Difference between revisions of "Category:LSL Combat2"
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(Flesh out the page a bit more, capturing a single sentence of each to provide an overview) |
(Add Combat Log to additional) |
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High Level Feature | High Level Feature | ||
Putting It All | Putting It All Together | ||
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Functions: | Functions: | ||
* [[llAdjustDamage]] — Modifies the amount of damage that will be applied by the current on_damage event after it has completed processing. | * [[llAdjustDamage]] — Modifies the amount of damage that will be applied by the current [[on_damage]] event after it has completed processing. | ||
* [[llDamage]] — Delivers damage to tasks and agent in the same region. | * [[llDamage]] — Delivers damage to tasks and agent in the same region. | ||
* [[llDetectedDamage]] — Returns a list containing pending damage information. | * [[llDetectedDamage]] — Returns a list containing pending damage information. | ||
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* [[on_damage]] — Triggered when damage has been inflicted on an avatar or task in the world but before damage has been applied or distributed. | * [[on_damage]] — Triggered when damage has been inflicted on an avatar or task in the world but before damage has been applied or distributed. | ||
* [[final_damage]] — Triggered after after all on_damage events in all scripts and attachments have processed and damage has been applied to the avatar or distributed to all seated avatars. | * [[final_damage]] — Triggered after after all [[on_damage]] events in all scripts and attachments have processed and damage has been applied to the avatar or distributed to all seated avatars. | ||
* [[on_death]] — Triggered on all attachments worn by an avatar when that avatar's health reaches 0. | * [[on_death]] — Triggered on all attachments worn by an avatar when that avatar's health reaches 0. | ||
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** [[REZ_DAMAGE]] — The amount of damage applied to an agent upon collision with this object. | ** [[REZ_DAMAGE]] — The amount of damage applied to an agent upon collision with this object. | ||
** [[REZ_DAMAGE_TYPE]] — The damage type to apply when this prim collides with another object. | ** [[REZ_DAMAGE_TYPE]] — The damage type to apply when this prim collides with another object. | ||
* Combat Log | |||
** [[COMBAT_CHANNEL]] — Channel reserved for combat related log events broadcast to the entire region. | |||
** [[COMBAT_LOG_ID]] — Scripts may filter [[llListen]] calls on this ID to receive only system generated combat log messages. |
Revision as of 04:52, 13 May 2024
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Linden Combat 2
Description
High Level Feature
Putting It All Together
There are two regions on the beta grid open and available for testing:
Functions:
- llAdjustDamage — Modifies the amount of damage that will be applied by the current on_damage event after it has completed processing.
- llDamage — Delivers damage to tasks and agent in the same region.
- llDetectedDamage — Returns a list containing pending damage information.
- llDetectedRezzer — Returns a key that is the UUID of the object or avatar that rezzed the detected object number.
- llGetHealth — Returns the current health of an avatar or object in the region.
Events:
- on_damage — Triggered when damage has been inflicted on an avatar or task in the world but before damage has been applied or distributed.
- final_damage — Triggered after after all on_damage events in all scripts and attachments have processed and damage has been applied to the avatar or distributed to all seated avatars.
- on_death — Triggered on all attachments worn by an avatar when that avatar's health reaches 0.
Additional:
- llGetEnv
- "allow_damage_adjust" — Are scripts allowed to adjust damage.
- "restrict_combat_log" — Are scripts allowed to write to the combat log.
- "restore_health" — Is health reset to 100% on death.
- "invulnerability_time" — Invulnerablitiy time applied after avatar death.
- "damage_throttle" — The maximum number of points of damage a single source may inflict on a target per second.
- "health_regen_rate" — The speed of health regeneration in hitpoints per second.
- "death_action" — Set the action to take when an avatar dies in the region.
- llGetObjectDetails
- OBJECT_HEALTH — Retrieves the health of an avatar or prim.
- OBJECT_DAMAGE — Retrieves the amount of damage a prim inflicts on collision.
- OBJECT_DAMAGE_TYPE — Retrieves the type of damage a prim inflicts on collision.
- llRezObjectWithParams
- REZ_DAMAGE — The amount of damage applied to an agent upon collision with this object.
- REZ_DAMAGE_TYPE — The damage type to apply when this prim collides with another object.
- Combat Log
- COMBAT_CHANNEL — Channel reserved for combat related log events broadcast to the entire region.
- COMBAT_LOG_ID — Scripts may filter llListen calls on this ID to receive only system generated combat log messages.
Pages in category "LSL Combat2"
The following 21 pages are in this category, out of 21 total.