Flag
|
V
|
Usage
|
Scope
|
|
PRIM_NAME
|
[ ,
|
|
3 name
|
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PRIM_DESC
|
[ ,
|
|
3 description
|
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PRIM_TYPE
|
[ ,
|
|
|
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flag Constants
|
Additional Return Values / Flag Parameters
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PRIM_TYPE_BOX
|
0
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
PRIM_TYPE_CYLINDER
|
1
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
PRIM_TYPE_PRISM
|
2
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
PRIM_TYPE_SPHERE
|
3
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
|
PRIM_TYPE_TORUS
|
4
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
PRIM_TYPE_TUBE
|
5
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
PRIM_TYPE_RING
|
6
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
PRIM_TYPE_SCULPT
|
7
|
[ string map, integer type ] Sculpted_Prims:_FAQ
|
|
hole_shape Flags
|
Shape
|
hole_shape Flags
|
Shape
|
PRIM_HOLE_DEFAULT
|
0x00
|
Default
|
PRIM_HOLE_SQUARE
|
0x20
|
Square
|
PRIM_HOLE_CIRCLE
|
0x10
|
Circle
|
PRIM_HOLE_TRIANGLE
|
0x30
|
Triangle
|
type Flags
|
Style
|
Description
|
PRIM_SCULPT_TYPE_SPHERE
|
1
|
Sphere
|
Converge top & bottom, stitch left side to right
|
PRIM_SCULPT_TYPE_TORUS
|
2
|
Torus
|
Stitch top to bottom, stitch left side to right
|
PRIM_SCULPT_TYPE_PLANE
|
3
|
Plane
|
No stitching or converging
|
PRIM_SCULPT_TYPE_CYLINDER
|
4
|
Cylinder
|
Stitch left side to right.
|
PRIM_SCULPT_TYPE_MESH
|
5
|
Mesh model
|
See: Mesh
|
PRIM_SCULPT_FLAG_ZZZZZZZZ
|
63
|
|
PRIM_SCULPT_FLAG_ANIMESH
|
0x20
|
Animesh
|
Read-only flag to query Animated mesh status.
|
PRIM_SCULPT_FLAG_INVERT
|
0x40
|
Invert
|
Render inside out (inverts the normals).
|
PRIM_SCULPT_FLAG_MIRROR
|
0x80
|
Mirror
|
Render an X axis mirror of the sculpty.
|
|
|
3 shape
|
|
PRIM_MATERIAL
|
[ ,
|
|
3 material
|
|
PRIM_PHYSICS
|
[ ,
|
3 ]
|
physics status - object
|
|
|
|
|
|
4 status physics
|
|
PRIM_TEMP_ON_REZ
|
[ ,
|
4 ]
|
temporary attribute - object
|
|
|
|
|
|
4 attribute temporary
|
|
PRIM_PHANTOM
|
[ ,
|
5 ]
|
phantom status - object
|
|
|
|
|
|
4 status phantom
|
|
PRIM_POSITION
|
[ ,
|
|
3 position
|
|
PRIM_ROTATION
|
[ ,
|
8 ]
|
global rotation - prim
|
|
|
|
|
|
3 rotation global
|
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PRIM_ROT_LOCAL
|
[ ,
|
29 ]
|
local rotation - prim
|
|
|
|
|
|
3 rotation local
|
|
PRIM_SIZE
|
[ ,
|
|
3 size
|
|
PRIM_TEXTURE
|
[ ,
|
17 ]
|
texture attributes - face
|
|
|
|
|
|
2 attributes texture
|
|
PRIM_TEXT
|
[ ,
|
26 ]
|
floating text - prim
|
|
|
|
|
|
3 floating text
|
|
PRIM_COLOR
|
[ ,
|
18 ]
|
color & alpha attributes - face
|
|
|
|
|
|
2 attributes color & alpha
|
|
PRIM_BUMP_SHINY
|
[ ,
|
19 ]
|
shiny & bump attributes - face
|
|
|
|
|
|
2 attributes shiny & bump
|
|
PRIM_POINT_LIGHT
|
[ ,
|
23 ]
|
point light attributes - prim
|
|
|
|
|
|
3 attributes point light
|
|
PRIM_FULLBRIGHT
|
[ ,
|
20 ]
|
full bright attribute - face
|
|
|
|
|
|
2 attribute full bright
|
|
PRIM_FLEXIBLE
|
[ ,
|
21 ]
|
flexible attributes - prim
|
|
|
|
|
|
3 attributes flexible
|
|
PRIM_TEXGEN
|
[ ,
|
22 ]
|
texture mode attribute - face
|
|
|
|
mode Constants
|
|
Description
|
PRIM_TEXGEN_DEFAULT
|
0
|
The texture repeats units are in texture repeats per face.
|
PRIM_TEXGEN_PLANAR
|
1
|
The texture repeats units are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
|
|
|
2 attribute texture mode
|
|
PRIM_GLOW
|
[ ,
|
25 ]
|
glow attribute - face
|
|
|
|
|
|
2 attribute glow
|
|
PRIM_CAST_SHADOWS
|
[ ,
|
24 ]
|
(DEPRECATED) - cast shadow attribute - prim
|
|
|
|
|
|
3 attribute cast shadow *
|
|
PRIM_TYPE_LEGACY
|
[ ,
|
1 ]
|
(DEPRECATED) - shape - prim
|
|
|
|
flag Constants
|
Flag Parameters
|
PRIM_TYPE_BOX
|
0
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_CYLINDER
|
1
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_PRISM
|
2
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_SPHERE
|
3
|
[ vector cut, float hollow, vector dimple ]
|
PRIM_TYPE_TORUS
|
4
|
[ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ]
|
PRIM_TYPE_TUBE
|
5
|
[ vector cut, float hollow, float twist_end, float topshear_x ]
|
|
|
3 shape legacy mode
|