Server Beta User Group

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This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Oskar Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.

The next meeting is Thursday, July 1st, 2010, 3PM PDT at Morris🖈 on the preview grid, ADITI.

Agenda

Please enter items here for discussion at the next meeting.

  • Discuss resolution of previous open items.
  • Updates
    • What are we doing with 1.40
      • How you can help.
    • Thoughts on llCastRay()
    • Accounts on ADITI
      • Working with ambroff on some new copying account methods
      • Public Beta Testing.
      • What would make things easier for you?
      • What works?
      • What doesn't?
  • Releases
  • Any other business
    • what you want to talk about goes here.

Open Items

  • SVC-4632 - People getting past Estate and Land bans | Critical & 325 votes!
    • Dante has commented on this issue and reopened it.
  • SVC-5925 - Erratic behavior on script rezzed prims set physical
  • SVC-3044 - Debug channel and script error reporting needs a major rethink
    • related to vwr-199 and vwr-7062
    • [15:17] Roberto Salubrius: can we get that standarized pleaaaaaaaaaaaseeeeeeeeee so we can listen to the debug channel whenever there's a problem PLEAAAAAAAAAASEEEEEEE
    • [15:17] Roberto Salubrius: preeeeeeeetty pleaaseeeeee
  • svc-4196 - "Avatar entering sim or rezzing object causes sim to freeze for up to 30 seconds - everything stops for everybody there"
    • Babbage is working on it.
  • wassup with SVC-3895
  • status on SVC-3618 - estate managers unable to freeze / eject
  • status on SVC-1253 - users sitting on prims, which are set to phantom are not affected by damage. | 108 votes!
  • status on SVC-5404 - Vehicles can no longer enter a region if no-object-entry flag is set
  • What is going on with SVC-421 - Cannot delete contents from no-modify objects
  • status on SVC-5880 - Vehicles "Jumping" when crossing prims
  • SVC-5922 -Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims

Minutes from Previous Meetings