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  • ...eger]] <!--[[#Constants|-->PARCEL_MEDIA_COMMAND_*<!--]]--> flags and their parameters |constants={{LSL Constants/Parcel Media|all|b=*}}
    1 KB (202 words) - 14:07, 22 January 2015
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    2 KB (242 words) - 13:42, 24 January 2015
  • {{LSL Function |func_footnote=There are no parameters or return value for this function, as only one [[llSensorRepeat]] can be sp
    1 KB (189 words) - 13:19, 17 January 2016
  • |func=llGetPrimMediaParams|return_type=list|return_subtype=parameters|return_subtype_disp=parameter list |func_desc=Get the media params for a particular face on an object, given the desired list of names.
    1 KB (202 words) - 02:44, 22 January 2015
  • {{LSL_Function/inventory|inventory|uuid=false|type=object}} ...stantiate {{LSLP|inventory}} object at {{LSLP|pos}} with an initial set of parameters specified in {{LSLP|params}}.
    5 KB (721 words) - 05:03, 1 February 2024
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (558 words) - 13:46, 24 January 2015
  • {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}
    8 KB (1,023 words) - 12:11, 21 October 2016
  • [[Category:LSL 101]] {{NavNextPrev|prev=Event Handler Parameters|next=Variables}}
    4 KB (685 words) - 06:34, 18 April 2016
  • |inject-2={{LSL Function/uuid|target|object=*}} |func_desc=Causes the object to pursue {{LSLP|target}}.
    2 KB (217 words) - 16:51, 28 October 2023
  • |caveats=*If prim-media is not already on this object, add it. |constants={{LSL Constants/ReturnStatus|table=*|sortable=*}}{{LSL Constants/PrimMedia|set}}
    3 KB (348 words) - 16:42, 6 March 2024
  • ...dicators show you when packet data is being utilized -- typically, when an object makes an update to the world. Each color has a different meaning: ...may cause other things in the area (like textures) to load slower. If the object is made up of many pieces, the packet is larger.
    2 KB (353 words) - 14:56, 2 January 2014
  • {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}
    5 KB (800 words) - 10:49, 5 January 2014
  • ...ed to {{GetSet|{{{1|}}}|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} ...ts, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.
    4 KB (482 words) - 13:07, 10 November 2022
  • ...ed to {{GetSet|{{{1|}}}|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} ...ts, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.
    4 KB (494 words) - 01:15, 8 October 2023
  • ==Parameters== | Start parameter passed into the rezzed object's [[on_rez]](integer) event.
    3 KB (479 words) - 10:36, 2 May 2024
  • {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}
    5 KB (678 words) - 01:07, 8 October 2023
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    3 KB (422 words) - 17:17, 26 March 2020
  • ...creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move === LSL functions ===
    4 KB (504 words) - 06:23, 15 July 2014
  • |inject-1={{LSL Function/warning ...user''' and password '''password'''. Also uses '''params''' for additional parameters if used.
    3 KB (430 words) - 22:08, 10 June 2012
  • {{Help|Object=*}} ...r more '''faces''' (or '''sides''') depending on its basic shape and shape parameters. Each face of a prim can have its own [[texture]] properties, [[color]], [[
    7 KB (1,116 words) - 18:01, 2 April 2012
  • |p3_type= list|p3_name= params|p3_desc= A list of parameters to retrieve from the current environment. See table below for details. {{!}} ENV_NO_ENVIRONMENT {{!!}} -3 {{!!}} The environment inventory object could not be found.
    3 KB (443 words) - 03:56, 19 October 2023
  • *リクエストは [[object/ja|オブジェクト]] 単位で抑制されます。(プリム単位で
    7 KB (474 words) - 14:21, 2 January 2016
  • {{KBnote|Please '''do not''' use this API from LSL: there is a native function that does the same job better - [[llRequestUser ...or just a username with Resident the default lastname) and get back a JSON object with the agent id for that name (if it exists).
    3 KB (465 words) - 12:18, 13 April 2020
  • {{LSL Function |p1_type=vector|p1_name=axis|p1_desc=arbitrary axis to rotate the object around
    6 KB (936 words) - 14:24, 18 April 2024
  • |inject-2={{LSL Function/position|pos|region=*}} |func_desc=Directs an object to travel to a defined position in the region or adjacent regions.
    3 KB (343 words) - 14:00, 22 January 2015
  • {{LSL Header}} [[LSL Protocol|Back to Protocol page]]
    3 KB (414 words) - 12:40, 25 January 2015
  • ...eta grid email address are constructed differently: llGetKey() + {{String|@lsl.}} + grid + {{String|.lindenlab.com}}; for the main beta grid set grid to { ...es the filters is removed from the email queue and its data is used as the parameters for this event. If no email matches the filters but the queue is not empty
    4 KB (621 words) - 12:57, 30 April 2022
  • ...Returns a parameter to its built-in default. (Only available for certain parameters.) Parameters List parameters you are authorized to view or modify.
    7 KB (1,022 words) - 14:24, 19 March 2024
  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the ...|owner}} does not have {{LSLGC|Permissions/Asset|full permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
    6 KB (781 words) - 04:16, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ ...|owner}} does not have {{LSLGC|Permissions/Asset|full permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
    6 KB (783 words) - 06:07, 30 November 2023
  • |Object= {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}}
    5 KB (758 words) - 10:38, 4 September 2023
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 11:01, 27 October 2023
  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
    18 KB (2,342 words) - 11:02, 29 April 2019
  • ...ng|p2_name=environment|p2_desc=The name of an environmental setting in the object's inventory or the asset ID for an environment. NULL_KEY or empty string to {{!}} ENV_NO_ENVIRONMENT {{!!}} -3 {{!!}} The environment inventory object could not be found.
    4 KB (589 words) - 11:41, 27 March 2024
  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t ...|owner}} does not have {{LSLGC|Permissions/Asset|full permissions}} to the object and the [[PRIM_SPECULAR|texture]] is not in the prim's inventory.
    6 KB (873 words) - 04:18, 8 October 2023
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the ...|owner}} does not have {{LSLGC|Permissions/Asset|full permissions}} to the object and the [[PRIM_SPECULAR|texture]] is not in the prim's inventory.
    6 KB (871 words) - 06:05, 30 November 2023
  • |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, ...ect to communicate. It triggers a [[link_message]] [[event]] with the same parameters {{LSLP|num}}, {{LSLP|str}}, and {{LSLP|id}} in all scripts in the prim(s) d
    6 KB (920 words) - 13:57, 22 January 2015
  • ...|p3_desc=can consists of any number of [[#options|option flag]]s and their parameters. ===={{LSL Param|status_code}}====
    15 KB (1,085 words) - 11:32, 22 November 2023
  • {{LSL Header/ja|ml=*}}
    20 KB (1,807 words) - 10:43, 21 February 2016
  • {{LSL Header|ml=*}}{{RightToc}} ||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
    4 KB (566 words) - 10:07, 17 March 2023
  • ...=list|p2_name=group_keys|p2_desc=list of group UUIDs to check against '''{{LSL Param|avatar}}'''<nowiki>'</nowiki>s current active group|p2_hover=list of key toucher; // Key of person who touches the object
    5 KB (833 words) - 14:47, 9 May 2019
  • {{OSWikiFeatureNav|parent=Edit Object}} * Pie menu when right-clicking the ground or an object
    11 KB (1,697 words) - 10:54, 22 August 2009
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl
    7 KB (693 words) - 09:34, 25 January 2015
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,444 words) - 00:10, 8 October 2023
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • ...|p3_desc=can consists of any number of [[#options|option flag]]s and their parameters. ===={{LSL Param|status_code}}====
    15 KB (2,230 words) - 09:48, 5 November 2023
  • The parameters are the same as for the LSL command llSensor(string name, key id, integer type, float range, float arc) The parameters are the same as for the LSL command llSensor(string name, key id, integer type, float range, float arc)
    6 KB (1,005 words) - 05:27, 26 September 2011
  • {{LSL Header}}{{RightToc}} ...hem into both Remote Load Texture Display(input list).lsl and Main Display.lsl. Now decide on what number you want to use as your pin(you can leave the de
    19 KB (1,921 words) - 08:49, 25 January 2015
  • ...iki/Simple_Texture_Changer_(input_list)(multiple_prims_%26_multiple_sides).lsl //Name: Simple Texture Changer (for inventory)(all prims & all sides).lsl
    7 KB (711 words) - 21:03, 24 January 2015
  • {{LSL Header}} ...very high. The changed contact-information needs to be distributed to all object in the network. To create a reliable communication-network in SecondLife re
    15 KB (1,908 words) - 20:45, 24 January 2015
  • {{LSL Header}} {{LSL Tip|The examples listed below are '''NOT NEEDED''' anymore. This page is be
    9 KB (1,028 words) - 14:22, 17 April 2022
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (848 words) - 13:40, 24 January 2015
  • ::: see below for query parameters, of course, values are URL escaped ::: '''/<object_id>''' display an info dialog for the object sending this message (2.0)
    11 KB (1,645 words) - 13:31, 11 October 2023
  • {{LSL Header}} list gSkipNames = ["Object", "Tree", ""];
    20 KB (1,584 words) - 10:56, 25 January 2015
  • ...ends an HTTP request to the specified URL with the body of the request and parameters. When the response is received, a [[http_response]] event is raised. ...type=list|p2_subtype=instructions|p2_name=parameters|p2_desc=configuration parameters, specified as HTTP_* flag-value pairs
    13 KB (1,936 words) - 10:00, 19 February 2024
  • {{LSL Header}} // Here, we can specify extra parameters in the email that we need the webserver to know, such as the RPC channel.
    4 KB (404 words) - 16:11, 24 January 2015
  • ** Ability to chat radar info (keys) to boost lsl radars * Can block object sit-on-click
    4 KB (527 words) - 13:27, 14 January 2013
  • * Extra particle parameters: [[llParticleSystem|http://wiki.secondlife.com/wiki/LlParticleSystem]] * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    8 KB (1,048 words) - 22:48, 13 September 2013
  • {{LSL Header}} ...ent the new "reset" command for stopping particle chains and setting their parameters back to the default for the device.
    11 KB (1,086 words) - 02:40, 11 August 2015
  • * [[LSL Browser HUD]] * [[Edit Object]]
    6 KB (629 words) - 13:20, 21 December 2013
  • ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio ...stick with the original RLVR specification and still be compatible with [[LSL Protocol/Restrained Love Relay/Comparison|ORG relays]]. However, to have th
    21 KB (3,272 words) - 00:54, 29 July 2012
  • {{LSL Function/Headless ...ia manual reset, [[llResetScript]], [[llResetOtherScript]], or cloning the object). If {{LSLP|value}} is an empty string, the pair is deleted.
    14 KB (1,746 words) - 07:50, 12 August 2023
  • The following parameters are used. There are a few parameters that identify the language to display the results in. Although the searchab
    15 KB (2,371 words) - 11:14, 27 February 2024
  • ...], the texture applied to the prim functions normally; reverting to normal parameters if previously set to [[TRUE]]. {{!}}{{LSL Hex||1|chars=2}}
    6 KB (888 words) - 14:05, 22 January 2015
  • |Object= ===Switch stand Prim/linkset parameters and changes and data string===
    10 KB (1,690 words) - 17:04, 24 January 2012
  • : Other parameters after a second "/" should be ignored, as they could be used for a future ex ...ver]] or [[llEmail]] may be a better way to keep contact between the world object and the relay if the agent leaves the llShout area. But I have not look at
    7 KB (1,266 words) - 18:51, 7 December 2011
  • Back to [[LSL Protocol]] Unlike specialized HUDs, the Cool Hud may work with any scripted object which accepts commands on a private channel, provided the specifications of
    14 KB (1,962 words) - 15:12, 3 March 2022
  • {{LSL Header}} A simple text display object that scrolls text (applied as a texture) from right to left (like ''those''
    10 KB (1,544 words) - 09:30, 25 January 2015
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    9 KB (1,202 words) - 12:01, 19 September 2013
  • Pre-Viewer 2.0 interfacing with an LSL script is a jumble of [[llDialog]], chats, touches and possibly external we ...iaParams]] to set the URL and various parameters on the face of a prim via LSL.
    12 KB (1,731 words) - 09:34, 29 April 2024
  • {{Help|Object=*}} ...store the shape in Second Life's asset storage system. This resulted in an object created with hard edges being ''softened'' when uploaded into the world, cr
    15 KB (2,425 words) - 09:33, 17 August 2009
  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...a negative (and non-zero) number from the last 7 digits of the UUID of the object.
    20 KB (2,964 words) - 15:44, 13 August 2018
  • HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support ...cally created for you. Every prim will be automatically assigned a special object name that is used internally by the text script so that it knows how to ord
    11 KB (1,691 words) - 09:56, 26 December 2020
  • {{Help|Object=*}}{{Navbox/Media}}[[Image:Sculpted_fruit_small.png|frame|right|Sculpted Pr 2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type. (source: [[Talk:Sculpted_Prims#HEADS_UP
    4 KB (576 words) - 11:13, 13 June 2011
  • Persons who wish to demonstrate competence in intermediate LSL scripting. The different ways scripts can manipulate an object are included in this category. It does not include the ways to interact bet
    18 KB (2,980 words) - 09:01, 6 September 2010
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    10 KB (1,329 words) - 00:16, 5 October 2013
  • ...u may need to change the viewer's channel. To set the channel see [[Viewer parameters]], and more information at [[Get_source_and_compile#Channels_and_Versions]] # Use the client parameters.
    22 KB (2,681 words) - 12:48, 14 February 2012
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • ** Fixes {{JIRA|BUG-4949}} Cannot manage block list with certain object names ** The 'You have been teleported by' notification no longer appears when an object with experience permission teleports your avatar
    13 KB (1,796 words) - 16:05, 3 April 2016
  • ** LSL HTTP requests can access data sources that require non-text Accept headers ** Fixes {{Jira|BUG-9504}} "Clicking on any object that affects the navmesh while in mouselook dirties the navmesh"
    7 KB (838 words) - 16:14, 3 April 2016
  • {{Help|Object=*|LandSim=*}} ...re scripts, animations, sounds, and additional textures. These can make an object perform an almost unlimited number of actions.
    23 KB (3,883 words) - 11:16, 25 May 2011
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    9 KB (1,207 words) - 08:52, 24 September 2013
  • ...n order to issue commands to someone using the viewer who does not own the object, that person must wear an attachment that '''relays''' commands after some ...no security implemented in the former. For instance, one could [[rez]] an object that sends a "@remoutfit=force" command over the chat channel to force an a
    17 KB (2,839 words) - 06:01, 9 December 2013
  • [2013/09/12 15:08] Maestro Linden: which has a handful of LSL fixes [2013/09/12 15:10] Maestro Linden: Now, about particle parameters..
    24 KB (3,134 words) - 16:12, 12 September 2013
  • {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}
    10 KB (1,513 words) - 01:00, 14 April 2024
  • ** LSL HTTP requests can access data sources that require non-text Accept headers ** Fixes {{Jira|BUG-9504}} "Clicking on any object that affects the navmesh while in mouselook dirties the navmesh"
    8 KB (1,061 words) - 14:01, 24 April 2016
  • ** LSL HTTP requests can access data sources that require non-text Accept headers ** Fixes {{Jira|BUG-9504}} "Clicking on any object that affects the navmesh while in mouselook dirties the navmesh"
    8 KB (1,076 words) - 20:04, 14 December 2015
  • ...bly limited, and particular prims --- which may be the actual points of an object to tie a leash to --- of objects cannot be detected with a sensor. ...of a token. The token may be followed by a parameter. Multiple tokens and parameters may be sent in a single message. However, a single message should not cont
    32 KB (4,547 words) - 10:54, 30 December 2015
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ** Returns [[FALSE]] if throttled, invalid action, invalid or null id or object owner is not allowed to manage the estate.
    36 KB (5,126 words) - 00:14, 14 December 2011
  • ** LSL HTTP requests can access data sources that require non-text Accept headers ** Fixes {{Jira|BUG-9504}} "Clicking on any object that affects the navmesh while in mouselook dirties the navmesh"
    8 KB (1,096 words) - 20:06, 14 December 2015
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ** Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    70 KB (10,027 words) - 16:29, 7 January 2013
  • ...'s not fully fixed - the message gives you more data to find the offending object</nowiki></font> <font color=#808080><nowiki>[#SVC-7641] Object on land sending excessive messages</nowiki></font>
    32 KB (4,919 words) - 15:36, 21 August 2012
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ...if rezzing would cause the object to collide with an avatar (excluding the object owner). ({{JIRA|BUG-166}})
    37 KB (5,142 words) - 15:01, 17 December 2012
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]]. Returns a key used in a matching tr
    36 KB (5,027 words) - 13:45, 14 December 2011
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * Fixed a problem where the agent camera would not follow a moving object
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ** Fixes BUG-4949 Cannot manage block list with certain object names ** The 'You have been teleported by' notification no longer appears when an object with experience permission teleports your avatar
    15 KB (1,903 words) - 17:24, 8 December 2014
  • ...ock Type is changed to Torus after cancel changing of texture for sculpted object ...name of texture appear while user simultaneously opens some textures from object's content
    10 KB (1,535 words) - 11:58, 12 October 2015
  • {{LSL Header}} ...dapt xyXXXX to a new character set or encoding or if wanting to change the parameters for slicing, gridding, offsetting and finding the UTF8 counterpart in the i
    19 KB (2,145 words) - 06:42, 30 December 2012
  • // owner change on general principles. If your object needs not to be // %%% Static parameters for reading card config: you may change these, but don't have to.
    9 KB (961 words) - 19:40, 24 January 2015
  • ...rew Linden</b><nowiki>: I've got this sticky note on my monitor that says "LSL syntax as a service!" but I haven't been able to work on that in my copious [12:05] <font color=#00b5b5><b>Rex Cronon</b><nowiki>: what would a lsl syntax service provide?</nowiki></font>
    59 KB (9,389 words) - 09:31, 19 June 2012
  • {{LSL Header}} ...on Raymaker which was under a CC by,nc,sa license itself. You can get this object inworld free of charge (under the conditions of CC license) IMming me.
    39 KB (4,551 words) - 10:24, 25 January 2015
  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki></font>
    26 KB (4,088 words) - 15:07, 27 May 2014
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ** Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    37 KB (5,049 words) - 08:50, 19 December 2012
  • ** Fixes BUG-4949 Cannot manage block list with certain object names ** The 'You have been teleported by' notification no longer appears when an object with experience permission teleports your avatar
    15 KB (1,916 words) - 17:25, 8 December 2014
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ** Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    44 KB (6,060 words) - 08:50, 19 December 2012
  • ...(such as a script's settings) in-world using something else instead of an object description or hovertext?</nowiki></font> ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font
    34 KB (5,343 words) - 11:00, 22 January 2014
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 11:19, 30 December 2015
  • [2013/05/23 15:04] Lucia Nightfire: nvm, its just the object bonus [2013/05/23 15:04] Maestro Linden: Yeah, I just increased the object bonus setting for Morris to 2.0
    30 KB (4,220 words) - 16:38, 23 May 2013
  • Changing the linkset by linking or delinking prims or sitting upon the object resets the script too. ...pond on the further chat commands until the listen is open by touching the object. When the listen is open this way, the script prints info about this comman
    18 KB (2,289 words) - 18:44, 30 May 2016
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...owiki>: One of the fundamental design flaws of SL was allowing textures on object faces to be specified by UUID only.</nowiki></font>
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi ...color=#440044><b>Andrew Linden</b><nowiki>: which is adding a bunch of new LSL calls)</nowiki></font>
    49 KB (7,633 words) - 08:17, 12 March 2012
  • ...error in coding that should be easy to fix. (Refers to having to re-rez an object to get llListen to work in child prims).</nowiki></font> ...808080><b>JIRA-helper</b><nowiki>: [#SCR-79] llMatchGroup() - Checks if an object or agent is active in a specified group.</nowiki></font>
    33 KB (5,356 words) - 17:40, 8 June 2012
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]]. Returns a key used in a matching tr
    56 KB (8,035 words) - 13:46, 14 December 2011
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]]. Returns a key used in a matching tr
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...t() and llTeleportAgentGlobalCoords() can break any script in any attached object that contains a change event." ...at behavior where you try to set another script's state immediately as the object is rezzed (and the other script may not have been loaded yet)
    24 KB (3,288 words) - 16:20, 10 April 2014
  • ** Fixes BUG-4949 Cannot manage block list with certain object names ** The 'You have been teleported by' notification no longer appears when an object with experience permission teleports your avatar
    18 KB (2,451 words) - 17:24, 8 December 2014
  • ...with the llSetLinkPrimitiveParamsFast function, but it's to be in a no-mod object so I won't be able to pull the texture key from it, nor have it in the obje ...I assume it's on purpose that scripts cannot read UUIDs from links if the object is no-mod</nowiki></font>
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  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
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  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL
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  • ** {{jira|SVC-7837}} : Filtering by object name or owner name in top scripts/top colliders no longer works * Added three new LSL functions:
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  • {{LSL Header}} You can get this object inworld IMming me.
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  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
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  • [2013/03/21 15:07] Maestro Linden: which was 'No object updates from vehicles after some region crossings' [2013/03/21 15:09] Maestro Linden: object updates
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  • :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value' ...hed to an HUD attachment point (llGetAttached()). They must ignore further parameters silently. A HUD-less relay may simulate the effects using the @setenv_xxx w
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  • ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...wiki>: I don't see where that's nessecarily a problem, Andrew. Changing an object or a notecard doesn't change copies of them that others have, either.</nowi
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  • ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font> ...f44><b>Simon Linden</b><nowiki>: so it takes an in-world item into another object?</nowiki></font>
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  • ...for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></font> ...up high on the list of things we'd like to do, particularly the materials LSL functions</nowiki></font>
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  • ...so only want to change the things you actually want to change, and the the object owner change anything else as they see fit</nowiki></font> ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font>
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  • [2014/01/16 15:22] Mæstro Linden (maestro.linden): object updates would be reflected in the 'bandwidth' meter of the viewer stats bar [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e
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  • * New LSL function integer [[llSetRegionPos]](vector position) *: The object with the script will move the root prim position to the given location. The
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  • [12:07] <font color=#00b2b2><b>Vincent Nacon</b><nowiki>: what about physical object encroaching the parcel that's over the limit?</nowiki></font> ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>
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  • ...color=#000f44><b>Simon Linden</b><nowiki>: The LeTigre branch has some new object-region crossing code that checks permissions earlier than it used to, so I ...regions while sitting on a prim works by unsitting you, moving you and the object to the other region, and then re-sitting you, right?</nowiki></font>
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  • ...=#00c530><b>Mona Eberhardt</b><nowiki>: Simon, remember when I asked about LSL functionality to control materials? I was pointed to a JIRA on this matter. ...e Dickins</b><nowiki>: Has there been any asset issues lately? I rezzed an object recently and a sculpt that was part of the linkset turned itself into a tor
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  • ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f ...rdt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font>
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  • {{Help|Object=*}} Supports textured Sculpt preview with Second Life style texture parameters.
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  • ...t override it (use Alt-zoom or enter [[mouselook]], for example) and the [[object]] remains attached or the {{LSLGC|Avatar|avatar}} continues to {{LSLGC|Sit| ** Other parameters, like pitch (the angle at which it "looks down" at the vehicle), distance,
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  • ** {{jira|SVC-7837}} : Filtering by object name or owner name in top scripts/top colliders no longer works * Added three new LSL functions:
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  • ...light on a piece of metal that allows us, the observer, to recognize “that object is made of metal” without actually reaching out and touching it. The way ...ersive with your current environment. As a general rule: the “shinier” an object was before, the more environment reflections it will pick up and the more v
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  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...or=#330026><b>Andrew Linden</b><nowiki>: making a duplicate of an existing object (CTRL + d or SHIFT-drag) doesn't read asset</nowiki></font>
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  • ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it ...z (kelly.linden)</b><nowiki>: land-scanning-bots end up being heavy on the LSL system.</nowiki></font>
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  • ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it ...z (kelly.linden)</b><nowiki>: land-scanning-bots end up being heavy on the LSL system.</nowiki></font>
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  • ...or=#8d008d><b>Ardy Lay</b><nowiki>: Andrew, is that going to help with the object-entry issues?</nowiki></font> ...font color=#000f44><b>Simon Linden</b><nowiki>: I've worked on some of the object entry code too, which uses the data Andrew is talking about</nowiki></font>
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  • [16:09] <font color=#b50000><b>Ima Mechanique</b><nowiki>: how final are the LSL functions for that?</nowiki></font> [16:09] <font color=#440044><b>Andrew Linden</b><nowiki>: Ima, those LSL functions are not necessarily final -- we can change them if there is good
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  • ...sk of mass-return of innocent objects if someone goofs when editing a mesh object</nowiki></font> ...font color=#0000b5><b>Pauline Darkfury</b><nowiki>: right now, the changed object can possibly stay, kicking off unrelated objects owned by other people</now
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • * {{Jira|ER-281}} Performance: Object cache limit is too low in the viewer * {{Jira|DN-141}} [{{Jira|DN-137}}] [[llGetDisplayName]] (and other new LSL functions) doesn't register (highlight in red) as an internal function in t
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  • * {{Jira|ER-281}} Object cache limit is too low in the viewer * {{Jira|DN-141}} [[llGetDisplayName]] (and other new LSL fucntions) doesn't register (highlight in red) as an internal function in t
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  • ...t color=#0000b5><b>Latif Khalifa</b><nowiki>: you chose mesh for a sitting object, bad idea ;)</nowiki></font> [16:32] <font color=#005ab5><b>Vincent Nacon</b><nowiki>: Maybe not object but .... bots!</nowiki></font>
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  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
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  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
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  • ...>Kadmon Wytchwood</b><nowiki>: Presently the only work around is to use an object's description field...but that's misuse. Maybe it could be possible to writ ...get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font>
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  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
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  • ...erformance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
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  • ...: Since kelly's was closed too, this is the only UG where we can ask about lsl related topics</nowiki></font> ...b>MartinRJ Fayray</b><nowiki>: Will there be a chance to catch someone for lsl related issues?</nowiki></font>
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  • ...corrupt returned object location URL making it impossible to determine the object's location. ...nly the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
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  • ** {{jira|SVC-7837}} : Filtering by object name or owner name in top scripts/top colliders no longer works * Added three new LSL functions:
    36 KB (5,208 words) - 16:30, 26 July 2012
  • *** New LSL calls have been added to create/update/delete character behavior. ...hange their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally bl
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  • ...te to prevent chat/sound/particle spam. If you can find/right click on the object that's doing it, anyway. ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f
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  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • * {{Jira|ER-281}} Object cache limit is too low in the viewer * {{Jira|DN-141}} [[llGetDisplayName]] (and other new LSL fucntions) doesn't register (highlight in red) as an internal function in t
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  • ...i>: I also did some viewer work recently for scripting that will paste the LSL tooltip into your scripts</nowiki></font> ...000f44><b>Simon Linden</b><nowiki>: The workflow goes liek this - type the lsl function name, double-click, hover the mouse until the tool tip appears, pr
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  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
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  • * Addition of extra parameters * Execution of older versions (with fewer parameters)
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...g. autocomplete for event and function arguments, as well as arguments for parameters to [[llSetPrimitiveParams]], etc. | style="white-space:normal;"|yeah I mean gadgets as in clientside code not LSL
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  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
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  • ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL ▪ Returns FALSE if throttled, invalid action, invalid or null id or object owner is not allowed to manage the estate.
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  • ...den</b><nowiki>: one was SVC-8146, where llRezAtRoot() wasn't setting some parameters (for sale) correctly</nowiki></font> [16:35] <font color=#808000><b>SprSrsNoFun</b><nowiki>: I throw a cast at the object itself</nowiki></font>
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  • ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach ...min parcel properties without having to take ownership of them (ban lists, object options, etc).</nowiki></font>
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  • The DEM Relay HUD is an implementation of a multi-object, multi-restriction relay for the Restrained Love viewer (RLV) in Second Lif ...ink to the source IS provided (ie. this page or a .zip or .rar) within the object the code is contained AND/OR a off-world contact point (ie. email) that th
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  • ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it ...=100% style=" padding:0 3px;"|land-scanning-bots end up being heavy on the LSL system.
    75 KB (9,591 words) - 16:44, 22 March 2011
  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...=#330026><b>Andrew Linden</b><nowiki>: That bug is caused by invalid shape parameters</nowiki></font> [12:29] <font color=#330026><b>Andrew Linden</b><nowiki>: the reason the object is invisible is that the viewer doesn't know how to generate the geometry f
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  • ...the autoreturn stuff... the date has to do with the script rather than the object, I think.</nowiki></font> ...onis Neurocam</b><nowiki>: i thought auto return only counted how long the object has been there for, not the creation date</nowiki></font>
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  • ...4] <font color=#0900c5><b>Jenna Felton</b><nowiki>: i am also using it for object communications</nowiki></font> ...as developed, they quickly realized they couldn't have a different type of object for all the different stuff in-world ... so it just became generic prims</n
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...] <font color=#4c0039><b>Baker Linden</b><nowiki>: I'm still investigating object rez lag, and how to go about fixing it.</nowiki></font> ...Linden</b><nowiki>: In their LSL yes, not in the request string but in the parameters list</nowiki></font>
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  • [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions ...tor Loon: Seems to me that avatar crossings take much longer than scripted object crossings anyway
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  • ...ira.secondlife.com/browse/SVC-1676 - object contents not transferred when object ownership changes in world * [#SVC-1676] [[User:contents not|contents not]]: transferred when object ownership changes in world
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...ple years ago. Adding some debug code, fixing some bugs, and tweaking some parameters.</nowiki></font> ...Nalates Urriah</b><nowiki>: I was askng Nyx about whether that could be an LSL function that would let residents check Render Cost as we do script weight.
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  • ** New Script Profiling LSL Functions *** {{Jira|SVC-3895}} Rezzing Mono scripted object cripples sim FPS
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  • * [15:22] Object: Hello, Avatar! * [15:32] Sigma Avro: I feel a lot of interaction parameters remain to tune, but this week was short, hehe
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  • ...}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:14] Maestro Linden: The bug was that when you rezzed an object, scripts in child prims wouldn't load
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  • [12:06] <font color=#990099><b>Pauline Darkfury</b><nowiki>: dropping some LSL malware on you, Andrew & Oskar, in case you fancy a look, it was spammed at ...color=#00b258><b>Liisa Runo</b><nowiki>: different version of that malware object been roaming the grid for years, the one Pauline gave you seem to be a new
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  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on ...Maestro Linden: also there were fixes to several longstanding issues with object entry rules, particularly around region boundaries
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...lop -> redermetadata since some of these are really handy to evaluate mesh object and to have a better understanding of the complete picture [Zed Tremont] ...-&gt; redermetadata since some of these are really handy to evaluate mesh object and to have a better understanding of the complete picture [Zed Tremont]"
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  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...w Linden</b><nowiki>: Yeah, so I'm looking for regions that are relatively object-heavy</nowiki></font>
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  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
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  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
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  • ...nhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings. To properly experience EEP you wi ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...our yesterday and implemented a mini-feature I've always wanted -- pasting LSL function signatures in the script editor</nowiki></font> ...r=#000f44><b>Simon Linden</b><nowiki>: It works like this ... type out the LSL function you want, double click it, wait for the tooltip, press tab, and yo
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  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...>: The html wrapper does give you some better control as you can pass more parameters into the Flash file. YOu might not need them, but they're there</nowiki></f
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  • ...><b>Kitto Flora</b><nowiki>: Er - is it coming up with a physical griefing object still active?</nowiki></font> ...t color=#00a7c5><b>Lucia Nightfire</b><nowiki>: not using a viewer this is LSL functions</nowiki></font>
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  • * [15:09] Sigma Avro: I recomment <0,0,0> be no object entry
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  • | Rectangle for Object Inspect window | Rectangle for Open Object window
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  • |width=100% style="padding:0 6px;"|for example on the LSL wiki, people may well contribute more information in comments that they use ...te. Prims have less of an issue because their shape is determined by their parameters, not just a group of triangles
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  • ...ut it will allow the work of baking your avatar (and determining its shape parameters) to be done entirely on our servers, so we're hoping that it will help peop ...as for the llAttachToAvatarTemp request, I'm not on the team that works on LSL (that's better suited to the server developer's usergroup), but I believe t
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  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
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  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...lanning to add code that prevents artifact and adheres more closely to the parameters specified
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  • |width=100% style="padding:0 6px;"|so you'd like an LSL function to get those values? ...:0 6px;"|that is with going through the decomposition process with default parameters, or doing no decomp?
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  • |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic |width=100% style=" padding:0 3px;"|Vehicles have so many parameters ... lots of trial (and error)
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