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  • Effizienz bedeutet, wieviel Resourcen ein bestimmtes Script benötigt um seine Aufgabe zu erfüllen. Die Ausführungsgeschwindigkeit is * [[llSleep]] - Diese Funktion benötigt 0.2 bis 0.3 ms pro frame während das Script schläft, die Nutzung eines Timers ist viel besser.
    1,023 bytes (145 words) - 06:31, 21 April 2015

Page text matches

  • |func_desc=Retourne le montant maximal de mémoire que le script peut utiliser |Return_text=le montant de mémoire est exprimée en octets
    1 KB (168 words) - 03:03, 4 January 2014
  • '''Script Center Brazil''' com esta série de vídeo aulas propostas pelo grupo Script Center Brazil, para que você possa
    9 KB (1,766 words) - 02:45, 22 January 2012
  • <onlyinclude>{{#vardefine:DEBUG_CHANNEL|{{LSL Const/fr|DEBUG_CHANNEL|integer|hex=0x7FFFFFFF|ihex=2147483647|c=Canal rése {{LSL Constant/fr
    1 KB (189 words) - 23:30, 16 May 2012
  • {{LSL Header{{#var:lang}}}} ...fine e descreve orientações específicas para edição e publicação no Portal LSL Wiki.
    2 KB (359 words) - 11:11, 12 January 2012
  • ...ript]]. Para obter informações relacionadas sobre o opensource, veja em: [[Script (OS)]]).'' ....png]] ) para criar um efeito. Este efeito pode ser um número muito grande de atividades que ele pode fazer. Como fazer os objetos olharem, moverem, inte
    2 KB (294 words) - 16:36, 26 December 2011
  • |inject-2={{LSL Function{{#var:lang}}/link|link|nogroup=*}} |func_desc=retourne le nombre d'octets utilisés en mémoire par le script
    2 KB (249 words) - 16:03, 6 July 2013
  • {{LSL_Function/de ...Benutzer oder [[llResetScript/de|llResetScript]] oder [[llResetOtherScript/de|llResetOtherScript]])
    1 KB (153 words) - 11:23, 11 August 2009
  • {{LSL Header{{#var:lang}}}} ...nder algunas cosas básicas de Second Life. Aquí encontrarás algunos puntos de referencia por donde empezar.
    4 KB (574 words) - 19:21, 28 May 2010
  • {{LSL_Function/de |return_text=Gibt den Key des Prims in dessen Inventar sich das Script befindet zurück.
    948 bytes (152 words) - 07:06, 27 August 2019
  • |return_text=correspondant à l’arc cosinus en radians de '''val''' ...ang="lsl2">// Touchez l’objet contenant ce script pour voir l’arc cosinus de nombres aléatoires !
    1 KB (143 words) - 19:47, 11 April 2015
  • {{LSL_Function/de ...ie wird durch Zeitverzögerung beeinflusst, siehe [[llGetRegionTimeDilation/de|llGetRegionTimeDilation]].
    2 KB (210 words) - 12:31, 11 August 2009
  • ...xt=correspondant au nombre d'objet du '''type''' indiqué dans l'inventaire de la prim. |constants={{LSL Constants Inventory/fr}}
    2 KB (233 words) - 20:18, 4 August 2009
  • {{Issues/SVC-3293}}{{LSL_Function/de ...Benutzer oder [[llResetScript/de|llResetScript]] oder [[llResetOtherScript/de|llResetOtherScript]])
    2 KB (204 words) - 05:29, 19 April 2015
  • {{LSL_Function/inventory/de|name|uuid=false|type=script}} {{LSL_Function/de
    2 KB (227 words) - 06:43, 8 August 2009
  • {{LSL_Function/de ...ne {{string/de}}, welche dem derzeitigen Datum und der Uhrzeit der [http://de.wikipedia.org/wiki/UTC UTC Zeitzone] im format "YYYY-MM-DDThh:mm:ss.ff..fZ"
    2 KB (277 words) - 15:10, 11 August 2009
  • |func_desc=Positionne le montant de mémoire maximal que peut utiliser le script ( mais toujours inférieur à 65536 ) ;scripts compilés en Mono: positionne le montant de mémoire maximal
    3 KB (320 words) - 03:03, 4 January 2014
  • |func_footnote=L'objet détaché reste dans l'inventaire de l'avatar. |func_desc=Détache l'objet de l'avatar
    2 KB (227 words) - 05:21, 19 January 2010
  • {{LSL_Function/de ...handelt wenn [[TRUE/de|TRUE]], ansonten wie ein [[Viewer coordinate frames/de#Regional|regionaler]] Richtungsvektor.
    2 KB (206 words) - 06:48, 6 August 2009
  • {{LSL_Function/de |func_desc=Veranlasst das [[timer/de|timer]] Ereignis maximal einmal alle '''sec''' Sekunden auszulösen. Verwen
    2 KB (222 words) - 08:10, 6 August 2009
  • {{LSL_Function/de |inject-2={{LSL Function/group}}{{LSL_Function/detected/de|Nummer|group}}
    1 KB (175 words) - 11:47, 11 June 2012
  • |inject-2={{LSL Function{{#var:lang}}/link|link|nogroup=*}} |return_text=l'[[UUID]] de l'agent assis sur la prim.
    2 KB (329 words) - 15:45, 29 June 2013
  • {{LSL Header/fr}} En LSL, la plupart des scripts attendent sans rien faire jusqu'à ce qu'ils reçoi
    4 KB (561 words) - 21:46, 2 February 2010
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • {{LSL Constant/fr |value={{LSL Hex|0x200}}
    967 bytes (143 words) - 03:37, 5 August 2009
  • {{LSL Header{{#var:lang}}}} ==Protocolos de Script y canales de chat conocidos==
    4 KB (508 words) - 05:31, 28 July 2012
  • |constants={{LSL Constants/Permissions/fr}} |examples=<lsl>
    2 KB (231 words) - 20:13, 4 August 2009
  • {{LSL_Function/de |inject-1={{LSL Function/warning/de||Dies löscht permanent dein komplettes Objekt (Rootprim und alle verlinkte
    3 KB (392 words) - 12:35, 3 August 2019
  • ...on ne marche que si l'objet contenant le script appartient au propriétaire de la parcelle ...ement d'un exemple des fonctions des gestion du bannissement et des droits de passage.
    4 KB (370 words) - 19:48, 11 April 2015
  • ...ion de milli-secondes depuis la dernière réinitialisation de la région, du script ou appel aux fonctions [[llResetTime/fr|llResetTime]] ou [[llGetAndResetTim |spec=Ce temps s écoule de la même manière que le temps réel , mais il peut être suspendu par l ut
    3 KB (387 words) - 17:53, 18 July 2013
  • {{LSL_Function/de {{LSL DefineRow/de||[[llGetObjectPrimCount]]|Gibt die Anzahl von Prims in einem Objekt.}}
    1 KB (164 words) - 18:43, 27 August 2019
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==
    6 KB (841 words) - 18:33, 23 January 2012
  • {{LSL_Function/chat/de|channel|msg|np=*}}{{LSL_Function/de ...gesamten [[region/de|Region]] von einem Skript auf '''channel''' [[listen/de|gehört]] werden kann.
    3 KB (404 words) - 07:50, 24 May 2019
  • |p2_type=integer|p2_name=niveau|p2_desc=ensemble de bits CONTROL_*, non nul tant qu'au moins une touche est enfoncée.
    3 KB (415 words) - 01:56, 14 March 2010
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • ...changement d'[[state/fr|états]] ou un [[llResetScript|réinitialisation du script]] ré-initie tous les canaux.
    2 KB (187 words) - 01:02, 25 August 2009
  • |func_desc=Lance l'animation '''anim''' pour l'agent qui a donné au script le droit [[PERMISSION_TRIGGER_ANIMATION/fr|PERMISSION_TRIGGER_ANIMATION]] e ...imultanément (avant 1.25.3 il n'y avait pas de limite puis la limite était de 15 jusqu'à 1.25.4)
    3 KB (295 words) - 01:43, 24 September 2010
  • ==Protocoles de script et canaux de chat identifiés== ...sant ces conversations sont appelées protocoles. Par exemple, être capable de dire "/1show" ou "/1hug lee".
    4 KB (496 words) - 05:32, 28 July 2012
  • ...es spécifiés par llSetPrimMediaParams ou llSetLinkMedia pour la '''face''' de la ( ou les ) prim numéro '''link'''. ...xt=retourne un code de retour STATUS_* qui détaille la réussite ou l'échec de la fonction
    3 KB (343 words) - 19:44, 11 April 2015
  • {{LSL Function/fr |func_desc=Paramètre la capacité de flottaison d’une prim ou d’un objet. L’objet doit être [[STATUS_PHYS
    1 KB (171 words) - 04:39, 21 January 2011
  • {{LSL Function/fr |p2_type=float|p2_name=vitesse|p2_desc=vitesse de rotation (radians par seconde)
    2 KB (355 words) - 12:51, 25 December 2010
  • {{LSL Function/avatar/fr|id|sim=*}}{{LSL_Function/fr ...gion que l'objet executant la requête, {{LSL Const/fr|ZERO_VECTOR|vector|{{LSL VR|0.0|0.0|0.0}}}} est renvoyé dans le cas contraire.
    2 KB (277 words) - 13:56, 24 August 2009
  • ...xt=retourne un code de retour STATUS_* qui détaille la réussite ou l'échec de la fonction |constants={{LSL Constants/ReturnStatus{{#var:lang}}|table=*|sortable=*}}
    3 KB (297 words) - 08:01, 30 June 2013
  • ...r no máximo 9 caracteres.<br>O tab (\n) conta como 4 caracteres.<br>Apesar de poder usar o "\n" para nova linha, e ele contar como 1 caractere, a segunda ...ibuto do objeto e não do script. Logo, mesmo que você remova ou desative o script o objeto continuará com o texto que foi adicionado ao pie menu.
    2 KB (267 words) - 19:46, 1 January 2010
  • # Cuando el avatar que viste el objeto se mueve de una región a otra #* Utilizar [[CHANGED_REGION]] para detectar cambios de región
    3 KB (389 words) - 07:11, 26 July 2010
  • ...{LSLG/fr|TRUE}} autorise n'importe qui à placer un objet dans l'inventaire de la prim, {{LSLG/fr|FALSE}} supprime ce droit.| ...ventaire devient celui de la prim et les droits du "prochain propriétaire" de l'objet sont appliqués à l'objet transféré.
    2 KB (263 words) - 19:51, 11 April 2015
  • ...c=Envoie une requête HHTP à une URL donnée avec le corps et les paramètres de la requête. |p3_type=string|p3_name=corps|p3_desc=Contenu de la requête.
    4 KB (597 words) - 04:53, 21 February 2010
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • {{LSL Function/object/fr|id|avatar ou objet|sim=*}} |func_footnote=Sur les parcelles données à un groupe, l’objet contenant le script doit également avoir été donné au groupe (deed).)
    2 KB (263 words) - 04:59, 24 January 2013
  • |func_desc=*règle la rotation du prim contenant le script à la rotation '''rot'''. ...l|référentiel local : les attachements]] et la fonction ajoute la rotation de l'avatar.
    4 KB (597 words) - 03:32, 5 June 2010
  • |p1_type=string|p1_name=nom_sim|p1_desc=nom de la région |p2_type=vector|p2_name=position|p2_desc=coordonnées de la [[Viewer_coordinate_frames/fr#Region|Région]]
    2 KB (302 words) - 14:50, 26 September 2013
  • ...r onde poderá criar(verifique o ícone caixa com sinal de proíbido na barra de nomes do SL, acima da janela). Feito isso, clique ao solo para criar um pri ...quem duas vezes no "New Script", e perceberá que já existem algumas linhas de código prontas, isso é padrão do SL, para que se torne um pouco autoexpl
    2 KB (385 words) - 21:49, 25 October 2009
  • {{LSL Header/fr}} ...'''variable''' est un élément dans lequel une information (nombre, chaine de caractères...) est stockée.
    2 KB (312 words) - 13:06, 6 July 2013
  • {{LSL_Event/de|event_id=11|event_delay|event=timer ** '''Zeit Diletation''' - Siehe [[llGetRegionTimeDilation/de|llGetRegionTimeDilation]] für weitere Informationen.
    1 KB (182 words) - 15:45, 11 August 2009
  • ...pondre exactement à celui qui parle. L''''id''' doit correspondre à la clé de celui qui parle. Le '''msg''' doit être exactement le message envoyé. {{LSL DefineRow||[[llListen/fr|llListen]]|Permet de créer une écoute}}
    5 KB (689 words) - 05:24, 5 October 2015
  • ...0.0>. Si vous utilisez une origine différente, soustrayez les coordonnées de cette origine aux vectors en entrée. <lsl>llRotBetween(<1.0, 0.0, 0.0>, <0.0, -1.0, 0.0>)
    2 KB (308 words) - 12:05, 3 June 2014
  • {{LSL_Function/de |p3_type=key|p3_name=id|p3_desc=Filter für eine bestimmte Prim/Avatar [[UUID/de|UUID]]
    5 KB (720 words) - 10:37, 19 September 2009
  • |p1_type=string|p1_name=nom|p1_desc=Nom de l'objet ou de l'avatar recherché |p2_type=key|p2_name=id|p2_desc=Clef (UUID) de l'objet ou de l'avatar recherché
    3 KB (501 words) - 00:58, 20 September 2015
  • ...supprime le besoin de jouer une animation par dessus . Cela implique plus de simplicité pour le scripteur. ...ouée en zone non-script , après un reset du script , même un effacement du script , une téléportation ou le déplacement dans une autre région . Seulement
    4 KB (535 words) - 14:10, 6 July 2013
  • ...prim. Elle survit à la réinitialisation, au rezzage et à la suppression du script. <lsl>
    2 KB (316 words) - 09:24, 22 January 2011
  • {{LSL_Function/de ...urn_text=Gibt die Linknummer des Prims zurück, in dessen Inventar sich das Script befindet.
    2 KB (292 words) - 07:55, 27 August 2019
  • |return_text=correspondant à la clé de la prim identifiée par le '''numéro_lien''' dans l’objet. ...des prims liées ou non liées avec des avatars assis dessus (ou pas). Afin de voir comment se comporte llGetLinkKey par rapport à [[llGetKey/fr|llGetKey
    3 KB (407 words) - 14:50, 26 September 2013
  • This function's behavior is dependent upon the VM the script is using. [[#Mono|Mono]] is the new VM, [[#LSO|LSO]] is the old VM. The big ...tion with [[PROFILE_SCRIPT_MEMORY]] to enable memory profiling at a severe script performance penalty. Use it with [[PROFILE_NONE]] to disable profiling. Dur
    3 KB (389 words) - 09:16, 31 March 2015
  • ...onnexion ou au détachement de l objet. En effet , par design , cela permet de "redonner" plusieurs fois à un autre utilisateur un objet en tant qu attac ...ette fonction est que l'utilisateur n'a pas besoin d'être le propriétaire de l objet pour pouvoir l'attacher.
    7 KB (867 words) - 22:46, 18 July 2013
  • {{LSL Header|ml=*}} ...lable [[FURWARE_text/de|in German]]. / Diese Seite ist auch [[FURWARE_text/de|auf deutsch]] verfügbar.
    3 KB (438 words) - 02:11, 8 April 2015
  • |func_desc=Fait apparaître une boîte de dialogue sur l'écran de l''''avatar''' avec le '''message''' et les '''boutons''' indiqués. ...ar est celui de la prim qui a créé la boîte de dialogue (pas l'emplacement de l'avatar).
    5 KB (660 words) - 01:11, 4 May 2012
  • {{help/de|Parent=Script|Misc=*|Glossary=*}} Skripte werden in LSL programmiert. Einer eigenen Programmiersprache für SL, die sich an Sprache
    2 KB (364 words) - 03:45, 5 December 2012
  • {{LSL Header}}{{LSLC|Library}} Una implementación simple de un radar utilizando [[llGetAgentList]].
    5 KB (647 words) - 23:35, 24 January 2015
  • ...vatar/de|avatar|sim=*}}{{LSL_Function/chat/de|chat_channel}}{{LSL_Function/de|sort=Dialog|func_id=247|func_sleep=1.0|func_energy=10.0|func=llDialog *Es gibt keine Möglichkeit eine Dialogbox via Script zu entfernen.
    7 KB (933 words) - 02:59, 23 May 2014
  • {{LSL Header}} ...simple scheduling engine, it's as efficient as I can really make it given LSL's limitations, and unfortunately [[Mono]] is unlikely to speed it up signif
    5 KB (731 words) - 05:38, 16 December 2015
  • |examples=<lsl>list numbers = [1, 2, 3, 4, 5]; }</lsl>
    3 KB (428 words) - 06:27, 10 September 2014
  • {{LSL Header}} == Welcome to the LSL Portal Translation Project! ==
    3 KB (418 words) - 09:37, 8 June 2013
  • ...Life oferece vários recursos para fornecer aos proprietários das parcelas de terrenos: ...vatares, as suas atividades e as suas conversas, daqueles que estejam fora de uma parcela e vice-versa.
    7 KB (1,118 words) - 13:14, 23 July 2012
  • |inject-2={{LSL Function/Experience|true}} |func_desc=Asks the agent for permission to participate in the script's {{LSLGC|Experience}}.
    6 KB (682 words) - 15:33, 24 August 2022
  • {{LSL Header|ml=*}}{{RightToc}} ||Monitors for avatars and (de)activates scripts states to control script performance/lag.
    2 KB (350 words) - 04:43, 3 June 2016
  • Para el lenguaje de todos los dias, no técnico, ver Second Life Wiki (Inglés): [[Viewerhelp:G ...tear el software de SL por usuarios que no pertenecen a Linden Labs, antes de ser implementado en el grid principal.
    7 KB (1,190 words) - 10:04, 18 October 2010
  • ...colados na sua página pessoal e que ajudam a fornecer uma melhor descrição de seu trabalho dentro do Second Life, como aqui nesta wiki. ...a categoria que pode ser dos editores de um determinado idioma ou um grupo de usuários que sejam construtores dentro do Second Life, entre outras catego
    10 KB (1,624 words) - 09:27, 11 November 2011
  • ==Información de la cuenta (contraseña, información de pago)== Linden Lab no distribuye ninguna información de cuenta de los Residentes. Nuestras [http://secondlife.com/corporate/tos.php Condicion
    11 KB (1,897 words) - 12:03, 21 July 2010
  • ==O que é a barra de estatisticas== ...performance do computador e do mundo do Second Life. Enquanto a quantidade de informação pareça ser confusa, sabendo-se o que olhar, pode lhe dizer mu
    8 KB (1,365 words) - 13:47, 18 November 2010
  • ==¿Qué es la Barra de Estadísticas?== ...iento de tu computadora y del mundo de Second Life. Si bien tanta cantidad de información puede ser confusa, si sabes utilizarlo, puede decirte mucho
    10 KB (1,676 words) - 13:27, 18 November 2010
  • * '''Dimensiones máx. de un prim (no megapirms)''' - 10x10x10 m * '''Dimensiones mín. de un prim''' - 0.01x0.01x0.01 m
    8 KB (1,308 words) - 01:36, 25 June 2011
  • ...Life. La quantité d'informations peut être sujet à confusion, mais le fait de la consulter peut en dire beaucoup sur ce qu'il se passe dans Second Life. Sélectionner Affichage > Barre des statistiques en haut de la fenêtre de Second Life.
    9 KB (1,589 words) - 10:11, 15 November 2010
  • {{LSL Header/fr|ml=*}}{{RightToc}} == Bibliothèque de scripts ==
    17 KB (2,581 words) - 00:12, 5 June 2016
  • {{LSL Header|ml=*}} === Utility Script ===
    18 KB (2,342 words) - 11:02, 29 April 2019
  • {{LSL Header|ml=*}} ...he '''+''' is the operator. This concept can be extended much further with LSL since operands can be variables with the special case of the assignment ope
    10 KB (1,486 words) - 09:21, 10 January 2024
  • {{LSL Header}} Included are two LSL files, the API itself, a simple example usage script and two language files ( English and French )
    15 KB (1,356 words) - 19:56, 24 January 2015
  • {{LSL Function/color/fr}}{{LSL Function/alpha/fr}}{{LSL_Function/fr|func_id=229|func_sleep=0.0|func_energy ...me=règles|p1_desc=Les effets de particules sont gérés à l'aide d'une série de règles communiquées dans une liste au format [règle-1, donnée-1, règle
    23 KB (3,532 words) - 04:29, 21 September 2010
  • {{LSL Header/ja|ml=*}} [[LSL_http_server/examples/utility_script | Utility Script]]
    20 KB (1,807 words) - 10:43, 21 February 2016
  • {{LSL Header}} All description in first comments of the script.
    30 KB (2,284 words) - 08:50, 25 January 2015
  • * Faça o uso de software anti-malware que remove spyware, virus e outros malwares (programa ...oft: [http://www.microsoft.com/atwork/maintenance/speed.aspx Seis maneiras de acelerar o seu PC] (em inglês).}}
    18 KB (2,876 words) - 15:21, 25 April 2012
  • {{LSL Header}} ...earest avatars, a language scanner need often to scan all the users so the script need to be a bit different than a radar...
    7 KB (539 words) - 17:45, 18 January 2017
  • {{Help |Glossary=*}}{{LSL Header}} In LSL they are stored in the [[key]] variable type (which is a specialized form o
    5 KB (721 words) - 12:06, 7 April 2022
  • ...culation intensive ones.''' The Linden Scripting Language ( [[LSL Portal | LSL]] ) has not changed in any way<span class="TablePager_nav">[[#FAQ-Differenc == How LSL scripts work ==
    19 KB (3,174 words) - 06:25, 24 September 2022
  • ...para dividir pessoalmente um terreno ou também para um grupo proprietário de terra. ...ja fazer alterações em um terreno, estando dentro de um grupo proprietário de terrenos, você deve ter a habilidade: '''Subdividir e unir parcelas'''.}}
    24 KB (3,868 words) - 14:03, 27 July 2012
  • ...o'' (em inglês: gesture) é um item do Inventário que aciona uma combinação de animações, sons e/ou bate-papo por texto. Por exemplo, se o seu avatar di ...como [[Image:Inv_item_gesture.png]]) que permitem que você crie uma série de passos, que fazem o seu avatar executar uma animação, reproduzir sons e e
    16 KB (2,682 words) - 14:41, 26 January 2012
  • * <B>Subject:</B> Language LSL et Scripts Advanced - Intermédiaire * <B>Subject:</B> Visite de Sims non commerciales à caractère culturelle.
    9 KB (1,257 words) - 04:37, 3 March 2010
  • One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st = Base 256 Script =
    17 KB (2,144 words) - 01:43, 29 March 2024
  • ...lité des noms d'affichage n'est pas encore disponible au public à des fins de testing]]'''. Toutefois, Linden Lab a mis les informations ci-dessous à vo ...-bringing-greater-self-expression-to-second-life Lisez le billet d'annonce de Jack Linden à ce sujet]'''.
    27 KB (4,258 words) - 01:29, 8 January 2011
  • ...de VideoTutoriales.com [http://www.illasaron.com/html]. Esta es una lista de los publicados hasta el momento: **[http://www.revver.com/video/773478/01-guia-de-second-life-que-es-second-life/ 1º) ¿Qué es Second Life?]
    14 KB (1,914 words) - 06:17, 23 August 2022
  • De Second Life Viewer en Simulator hebben verdeelde taken voor de data die Second Life laat werken. De Viewer zorgt voor:
    17 KB (2,466 words) - 13:25, 4 July 2012
  • [09:10] <font color=#005ab5><b>flexi campfire</b><nowiki>: [#SCR-55] script reset</nowiki></font> ...ont color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: 1 frame per mono script. So, 1 second for every 45 scripts</nowiki></font>
    43 KB (6,746 words) - 10:53, 10 January 2012
  • {{LSL Header}} ...ed set that makes up the rest of the large build. In short, only one base script, many component scripts.
    30 KB (2,958 words) - 23:55, 30 May 2023
  • * During "Adjust" mode, ~memory script's limit is set to max, to allow storing new pose positions. Its limit goes * have posers set their memory limit low -- NOPE, leave as LSL, because they take 17K in Mono.
    12 KB (2,021 words) - 12:32, 15 September 2012
  • ...Everybody was putting their own favorite commands in the spec, which made de facto every existing relay out of spec. This was not acceptable nor constru : [[LSL Protocol/Restrained Life Relay/who|Discussion]]
    14 KB (2,280 words) - 05:19, 25 March 2010
  • |de||Deutsch |zh-Hans||Chinesisch (Vereinfacht) <!-- Refers to the script/characters, see [[Template_talk:Multi-lang#Chinese]] -->
    6 KB (951 words) - 13:25, 24 April 2012
  • <noinclude>{{KBmaster|Statistics Bar Guide|/de}}</noinclude> <noinclude>{{Help/de|noHeader=*|Tips=*|Software=*
    13 KB (1,778 words) - 12:29, 21 April 2011
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...e the 1 second sleep from llModPow so I may properly crack 32bit rsa using LSL. Surely you must agree this is useful functionality. :>
    116 KB (14,398 words) - 10:16, 28 March 2011
  • {{LSL Header}} ...e generously shared by Hank Ramos illustrates several concepts of advanced LSL programming, as a translation service, it relies upon the Google Translatio
    52 KB (4,273 words) - 17:17, 9 February 2023
  • [2013/06/06 15:05] Rex Cronon: how large does te script code has to be for that to happen? [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs
    26 KB (3,396 words) - 17:09, 6 June 2013
  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
    26 KB (4,318 words) - 09:18, 11 March 2024
  • * [15:09] [[User:Maestro Linden|Maestro Linden]]: We have some good LSL script crashers ...n]]: including a mode that can lead to sim crash if you derez the crashed script
    46 KB (6,543 words) - 11:10, 12 March 2010
  • ...na que estiver aqui. Clique no botão de procura em sua tela, depois na aba de eventos, e veja os eventos para hoje. Todos os eventos listados estão com ...fe não é um "jogo" mas uma plataforma virtual, não há "farming" ou "níveis de experiencia" para aumentar suas "skills" para encontrar empregos, etc.
    32 KB (5,612 words) - 12:17, 15 October 2015
  • ...nowiki>: Is there a reason to still limit the size of the source text of a script to 64K?</nowiki></font> [12:08] <font color=#004400><b>Kelly Linden</b><nowiki>: the script text size does not directly effect the memory used on the sim, only the com
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...0><b>Kitto Flora</b><nowiki>: OK kelly - I was imaginging something like a script engine throttle stuck, after a griefing event</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • [16:05] <font color=#0000b5><b>Latif Khalifa</b><nowiki>: that's the one with script speed improvements?</nowiki></font> [16:06] <font color=#00b5b5><b>Tillie Ariantho</b><nowiki>: script speed improvements? Is there a link for this? :D</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • [12:06] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: erick. why u have script that repeats what u say?</nowiki></font> ...color=#0900c5><b>Erick Gregan</b><nowiki>: vous savez.. je n'ai pas envie de faire des blagues, en ce moment.. lol</nowiki></font>
    43 KB (6,880 words) - 15:32, 27 March 2013
  • ...5] <font color=#330026><b>Andrew Linden</b><nowiki>: If anyone notices any script speed improvements on BlueSteel I'd be interested in hearing anecdotes.</no ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font>
    54 KB (8,227 words) - 17:15, 30 September 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...<font color=#a50018><b>utterly Wizardly</b><nowiki>: I used a lite rezzer script set, written in 2010 by Zaube Exonar</nowiki></font> ...e problem with land impact counts not always getting updated when stuff is de-rezzed. So... how do we know there were 95 instead of 5000??</nowiki></fon
    37 KB (5,815 words) - 09:06, 19 March 2014
  • * New LSL function integer [[llSetRegionPos]](vector position) *: The object with the script will move the root prim position to the given location. The position is any
    31 KB (4,724 words) - 17:17, 5 January 2012
  • ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog ***6.8.12.1 Click on the "New Script..." button. A New Script item will appear under the Contents folder.
    77 KB (12,047 words) - 15:12, 1 July 2009
  • * [15:27] [[User:SHAMUS Carter|SHAMUS Carter]]: script limits? ...en]]: In the past few weeks, someone mentioned a possible problem with an LSL function.
    43 KB (6,135 words) - 08:58, 24 May 2010
  • ...nden</b><nowiki>: Telarus, this is a simple keyframed object with a simple script?</nowiki></font> ...lor=#440044><b>Andrew Linden</b><nowiki>: That is, can you post an example script in the jira that reproduces the problem ?</nowiki></font>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • ...3] [[User:Latif Khalifa|Latif Khalifa]]: just finished judging Obfuscated LSL Contest of 2009 * [12:05] [[User:Latif Khalifa|Latif Khalifa]]: marked script not running
    31 KB (4,535 words) - 14:41, 14 September 2009
  • *** Fix for "Periods of very low (or nonexistent) script performance" *** Fix for SCR-55 "script reset"
    34 KB (5,193 words) - 14:31, 23 June 2011
  • ** Script performance and robustness ...t tests and script life cycle to make it easier and safer to work with the script system in the future.
    112 KB (13,939 words) - 14:30, 7 July 2011
  • *'''Min. length of [[Display_Names]]''' - At least one script character **Display Names can include most Unicode script characters, spaces, and some punctuation.
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ...was logged on? Like if they were still part of the group? So group admins/script can clean the ban list now and then from avatars that no longer log in, and [12:19] <font color=#c5b100><b>Honza Noyes</b><nowiki>: Will there be any new LSL functions related to groups?</nowiki></font>
    65 KB (10,576 words) - 17:15, 1 July 2013
  • ...=#00b5b5><b>Vincent Nacon</b><nowiki>: just be the same as before but less script</nowiki></font> ...es around(goguen, cordova, newcomb, wanderton..when griefers attack in the script able boxes..we can't clean cordova because it's land locked...no entry..is
    54 KB (8,484 words) - 17:24, 13 April 2012
  • ...er:Latif Khalifa|Latif Khalifa]]: I have urged Simon to take into account de-rezzing too, they cause big sim freezes too. So far I have not managed to c ...5] [[User:Oskar Linden|Oskar Linden]]: the bug overrode root prims parcel script settings
    46 KB (6,526 words) - 19:54, 3 February 2011
  • | I'll try to de-mystify a bit.... Geenz is being careful ...ething specific in the file before we upload them. Then we access them via script or some new UI element to slide the mesh between the morphs.
    71 KB (10,535 words) - 16:46, 3 July 2012
  • * [15:32] [[User:Jacky Scharf|Jacky Scharf]]: (DE): [15:29 ...Can anyone here provide me with a legitimate use case for the ability in LSL to cast the strings "NaN"/"Inf" to floating point NaN and Inf?
    40 KB (5,860 words) - 18:49, 8 December 2010
  • ** There are lots of fixes in here and some new LSL functions. * [15:09] Falcon Linden: including Chief, Ahern, De Haro, Immaculate, Kapor, Rosedale, Sandbox - Bispinor, Sandbox - Weapons te
    35 KB (4,963 words) - 11:46, 7 October 2011
  • ...idn't affect me too much. Work around is just rez the attachment, edit the script, and take it. But I don't deal with any auto-updating stuff :/ * [15:12] Homeless: Is there a way to de-render an av in viewer 3?
    40 KB (5,855 words) - 17:32, 15 September 2011
  • | colspan="2"|''Merov Linden confess ignorance in LSL matters'' ...;"|Might be interesting to add llGetRegionAgentCount to the freeze testing script.
    67 KB (8,658 words) - 15:12, 17 September 2009
  • *** Add [[llRegionSayTo]] LSL function. ** Script performance and robustness
    281 KB (34,813 words) - 11:59, 28 April 2011
  • ...er:FireFox Breed|FireFox Breed]]: when you got over 60 objects rezing and de rezing every second it puts alot of stress on it. so little things like peo ...er:SHAMUS Carter|SHAMUS Carter]]: when in doubt script your atachments in lsl ;P
    46 KB (6,756 words) - 08:05, 10 June 2010
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...yle=" padding:0 3px;"|poderia haver filtro com idade minima de sl para uso de megaprims, por exemplo
    180 KB (22,501 words) - 14:04, 7 April 2010
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...d cut town lag: a script editor that detects ang suggests ways to de-lag a script
    206 KB (25,501 words) - 15:08, 25 November 2009