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  • {{LSL_Function/de |func_footnote=Das Gegenteil von [[llToLower/de]].
    1 KB (160 words) - 08:29, 16 August 2009
  • {{LSL_Function/de |func_footnote=Das Gegenteil von [[llToUpper/de|llToUpper]].
    1 KB (165 words) - 12:57, 8 November 2021
  • <noinclude>{{Multi-lang|category=LSL/de}}</noinclude>{{#if: ...versally Unique Identifier}} {{#if:{{{sim|}}}|falls in der selben [[region/de|Region]] {{#switch:{{{sim|}}}|*=|#default = &#32;{{{sim|}}}}}
    786 bytes (93 words) - 17:50, 9 August 2009
  • |return_text=correspondant à la position de la prim dans le [[Viewer coordinate frames/fr#Region|référentiel région |examples=<lsl>
    984 bytes (137 words) - 20:18, 4 August 2009
  • |return_text=égal à la valeur absolue de '''val'''. llSay(0, "La valeur absolue de -4 est : " + (string) llAbs(-4) );
    1 KB (183 words) - 19:46, 11 April 2015
  • ...rt}} et {{LSLG/fr|collision_end}} lorsqu'un autre objet commence ou arrête de l'interpénètrer. {{LSL DefineRow||[[llPassCollisions/fr|llPassCollisions]]|Permet de communiquer l'évenement collision aux prims parents.}}
    1 KB (190 words) - 01:01, 20 September 2015
  • {{LSL Header/fr|ml=*}} ...ous ne pouvez pas en soit ''contrôler'' les mouvements d'un avatar avec le LSL.
    14 members (0 subcategories, 0 files) - 14:55, 26 March 2012
  • {{LSL_Function/de |examples=<lsl>// Here is a simple example.
    1 KB (169 words) - 17:27, 20 October 2013
  • {{LSL_Function/object/fr|id|d'une prim ou d'un avatar|sim=*}} |func_footnote={{LSL Const/fr|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} est renvoyé quand un intege
    2 KB (324 words) - 08:52, 16 January 2010
  • {{LSL Header{{#var:lang}}|ml=*}} ...a páginas criadas, e por isso aqui não terá possivelmente a lista completa de constantes.
    2 members (0 subcategories, 0 files) - 14:48, 26 March 2012
  • |return_text=correspondant à la masse de '''id''' ...acine d'un objet lié . ( avec l UUID = l UUID de la prim racine , 3 cubes de 0.5*0.5*0.5 retourneront 3.75 )
    1 KB (210 words) - 16:37, 23 November 2012
  • {{LSL_Function/object/fr|id|prim or avatar|sim=*}}{{LSL_Function/fr |return_text=correspondant au nom de la prim ou de l'avatar identifié par '''id'''.
    1 KB (195 words) - 20:13, 4 August 2009
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • |func_desc=Positionne le montant de mémoire maximal que peut utiliser le script ( mais toujours inférieur à ;scripts compilés en Mono: positionne le montant de mémoire maximal
    3 KB (320 words) - 03:03, 4 January 2014
  • {{LSL Function/uuid/de|id|object=*|sim=*}} {{LSL_Function/de
    2 KB (224 words) - 05:09, 24 January 2013
  • ...e|mlr=Json usage in LSL}}{{LSLC/de}}{{LSLC/de|JSON|*Verwendung von JSON in LSL}} ...i/Serialisierung Datenstrukturen zu serialisieren], ähnlich wie es [http://de.wikipedia.org/wiki/XML XML] für Dokumente macht, aber in einer wesentlich
    2 KB (323 words) - 05:11, 19 February 2014
  • {{LSL_Function/de |inject-1={{LSL Function/warning/de||Dies löscht permanent dein komplettes Objekt (Rootprim und alle verlinkte
    3 KB (392 words) - 12:35, 3 August 2019
  • ...nir de dossiers imbriqués ; si vous faites glisser un dossier sur un objet de l'inventaire, cela transfère ou copie simplement les articles au même niv ...le nouvel article est renommé (un chiffre est ajouté à la fin du nom) afin de le distinguer du ou des articles existants.
    2 KB (346 words) - 10:11, 1 November 2011
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • ...c=Envoie une requête HHTP à une URL donnée avec le corps et les paramètres de la requête. |p3_type=string|p3_name=corps|p3_desc=Contenu de la requête.
    4 KB (597 words) - 04:53, 21 February 2010
  • * Pathfinding @ [[Main Page|Second Life Wiki]] > [[LSL Portal]] > [[Pathfinding in Second Life|Pathfinding]] > * LSL Functions @ [[Main Page|Second Life Wiki]] > [[LSL Portal]] > {{LSLGC|Functions|Built-in Functions}} >
    13 KB (1,155 words) - 15:23, 14 February 2012
  • {{LSL_Function/de |p3_type=key|p3_name=id|p3_desc=Filter für eine bestimmte Prim/Avatar [[UUID/de|UUID]]
    5 KB (720 words) - 10:37, 19 September 2009
  • {{LSL Function/object/fr|id|avatar ou objet|sim=*}} ...''id ''' est au dessus du terrain possédé par le propriétaire du script, {{LSL Const/fr|FALSE|integer|0}} sinon.
    2 KB (263 words) - 04:59, 24 January 2013
  • ...s avec une précision de milli-secondes depuis la dernière réinitialisation de la région, du script ou appel aux fonctions [[llResetTime/fr|llResetTime]] |spec=Ce temps s écoule de la même manière que le temps réel , mais il peut être suspendu par l ut
    3 KB (387 words) - 17:53, 18 July 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • {{LSL Constant/de ...sonValueType{{#var:lang}}|llJsonValueType]], die den [http://json.org/json-de.html JSON] Typ für einen Wert in Json an einer bestimmten, durch Spezifizi
    3 KB (370 words) - 23:05, 22 October 2013
  • |LSL=* '''FIRST LSL HINT'''
    4 KB (717 words) - 15:44, 6 June 2011
  • {{Translated Help Article|de|Cycle 6 - 2010-8-17}} Siehe {{Vh|Bug Reporting/de|Fehler melden}}. }}
    8 KB (967 words) - 19:54, 2 October 2010
  • |examples=<lsl>list numbers = [1, 2, 3, 4, 5]; // Object: 3,4
    3 KB (428 words) - 06:27, 10 September 2014
  • ...onnexion ou au détachement de l objet. En effet , par design , cela permet de "redonner" plusieurs fois à un autre utilisateur un objet en tant qu attac ...ette fonction est que l'utilisateur n'a pas besoin d'être le propriétaire de l objet pour pouvoir l'attacher.
    7 KB (867 words) - 22:46, 18 July 2013
  • ** the object the script is in is de-rezed, rezed or changes regions (via region cross or teleport) ** the region that object with the script is in shuts down or restarts
    3 KB (389 words) - 09:16, 31 March 2015
  • |Object= ...i]] para información sobre cómo logearse en el Wiki y cómo crear su página de usuario. ¡Encontrará también un manual sobre cómo crear nuevos artícul
    8 KB (1,315 words) - 15:14, 18 March 2011
  • {{LSL Header/nl|ml=*}} ...Eenmaal aangemaakt, kan de groepsnaam niet meer veranderd worden, noch kan de naam later hergebruikt worden door anderen.
    4 KB (682 words) - 03:45, 4 January 2014
  • {{LSL Constant/de |constants={{LSL Constants/JSON{{#var:lang}}}}
    2 KB (309 words) - 23:23, 22 October 2013
  • ** {{Vh|Looking around|Regarder autour de vous}} ** {{Vh|Changing your appearance|Changer l'apparence de votre avatar}}
    9 KB (1,255 words) - 10:11, 1 November 2011
  • |Object= * '''Dimensiones máx. de un prim (no megapirms)''' - 10x10x10 m
    8 KB (1,308 words) - 01:36, 25 June 2011
  • |inject-2={{LSL Function/Experience|true}} Outstanding permission requests will be lost if the script is de-[[Rez|rezzed]], moved to another [[region]], or reset.
    6 KB (682 words) - 15:33, 24 August 2022
  • ...angeront probablement au fil du temps, donc n'hésitez pas à prendre un peu de temps pour les mettre à jour. * '''Nombre maximum de prims dans un objet''' - 256 (255 jusqu'à la version serveur 1.26)
    7 KB (1,077 words) - 06:44, 5 August 2010
  • {{Translated Help Article|de|29 Mar 2010}} Zeigt eine Liste aller Objekte, {{Xref|LSL}}-Skripte, Notizkarten und anderer Inventar{{xref|item|elemente}} in diesem
    2 KB (325 words) - 15:45, 29 September 2011
  • ...te j'ai ouvert un sandbox et un endroit pour les freebies avec l'aide d'un de mes amis. ...ations Island ou bien sur les sandbox, je donne des cours de construction, de préférence privés mais toujours gratuits! J'ai fait quelques tutoriaux e
    8 KB (1,106 words) - 05:48, 17 January 2010
  • ** uploading a rigged object that contains joint offsets * Physics shape type (with un/linking, de/rez, duplication, etc.) (is this sufficiently covered by Mesh_Shape_Changin
    2 KB (356 words) - 22:22, 10 July 2014
  • {{Help/es|Parent=Help:Getting started with LSL}} {{LSL Header}}
    17 KB (2,836 words) - 13:25, 24 January 2015
  • {{LSL Header}} **[https://daesigns.de daesigns.de]
    13 KB (1,772 words) - 10:11, 19 March 2024
  • {{Help |Glossary=*}}{{LSL Header}} In LSL they are stored in the [[key]] variable type (which is a specialized form o
    5 KB (721 words) - 12:06, 7 April 2022
  • {{LSL Function/de |func_desc=Bei Erfolg gibt diese Funktion einen neuen [http://json.org/json-de.html JSON] - ''String'' zurück, bestehend aus {{LSLPT|Json}} mit dem neuen
    9 KB (1,158 words) - 22:22, 11 January 2014
  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
    18 KB (2,342 words) - 11:02, 29 April 2019
  • {{LSL Header/fr|ml=*}}{{RightToc}} == Bibliothèque de scripts ==
    17 KB (2,581 words) - 00:12, 5 June 2016
  • {{LSL Header}} Included are two LSL files, the API itself, a simple example usage script and two language files
    15 KB (1,356 words) - 19:56, 24 January 2015
  • {{LSL Header}} /* Sous condition de laisser le script en full perm (Modify / Copy / Transfer) */
    30 KB (2,284 words) - 08:50, 25 January 2015
  • ...to de contribución al proyecto "[[Universal Translator|Traductor Universal de Google]]" creado por [[User:Hank Ramos|Hank Ramos]]. Bueno, despues de respiñar todo lo que pude, creo que el uso de memoria y la velocidad están prácticamente igual qué en la versión orig
    30 KB (3,445 words) - 04:36, 6 August 2010
  • {{Map File Row|item_properties|Inventory Object Profile|Inventory}} {{Map File Row|object_properties|Inventory Object Profile|Inventory}}
    14 KB (2,154 words) - 15:20, 9 June 2011
  • ...de VideoTutoriales.com [http://www.illasaron.com/html]. Esta es una lista de los publicados hasta el momento: **[http://www.revver.com/video/773478/01-guia-de-second-life-que-es-second-life/ 1º) ¿Qué es Second Life?]
    14 KB (1,914 words) - 06:17, 23 August 2022
  • {{Map File Row|item_properties|Inventory Object Profile|Inventory}} {{Map File Row|object_properties|Inventory Object Profile|Inventory}}
    14 KB (2,138 words) - 10:54, 28 June 2011
  • {{LSL Header/ja|ml=*}}
    20 KB (1,807 words) - 10:43, 21 February 2016
  • {{Map File Row|item_properties|Inventory Object Profile|Inventory}} {{Map File Row|object_properties|Inventory Object Profile|Inventory}}
    14 KB (2,211 words) - 17:26, 11 August 2011
  • {{Map File Row|object_weights|Object Weights|Mesh}} {{Map File Row|item_properties|Inventory Object Profile|Inventory}}
    15 KB (2,274 words) - 14:25, 15 September 2011
  • {{Map File Row with langs|object_weights|Object Weights|Mesh}} {{Map File Row with langs|item_properties|Inventory Object Profile|Inventory}}
    17 KB (2,606 words) - 14:18, 1 November 2011
  • {{Map File Row|item_properties|Inventory Object Profile|Inventory}} {{Map File Row|object_properties|Inventory Object Profile|Inventory}}
    15 KB (2,283 words) - 08:15, 18 October 2011
  • ...Everybody was putting their own favorite commands in the spec, which made de facto every existing relay out of spec. This was not acceptable nor constru : [[LSL Protocol/Restrained Life Relay/who|Discussion]]
    14 KB (2,280 words) - 05:19, 25 March 2010
  • {{Map File Row with langs|object_properties|Object Profile|Inventory}} {{Map File Row with langs|lsl_reference|LSL Reference|Scripting}}
    16 KB (2,484 words) - 16:33, 18 November 2011
  • {{Map File Row with langs|object_properties|Object Profile|Inventory}} {{Map File Row with langs|lsl_reference|LSL Reference|Scripting}}
    16 KB (2,508 words) - 16:06, 1 February 2012
  • {{Map File Row|object_properties|Object Profile|Inventory}} {{Map File Row|lsl_reference|LSL Reference|Scripting}}
    15 KB (2,286 words) - 15:01, 28 October 2011
  • {{Map File Row with langs|object_properties|Object Profile|Inventory}} {{Map File Row with langs|lsl_reference|LSL Reference|Scripting}}
    17 KB (2,568 words) - 11:40, 3 July 2012
  • {{Map File Row with langs|object_properties|Object Profile|Inventory}} {{Map File Row with langs|lsl_reference|LSL Reference|Scripting}}
    17 KB (2,597 words) - 08:33, 25 March 2013
  • {{Translated Help Article|de|Cycle 6 - 2010-8-17}} **** {{Winlink|Inventory Object Profile|Objektprofil}}
    8 KB (983 words) - 16:31, 28 September 2011
  • {{Map File Row with langs|object_properties|Object Profile|Inventory}} {{Map File Row with langs|lsl_reference|LSL Reference|Scripting}}
    17 KB (2,597 words) - 15:54, 31 May 2013
  • {{Map File Row with langs|object_properties|Object Profile|Inventory}} {{Map File Row with langs|lsl_reference|LSL Reference|Scripting}}
    17 KB (2,609 words) - 12:54, 12 September 2013
  • {{Map File Row with langs|object_properties|Object Profile|Inventory}} {{Map File Row with langs|lsl_reference|LSL Reference|Scripting}}
    17 KB (2,609 words) - 12:08, 14 July 2014
  • ! German (de) |Inventory Object Profile|floater_inventory_item_properties.xml
    24 KB (3,392 words) - 16:56, 31 March 2010
  • {{Map File Row with langs|object_properties|Object Profile|Inventory}} {{Map File Row with langs|lsl_reference|LSL Reference|Scripting}}
    17 KB (2,664 words) - 09:39, 17 December 2014
  • ! German (de) |Inventory Object Profile|floater_inventory_item_properties.xml
    24 KB (3,454 words) - 10:39, 24 November 2010
  • ! German (de) |Inventory Object Profile|floater_inventory_item_properties.xml
    24 KB (3,464 words) - 10:40, 24 November 2010
  • ! German (de) |Inventory Object Profile|floater_inventory_item_properties.xml
    24 KB (3,456 words) - 11:16, 10 March 2011
  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
    26 KB (4,318 words) - 09:18, 11 March 2024
  • ! German (de) |Inventory Object Profile|floater_inventory_item_properties.xml
    24 KB (3,482 words) - 13:50, 25 March 2011
  • ! German (de) |Inventory Object Profile|floater_inventory_item_properties.xml
    24 KB (3,498 words) - 13:50, 25 March 2011
  • ! German (de) |Inventory Object Profile|floater_inventory_item_properties.xml
    24 KB (3,496 words) - 21:43, 8 April 2011
  • |Object= ==Guide de l'emploi dans Second Life==
    17 KB (2,815 words) - 11:41, 21 July 2010
  • ! German (de) |Inventory Object Profile|floater_inventory_item_properties.xml
    25 KB (3,614 words) - 16:09, 13 May 2011
  • ! German (de) |Inventory Object Profile|floater_inventory_item_properties.xml
    25 KB (3,610 words) - 16:06, 13 May 2011
  • {{Translated Help Article|de|29 Mar 2010}} {{UIref|Gesperrt|Sperrt die Parameter des {{xref|object|Objekts}}, damit es nicht versehentlich verschoben, vergrößert, verkleine
    6 KB (868 words) - 16:31, 28 September 2011
  • De Second Life Viewer en Simulator hebben verdeelde taken voor de data die Second Life laat werken. De Viewer zorgt voor:
    17 KB (2,466 words) - 13:25, 4 July 2012
  • ...culation intensive ones.''' The Linden Scripting Language ( [[LSL Portal | LSL]] ) has not changed in any way<span class="TablePager_nav">[[#FAQ-Differenc == How LSL scripts work ==
    19 KB (3,174 words) - 06:25, 24 September 2022
  • ! German (de) |Inventory Object Profile|floater_inventory_item_properties.xml
    27 KB (3,816 words) - 15:46, 9 June 2011
  • * Add LLRegionSayTo() LSL function ...} Fix calls to LLDir::deleteFilesInDir() in viewer texture cache, VFS, and object caches, as well as the call to clear the user's cache directory
    7 KB (960 words) - 10:01, 11 January 2012
  • * Add LLRegionSayTo() LSL function ...} Fix calls to LLDir::deleteFilesInDir() in viewer texture cache, VFS, and object caches, as well as the call to clear the user's cache directory
    8 KB (1,009 words) - 11:42, 9 June 2011
  • See: https://community.secondlife.com/t5/Tools-and-Technology/New-LSL-support-for-Avatar-Shape-Height-and-Hover/ba-p/2930353 ...g them to cancel the order & get their money back) reminding them that the object is no-trans. Very user friendly and you can then tell the customer they sho
    21 KB (3,262 words) - 15:49, 22 June 2015
  • |<font color=#b5005a><b>Object whispers</b></font> [08:56] <font color=#b5005a><b>Object whispers</b><nowiki>: Event delay: 0.839531</nowiki></font>
    43 KB (6,746 words) - 10:53, 10 January 2012
  • ...directs or in case of colliding names (like anywhere in the LSL Portal. So LSL stays as is.) I need some sleep now... ^_^<br> *'''[[:Category:Help/Object]]''' :
    13 KB (1,993 words) - 19:16, 20 July 2010
  • * {{Jira|STORM-959}} LSL multiline comments ...remote_object.xml is truncated in german (was:The german description of an object chatting text contains a typo)
    6 KB (767 words) - 11:30, 15 November 2011
  • * {{Jira|STORM-959}} LSL multiline comments ...remote_object.xml is truncated in german (was:The german description of an object chatting text contains a typo)
    6 KB (774 words) - 14:29, 2 November 2011
  • ...e, edelman linden has done some cool stuff with bidirectional comm between LSL and Shared Media ...m, too... there's a kind of "trick" that Kelly (IIRC) used to prettify the LSL output to shared media (not using http-in)
    18 KB (2,633 words) - 12:51, 17 March 2010
  • {{#vardefine:ml-cat|/LSL}}{{Help |Glossary=*}} {{LSL Header}}{{LSLC|Types}}{{LSLC|Keywords|quaternion}}{{LSLC|Synonyms|quaternio
    10 KB (1,787 words) - 12:54, 19 August 2017
  • * have posers set their memory limit low -- NOPE, leave as LSL, because they take 17K in Mono. ...MLPV2.4w, if you change to a pose with fewer balls, avs popped off are not de-animated, and partner scripts (like xcite) are not told that the avatar sto
    12 KB (2,021 words) - 12:32, 15 September 2012
  • ...he Lindens have plans to finally give us a proper suite of escape codes in LSL (or some other solution)? ...lustrate. Neither of those can be arrived at with [[llList2Json]](), since LSL doesn't allow empty list elements, but can only be obtained by hand coding
    29 KB (4,383 words) - 09:34, 7 November 2023
  • |Object= ...radius allows trains pass at any significant speed. Tighter curves tend to de-rail trains that use the center 'Guide' to steer. Separation between parall
    14 KB (2,270 words) - 12:07, 10 May 2012
  • ...lop -> redermetadata since some of these are really handy to evaluate mesh object and to have a better understanding of the complete picture [Zed Tremont] ...Zed de Tremont (zed.tremont)]{{#ifexist: User:Zed de Tremont| ''[[User:Zed de Tremont|(User's Wiki Page)]]''|}}
    89 KB (11,466 words) - 13:15, 26 November 2012
  • {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece
    30 KB (2,958 words) - 23:55, 30 May 2023
  • ...ンランドで土地の編集ができない場所があります。具体的には Bay City Regions, Blumfield, Boardman, Brown, De Haro, Nautilus City Regions, Nova Albion Regions, Shermerville Regions, Wes
    24 KB (818 words) - 19:49, 20 August 2014
  • | '''Bild 1''' (LSL Script) ...e sinnbildliche Vorstellung davon zu vermitteln, wie ein Event basierendes LSL Script strukturiert ist.
    9 KB (1,291 words) - 14:56, 9 January 2020
  • <noinclude>{{KBmaster|Statistics Bar Guide|/de}}</noinclude> <noinclude>{{Help/de|noHeader=*|Tips=*|Software=*
    13 KB (1,778 words) - 12:29, 21 April 2011
  • ...color=#0900c5><b>Erick Gregan</b><nowiki>: vous savez.. je n'ai pas envie de faire des blagues, en ce moment.. lol</nowiki></font> ...elease_Notes/Second_Life_RC_Magnum/13<nowiki>#13.03.15.272004 (Fix for 'No object updates from vehicles after some region crossings' (BUG-1814[c]) )</nowiki>
    43 KB (6,880 words) - 15:32, 27 March 2013
  • [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs [2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it?
    26 KB (3,396 words) - 17:09, 6 June 2013
  • ...na que estiver aqui. Clique no botão de procura em sua tela, depois na aba de eventos, e veja os eventos para hoje. Todos os eventos listados estão com ...fe não é um "jogo" mas uma plataforma virtual, não há "farming" ou "níveis de experiencia" para aumentar suas "skills" para encontrar empregos, etc.
    32 KB (5,612 words) - 12:17, 15 October 2015
  • ...om the world, (3) applying the new shape to the object, and (4) adding the object back into the world. #1, 2, and 4 are all expensive operations. ...k's keyframing system and would be equivalent to implementing a full-blown object animation system (which is not currently feasible). Surprisingly, I discove
    28 KB (4,523 words) - 10:44, 18 June 2013
  • ...us le souhaitez je peux vous envoyer une copie de chat de groupe qui parle de ce probleme</nowiki></font> ...fait parvenir une notecard pour expliquer le probleme... je n'ai pas recu de reponse</nowiki></font>
    54 KB (8,709 words) - 09:45, 6 February 2013
  • * [15:09] [[User:Maestro Linden|Maestro Linden]]: We have some good LSL script crashers ...elly Linden]]: We are currently thinking of a delay - after you stand the object has a certain amount of time to continue to animate your avatar.
    46 KB (6,543 words) - 11:10, 12 March 2010
  • ...w, should the template be changed? And can you look into the seperation of LSL articles from other articles? *bug* ...sh I saw this an hour ago, then I would have done it when I was working on LSL template changes. I'll put it on the top of the list. I have a few changes
    31 KB (4,919 words) - 03:48, 11 August 2009
  • ...User:Latif Khalifa|Latif Khalifa]]: yeah, object pays does not tell which object payed * [11:34] [[User:Enkidu Linden|Enkidu Linden]]: i think we talked about the object pays issue last week, didn't we?
    29 KB (4,187 words) - 13:08, 5 November 2009
  • ...a.secondlife.com/browse/SVC-34 - Right-clicking another Resident's moving object freezes it ...3] [[User:Latif Khalifa|Latif Khalifa]]: just finished judging Obfuscated LSL Contest of 2009
    31 KB (4,535 words) - 14:41, 14 September 2009
  • |Object=
    42 KB (1,610 words) - 17:11, 25 September 2023
  • ...t color=#0000b5><b>Latif Khalifa</b><nowiki>: you chose mesh for a sitting object, bad idea ;)</nowiki></font> [16:32] <font color=#005ab5><b>Vincent Nacon</b><nowiki>: Maybe not object but .... bots!</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ** {{jira|SVC-7837}} : Filtering by object name or owner name in top scripts/top colliders no longer works * Added three new LSL functions:
    36 KB (5,208 words) - 16:30, 26 July 2012
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...ite-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|LSL Scientist:
    107 KB (13,479 words) - 13:17, 19 January 2010
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...e the 1 second sleep from llModPow so I may properly crack 32bit rsa using LSL. Surely you must agree this is useful functionality. :>
    116 KB (14,398 words) - 10:16, 28 March 2011
  • .../b><nowiki>: I have got a question about object inventory, while having an object with many items in it, the loading of its contents take incredibly long. Is ...Linden</b><nowiki>: And... maybe there should be a limit to the number of object items.</nowiki></font>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • == About [[Template:LSL ConstRow]] == ...it. Eventually the project was shelved but before that happened [[Template:LSL ConstRow]] was written and deployed assuming the functionality would be pro
    25 KB (4,016 words) - 14:24, 6 December 2012
  • * New LSL function integer [[llSetRegionPos]](vector position) *: The object with the script will move the root prim position to the given location. The
    31 KB (4,724 words) - 17:17, 5 January 2012
  • | colspan="2"|Object:&nbsp;Hello, Avatar! ...ite-space:normal;"|and casting to floats all over the place to pass to the LSL API was painful
    59 KB (7,732 words) - 05:17, 19 May 2010
  • __NOTOC__{{KBmaster|Guide to Jobs in Second Life|/de}} {{Help/de|noHeader=*|BusinessOwners=*|Beginners=*
    20 KB (3,036 words) - 11:48, 21 July 2010
  • ...:normal;"|since the incident we have set up an internal team to review all LSL changes ...ite-space:normal;"|we got pretty good at understanding the consequences of LSL changes while we were working on mono
    82 KB (10,710 words) - 05:13, 17 February 2010
  • ...wer the initial memory allocation of 64kb by Mono to 16kb so it works like LSL, only can get up to 64kb if needed? ...e:normal;"|what's the easiest repro for the derez delays? just make a huge object with many scripts then delete it?
    81 KB (10,641 words) - 05:12, 10 March 2010
  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • {{LSL Header|ml=*}}{{RightToc}} ...ur scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.
    221 members (2 subcategories, 0 files) - 16:00, 17 March 2024
  • ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font> [16:25] <font color=#190033><b>Kelly Linden</b><nowiki>: Threaded de-rez is unrelated to mono version.</nowiki></font>
    54 KB (8,227 words) - 17:15, 30 September 2011
  • | style="white-space:normal;"|I've been doing error handling in LSL, and my brain hurts. Other than that, good | style="white-space:normal;"|with LSL i'm not sure
    71 KB (9,284 words) - 06:30, 15 July 2009
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...a correction to some Shared Media stuff (since someone managed to add the LSL functions before we released Shared Media)
    86 KB (10,901 words) - 14:21, 4 February 2011
  • ...light on a piece of metal that allows us, the observer, to recognize “that object is made of metal” without actually reaching out and touching it. The way ...ersive with your current environment. As a general rule: the “shinier” an object was before, the more environment reflections it will pick up and the more v
    50 KB (7,909 words) - 19:24, 25 January 2024
  • ...Reason is, to not bury the redirects to translated pages (e.g. <pagename>/de, <pagename>/fr, etc.). I took your idea and style and made my own chat box on my page and i made an object inventory thingy :P
    15 KB (2,494 words) - 00:18, 3 August 2013
  • ***6.1.2.2 Right-click on any object in the world around you, such as a wall, shape, or plant. There will be 7 ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog
    77 KB (12,047 words) - 15:12, 1 July 2009
  • ...08] [[User:Oskar Linden|Oskar Linden]]: I was having fun with some of the LSL for that the other dau * [15:24] [[User:Kelly Linden|Kelly Linden]]: Upgrading the LSL mono engine to Mono 2.6.7
    46 KB (6,867 words) - 14:54, 4 November 2010
  • ...-linked prim went from mod/copy/notrans to nomod/nocopy/trans and the root object went nomod on me. * 2010-02-26 [18:13:59] Techwolf Lupindo: The de-linked prim stay correnct while the root went nomod. That was ok as I only
    63 KB (9,652 words) - 00:52, 27 February 2010
  • * [2009/09/10 17:25] Techwolf Lupindo: The othere is de-rez a lot of objects. * [2009/09/10 17:27] Kaluura Boa: A better LSL so that we don't need a script in every prim is a way to explore too
    46 KB (6,204 words) - 13:29, 16 May 2010
  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...7] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: doesn't muting an object, also mute /block particles Simon?</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • ...nnecting it with [[Jobs in Second Life - eine Anleitung (KB)]] and [[Guide de l'emploi sur Second Life (KB)]]. Should I go on with that?</strike> :Hey don't forget [[:Category:LSL Video]].
    37 KB (6,115 words) - 13:34, 5 October 2010
  • * [15:12] Homeless: Is there a way to de-render an av in viewer 3? * [15:19] Maestro Linden: Add function to report object mass in kg, llGetMassMKS()
    40 KB (5,855 words) - 17:32, 15 September 2011
  • ...inkability_Rules|Linkability Rules]] for linksets, an avatar sitting on an object may be moved significantly further by scripts. ||[[Mesh/Mesh_physics#Physics_Resource_Cost|Physics cost]] for a physical object
    32 KB (4,706 words) - 11:44, 27 February 2024
  • == JIRA issues on LSL function pages == ...I take it you didn't noticed there is a bug in your script: A single prim object with at least one avatar sitting on it could return the wrong result. IMO e
    109 KB (17,345 words) - 14:01, 23 January 2015
  • ** Andrew has a fix for the bug that's blocking threaded object rez ...n|Maestro Linden]]: so, Andrew has fixed the bug that's blocking threaded object rez
    46 KB (6,526 words) - 19:54, 3 February 2011
  • ...: Touching an unscripted child prim does not trigger a touch event in the object's root prim [http://jira.secondlife.com/browse/SVC-5805] ...en]]: In the past few weeks, someone mentioned a possible problem with an LSL function.
    43 KB (6,135 words) - 08:58, 24 May 2010
  • ** New Script Profiling LSL Functions *** {{Jira|SVC-3895}} Rezzing Mono scripted object cripples sim FPS
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ...could help me with... I made a testpage at [[User:Zai Lynch/Sandbox/MLtest/de]] but it acts weird... when i make a change to [[User:Zai_Lynch/Sandbox/MLt ...[[Quickie_Wiki_Intro/Usercategories]] (or [[User:Zai_Lynch/Sandbox/MLtest/de]]). Notice: there is a language bar on top
    163 KB (27,961 words) - 12:33, 19 December 2010
  • [12:19] <font color=#c5b100><b>Honza Noyes</b><nowiki>: Will there be any new LSL functions related to groups?</nowiki></font> [12:20] <font color=#a50063><b>Qie Niangao</b><nowiki>: with LSL interface to it, many of those special-case features could be implemented e
    65 KB (10,576 words) - 17:15, 1 July 2013
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: |width=100% style=" padding:0 3px;"|Cummere, that threaded object rez code is done an will probably help
    105 KB (13,103 words) - 17:18, 20 August 2010
  • * [15:32] [[User:Jacky Scharf|Jacky Scharf]]: (DE): [15:29 ...Can anyone here provide me with a legitimate use case for the ability in LSL to cast the strings "NaN"/"Inf" to floating point NaN and Inf?
    40 KB (5,860 words) - 18:49, 8 December 2010
  • ** There are lots of fixes in here and some new LSL functions. * [15:09] Falcon Linden: including Chief, Ahern, De Haro, Immaculate, Kapor, Rosedale, Sandbox - Bispinor, Sandbox - Weapons te
    35 KB (4,963 words) - 11:46, 7 October 2011
  • "You have to fix the freeze on de-rez as well as the freeze on rez" [15:30] Rex Cronon: what kind of lsl calls cause the most lag on tp/logout?
    34 KB (5,193 words) - 14:31, 23 June 2011
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: |width=100% style=" padding:0 3px;"|an object or agent is active in a specified group.
    158 KB (19,831 words) - 11:19, 6 May 2019
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: |width=100% style=" padding:0 3px;"|The server's "object update" system is independent of the physics engine, and is what we call th
    233 KB (28,896 words) - 19:51, 2 April 2010
  • ...r=#00b500><b>Ardy Lay</b><nowiki>: I don't use it except when it's time to de-ass the area.</nowiki></font> ...ont color=#8d008d><b>Ashiri Sands</b><nowiki>: That may well apply for the lsl teleport function</nowiki></font>
    54 KB (8,484 words) - 17:24, 13 April 2012
  • {{Help/de #Diese Aktion wird ein "Objektinhalte" ("Object Inventory") Fenster öffnen, welches eine "In Inventar kopieren" ("Copy to
    30 KB (4,865 words) - 08:49, 27 August 2009
  • *** Add [[llRegionSayTo]] LSL function. ** New Script Profiling LSL Functions
    281 KB (34,813 words) - 11:59, 28 April 2011
  • ...er:FireFox Breed|FireFox Breed]]: when you got over 60 objects rezing and de rezing every second it puts alot of stress on it. so little things like peo ...er:SHAMUS Carter|SHAMUS Carter]]: when in doubt script your atachments in lsl ;P
    46 KB (6,756 words) - 08:05, 10 June 2010
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: |width=100% style=" padding:0 3px;"|i wanna know when we can save them as object we can tranfewr to otheres
    180 KB (22,501 words) - 14:04, 7 April 2010