Difference between revisions of "LlPlaySoundSlave"

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(Undo revision 1189391 by Rolig Loon (Talk))
 
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{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}
 
 
{{LSL_Function
 
{{LSL_Function
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|inject-2={{Issues/VWR-1574}}{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}
 
|func_id=90|func_sleep=0.0|func_energy=10.0
 
|func_id=90|func_sleep=0.0|func_energy=10.0
 
|func=llPlaySoundSlave
 
|func=llPlaySoundSlave
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|p2_type=float|p2_name=volume
 
|p2_type=float|p2_name=volume
 
|func_footnote
 
|func_footnote
|func_desc=Plays attached '''sound''' once at '''volume''', synced to next loop of most audible sync master
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|func_desc=Plays attached {{LSLP|sound}} once at {{LSLP|volume}}, synced to next loop of most audible sync master declared by [[llLoopSoundMaster]].
 
|return_text
 
|return_text
 
|spec
 
|spec
|caveats
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|caveats=* As an object can only have a single active sound, llPlaySoundSlave() should be called from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to.
 
|constants
 
|constants
 
|examples
 
|examples
 
|helpers
 
|helpers
|also_functions
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|also_functions=
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{{LSL DefineRow||[[llPlaySound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} once.}}
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{{LSL DefineRow||[[llLoopSound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} indefinitely.}}
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{{LSL DefineRow||[[llLoopSoundMaster]]}}
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{{LSL DefineRow||[[llLoopSoundSlave]]}}
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{{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not move with the prim}}.}}
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{{LSL DefineRow||[[llTriggerSoundLimited]]}}
 
|also_events
 
|also_events
 
|also_tests
 
|also_tests

Latest revision as of 18:07, 12 April 2014

Summary

Function: llPlaySoundSlave( string sound, float volume );

Plays attached sound once at volume, synced to next loop of most audible sync master declared by llLoopSoundMaster.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
  • As an object can only have a single active sound, llPlaySoundSlave() should be called from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to.

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   llLoopSoundSlave and llPlaySoundSlave produce no sound.

Examples

See Also

Functions

•  llPlaySound Plays a sound attached once.
•  llLoopSound Plays a sound attached indefinitely.
•  llLoopSoundMaster
•  llLoopSoundSlave
•  llTriggerSound Plays a sound unattached.
•  llTriggerSoundLimited

Deep Notes

All Issues

~ Search JIRA for related Issues
   llLoopSoundSlave and llPlaySoundSlave produce no sound.

Signature

function void llPlaySoundSlave( string sound, float volume );