LlLoopSoundSlave - Second Life Wiki

LlLoopSoundSlave

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Contents

Description

Function: llLoopSoundSlave( string sound, float volume );
89 Function ID
0.0 Delay
10.0 Energy

Plays attached sound looping at volume, synced to most audible sync master

• string sound a sound in the prim's inventory or UUID
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

 
default
{
   state_entry()
   {
      llLoopSoundSlave("sound name",.05);
   }
}
 

See Also

Functions

•  llLoopSound
•  llTriggerSound Plays a sound unattached.
•  llTriggerSoundLimited
•  llPlaySound
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