German speaking Linguists/Project/LSL Portal Translation/Constants
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Revision as of 10:42, 7 August 2008 by Zai Lynch (talk | contribs) (New page: THX to Gally Young for this list (^_^) *ACTIVE => ACTIVE/de *AGENT => AGENT/de *AGENT ALWAYS RUN => AGENT ALWAYS RUN/de *AGENT ATTACHMENTS...)
THX to Gally Young for this list (^_^)
- ACTIVE => ACTIVE/de
- AGENT => AGENT/de
- AGENT ALWAYS RUN => AGENT ALWAYS RUN/de
- AGENT ATTACHMENTS => AGENT ATTACHMENTS/de
- AGENT AWAY => AGENT AWAY/de
- AGENT BUSY => AGENT BUSY/de
- AGENT CROUCHING => AGENT CROUCHING/de
- AGENT FLYING => AGENT FLYING/de
- AGENT IN AIR => AGENT IN AIR/de
- AGENT MOUSELOOK => AGENT MOUSELOOK/de
- AGENT ON OBJECT => AGENT ON OBJECT/de
- AGENT SCRIPTED => AGENT SCRIPTED/de
- AGENT SITTING => AGENT SITTING/de
- AGENT TYPING => AGENT TYPING/de
- ALL SIDES => ALL SIDES/de
- ANIM ON => ANIM ON/de
- ATTACH BACK => ATTACH BACK/de
- ATTACH BELLY => ATTACH BELLY/de
- ATTACH CHEST => ATTACH CHEST/de
- ATTACH CHIN => ATTACH CHIN/de
- ATTACH HEAD => ATTACH HEAD/de
- ATTACH HUD BOTTOM => ATTACH HUD BOTTOM/de
- ATTACH HUD BOTTOM LEFT => ATTACH HUD BOTTOM LEFT/de
- ATTACH HUD BOTTOM RIGHT => ATTACH HUD BOTTOM RIGHT/de
- ATTACH HUD CENTER 1 => ATTACH HUD CENTER 1/de
- ATTACH HUD CENTER 2 => ATTACH HUD CENTER 2/de
- ATTACH HUD TOP CENTER => ATTACH HUD TOP CENTER/de
- ATTACH HUD TOP LEFT => ATTACH HUD TOP LEFT/de
- ATTACH HUD TOP RIGHT => ATTACH HUD TOP RIGHT/de
- ATTACH LEAR => ATTACH LEAR/de
- ATTACH LEYE => ATTACH LEYE/de
- ATTACH LFOOT => ATTACH LFOOT/de
- ATTACH LHAND => ATTACH LHAND/de
- ATTACH LHIP => ATTACH LHIP/de
- ATTACH LLARM => ATTACH LLARM/de
- ATTACH LLLEG => ATTACH LLLEG/de
- ATTACH LSHOULDER => ATTACH LSHOULDER/de
- ATTACH LUARM => ATTACH LUARM/de
- ATTACH LULEG => ATTACH LULEG/de
- ATTACH MOUTH => ATTACH MOUTH/de
- ATTACH NOSE => ATTACH NOSE/de
- ATTACH PELVIS => ATTACH PELVIS/de
- ATTACH REAR => ATTACH REAR/de
- ATTACH REYE => ATTACH REYE/de
- ATTACH RFOOT => ATTACH RFOOT/de
- ATTACH RHAND => ATTACH RHAND/de
- ATTACH RHIP => ATTACH RHIP/de
- ATTACH RLARM => ATTACH RLARM/de
- ATTACH RLLEG => ATTACH RLLEG/de
- ATTACH RSHOULDER => ATTACH RSHOULDER/de
- ATTACH RUARM => ATTACH RUARM/de
- ATTACH RULEG => ATTACH RULEG/de
- CAMERA ACTIVE => CAMERA ACTIVE/de
- CAMERA BEHINDNESS ANGLE => CAMERA BEHINDNESS ANGLE/de
- CAMERA BEHINDNESS LAG => CAMERA BEHINDNESS LAG/de
- CAMERA DISTANCE => CAMERA DISTANCE/de
- CAMERA FOCUS => CAMERA FOCUS/de
- CAMERA FOCUS LAG => CAMERA FOCUS LAG/de
- CAMERA FOCUS LOCKED => CAMERA FOCUS LOCKED/de
- CAMERA FOCUS OFFSET => CAMERA FOCUS OFFSET/de
- CAMERA FOCUS THRESHOLD => CAMERA FOCUS THRESHOLD/de
- CAMERA PITCH => CAMERA PITCH/de
- CAMERA POSITION => CAMERA POSITION/de
- CAMERA POSITION LAG => CAMERA POSITION LAG/de
- CAMERA POSITION LOCKED => CAMERA POSITION LOCKED/de
- CAMERA POSITION THRESHOLD => CAMERA POSITION THRESHOLD/de
- CHANGED ALLOWED DROP => CHANGED ALLOWED DROP/de
- CHANGED COLOR => CHANGED COLOR/de
- CHANGED INVENTORY => CHANGED INVENTORY/de
- CHANGED LINK => CHANGED LINK/de
- CHANGED OWNER => CHANGED OWNER/de
- CHANGED REGION => CHANGED REGION/de
- CHANGED SCALE => CHANGED SCALE/de
- CHANGED SHAPE => CHANGED SHAPE/de
- CHANGED TELEPORT => CHANGED TELEPORT/de
- CHANGED TEXTURE => CHANGED TEXTURE/de
- CLICK ACTION BUY => CLICK ACTION BUY/de
- CLICK ACTION NONE => CLICK ACTION NONE/de
- CLICK ACTION OPEN => CLICK ACTION OPEN/de
- CLICK ACTION OPEN MEDIA => CLICK ACTION OPEN MEDIA/de
- CLICK ACTION PAY => CLICK ACTION PAY/de
- CLICK ACTION PLAY => CLICK ACTION PLAY/de
- CLICK ACTION SIT => CLICK ACTION SIT/de
- CLICK ACTION TOUCH => CLICK ACTION TOUCH/de
- CONTROL BACK => CONTROL BACK/de
- CONTROL DOWN => CONTROL DOWN/de
- CONTROL LBUTTON => CONTROL LBUTTON/de
- CONTROL LEFT => CONTROL LEFT/de
- CONTROL ML LBUTTON => CONTROL ML LBUTTON/de
- CONTROL RIGHT => CONTROL RIGHT/de
- CONTROL ROT LEFT => CONTROL ROT LEFT/de
- CONTROL ROT RIGHT => CONTROL ROT RIGHT/de
- CONTROL UP => CONTROL UP/de
- DATA BORN => DATA BORN/de
- DATA NAME => DATA NAME/de
- DATA ONLINE => DATA ONLINE/de
- DATA PAYINFO => DATA PAYINFO/de
- DATA SIM POS => DATA SIM POS/de
- DATA SIM RATING => DATA SIM RATING/de
- DATA SIM STATUS => DATA SIM STATUS/de
- DEBUG CHANNEL => DEBUG CHANNEL/de
- DEG TO RAD => DEG TO RAD/de
- EOF => EOF/de
- FALSE => FALSE/de
- HTTP BODY MAXLENGTH => HTTP BODY MAXLENGTH/de
- HTTP BODY TRUNCATED => HTTP BODY TRUNCATED/de
- HTTP METHOD => HTTP METHOD/de
- HTTP MIMETYPE => HTTP MIMETYPE/de
- HTTP VERIFY CERT => HTTP VERIFY CERT/de
- INVENTORY ALL => INVENTORY ALL/de
- INVENTORY ANIMATION => INVENTORY ANIMATION/de
- INVENTORY BODYPART => INVENTORY BODYPART/de
- INVENTORY CLOTHING => INVENTORY CLOTHING/de
- INVENTORY GESTURE => INVENTORY GESTURE/de
- INVENTORY NONE => INVENTORY NONE/de
- INVENTORY NOTECARD => INVENTORY NOTECARD/de
- INVENTORY OBJECT => INVENTORY OBJECT/de
- INVENTORY SCRIPT => INVENTORY SCRIPT/de
- INVENTORY SOUND => INVENTORY SOUND/de
- INVENTORY TEXTURE => INVENTORY TEXTURE/de
- LAND LEVEL => LAND LEVEL/de
- LAND LOWER => LAND LOWER/de
- LAND NOISE => LAND NOISE/de
- LAND RAISE => LAND RAISE/de
- LAND REVERT => LAND REVERT/de
- LAND SMOOTH => LAND SMOOTH/de
- LINK ALL CHILDREN => LINK ALL CHILDREN/de
- LINK ALL OTHERS => LINK ALL OTHERS/de
- LINK ROOT => LINK ROOT/de
- LINK SET => LINK SET/de
- LINK THIS => LINK THIS/de
- LIST STAT GEOMETRIC MEAN => LIST STAT GEOMETRIC MEAN/de
- LIST STAT MAX => LIST STAT MAX/de
- LIST STAT MEAN => LIST STAT MEAN/de
- LIST STAT MEDIAN => LIST STAT MEDIAN/de
- LIST STAT MIN => LIST STAT MIN/de
- LIST STAT NUM COUNT => LIST STAT NUM COUNT/de
- LIST STAT RANGE => LIST STAT RANGE/de
- LIST STAT STD DEV => LIST STAT STD DEV/de
- LIST STAT SUM => LIST STAT SUM/de
- LIST STAT SUM SQUARES => LIST STAT SUM SQUARES/de
- LOOP => LOOP/de
- MASK BASE => MASK BASE/de
- MASK EVERYONE => MASK EVERYONE/de
- MASK GROUP => MASK GROUP/de
- MASK NEXT => MASK NEXT/de
- MASK OWNER => MASK OWNER/de
- NULL KEY => NULL KEY/de
- OBJECT CREATOR => OBJECT CREATOR/de
- OBJECT DESC => OBJECT DESC/de
- OBJECT GROUP => OBJECT GROUP/de
- OBJECT NAME => OBJECT NAME/de
- OBJECT OWNER => OBJECT OWNER/de
- OBJECT POS => OBJECT POS/de
- OBJECT ROT => OBJECT ROT/de
- OBJECT UNKNOWN DETAIL => OBJECT UNKNOWN DETAIL/de
- OBJECT VELOCITY => OBJECT VELOCITY/de
- PARCEL DETAILS AREA => PARCEL DETAILS AREA/de
- PARCEL DETAILS DESC => PARCEL DETAILS DESC/de
- PARCEL DETAILS GROUP => PARCEL DETAILS GROUP/de
- PARCEL DETAILS NAME => PARCEL DETAILS NAME/de
- PARCEL DETAILS OWNER => PARCEL DETAILS OWNER/de
- PARCEL FLAG ALLOW ALL OBJECT ENTRY => PARCEL FLAG ALLOW ALL OBJECT ENTRY/de
- PARCEL FLAG ALLOW CREATE GROUP OBJECTS => PARCEL FLAG ALLOW CREATE GROUP OBJECTS/de
- PARCEL FLAG ALLOW CREATE OBJECTS => PARCEL FLAG ALLOW CREATE OBJECTS/de
- PARCEL FLAG ALLOW DAMAGE => PARCEL FLAG ALLOW DAMAGE/de
- PARCEL FLAG ALLOW FLY => PARCEL FLAG ALLOW FLY/de
- PARCEL FLAG ALLOW GROUP OBJECT ENTRY => PARCEL FLAG ALLOW GROUP OBJECT ENTRY/de
- PARCEL FLAG ALLOW GROUP SCRIPTS => PARCEL FLAG ALLOW GROUP SCRIPTS/de
- PARCEL FLAG ALLOW LANDMARK => PARCEL FLAG ALLOW LANDMARK/de
- PARCEL FLAG ALLOW SCRIPTS => PARCEL FLAG ALLOW SCRIPTS/de
- PARCEL FLAG ALLOW TERRAFORM => PARCEL FLAG ALLOW TERRAFORM/de
- PARCEL FLAG LOCAL SOUND ONLY => PARCEL FLAG LOCAL SOUND ONLY/de
- PARCEL FLAG RESTRICT PUSHOBJECT => PARCEL FLAG RESTRICT PUSHOBJECT/de
- PARCEL FLAG USE ACCESS GROUP => PARCEL FLAG USE ACCESS GROUP/de
- PARCEL FLAG USE ACCESS LIST => PARCEL FLAG USE ACCESS LIST/de
- PARCEL FLAG USE BAN LIST => PARCEL FLAG USE BAN LIST/de
- PARCEL FLAG USE LAND PASS LIST => PARCEL FLAG USE LAND PASS LIST/de
- PARCEL MEDIA COMMAND AGENT => PARCEL MEDIA COMMAND AGENT/de
- PARCEL MEDIA COMMAND AUTO ALIGN => PARCEL MEDIA COMMAND AUTO ALIGN/de
- PARCEL MEDIA COMMAND DESC => PARCEL MEDIA COMMAND DESC/de
- PARCEL MEDIA COMMAND LOOP SET => PARCEL MEDIA COMMAND LOOP SET/de
- PARCEL MEDIA COMMAND PAUSE => PARCEL MEDIA COMMAND PAUSE/de
- PARCEL MEDIA COMMAND PLAY => PARCEL MEDIA COMMAND PLAY/de
- PARCEL MEDIA COMMAND SIZE => PARCEL MEDIA COMMAND SIZE/de
- PARCEL MEDIA COMMAND STOP => PARCEL MEDIA COMMAND STOP/de
- PARCEL MEDIA COMMAND TEXTURE => PARCEL MEDIA COMMAND TEXTURE/de
- PARCEL MEDIA COMMAND TIME => PARCEL MEDIA COMMAND TIME/de
- PARCEL MEDIA COMMAND TYPE => PARCEL MEDIA COMMAND TYPE/de
- PARCEL MEDIA COMMAND UNLOAD => PARCEL MEDIA COMMAND UNLOAD/de
- PARCEL MEDIA COMMAND URL => PARCEL MEDIA COMMAND URL/de
- PASSIVE => PASSIVE/de
- PAYMENT INFO ON FILE => PAYMENT INFO ON FILE/de
- PAYMENT INFO USED => PAYMENT INFO USED/de
- PAY DEFAULT => PAY DEFAULT/de
- PAY HIDE => PAY HIDE/de
- PERMISSION ATTACH => PERMISSION ATTACH/de
- PERMISSION CHANGE LINKS => PERMISSION CHANGE LINKS/de
- PERMISSION CONTROL CAMERA => PERMISSION CONTROL CAMERA/de
- PERMISSION DEBIT => PERMISSION DEBIT/de
- PERMISSION TAKE CONTROLS => PERMISSION TAKE CONTROLS/de
- PERMISSION TRACK CAMERA => PERMISSION TRACK CAMERA/de
- PERMISSION TRIGGER ANIMATION => PERMISSION TRIGGER ANIMATION/de
- PERM ALL => PERM ALL/de
- PERM COPY => PERM COPY/de
- PERM MODIFY => PERM MODIFY/de
- PERM MOVE => PERM MOVE/de
- PERM TRANSFER => PERM TRANSFER/de
- PI => PI/de
- PING PONG => PING PONG/de
- PI BY TWO => PI BY TWO/de
- PRIM BUMP BARK => PRIM BUMP BARK/de
- PRIM BUMP BLOBS => PRIM BUMP BLOBS/de
- PRIM BUMP BRIGHT => PRIM BUMP BRIGHT/de
- PRIM BUMP CHECKER => PRIM BUMP CHECKER/de
- PRIM BUMP CONCRETE => PRIM BUMP CONCRETE/de
- PRIM BUMP DARK => PRIM BUMP DARK/de
- PRIM BUMP DISKS => PRIM BUMP DISKS/de
- PRIM BUMP GRAVEL => PRIM BUMP GRAVEL/de
- PRIM BUMP LARGETILE => PRIM BUMP LARGETILE/de
- PRIM BUMP NONE => PRIM BUMP NONE/de
- PRIM BUMP SHINY => PRIM BUMP SHINY/de
- PRIM BUMP SIDING => PRIM BUMP SIDING/de
- PRIM BUMP STONE => PRIM BUMP STONE/de
- PRIM BUMP STUCCO => PRIM BUMP STUCCO/de
- PRIM BUMP SUCTION => PRIM BUMP SUCTION/de
- PRIM BUMP TILE => PRIM BUMP TILE/de
- PRIM BUMP WEAVE => PRIM BUMP WEAVE/de
- PRIM BUMP WOOD => PRIM BUMP WOOD/de
- PRIM COLOR => PRIM COLOR/de
- PRIM FLEXIBLE => PRIM FLEXIBLE/de
- PRIM FULLBRIGHT => PRIM FULLBRIGHT/de
- PRIM GLOW => PRIM GLOW/de
- PRIM HOLE CIRCLE => PRIM HOLE CIRCLE/de
- PRIM HOLE DEFAULT => PRIM HOLE DEFAULT/de
- PRIM HOLE SQUARE => PRIM HOLE SQUARE/de
- PRIM HOLE TRIANGLE => PRIM HOLE TRIANGLE/de
- PRIM MATERIAL => PRIM MATERIAL/de
- PRIM MATERIAL FLESH => PRIM MATERIAL FLESH/de
- PRIM MATERIAL GLASS => PRIM MATERIAL GLASS/de
- PRIM MATERIAL METAL => PRIM MATERIAL METAL/de
- PRIM MATERIAL PLASTIC => PRIM MATERIAL PLASTIC/de
- PRIM MATERIAL RUBBER => PRIM MATERIAL RUBBER/de
- PRIM MATERIAL STONE => PRIM MATERIAL STONE/de
- PRIM MATERIAL WOOD => PRIM MATERIAL WOOD/de
- PRIM PHANTOM => PRIM PHANTOM/de
- PRIM PHYSICS => PRIM PHYSICS/de
- PRIM POINT LIGHT => PRIM POINT LIGHT/de
- PRIM POSITION => PRIM POSITION/de
- PRIM ROTATION => PRIM ROTATION/de
- PRIM SCULPT TYPE CYLINDER => PRIM SCULPT TYPE CYLINDER/de
- PRIM SCULPT TYPE PLANE => PRIM SCULPT TYPE PLANE/de
- PRIM SCULPT TYPE SPHERE => PRIM SCULPT TYPE SPHERE/de
- PRIM SHINY LOW => PRIM SHINY LOW/de
- PRIM SHINY MEDIUM => PRIM SHINY MEDIUM/de
- PRIM SHINY NONE => PRIM SHINY NONE/de
- PRIM SIZE => PRIM SIZE/de
- PRIM TEMP ON REZ => PRIM TEMP ON REZ/de
- PRIM TEXGEN => PRIM TEXGEN/de
- PRIM TEXGEN DEFAULT => PRIM TEXGEN DEFAULT/de
- PRIM TEXGEN PLANAR => PRIM TEXGEN PLANAR/de
- PRIM TEXTURE => PRIM TEXTURE/de
- PRIM TYPE => PRIM TYPE/de
- PRIM TYPE BOX => PRIM TYPE BOX/de
- PRIM TYPE CYLINDER => PRIM TYPE CYLINDER/de
- PRIM TYPE PRISM => PRIM TYPE PRISM/de
- PRIM TYPE RING => PRIM TYPE RING/de
- PRIM TYPE SCULPT => PRIM TYPE SCULPT/de
- PRIM TYPE SPHERE => PRIM TYPE SPHERE/de
- PRIM TYPE TORUS => PRIM TYPE TORUS/de
- PRIM TYPE TUBE => PRIM TYPE TUBE/de
- PUBLIC CHANNEL => PUBLIC CHANNEL/de
- RAD TO DEG => RAD TO DEG/de
- REGION FLAG ALLOW DAMAGE => REGION FLAG ALLOW DAMAGE/de
- REGION FLAG ALLOW DIRECT TELEPORT => REGION FLAG ALLOW DIRECT TELEPORT/de
- REGION FLAG BLOCK FLY => REGION FLAG BLOCK FLY/de
- REGION FLAG BLOCK TERRAFORM => REGION FLAG BLOCK TERRAFORM/de
- REGION FLAG DISABLE COLLISIONS => REGION FLAG DISABLE COLLISIONS/de
- REGION FLAG DISABLE PHYSICS => REGION FLAG DISABLE PHYSICS/de
- REGION FLAG FIXED SUN => REGION FLAG FIXED SUN/de
- REGION FLAG RESTRICT PUSHOBJECT => REGION FLAG RESTRICT PUSHOBJECT/de
- REGION FLAG SANDBOX => REGION FLAG SANDBOX/de
- REMOTE DATA CHANNEL => REMOTE DATA CHANNEL/de
- REMOTE DATA REPLY => REMOTE DATA REPLY/de
- REMOTE DATA REQUEST => REMOTE DATA REQUEST/de
- REVERSE => REVERSE/de
- ROTATE => ROTATE/de
- Rotation => Rotation/de
- SCALE => SCALE/de
- SCRIPTED => SCRIPTED/de
- SMOOTH => SMOOTH/de
- SQRT2 => SQRT2/de
- STATUS BLOCK GRAB => STATUS BLOCK GRAB/de
- STATUS CAST SHADOWS => STATUS CAST SHADOWS/de
- STATUS DIE AT EDGE => STATUS DIE AT EDGE/de
- STATUS PHANTOM => STATUS PHANTOM/de
- STATUS PHYSICS => STATUS PHYSICS/de
- STATUS RETURN AT EDGE => STATUS RETURN AT EDGE/de
- STATUS ROTATE X => STATUS ROTATE X/de
- STATUS ROTATE Y => STATUS ROTATE Y/de
- STATUS ROTATE Z => STATUS ROTATE Z/de
- STATUS SANDBOX => STATUS SANDBOX/de
- STRING TRIM => STRING TRIM/de
- STRING TRIM HEAD => STRING TRIM HEAD/de
- STRING TRIM TAIL => STRING TRIM TAIL/de
- TEXTURE BLANK => TEXTURE BLANK/de
- TEXTURE DEFAULT => TEXTURE DEFAULT/de
- TEXTURE TRANSPARENT => TEXTURE TRANSPARENT/de
- TRUE => TRUE/de
- TWO PI => TWO PI/de
- TYPE FLOAT => TYPE FLOAT/de
- TYPE INTEGER => TYPE INTEGER/de
- TYPE INVALID => TYPE INVALID/de
- TYPE KEY => TYPE KEY/de
- TYPE ROTATION => TYPE ROTATION/de
- TYPE STRING => TYPE STRING/de
- TYPE VECTOR => TYPE VECTOR/de
- VEHICLE ANGULAR DEFLECTION EFFICIENCY => VEHICLE ANGULAR DEFLECTION EFFICIENCY/de
- VEHICLE ANGULAR DEFLECTION TIMESCALE => VEHICLE ANGULAR DEFLECTION TIMESCALE/de
- VEHICLE ANGULAR FRICTION TIMESCALE => VEHICLE ANGULAR FRICTION TIMESCALE/de
- VEHICLE ANGULAR MOTOR DECAY TIMESCALE => VEHICLE ANGULAR MOTOR DECAY TIMESCALE/de
- VEHICLE ANGULAR MOTOR DIRECTION => VEHICLE ANGULAR MOTOR DIRECTION/de
- VEHICLE ANGULAR MOTOR TIMESCALE => VEHICLE ANGULAR MOTOR TIMESCALE/de
- VEHICLE BANKING EFFICIENCY => VEHICLE BANKING EFFICIENCY/de
- VEHICLE BANKING MIX => VEHICLE BANKING MIX/de
- VEHICLE BANKING TIMESCALE => VEHICLE BANKING TIMESCALE/de
- VEHICLE BUOYANCY => VEHICLE BUOYANCY/de
- VEHICLE FLAG CAMERA DECOUPLED => VEHICLE FLAG CAMERA DECOUPLED/de
- VEHICLE FLAG HOVER GLOBAL HEIGHT => VEHICLE FLAG HOVER GLOBAL HEIGHT/de
- VEHICLE FLAG HOVER TERRAIN ONLY => VEHICLE FLAG HOVER TERRAIN ONLY/de
- VEHICLE FLAG HOVER UP ONLY => VEHICLE FLAG HOVER UP ONLY/de
- VEHICLE FLAG HOVER WATER ONLY => VEHICLE FLAG HOVER WATER ONLY/de
- VEHICLE FLAG LIMIT MOTOR UP => VEHICLE FLAG LIMIT MOTOR UP/de
- VEHICLE FLAG LIMIT ROLL ONLY => VEHICLE FLAG LIMIT ROLL ONLY/de
- VEHICLE FLAG MOUSELOOK BANK => VEHICLE FLAG MOUSELOOK BANK/de
- VEHICLE FLAG MOUSELOOK STEER => VEHICLE FLAG MOUSELOOK STEER/de
- VEHICLE FLAG NO DEFLECTION UP => VEHICLE FLAG NO DEFLECTION UP/de
- VEHICLE HOVER EFFICIENCY => VEHICLE HOVER EFFICIENCY/de
- VEHICLE HOVER GLOBAL HEIGHT => VEHICLE HOVER GLOBAL HEIGHT/de
- VEHICLE HOVER HEIGHT => VEHICLE HOVER HEIGHT/de
- VEHICLE HOVER TERRAIN ONLY => VEHICLE HOVER TERRAIN ONLY/de
- VEHICLE HOVER TIMESCALE => VEHICLE HOVER TIMESCALE/de
- VEHICLE HOVER WATER ONLY => VEHICLE HOVER WATER ONLY/de
- VEHICLE LINEAR DEFLECTION EFFICIENCY => VEHICLE LINEAR DEFLECTION EFFICIENCY/de
- VEHICLE LINEAR DEFLECTION TIMESCALE => VEHICLE LINEAR DEFLECTION TIMESCALE/de
- VEHICLE LINEAR FRICTION TIMESCALE => VEHICLE LINEAR FRICTION TIMESCALE/de
- VEHICLE LINEAR MOTOR DECAY TIMESCALE => VEHICLE LINEAR MOTOR DECAY TIMESCALE/de
- VEHICLE LINEAR MOTOR DIRECTION => VEHICLE LINEAR MOTOR DIRECTION/de
- VEHICLE LINEAR MOTOR OFFSET => VEHICLE LINEAR MOTOR OFFSET/de
- VEHICLE LINEAR MOTOR TIMESCALE => VEHICLE LINEAR MOTOR TIMESCALE/de
- VEHICLE REFERENCE FRAME => VEHICLE REFERENCE FRAME/de
- VEHICLE TYPE AIRPLANE => VEHICLE TYPE AIRPLANE/de
- VEHICLE TYPE BALLOON => VEHICLE TYPE BALLOON/de
- VEHICLE TYPE BOAT => VEHICLE TYPE BOAT/de
- VEHICLE TYPE CAR => VEHICLE TYPE CAR/de
- VEHICLE TYPE NONE => VEHICLE TYPE NONE/de
- VEHICLE TYPE SLED => VEHICLE TYPE SLED/de
- VEHICLE VERTICAL ATTRACTION EFFICIENCY => VEHICLE VERTICAL ATTRACTION EFFICIENCY/de
- VEHICLE VERTICAL ATTRACTION TIMESCALE => VEHICLE VERTICAL ATTRACTION TIMESCALE/de
- ZERO ROTATION => ZERO ROTATION/de
- ZERO VECTOR => ZERO VECTOR/de