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- 08:46, 7 September 2024 diff hist +94 LlAdjustDamage Caveat on damage adjustment current
- 08:46, 7 September 2024 diff hist +83 On damage Caveat on region allowing damage adjustment current
- 08:06, 7 September 2024 diff hist −2 m Template:LSL EXP current
- 08:02, 7 September 2024 diff hist +4 m Template:LSL EXP Fix hover title
- 07:53, 7 September 2024 diff hist 0 m Category:LSL Vehicle Extend row span to cover the added flag on interference current
- 04:50, 1 September 2024 diff hist +959 Talk:Lua FAQ
- 07:36, 30 August 2024 diff hist −438 Category:LSL Combat2 Drop testing section since it's mainline now; Slim down intro columns so that things can be viewed at a glance easily, portal-esque; Remove comment in page (yeah it doesn't trigger on objects)
- 18:11, 27 August 2024 diff hist −3 m User:Nexii Malthus/Visual Studio Code Setup Fix links current
- 18:10, 27 August 2024 diff hist +884 N User:Nexii Malthus/Visual Studio Code Setup Created page with "{{LSL Header|ml=*}} __NOTOC__ {{Stub}} Outline * Get and install [Visual Studio Code](https://code.visualstudio.com/) * Install the extension [LSL Language Server](https://m..."
- 02:51, 21 August 2024 diff hist +39 Combat Log Slight edit on message format description. Intro taken verbatim from release notes.
- 09:41, 19 August 2024 diff hist 0 User:Nexii Malthus/LLCS2 Armor Fix a dumb typo since I swapped around the loops current
- 03:51, 16 August 2024 diff hist +171 User:Nexii Malthus/SLMC →Guides current
- 02:00, 15 August 2024 diff hist +129 COMBAT CHANNEL current
- 01:58, 15 August 2024 diff hist +71 COMBAT CHANNEL
- 01:58, 15 August 2024 diff hist +19 DEBUG CHANNEL current
- 01:58, 15 August 2024 diff hist +45 PUBLIC CHANNEL current
- 17:46, 13 August 2024 diff hist +772 LSL Constants/llRezObjectWithParams
- 17:40, 13 August 2024 diff hist +88 COMBAT LOG ID current
- 17:40, 13 August 2024 diff hist +119 COMBAT CHANNEL
- 17:29, 13 August 2024 diff hist 0 OBJECT DAMAGE current
- 17:28, 13 August 2024 diff hist +316 N OBJECT HEALTH Created page with "{{LSL Constant |name=OBJECT_HEALTH |type=integer |value=50 |desc=Gets the health of the object. |constants= {{LSL DefineRow||PRIM_HEALTH|}} |functions= {{LSL DefineRow||..."
- 17:26, 13 August 2024 diff hist +40 OBJECT DAMAGE TYPE current
- 17:26, 13 August 2024 diff hist +50 PRIM HEALTH
- 17:25, 13 August 2024 diff hist −42 LlGetHealth current
- 17:06, 13 August 2024 diff hist +587 N OBJECT DAMAGE TYPE Created page with "{{LSL Constant |name=OBJECT_DAMAGE_TYPE |type=integer |value=52 |desc=Gets the damage type that is applied when this prim collides with another object. Can match one of the ..."
- 17:05, 13 August 2024 diff hist +6 REZ DAMAGE TYPE current
- 17:05, 13 August 2024 diff hist +631 N REZ DAMAGE TYPE Created page with "{{LSL Constant |name=REZ_DAMAGE |type=integer |value=8 |desc=Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the :C..."
- 17:02, 13 August 2024 diff hist +609 N REZ DAMAGE Created page with "{{LSL Constant |name=REZ_DAMAGE |type=integer |value=8 |desc=Sets the damage amount delivered by a prim on collision when the object is rezzed. |caveats= * Collideable damage..." current
- 17:01, 13 August 2024 diff hist −188 m OBJECT DAMAGE
- 16:59, 13 August 2024 diff hist +43 OBJECT DAMAGE
- 16:58, 13 August 2024 diff hist +726 N OBJECT DAMAGE Created page with "{{LSL Constant |name=OBJECT_DAMAGE |type=integer |value=51 |desc=Gets the damage amount delivered by a prim on collision. |caveats= * Collideable damage as set via llSetDama..."
- 16:57, 13 August 2024 diff hist +168 PRIM DAMAGE current
- 16:55, 13 August 2024 diff hist +157 PRIM DAMAGE
- 16:52, 13 August 2024 diff hist +112 LlGetHealth
- 16:50, 13 August 2024 diff hist +642 N PRIM HEALTH Created page with "{{LSL Constant |name=PRIM_HEALTH |type=integer |value=52 |desc=Sets the health of the object. |caveats= * Does not make this object scannable as a DAMAGEABLE object. For t..."
- 16:43, 13 August 2024 diff hist +417 N PRIM DAMAGE Created page with "{{LSL Constant |name=PRIM_DAMAGE |type=integer |value=51 |desc=Sets the damage amount and damage type delivered by a prim on collision. |functions= {{LSL DefineRow||llSetPri..."
- 01:04, 13 August 2024 diff hist +36 LSL Portal Added Combat2 to the features list. It's about time, just as I had done on my curated page current
- 01:02, 13 August 2024 diff hist −80 LSL Portal Remane page link for linkset data. Every scripter I've met called it Linkset Data or LSD, not "Linkset Persistent KVP Store", even the functions and page are named so
- 05:37, 12 August 2024 diff hist +1,124 Category:LSL Combat2 Trying out a two-column layout; Damage Types will be moved into own page since there's more details to cover, for example around repurposing and would be better to have both of the tables for linden defaults and custom community damage types to be shown on there
- 04:53, 12 August 2024 diff hist +2,726 Combat Log
- 21:54, 11 August 2024 diff hist 0 User:Nexii Malthus/SLMC/Combat Vehicles Mark as stub current
- 21:54, 11 August 2024 diff hist 0 User:Nexii Malthus/SLMC/Firearms Mark as stub current
- 21:54, 11 August 2024 diff hist −10 Combat Log Still need work but not so stubby
- 21:52, 11 August 2024 diff hist +2,986 Combat Log
- 21:34, 11 August 2024 diff hist +292 Talk:Combat Log current
- 01:09, 11 August 2024 diff hist +77 User:Nexii Malthus/LLCS2 Armor
- 01:09, 11 August 2024 diff hist +217 User:Nexii Malthus/Object-based health current
- 00:58, 11 August 2024 diff hist −25 Combat Log →Example Messages: Latest damage/death event examples. Pos seem to be numbers now
- 00:44, 11 August 2024 diff hist −33 m User:Nexii Malthus/LLCS2 Armor
- 00:43, 11 August 2024 diff hist −33 m User:Nexii Malthus/Object-based health