Category:Mesh
Revision as of 16:43, 6 October 2010 by Dan Linden (talk | contribs)
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Mesh tests required:
- Mesh decomposition tool. Mesh_Import_test needs more detail.
- Mesh viewer performance
- Mesh sim performance
- Prim size change
- (encroachment checking)
- (allow manual return of encroaching objects)
- Performance testing for larger prims
- Load testing. assets<->sim, sim data<->client, client rendering, etc
- caching of mesh objects
temporary meshes count toward parcel and region prim count Mesh_Prim_Equivalence_test- Physics shape type
- Target overall scene triangle count at 128m, medium detail (currently 125K/tris)
- Target viewport streaming cost at 128m, medium detail (currently 2MB)
- "I got this number by flying around some prim heavy builds (the city north of Ahern) with all rendering disabled but prims, view distance set to 128m, and prim detail set to mid, and watching the peak triangle count per frame in the statistic floater. The average was around 75k/triangles per frame with a peak of 150k, so for meshes a good target would be 125k. On MeshHQ 3, after disabling all rendering but prims (meshes fall under the same category as prims in the render pipeline), the peak triangle count per frame was close to 300k/triangles. On that build, there was no LoD enforcement and a ratio of 8KB/prim for mesh costs, so I'm hoping with a ratio of 4KB/prim and strict LoD enforcement, recreating that build within the new criteria will result in under 125k/triangles per frame."
- test swapping meshes onto mesh objects.
- high prim equiv. mesh onto a physical object
- drag a boneless mesh onto a boned object on ground (and also attachment)
- A linkset is not allowed to cost less than 1/2 the number of prims. That's to account for basic work the sim has to do in handling the LLTasks
- PurePhysicsCost will be the sum of the physics resource costs of the prims before rounding and before accounting for that 1/2 num prims limit on linksets. PurePhysicsCost will determine if you can make a linkset dynamic (e.g., a vehicle)
Pages in category "Mesh"
The following 107 pages are in this category, out of 107 total.
M
- Making Mesh Physics
- Mesh
- Mesh background information
- Mesh Help Resources
- Mesh Import Mods Test
- Mesh Import test
- Mesh Prim Equivalence test
- Mesh Upload test suite
- Mesh/Advanced
- Mesh/Advanced mesh upload
- Mesh/Advanced/pt
- Mesh/Archive/2011-02-28
- Mesh/Archive/2011-03-07
- Mesh/Avatar Shape XML Format
- Mesh/Basics
- Mesh/Basics/pt
- Mesh/Creating a mesh
- Mesh/Creating a mesh/pt
- Mesh/Decomposing a mesh for physics shape
- Mesh/Decomposing a mesh for physics shape/pt
- Mesh/Download Weight
- Mesh/Exporting a mesh from 3ds Max
- Mesh/Exporting a mesh from Blender
- Mesh/Exporting a mesh from Kanae project tools
- Mesh/Exporting a mesh from Maya
- Mesh/Exporting a mesh from other tools
- Mesh/Exporting a mesh from SketchUp
- Mesh/Exporting a mesh from ZBrush
- Mesh/FAQ
- Mesh/FAQ for mesh content creators/pt
- Mesh/Getting started/pt
- Mesh/How mesh content affects you
- Mesh/How mesh content affects you/pt
- Mesh/Interface utilisateur de chargement de modèle
- Mesh/Mesh Accounting Test
- Mesh/Mesh Asset Format
- Mesh/Mesh Debugging
- Mesh/Mesh physics
- Mesh/Mesh regions
- Mesh/Mesh rollout plan/pt
- Mesh/Mesh Server Weight
- Mesh/Mesh Tests
- Mesh/Other resources
- Mesh/Project Information
- Mesh/Project Information/pt
- Mesh/pt
- Mesh/Rendering weight
- Mesh/Report a bug or request a feature
- Mesh/Report a bug or request a feature/pt
- Mesh/Rezzing a mesh
- Mesh/Rigged mesh
- Mesh/Sample Content
- Mesh/Sample Content/pt
- Mesh/Support overview
- Mesh/Technical Overview
- Mesh/Technical Overview/ja
- Mesh/Technical Overview/pt
- Mesh/Texturing a mesh
- Mesh/Troubleshooting
- Mesh/Upload de referência de modelo da UI
- Mesh/Upload Model UI reference
- Mesh/Upload Model UI reference/pt
- Mesh/Uploading a mesh with the Model Wizard
- Mesh/Uploading a multi-face mesh
- Mesh/Uploading a multi-face mesh/pt
- Mesh/Uploading and wearing a rigged mesh
- Mesh/Uploading and wearing a rigged mesh/pt
- Mesh/What is mesh?
- Mesh/What is mesh?/pt
N
- Template:Navbox/Mesh
- Template:Navbox/Mesh QSG
- Template:Navbox/Mesh-all/pt
- Template:Navbox/Mesh/Advanced/pt
- Template:Navbox/Mesh/Basics/pt
- Template:Navbox/Mesh/ja
- Template:Navbox/Mesh/Project/pt
- Template:Navbox/Mesh/pt
- Template:Navbox/Mesh/Technical/pt
- Template:Navbox/Mesh/Tools/pt
- User:Nyx Linden/Mesh Office Hours Agenda