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  • {{LSL Constant |value={{LSL Hex|0x2}}
    930 bytes (105 words) - 13:28, 1 December 2023
  • {{LSL Constant |value={{LSL Hex|0x4}}
    773 bytes (78 words) - 16:20, 22 January 2015
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x4}}
    733 bytes (62 words) - 15:06, 25 February 2016
  • {{LSL Constant |value={{LSL Hex|0x800}}
    727 bytes (84 words) - 16:16, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x8}}
    786 bytes (99 words) - 16:19, 22 January 2015
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. {{LSL Constant
    1 KB (132 words) - 09:55, 29 August 2023
  • {{LSL_Function/it |inject-2={{LSL_Function/prim-desc}}
    843 bytes (109 words) - 09:41, 13 June 2012
  • {{LSL Constant ...rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. However, unlike llLinkSitTarget() an offset of <0.0, 0.0, 0.0> may be expl
    613 bytes (78 words) - 12:48, 28 September 2016
  • {{Issues/SVC-304}}{{LSL Constant |value={{LSL Hex|0x1}}
    2 KB (213 words) - 11:41, 21 November 2016
  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Constant ...will be triggered in the the root prim if it is not handled in this child prim.
    563 bytes (72 words) - 20:03, 2 January 2016
  • {{LSL Constant |value={{LSL Hex|0x20}}
    1 KB (150 words) - 16:16, 22 January 2015
  • {{LSL Header}} =====Say the Prim's Color Vector=====
    743 bytes (98 words) - 14:19, 24 January 2015
  • }}{{LSL Constant ...ction with {{#var:type_sculpt_const}} a cylinder type sculpty is produced. It does this by stitching the left side to right.
    642 bytes (79 words) - 09:57, 30 May 2012
  • }}{{LSL Constant ...unction with {{#var:type_sculpt_const}} a sphere type sculpty is produced. It does this by stitching the left side to right then separately converging th
    682 bytes (85 words) - 14:44, 3 August 2023
  • ...erials#Nomenclature_changes|Blinn-Phong]] diffuse {{LSLP|texture}} of this prim's {{LSLP|face}}. // the first texture alphabetically inside the same prim's inventory
    1 KB (143 words) - 06:09, 30 November 2023
  • }}{{LSL Constant ...junction with {{#var:type_sculpt_const}} a torus type sculpty is produced. It does this by stitching the top to bottom and the left side to right.
    658 bytes (84 words) - 08:48, 30 May 2012
  • ...d from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to. ...lave sound prior to starting a master, without having to use more than one prim as an emitter. (See example on [[llLoopSoundMaster]]).
    2 KB (226 words) - 15:03, 22 April 2022
  • {{LSL Constant |value={{LSL Hex|0x40}}
    1 KB (139 words) - 16:14, 22 January 2015
  • {{LSL Function |func_desc=Sets the rotation of a child prim relative to the root prim
    2 KB (214 words) - 13:32, 3 January 2016
  • {{LSL_Function/it *Il prim grida in un raggio di 100 metri dalla sorgente
    1 KB (177 words) - 14:48, 21 March 2012
  • {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}} {{LSL DefineRow||[[llGetColor]]|Gets the prim's color}}
    2 KB (193 words) - 13:25, 1 December 2023
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset|eye}}{{LSL Function/offset|at}} ...camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim.
    2 KB (246 words) - 01:16, 25 December 2013
  • {{LSL_Function/it ...o, 1 significa che il prim è la radice, 2 significa che il prim è il primo prim collegato, ecc.
    892 bytes (109 words) - 10:27, 15 January 2012
  • ...'''does not''' get the name of the object's rootprim, but the name of the prim containing the script. Please use [[llGetLinkName]]([[LINK_ROOT]]); instead |return_text=that is the name of the ''prim'' the script is attached to.
    2 KB (256 words) - 02:20, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x100}}
    725 bytes (96 words) - 09:55, 11 February 2023
  • ...n/face|face|return=0.0|get=returns the sum of glow of all the faces on the prim.}} <lsl>//Tells the owner the glow on all sides
    2 KB (210 words) - 18:26, 14 October 2010
  • {{LSL Constant ...ying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced with <code>[ [
    1 KB (182 words) - 22:05, 24 April 2010
  • |func_footnote=If called from the root prim, it returns the objects rotation. |Return_text=of the prim [[Viewer coordinate frames#Local|relative]] to the root.
    2 KB (247 words) - 02:11, 22 January 2015
  • |func_desc=Sets the {{LSLP|material}} of this prim's {{LSLP|face}}. This function will clear most [[LlSetPrimitiveParams#PRIM_ // the first material alphabetically inside the same prim's inventory
    1 KB (178 words) - 05:47, 17 February 2024
  • ...d from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to. ...lPlaySound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} once.}}
    1 KB (188 words) - 12:23, 22 January 2015
  • }}{{LSL Constant ...t works by inverting the Normal of each polygon that makes up the sculpted prim.<br/>
    936 bytes (117 words) - 13:35, 10 June 2013
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi ...that has a [[touch_start]] handler, it will receive the event and the root prim will not.
    3 KB (381 words) - 22:46, 1 January 2016
  • {{LSL Constant |value={{LSL Hex|0x200}}
    899 bytes (126 words) - 15:10, 20 June 2023
  • |inject-2={{LSL Function/offset|offset}} ...s is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • ...|position in the region]] unless it is [[llGetAttached|attached]] to which it returns the position relative to the [[Viewer coordinate frames#Attachments string vStrMessage = "The touched prim is ";
    2 KB (216 words) - 13:23, 4 May 2024
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL
    2 KB (217 words) - 08:23, 25 August 2023
  • {{LSL Constant ...ault, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost.
    423 bytes (60 words) - 12:35, 4 April 2024
  • {{LSL Function ...ed via [[llRemoteLoadScriptPin]] when it is passed the correct pin and the prim is set mod.
    939 bytes (142 words) - 13:41, 4 March 2021
  • |inject-2={{LSL Function/offset|offset}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (257 words) - 15:02, 22 January 2015
  • |Return_text=the object is attached to or {{HoverText|zero|0}} if it is either not attached or is pending detachment. if(id)//it's attached
    1 KB (158 words) - 08:44, 6 October 2015
  • ...the reported position. Avatar animation is invisible to the simulator, so it also does not affect the reported position. // the object, save it to "position",
    2 KB (328 words) - 14:51, 17 April 2022
  • {{LSL Constant ...prevent vehicle turns. Call [[llTargetOmega]] with a gain of 0 to disable it.
    598 bytes (81 words) - 05:41, 16 January 2011
  • {{LSL Header}} ...o make quick sit/unsit teleport to given position based on reading current prim's description.
    1 KB (103 words) - 17:40, 26 September 2022
  • |func_desc=Sets the rotation of the prim to {{LSLP|rot}}. ...child prims. It has no effect on the root prim if the object is physical. It has no effect for "static objects" as type of [[pathfinding]]
    4 KB (522 words) - 15:33, 12 September 2015
  • ...|local z-axis|up-direction of prim}} relative to the parent (i.e. the root prim or the world). If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (264 words) - 14:37, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x10}}
    1 KB (167 words) - 17:18, 23 January 2015
  • {{LSL Function ...left-direction of prim}} relative to the parent (i.e. relative to the root prim or the world).
    2 KB (265 words) - 14:36, 22 January 2015
  • {{LSL Header}} ...the items. It will give out the item in a folder named like the container prim.
    2 KB (249 words) - 00:09, 22 January 2015
  • ...eferred to as: open chat, local chat and public chat.}}}}}}</onlyinclude>{{LSL Constant If used with a [[llRegionSayTo]], it goes to the specified user or prim. Unlike private channels, the user's attachments do not receive the message
    1 KB (199 words) - 17:08, 23 January 2015

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