Scripting Certification
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Overview
The holder of a SL Certification has demonstrated compentency in the basic SL User Interface, SL Permissions
This certification exam would consist of objective questions such as true/false or multiple choice, and of simulated labs for examining a candidate's expertise. For this reason, it is essential that those aspiring for SL Scripting Certification should have sufficient hands-on experience. The majority of questions will require the writing of scripts.
(If you are looking for information actually on scripting, see here: Scripts.)
Certifications
Core Scripting Certifications
Core:Basic Scripting Certification
Required for: Advanced Certifications, Intermediate Certifications and Core:Intermediate Scripting Certification.
Topics:
- Syntax & Logic
- Debugging
- Asset Permissions
- Setting Properties
- LSL Caveats/Constraints
- Send Messages to User
- Script Communications
- Documentation Styles
Core:Intermediate Scripting Certification
Requirements: Core:Basic Scripting Certification
Required for: Advanced Certifications
Topics:
- Code Optimization Techniques
- Asset Management
- Avatar Permissions
- Dataserver
- External Communications - Interacting with external data stores & web content
- Data Management
- String Parsing
- Manipulating Large Datasets
- Basic Understanding
Intermediate Scripting Certifications
Requirements: Core:Basic Scripting Certification
Land & Media Management
Topics:
- Land based Audio & Video
- Terraforming
- Access/Ban Lists
Attachments
Topics:
- HUD
- Body
Physical and Non-Physical Movement
Topics:
- Physics
- Methods
- Events
- Non-Physics
- Objects
- Linked Prims
- Caveats
Detection & Sensing
Topics:
Advanced Scripting Certifications
Requirements: Core:Intermediate Scripting Certification
Advanced Particle Systems
Topics:
- Flags
- Behaviors
- Targets
- Appearance
- Effects
- Texture
- Patterns
- Presentation
- Params
- Flow
- Motion
- List Handling
- Memories Efficiency
- Enable/Disable Calls
Applied Quaternion Mathematics
Topics:
- Positional and Rotation Object Animation
- Gobal Positonal & Rotation
- Local Positonal & Rotation
- Linkset/Attachment/SitTarget Positonal & Rotation
Agent Interaction/UI
Topics:
- Chat Interfaces
- Touch based UI
- Dialog UI
- Notecard Config
Vehicles
Requires: Physical and Non-Physical Movement
Topics:
- Axis Points (Linear/Angular)
- Motors
- Friction
- Deflection
- Effects
- Hover
- Vertical Attraction
- Buoyancy
- Banking
- Flags
- Mouselook
- Water/Air
- Motor
- Params
- Reference Frame
- Motor Offset
- Controls
- Mouselook
- Camera
- Touch
- Keys/Agents
- Condition
- Physic
- Ground/Water
- Collision
- Position/Rotation Range
- Script Runtime Score (lag)
- Caveats
- Max Speed
- Bounding Box
- Simulator's Limit
- Prim Count
Database Scripting
Requires: Data Management
Topics:
- System
- Storing
- Sort Ordering
- Memories Efficiency
- Networking System
- Fail-Proof Errors
- Protection
- Backup System
- Hack-Free Methods
- Speed
- Networking Method
- Client Types
- Location & Keys
- List Efficiency
- Data Connections
- List Array Calls
- Emails
- XML-RPC
- HTTP
- Channels
- Prim Object's Data/Info
Test Scoring
Proposal A
This complex scoring system allows for sections to be tailored so that less important sections have less impact on the score without upsetting the balance of points.
- Each section is scored separately.
- Each question will be worth x number of points.
- Each section would have a set number of points that could count towards the total.
- A hypothetical section may contain 20 points worth of questions of which only 15 would be counted.
- This would allow for the user to get a certain number of questions wrong in a section without it affecting the score.
- The section scores would be totalled and then a pass/fail would be determined based on some set number of points that could be missed.
- The total section usable points may add up to something like 200 but the user would only need something like 190 to pass.