Difference between revisions of "LlSay"

From Second Life Wiki
Jump to navigation Jump to search
(if never more negative than the most negative 32-bit integer that is -2,147,483,648)
m (<lsl> example)
Line 14: Line 14:
*Phrases spoken with llSay can only be heard within 20 meters of the speaking object.
*Phrases spoken with llSay can only be heard within 20 meters of the speaking object.
*A prim can '''not''' hear itself, to prevent problems with recursion.
*A prim can '''not''' hear itself, to prevent problems with recursion.
|examples=<pre>
|examples=<lsl>default
default {
{
     state_entry()
     state_entry()
     {
     {
         llSay(0,"This is an incredibly useless program." );
         llSay(0,"This is an incredibly useless program." );
     }
     }
}
}</lsl>
</pre>
To avoid making your object spam its neighborhood, use llOwnerSay or llInstantMessage.
To avoid making your object spam its neighborhood, use llOwnerSay or llInstantMessage.
|helpers
|helpers
Line 40: Line 39:
If one object 'says' something to another object (e.g., a button that, when touched,
If one object 'says' something to another object (e.g., a button that, when touched,
turns on a lamp), it is a good idea to use a very negative channel  (if never more negative than the most negative 32-bit integer that is -2,147,483,648), e.g.,
turns on a lamp), it is a good idea to use a very negative channel  (if never more negative than the most negative 32-bit integer that is -2,147,483,648), e.g.,
<pre>
<lsl>
     llSay(-5243212,"turn on");
     llSay(-5243212,"turn on");
</pre>
</lsl>
It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some
It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some
other object would accidently say something on such a channel. (Of course, the intended target
other object would accidently say something on such a channel. (Of course, the intended target

Revision as of 18:34, 2 January 2008

Summary

Function: llSay( integer channel, string msg );

Says the text supplied in string msg on channel supplied in integer channel.

• integer channel
• string msg

Channel Constant Description
DEBUG_CHANNEL 0x7FFFFFFF Chat channel reserved for script debugging and error messages, broadcasts to all nearby users.
PUBLIC_CHANNEL 0x0 Chat channel that broadcasts to all nearby users. This channel is sometimes referred to as: open chat, local chat and public chat.

Caveats

  • Text can only be a maximum of 1024 bytes.
  • Phrases spoken with llSay can only be heard within 20 meters of the speaking object.
  • A prim can not hear itself, to prevent problems with recursion.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>default {

   state_entry()
   {
       llSay(0,"This is an incredibly useless program." );
   }

}</lsl>

To avoid making your object spam its neighborhood, use llOwnerSay or llInstantMessage.

Notes

Consider using llOwnerSay or channel DEBUG_CHANNEL for debugging purposes.

If one object 'says' something to another object (e.g., a button that, when touched, turns on a lamp), it is a good idea to use a very negative channel (if never more negative than the most negative 32-bit integer that is -2,147,483,648), e.g., <lsl>

   llSay(-5243212,"turn on");

</lsl> It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some other object would accidently say something on such a channel. (Of course, the intended target of the message must be set to 'listen' on this channel.)

If DEBUG_CHANNEL is used as channel, the script will say msg to the Script Warning/Error window.

If 0 is used as channel, the script will say msg so anyone can see it as normal chat. All other integers used are private channels.

See Also

Events

•  listen

Functions

•  llListen
•  llOwnerSay Sends chat to the owner only to avoid spamming the PUBLIC_CHANNEL
•  llRegionSay Sends chat region wide
•  llWhisper Sends chat limited to 10 meters
•  llShout Sends chat limited to 100 meters
•  llInstantMessage

Deep Notes

Search JIRA for related Issues

Signature

function void llSay( integer channel, string msg );