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  • ..., there must be a URL access method that accesses only the Contents of the prim containing the script. By default, this access method must be the only one -- [[User:Nock Forager|Nock Forager]] 23:43, 27 April 2008 (PDT)
    4 KB (729 words) - 06:09, 16 February 2009
  • | Nock Forager: | Nock Forager:
    29 KB (3,764 words) - 09:33, 1 October 2008
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    39 KB (5,145 words) - 10:02, 10 September 2008
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    35 KB (4,544 words) - 19:17, 19 November 2008
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    47 KB (6,220 words) - 22:41, 17 September 2008
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    55 KB (7,244 words) - 09:14, 15 October 2008
  • ...eresting for this article as well btw., since it's topic was ''Copybot and Prim Copying''. Also the following meeting (not yet published at the moment of w ...vity of copying as itself, but copied products. --[[User:Nock Forager|Nock Forager]] 17:19, 4 August 2008 (PDT)
    3 KB (564 words) - 08:25, 15 February 2023
  • * [10:06] [[User:Nock Forager|Nock Forager]]: morning * [10:07] [[User:Nock Forager|Nock Forager]]: www
    43 KB (6,096 words) - 08:47, 25 December 2008
  • | Nock Forager: | style="white-space:normal;"|which will work like prim limits
    58 KB (7,680 words) - 06:25, 18 March 2009
  • * the model we want is that objects can tell us what their prim | Nock Forager:
    37 KB (4,922 words) - 07:04, 1 April 2009
  • | Nock Forager: | Nock Forager:
    57 KB (7,665 words) - 10:21, 3 September 2008
  • | Nock Forager: | style="white-space:normal;"|One takes their construction, usually a high prim statue or building
    76 KB (10,078 words) - 09:41, 18 October 2007
  • | Nock Forager: | Nock Forager:
    75 KB (9,750 words) - 15:28, 10 September 2007
  • ...Collision Solver occasionally tosses an avatar when crossing a border over prim - {{User|Teravus Ousley}} ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}
    5 KB (813 words) - 11:49, 13 February 2008
  • * {{jira|VWR-5203}} - Votes: 1 - when resizing a newly created prim - texture repeat numbers change on their own - corrupt cache - {{User|Renee ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}
    6 KB (978 words) - 17:24, 6 March 2008
  • | Nock Forager: | style="white-space:normal;"|really need better parcel prim limits as well
    49 KB (6,328 words) - 21:16, 12 November 2008
  • | Nock Forager: | Nock Forager:
    74 KB (9,836 words) - 15:36, 4 April 2008
  • | Nock Forager: | Nock Forager:
    42 KB (5,505 words) - 04:15, 6 May 2009
  • | Nock Forager: | Nock Forager:
    60 KB (8,197 words) - 17:30, 12 August 2008
  • | Nock Forager: | Nock Forager:
    45 KB (5,946 words) - 06:07, 13 May 2009
  • ...Collision Solver occasionally tosses an avatar when crossing a border over prim - {{User|Teravus Ousley}} ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}
    6 KB (965 words) - 16:49, 25 February 2008
  • ...4 - Getting permissions for scripts in child prims requires a dialog. Root prim does not. - {{User|Jason Swain}} ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}
    7 KB (1,113 words) - 13:20, 28 February 2008
  • ...Votes: 13 - When changing the size, and sometimes the location, of a child prim, it snaps back intermittantly. - {{User|AnnMarie Otoole}} ...Collision Solver occasionally tosses an avatar when crossing a border over prim - {{User|Teravus Ousley}}
    8 KB (1,235 words) - 17:09, 3 March 2008
  • *Alpha Prim: hiya's :)) *Alpha Prim: Tour :)
    16 KB (2,700 words) - 15:37, 18 November 2009
  • [2008/10/23 12:11] Nock Forager: Hi Torley. We are on Rave's office hour.<br /> [2008/10/23 12:14] Nock Forager: and pumpkin bug :)<br />
    46 KB (6,284 words) - 11:09, 20 November 2008
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    59 KB (7,831 words) - 17:36, 21 January 2009
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    69 KB (8,810 words) - 09:26, 24 September 2008
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    53 KB (7,022 words) - 19:20, 5 November 2008
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    63 KB (8,380 words) - 11:04, 12 March 2009
  • | [[User:Nock Forager|Nock Forager]]: | [[User:Nock Forager|Nock Forager]]:
    104 KB (13,399 words) - 16:49, 13 August 2007
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    47 KB (6,020 words) - 04:35, 6 May 2009
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    62 KB (8,191 words) - 19:46, 12 February 2009
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    74 KB (9,626 words) - 12:29, 15 August 2007
  • | Nock&nbsp;Forager: ...e="white-space:normal;"|if we can have some non-volitive memory space in a prim, that would sold a lot of problems.
    41 KB (5,477 words) - 05:41, 5 February 2009
  • | style="white-space:normal;"|上部スクリプトからtemp rez, prim saver などの怪しい名前のものを探していただけます | Nock&nbsp;Forager:
    47 KB (3,653 words) - 07:19, 5 September 2008
  • ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}} * {{jira|VWR-4201}} - Votes: 3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{U
    9 KB (1,520 words) - 14:53, 19 February 2008
  • Lyndsey Forager: lHiya tORLEY<br> Lyndsey Forager: HEY HEY CHASE<br>
    92 KB (16,266 words) - 14:17, 12 November 2007
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    51 KB (6,762 words) - 11:25, 6 May 2019
  • Nock Forager: Hello Torley<br /> Nock Forager: My phone couldn't use it. still unsigned...<br />
    55 KB (9,291 words) - 13:35, 15 September 2008
  • ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}} * {{jira|VWR-4201}} - Votes: 3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{U
    12 KB (1,937 words) - 13:31, 25 February 2008
  • | Nock&nbsp;Forager: ...this is that it will be problematic for vehicles... right now, the parcel prim limits are a killer for vehicles in sim-crossing conditions.
    47 KB (6,223 words) - 04:25, 25 March 2009
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    72 KB (9,289 words) - 06:01, 25 November 2009
  • Lyndsey Forager: hey torley<br> Lyndsey Forager: nice hat torley<br>
    89 KB (15,890 words) - 07:09, 30 May 2008
  • ...t for alle tilskuere. Second Lifes 6. fødselsdagsarrangment foregår på det primære Second Life net og er for voksne over 18 år og ældre. Følgende instr
    7 KB (1,108 words) - 16:06, 28 May 2009
  • ...to be group owned? A common problem with both this and the standard OI is prim litter hanging about (when I visited there I saw two vehicles floating abou * --[[User:Nock Forager|Nock Forager]] 17:51, 13 October 2007 (PDT) - Hi I'm still not a Mentor (on wainting lis
    27 KB (4,942 words) - 11:05, 7 November 2007
  • | Nock&nbsp;Forager: | style="white-space:normal;"|basic ly it for a single prim door
    67 KB (8,734 words) - 09:42, 11 December 2008
  • * Limites de prim são de acordo com o tamanho das parcelas solicitadas e deve ser executada. **Jennette Forager
    8 KB (1,125 words) - 11:25, 29 May 2009
  • Lyndsey Forager: Hiya Torley !!!!<br> Lyndsey Forager: thank you<br>
    110 KB (19,479 words) - 15:18, 31 August 2007
  • | Nock&nbsp;Forager: ...white-space:normal;"|and a PRIM_TEXT constant for setting text on a linked prim
    64 KB (8,250 words) - 05:12, 9 December 2009
  • Moard Ling: i'd rather have a gesture missing that my prim hair<br> Lyndsey Forager: i can see the pretty sparkley water<br>
    107 KB (19,192 words) - 14:57, 20 November 2007
  • Lyndsey Forager: oh torley - you are 1 big missing image<br> Lyndsey Forager: lol<br>
    138 KB (24,294 words) - 16:08, 13 July 2007
  • | Nock&nbsp;Forager: ...mal;"|where possible we're trying to implement script resource limits like prim limits
    57 KB (7,560 words) - 04:20, 19 August 2009
  • Lyndsey Forager: hello Torley<br> Lyndsey Forager: its nice outside, i bet everyone is off to the beach for a 99<br>
    117 KB (20,634 words) - 09:19, 31 August 2007
  • Lyndsey Forager: cool bat!<br> Lyndsey Forager: if you were a work - you could cut yourself in half and work and play at t
    126 KB (22,151 words) - 16:07, 13 July 2007
  • Patchouli Woollahra: low prim I mean.<br> '''Torley Linden:''' A prim, a prim, a wonderful thing... and that's how you know it's SLinky. ;)<br>
    55 KB (9,432 words) - 11:18, 6 May 2019
  • Lyndsey Forager: Hiyas Torley<br> Lyndsey Forager: hope you had a lovely time<br>
    123 KB (21,722 words) - 08:33, 8 October 2007
  • Lyndsey Forager: Hiya there, apologies for dropping in late :)<br> Lyndsey Forager: Torley, I toved your tip about moving minimised windows, very very handy<b
    116 KB (20,278 words) - 08:37, 8 October 2007
  • ...first*. That defect has to do with a race condition between knowing that a prim assembly arriving in a sim has an avatar attached so the prims can be assoc ...when trying to set up a server prim since you have to get the UUID of the prim to the vendors, etc
    53 KB (6,983 words) - 04:30, 22 April 2009
  • Lyndsey Forager: lolol<br> Lyndsey Forager: i love the avie torley<br>
    91 KB (15,726 words) - 15:35, 7 February 2008
  • Lyndsey Forager: cool av torrley<br> Lyndsey Forager: g'day m8<br>
    145 KB (25,674 words) - 17:07, 20 July 2007
  • Lyndsey Forager: I know its not fancy dress, but today i've come here as ruth lol<br> '''Torley Linden:''' I haven't seen an av for him but I have seen some prim-head that were kinda close.<br>
    127 KB (22,497 words) - 09:07, 31 August 2007
  • '''Torley Linden:''' I know there've been other approaches to prim water too, like animated sculpties...<br> Monalisa Robbiani: great to hear:) i also didnt like the way my prim attachments look:)<br>
    125 KB (21,965 words) - 14:21, 3 December 2007
  • * Il limite dei prim è proporzionale alla grandezza del terreno richiesto e verrà fatto rispet **Jennette Forager
    8 KB (1,081 words) - 13:01, 1 November 2009
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    73 KB (9,603 words) - 04:07, 22 July 2009
  • Lyndsey Forager: tisk tisk torley<br> Lyndsey Forager laughs<br>
    111 KB (19,299 words) - 09:12, 28 March 2013
  • Nock Forager: I can see you.<br> Nock Forager: Hi Path<br>
    52 KB (8,972 words) - 08:37, 30 November 2007
  • | Nock&nbsp;Forager: | style="white-space:normal;"|still can't see videos in html media on a prim
    67 KB (8,879 words) - 05:16, 24 February 2010
  • | Nock&nbsp;Forager: | Nock&nbsp;Forager:
    71 KB (9,284 words) - 06:30, 15 July 2009
  • | Nock&nbsp;Forager: | style="white-space:normal;"|Will all of the prim params be fast?
    91 KB (11,929 words) - 05:07, 16 December 2009
  • ...ager|{{#ifexist: User:Nock Forager|[[User:Nock Forager|Nock Forager]]|Nock Forager}}}} ...glow and alpha and hover text, and all sorts of wonderful goodness for any prim in the object. :D
    189 KB (23,586 words) - 07:10, 17 December 2009
  • | Nock&nbsp;Forager: | style="white-space:normal;"|right now you need to put a script in each prim in order to do that
    71 KB (9,290 words) - 03:52, 1 October 2009
  • ...o make your avatar mesh invisible when you're wearing a small or "crushed" prim av.<br> Daedalus Young: avatar-in-a-prim<br>
    107 KB (18,821 words) - 22:34, 15 February 2008
  • Lyndsey Forager: hey torley<br> Lyndsey Forager: loving the av today torley<br>
    172 KB (30,581 words) - 15:31, 27 July 2007
  • *Exhibitors have 7 days to claim their land by putting a prim on. June 11th is the last day to claim your land. We will give your land to **Jennette Forager
    16 KB (2,418 words) - 10:15, 8 June 2009
  • | Nock&nbsp;Forager: ...p of the list for may scripters PRIM_NAME and PRIM_DESC for get/set linked prim params, is it feasable for them to get into 1.40, I cannot imagine them bei
    81 KB (10,641 words) - 05:12, 10 March 2010
  • | Nock&nbsp;Forager: ...confidence that most all of my cheese comes from needing to set different prim params on many different prims at the same time.
    81 KB (10,913 words) - 06:39, 21 October 2009
  • | Nock&nbsp;Forager: ...g on a dumy setup, the design of the hud is by a diff creator, thus i used prim buttons
    75 KB (9,789 words) - 04:19, 5 August 2009
  • Nock Forager: hello everyone!<br> Nock Forager: lol, it's funny video :)<br>
    115 KB (19,861 words) - 22:37, 15 February 2008
  • | Nock&nbsp;Forager: | style="white-space:normal;"|Or if pigs fly, generate text on a prim face ;)
    87 KB (11,662 words) - 05:26, 3 February 2010
  • ...t of HUDs could remain clientside. AOs wouldn't make sense, but HUD games, prim resizers/color changes/texture changes.... ...d position, and this also _requires_ the use of a script in each and every prim, often in objects which are 200+ prims.
    92 KB (12,162 words) - 04:28, 12 August 2009
  • | Nock&nbsp;Forager: | style="white-space:normal;"|is it possible to read and/or change linked prim descriptions?
    112 KB (14,426 words) - 05:10, 3 March 2010
  • | Nock&nbsp;Forager: ..."white-space:normal;"|any way to set text on a prim in a linkset where the prim has a distinct name?
    82 KB (10,710 words) - 05:13, 17 February 2010
  • SignpostMarv Martin: what's happening with Qarl's proposal to convert a multi-prim object into a sculptie ?<br> ...ou're familiar with the Resident-created efforts to convert existing multi-prim objects into sculpties?<br>
    111 KB (19,301 words) - 11:08, 3 November 2007
  • | Nock&nbsp;Forager: ..."white-space:normal;"|Can we get the ability to flat out kill scripts in a prim? Otherwise it's going to be hell on those of us with script stores full of
    93 KB (12,350 words) - 04:12, 31 March 2010
  • Nock Forager: So heavy today.<br> Patchouli Woollahra: last year it was "Prim in a box".<br>
    148 KB (25,610 words) - 21:39, 7 December 2007
  • | colspan="2"|''Jennette Forager is Offline'' ...n, for Cobalt-SL interop,. you need a layer that can translate SL-specific prim info into smalltalk object messages and translate smalltalk object messages
    126 KB (17,081 words) - 11:25, 18 May 2010
  • Forager Prim
    90 KB (11,441 words) - 13:59, 21 February 2023