Search results

Jump to navigation Jump to search
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims [2013/08/29 15:15] Maestro Linden: if we added a special LSL event for pending server shutdowns, you could potentially have a script tha
    27 KB (3,641 words) - 17:53, 29 August 2013
  • ...ustomers...do you feel there will be enough bandwidth for everyone from LL data servers or do you think we might be seeing slowed bandwidth performance in ...ia Nightfire: hang around in the Linden weapons testing region and you may experience a good deal of bw usage, heh
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...inden): There's a new project in RC which is pretty much exclusively about experience tools ...some straight up bug fixes in that RC, related to the new experience tools LSL functions
    27 KB (3,747 words) - 16:10, 18 September 2014
  • ...emplateMessageBuilder class -- the part of the code that assembles bits of data into a packet</nowiki></font> ...from the server development 2) bugs we have killed 3) stuff we made so the experience is awesome</nowiki></font>
    66 KB (10,327 words) - 09:19, 10 March 2011
  • [12:06] <font color=#0900c5><b>Nalates Urriah</b><nowiki>: Experience Keys?</nowiki></font> ...or=#0900c5><b>Nalates Urriah</b><nowiki>: I assume they mean a part of the Experience Permissions system</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • ...ote|width=95%|Reminder - With this release, Windows and Linux users will experience the background updater for the first time (see [https://wiki.secondlife.com ...ver, continue to work as they have in the past. If you're running OSX and experience problems with the new background updater, try starting Second Life from the
    26 KB (3,621 words) - 18:30, 9 December 2010
  • ...24] <font color=#00c589><b>Rex Cronon</b><nowiki>: we can certainly have a lsl interpreter written in c#</nowiki></font> ...ably fall into Perl, Python or PHP better than into C# if you're a whiz at LSL</nowiki></font>
    58 KB (8,952 words) - 13:48, 29 July 2014
  • ...: this is strictly about how we load the inventory panel view, getting the data from our servers to your viewer.</nowiki></font> ...18] <font color=#00330c><b>Stone Linden</b><nowiki>: when transmitting the data over UDP, a dropped packet becomes "missing invenotry"</nowiki></font>
    66 KB (10,188 words) - 15:05, 18 March 2011
  • ...ermission to view who owns how many prims, so i have no way to format that data than by copying it by hand</nowiki></font> ...nowiki>: by the service. The simulator provides the list and only includes data that it thinks the viewer needs to know about.</nowiki></font>
    33 KB (5,356 words) - 17:40, 8 June 2012
  • ...be set to have four Walkability values that will apply to each of the four LSL CHARACTER_TYPEs ...:0 6px;"|is there, or any plans for, a way that LSL can access the navmesh data, or specify/modify search heuristics?
    136 KB (17,236 words) - 13:38, 30 April 2012
  • [12:07] <font color=#c50000><b>Qie Niangao</b><nowiki>: Experience Keys are in the news, being part of the roll to RC sims tomorrow... so, any [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ...question regarding limiting the server RAM usage of a script - there's an LSL function for that, but I'd like to know how one can determine how much they ...nt color=#440044><b>Andrew Linden</b><nowiki>: My memory says that the old LSL scripts all had a fixed size no matter how simple or complext, but the MONO
    34 KB (5,341 words) - 16:12, 28 August 2013
  • ...bit, same as a 32-bit calc. Number size not matter when at or smaller then data path bit wight.</nowiki></font> [16:20] <font color=#b20058><b>Kallista Destiny</b><nowiki>: more data points in the larget objct</nowiki></font>
    44 KB (6,604 words) - 17:21, 29 July 2011
  • ...] Maestro Linden: I found out this morning that it can also cause http-in LSL scripts to lose their URLs [2013/05/30 15:19] Whirly Fizzle: Kadah made a char with the data that comes from LL for Linden & TPV viewers. You can see the disconnects go
    20 KB (2,732 words) - 16:18, 30 May 2013
  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...ont color=#b5b500><b>Sera Lok</b><nowiki>: rodvik tweeted that there was a data center problem which caused the massive marketplace issues</nowiki></font>
    46 KB (7,252 words) - 19:43, 14 February 2012
  • ...I'm not working with the new AV project or the others looking at new user experience but in any case it's nice they can be taught how to customize their AV earl ..... I have a question ... let's say, just theoretically of course, you had LSL functions for materials ....</nowiki></font>
    29 KB (4,578 words) - 12:59, 12 May 2014
  • ...den (maestro.linden): so there's a bit of resource contention with certain data lookups [2014/10/16 15:34] Mæstro Linden (maestro.linden): there's an LSL function which returns the date an avatar was 'born' https://wiki.secondlif
    28 KB (4,055 words) - 16:15, 16 October 2014
  • ...39><b>Oz Linden</b><nowiki>: rather than a simulator-specific cache in our data center, it will be an SL-wide cache very very close to you</nowiki></font> ...><b>Mona Eberhardt</b><nowiki>: "very very close to us? As in... Our ISP's data centres?</nowiki></font>
    32 KB (5,094 words) - 14:23, 5 September 2014
  • ...Life Viewer and simulators have a division of labor, keeping track of the data that makes Second Life run. The Viewer's job is to: ...lines many of the '''Second Life numerical limits that affect your inworld experience'''. Some of these will likely change over time, so if you spot something in
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ...>: One is a maintenance release, the other is a back-end system update for experience tools</nowiki></font> [12:26] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: and this is an lsl db, heh, hard capped at 80000 capacity</nowiki></font>
    52 KB (8,556 words) - 19:26, 17 December 2013
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...: there is a possibility of a performance increase by changing the type of data that is passed around deep inside the script engine</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...iisa Runo</b><nowiki>: i could imagine it would be just between server and LSL, and work even when no one is viewing the script</nowiki></font> ...026... the original 50 avatar limit in the access lists was related to the data that could be packed into the 1.5kB MTU of a UDP packet</nowiki></font>
    51 KB (8,128 words) - 10:45, 7 December 2011
  • ...aijanai Kuhn|Saijanai Kuhn]]: like I said, headers adie, you can do it in LSL * [10:09] [[User:Morgaine Dinova|Morgaine Dinova]]: Sai: got LSL code for it on the wiki? That could stimulate AD development! (Including me
    48 KB (7,143 words) - 13:28, 26 March 2010
  • ...b500><b>Fenix Eldritch</b><nowiki>: So I got a random question regarding a LSL function suggestion</nowiki></font> ...and loads it into video ram doesn't seem faster than just rendering the 3D data...</nowiki></font>
    35 KB (5,573 words) - 09:09, 31 October 2012
  • [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions [2013/01/31 15:19] Jenna Felton: than you ned some data transfer between this server and the region
    26 KB (3,575 words) - 17:16, 31 January 2013
  • | I imagine they take it from the MP3 stream data | I met with the head of our User Experience team for much of the last two days, and there are a number of things we're
    38 KB (5,578 words) - 10:00, 16 May 2011
  • {{KBcaution|This listing is for the Second Life Viewer 3.8.0 (plus Oculus and Experience Tools). Other viewers will have different menu layouts, and similar menu it **'''Recompile Scripts (LSL)''' also called LSO.
    17 KB (2,359 words) - 18:09, 6 January 2020
  • ...olor=#000000><b>dantia Gothly: </b></font>I'm excited for that release and LSL additions.<br> ...b>Nadnerb Tebaldi: </b></font>Speaking of vehicles and bumping, I do still experience vehicles colliding with their occupants during crossings<br>
    62 KB (10,482 words) - 12:57, 26 January 2024
  • ...re bad. They are particularly bad for mesh objects since there is now more data to move around ... that takes time to save it, send to the next region, and ...mon Linden</b><nowiki>: We've discussed pre-loading mesh assets (and other data) before region crossing, but it's really a difficult problem to know what m
    43 KB (6,880 words) - 15:32, 27 March 2013
  • ...nowiki>: It is a systematic drop that is not reflected in any of the other data.</nowiki></font> ...ing a bunch of logs so I can try to calculate the amount of traffic at the data "source"</nowiki></font>
    65 KB (9,376 words) - 07:52, 11 August 2012
  • ...<font color=#000f44><b>Simon Linden</b><nowiki>: This also should fix the LSL urls going missing</nowiki></font> [12:06] <font color=#0900c5><b>Honza Noyes</b><nowiki>: Simon, the LSL HTTP wasn't fully fixed > </nowiki>https://jira.secondlife.com/browse/BUG-2
    59 KB (9,262 words) - 16:17, 11 June 2013
  • [[User Experience Interest Group]] Discussion for August 27, 2009. *[http://en.wikipedia.org/wiki/Pure_Data Pure Data] programming language
    108 KB (13,934 words) - 20:09, 27 August 2009
  • ...Linden</b><nowiki>: Liisa - we added features to make Linden Realms a good experience, but could do it a lot faster if we could trust the content</nowiki></font> ...<nowiki>: I've worked on some of the object entry code too, which uses the data Andrew is talking about</nowiki></font>
    55 KB (8,639 words) - 12:16, 13 December 2011
  • [16:17] <font color=#5ab500><b>Ardy Lay</b><nowiki>: Different data, different storage</nowiki></font> ...Oh yeah I just remembered... I did make a little progress on updating the LSL syntax and tooltips. Not done yet, but I'm going to try to update some proj
    51 KB (8,022 words) - 17:35, 16 March 2012
  • ...en</b><nowiki>: We were just going over the release notes, I mentioned the LSL changes in BlueSteel</nowiki></font> [17:00] <font color=#000c33><b>Simon Linden</b><nowiki>: it may be a strange experience, depending on the objects involved and what the region looks like</nowiki><
    52 KB (8,056 words) - 15:38, 5 July 2011
  • ...and end point, as LSL is all about working with normals, and provides that data a lot more readily, meaning we're forced to work out an end-point ourselves ...Kellz (kelly.linden)</b><nowiki>: got moved to viewer side and then to the experience teams internal backlog.</nowiki></font>
    56 KB (8,449 words) - 10:55, 10 January 2012
  • ...sta Arliss (kallista.destiny): Oh speaking of loacations, where are the LL data centers now? ...n: the rollback had the unfortunate effect of removing support for the new LSL functions like llSetAnimationOverride()
    24 KB (3,032 words) - 16:48, 2 May 2013
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...are quite a few out there. And is this just Mono improvements, or Mono and LSL both?</nowiki></font> [16:24] <font color=#190033><b>Kelly Linden</b><nowiki>: You can get it via LSL.</nowiki></font>
    56 KB (8,739 words) - 17:51, 26 August 2011
  • * [15:22] [[User:Donlad Avro|Donlad Avro]]: My point is... support (in my experience) won't give an object back that you lost. * [15:25] [[User:Another Hax|Another Hax]]: this day an age of data storage.. you'd think you could keep track of everything (looks over at 3 1
    45 KB (6,515 words) - 21:06, 5 August 2010
  • [[User Experience Interest Group]] Discussion for March 18, 2010. * Provide a official support (an LSL function) for scripted objects to broadcast descriptive text for closed cap
    61 KB (8,105 words) - 17:45, 19 March 2010
  • [12:06] <font color=#00c589><b>Qie Niangao</b><nowiki>: That, or something eXperience Permissions related (like: can't enter without accepting perms)</nowiki></f ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach
    55 KB (8,753 words) - 16:19, 28 August 2013
  • .../05 15:08] Mæstro Linden (maestro.linden): Um, and finally, Magnum was on experience tools for a 2nd week, briefly ...t a 3rd party site could trigger the issue, which could be triggered by an LSL script doing llHTTPRequest() to an https URL
    32 KB (4,265 words) - 16:28, 5 June 2014
  • * [15:08] Oskar Linden: we have data now ...tions about the viewer tools (esp if you have been playing around with the LSL calls on Aditi) we also have stinson here who is a viewer dev that has work
    31 KB (4,492 words) - 16:10, 15 March 2012
  • ...0,0,0 ... now that the server is more efficient, it sends down a bunch of data early from that corner of the sim</nowiki></font> ...tter than manual. For something like this, where you can just throw useful data down the pipe rather than trying to manually predict it.</nowiki></font>
    52 KB (8,042 words) - 17:14, 25 March 2011
  • ...have advisors on staff who come from eBay and Amazon and contribute their experience in merchandizing and search tools. ...[[User:Darrius Gothly|Darrius Gothly]]: Also .. Are you working with the LSL/Mono/C# Dev Team to provide scripting hooks for the various search capabili
    31 KB (4,641 words) - 18:03, 19 January 2010
  • ...d Scripting Library] from 2003 to 2009.''' See the [[:Category:LSL Library|LSL Library]] here on the wiki for newer contributions (or add your own!). Most ...a mangled '''<code>;</code>'''. If you see other unexpected formatting, an LSL list expression like <code><nowiki>[url]</nowiki></code> was probably mista
    107 KB (13,179 words) - 14:41, 7 September 2012
  • ...i>: I also did some viewer work recently for scripting that will paste the LSL tooltip into your scripts</nowiki></font> ...000f44><b>Simon Linden</b><nowiki>: The workflow goes liek this - type the lsl function name, double-click, hover the mouse until the tool tip appears, pr
    49 KB (7,674 words) - 19:10, 20 July 2012
  • ...ted llScaleByFactor() for uniform scaling of an entire linked set with one LSL call</nowiki></font> ...4><b>Andrew Linden</b><nowiki>: in fact, I think I updated the server-side LSL syntax file so that Oz's server-side-syntax stuff will work</nowiki></font>
    51 KB (8,002 words) - 17:34, 17 December 2013
  • ...inden</b><nowiki>: meanwhile, what I'm working on right now is to get some data for comparison between pre-interesting and post-interesting performance for ...<font color=#c50076><b>TankMaster Finesmith</b><nowiki>: processing avatar data is highly CPU intensive</nowiki></font>
    69 KB (11,030 words) - 13:35, 2 July 2013
  • [12:15] <font color=#000f44><b>Simon Linden</b><nowiki>: Right - the data is packed into one byte</nowiki></font> ...>: Rex, you can use fewer and fewer things in sl it seems. Meshes, and now LSL functions...</nowiki></font>
    55 KB (8,789 words) - 14:15, 10 January 2012
  • ...rs somehow to the new parcell access rules. I'd like to have a function in LSL which at least can determine, if a specified person is able to enter a spec [2013/09/19 15:41] Simon Linden: It's not too hard to create a function in LSL to do that, Jenna ... you'd just move along your path 4m in X or Y at a tim
    33 KB (4,618 words) - 11:31, 20 September 2013
  • ...5><b>Susie Chaffe</b><nowiki>: </nowiki>http://community.secondlife.com/t5/LSL-Scripting/llSetKeyframedMotion-turning-a-corner/td-p/1225219<nowiki> is the <font color=#5a00b5><nowiki>[#SCR-31] New LSL function: llGetParcelMusicURL()</nowiki></font>
    35 KB (5,386 words) - 10:57, 10 January 2012
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL *** Fix to prevent LSL scripts from using non-finite numbers in physical functions.
    34 KB (4,339 words) - 19:29, 11 August 2011
  • ...r along into, now I cant sail because of the constant sim border crashes I experience</nowiki></font> ...99004c><b>Qie Niangao</b><nowiki>: (it may be only if it uses Google's geo data, I dunno. that's why I asked)</nowiki></font>
    69 KB (10,918 words) - 15:34, 4 November 2011
  • | I'd really like to see the user testing data on this one. ...lt to a preferred option. And options are always useful, in my opinion and experience, as long as you can find them easily.
    106 KB (15,646 words) - 06:59, 9 March 2011
  • ...Darkfury]]: I've also been seeing _LOTS_ of 499s from llHTTPRequest to a LSL HTTP server on Brown. Here's the averages measured on it over the last whil ...auline Darkfury|Pauline Darkfury]]: Just wanted to try to get you as much data as possible
    40 KB (5,581 words) - 17:32, 21 July 2011
  • ...nden]]: SVC-6426 integer *= float sets the interger to 0 when compiled as LSL. ...er:integer *=|integer *=]]: float sets the interger to 0 when compiled as LSL.
    56 KB (8,332 words) - 14:52, 4 November 2010
  • [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: There's one minor LSL fix in the new code ... the position of listen() scripts will be at the pri ...ightfire</b><nowiki>: is the fix mainly allowing the person beign animated data on who is animating them? or is it server side revoking to any degree?</now
    56 KB (8,837 words) - 16:05, 6 August 2013
  • ...res ... </nowiki>http://community.secondlife.com/t5/Featured-News/Advanced-Experience-Tools-Preview/ba-p/1420633</font> [16:09] <font color=#00b500><b>Flip Idlemind</b><nowiki>: I liked the Experience video but it left me with a question. (Well several, but here's one) Near t
    49 KB (7,820 words) - 08:18, 12 March 2012
  • [12:24] <font color=#00b500><b>Imaze Rhiano</b><nowiki>: from my experience - if software system starts slowing down and throwing errors over time - th ...r=#440044><b>Andrew Linden</b><nowiki>: hrm... not all hosts are have MTRG data. It looks like just the main switches.</nowiki></font>
    49 KB (7,685 words) - 09:54, 9 November 2011
  • [15:13] Alain Linden: the data was collected last Friday node that is at peak you will experience lag?
    34 KB (5,193 words) - 14:31, 23 June 2011
  • * Improved performance for the following functions in LSL scripts compiled to Mono: * Fixed data in CoarseLocationUpdate messages for avatars above 1020m. These are now sen
    31 KB (4,669 words) - 17:18, 9 February 2012
  • ...d tags as a "new feature" in SNowstorm and users having the same "in world experience" :P * [15:30] Flame of Jira: [#SVC-4823] Restrict LSL&#39;s avatar online status checking to respect avatar&#39;s privacy setting
    40 KB (5,925 words) - 18:25, 1 March 2012
  • ...ng chat for wiki rings a bell ... could do well with something that parses LSL for web pages (html)</nowiki></font> ...ave a llname2key function feed off a seperate database with just those key data in it?</nowiki></font>
    73 KB (11,418 words) - 09:28, 10 March 2011
  • LSL documentation, including language and function references | So... I hope Lithium is convenient to migrate data *from*, as well... for the next time we go through this exercise.
    97 KB (13,828 words) - 14:42, 5 May 2011
  • ...<font color=#b5b500><b>Nalates Urriah</b><nowiki>: So each start stop send data that is relayed to the other viewers via the server. Where to they get the ...ont color=#8d008d><b>Ashiri Sands</b><nowiki>: That may well apply for the lsl teleport function</nowiki></font>
    54 KB (8,484 words) - 17:24, 13 April 2012
  • .../b><nowiki>: Right, the bigger one just requires too many bits of disperse data and would really kill performance</nowiki></font> ...as a different topic, and sence kelly is here, would LL be interested in a LSL preprocessor? </nowiki>http://wiki.phoenixviewer.com/fs_preprocessor</font>
    117 KB (18,749 words) - 17:46, 11 December 2012
  • ...aling with a lot of people, each person could seamlessly cascade redundant data to nearest proximity, which would drastically lower load centrally on serve ...r: Python Morales|Python Morales]]: to get the support for arbitrary scene data there too
    106 KB (15,905 words) - 12:06, 2 March 2010
  • ...he issues Friday, set some scripts up to run Friday night to get us usable data to make a case for rollback * [15:09] [[User:Oskar Linden|Oskar Linden]]: we took the data we had and argued our case to the execs to get their approval for a rollbac
    54 KB (8,186 words) - 21:21, 14 July 2010
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    117 KB (18,221 words) - 01:16, 1 July 2021
  • |width=100% style=" padding:0 3px;"|he said data-able, not datable :P |width=100% style=" padding:0 3px;"|data able
    159 KB (19,977 words) - 15:37, 18 November 2009
  • |width=100% style=" padding:0 3px;"|In the switch there is a string of data that trains can sence from a distance and help the driver choose a route. |width=100% style=" padding:0 3px;"|In the switch there is a string of data that trains can sence from a distance and help the driver choose a route.
    129 KB (16,086 words) - 07:27, 4 December 2010
  • ...e that are crashing sims on Agni too and i have been trying to get all the data from them crash looked at too ...er:SHAMUS Carter|SHAMUS Carter]]: when in doubt script your atachments in lsl ;P
    46 KB (6,756 words) - 08:05, 10 June 2010
  • |width=100% style=" padding:0 3px;"|Will LSL functions be available to take advantage of Shared media features ...we can share, we shall, but we can't guarantee it. ;) Carl brings his web experience and beyond too! AWWW YEAHHH.
    254 KB (31,696 words) - 15:05, 24 February 2010
  • ...% style=" padding:0 3px;"|So specifically, with the new Linden orientation experience, those megaprims are staying put, they're not going to rove and cause someo ...ng:0 3px;"|It's faster in that you don't need to upload a webpage... using data: URIs is cool.
    180 KB (22,501 words) - 14:04, 7 April 2010
  • ...00% style=" padding:0 3px;"|I hope Snow Leopard might help for a better SL experience down the line. Sure sounded like Apple was pushing for more game stuff toda ...style=" padding:0 3px;"|I think so Niky, it tells the SL servers how much data you can accept at once
    164 KB (20,350 words) - 15:46, 18 November 2009
  • |width=100% style=" padding:0 3px;"|its already in support in lsl but problem is you can't tp your self home programically unless your the la |width=100% style=" padding:0 3px;"|I really don't have any data on whether or not our handling of abuse reports has changed.
    114 KB (14,747 words) - 14:21, 4 February 2011
  • ...Merov, i'm just going to listen since i'm not much a programmer outside of lsl scripting * [2009/09/10 14:57] [[User:Merov Linden|Merov Linden]]: like data gloves and the like
    70 KB (9,124 words) - 23:10, 28 October 2009
  • ...ng characters are significantly more performant than objects created using LSL scripting logic. Not to mention the pathfinding characters more much more n |width=100% style="padding:0 6px;"|and we expect, given the data we've seen so far plus the failsafes we are building into the system, that
    217 KB (27,225 words) - 19:16, 18 May 2012
  • |width=100% style=" padding:0 3px;"|i think gets the person client data on language settings |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic
    224 KB (27,164 words) - 15:04, 2 December 2009

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)