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(Redirected from LSL llPlaySoundSlave)
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- If UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL. is missing from the prim's inventory and it is not a
- If UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- As an object can only have a single active sound, llPlaySoundSlave() should be called from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to.
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|VWR-1574||A||llLoopSoundSlave and llPlaySoundSlave produce no sound.|