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  • {{LSL Constant/de {{LSL ConstRow/de|PRIM_BUMP_SHINY}} - Übersicht über alle Helligkeits- und Holprogkeitskons
    575 bytes (71 words) - 13:33, 10 June 2013
  • {{LSL Constant/fr {{LSL ConstRow/fr|PRIM_BUMP_SHINY}}Article sur l'utilisation de cette constante
    684 bytes (90 words) - 13:33, 10 June 2013
  • {{LSL Constant/fr |value={{LSL Hex/fr|0x10}}
    2 KB (210 words) - 03:37, 5 August 2009
  • |return_text=correspondant à la position de la prim dans le [[Viewer coordinate frames/fr#Region|référentiel régional]]. |examples=<lsl>
    984 bytes (137 words) - 20:18, 4 August 2009
  • |return_text=correspondant aux dimensions de la prim. |examples=<lsl>default
    754 bytes (95 words) - 20:18, 4 August 2009
  • {{LSL Constant/fr |value={{LSL Hex/fr|0x20}}
    2 KB (238 words) - 03:36, 5 August 2009
  • |func_desc=Paramètre le type d’action réalisée lors d’un clic sur une prim. |func_footnote=Lorsque le curseur est passé au dessus de la prim, la forme du curseur change pour indiquer le type d’action proposée.
    3 KB (460 words) - 17:29, 23 November 2012
  • {{LSL Constant/fr {{LSL ConstRow/fr|TEXTURE_MEDIA}}Texture média
    1 KB (200 words) - 15:17, 26 September 2013
  • {{LSL Constant/fr |value={{LSL Hex/fr|0x100}}
    830 bytes (119 words) - 03:37, 5 August 2009
  • ...rt}} et {{LSLG/fr|collision_end}} lorsqu'un autre objet commence ou arrête de l'interpénètrer. |caveats=*Doit être appliqué à la prim racine.
    1 KB (190 words) - 01:01, 20 September 2015
  • {{LSL_Function/object/fr|id|prim or avatar|sim=*}}{{LSL_Function/fr |return_text=correspondant au nom de la prim ou de l'avatar identifié par '''id'''.
    1 KB (195 words) - 20:13, 4 August 2009
  • ...respondant au nombre d'objet du '''type''' indiqué dans l'inventaire de la prim. |constants={{LSL Constants Inventory/fr}}
    2 KB (233 words) - 20:18, 4 August 2009
  • |inject-2={{LSL Function{{#var:lang}}/link|link|nogroup=*}} |return_text=l'[[UUID]] de l'agent assis sur la prim.
    2 KB (329 words) - 15:45, 29 June 2013
  • |return_text=correspondant à la masse de '''id''' ...acine d'un objet lié . ( avec l UUID = l UUID de la prim racine , 3 cubes de 0.5*0.5*0.5 retourneront 3.75 )
    1 KB (210 words) - 16:37, 23 November 2012
  • {{LSL_Function/de ...[[mouselook/de|Mouselook]] Modus gezwungen, wenn [[TRUE/de|TRUE]]. [[FALSE/de|FALSE]] macht dies Rückgängig.
    2 KB (327 words) - 15:18, 9 August 2009
  • {{LSL_Function/de ...welcher dem geometrischen Mittelpunkt des Linksets, relativ zu seinem Root Prim, entspricht.
    495 bytes (64 words) - 18:11, 9 August 2009
  • {{LSL_Function/de {{LSL DefineRow/de||[[llGetLinkKey]]|}}
    948 bytes (152 words) - 07:06, 27 August 2019
  • {{LSL Constant/fr |value={{LSL Hex|0x200}}
    967 bytes (143 words) - 03:37, 5 August 2009
  • ...fr|TRUE}} autorise n'importe qui à placer un objet dans l'inventaire de la prim, {{LSLG/fr|FALSE}} supprime ce droit.| ...ventaire devient celui de la prim et les droits du "prochain propriétaire" de l'objet sont appliqués à l'objet transféré.
    2 KB (263 words) - 19:51, 11 April 2015
  • |func_desc=*règle la rotation du prim contenant le script à la rotation '''rot'''. ...l|référentiel local : les attachements]] et la fonction ajoute la rotation de l'avatar.
    4 KB (597 words) - 03:32, 5 June 2010
  • {{LSL_Function/de ...im ist. <code>2</code> ist erster Child Prim, <code>3</code> zweiter Child Prim, etc.
    2 KB (292 words) - 07:55, 27 August 2019
  • {{LSL_Function/de|func_id=239|func_sleep=0.0|func_energy=10.0 ..., welcher der [[UUID/de|UUID]] des Einwohners entspricht, der sich auf den Prim gesetzt hat.
    3 KB (362 words) - 07:17, 6 August 2009
  • {{LSL_Function/de |inject-2={{LSL Function/group}}{{LSL_Function/detected/de|Nummer|group}}
    1 KB (175 words) - 11:47, 11 June 2012
  • {{LSL Function/fr |func_desc=Paramètre la capacité de flottaison d’une prim ou d’un objet. L’objet doit être [[STATUS_PHYSICS/fr|physique]].
    1 KB (171 words) - 04:39, 21 January 2011
  • }}{{LSL Constant/fr ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de tube à une prim (et lui donner des paramètres spécifiques)..
    3 KB (449 words) - 01:37, 24 September 2015
  • {{LSL_Function/de ...es#Region|regionalen Koordinaten]] zeigt (außer wenn die Funktion vom Root Prim aus aufgerufen wird - dann wird der Massenmittelpunkt des Objekts zurückge
    676 bytes (89 words) - 18:07, 9 August 2009
  • {{LSL_Function/chat/de|channel|msg|np=*}}{{LSL_Function/de ...gesamten [[region/de|Region]] von einem Skript auf '''channel''' [[listen/de|gehört]] werden kann.
    3 KB (404 words) - 07:50, 24 May 2019
  • {{LSL_Function/inventory/de|name|uuid=false|type=script}} {{LSL_Function/de
    2 KB (227 words) - 06:43, 8 August 2009
  • |event_desc=Evènement déclenché lorsque de l'argent est donné à la prim (du '''montant''' et par '''avatar''' indiqué). ...de l'argent est versé à une prim, l'argent est donné au propriétaire de la prim.
    2 KB (345 words) - 11:53, 19 September 2015
  • ...lSetPrimMediaParams ou llSetLinkMedia pour la '''face''' de la ( ou les ) prim numéro '''link'''. ...xt=retourne un code de retour STATUS_* qui détaille la réussite ou l'échec de la fonction
    3 KB (343 words) - 19:44, 11 April 2015
  • {{LSL_Function/object/fr|id|d'une prim ou d'un avatar|sim=*}} |func_footnote={{LSL Const/fr|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} est renvoyé quand un intege
    2 KB (324 words) - 08:52, 16 January 2010
  • ...xt=retourne un code de retour STATUS_* qui détaille la réussite ou l'échec de la fonction |constants={{LSL Constants/ReturnStatus{{#var:lang}}|table=*|sortable=*}}
    3 KB (297 words) - 08:01, 30 June 2013
  • |p1_type=string|p1_name=nom|p1_desc=Nom de l'objet ou de l'avatar recherché |p2_type=key|p2_name=id|p2_desc=Clef (UUID) de l'objet ou de l'avatar recherché
    2 KB (323 words) - 00:57, 20 September 2015
  • |return_text=Retourne la position où la prim/objet a été touchée : * dans le cas d'une prim rezzée sur le terrain , la position est exprimée en coordonnées régiona
    4 KB (623 words) - 16:32, 19 July 2013
  • {{LSL Function/fr |p2_type=float|p2_name=vitesse|p2_desc=vitesse de rotation (radians par seconde)
    2 KB (355 words) - 12:51, 25 December 2010
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • {{LSL_Function/de |inject-1={{LSL Function/warning/de||Dies löscht permanent dein komplettes Objekt (Rootprim und alle verlinkte
    3 KB (392 words) - 12:35, 3 August 2019
  • |return_text=correspondant à la clé de la prim identifiée par le '''numéro_lien''' dans l’objet. ...des prims liées ou non liées avec des avatars assis dessus (ou pas). Afin de voir comment se comporte llGetLinkKey par rapport à [[llGetKey/fr|llGetKey
    3 KB (407 words) - 14:50, 26 September 2013
  • {{LSL Header{{#var:lang}}}} ==Protocolos de Script y canales de chat conocidos==
    4 KB (508 words) - 05:31, 28 July 2012
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==
    6 KB (841 words) - 18:33, 23 January 2012
  • ...semblerait que seulement deux sons peuvent être mis en attente pour chaque prim. [[#SVC-4260|SVC-4260]] ...pt. Elle peut être activée ou desactivée par n'importe quel script dans la prim. Elle survit à la réinitialisation, au rezzage et à la suppression du sc
    2 KB (316 words) - 09:24, 22 January 2011
  • ..._name=offset|p1_desc=Décalage du point d'assise dans le repére local de la prim ...|p2_name=rot|p2_desc=Rotation du point d'assise dans le repére local de la prim
    4 KB (566 words) - 05:02, 1 September 2010
  • |p3_type=integer|p3_name=taillex|p3_desc=Taille de l'axe horizontal (ignoré pour les modes [[ROTATE/fr|ROTATE]] et [[SCALE/fr |p4_type=integer|p4_name=tailley|p4_desc=Taille de l'axe vertical (ignoré pour les modes [[ROTATE/fr|ROTATE]] et [[SCALE/fr|S
    4 KB (617 words) - 02:04, 3 April 2012
  • ...r no máximo 9 caracteres.<br>O tab (\n) conta como 4 caracteres.<br>Apesar de poder usar o "\n" para nova linha, e ele contar como 1 caractere, a segunda ...m como as partículas e outras funções de texto, o texto adicionado através de llSetSitText será atributo do objeto e não do script. Logo, mesmo que voc
    2 KB (267 words) - 19:46, 1 January 2010
  • |return_text=correspondant au nom de l'objet ou de l'avatar {{LSLGC|Detected|détecté}} et identifié par son '''numéro''' <lsl>
    1 KB (155 words) - 06:38, 16 June 2012
  • |p1_type=string|p1_name=nom|p1_desc=Nom de l'objet ou de l'avatar recherché |p2_type=key|p2_name=id|p2_desc=Clef (UUID) de l'objet ou de l'avatar recherché
    3 KB (501 words) - 00:58, 20 September 2015
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • ...de nomes do SL, acima da janela). Feito isso, clique ao solo para criar um prim qualquer. Verifique como fazer por este link: ...quem duas vezes no "New Script", e perceberá que já existem algumas linhas de código prontas, isso é padrão do SL, para que se torne um pouco autoexpl
    2 KB (385 words) - 21:49, 25 October 2009
  • {{LSL_Function/de |p2_type=string|p2_name=name|p2_desc=Filter für einen bestimmten Prim oder Avatarnamen
    5 KB (720 words) - 10:37, 19 September 2009
  • ...supprime le besoin de jouer une animation par dessus . Cela implique plus de simplicité pour le scripteur. * De plus , contrairement aux anciens AOs , l'animation override définie par ll
    4 KB (535 words) - 14:10, 6 July 2013
  • Ne considérez pas cette méthode comme le seul moyen de limiter les montants réglés. ...name=prix|p1_desc=code PAY_* ou des valeurs positives : montant par défaut de la zone libre
    3 KB (446 words) - 02:00, 29 August 2010
  • {{help/de|Parent=Script|Misc=*|Glossary=*}} Skripte werden in LSL programmiert. Einer eigenen Programmiersprache für SL, die sich an Sprache
    2 KB (364 words) - 03:45, 5 December 2012
  • |func_desc=Fait apparaître une boîte de dialogue sur l'écran de l''''avatar''' avec le '''message''' et les '''boutons''' indiqués. ...ar est celui de la prim qui a créé la boîte de dialogue (pas l'emplacement de l'avatar).
    5 KB (660 words) - 01:11, 4 May 2012
  • Para el lenguaje de todos los dias, no técnico, ver Second Life Wiki (Inglés): [[Viewerhelp:G ...tear el software de SL por usuarios que no pertenecen a Linden Labs, antes de ser implementado en el grid principal.
    7 KB (1,190 words) - 10:04, 18 October 2010
  • ...vatar/de|avatar|sim=*}}{{LSL_Function/chat/de|chat_channel}}{{LSL_Function/de|sort=Dialog|func_id=247|func_sleep=1.0|func_energy=10.0|func=llDialog ...sition wo der Chat erzeugt wird, ist die Position wo der Dialog erzeugende Prim war, als der Dialog-Button gedrückt wurde.
    7 KB (933 words) - 02:59, 23 May 2014
  • |inject-2={{LSL Function/offset|offset|noZ=*}} |return_text=that is the cloud density at the [[llGetPos|prim position]] + {{LSLPT|offset}}
    2 KB (294 words) - 11:59, 24 June 2020
  • ...angeront probablement au fil du temps, donc n'hésitez pas à prendre un peu de temps pour les mettre à jour. * '''Dimensions maximum d'une prim (hors megaprim)''' - 10x10x10 m
    7 KB (1,077 words) - 06:44, 5 August 2010
  • * <span style="background:#FF6666">(2011-01-06 failed)</span> [[Parcel Prim Limit Overflow test]] * Physics shape type (with un/linking, de/rez, duplication, etc.) (is this sufficiently covered by Mesh_Shape_Changin
    2 KB (356 words) - 22:22, 10 July 2014
  • * '''Dimensiones máx. de un prim (no megapirms)''' - 10x10x10 m * '''Dimensiones mín. de un prim''' - 0.01x0.01x0.01 m
    8 KB (1,308 words) - 01:36, 25 June 2011
  • {{LSL Header/ja|ml=*}}
    20 KB (1,807 words) - 10:43, 21 February 2016
  • {{LSL Function/color/fr}}{{LSL Function/alpha/fr}}{{LSL_Function/fr|func_id=229|func_sleep=0.0|func_energy ...me=règles|p1_desc=Les effets de particules sont gérés à l'aide d'une série de règles communiquées dans une liste au format [règle-1, donnée-1, règle
    23 KB (3,532 words) - 04:29, 21 September 2010
  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
    18 KB (2,342 words) - 11:02, 29 April 2019
  • {{LSL Header/fr|ml=*}}{{RightToc}} == Bibliothèque de scripts ==
    17 KB (2,581 words) - 00:12, 5 June 2016
  • {{LSL Header}} /* Sous condition de laisser le script en full perm (Modify / Copy / Transfer) */
    30 KB (2,284 words) - 08:50, 25 January 2015
  • {{Help |Glossary=*}}{{LSL Header}} In LSL they are stored in the [[key]] variable type (which is a specialized form o
    5 KB (721 words) - 12:06, 7 April 2022
  • ...de VideoTutoriales.com [http://www.illasaron.com/html]. Esta es una lista de los publicados hasta el momento: **[http://www.revver.com/video/773478/01-guia-de-second-life-que-es-second-life/ 1º) ¿Qué es Second Life?]
    14 KB (1,914 words) - 06:17, 23 August 2022
  • The SLRR is made up of specific prim sizes and names. The standards here are general measurements taken from in- To construct the Railbed (e.g. Gravel bed) you place a prim on a flat surface and set the measurements and attributes as given below. T
    14 KB (2,270 words) - 12:07, 10 May 2012
  • De Second Life Viewer en Simulator hebben verdeelde taken voor de data die Second Life laat werken. De Viewer zorgt voor:
    17 KB (2,466 words) - 13:25, 4 July 2012
  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
    26 KB (4,318 words) - 09:18, 11 March 2024
  • {{LSL Header}} ...leased on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece that is moved/rotated/etc. The component script goes i
    30 KB (2,958 words) - 23:55, 30 May 2023
  • ...nfortunately I was not able to make a similarly spectacular improvement to de-rez at this time.</nowiki></font> [09:19] <font color=#0000b5><b>Liisa Runo</b><nowiki>: tell us more about de-rez</nowiki></font>
    43 KB (6,746 words) - 10:53, 10 January 2012
  • ...rent au bois restent constants, ce qui facilite la compréhension intuitive de ce avec quoi nous interagissons dans un environnement virtuel. ...'hui, nous nous apprêtons à apporter cette qualité normalisée au sein même de Second Life.
    59 KB (9,721 words) - 00:08, 26 January 2024
  • * [15:09] [[User:Maestro Linden|Maestro Linden]]: We have some good LSL script crashers ...No Another, the issue is perms are never revoked. I can have you sit on a prim, then take it to my inventory, that gives me the ability to animate you whe
    46 KB (6,543 words) - 11:10, 12 March 2010
  • ...na que estiver aqui. Clique no botão de procura em sua tela, depois na aba de eventos, e veja os eventos para hoje. Todos os eventos listados estão com ...fe não é um "jogo" mas uma plataforma virtual, não há "farming" ou "níveis de experiencia" para aumentar suas "skills" para encontrar empregos, etc.
    32 KB (5,612 words) - 12:17, 15 October 2015
  • ||臨時プリム(Temporary prim)のが表示される最大時間 ||一時プリム(Temporary prim)の数
    42 KB (1,610 words) - 17:11, 25 September 2023
  • ...Zed de Tremont (zed.tremont)]{{#ifexist: User:Zed de Tremont| ''[[User:Zed de Tremont|(User's Wiki Page)]]''|}} ...right; vertical-align: top;"|<span title="zed.tremont">[[#zed.tremont|Zed de Tremont (zed.tremont)]]</span>
    89 KB (11,466 words) - 13:15, 26 November 2012
  • ...us le souhaitez je peux vous envoyer une copie de chat de groupe qui parle de ce probleme</nowiki></font> ...fait parvenir une notecard pour expliquer le probleme... je n'ai pas recu de reponse</nowiki></font>
    54 KB (8,709 words) - 09:45, 6 February 2013
  • ...sim....I've had some of my temp rez prims show up in other people's parcel prim count when looking at it under about land</nowiki></font> ...#a50063><b>Duckie Dickins</b><nowiki>: or someone likes that twisted torus prim. :)</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • * have posers set their memory limit low -- NOPE, leave as LSL, because they take 17K in Mono. ...MLPV2.4w, if you change to a pose with fewer balls, avs popped off are not de-animated, and partner scripts (like xcite) are not told that the avatar sto
    12 KB (2,021 words) - 12:32, 15 September 2012
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...e the 1 second sleep from llModPow so I may properly crack 32bit rsa using LSL. Surely you must agree this is useful functionality. :>
    116 KB (14,398 words) - 10:16, 28 March 2011
  • ...color=#0900c5><b>Erick Gregan</b><nowiki>: vous savez.. je n'ai pas envie de faire des blagues, en ce moment.. lol</nowiki></font> ...font color=#0900c5><b>Erick Gregan</b><nowiki>: l'avenir des constructeurs de vehicule, comme moi, et fortement attaqué... a cause du probleme des fail
    43 KB (6,880 words) - 15:32, 27 March 2013
  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...t stop the particles? Permanent removal of the particle attributes for the prim? What about 'no modify' content?</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • [12:02] <font color=#bb00c5><b>Talarus Luan</b><nowiki>: html-on-a-prim</nowiki></font> ...n to reset the physics shape, I'd imagine if the avatar is anything like a prim, it would likely work the same way)</nowiki></font>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • __NOTOC__{{KBmaster|Guide to Jobs in Second Life|/de}} {{Help/de|noHeader=*|BusinessOwners=*|Beginners=*
    20 KB (3,036 words) - 11:48, 21 July 2010
  • * [15:14] [[User:ANSI Soderstrom|ANSI Soderstrom]]: SVC-5808 : Single prim turns non phantom after sit. : [http://jira.secondlife.com/browse/SVC-5808] ...unscripted child prim does not trigger a touch event in the object's root prim [http://jira.secondlife.com/browse/SVC-5805]
    43 KB (6,135 words) - 08:58, 24 May 2010
  • [12:19] <font color=#c5b100><b>Honza Noyes</b><nowiki>: Will there be any new LSL functions related to groups?</nowiki></font> [12:20] <font color=#a50063><b>Qie Niangao</b><nowiki>: with LSL interface to it, many of those special-case features could be implemented e
    65 KB (10,576 words) - 17:15, 1 July 2013
  • ...er:Latif Khalifa|Latif Khalifa]]: I have urged Simon to take into account de-rezzing too, they cause big sim freezes too. So far I have not managed to c * [15:23] [[User:Homeless: what|Homeless: what]]: is a ghosted prim?
    46 KB (6,526 words) - 19:54, 3 February 2011
  • * New LSL function integer [[llSetRegionPos]](vector position) *: The object with the script will move the root prim position to the given location. The position is any position within the reg
    31 KB (4,724 words) - 17:17, 5 January 2012
  • ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w ...example, if you have a tiled floor material and you place it on a selected prim cube face that face will now look like a tile floor and reflect light like
    50 KB (7,997 words) - 05:40, 30 April 2024
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs [2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it?
    26 KB (3,396 words) - 17:09, 6 June 2013
  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog ***6.8.5.1 Hover the mouse over each of the prim icon/shapes that are available and review their tooltip.
    77 KB (12,047 words) - 15:12, 1 July 2009
  • ** There are lots of fixes in here and some new LSL functions. * [15:09] Falcon Linden: including Chief, Ahern, De Haro, Immaculate, Kapor, Rosedale, Sandbox - Bispinor, Sandbox - Weapons te
    35 KB (4,963 words) - 11:46, 7 October 2011
  • ...3] [[User:Latif Khalifa|Latif Khalifa]]: just finished judging Obfuscated LSL Contest of 2009 ...e.com/browse/SVC-1070 - Vehicles are in some cases counted against parcel prim limits.
    31 KB (4,535 words) - 14:41, 14 September 2009
  • ||[[Prim]] dimensions * On server versions 1.38 and below, each sitting avatar counted as 1 prim. From 1.40.2 the limit is only on actual prims.
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ...for SVC-7025 "Recent change - physical vehicles rebound from non physical prim surfaces" prim issue?
    34 KB (5,193 words) - 14:31, 23 June 2011
  • ** New Script Profiling LSL Functions * Parcel prim accounting code has been overhauled.
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ...55a00><b>Slee Mayo</b><nowiki>: the sandboxes do with 15k red/blue seizure prim</nowiki></font> ...>Slee Mayo</b><nowiki>: yea, animated texture, goes from red to blue, phys prim attack</nowiki></font>
    54 KB (8,484 words) - 17:24, 13 April 2012
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...gtime things, we don't YET have better tools to deal with problems where a prim's root is on neighboring land.
    180 KB (22,501 words) - 14:04, 7 April 2010
  • | I'll try to de-mystify a bit.... Geenz is being careful | Morphs with LSL interface, newbies wouldn't be able to create sliders but plenty of people
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...ira|SCR-162}} - "Bounds error when calling [[PRIM_LINK_TARGET]] in a child prim" * [15:12] Homeless: Is there a way to de-render an av in viewer 3?
    40 KB (5,855 words) - 17:32, 15 September 2011
  • * [15:04] [[User:SHAMUS Carter|SHAMUS Carter]]: im glad that child prim bug is fixed ...er:FireFox Breed|FireFox Breed]]: when you got over 60 objects rezing and de rezing every second it puts alot of stress on it. so little things like peo
    46 KB (6,756 words) - 08:05, 10 June 2010
  • *** Add [[llRegionSayTo]] LSL function. ** New Script Profiling LSL Functions
    281 KB (34,813 words) - 11:59, 28 April 2011
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...that would cut town lag: a script editor that detects ang suggests ways to de-lag a script
    206 KB (25,501 words) - 15:08, 25 November 2009