Color Sims form a Subcontinent in North West of Sansara. They are one of the oldest places on the grid and offer to visitors some very rare Geographic features.
The Color sims are a group of 30 sims, placed in contact one with the other. Their unique Geography is well known throughout the grid. They are high populated and have rare Land With Restricted Access.
They are limited in North by North Sansara Sea Forts and ANWR Channel, in West by Gulf Of Lauren and Shemerville (considered by some new residents as one of Bay City suburbs), in East by Void Ocean and in South by West and East Volcano Islands (in South East, see Mountains Of Central Sansara and Volcano Subcontinent), an isolated gap of Void Ocean (South West) and San Francisco Sims (also named The Old World by newer residents).
One of the most strange things is that even if Color Sims are very old, they don't look finished. In South, there is an inland gap of void Ocean, hosting two private-owned sims. In some parts, land ends without any border of Water.
This little subcontinent has more then other large continents have to offer. It is impossible to write something general for all sims found here.
The first thing a person will notice here is the extreme land fragmentation, much like the one found on some private continents like Caledon - Winterfel. There are many islands, separated by smaller or larger channels, while the land is formed by islands with unpredictable Altitude change. Much better is to make a description of each one. Color Sims have many endorheic lakes and rivers (an endorheic water system is made of lakes or rivers that are not connected with the ocean - they don't flow into the ocean). As a result, water has different elevations.
Mountains are present, sometimes very high and with extremely abrupt sides, sometimes more smooth. Hills also exist, together with plateaus and plains. Because limit of terraforming is higher then on other places of mainland, residents can create their own hills and lakes whenever they wish.
Aich is a completely submerged sim, private-owned and opened to everyone.
Aqua, as its name says, is a place with a lot of water, but not only. There are buildings and polders and in a place also a few mountains. It is a fantasy water town.
Argent is a sim in West, with a few hills and a road that continues to Bisque. It has small parcels.
Bisque is a sim in West, with a few hills and a road that continues to Argent. It has small parcels.
Blue is a sim in West, with water, a system of roads (including fantasy bridges) and small mountains. It looks like a fantasy urban place. Most interesting is the presence of a rainbow in its center. It has a Monorail.
Brown sim looks like a suburbia. It has its road system, with an asphalted road, connected by paths to other sims. It is a flat sim, without much water access.
Celadon is a sim with sharp waterways and a lot of divided parcels. It has more an urban aspect, with modern buildings (but not only). All parcels have water access.
Crimson is the sim North to Mocha, separated by a group of mountains. It is a flat land, with its own river. Also, it has many skyboxes.
Chartreuse (the name describes a color between green and yellow) is a sim in West, with its own hills (possible little mountains), sharp parcels of protected land and some rivers that form an endorheic system.
Fuchsia is a Linden-owned sim. It is made for celebrations (or it was made in old times, currently it is only a sim passed by sailors on the way to Bay City).
Gray hosts a large airport.
Green is one of the sims in West. It has some rivers and a central lake, all of them form an endorheic system, surrounded by plains and little hills.
Indigo is terraformed and looks like being under construction at the date of our survey (June 2014).
Lime is Linden-owned land, Event zone. It hosts small hills and a central lake, part of an endorheic system. Of interesting, there is, at the border with Gray, Blue and Plum, a Meeting zone.
Maroon is a submerged sim. Unlike many other water sims, it is private-owned. Access is opened for boats (and even large ships). The bigest attraction is the great GSLR bridge over this sim, probably the greates of all bridges found on the grid.
Mauve is a rural sim, with its water system tributary to Green lake. It has low hills and plateaus, trees, waterfalls and even a central sandbox.
Mocha is the end station of GSLR. It has water access and green hills, but also a well-known cathedral.
Olive was an old time ago a sandbox. Currently, it is an inhabited sim with many residents. It hosts a GSLR train station made near a shop. To South, you will find mountains, plateaus and horses.
Periwinkle is covered by a large plateau, with a few hills in East and a large, long river. The largest part of this sim is covered by Double A Homestead, a large forest with many places where you can relax and enjoy the quiet landscape. It has a railway station and close to it a private infohub. If you go South, you will find a road from West Volcano Island very close. To North, there is water access.
Plum is a Linden-owned sim, with a recreation park in North and with a set of rivers in South. Most notable is the fact that all these rivers flow into some lakes in South of the sim, forming an endorheic system. Unfortunately, all land does not allow scripts entry. Water has a different elevation here.
Purple is the gateway to Heterocera. As seen from the railway, it is a town (see City & Town for definitions), with a large dock and some modern roads, together with railway access. Behind it, you will see a more rural landscape, with a lot of water access. The sharp channel of water is in fact the only way to connect Heterocera with inner Sansara. It is highly used by Yava Script Pods and SLGI Trains.
Rose is a lovely destination for those who love nature, with mountains, lakes and trails of protected land, without urban constructions and with buildings that don't block the view.
Sage is home of the largest shop in Color Sims, with many unconventional products.
Slate sim hosts the oldest railway station on the grid. Behind it, there is a cave. To South, a rail branch enters Ethereal complex (see Teal sim for details), a place with breathtaking images.
Tan is a sim of contrasts, with both plateaus and mountains, with water channels and a factory close to rural land hosting an UFO.
Teal is almost entire covered with Etheral Complex that also includes South part of Slate. It is all opened to public. It has railway access from GSLR and an internal transportation system, with Paradise Tours balloons. Visitors will find some breathtaking images, like the cycle of life, the pincredible cave at Slate (see Caves & Mines), the particle laboratory and not only. For sure there are not many places like this on the grid. If you have a chance, enter every building or structure and visit all you can. It worths every second spent here.
Umber is a plain crossed by small rivers, with some interesting constructions and a lot of nature.
Violet hosts an infohub. This is a great place to meet people. Also, it is in the way of an important navigation channel that connects Bay City with Heterocera. For unknown reasons, unmanned objects are not allowed here, so all automated vehicles that go to Bay City have to use an alternative route.
The largest part of land is resident-owned, with multiple owners. In some cases, land is group-owned, while in some parts, a single group owns almost all land in a sim. This is not a good destination for land corporations. Land for rent is rare here. Color Sims look more like a traditional society of multiple owners. Also, land for sale is present, but usually at a higher price. As shown above, a large surface of land is protected land, sometimes including entire sims. The big amount of land owners, common in old Sansara and in Heterocera, is a result of ground fragmentation and of the old Linden policy, that in old times allowed new premium residents to get land where they could find (and not on Premium Continents like they do today).
At a first look Color Sims lack of transport ways. But this is not true. In fact, they offer many alternatives for transport. The main way through is GSLR, the oldest railway on the grid. There, an automated tram can be seen every a few minutes. A second branch, without automated trains, extends South. Residents are allowed to rezz their own trains almost anywhere along the rail. Unfortunately it covers only East part of the subcontinent, but still it is the most accesible way to get a first contact with the landscapes.
There is a highly developed network of invisible roads. They are slices of protected land that separate parcels. They connect remote parcels inside a sim and create a multisim network that also includes a lot of waterways. A complete measurement of this network is almost impossible, but estimations are of 12 km (see Sansara Network). For a comparation, Corsica Network is of 27.68 km, for a continent with 30 times larger surface.
Automated Transportation exists here and it is where you wouldn't expect. On of the Yava Script Pods makes a tour of these sims, following slices of Protected Land. It moves slow and on a tricky route, visiting the GSLR, North Sansara forts and then enters deep inside the subcontinent. Also, the SLGI Trains come here en route to GSLR, to Bay City and while going South to ONSR and East River. From Purple docks, a ferry moves after a schedule to Cecropia docks in Heterocera.
A good option to visit Color Sims is by simply walking. Ban lines or entity orbs are very rare.