Beta/LeTigre
What is LeTigre?
LeTigre is the nickname for 1 of our 3 'Server Release Candidate' channels. When a new version of server is ready for the main grid it needs to prove itself in a release candidate channel for one week first. This is what we used to call a pilot roll. Once a 'Server Release Candidate' has proven itself it will be rolled out to the entire main grid. LeTigre will then be given a new 'Server Release Candidate'. We might have as many as three 'Server Release Candidate' channels on the main grid at the same time. The others are BlueSteel and Magnum. These can and probably will change on a weekly basis.
LeTigre Release Channel
This is the LeTigre Release Channel. Information on this release candidate is below. For more information on beta projects, see: Beta Server Office Hours.
Timeframe
We will normally roll Release Candidates to the grid Wednesday mornings when we have them. If we don't have one we won't roll anything. The RC has to be stable on the main grid for 6 days. If so it will be rolled to the full grid next the next Tuesday morning. During the course of the 6 days RC cycle regions on the RC cycle may be restarted more frequently.
Additional Info
"LeTigre is soft yet deadly--- just like the tigers of France."
LeTigre can be on about 10% of the grid. These 4 regions will always have the latest up to date LeTigre RC code. You are welcome to use them as needed. They are available to members of the group "Second Life Beta". Please join this group: http://world.secondlife.com/group/19657888-576f-83e9-2580-7c3da7c0e4ca
If they are closed that means there is no RC using that channel.
- LeTigre Sandbox 1
- LeTigre Sandbox 2
- LeTigre Sandbox 3
- LeTigre Sandbox 4
How To File Bugs
- https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10002&issuetype=1
- Log in.
- Choose "Affects Version/s" that matches the server version from "Help->About Second Life..."
- Be verbose and descriptive.
- Be sure to add your environment.
Release Notes
13.12.20.285035
- This is a server maintenance project
- Scheduled 2014-01-08 for RC BlueSteel, RC LeTigre, and RC Magnum
- Bug Fixes
- Fixed some crash modes
- New Features
- The forced delay in llLoadURL has been reduced to 0.1 seconds
- New LSL functions for uniformly scaling linksets
- integer llScaleByFactor(float scaling_factor)
- Uniformly resizes the linkset by the given multiplicative scale factor (e.g. 2.0 to double the scale in all dimensions)
- Returns TRUE if rescaling was successful or FALSE otherwise
- This function only succeeds in non-physical objects
- Rescaling is subject to Linkability_Rules and prim scale limits
- float llGetMinScaleFactor()
- Returns the minimum multiplicative scale factor which can be used by llScaleByFactor(); i.e. such that every prim in the linkset is >=1cm in scale
- float llGetMaxScaleFactor()
- Returns the maximum multiplicative scale factor which can be used by llScaleByFactor(); i.e. such that every prim in the linkset is <=64m and the resulting linkset meets the linkability requirements
- integer llScaleByFactor(float scaling_factor)
- Preliminary support for custom default permissions on newly-created objects
- This feature requires support from an unreleased viewer
- Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the script editor
- This feature requires support from an unreleased viewer
13.12.06.284624
- This is a server maintenance project
- Scheduled 2013-12-11 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
- Bug Fixes
- Fix for "'Selected / sat upon:' incorrectly shows objects that are not actually selected or sat upon" (BUG-4635)
13.11.22.284268
- This is a server maintenance project
- Scheduled 2013-12-04 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
- Bug Fixes
- llGetAgentInfo() now detects AGENT_CROUCHING correctly for avatars who have custom 'Crouching' or 'CrouchWalking' animations (BUG-4431)
- Fixed a crash mode
13.11.19.284082
- This is a server maintenance project
- Scheduled 2013-11-20 for Second Life RC BlueSteel and RC LeTigre
- Bug Fixes
- Fixed "Sim crossing on vehicle fails when parcel at opposite sim border is full." (BUG-4152)
- Fixed a case in which a viewer with a high draw distance would not connect to distant regions which are within the draw distance area
- Fixed some crash modes
- Fixed "Vehicles containing a mesh are returned to the owner upon region crossing when destination parcel is full"
- Fixed "Temp Attachments are sometimes not removed on the viewer when detached from a region change event."
- Fixed "Avatars inside a private parcel can see other avatars 2 regions away" (BUG-4356)
- Fixed an issue with object return to inventory on test grids
- New Features
- Objects which are rezzed by sat-upon or attached scripts no longer inherit the temp-on-rez or auto-return timer of the parent object
- Estate managers and region owners are now prevented from being teleported by llTeleportAgentHome()
- Estate managers and region owners are no longer affected by scripts which use ESTATE_ACCESS_BANNED_AGENT_ADD
- The grey goo fence is now stricter for large physical object rezzes
- More robust handling of inventory management within objects
- Cleanup of controls-grabbing in LSL scripts (no functional changes)
- Parcel owners are now prevented from being teleported by llTeleportAgentHome()
13.11.01.283291
- This is preparatory work for the Experience Tools project
- Scheduled 2013-11-13 for RC BlueSteel and RC LeTigre
- New features
- Infrastructure changes for the Experience Tools project
13.10.25.282998
- This is a server maintenance project
- Scheduled 2013-10-30 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
- Bug Fixes
- Fixed some crash modes
13.10.15.282406
- This is a server maintenance project
- Scheduled 2013-10-16 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
- Bug Fixes
- Fixed "Group member access to parcels fails when 'Sell passes to' is enabled" (BUG-3992)
- Fixed "'Ghost' avatars and vehicles sometimes appear to an observer at the sim border" (BUG-3872)
- Extremely high Avatar Render Weights reported to the server are now capped at 500,000 (BUG-4010)
- Fixed "Vehicles which exit a region with a passenger are incorrectly autoreturned and become 'ghost shapes' in the physics engine" (BUG-4024)
- Fixed a performance issue with avatar loading speed in the experimental 'viewer-interesting' viewer
13.09.27.281745
- This is a server maintenance project
- Scheduled 2013-10-02 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
- Bug Fixes
- Addressed an issue with group notice delivery to large groups
- New Features
- Added JSON_DELETE option to llJsonSetValue(), for deleting elements in JSON strings
- Usage: 'string output_json = llJsonSetValue(string input_json, list location, JSON_DELETE)' will delete the element specified by the location argument
- Preparatory work for more correct sort order during scene load
- Added JSON_DELETE option to llJsonSetValue(), for deleting elements in JSON strings
13.09.21.281328
- This is a server maintenance project
- Scheduled 2013-09-24 for Second Life Server
- Scheduled 2013-09-25 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
- Bug Fixes
- Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" (BUG-3763)
- Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." (BUG-3332)
- Fixed "llReturnObjectsByID breaks on string uuids"
- Fixed "llJsonSetValue cannot set strings which end in ']'" (BUG-3742)
- Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case (BUG-3692)
- Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
- Fixed some crash modes
- Users who are on a parcel's "Allowed Access" list now correctly bypass other parcel restrictions (such as "Payment Info On File") when entering the parcel
- New Features
- The simulator now blocks certain scripted rezzers from defeating parcel object return
- Changes since Second Life RC Magnum 13.09.13.281049
- No code changes - just an updated build number
13.09.13.281045
- This is a server maintenance project
- Scheduled 2013-09-18 for RC BlueSteel and RC LeTigre
- Bug Fixes
- Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" (BUG-3763)
- Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." (BUG-3332)
- Fixed "llReturnObjectsByID breaks on string uuids"
- Fixed "llJsonSetValue cannot set strings which end in ']'" (BUG-3742)
- Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case (BUG-3692)
- Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
- Fixed some crash modes
- New Features
- The simulator now blocks certain scripted rezzers from defeating parcel object return
- Changes since 13.09.05.280642
- Includes changes from Second Life Server 13.09.05.280647
- Fixed a newly-introduced crash mode
13.09.05.280642
- This is a server maintenance project
- Scheduled 2013-09-10 for RC BlueSteel and RC LeTigre
- Bug Fixes
- Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" (BUG-3763)
- Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." (BUG-3332)
- Fixed "llReturnObjectsByID breaks on string uuids"
- Fixed "llJsonSetValue cannot set strings which end in ']'" (BUG-3742)
- Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case (BUG-3692)
- Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
- Fixed some crash modes
- New Features
- Update related to voice maintenance
- The simulator now blocks certain scripted rezzers from defeating parcel object return
13.09.04.280593
- This is preparatory work for future asset fetching improvements
- Scheduled 2013-09-05 for RC BlueSteel, RC LeTigre, and RC Magnum
- New Features
- When connections between viewer and webservices were closed by the server, the last response was sent without a 'Content-Length' or 'Transfer-Encoding: chunked' header. Last response will now be sent with 'chunked' encoding.
- Throttling actions on Capabilities URL result in 503 status codes back to clients. These responses may include a 'Retry-After' header with a delta time giving a hint as to when the client may retry the request. In the absense of such a header, client is expected to make 'reasonable, best-practices' delayed retry attempts.
- Adds support for a new capability, 'GetMesh2' for fetching mesh assets with keepalives enabled
13.08.23.280213
- This is a server maintenance project
- Scheduled 2013-08-28 for RC BlueSteel, RC LeTigre, and RC Magnum
- Bug Fixes
- Fixed a crash mode
- Addressed a physics-related griefing mode
- New Features
- Region restarts initiated by region owners or estate managers are now faster: instead of always waiting the full 'countdown' period, the region will now restart after the last avatar exits the region.
- Preparatory work to support new estate and parcel access controls
13.08.16.279995
- This is a server maintenance project
- Scheduled 2013-08-21 for RC LeTigre
- Has the same build as RC BlueSteel this week!
- Bug Fixes
- Fixed "Sim Crossing Rezzes Objects Surrounding Individuals" (BUG-3547)
- Greybox attachment issue
- Fixed "llListen in linked objects is listening at root instead of linked object local position *after re-rezzing the linkset*" (BUG-3291)
- Attachments always listen at the AV position
- Fixed a few crash modes
- Fixed "Sim Crossing Rezzes Objects Surrounding Individuals" (BUG-3547)
- New Features
- "Region should block rezzing and entering during final time before a shutdown"
- This is to help orderly shutdown of the region.
- "Region should block rezzing and entering during final time before a shutdown"
13.08.12.279749
- LeTigre is on a new server maintenance project.
- Scheduled 2013-08-14 for RC LeTigre
- It only includes a few internal bug fixes which shouldn't show any visible changes to the residents.
13.07.26.279129
- This is the server side appearance project
- Scheduled 2013-07-31 for RC LeTigre and RC Magnum
- New Features
- Enabled server side appearance.
- Added a new capability, UpdateAvatarAppearance, which is used to request a server side bake.
- An explanation of the new system is available here: Project_Sunshine-Server_Side_Appearance
- Deprecated and removed the ability of connected viewers to upload baked textures via the UploadBakedTexture capability and via AssetUploadRequest.
- Client side baked textures are no longer shared with other connected agents, so the functionality was removed.
- Viewers that do not support server side baking will fail to display avatars correctly.
- Added IncrementCOFVersion capability, which allows the viewer to request an increment to the cof_version without changing the contents of the current outfit folder.
- This is intended as a signal to the server side bake system when an item contained by an object in the current outfit folder is modified without any changes to the container.
- The response to a successful request to the capability includes the current outfit folder version, which could be used for synchronization and verification.
- Enabled server side appearance.
- More details can be found in these previous announcements:
- Changes since 13.07.19.278843
- Includes changes from Second Life Server 13.07.19.278836
13.07.19.278843
- This is the server side appearance project
- Scheduled 2013-07-24 for RC LeTigre and RC Magnum
- New Features
- Enabled server side appearance.
- Added a new capability, UpdateAvatarAppearance, which is used to request a server side bake.
- An explanation of the new system is available here: Project_Sunshine-Server_Side_Appearance
- Deprecated and removed the ability of connected viewers to upload baked textures via the UploadBakedTexture capability and via AssetUploadRequest.
- Client side baked textures are no longer shared with other connected agents, so the functionality was removed.
- Viewers that do not support server side baking will fail to display avatars correctly.
- Added IncrementCOFVersion capability, which allows the viewer to request an increment to the cof_version without changing the contents of the current outfit folder.
- This is intended as a signal to the server side bake system when an item contained by an object in the current outfit folder is modified without any changes to the container.
- The response to a successful request to the capability includes the current outfit folder version, which could be used for synchronization and verification.
- Enabled server side appearance.
- More details can be found in these previous announcements:
- Changes since RC Magnum 13.07.15.278606
- Includes changes from Second Life Server 13.07.12.278519
13.07.11.278471
- This is a server maintenance project
- Scheduled 2013-07-17 for RC LeTigre
- Bug Fixes
- Fixed "teleporting breaks collision detection state for volumedetect objects" (BUG-969)
- Fixed "run_time_permissions no longer triggers in attachments after requesting 0 permissions" (BUG-2931)
- Fixed a case in which pathfinding characters using CHARACTER_STAY_WITHIN_PARCEL feature would get stuck if they somehow exited their home parcel
- Fixed a few crash modes
- New Features
- Added "RenderMaterialsCapability" to /simulator/features cap
- This indicates the access rate allowed when accessing the "RenderMaterials" capability
- Increased the "RenderMaterials" capability access rate to 4 requests per second (up from 1)
- Added "RenderMaterialsCapability" to /simulator/features cap
13.07.03.278295
- This is the server side appearance project
- Scheduled 2013-07-10 for RC LeTigre
- New Features
- Enabled server side appearance.
- Added a new capability, UpdateAvatarAppearance, which is used to request a server side bake.
- An explanation of the new system is available here: http://wiki.secondlife.com/wiki/Project_Sunshine-Server_Side_Appearance
- Deprecated and removed the ability of connected viewers to upload baked textures via the UploadBakedTexture capability and via AssetUploadRequest.
- Client side baked textures are no longer shared with other connected agents, so the functionality was removed.
- Viewers that do not support server side baking will fail to display avatars correctly.
- Added IncrementCOFVersion capability, which allows the viewer to request an increment to the cof_version without changing the contents of the current outfit folder.
- This is intended as a signal to the server side bake system when an item contained by an object in the current outfit folder is modified without any changes to the container.
- The response to a successful request to the capability includes the current outfit folder version, which could be used for synchronization and verification.
- Enabled server side appearance.
- More details can be found in these previous announcements:
13.06.21.277682
- This is a server maintenance project
- Scheduled 2013-06-26 for RC BlueSteel, RC LeTigre, and RC Magnum
- Bug Fixes
- Fix for 'llApplyImpulse now works only in the root prim' (SVC-8227)
- Fixed some crash modes
- New Features
- New LSL function: string llXorBase64(string str1, string str2)
- Returns a string that is a Base64 XOR of Base64-formatted input strings, str1 and str2.
- Addresses the cases from SCR-35 "llXorBase64StringsCorrect returns wrong result when the 2nd string contains nulls"
- Aside from those cases, this function behaves identically to llXorBase64StringsCorrect()
- Added max_materials_per_transaction to /simulator/features cap
- This number returns the maximum number of materials that can be sent to the "RenderMaterials" capability in a single request.
- New LSL function: string llXorBase64(string str1, string str2)
13.06.18.277494
- This is a server maintenance project
- Scheduled 2013-06-19 for RC BlueSteel, RC LeTigre, and RC Magnum
- Bug fixes
- Neighboring regions should now appear to the viewer sooner after a region restart (SVC-8019)
- Fixed some crash modes
- New features
- The simulator now blocks unsupported bits from being requested in llRequestPermissions()
- New pathfinding character property for llCreateCharacter() and llUpdateCharacter(): CHARACTER_STAY_WITHIN_PARCEL
- CHARACTER_STAY_WITHIN_PARCEL takes a boolean parameter, either TRUE or FALSE
- Default setting is FALSE, leading to traditional pathfinding behavior.
- If a parcel allows scripts and objects and the character does not have the CHARACTER_STAY_WITHIN_PARCEL option enabled, it can freely cross the parcel boundary in both directions.
- Characters which have CHARACTER_STAY_WITHIN_PARCEL set to TRUE treat the parcel boundaries as one-way obstacles.
- Pathfinding wander, flee, evade, and pursue behaviors will only choose goal points within their starting parcel.
- If a character somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave the original parcel afterwards.
- New LSL functions for returning objects from parcels
- integer llReturnObjectsByID(list objects)
- Requires new runtime permission PERMISSION_RETURN_OBJECTS
- objects is a list of objects IDs to return to owner
- Parcel owner, estate owner, and estate managers can not have their objects returned by this method.
- If the script is owned by an estate owner or manager, this function works for objects located on any parcel in the region.
- Otherwise, the script can return objects located over land owned by the owner of the script.
- Throttled at max parcel land impact capacity region-wide per hour.
- Returns the number of objects that were returned to their owners or an error code.
- integer llReturnObjectsByOwner(key owner, integer scope)
- Requires new runtime permission PERMISSION_RETURN_OBJECTS
- scope is:
- OBJECT_RETURN_PARCEL to return all objects on the same parcel as the script which are owned by 'owner'. The script must be owned by an estate manager or over a parcel owned by the owner of the script.
- OBJECT_RETURN_PARCEL_OWNER to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
- OBJECT_RETURN_REGION to return all objects in the region owned by 'owner' - only works when the script is owned by the estate owner or an estate manager.
- Parcel owner, estate owner and estate managers can not have their objects returned by this method.
- Objects which are owned by the group the land is set to will not be returned by this method.
- Throttled at max parcel land impact region-wide per hour.
- Returns the number of objects that were returned to their owners or an error code.
- New error constants for llReturnObjectsByID and llReturnObjectsByOwner:
- ERR_GENERIC = -1;
- ERR_PARCEL_PERMISSIONS = -2;
- ERR_MALFORMED_PARAMS = -3;
- ERR_RUNTIME_PERMISSIONS = -4;
- ERR_THROTTLED = -5;
- integer llReturnObjectsByID(list objects)
- Changes since 13.06.06.277104
- Fixed a crash mode
- Fixed parcel rez permission issues under certain combinations of parcel settings (BUG-2844, BUG-2850)
- llReturnObjectsByID() is now prevented from returning other objects which are owned by the parcel owner or estate owner/manager.
- Fixed an issue in which LSL HTTP-in scripts would sometimes see the incorrect URL (BUG-2833)
- Includes changes from Second Life Server 13.06.07.277164
13.06.07.277164
- This is an interest list improvement project
- Deployed 2013-06-12 for RC BlueSteel and RC LeTigre (due to a showstopper issue in 13.06.06.277104)
- New Features
- Slightly faster scene loading time when arriving in a new location
- Changes since RC Magnum 13.05.31.276770
- Fixed an issue in which the simulator would send many unnecessary AvatarAppearance messages to the viewer (BUG-2800)
- Fixed an issue where some users had difficulty viewing the source of large scripts (BUG-2694)
13.06.06.277104
- This is a server maintenance project
- Scheduled 2013-06-12 for RC BlueSteel and RC LeTigre
- Bug fixes
- Neighboring regions should now appear to the viewer sooner after a region restart (SVC-8019)
- Fixed some crash modes
- New features
- The simulator now blocks unsupported bits from being requested in llRequestPermissions()
- New pathfinding character property for llCreateCharacter() and llUpdateCharacter(): CHARACTER_STAY_WITHIN_PARCEL
- CHARACTER_STAY_WITHIN_PARCEL takes a boolean parameter, either TRUE or FALSE
- Default setting is FALSE, leading to traditional pathfinding behavior.
- If a parcel allows scripts and objects and the character does not have the CHARACTER_STAY_WITHIN_PARCEL option enabled, it can freely cross the parcel boundary in both directions.
- Characters which have CHARACTER_STAY_WITHIN_PARCEL set to TRUE treat the parcel boundaries as one-way obstacles.
- Pathfinding wander, flee, evade, and pursue behaviors will only choose goal points within their starting parcel.
- If a character somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave the original parcel afterwards.
- New LSL functions for returning objects from parcels
- integer llReturnObjectsByID(list objects)
- Requires new runtime permission PERMISSION_RETURN_OBJECTS
- objects is a list of objects IDs to return to owner
- If the script is owned by an estate owner or manager then any object in the region can be returned.
- Otherwise the script can return any object over land owned by the owner of the script.
- Throttled at max parcel land impact capacity region-wide per hour.
- Returns the number of objects that were returned to their owners or an error code.
- integer llReturnObjectsByOwner(key owner, integer scope)
- Requires new runtime permission PERMISSION_RETURN_OBJECTS
- scope is:
- OBJECT_RETURN_PARCEL to return all objects on the same parcel as the script which are owned by 'owner'. The script must be owned by an estate manager or over a parcel owned by the owner of the script.
- OBJECT_RETURN_PARCEL_OWNER to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
- OBJECT_RETURN_REGION to return all objects in the region owned by 'owner' - only works when the script is owned by the estate owner or an estate manager.
- Parcel owner, estate owner and estate managers can not have their objects returned by this method.
- Objects which are owned by the group the land is set to will not be returned by this method.
- Throttled at max parcel land impact region-wide per hour.
- Returns the number of objects that were returned to their owners or an error code.
- New error constants for llReturnObjectsByID and llReturnObjectsByOwner:
- ERR_GENERIC = -1;
- ERR_PARCEL_PERMISSIONS = -2;
- ERR_MALFORMED_PARAMS = -3;
- ERR_RUNTIME_PERMISSIONS = -4;
- ERR_THROTTLED = -5;
- integer llReturnObjectsByID(list objects)
13.05.31.276748
- This is a server maintenance project
- Scheduled 2013-06-05 for RC BlueSteel and RC LeTigre
- Bug fixes
- Fixed an issue in which multiple avatars would be disconnected from a simulator simultaneously, and in which LSL HTTP-in URLs would be dropped (BUG-2564)
- Fixed a crash mode
13.05.28.276535
- This is an interest list improvement project
- Scheduled 2013-05-30 for RC BlueSteel, RC LeTigre, and RC Magnum
- New Features
- Slightly faster scene loading time when arriving in a new location
- Changes since 13.05.21.276236
- Fixed a rare crash mode
- Includes changes from Second Life Server 13.05.20.276191
13.05.21.276236
- This is an interest list improvement project
- Scheduled 2013-05-22 for RC LeTigre
- New Features
- Slightly faster scene loading time when arriving in a new location
13.05.14.275813
- This is a server maintenance project
- New Features
- Added support LSL functions for manipulating JSON data
- list llJson2List(string json)
- Converts the top level of the json string to a list.
- string llList2Json(string type, list values)
- Type is JSON_ARRAY or JSON_OBJECT
- Converts either a strided list of key:value pairs to a JSON_OBJECT or a list of values to a JSON_ARRAY
- string llJsonGetValue(string json, list specifiers)
- Gets the value indicated by specifiers from the json string.
- string llJsonSetValue(string json, list specifiers, string value)
- Returns a new json string that is the json given with the value indicated by specifiers set to value
- string llJsonValueType(string json, list specifiers)
- Returns the type constant for the value in json indicated by specifiers.
- Usage guide: Json_usage_in_LSL
- list llJson2List(string json)
- Added support LSL functions for manipulating JSON data
- Bug Fixes
- Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' (BUG-2424)
- Fix for 'ApplyImpulse now works only in the root prim' (SVC-8227)
- Fixed two crash modes
- Scheduled 2013-05-15 for RC BlueSteel, RC LeTigre, and RC Magnum
13.05.04.275247
- This is preparatory work for the Experience Keys project
- Scheduled 2013-05-08 for RC BlueSteel, RC LeTigre, and RC Magnum
- Changes since 13.04.26.274926
- Includes changes from Second Life Server 13.04.29.274986
13.04.26.274921
- This is a maint-server project
- Scheduled 2013-05-01, for RC LeTigre
- Features
- CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
- New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
- Benefits:
- Reduced scripting overhead:
- Replacing a default animation is less code run only once.
- No polling required, no tracking agent state
- Works seamlessly with existing animations and animation systems
- Smoother Animation Overrider behavior
- Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
- Reduced scripting overhead:
- llSetAnimationOverride(string anim_state, string anim)
- Set the animation that will play for the given animation state.
- Animation must be in the contents of the object with the script, or one of the default animations.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- string llGetAnimationOverride(string anim_state)
- Get the name of the animation currently set for the given animation state.
- Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
- llResetAnimationOverride(string anim_state)
- Resets the animation for the given animation state to the default.
- Special state of "ALL" will reset all animation overrides to their defaults.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- PERMISSION_OVERRIDE_ANIMATIONS
- Only auto-granted for attachments.
- List of supported animation states
- "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
- Caveats:
- State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
- Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
- Benefits:
- Bug Fixes
- Fixed a simulator crash mode
- Slight region performance improvement when there are no pathfinding characters present
- Changes since Second Life Server 13.04.12.273874
- Fixed an issue with region presence
13.04.19.274370
- This is preparatory work for the Experience Keys project
- Scheduled 2013-04-24 for RC LeTigre and RC BlueSteel
13.04.12.273874
- This is a maint-server project
- Scheduled 2013-04-17, for RC BlueSteel, RC LeTigre, and RC Magnum
- Features
- CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
- New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
- Benefits:
- Reduced scripting overhead:
- Replacing a default animation is less code run only once.
- No polling required, no tracking agent state
- Works seamlessly with existing animations and animation systems
- Smoother Animation Overrider behavior
- Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
- Reduced scripting overhead:
- llSetAnimationOverride(string anim_state, string anim)
- Set the animation that will play for the given animation state.
- Animation must be in the contents of the object with the script, or one of the default animations.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- string llGetAnimationOverride(string anim_state)
- Get the name of the animation currently set for the given animation state.
- Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
- llResetAnimationOverride(string anim_state)
- Resets the animation for the given animation state to the default.
- Special state of "ALL" will reset all animation overrides to their defaults.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- PERMISSION_OVERRIDE_ANIMATIONS
- Only auto-granted for attachments.
- List of supported animation states
- "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
- Caveats:
- State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
- Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
- Benefits:
- Bug Fixes
- Fixed a simulator crash mode
- Slight region performance improvement when there are no pathfinding characters present
- Changes since 13.04.01.273300
- If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
- For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls 'llStopAnimation("sit")', then the user's "yoga_sit" animation will be stopped.
- Includes changes from Second Life Server 13.04.05.273580
- If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
13.04.05.273580
- This is a server HTTP improvement project
- Scheduled 2013-04-10, for RC Magnum, RC BlueSteel, and RC LeTigre
- Features
- More complete and more correct headers on texture and mesh fetches.
- The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
- Age
- Cache-Control
- Content-Encoding
- Content-Language
- Content-Length (for meshes)
- Content-Range (for 206 responses)
- Content-Type
- Etag
- Expires
- Last-Modified
- The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
- The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
- Keepalive connections for some HTTP-based services
- The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
- The exact set of services that will see this is expected to change over time.
- More complete and more correct headers on texture and mesh fetches.
- Changes since 13.04.01.273298
- Fixed a crash mode
13.04.01.273300
- This is a maint-server project
- Scheduled 2013-04-03, for RC BlueSteel and RC LeTigre
- Features
- CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
- New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
- Benefits:
- Reduced scripting overhead:
- Replacing a default animation is less code run only once.
- No polling required, no tracking agent state
- Works seamlessly with existing animations and animation systems
- Smoother Animation Overrider behavior
- Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
- Reduced scripting overhead:
- llSetAnimationOverride(string anim_state, string anim)
- Set the animation that will play for the given animation state.
- Animation must be in the contents of the object with the script, or one of the default animations.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- string llGetAnimationOverride(string anim_state)
- Get the name of the animation currently set for the given animation state.
- Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
- llResetAnimationOverride(string anim_state)
- Resets the animation for the given animation state to the default.
- Special state of "ALL" will reset all animation overrides to their defaults.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- PERMISSION_OVERRIDE_ANIMATIONS
- Only auto-granted for attachments.
- List of supported animation states
- "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
- Caveats:
- State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
- Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
- Benefits:
- Bug Fixes
- Fixed a simulator crash mode
- Slight region performance improvement when there are no pathfinding characters present
- Changes since 13.03.22.272565
- Includes changes from Second_Life_Server 13.03.22.272563
- Fix for 'Avatar pre-jump is sporadic' (BUG-2134)
13.03.22.272565
- This is a maint-server project
- Scheduled 2013-03-27, for RC BlueSteel and RC LeTigre
- Features
- CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
- New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
- Benefits:
- Reduced scripting overhead:
- Replacing a default animation is less code run only once.
- No polling required, no tracking agent state
- Works seamlessly with existing animations and animation systems
- Smoother Animation Overrider behavior
- Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
- Reduced scripting overhead:
- llSetAnimationOverride(string anim_state, string anim)
- Set the animation that will play for the given animation state.
- Animation must be in the contents of the object with the script, or one of the default animations.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- string llGetAnimationOverride(string anim_state)
- Get the name of the animation currently set for the given animation state.
- Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
- llResetAnimationOverride(string anim_state)
- Resets the animation for the given animation state to the default.
- Special state of "ALL" will reset all animation overrides to their defaults.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- PERMISSION_OVERRIDE_ANIMATIONS
- Only auto-granted for attachments.
- List of supported animation states
- "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
- Caveats:
- State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
- Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
- Benefits:
- Bug Fixes
- Fixed a simulator crash mode
- Slight region performance improvement when there are no pathfinding characters present
13.03.15.271999
- This is a maint-server project
- Scheduled 2013-03-20, for RC BlueSteel and RC LeTigre
- Bug Fixes
- Fixed a crash mode
- Changes since 13.03.11.271590
- Includes changes from Second_Life_Server 13.03.08.271457
13.03.11.271590
- This is a maint-server project
- Scheduled 2013-03-13, for RC BlueSteel and RC LeTigre
- Bug Fixes
- Fixed a crash mode
13.03.04.271238
- This is the object rez performance improvement project
- Scheduled 2013-03-06, for RC LeTigre and RC BlueSteel
- Features
- Reduced the burden of object rezzing on overall sim performance. Some of the object rez process has been moved into a separate thread.
- Bug Fixes
- Fixed a memory leak related to object rez
13.02.21.270686
- This is a maint-server project
- Scheduled 2013-02-27, for RC BlueSteel, RC, LeTigre, and RC Magnum
- Bug Fixes
- Fixed a crash mode
13.02.15.270481
- This is a maint-server project
- Scheduled 2013-02-21, for RC BlueSteel, RC, LeTigre, and RC Magnum
- Features
- Region restart notifications now use a more visible format (SVC-7759)
- Bug Fixes
- Fixed some crash modes
- An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
- Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure
13.02.07.270127
- This is a maint-server project
- Scheduled 2013-02-13, for RC LeTigre
- Features
- Region restart notifications now use a more visible format (SVC-7759)
- Bug Fixes
- Fixed some crash modes
- An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
- Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure
13.02.04.269945
- This is a maint-server project
- Scheduled 2013-02-06, for RC LeTigre
- Features
- Minor performance improvements
- Bug Fixes
- Fixed some crash modes
13.01.25.269523
- This is a maint-server project
- Scheduled 2013-01-30, for RC LeTigre
- Features
- LSL constants have been added for 2 attachment points: ATTACH_NECK and ATTACH_AVATAR_CENTER;
- Changed abandoned land behavior: parcels abandoned on the Mainland are no longer automatically made available for sale.
- More information about abandoned land can be found here
- Bug Fixes
- Fixes since 13.01.11.268951
- Fixed a crash mode
- Fixed an issue in which regions and parcels would not appear in search results
13.01.14.269010
- This is the region crossing improvement project
- Scheduled 2013-01-23, for RC BlueSteel and RC LeTigre
- Contains
- Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
- Fixes since 13.01.04.268719
- Fixed two crash modes
13.01.14.269041
- This is the interest list improvement project
- Scheduled 2013-01-16, for RC BlueSteel and RC LeTigre
- Features
- Less lag for very crowded regions:
- Faster sorting of visible objects.
- Faster construction of ObjectUpdate packets
- Less bandwidth:
- Fewer update packets for moving objects that are out of view.
- Fewer updates for for wind data.
- No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
- More correct object updates:
- Improved sorting of objects near to far.
- More correct object bounding volumes used for server-side culling.
- More correct camera position for server-side culling.
- More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
- KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
- Less frequent wind variation
- Less lag for very crowded regions:
- Bug Fixes
- Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
- Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
- Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
- Known issues
- If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views
13.01.04.268719
- This is the region crossing improvement project
- Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
- Contains
- Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
12.12.18.268345
- This is a maint-server project
- Scheduled 2012-12-19, for the RC BlueSteel, RC LeTigre, and RC Magnum channels
- Bug Fixes
- Stability improvement
12.12.10.267911
- This is a maint-server project
- Scheduled 2012-12-12, for RC BlueSteel and RC LeTigre
- New Features
- llGetObjectDetails() has three new flags: OBJECT_PHYSICS, OBJECT_PHANTOM, OBJECT_TEMP_ON_REZ. Each one returns a boolean integer indicating that object's settings corresponding to the new flag.
- By design, OBJECT_PHYSICS and OBJECT_PHANTOM always return 0 when called on an attachment or an agent
- llGetObjectDetails() has three new flags: OBJECT_PHYSICS, OBJECT_PHANTOM, OBJECT_TEMP_ON_REZ. Each one returns a boolean integer indicating that object's settings corresponding to the new flag.
- Bug Fixes
- Numerous crash fixes around mesh and physics subsystems
- Additional crash fixes
- Fixes since 12.11.21.267232
- Fixed a bug: parcels cannot be deeded to the group (BUG-927 )
- Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
- Fixed a bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field
- Fixes since 12.11.29.267443
- Fixed a bug: offline IMs from objects to their owners would not trigger offline email (BUG-1002)
- Fixed a bug: group member ejection notice to group owner has garbled text (BUG-1027)
12.11.29.267443
- This is a maint-server project
- Scheduled 2012-12-05, for RC BlueSteel, RC LeTigre, and RC Magnum
- New Features
- llGetObjectDetails() has three new flags: OBJECT_PHYSICS, OBJECT_PHANTOM, OBJECT_TEMP_ON_REZ. Each one returns a boolean integer indicating that object's settings corresponding to the new flag.
- By design, OBJECT_PHYSICS and OBJECT_PHANTOM always return 0 when called on an attachment or an agent
- llGetObjectDetails() has three new flags: OBJECT_PHYSICS, OBJECT_PHANTOM, OBJECT_TEMP_ON_REZ. Each one returns a boolean integer indicating that object's settings corresponding to the new flag.
- Bug Fixes
- Numerous crash fixes around mesh and physics subsystems
- Additional crash fixes
- Fixes since RC Magnum 12.11.21.267232
- Fixed a bug: parcels cannot be deeded to the group (BUG-927 )
- Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
- Fixed a bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field
12.11.16.267103
- This is a maint-server project
- Scheduled 2012-11-28, to RC BlueSteel and RC LeTigre channels
- New Features
- llGetObjectDetails() has three new flags: OBJECT_PHYSICS, OBJECT_PHANTOM, OBJECT_TEMP_ON_REZ. Each one returns a boolean integer indicating that object's settings corresponding to the new flag.
- By design, OBJECT_PHYSICS and OBJECT_PHANTOM always return 0 when called on an attachment or an agent
- llGetObjectDetails() has three new flags: OBJECT_PHYSICS, OBJECT_PHANTOM, OBJECT_TEMP_ON_REZ. Each one returns a boolean integer indicating that object's settings corresponding to the new flag.
- Bug Fixes
- Numerous crash fixes around mesh and physics subsystems
12.11.09.266804
- This is a maint-server project
- Scheduled 2012-11-14, for RC BlueSteel, RC LeTigre, and RC Magnum channels
- New Features
- Linksets or single objects which have bounding boxes larger than 64m (in any dimension) are prevented from being rezzed if rezzing would cause the object to collide with an avatar (excluding the object owner). (BUG-166)
- Bug Fixes
- Script Time in the Statistics Bar now correctly shows 0ms when scripts are disabled in the sim (BUG-311)
- Script error messages now include information about the object's root prim, when certain operations fail due to the object's pathfinding setting (PATHBUG-198)
- Other misc. fixes, including crash fixes
- Changes since 12.11.05.266580
- Fixed a crash mode that was introduced with 12.11.05.266580 (the previous version of this project)
12.11.05.266580
- This is a maint-server project
- Scheduled 2012-11-07, for RC LeTigre and RC BlueSteel channels
- Features and Changes
- Linksets which have bounding boxes larger than 64m (in any dimension) are prevented from being rezzed if rezzing would cause the object to collide with an avatar (excluding the object owner). (BUG-166)
- Also includes all changes from Second Life RC Magnum 12.11.02.266530
- Bug Fixes
- Script Time in the Statistics Bar now correctly shows 0ms when scripts are disabled in the sim (BUG-311)
- Script error messages now include information about the object's root prim, when certain operations fail due to the object's pathfinding setting (PATHBUG-198)
- Other misc. fixes, including crash fixes
12.10.26.266333
- This is the server modernization project
- Scheduled 2012-11-01
- Features and Changes
- Updated the Havok physics engine to version 2012.1
- Enables Havok's "Collision Geometry Optimizer" for the terrain, which simplifies the physics shape of the terrain for improved performance.
- This can be disabled by region owners and estate managers with the Region Debug Console command "set optimize_terrain false".
- Includes a new LSL function to access simulator statistics, llGetSimStats.
- Usage: float llGetSimStats(integer stat_type)
- Currently, this function accepts only SIM_STAT_PCT_CHARS_STEPPED as its parameter, which returns the % of pathfinding characters skipped each frame, averaged over the last minute. The returned value corresponds to the "Characters Updated" stat in the viewer's Statistics Bar.
- Includes a new option for llCreateCharacter: CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES. Default is true to match pre-existing behavior. If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing more reliable movement (albeit while potentially appearing to be more stuttery).
- Changes to pathfinding character throttling, so that characters may be permitted to exceed the previous 50µs limit per frame if there is sufficient spare time available.
- Added a new parameter to llGetObjectDetails, OBJECT_PATHFINDING_TYPE, which returns the pathfinding setting of any object in the region. It returns an integer matching one of the following new constants:
- OPT_OTHER - returned for attachments, Linden trees and grass
- was OPT_UNKOWN
- OPT_LEGACY_LINKSET - returned for movable obstacles, movable phantoms, physical, and volumedetect objects
- OPT_AVATAR - returned for avatars
- OPT_CHARACTER - returned for pathfinding characters
- OPT_WALKABLE - returned for walkable objects
- OPT_STATIC_OBSTACLE - returned for static obstacles
- OPT_MATERIAL_VOLUME - returned for material volumes
- OPT_EXCLUSION_VOLUME - returned for exclusion volumes
- More details about pathfinding types can be found here
- OPT_OTHER - returned for attachments, Linden trees and grass
- Added a new option for llHTTPRequest(): HTTP_PRAGMA_NO_CACHE
- Usage: [HTTP_PRAGMA_NO_CACHE, integer send_header]
- When send_header is TRUE, the "Pragma: no-cache" header is sent by the script. This matches the default behavior.
- When send_header is FALSE, no "Pragma" header is sent by the script.
- See the HTTP specification for more details about this header.
- Other internal system changes
- Bug Fixes
- "Pragma: no-cache" llHTTPRequest() header bug
- Fixed new crashing bug
- Known Issues
- Mesh objects (such as vehicles) cannot physically cross from a region running Havok 2012.1 into a region running an older version of Havok, due to the upgrade to a newer version of the Havok physics engine. Currently (2012-10-17), RC LeTigre is the only channel with the latest Havok upgrade.
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.10.19.266079
- Also on BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.10.26.266333
12.10.22.266173
- This is the server modernization project
- Scheduled 2012-10-24
- Features and Changes
- Updated the Havok physics engine to version 2012.1
- Enables Havok's "Collision Geometry Optimizer" for the terrain, which simplifies the physics shape of the terrain for improved performance.
- This can be disabled by region owners and estate managers with the Region Debug Console command "set optimize_terrain false".
- Includes a new LSL function to access simulator statistics, llGetSimStats.
- Usage: float llGetSimStats(integer stat_type)
- Currently, this function accepts only SIM_STAT_PCT_CHARS_STEPPED as its parameter, which returns the % of pathfinding characters skipped each frame, averaged over the last minute. The returned value corresponds to the "Characters Updated" stat in the viewer's Statistics Bar.
- Includes a new option for llCreateCharacter: CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES. Default is true to match pre-existing behavior. If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing more reliable movement (albeit while potentially appearing to be more stuttery).
- Changes to pathfinding character throttling, so that characters may be permitted to exceed the previous 50µs limit per frame if there is sufficient spare time available.
- Added a new parameter to llGetObjectDetails, OBJECT_PATHFINDING_TYPE, which returns the pathfinding setting of any object in the region. It returns an integer matching one of the following new constants:
- OPT_OTHER - returned for attachments, Linden trees and grass
- was OPT_UNKOWN
- OPT_LEGACY_LINKSET - returned for movable obstacles, movable phantoms, physical, and volumedetect objects
- OPT_AVATAR - returned for avatars
- OPT_CHARACTER - returned for pathfinding characters
- OPT_WALKABLE - returned for walkable objects
- OPT_STATIC_OBSTACLE - returned for static obstacles
- OPT_MATERIAL_VOLUME - returned for material volumes
- OPT_EXCLUSION_VOLUME - returned for exclusion volumes
- More details about pathfinding types can be found here
- OPT_OTHER - returned for attachments, Linden trees and grass
- Other internal system changes
- Known Issues
- This version changed default HTTP headers sent by llHTTPRequest
- Previous server versions sent a "Pragma: no-cache" header; this version does not.
- Legacy llHTTPRequest() behavior can be restored via the HTTP_CUSTOM_HEADER option, e.g.
llHTTPRequest(url, [HTTP_CUSTOM_HEADER, "Pragma", "no-cache"], "");
- Mesh objects (such as vehicles) cannot physically cross from a region running Havok 2012.1 into a region running an older version of Havok, due to the upgrade to a newer version of the Havok physics engine. Currently (2012-10-17), RC LeTigre is the only channel with the latest Havok upgrade.
- This version changed default HTTP headers sent by llHTTPRequest
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.10.12.265826
12.10.12.265819
- This is the server modernization project
- Scheduled 2012-10-17
- Features and Changes
- Updated the Havok physics engine to version 2012.1
- Enables Havok's "Collision Geometry Optimizer" for the terrain, which simplifies the physics shape of the terrain for improved performance.
- This can be disabled by region owners and estate managers with the Region Debug Console command "set optimize_terrain false".
- Includes a new LSL function to access simulator statistics, llGetSimStats.
- Usage: float llGetSimStats(integer stat_type)
- Currently, this function accepts only SIM_STAT_PCT_CHARS_STEPPED as its parameter, which returns the % of pathfinding characters skipped each frame, averaged over the last minute. The returned value corresponds to the "Characters Updated" stat in the viewer's Statistics Bar.
- Includes a new option for llCreateCharacter: CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES. Default is true to match pre-existing behavior. If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing more reliable movement (albeit while potentially appearing to be more stuttery).
- Changes to pathfinding character throttling, so that characters may be permitted to exceed the previous 50µs limit per frame if there is sufficient spare time available.
- Added a new parameter to llGetObjectDetails, OBJECT_PATHFINDING_TYPE, which returns the pathfinding setting of any object in the region. It returns an integer matching one of the following new constants:
- OPT_UNKNOWN - returned for attachments, Linden trees and grass
- OPT_LEGACY_LINKSET - returned for movable obstacles, movable phantoms, physical, and volumedetect objects
- OPT_AVATAR - returned for avatars
- OPT_PATHFINDING_CHARACTER - returned for pathfinding characters
- OPT_WALKABLE - returned for walkable objects
- OPT_STATIC_OBSTACLE - returned for static obstacles
- OPT_MATERIAL_VOLUME - returned for material volumes
- OPT_EXCLUSION_VOLUME - returned for exclusion volumes
- More details about pathfinding types can be found here
- Other internal system changes
- Known Issues
- Mesh objects (such as vehicles) cannot physically cross from a region running Havok 2012.1 into a region running an older version of Havok, due to the upgrade to a newer version of the Havok physics engine. Currently (2012-10-17), RC LeTigre is the only channel with the latest Havok upgrade.
12.10.08.265664
- This is a maint-server project.
- Scheduled 2012-10-09
- fixes to improve database access for large groups
- Also on BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.10.08.265664
12.09.26.265152
- This is a maint-server project.
- Scheduled 2012-10-03
- Bug Fixes
- Fixed some server crash modes.
- Also on BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.09.26.265152
12.09.26.265159
- This is a maint-server project.
- Scheduled 2012-10-03
- Converted some hardcoded messages to a localizable format.
- Bug Fixes
- Fixed some server crash modes.
- Large groups can be used now.
12.09.07.264510
- This is a maint-server project.
- Scheduled 2012-09-13
- Bug Fixes
- SVC-8119: New mass-related llApplyRotationalImpulse error
- SVC-8146: llRezAtRoot() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
- SVC-8144: Estate Tools, Debug, Disable collisions stopped working.
12.09.04.264357
- This is a maint-server project.
- Scheduled 2012-09-06
- Bug Fixes
- VWR-5044: Attachments only change/inherit the active group when they're "rezzed
- VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
- VWR-20320: Show in search and set for sale remain enabled after owner changed
- SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
- STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
- SVC-7525: Selected objects move when a new keyframe motion is started
- SVC-7793: Scripted agents can't abandon land on private estates
- SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
- SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
- SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
- SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
- SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.
- SVC-8124: Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
- SVC-8136: Attachment point pelvis not being released
- SVC-8146: llRezAtRoot() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
- SVC-7641: Add object location info to messages, was "Object on land sending excessive messages
- SVC-8177: There is different behaivior between the RC channels and the main channel involving permissions, objects lose modify permissions
- SVC-8208: L$ received notification not appearing when on an RC region
12.08.23.263929
- This is an infrastructure project.
- There are no changes to exisiting behaviour.
- Scheduled 2012-08-29
12.08.17.263666
- This is an maint-server project.
- Scheduled 2012-08-22
- Bug Fixes
- VWR-5044: Attachments only change/inherit the active group when they're "rezzed
- VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
- VWR-20320: Show in search and set for sale remain enabled after owner changed
- SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
- STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
- SVC-7525: Selected objects move when a new keyframe motion is started
- SVC-7793: Scripted agents can't abandon land on private estates
- SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
- SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
- SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
- SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
- SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.
- SVC-8124: Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
- SVC-8136: Attachment point pelvis not being released
- Merged with Server https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.08.14.263480
- Also on BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.08.17.263666
12.08.13.263365
- This is an maint-server project.
- Scheduled 2012-08-15
- Bug Fixes
- VWR-5044: Attachments only change/inherit the active group when they're "rezzed
- VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
- VWR-20320: Show in search and set for sale remain enabled after owner changed
- SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
- STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
- SVC-7525: Selected objects move when a new keyframe motion is started
- SVC-7793: Scripted agents can't abandon land on private estates
- SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
- SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
- SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
- SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
- SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.08.06.263130
- Also on BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.08.13.263365
12.08.06.263130
- This is the same infrastructure project as last week.
- Scheduled 2012-08-08
- There are no intentional changes to existing behaviour.
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.07.31.262785
12.07.27.262679
- This is an infrastructure project.
- Scheduled 2012-08-01
- There are no intentional changes to existing behaviour.
- Also on LeTigre: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.07.27.262679
12.07.24.262437
- This is the Creator Tools project.
- We are enabling these functions in this channel.
- Scheduled 2012-07-25
- Added three new LSL functions:
- llAttachToAvatarTemp(integer attach_point) -- Follows the same convention as llAttachToAvatar, with the exception that the object will not create inventory for the user, and will disappear on detach, or disconnect. It should be noted that when an object is attached temporarily, a user cannot 'take' or 'drop' the object that is attached to them. The user is 'automatically' made the owner of the object. Temporary attached items cannot use the llTeleportAgent or llTeleportAgentGlobalCoords LSL functions.
- llTeleportAgent(key agent_uuid, string lm_name, vector landing_point, vector look_at_point) -- Teleport Agent allows the script to teleport an agent to either a local coordinate in the current region or to a remote location specified by a landmark. If the destination is local, the lm_name argument is a blank string. The landing point and look at point are respected for this call. If the destination is remote, the object must have a landmark in its inventory with the teleport agent script. lm_name refers to the name of the landmark in inventory. This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
- llTeleportAgentGlobalCoords(key avatar, vector global_coordinates, vector region_coordinates, vector look_at) -- Teleports an agent to region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using
llRequestSimulatorData(region_name, DATA_SIM_POS)
. This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
- NOTES:
- The new LSL functions work with the current runtime permissions system and are precursor to future work with experience permissions. More information about the runtime permission is here: PERMISSION_TELEPORT.
- These functions only work on the RC regions and not grid wide.
- Bug Fixes
- SCR-342: llTeleportAgent() does not fail gracefully when specifying an invalid landmark name
- SVC-7966: Magnum RC, llTeleportAgent gives a wrong message
- SVC-7987: llTeleportAgent always points in the positive Y direction on teleport
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.07.18.262055
- Also on BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.07.24.262437
12.07.03.261171
- This is the Creator Tools project.
- We are enabling these functions in this channel.
- Scheduled 2012-07-18
- Added three new LSL functions:
- llAttachToAvatarTemp(integer attach_point) -- Follows the same convention as llAttachToAvatar, with the exception that the object will not create inventory for the user, and will disappear on detach, or disconnect. It should be noted that when an object is attached temporarily, a user cannot 'take' or 'drop' the object that is attached to them. The user is 'automatically' made the owner of the object. Temporary attached items cannot use the llTeleportAgent or llTeleportAgentGlobalCoords LSL functions.
- llTeleportAgent(key agent_uuid, string lm_name, vector landing_point, vector look_at_point) -- Teleport Agent allows the script to teleport an agent to either a local coordinate in the current region or to a remote location specified by a landmark. If the destination is local, the lm_name argument is a blank string. The landing point and look at point are respected for this call. If the destination is remote, the object must have a landmark in its inventory with the teleport agent script. lm_name refers to the name of the landmark in inventory. This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
- llTeleportAgentGlobalCoords(key avatar, vector global_coordinates, vector region_coordinates, vector look_at) -- Teleports an agent to region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using
llRequestSimulatorData(region_name, DATA_SIM_POS)
. This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
- NOTES:
- The new LSL functions work with the current runtime permissions system and are precursor to future work with experience permissions. More information about the runtime permission is here: PERMISSION_TELEPORT.
- These functions only work on the RC regions and not grid wide.
- Bug Fixes
- SCR-342: llTeleportAgent() does not fail gracefully when specifying an invalid landmark name
- SVC-7966: Magnum RC, llTeleportAgent gives a wrong message
- SVC-7987: llTeleportAgent always points in the positive Y direction on teleport
12.07.03.261171
- This is the Creator Tools project.
- Scheduled 2012-07-11
- Added three new LSL functions:
- llAttachToAvatarTemp(integer attach_point) -- Follows the same convention as llAttachToAvatar, with the exception that the object will not create inventory for the user, and will disappear on detach, or disconnect. It should be noted that when an object is attached temporarily, a user cannot 'take' or 'drop' the object that is attached to them. The user is 'automatically' made the owner of the object. Temporary attached items cannot use the llTeleportAgent or llTeleportAgentGlobalCoords LSL functions.
- llTeleportAgent(key agent_uuid, string lm_name, vector landing_point, vector look_at_point) -- Teleport Agent allows the script to teleport an agent to either a local coordinate in the current region or to a remote location specified by a landmark. If the destination is local, the lm_name argument is a blank string. The landing point and look at point are respected for this call. If the destination is remote, the object must have a landmark in its inventory with the teleport agent script. lm_name refers to the name of the landmark in inventory. This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
- llTeleportAgentGlobalCoords(key avatar, vector global_coordinates, vector region_coordinates, vector look_at) -- Teleports an agent to region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using
llRequestSimulatorData(region_name, DATA_SIM_POS)
. This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
- NOTES:
- The new LSL functions work with the current runtime permissions system and are precursor to future work with experience permissions. More information about the runtime permission is here: PERMISSION_TELEPORT.
- These functions only work on the RC regions and not grid wide.
- These functions have an on/off switch. The release to RC has the functions disabled by default.
- Bug Fixes
- SCR-342: llTeleportAgent() does not fail gracefully when specifying an invalid landmark name
- SVC-7966: Magnum RC, llTeleportAgent gives a wrong message
- SVC-7987: llTeleportAgent always points in the positive Y direction on teleport
12.06.20.260188
- Scheduled 2012-06-27
- Features
- Simulator changes to process prebaked avatar textures for library outfits.
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.06.18.259948
- This project is also on Magnum and BlueSteel:
12.06.18.259948
- Scheduled 2012-06-20
- This channel contains new simulator changes to help with infrastructure projects.
- Bug Fixes:
- SVC-8000: Noticed 06-14-12 on LeTigre server in Cleary. LSL function llGetWallclock() displays number of seconds since Zulu (GMT) midnite instead of Pacific midnite
- SVC-8004: Region server names now include backslashes, apparently escaping the space that follows.
- SVC-7598: Error fetching server release notes URL.
- This is also on Magnum channel:
12.06.09.259101
- Scheduled 2012-06-14
- This channel contains new simulator changes to help with infrastructure projects. There are no visible changes to behaviour.
12.06.04.258757
- Scheduled 2012-06-05
- This channel contains simulator changes to help with upcoming infrastructure projects. There are no visible changes to behaviour.
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.06.04.258754
12.06.04.258754
- This is an emergency deploy to fix a security issue. scheduled 2012-06-04
- Features
- No new features.
- Bug Fixes
- Fixes a griefing vector.
12.05.29.258159
- Scheduled 2012-05-31
- This channel contains simulator changes to help with upcoming infrastructure projects. There are no visible changes to behaviour.
12.05.11.256527
- This is the "Threaded Region Crossing" project. scheduled 2012-05-23
- This channel will have Region Idling enabled.
- Features
- Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
- Bug Fixes
- Fixed a crashing bug.
- Also on Magnum: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.05.11.256527
12.05.11.256527
- This is the "Threaded Region Crossing" project. scheduled 2012-05-16
- Features
- Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
- Bug Fixes
- Fixed a crashing bug.
- Also on LeTigre: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.05.11.256527
12.05.07.255857
- This is the "Threaded Region Crossing" project. scheduled 2012-05-09
- Features
- Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
- Also on BlueSteel: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.05.07.255857
- Also on Magnum: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.05.07.255857
12.04.30.255166
- This is a maint-server deploy.
- Scheduled 2012-05-02
- Features
- New PRIM_SLICE value can be used in llGetLinkPrimitiveParams() and similar functions to set the slice value for prims that support slice values.
- HTTP_BODY_MAXLENGTH has been added to llHTTPRequest() allowing return body sizes up to 4k for LSO and 16k for Mono scripts
- New LSL llGetRegionAgents() function returns a list of all agent keys on the region
- Bug Fixes
- SCR-15: Add flag parameter [vector slice] to llSetPrimitiveParams PRIM_TYPE flags PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, and PRIM_TYPE_PRISM
- SVC-680: Increase HTTP Response body size from 2048 to 4096 or larger
- SVC-5488: llGetRegionAgents() -- returns list of agent keys in the current region
- SVC-6894: Excessive EnableSimulator message spamming to viewers
- SVC-7307: creation of scripts gets a nice error
- SVC-7845: Group Notices not working on Magnum 12.04.13.253827
- New Bug Fixes
- Fixed an issue with attachments.
- Also on BlueSteel: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.04.30.255166
- Also on Magnum: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.04.30.255166
12.04.20.254296
- This is a Maint-Server
- "Fixes a simulator crash."
- Scheduled 2012-04-25
- This is also on the BlueSteel channel.
12.04.12.253726
- This channel has Inventory API changes.
- Scheduled 2012-04-18
- Improvements were made to the way inventory transactions are handled in order to improve scalability and reliability of inventory transfers.
- Avatar Fly Height Restriction is being raised to 5,000m.
- This is also on the BlueSteel channel.
12.03.30.252593
- This is the same code that is on the main channel.
- Scheduled 2012-04-11
- The explicit ban height for parcels is being raised to 5000m. This means that avatars that are explicitly banned from a parcel can not enter them unless they are at least 5000m above ground. This allows high-altitude fly-overs as before, but they must be done at a much higher altitude.
- This is on all RC channels.
12.03.30.252593
- This "maint-server" project. scheduled 2012-04-04
- The explicit ban height for parcels is being raised to 5000m. This means that avatars that are explicitly banned from a parcel can not enter them unless they are at least 5000m above ground. This allows high-altitude fly-overs as before, but they must be done at a much higher altitude.
- Bug Fixes
- SCR-6 "llGetSubString can produce results that crash Mono scripts"
- SCR-281 "recent release to agni (12.02.06.248938 I think) breaks llDeleteSubString behaviour."
- Removed old unused server code.
- Fixed several server crash modes.
- This version is on BlueSteel as well.
12.03.26.252149
- This is "maint-server" project. scheduled 2012-03-28
- No new features.
- This release is focused on internal stability with networking code.
- Modified existing throttles and caps on network traffic
- Bug Fixes
- Several fixes for certain crashmodes involved with SVC-7713 "sim crashes all avatars on sim (dosent restart but crash all viewers) multiple times a day"
- This version is on BlueSteel as well.
12.03.20.251556
- This is again the "threaded region crossing" project. scheduled 2012-03-21
- Features
- Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
- Bug Fixes
- Fixed some crash modes that were discovered in the previous iteration of this project
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.02.24.249991
- This version is on all 3 RC channels, this week
12.02.24.249991
- This project scheduled 2012-03-14
- This is a server maintenance project
- Bug Fixes
- SVC-7631 New rate throttle on llGiveInventory. The throttle was loosened to 2.5k events per 15 minutes, double the previous value.
- SVC-7660 http_request() fails to trigger on RC Magnum 12.01.27.248571
- Fixed some other miscellaneous bugs, including a few crashers
- This channel is set to match the main channel trunk code: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.02.24.249991
12.03.06.250637
- This project scheduled 2012-03-08
- This is an InventoryAPI maintenance project.
- Improvements were made to the way inventory transactions are handled in order to improve scalability and reliability of inventory transfers.
- Bug Fixes
- No external bugs were fixed.
- This code is also on BlueSteel
12.02.24.249991
- This project scheduled 2012-02-29
- This is a server maintenance project
- Bug Fixes
- SVC-7631 New rate throttle on llGiveInventory. The throttle was loosened to 2.5k events per 15 minutes, double the previous value.
- SVC-7660 http_request() fails to trigger on RC Magnum 12.01.27.248571
- Fixed some other miscellaneous bugs, including a few crashers
- This code is also on BlueSteel
12.02.15.249527
- This project scheduled 2012-02-22
- Voice code stability improvement
- Removed unnecessary information being transferred across region boundaries during region cross, causing possible instability.
- This code is also on BlueSteel.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.02.15.249527
12.02.02.248819
- This project scheduled 2012-02-15
- Voice code stability improvement
- Removed unnecessary information being transferred across region boundaries during region cross, causing possible instability.
- This code is also on BlueSteel.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.02.02.248819
12.02.06.248938
- This "maint-server" project scheduled 2012-02-08
- Improved performance for the following functions in LSL scripts compiled to Mono:
- Bug Fixes
- SCR-121 Entire sim (65,536sq.m.) owned by group, llGetParcelMaxPrims(llGetPos(), TRUE) Returning odd number.
- SVC-7348 moving_end() event executes on moving, script-rezzed physical objects
- SVC-7443 Telehubs overridden if teleporting a friend/avatar to a region where telehub exists outside of the telehub area
- Fixed 1 simulator crash related to the physics engine
- Made improvements in code for starting and stopping regions
- Internal code improvements with better memory management and more efficient object updates
- Fixed data in CoarseLocationUpdate messages for avatars above 1020m. These are now sent with a value of 255, which was previously sent as 0 in error. This fixes numerous mini-map issues with avatar relative altitude indicators.
- Fixed a script crasher in llList2List.
- SVC-7650 Color change not applied correctly on cylinder when number of faces is change by altering prim properties.
- Fixed another problem that broke some sims.
- This code is also on BlueSteel and Magnum.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.02.06.248938
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.02.06.248938
12.01.27.248571
- This "maint-server" project scheduled 2012-02-01
- Improved performance for the following functions in LSL scripts compiled to Mono:
- Bug Fixes
- SCR-121 Entire sim (65,536sq.m.) owned by group, llGetParcelMaxPrims(llGetPos(), TRUE) Returning odd number.
- SVC-7348 moving_end() event executes on moving, script-rezzed physical objects
- SVC-7443 Telehubs overridden if teleporting a friend/avatar to a region where telehub exists outside of the telehub area
- Fixed 1 simulator crash related to the physics engine
- Made improvements in code for starting and stopping regions
- Internal code improvements with better memory management and more efficient object updates
- Fixed data in CoarseLocationUpdate messages for avatars above 1020m. These are now sent with a value of 255, which was previously sent as 0 in error. This fixes numerous mini-map issues with avatar relative altitude indicators.
- Fixed a script crasher in llList2List.
- This code is also on BlueSteel and Magnum.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.01.27.248571
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.01.27.248571
12.01.18.247990
- This "threaded region crossing" project scheduled 2012-01-25
- Features
- Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
- Also on BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.01.18.247990
12.01.13.247734
- This "maint-server" project scheduled 2012-01-18
- Features
- New LSL function integer llSetRegionPos(vector position)
- The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
- Returns 1 if the object is successfully placed within 0.1 m of position.
- Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
- Returns 0 and does not move the object if the object is dynamic (has physics enabled).
- Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
- The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
- "frame_number" option added to llGetEnv()
- Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
- Bug Fixes
- SVC-7466 A notecard holds more data than a script can read
- SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
- SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...
- SVC-7493 Weird mesh land impact issue
- Fixed several simulator crash bugs and potential memory leaks.
- Fixed a notecard crashing bug.
- Code also deployed to BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.01.13.247734
12.01.06.247303
- This "maint-server" project scheduled 2012-01-11
- Bug Fixes
- SVC-7540 Offline email notifications received but never delivered on login.
11.12.12.246583
- This project is scheduled 2011-12-14
- This project contains upgrades to the voice system.
- Updates
- Voice diagnostics updated to improve our ability to diagnose voice issues.
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.11.12.245070
- Also on BlueSteel and Magnum
11.12.03.246118
- This "maint-server" project is scheduled 2011-12-07
- Bug Fixes
- SCR-230 llSetPhysicsMaterial() fails if you don't have modify perms
- SCR-147 Timer event fails to trigger following heavy amounts of linked messages
- SVC-7324 Physics stalls every 20-30 seconds
- SCR-225 ERROR: Failed to set physics shape type
- SVC-7422 llSetLinkMedia do nothing
- SVC-7413 Bug in Control Event
- SVC-5927 Temp on Rezzed objects get queued
- SVC-7360 Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
- SVC-7379 For group notices groupID is being sent in the AgentID field
- SVC-7343 llMinEventDelay Bug
- SVC-7354 Simulator fails to load notecard asset (Intan won't read config card)
- Avatars that do not have access to Adult regions will no longer see avatars on those regions from neighboring regions.
- Several simulator crash fixes.
- Several minor simulator memory leaks fixed.
- SVC-7499 Poseball rezzing items are either not giving poseballs or rezzing balls in wrong positions
- New features
- New LSL function: key llTransferLindenDollars(key id, integer amount)
- Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires PERMISSION_DEBIT. Returns a key used in a matching transaction_result event for the success or failure of the transfer.
- New LSL event: transaction_result(key id, integer success, string data)
- This event is triggered from an llTransfer* call (currently only llTransferLindenDollars).
- id: matches the return value of the llTransfer call and if the transaction was a success will match the 'transaction id' shown in transaction history on secondlife.com
- success: TRUE if the transfer succeeded otherwise FALSE.
- data: On successful transactions will contain a CSV of destination ID and amount transferred. In failure cases it will contain an error tag on failure.
- Error Tags for llTransferLindenDollars:
- LINDENDOLLAR_ENTITYDOESNOTEXIST - The destination UUID is not a valid agent.
- LINDENDOLLAR_INSUFFICIENTFUNDS - The source agent does not have enough L$ for the transfer
- INVALID_AGENT - Destination agent is not a valid UUID
- INVALID_AMOUNT - Amount is <= 0
- THROTTLED - The scripted L$ throttle was hit for this object owner.
- MISSING_PERMISSION_DEBIT - The script does not have debit permission
- GROUP_OWNED - The object is group owned and thus can't give money
- TRANSFERS_DISABLED - L$ transfers are disabled in the region
- EXPIRED - The simulator timed out waiting for a response from the back-end service.
- SERVICE_ERROR - There was an error connecting to the back-end service
- SCR-31 New LSL function: llGetParcelMusicURL()
- Returns the music URL of the object's current parcel if the script owner also owns the parcel
- New LSL function: key llTransferLindenDollars(key id, integer amount)
- This code is also on the LeTigre RC Channel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11#11.12.02.246118
11.11.30.245889
- This "maint-server" project is scheduled 2011-11-30
- Bug Fixes
- SCR-230 llSetPhysicsMaterial() fails if you don't have modify perms
- SCR-147 Timer event fails to trigger following heavy amounts of linked messages
- SVC-7324 Physics stalls every 20-30 seconds
- SCR-225 ERROR: Failed to set physics shape type
- SVC-7422 llSetLinkMedia do nothing
- SVC-7413 Bug in Control Event
- SVC-5927 Temp on Rezzed objects get queued
- SVC-7360 Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
- SVC-7379 For group notices groupID is being sent in the AgentID field
- SVC-7343 llMinEventDelay Bug
- SVC-7354 Simulator fails to load notecard asset (Intan won't read config card)
- Avatars that do not have access to Adult regions will no longer see avatars on those regions from neighboring regions.
- Several simulator crash fixes.
- Several minor simulator memory leaks fixed.
- New features
- New LSL function: key llTransferLindenDollars(key id, integer amount)
- Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires PERMISSION_DEBIT. Returns a key used in a matching transaction_result event for the success or failure of the transfer.
- New LSL event: transaction_result(key id, integer success, string data)
- This event is triggered from an llTransfer* call (currently only llTransferLindenDollars).
- id: matches the return value of the llTransfer call and if the transaction was a success will match the 'transaction id' shown in transaction history on secondlife.com
- success: TRUE if the transfer succeeded otherwise FALSE.
- data: On successful transactions will contain a CSV of destination ID and amount transferred. In failure cases it will contain an error tag on failure.
- Error Tags for llTransferLindenDollars:
- LINDENDOLLAR_ENTITYDOESNOTEXIST - The destination UUID is not a valid agent.
- LINDENDOLLAR_INSUFFICIENTFUNDS - The source agent does not have enough L$ for the transfer
- INVALID_AGENT - Destination agent is not a valid UUID
- INVALID_AMOUNT - Amount is <= 0
- THROTTLED - The scripted L$ throttle was hit for this object owner.
- MISSING_PERMISSION_DEBIT - The script does not have debit permission
- GROUP_OWNED - The object is group owned and thus can't give money
- TRANSFERS_DISABLED - L$ transfers are disabled in the region
- EXPIRED - The simulator timed out waiting for a response from the back-end service.
- SERVICE_ERROR - There was an error connecting to the back-end service
- SCR-31 New LSL function: llGetParcelMusicURL()
- Returns the music URL of the object's current parcel if the script owner also owns the parcel
- New LSL function: key llTransferLindenDollars(key id, integer amount)
11.11.14.245108
- This "maint-server" project is scheduled 2011-11-16
- Bug Fixes
- SVC-5927 Temp on Rezzed objects get queued
- SVC-7360 Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
- SVC-7379 For group notices groupID is being sent in the AgentID field
- SVC-7343 llMinEventDelay Bug
- SVC-7354 Simulator fails to load notecard asset (Intan won't read config card)
- SVC-7397 impossible to enter the sim of blossom at elven forest realm. Nobody can enter the sim. message is "failed to grant capabilities"
- SCR-234 Loops throttled by a short sleep run twice per frame on Letigre
- SVC-7413 Bug in control Event
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.11.09.244706
11.11.04.244558
- This "maint-server" project is scheduled 2011-11-09
- Bug Fixes
- SVC-5927 Temp on Rezzed objects get queued
- SVC-7360 Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
- SVC-7379 For group notices groupID is being sent in the AgentID field
- SVC-7343 llMinEventDelay Bug
- SVC-7354 Simulator fails to load notecard asset (Intan won't read config card)
- SVC-7397 impossible to enter the sim of blossom at elven forest realm. Nobody can enter the sim. message is "failed to grant capabilities"
- New Bug Fixes
- Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.10.31.244269
11.10.28.244134
- This "maint-server" project is scheduled 2011-11-03
- Bug Fixes
- SVC-5927 Temp on Rezzed objects get queued
- SVC-7360 Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
- SVC-7379 For group notices groupID is being sent in the AgentID field
- SVC-7343 llMinEventDelay Bug
- SVC-7354 Simulator fails to load notecard asset (Intan won't read config card)
11.10.21.243647
- This project is scheduled 2011-10-26
- Refactored server voice code.
- bug fixes
- Fixed syntax errors
- Fix voice failure due to missing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer
- Fixed some private parcel voice issues
- Voice dot disappears on entering a private spatial parcel
- Fixed some calls to the vivox API
11.10.18.243270
- This project is scheduled 2011-10-19
- New LSL function: integer llManageEstateAccess(integer action, key id)
- Use to add or remove agents from the estate's agent access or ban lists or groups from the estate's group access list.
- Only works for objects owned by the Estate Owner or an Estate Manager.
- Calls are throttled at a rate of 30 calls per 30 seconds.
- Returns TRUE is action is sent to the database.
- Returns FALSE if throttled, invalid action, invalid or null id or object owner is not allowed to manage the estate.
- Actions for llManageEstateAccess:
- ESTATE_ACCESS_ALLOWED_AGENT_ADD: Add the agent to this estate's Allowed Residents list.
- ESTATE_ACCESS_ALLOWED_AGENT_REMOVE: Remove the agent from this estate's Allowed Residents list.
- ESTATE_ACCESS_ALLOWED_GROUP_ADD: Add the group to this estate's Allowed groups list.
- ESTATE_ACCESS_ALLOWED_GROUP_REMOVE: Remove the group from this estate's Allowed groups list.
- ESTATE_ACCESS_BANNED_AGENT_ADD: Add the agent to this estate's Banned residents list.
- ESTATE_ACCESS_BANNED_AGENT_REMOVE: Remove the agent from this estate's Banned residents list.
- Merge with Server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.10.07.242626
11.10.03.242226
- Scheduled 2011-10-05
- Agent inventory updates
- Switch AIS capabilities from Agent DS to new Inventory API clusters
- Inventory should be faster on Viewer 2.5.1 and above and any TPVs that have merged since Viewer 2.5.1.
- Send BulkUpdateInventory and RemoveInventoryObjects messages over HTTP EventQueue
- For greater reliability when items are delivered while users logged into the viewer (this is needed for the eventual release of Marketplace Direct Delivery).
- Remove dead AIS backbone code
- No visible changes
- Switch AIS capabilities from Agent DS to new Inventory API clusters
11.09.23.241511
- This is a "maint-server" project. scheduled 2011-09-28
- llCastRay() enabled.
- float llGetMassMKS() -- identical behavior to llGetMass() except that the units of the value returned are kg
- New primitive parameters option for use with llSetPrimitiveParams and related functions:
- PRIM_PHYSICS_SHAPE_TYPE -- Allows you to set the physics shape type of a prim via lsl. Permitted values are:
- PRIM_PHYSICS_SHAPE_PRIM -- Use the normal prim shape for physics (this is the default for all non-mesh objects)
- PRIM_PHYSICS_SHAPE_CONVEX -- Use the convex hull of the prim shape for physics (this is the default for mesh objects)
- PRIM_PHYSICS_SHAPE_NONE -- Ignore this prim in the physics shape. NB: This cannot be applied to the root prim.
- void llSetPhysicsMaterial( integer material_bits, float gravity_multiplier, float restitution, float friction, float density )
- material_bits is a bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
- gravity_multiplier must be between -1.0 and +28.0
- restitution must be between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
- friction must be between 0.0 and 255.0
- density must be between 1.0 and 22587.0 (in kg/m^3 -- see if you can figure out what 22587 represents)
- list llGetPhysicsMaterial() -- returns a list of the form [float gravity_multiplier, float restitution, float friction, float density]
- Simulator crash fixes
- Bug Fixes
- No error message upon calling llSetLinkPrimitiveParams on a non-root prim when setting PRIM_PHYSICS_MATERIAL
- Object losing permissions when some prims are unlinked
- SCR-53 llSensorRepeat not triggering no_sensor unless a sensor event handler is present
- SVC-34 Right-clicking another Resident's moving object freezes it
- SVC-6970 Object losing permissions when some prims are unlinked
- SCR-176 llAvatarOnLinkSitTarget is not working properly
- dataserver outgoing email queue can grow unbounded
- Attempt to rez object failed, item is not returned, missing from database
- Anybody can freeze an unscripted physical object
- [PUBLIC] Folders are Texture Category Folders
- Fix triangle normals returned by llCastRay
- SCR-39 Create llCastRay for raycasting operations
- llCastRay() does not work when called in an attached script
- llCastRay() reports information about wrong link numbers if some child prims have physics shape type 'none'
- llCastRay() clamping changes the ray direction
- llCastRay() is reflected when ray end position is >256m in x or y direction
- llCastRay() normals point in the wrong direction
- Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.15.240906
11.09.16.240954
- This is a "maint-server" project. deployed 2011-09-21
- llCastRay() enabled.
- float llGetMassMKS() -- identical behavior to llGetMass() except that the units of the value returned are kg
- New primitive parameters option for use with llSetPrimitiveParams and related functions:
- PRIM_PHYSICS_SHAPE_TYPE -- Allows you to set the physics shape type of a prim via lsl. Permitted values are:
- PRIM_PHYSICS_SHAPE_PRIM -- Use the normal prim shape for physics (this is the default for all non-mesh objects)
- PRIM_PHYSICS_SHAPE_CONVEX -- Use the convex hull of the prim shape for physics (this is the default for mesh objects)
- PRIM_PHYSICS_SHAPE_NONE -- Ignore this prim in the physics shape. NB: This cannot be applied to the root prim.
- void llSetPhysicsMaterial( integer material_bits, float gravity_multiplier, float restitution, float friction, float density )
- material_bits is a bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
- gravity_multiplier must be between -1.0 and +28.0
- restitution must be between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
- friction must be between 0.0 and 255.0
- density must be between 1.0 and 22587.0 (in kg/m^3 -- see if you can figure out what 22587 represents)
- list llGetPhysicsMaterial() -- returns a list of the form [float gravity_multiplier, float restitution, float friction, float density]
- Simulator crash fixes
- Bug Fixes
- No error message upon calling llSetLinkPrimitiveParams on a non-root prim when setting PRIM_PHYSICS_MATERIAL
- Object losing permissions when some prims are unlinked
- SCR-53 llSensorRepeat not triggering no_sensor unless a sensor event handler is present
- SVC-34 Right-clicking another Resident's moving object freezes it
- SVC-6970 Object losing permissions when some prims are unlinked
- SCR-176 llAvatarOnLinkSitTarget is not working properly
- dataserver outgoing email queue can grow unbounded
- Attempt to rez object failed, item is not returned, missing from database
- Anybody can freeze an unscripted physical object
- [PUBLIC] Folders are Texture Category Folders
- Fix triangle normals returned by llCastRay
- SCR-39 Create llCastRay for raycasting operations
- llCastRay() does not work when called in an attached script
- llCastRay() reports information about wrong link numbers if some child prims have physics shape type 'none'
- llCastRay() clamping changes the ray direction
- llCastRay() is reflected when ray end position is >256m in x or y direction
- llCastRay() normals point in the wrong direction
- Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.09.240513
11.09.09.240509
- This is a "maint-server" project. deployed 2011-09-13
- llCastRay() enabled.
- float llGetMassMKS() -- identical behavior to llGetMass() except that the units of the value returned are kg
- New primitive parameters option for use with llSetPrimitiveParams and related functions:
- PRIM_PHYSICS_SHAPE_TYPE -- Allows you to set the physics shape type of a prim via lsl. Permitted values are:
- PRIM_PHYSICS_SHAPE_PRIM -- Use the normal prim shape for physics (this is the default for all non-mesh objects)
- PRIM_PHYSICS_SHAPE_CONVEX -- Use the convex hull of the prim shape for physics (this is the default for mesh objects)
- PRIM_PHYSICS_SHAPE_NONE -- Ignore this prim in the physics shape. NB: This cannot be applied to the root prim.
- void llSetPhysicsMaterial( integer material_bits, float gravity_multiplier, float restitution, float friction, float density )
- material_bits is a bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
- gravity_multiplier must be between -1.0 and +28.0
- restitution must be between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
- friction must be between 0.0 and 255.0
- density must be between 1.0 and 22587.0 (in kg/m^3 -- see if you can figure out what 22587 represents)
- list llGetPhysicsMaterial() -- returns a list of the form [float gravity_multiplier, float restitution, float friction, float density]
- Simulator crash fixes
- Bug Fixes
- No error message upon calling llSetLinkPrimitiveParams on a non-root prim when setting PRIM_PHYSICS_MATERIAL
- Object losing permissions when some prims are unlinked
- SCR-53 llSensorRepeat not triggering no_sensor unless a sensor event handler is present
- SVC-34 Right-clicking another Resident's moving object freezes it
- SVC-6970 Object losing permissions when some prims are unlinked
- SCR-176 llAvatarOnLinkSitTarget is not working properly
- dataserver outgoing email queue can grow unbounded
- Attempt to rez object failed, item is not returned, missing from database
- Anybody can freeze an unscripted physical object
- [PUBLIC] Folders are Texture Category Folders
- Fix triangle normals returned by llCastRay
- SCR-39 Create llCastRay for raycasting operations
- llCastRay() does not work when called in an attached script
- llCastRay() reports information about wrong link numbers if some child prims have physics shape type 'none'
- llCastRay() clamping changes the ray direction
- llCastRay() is reflected when ray end position is >256m in x or y direction
- llCastRay() normals point in the wrong direction
- Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.08.26.239591
11.09.02.239988
- This is a "maint-server" project. deployed 2011-09-06
- Bug Fixes:
- Fix for SVC-7169 - "Folders are Texture Category Folders"
- Fix for SVC-7192 - "llSetMemoryLimit - Wrong amount being reserved for memory/Display inconsistance with OBJECT_SCRIPT_MEMORY"
- Fix for SCR-162 - "Bounds error when calling PRIM_LINK_TARGET in a child prim"
- Fixed some server crashes.
- Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.08.26.239591
11.08.26.239583
- This is a "maint-server" project. deployed 2011-08-31
- Bug Fixes:
- Fix for SVC-7169 - "Folders are Texture Category Folders"
- Fix for SVC-7192 - "llSetMemoryLimit - Wrong amount being reserved for memory/Display inconsistance with OBJECT_SCRIPT_MEMORY"
- Fix for SCR-162 - "Bounds error when calling PRIM_LINK_TARGET in a child prim"
- Fixed some server crashes.
11.08.22.239223
- This is the "estate access controls" project. deployed 2011-08-23
- Login fixes to retrieve user information more effectively for estate access control
- Simulator fixes to usher said user that information more effectively for estate access control
11.08.17.238770
- This is the "Mesh" project. deployed 2011-08-18
- Mesh objects can be uploaded
- Child prims can be set to have no collision shape (do not contribute to collision of object)
- Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
- Max prim scale has been raised to 64m on a side
- New physics engine
- Overhaul how collision shapes are constructed and stored in memory.
- 10 cm gap between colliding objects has been removed for most objects:
- For convex prims (dynamic and static)
- Concave prims (static only)
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.
11.08.02.237522
- This was rolled back to match server trunk on 2011-08-10
11.08.09.238092
- This is a "maint-server" project. deployed for 2011-08-10
- We fixed several security issues concerning moving objects between regions and onto parcels with restricted object entry and/or building.
11.08.02.237549
- This is the "Mesh" project. deployed 2011-08-04
- Mesh objects can be uploaded
- Child prims can be set to have no collision shape (do not contribute to collision of object)
- Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
- Max prim scale has been raised to 64m on a side
- New physics engine
- Overhaul how collision shapes are constructed and stored in memory.
- 10 cm gap between colliding objects has been removed for most objects:
- For convex prims (dynamic and static)
- Concave prims (static only)
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.
11.07.20.236326
- This is the "mesh-prep 2" project. deployed 2011-07-21
- We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- Parcel prim accounting code has been overhauled.
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
- Bug Fixes
- Fix to allow services to start properly after deployment of new code.
- Fixed some performance issues
- Fixed some crash modes
- Tweaked physics collisions to accommodate existing user content
- Fix for SCR-90 "llGetBoundingBox() returns wrong values on Magnum RC"
- Fix for SVC-7009 "To High Net Time the Physic Times Sometimes over 40ms. The Sim running Not Stabel"
- Fix for SVC-7007 "Snapshot to email gives error on Magnum RC regions"
- Fix for SVC-7015 "Vehicle Physics Issues with Magnum 11.05.31.231501"
- Fix for SVC-7004 "undercounting of parcel prims via viewer "About Land" and LSL llGetParcelPrimCount() & llGetParcelPrimOwners()"
- Fix for SVC-7025 "Recent change - physical vehicles rebound from non physical prim surfaces"
- Fix for SCR-99 "vehicle script slaiding again as did on previous update"
- Fixed a crashing bug.
- Fixed a new crashing bug.
- Fixed issues with incorrect parcel accounting for prims.
- Fix for SCR-7114 "Editting Sculpties changes the prim type to Torus."
11.07.11.235326
- Rolled back to match the main channel because of content loss issues where sculpts would become torii.
11.07.13.235599
- This is the "mesh-prep 2" project. deployed 2011-07-14
- We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- Parcel prim accounting code has been overhauled.
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
- Bug Fixes
- Fix to allow services to start properly after deployment of new code.
- Fixed some performance issues
- Fixed some crash modes
- Tweaked physics collisions to accommodate existing user content
- Fix for SCR-90 "llGetBoundingBox() returns wrong values on Magnum RC"
- Fix for SVC-7009 "To High Net Time the Physic Times Sometimes over 40ms. The Sim running Not Stabel"
- Fix for SVC-7007 "Snapshot to email gives error on Magnum RC regions"
- Fix for SVC-7015 "Vehicle Physics Issues with Magnum 11.05.31.231501"
- Fix for SVC-7004 "undercounting of parcel prims via viewer "About Land" and LSL llGetParcelPrimCount() & llGetParcelPrimOwners()"
- Fix for SVC-7025 "Recent change - physical vehicles rebound from non physical prim surfaces"
- Fix for SCR-99 "vehicle script slaiding again as did on previous update"
- Fixed a crashing bug.
- Fixed a new crashing bug.
- Fixed issues with incorrect parcel accounting for prims.
- Merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.07.11.235326
11.07.11.235326
- deployed 2011-07-13
- This channel is set to match server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.07.11.235326
11.06.28.234198
- This is the "mesh-prep 2" project. scheduled 2011-06-29
- We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- Parcel prim accounting code has been overhauled.
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
- Bug Fixes
- Fix to allow services to start properly after deployment of new code.
- Fixed some performance issues
- Fixed some crash modes
- Tweaked physics collisions to accommodate existing user content
- Fix for SCR-90 "llGetBoundingBox() returns wrong values on Magnum RC"
- Fix for SVC-7009 "To High Net Time the Physic Times Sometimes over 40ms. The Sim running Not Stabel"
- Fix for SVC-7007 "Snapshot to email gives error on Magnum RC regions"
- Fix for SVC-7015 "Vehicle Physics Issues with Magnum 11.05.31.231501"
- Fix for SVC-7004 "undercounting of parcel prims via viewer "About Land" and LSL llGetParcelPrimCount() & llGetParcelPrimOwners()"
- Fix for SVC-7025 "Recent change - physical vehicles rebound from non physical prim surfaces"
- Fix for SCR-99 "vehicle script slaiding again as did on previous update"
- Fixed a crashing bug.
- Fixed a new crashing bug.
11.06.16.233094
- This is the "mesh-prep" project. scheduled 2011-06-22
- Included are infrastructure and framework changes to support the release of mesh.
- This release does not include any mesh functionality.
- Havok physics engine updated.
- 10 cm gap between colliding objects has been removed for some objects
- For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
- For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Complete overhaul of physics shape construction and management
- 10 cm gap between colliding objects has been removed for some objects
- llCastRay() function included but disabled.
- Scripts will compile but will not generate results.
- Bug Fixes
- Fix to allow services to start properly after deployment of new code.
- Fixed some performance issues
- Fixed some crash modes
- Tweaked physics collisions to accommodate existing user content
- Fix for SCR-90 "llGetBoundingBox() returns wrong values on Magnum RC"
- Fix for SVC-7009 "To High Net Time the Physic Times Sometimes over 40ms. The Sim running Not Stabel"
- Fix for SVC-7007 "Snapshot to email gives error on Magnum RC regions"
- Fix for SVC-7015 "Vehicle Physics Issues with Magnum 11.05.31.231501"
- Fix for SVC-7004 "undercounting of parcel prims via viewer "About Land" and LSL llGetParcelPrimCount() & llGetParcelPrimOwners()"
- Fix for SVC-7025 "Recent change - physical vehicles rebound from non physical prim surfaces"
- Fix for SCR-99 "vehicle script slaiding again as did on previous update"
- Fixed a crashing bug.
- Fixed a new crashing bug.
- This code is also deployed to Magnum.
11.06.17.233176
- Kelly's "mono2performance" project. deployed 2011-06-22
- Script performance and robustness
- This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
- New Script Profiling LSL Functions
- llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
- llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
- llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
- Bug Fixes
- SVC-3895 Rezzing Mono scripted object cripples sim FPS
- Improved 'Top Scripts' report
- Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
- It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
- (Fixed a) Sim crash in mono memory monitor.
- Includes the fix that caused the zero day rollback.
- Improved simulator performance when removing objects with scripts from a region.
- Fixed a bug that could cause scripts to crash with NullReferenceException errors.
- Fix for "Periods of very low (or nonexistent) script performance"
- Fix for SCR-55 "script reset"
- Fix for SCR-76 "llRegionSayTo() silently fails in LSL2 scripts"
- Fix for SCR-66 "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
- Fix for SCR-61 "llOwnersay Truncates multibyte characters at the end of it's range"
- Fix for SVC-6573 "Execution of script is not blocked on parcel for single user if scripts are not blocked for groups on parcel"
- Fix for regions that would fail to start.
- New Bug Fixes
- Fixed an issue that would create long pauses when avatars logged out or TP'd to other regions.
- Script performance and robustness
- merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.06.14.232746
11.06.14.232896
- Kelly's "mono2performance" project. deployed 2011-06-15
- Script performance and robustness
- This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
- New Script Profiling LSL Functions
- llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
- llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
- llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
- Bug Fixes
- SVC-3895 Rezzing Mono scripted object cripples sim FPS
- Improved 'Top Scripts' report
- Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
- It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
- (Fixed a) Sim crash in mono memory monitor.
- Includes the fix that caused the zero day rollback.
- Improved simulator performance when removing objects with scripts from a region.
- Fixed a bug that could cause scripts to crash with NullReferenceException errors.
- Fix for "Periods of very low (or nonexistent) script performance"
- Fix for SCR-55 "script reset"
- Fix for SCR-76 "llRegionSayTo() silently fails in LSL2 scripts"
- Fix for SCR-66 "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
- Fix for SCR-61 "llOwnersay Truncates multibyte characters at the end of it's range"
- Fix for SVC-6573 "Execution of script is not blocked on parcel for single user if scripts are not blocked for groups on parcel"
- New Bug Fixes
- Fix for regions that would fail to start.
- Script performance and robustness
- Also contains a merge with the Group Chat fixes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.06.14.232746
11.06.07.232266
- Kelly's "mono2performance" project. deployed 2011-06-08
- Script performance and robustness
- This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
- New Script Profiling LSL Functions
- llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
- llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
- llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
- Bug Fixes
- SVC-3895 Rezzing Mono scripted object cripples sim FPS
- Improved 'Top Scripts' report
- Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
- It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
- (Fixed a) Sim crash in mono memory monitor.
- Includes the fix that caused the zero day rollback.
- Improved simulator performance when removing objects with scripts from a region.
- Fixed a bug that could cause scripts to crash with NullReferenceException errors.
- Fix for "Periods of very low (or nonexistent) script performance"
- Fix for SCR-55 "script reset"
- Fix for SCR-76 "llRegionSayTo() silently fails in LSL2 scripts"
- Fix for SCR-66 "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
- Fix for SCR-61 "llOwnersay Truncates multibyte characters at the end of it's range"
- Fix for SVC-6573 "Execution of script is not blocked on parcel for single user if scripts are not blocked for groups on parcel"
- Script performance and robustness
- merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.05.31.231546
11.05.31.231545
- Kelly's "mono2performance" project. scheduled 2011-06-01
- Script performance and robustness
- This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
- New Script Profiling LSL Functions
- llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
- llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
- llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
- Bug Fixes
- SVC-3895 Rezzing Mono scripted object cripples sim FPS
- Improved 'Top Scripts' report
- Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
- It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
- (Fixed a) Sim crash in mono memory monitor.
- Includes the fix that caused the zero day rollback.
- New Bug Fixes
- Improved simulator performance when removing objects with scripts from a region.
- Fixed a bug that could cause scripts to crash with NullReferenceException errors.
- Script performance and robustness
11.05.17.230139
- Kelly's "maint-server" project. deployed 2011-05-25
- This project failed during the promotion to main channel this week. There were deploy issues that made it difficult for regions to start up. This version contains a fix for that, but is otherwise the same.
- Bug Fixes
- SCR-61: "llOwnersay Truncates multibyte characters at the end of it's range"
- SVC-6573: Block execution of ungrouped scripts on ungrouped land that blocks scripts.
- SVC-2810: IM to Email sending out messages that can't be replied to.
- SVC-4632: Getting past estate land bans
- SCR-66: "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
- Added logging to help in investigating a "'TIMEWARP" issue that is causing some residents to be kicked off simulators
- A simulator crash mode.
- A dataserver crash in SMTP connection sending mail
- Fix to allow services to start properly after deployment of new code.
- Bug Fixes
11.05.11.229644
- Kelly's "maint-server" project. deployed 2011-05-19
- This project failed during the promotion to main channel this week. There were deploy issues that made it difficult for regions to start up. This version contains a fix for that, but is otherwise the same.
- Bug Fixes
- SCR-61: "llOwnersay Truncates multibyte characters at the end of it's range"
- SVC-6573: Block execution of ungrouped scripts on ungrouped land that blocks scripts.
- SVC-2810: IM to Email sending out messages that can't be replied to.
- SVC-4632: Getting past estate land bans
- SCR-66: "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
- Added logging to help in investigating a "'TIMEWARP" issue that is causing some residents to be kicked off simulators
- A simulator crash mode.
- A dataserver crash in SMTP connection sending mail
- Bug Fixes
- This project redeployed.
11.05.11.229644
- Kelly's "maint-server" project. deployed 2011-05-12
- Bug Fixes
- SCR-61: "llOwnersay Truncates multibyte characters at the end of it's range"
- SVC-6573: Block execution of ungrouped scripts on ungrouped land that blocks scripts.
- SVC-2810: IM to Email sending out messages that can't be replied to.
- SVC-4632: Getting past estate land bans
- SCR-66: "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
- Added logging to help in investigating a "'TIMEWARP" issue that is causing some residents to be kicked off simulators
- A simulator crash mode.
- A dataserver crash in SMTP connection sending mail
- Bug Fixes
11.05.03.228703
- Andrew's "maint-server" project. scheduled 2011-05-04
- Fixed 2 simulator crashing bugs.
- Made changes to message logging to be less impactful on simulator performance
- Removed the physics changes tied to SVC-5880.
- The fix for this bug was determined to have unintended and adverse reactions.
11.04.22.227477
- This is server trunk + a security fix. deployed 2011-04-27
- This was Kelly's "Mono2 Upgrade" project. We had to remove it because of an issue where scripted objects would disappear on rez.
11.04.26.227666
- THIS BRANCH ROLLED BACK
- This is Kelly's "Mono2 Upgrade" project, deployed 2011-04-27
- Script performance and robustness
- This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
- New Script Profiling LSL Functions
- llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
- llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
- llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
- Bug Fixes
- SVC-3895 Rezzing Mono scripted object cripples sim FPS
- Improved 'Top Scripts' report
- Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
- It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
- (Fixed a) Sim crash in mono memory monitor.
- Includes the fix that caused the zero day rollback.
- New Bug Fixes
- Improved simulator performance when removing objects with scripts from a region.
- Fixed a bug that could cause scripts to crash with NullReferenceException errors.
- Script performance and robustness
- merged with server trunk + a security fix- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.22.227477
11.04.19.227179
- This is a redeploy of Kelly's "Mono2 Upgrade" project, deployed 2011-04-21
- Script performance and robustness
- This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
- New Script Profiling LSL Functions
- llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
- llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
- llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
- Bug Fixes
- SVC-3895 Rezzing Mono scripted object cripples sim FPS
- Improved 'Top Scripts' report
- Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
- It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
- (Fixed a) Sim crash in mono memory monitor.
- Fixed the crashing issue that caused a rollback this morning.
- Script performance and robustness
11.04.12.226461
- "Inventory Capabilities" deployed 2011-04-20
- Gives inventory capabilities to the Agent DS hosts.
- Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
- FetchInventory2
- FetchInventoryDescendents2
- FetchLib2
- FetchLibDescendents2
- Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
- Removed some dead/unused code inventory HTTP code.
- Gives inventory capabilities to the Agent DS hosts.
11.04.19.226946
- THIS BRANCH ROLLED BACK
- After deploy an unbeforeseen crashing bug made itself known and we deployed Second Life Server 11.04.12.226461 here instead.
- Kelly's "Mono2 Upgrade" project, deployed 2011-04-20
- Script performance and robustness
- This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
- New Script Profiling LSL Functions
- llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
- llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
- llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
- Bug Fixes
- SVC-3895 Rezzing Mono scripted object cripples sim FPS
- Improved 'Top Scripts' report
- Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
- It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
- (Fixed a) Sim crash in mono memory monitor.
- Script performance and robustness
11.04.05.225793
- Andrew's "maint-server" project, scheduled 2011-04-06
- Bug Fixes
- Threaded Rez fixes.
- Config file changes.
- Security fixes.
- merged with server trunk. - http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.29.225234
11.03.29.225235
- Andrew's "maint-server" project, scheduled 2011-03-30
- Bug Fixes
- Threaded Rez fixes.
- Config file changes.
- Security fixes.
- merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.22.224783
11.03.22.224790
- Andrew's "maint-server" project, scheduled 2011-03-23
- This is the same project in the same slot that got bumped last Wednesday during the emergency security upgrade.
- Bug Fixes
- Threaded Rez fixes.
- Config file changes.
- Security fixes.
- merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.18.224600
11.03.16.224235
- This RC channel contains the security patch and is identical to the main channel.
11.03.15.224000
- Andrew's "maint-server" project, scheduled 2011-03-15
- Bug Fixes
- Threaded Rez fixes.
- Config file changes.
- Security fixes.
11.03.08.223047
- Andrew's "maint-server" project, scheduled 2011-03-09
- Bug Fixes
- SVC-1144: replies to offline emails can't contain unicode
- SVC-5959: Groups notices sent to email do not identify sender
- SVC-6713: Region "0 0 2" not allowing TP access (even as god)
- SVC-6709: Delete objects on owned land stopped working since recent server-updates
- SVC-412: Include proper character encoding header in the messages forwarded from second life
- some simulator crash modes
- security fixes
- enhanced config settings options
- performance enhancements
- other fixes
11.02.22.221781
- This is the same as the main server channel.
- We rolled back the branch put out on 2011-03-02
11.03.01.222356
This was rolled back to "11.02.22.221781" after a serious LSL bug.
- Andrew's "maint-server" project, scheduled 2011-03-02
- Bug Fixes
- SVC-1144: replies to offline emails can't contain unicode
- SVC-5959: Groups notices sent to email do not identify sender
- SVC-6713: Region "0 0 2" not allowing TP access (even as god)
- SVC-6709: Delete objects on owned land stopped working since recent server-updates
- SVC-412: Include proper character encoding header in the messages forwarded from second life
- some simulator crash modes
- security fixes
- enhanced config settings options
- performance enhancements
- other fixes
11.02.22.221781
- mono2-aware project, scheduled 2011-02-23
- Preparation for Mono2
- This branch paves the way for upgrading the Mono virtual machine that runs scripts in Second Life. This branch ensures that scripts continue to work as we upgrade.
- merged with "Andrew's maint-server" branch. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.02.15.221184
11.02.15.221181
- mono2-aware project, scheduled 2011-02-15
- Preparation for Mono2
- This branch paves the way for upgrading the Mono virtual machine that runs scripts in Second Life. This branch ensures that scripts continue to work as we upgrade.
11.02.08.220555
- Update to Display Names project, scheduled 2011-02-09
- Interest List merged in.
11.02.01.220145
- Update to Display Names project, deployed 2011-02-02
- Viewer Metrics merged in.
11.01.25.219622
- Update to Viewer Metrics, deployed 2011-01-26
- Encroachment project merged in.
11.01.18.219190
- Viewer Metrics project deployed 2011-01-19
- Features:
- Improved viewer-side metrics collection to help Linden Lab analyze performance of various features.
11.01.11.218846
- Update to "Simulator Shudown" deployed 2011-01-12
- Integrating security fix
10.12.31.218123
- "Simulator Shutdown" project: 2011-01-05
- Features
- Addresses back-end issues to make simulator/region restarts faster and more reliable.
10.12.10.216629
- Update to "Maint Server" project, deployed 2010-12-14
- Bug Fixes
- SVC-6604: Objects from Inventory silently fail to rez
10.12.06.216172
- "Maint Server" project scheduled: 2010-12-08
- Bug Fixes
- SVC-6556: Avatar and the ship sails attached to the avatar do not rez beyond 80 meters
- Simulator crash fixes
10.11.30.215699
- "Maint Server" Deployed: 2010-12-01
- Features:
- Scripts now have access to server version
- Region admins have greater access to script usage info
- The following constants have been added for use with llGetObjectDetails:
OBJECT_RUNNING_SCRIPT_COUNT
: Returns the number of running scripts on the objectOBJECT_TOTAL_SCRIPT_COUNT
: Returns the total number of scripts, running or not, on the objectOBJECT_SCRIPT_MEMORY
: Returns the total script memory used by the object
- The following constants have been added for use with llGetObjectDetails:
- Bug Fixes:
- SVC-6332: llLinkParticleSystem() causes the avatar to emit particles until a relog
- SVC-5908: Setting VEHICLE_HOVER_HEIGHT to values > 1024 fails to work as intended
- SVC-6204: Group members still being charged group liability for "parcel directory fee" for land on disabled regions
- SVC-6367: Grey goo fence prevents objects from going off world
10.11.09.214391
- Deployed: 2010-11-10
- Update to #10.11.03.213725
- Integrating the project from BlueSteel
10.11.03.213725
- Deployed: 2010-11-03
- Features
- "Threaded Rez": Object rezzing is moved to a separate thread.
- This should minimize lag instances when complex objects are rezzed in a region.
- "Threaded Rez": Object rezzing is moved to a separate thread.
- Bug Fixes
10.10.20.212725
- Deployed: 2010-10-25
- Update to #10.09.27.210681
- Bug Fixes
- Simulator crash fix
10.10.13.211971
- Rolled back to #10.10.05.211474: 2010-10-13
Deployed to LeTgire: 2010-10-13- Update to #10.09.27.210681
Bugs FixedSeveral server crash modes fixed
10.10.05.211474
- Deployed: 2010-10-07
- Update to #10.09.27.210681
- Bug Fixes
- In-world land and L$ purchases failing due to lost session information
10.10.05.211372
- Deployed: 2010-10-06
- Update to #10.09.27.210681
- Bug Fixes
- SVC-6368: llRequestAgentData DATA_ONLINE - intermittent failure
- Simulator crash fixed
- Simulator restart failure fixed
- This caused regions to be down for extended periods of time during the previous rolling restart
10.09.27.210805
- Deployed: 2010-09-29
- Update to #10.09.27.210681
- Bug Fixes
- Simulator crash regression fixed
10.09.27.210681
- Deployed: 2010-09-29
- Features
- Enable tcmalloc-1.6 by default to help with memory and performance debugging.
- Simulator disk operations moved into threads for performance reasons.
- Bug Fixes
- SVC-583: Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.
- Several stuck presence issues resolved.