Scripting Language (LSL)68 KB (8,665 words) - 18:20, 24 January 2015
- * Handle item lists > 12 and automatically insert << and >> buttons to scroll throu * Handle timeouts and communicate timeout back to calling script.16 KB (1,699 words) - 19:57, 24 January 2015
- * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle5 KB (723 words) - 12:00, 9 March 2016
- * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle5 KB (736 words) - 12:15, 18 March 2016
- * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.5 KB (720 words) - 11:58, 11 September 2017
- {{LSL Header}} For simplicity, these functions handle rotations as Euler vectors, which can be converted using [[llRot2Euler]]()9 KB (1,035 words) - 17:09, 16 December 2015
- * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle5 KB (749 words) - 11:02, 23 March 2016
- * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.5 KB (738 words) - 11:51, 18 September 2017
- {{LSL Header}} ...ollection. However there are cases where this is infeasible, especially in LSL, and as such the following functions can be used to generate indices in a p14 KB (1,810 words) - 08:45, 21 December 2015
- ...little narrative, a story of what is supposed to happen. It's also a good handle to compare the code with the intent of the designer and, hopefully, fix pro * the LLTextureFetch thread adds a worker to its list to handle the request29 KB (4,317 words) - 12:25, 19 February 2024
- ...eg API to selectively set the starting location based on data sent from an LSL script in each location. ...ion API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.14 KB (2,284 words) - 15:10, 3 October 2023
- ...enerally isn't the end of the world and is what our process is designed to handle.</nowiki></font> ...able as priority 0 (or a negative value maybe?) with code on the viewer to handle it</nowiki></font>31 KB (5,095 words) - 10:53, 10 January 2012
- ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon ...up high on the list of things we'd like to do, particularly the materials LSL functions</nowiki></font>36 KB (5,718 words) - 13:44, 8 April 2014
- ...know better if those benefits are worth the trouble of doing the checks in LSL side</nowiki></font> ...lista.destiny)</b><nowiki>: Speaking of whch is there a different external LSL editor than Alphon's</nowiki></font>36 KB (5,483 words) - 10:58, 10 January 2012
- ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?67 KB (8,493 words) - 16:46, 22 March 2011
- :: I'd suggest to use the same scale LSL uses: For color <0, 0, 0> to <1, 1, 1>. For transparency 0.0 to 1.0. Script ...are both relays and world objects out there that implement an inofficial [[LSL Protocol/Restrained Life Relay/Mouselook|@thirdview=n]] command to enforce28 KB (4,708 words) - 17:15, 26 January 2014
- {{LSL Header}} integer theMenu; // the menu handle so we can clean up it39 KB (4,551 words) - 10:24, 25 January 2015
- ...Rex Cronon: u guys might need a whole team to handle the requests for new lsl functions:) [2013/03/07 15:44] Maestro Linden: and none of that relates to new LSL hooks17 KB (2,174 words) - 18:25, 7 March 2013
- ...WARNING: LLVOCache::writeToCache: Failed to update cache header index 26. handle = 1096213093148928 ...fire: I guess the only shiney we're going to get this year is materials by LSL, huh, heh18 KB (2,619 words) - 17:13, 13 November 2014
- {{LSL Header}} ...set it to font and insert in the main root inventory, or modify the script lsl12 KB (1,622 words) - 15:51, 8 December 2012
- * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ** Run any LSL benchmark -- it should run faster in the new code given a similar simstate36 KB (5,126 words) - 00:14, 14 December 2011
- * Make sure the new space services handle valid neighbors correctly * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object9 KB (1,460 words) - 17:36, 26 January 2011
- ...oryDrop to tell *what* the user dropped in. See [[WhoAddedWhat]] script to handle that. == SCRIPT FOR DROPBOX (name it dropbox.lsl)==17 KB (1,961 words) - 11:10, 4 April 2016
- ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...color=#c5001d><b>Jenna Felton</b><nowiki>: what i am more looking for, is LSL control of projectors :)</nowiki></font>25 KB (3,951 words) - 11:14, 12 June 2014
- :** some creating of new inventory items (LSL scripts, notecards) :* LSL script uploading25 KB (3,288 words) - 08:31, 27 June 2017
- The previous engine did not handle interpenetrating objects very well. It would go into a deeply recursive pro * [[LSL collision | Category: LSL collision scripting ]]11 KB (1,821 words) - 15:25, 6 April 2011
- ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...color=#c5001d><b>Jenna Felton</b><nowiki>: what i am more looking for, is LSL control of projectors :)</nowiki></font>25 KB (3,996 words) - 14:00, 13 May 2014
- [15:05] Simon Linden: The highlights are the LSL animation functions, and a bug fix that should let object return catch thin [15:20] Duckie Dickins: yeah I had to watch that video like 3 times to get a handle on it. lol21 KB (3,369 words) - 10:07, 26 April 2013
- ** {{jira|CHUI-877}} Viewer uses 5s to handle Vivox checkFriend errors ** {{jira|CHUI-876}} Viewer uses 5s to addMessagesSilently and handle the subsequent LLAvatarNameCache failures20 KB (2,890 words) - 16:58, 6 November 2013
- ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>44 KB (6,663 words) - 13:58, 16 August 2011
- This release adds some fixes to previously released changes in the way we handle joint offsets in rigged meshes. Originally, if you attached multiple meshes ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater8 KB (1,136 words) - 12:27, 10 December 2014
- {{LSL Header/zh-Hant|ml=*}}{{RightToc}} Come to this page to see complex examples that show how to combine parts of LSL.23 KB (3,396 words) - 09:38, 17 February 2012
- ...color=#6200c5><b>Stickman Ingmann</b><nowiki>: I did have a question about LSL and materials. </nowiki>https://jira.secondlife.com/browse/MATBUG-359<nowik ...client also doesn't handle object inventory changing quickly. Yet scripts handle it just fine.</nowiki></font>41 KB (6,517 words) - 16:57, 20 February 2014
- ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi ...color=#440044><b>Andrew Linden</b><nowiki>: which is adding a bunch of new LSL calls)</nowiki></font>49 KB (7,633 words) - 08:17, 12 March 2012
- ...440044><b>Andrew Linden</b><nowiki>: BTW, I finally was able to update the LSL calls in the pathfinding viewer's tooltips</nowiki></font> ...ki>: Ima is working on a more advanced syntax hilight file for an external LSL editor</nowiki></font>48 KB (7,452 words) - 12:06, 3 April 2012
- ...ing the Unix concept of errno, where that are an (extensable) set of known lsl errors with an integer value, and an associated text? This would allow an e ...nden</b><nowiki>: Kelly, have we considered using integer error values for LSL errors?</nowiki></font>38 KB (5,943 words) - 10:42, 12 April 2012
- <font color=#5a00b5><nowiki>[#SCR-92] LSL functions for MESH prim type</nowiki></font> [09:24] <font color=#808080><b>HEAD</b><nowiki>: 2011-06-13T16:24:13.798554Z LSL DRIFT: 4</nowiki></font>27 KB (4,066 words) - 10:54, 10 January 2012
- This release adds some fixes to previously released changes in the way we handle joint offsets in rigged meshes. Originally, if you attached multiple meshes ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater8 KB (1,186 words) - 12:55, 3 December 2014
- [09:10] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: On the LSL side - extending the data returned in llDetected* functions is kind of tric <font color=#b5005a><nowiki>[#SVC-377] LSL functions to access the description of objects in an object's inventory</no34 KB (4,903 words) - 16:11, 9 January 2012
- [09:10] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: On the LSL side - extending the data returned in llDetected* functions is kind of tric <font color=#b5005a><nowiki>[#SVC-377] LSL functions to access the description of objects in an object's inventory</no34 KB (4,915 words) - 10:51, 10 January 2012
- ...rew Linden</b><nowiki>: maybe I'll modify the transcript hilight script to handle extra resolution in the timestamp, and then just cut and paste from the liv [12:21] <font color=#26c500><b>Tillie Ariantho</b><nowiki>: ETA for LSL commands for light projectors? :P</nowiki></font>43 KB (6,676 words) - 16:09, 6 August 2013
- ...per region. It can be modified with the built-in terraforming tools or the LSL function [[llModifyLand]]. It can also be read using [[llGround]]. Land hei ...e no spaces in the raw filename, since the raw file uploader utility can't handle spaces.9 KB (1,487 words) - 16:37, 9 August 2011
- * {{jira|MAINT-2567}} LSL llSay(0, "") chat should not be sent to the viewer * {{jira|MAINT-5250}} Viewer should handle large number of calling cards better10 KB (1,535 words) - 11:58, 12 October 2015
- {{LSL Header|ml=*}} ...ariant thereof] is totally up to you (and whether or not the SL server can handle it in a timely manner).22 KB (2,683 words) - 10:06, 25 January 2015
- ...n</b><nowiki>: Andrew told me he had no progress to report on the viewer / LSL syntax work</nowiki></font> [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: can a lsl script determine over what kind of terrain it is over? grass, sand, snow...46 KB (7,407 words) - 10:56, 21 March 2012
- Persons who wish to demonstrate competence in advanced LSL scripting. ...should be aware of all the different ways that a prim can be altered using LSL. This includes all of the methods listed at the intermediate level. The per19 KB (3,112 words) - 09:03, 6 September 2010
- ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>60 KB (9,265 words) - 17:57, 14 October 2011
- ...ikk: yes, we do that. We don't add events to a queue if the script doesn't handle that event</nowiki></font> ...elly.linden)</b><nowiki>: Some events like listens and collisions we don't handle via an event queue because it is easier to check only when the script's tur30 KB (4,692 words) - 10:55, 10 January 2012
- {{LSL Header}} integer theMenu; // the menu handle so we can clean up it45 KB (5,525 words) - 10:24, 25 January 2015
- ...could we get articles on the SL community blogs that highlight all the new LSL functions? It would be great if they had publicity</nowiki></font> .../b><nowiki>: It's when the viewer runs out of VRAM and doesn't know how to handle it.</nowiki></font>52 KB (8,174 words) - 11:12, 25 January 2012
- ...i>: The one going out tomorrow has some performance improvements with some LSL list functions</nowiki></font> [12:16] <font color=#5a00b5><b>Jonathan Yap</b><nowiki>: Kelly, the lsl wiki for that function needs to be updated</nowiki></font>50 KB (7,966 words) - 14:10, 31 January 2012
- * Bug STORM-781 ("ExternalEditor" cannot handle multiple scripts opened at the same time): * [long range] Update lsl wiki - Change Unsupported icon next to llTextBox to New Feature.8 KB (1,294 words) - 13:46, 14 December 2010
- {{LSL Header}} ...e generously shared by Hank Ramos illustrates several concepts of advanced LSL programming, as a translation service, it relies upon the Google Translatio52 KB (4,273 words) - 17:17, 9 February 2023
- * Make sure the new space services handle valid neighbors correctly * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object11 KB (1,749 words) - 17:54, 26 January 2011
- * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.9 KB (1,253 words) - 17:48, 11 October 2017
- ...iberious Neruda</b><nowiki>: it just says "Cleanup of controls-grabbing in LSL scripts (no functional changes)"</nowiki></font> .... I'm asking because I'm curious how feasible it might be to let us use an LSL function to modify those movement speeds, similar to how we got ll*Animatio45 KB (7,071 words) - 19:15, 17 December 2013
- ...people create their excessive products, and then trying to make the system handle displaying them with minimal lag. I believe a better solution is informatio ...happen; some of it a viewer developer can handle, the rest of it LL has to handle71 KB (10,535 words) - 16:46, 3 July 2012
- Of course I could, and there is even a working code for a basic relay at [[LSL Protocol/Restrained Love Relay/Reference Implementation|Reference Implement ...listening on the relay channel must have enough script memory available to handle a complete chat message which is limited to 1,000 character (2,000 bytes +17 KB (2,839 words) - 06:01, 9 December 2013
- // - First post to lsl wiki ( https://wiki.secondlife.com/wiki/MLPV2_Addons ) integer LGHandle; // Handle ID for LG messages25 KB (2,316 words) - 00:17, 7 June 2016
- [16:20] <font color=#b50000><b>Ima Mechanique</b><nowiki>: cpa for sending LSL highlighting info :-)</nowiki></font> [16:21] <font color=#b50000><b>Ima Mechanique</b><nowiki>: cap for sending LSL highlighting file ;-)</nowiki></font>49 KB (7,770 words) - 17:50, 4 May 2012
- One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st Not all LL functions handle Unicode characters properly, and in almost all cases using llEscapeURL() on17 KB (2,144 words) - 01:43, 29 March 2024
- [16:10] <font color=#b200b2><b>Acheron Gloom</b><nowiki>: If I can handle the area with a radeon x1600, anyone can ;p</nowiki></font> ...n always round up ... which is what C++ does by default, and which is what LSL used to do</nowiki></font>55 KB (8,486 words) - 06:35, 13 August 2011
- ...color=#c5001d><b>Mona Eberhardt</b><nowiki>: How're things proceeding with LSL control of materials?</nowiki></font> [12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL materials functions are in RC, Mona</nowiki></font>43 KB (6,611 words) - 14:26, 1 July 2014
- ...t a 3rd party site could trigger the issue, which could be triggered by an LSL script doing llHTTPRequest() to an https URL ...15:27] Mæstro Linden (maestro.linden): speaking of maps, I do think that LSL support for normal and specular maps is functionally complete now32 KB (4,265 words) - 16:28, 5 June 2014
- {{Otheruses4|groups|[[LSL]] related information about the groups|:Category:LSL Group}} | Members in a Role with this Ability can handle an unwelcome Resident on a group-owned parcel by right-clicking them, then28 KB (4,175 words) - 18:15, 20 January 2023
- ...rew Linden</b><nowiki>: I've got this sticky note on my monitor that says "LSL syntax as a service!" but I haven't been able to work on that in my copious [12:05] <font color=#00b5b5><b>Rex Cronon</b><nowiki>: what would a lsl syntax service provide?</nowiki></font>59 KB (9,389 words) - 09:31, 19 June 2012
- ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>49 KB (7,756 words) - 13:45, 22 October 2013
- ...8080><b>tehKellz (kelly.linden)</b><nowiki>: looks like the campfire can't handle redirects</nowiki></font> ...><b>Stickman Ingmann</b><nowiki>: I had a question about script memory and LSL/Mono, Kelly. I'm pretty sure I'm right, I just want to double check before39 KB (5,997 words) - 10:53, 10 January 2012
- * New LSL function integer [[llSetRegionPos]](vector position) * [15:11] Draconis Neurocam: it should handle caps23 KB (3,401 words) - 17:13, 12 January 2012
- ...as several threads... four or five, but most of them don't do much... just handle signals from other processes</nowiki></font> ...i>: the hope is to make mono scripts perform as well or better than legacy LSL scripts</nowiki></font>51 KB (7,838 words) - 09:05, 21 March 2011
- ...to or from another system that cannot handle these types natively, but can handle strings. <key>lsl instructions per second</key><real>0</real>24 KB (3,553 words) - 18:59, 29 March 2023
- ...nking phones are getting to the point where they shouild be about ready to handle a relatively light client (maybe)</nowiki></font> ...al (not video stream) viewer is going to be really tough, as it just can't handle the textures and scene drawing very well.</nowiki></font>46 KB (7,344 words) - 14:31, 31 January 2012
- ...er): two areas will be disabled for the first release: meshes and HTTP-In (LSL llRequestURL, etc.) [2013/02/28 15:29] Motor Loon: are we talking about totally new LSL commands for this - or improvements on existing ones?31 KB (4,095 words) - 14:19, 4 March 2013
- ...=#000000><b>Jenna Huntsman:</font></b></font></b> I think the viewer could handle that ...000000><b>Jenna Huntsman:</font></b></font></b> As otherwise you'd have to handle 100s of different controller layouts and button names absorbing script memo34 KB (5,804 words) - 12:24, 29 November 2023
- ...Oh yeah I just remembered... I did make a little progress on updating the LSL syntax and tooltips. Not done yet, but I'm going to try to update some proj ...Laurasia</b><nowiki>: an on_error() event would be nice b/c a script could handle some errors w/o breaking</nowiki></font>51 KB (8,022 words) - 17:35, 16 March 2012
- ...bout 3 minutes to realize it was not possible to do what I wanted to do in LSL so it will be a really boring class as I'm already back to mucking in the s ...arted to fix it at the viewer end but would have had to do funny things to handle upper vs lower case issue</nowiki></font>35 KB (5,572 words) - 18:22, 1 June 2012
- |<font color=#b5b500><b>LSL Scientist</b></font> [12:13] <font color=#b5b500><b>LSL Scientist</b><nowiki>: the table is a lie</nowiki></font>43 KB (6,877 words) - 10:21, 18 January 2012
- ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w55 KB (8,639 words) - 12:16, 13 December 2011
- ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...incent Nacon</b><nowiki>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font>39 KB (5,958 words) - 17:49, 27 September 2011
- ...tenvaag]]: (( I'm also trying to translate some tutorials for scripting in lsl wiki )) ...a Bechir|Samia Bechir]]: salahzar reminds me I also translated some of the lsl wiki in french, before the french localization group started39 KB (5,987 words) - 14:08, 14 July 2009
- |width=100% style=" padding:0 3px;"|On the LSL side - extending the data returned in llDetected* functions is kind of tric |width=100% style=" padding:0 3px;"|(#SVC-377) LSL functions to access the description of objects in an object's inventory81 KB (9,994 words) - 23:30, 22 March 2011
- ...rew Linden</b><nowiki>: (1) I'm still working (on the side) on getting the LSL syntax updated.</nowiki></font> ...15] <font color=#b500b5><b>xstorm Radek</b><nowiki>: when do you think the LSL will be updated ?</nowiki></font>62 KB (9,788 words) - 08:16, 12 March 2012
- ...LSL affected Display Names: https://wiki.secondlife.com/wiki/Display_Names/LSL * [15:28] [[User:Oskar Linden|Oskar Linden]]: so if you think you can handle the pressure of helping me officiate group chat ping me on AGNI40 KB (5,857 words) - 17:15, 3 September 2010
- ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for79 KB (13,131 words) - 11:19, 30 December 2015
- [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs [2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it?26 KB (3,396 words) - 17:09, 6 June 2013
- * Improved performance for the following functions in LSL scripts compiled to Mono: * [15:07] Lorca Linden: but basicaly, it's a bunch of really cool new LSL calls55 KB (8,044 words) - 17:27, 16 February 2012
- ...ly in the future, and whatever animation engine exists is going to need to handle that.</nowiki></font> ...r=#00b200><b>Stickman Ingmann</b><nowiki>: The current format is set up to handle it, in a way. Dunno about the engine.</nowiki></font>52 KB (8,042 words) - 17:14, 25 March 2011
- ...Jenna it would be neat to have the ability to have a feature tell you what LSL functions a script contains ...upindo: I say just add the PERMISSION reauirment to the lsl functions that handle the ban/access list. Just like animations are handled now.30 KB (4,093 words) - 17:06, 7 November 2013
- |width=100% style=" padding:0 3px;"|I hate the LSL wiki template. I never have time to understand it. |width=100% style=" padding:0 3px;"|the lsl wiki itself is good, i just dislike the lack of highlighting for some const91 KB (11,334 words) - 10:19, 4 April 2011
- ...n your .menuitems.xxx or .positions.xxx notecards for the script memory to handle. Congratulations, you've just been initiated into the battle-scarred club l First, make sure the scripts are compiled Mono, not LSL. By default they're Mono and you're better off if you do NOT recompile the14 KB (2,403 words) - 17:52, 5 September 2014
- ...<font color=#440044><b>Andrew Linden</b><nowiki>: I got some help with the LSL syntax highlighting from Ima Mechanique a week ago</nowiki></font> .../b><nowiki>: which I think included some text descriptions for the various LSL constants that I needed</nowiki></font>55 KB (8,742 words) - 08:31, 25 March 2012
- ...<font color=#000c33><b>Simon Linden</b><nowiki>: I think there were a few LSL fixes in there too</nowiki></font> ...Wood</b><nowiki>: Its not about the client but that the sims know when to handle the handover</nowiki></font>48 KB (7,448 words) - 09:40, 5 October 2011
- ...some load off the LL servers and/or do clever things which are just beyond LSL's ability to do either at all or cleanly</nowiki></font> [16:55] <font color=#330026><b>Andrew Linden</b><nowiki>: there is a new LSL call in the works? llRegionSayTo() (this is the first I've heard of it)</no56 KB (8,674 words) - 11:01, 5 April 2011
- ...anique (nielarcher)</b><nowiki>: ahh, changed damn, I'll have to update my LSL Editor now</nowiki></font> ...linden)</b><nowiki>: If there is ever something besides L$ transfered with LSL it will need a new function any way</nowiki></font>52 KB (7,819 words) - 10:57, 10 January 2012
- ...Urriah</b><nowiki>: The 3rd party server, depending on how set up, should handle per request caching. Is there going to be an announcment of the change in t [12:33] <font color=#004400><b>Kelly Linden</b><nowiki>: In their LSL yes, not in the request string but in the parameters list</nowiki></font>31 KB (4,802 words) - 18:11, 26 October 2012
- ...Kelly Linden</b><nowiki>: This could have a few effects - the threads that handle attachment rezing could get deadlocked was the most common.</nowiki></font> [12:34] <font color=#b50000><b>Liisa Runo</b><nowiki>: i would use LSL if i would want such thing</nowiki></font>48 KB (7,576 words) - 09:37, 4 May 2012
- ** Anyone using the new LSL for tools? ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL34 KB (5,006 words) - 14:31, 3 November 2011