Difference between revisions of "LlRegionSay"

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m (<lsl> example)
Line 14: Line 14:
*If '''msg''' is longer then 1023 bytes it is truncated to 1023 bytes.
*If '''msg''' is longer then 1023 bytes it is truncated to 1023 bytes.
*A prim can '''not''' hear itself, to prevent problems with recursion.
*A prim can '''not''' hear itself, to prevent problems with recursion.
|examples=<pre>
|examples=<lsl>default
default {
{
     state_entry()
     state_entry()
     {
     {
         llRegionSay(25,"This is an incredibly useless program." );
         llRegionSay(25,"This is an incredibly useless program." );
     }
     }
}
}</lsl>
</pre>
To avoid making your object spam its neighborhood, use [[llOwnerSay]] or [[llInstantMessage]].
To avoid making your object spam its neighborhood, use [[llOwnerSay]] or [[llInstantMessage]].
|helpers
|helpers
Line 37: Line 36:
|notes=If one object 'says' something to another object (e.g., a button that, when touched,
|notes=If one object 'says' something to another object (e.g., a button that, when touched,
turns on a lamp), it is a good idea to use a very negative channel, e.g.,
turns on a lamp), it is a good idea to use a very negative channel, e.g.,
<pre>
<lsl>   llRegionSay(-5243212,"turn on");</lsl>
    llRegionSay(-5243212,"turn on");
</pre>
It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some
It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some
other object would accidentally say something on such a channel. (Of course, the intended target
other object would accidentally say something on such a channel. (Of course, the intended target

Revision as of 18:42, 2 January 2008

Summary

Function: llRegionSay( integer channel, string msg );

Says the string msg on channel number channel that can be heard anywhere in the region by a script listening on channel.

• integer channel Any integer value other than zero.
• string msg Message to be transmitted.

Regardless of where the prim is, the message will not travel over region borders.

Channel Constant Description
DEBUG_CHANNEL 0x7FFFFFFF Chat channel reserved for script debugging and error messages, broadcasts to all nearby users.
PUBLIC_CHANNEL 0x0 Chat channel that broadcasts to all nearby users. This channel is sometimes referred to as: open chat, local chat and public chat.

Caveats

  • This function cannot transmit on the public channel, this is a design feature and not a bug.
  • If msg is longer then 1023 bytes it is truncated to 1023 bytes.
  • A prim can not hear itself, to prevent problems with recursion.
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Examples

<lsl>default {

   state_entry()
   {
       llRegionSay(25,"This is an incredibly useless program." );
   }

}</lsl>

To avoid making your object spam its neighborhood, use llOwnerSay or llInstantMessage.

Notes

If one object 'says' something to another object (e.g., a button that, when touched, turns on a lamp), it is a good idea to use a very negative channel, e.g., <lsl> llRegionSay(-5243212,"turn on");</lsl> It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some other object would accidentally say something on such a channel. (Of course, the intended target of the message must be set to 'listen' on this channel.)

If DEBUG_CHANNEL is used as channel, the script will say msg to the Script Warning/Error window.

  • As of 1.18.3, using llRegionSay on the DEBUG_CHANNEL will wrap around and display on channel 0, with a range of 100m.

See Also

Events

•  listen

Functions

•  llListen
•  llOwnerSay Sends chat to the owner only
•  llWhisper Sends chat limited to 10 meters
•  llSay Sends chat limited to 20 meters
•  llShout Sends chat limited to 100 meters
•  llInstantMessage

Deep Notes

History

Introduced with SL 1.16.0

Search JIRA for related Issues

Signature

function void llRegionSay( integer channel, string msg );