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  • {{LSL Header}} This function converts a number to decimal from any base (up to 16). Its parameters are the number to be converted, and the base to convert from.
    574 bytes (65 words) - 14:06, 24 January 2015
  • [[Category:LSL 101]] {{NavNextPrev|prev=Simple Script Skeleton|next=Event Handler Parameters}}
    2 KB (417 words) - 13:39, 24 January 2015
  • [[Category:LSL 101]] {{NavNextPrev|prev=Event Handler Parameters|next=Variables}}
    4 KB (685 words) - 06:34, 18 April 2016
  • ...r things in the area (like textures) to load slower. If the object is made up of many pieces, the packet is larger. ...ating many times per second. Changing colors, textures, shape, or particle parameters several times per second causes partial updates that contend for your bandw
    2 KB (353 words) - 14:56, 2 January 2014
  • {{LSL Header|ml=*}} ''Parameters: <code>scriptName</code>''
    9 KB (1,546 words) - 14:46, 6 September 2013
  • ...creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move === LSL functions ===
    4 KB (504 words) - 06:23, 15 July 2014
  • //Name: Simple Texture Changer (for inventory)(more than one side).lsl // inventory. It allows for a random order, or a logical "next up" order.
    7 KB (701 words) - 09:34, 25 January 2015
  • {{LSL Header}}{{RightToc}} Scripted Attachment Dectector.lsl - Linden Scripting Language (LSL)
    8 KB (850 words) - 08:55, 25 January 2015
  • ...m/wiki/Simple_Texture_Changer_(for_inventory)(certain_prims_%26_all_sides).lsl //Name: Simple Texture Changer (for inventory)(certain prims & all sides).lsl
    6 KB (670 words) - 21:08, 24 January 2015
  • ....com/wiki/Simple_Texture_Changer_(input_list)(certain_prims_%26_all_sides).lsl //Name: Simple Texture Changer (input list)(certain prims & all sides).lsl
    6 KB (609 words) - 21:09, 24 January 2015
  • //Name: Simple Texture Changer (input list)(more than one side).lsl ...the input list. It allows for a random order, or a logical "next up" order.
    6 KB (598 words) - 09:34, 25 January 2015
  • .../Simple_Texture_Changer_(for_inventory)(multiple_prims_%26_multiple_sides).lsl ...e: Simple Texture Changer (for inventory)(multiple prims & multiple sides).lsl
    7 KB (758 words) - 21:10, 24 January 2015
  • //Name: Simple Texture Changer (input list)(multiple prims & multiple side).lsl ...those in the input list. It allows for a random order, or a logical "next up" order.
    6 KB (629 words) - 21:13, 24 January 2015
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 11:01, 27 October 2023
  • {{LSL Header|ml=*}} '''[[Getting Ready to Learn LSL]]:''' Before learning [[LSL]], it is helpful to learn the basics of Second Life. Here are some pointers
    8 KB (1,181 words) - 03:13, 19 December 2022
  • ...ing including icons. The full functionality is available in Viewer 2.0 and up. Clickable links without formatting were available only in older versions' ::: '''/jump''' Jump/Up
    11 KB (1,645 words) - 13:31, 11 October 2023
  • ...eta grid email address are constructed differently: llGetKey() + {{String|@lsl.}} + grid + {{String|.lindenlab.com}}; for the main beta grid set grid to { ...es the filters is removed from the email queue and its data is used as the parameters for this event. If no email matches the filters but the queue is not empty
    4 KB (621 words) - 12:57, 30 April 2022
  • //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl // inventory. It allows for a random order, or a logical "next up" order.
    6 KB (573 words) - 09:33, 25 January 2015
  • //Name: Simple Texture Changer (input list)(for one or all sides).lsl // random order, or a logical "next up" order.
    5 KB (573 words) - 09:33, 25 January 2015
  • * Extra particle parameters: [[llParticleSystem|http://wiki.secondlife.com/wiki/LlParticleSystem]] * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    8 KB (1,048 words) - 22:48, 13 September 2013
  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
    18 KB (2,342 words) - 11:02, 29 April 2019
  • (the controlling device pops up either a dialog with the answer "Elf"... or informs the wearer by any other ...arator of relay protocol message). Unfortunately it is a pain to manage in LSL, as llParseString2List won't abstract escaped characters.
    2 KB (412 words) - 06:48, 21 October 2010
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    9 KB (1,202 words) - 12:01, 19 September 2013
  • //Name: Simple Texture Changer (input list)(certain prims & all sides).lsl ...those in the input list. It allows for a random order, or a logical "next up" order.
    6 KB (616 words) - 21:05, 24 January 2015
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl
    7 KB (693 words) - 09:34, 25 January 2015
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • ...iki/Simple_Texture_Changer_(input_list)(multiple_prims_%26_multiple_sides).lsl //Name: Simple Texture Changer (for inventory)(all prims & all sides).lsl
    7 KB (711 words) - 21:03, 24 January 2015
  • {{LSL Header}} ...to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken an
    15 KB (1,908 words) - 20:45, 24 January 2015
  • Pre-Viewer 2.0 interfacing with an LSL script is a jumble of [[llDialog]], chats, touches and possibly external we ...iaParams]] to set the URL and various parameters on the face of a prim via LSL.
    12 KB (1,731 words) - 09:34, 29 April 2024
  • {{LSL Header}} // Emission parameters
    20 KB (1,584 words) - 10:56, 25 January 2015
  • {{LSL Function ...pt within the object itself can detect this by reading the [[PRIM_OMEGA]] parameters.
    6 KB (936 words) - 14:24, 18 April 2024
  • {{LSL Header}}{{RightToc}} ...hem into both Remote Load Texture Display(input list).lsl and Main Display.lsl. Now decide on what number you want to use as your pin(you can leave the de
    19 KB (1,921 words) - 08:49, 25 January 2015
  • *Sensors look straight up for 4 meters, sensing ACTIVE unflagged, with an arc as wide as the [[Second ===Switch stand Prim/linkset parameters and changes and data string===
    10 KB (1,690 words) - 17:04, 24 January 2012
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    9 KB (1,207 words) - 08:52, 24 September 2013
  • |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, ...ect to communicate. It triggers a [[link_message]] [[event]] with the same parameters {{LSLP|num}}, {{LSLP|str}}, and {{LSLP|id}} in all scripts in the prim(s) d
    6 KB (920 words) - 13:57, 22 January 2015
  • {{LSL Function/Headless The linkset datastore can contain up to 131072 bytes (128 KiB) of data and has no impact on script memory usage
    14 KB (1,746 words) - 07:50, 12 August 2023
  • ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio ...stick with the original RLVR specification and still be compatible with [[LSL Protocol/Restrained Love Relay/Comparison|ORG relays]]. However, to have th
    21 KB (3,272 words) - 00:54, 29 July 2012
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    8 KB (1,119 words) - 15:26, 10 October 2023
  • ...d at 3AM and 3PM each day and hosted on a separate web server. It can take up to three days for results to actually get indexed, but it is often just one The following parameters are used.
    15 KB (2,371 words) - 11:14, 27 February 2024
  • ...=list|p2_name=group_keys|p2_desc=list of group UUIDs to check against '''{{LSL Param|avatar}}'''<nowiki>'</nowiki>s current active group|p2_hover=list of |also_functions={{LSL DefineRow||[[llDetectedGroup]]|Used in conjunction with {{LSLGC|Detected|de
    5 KB (833 words) - 14:47, 9 May 2019
  • {{LSL Header}} This script can show you how the [[llSensor]] radius and range parameters work.
    7 KB (694 words) - 08:56, 25 January 2015
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    10 KB (1,329 words) - 00:16, 5 October 2013
  • ...|p3_desc=can consists of any number of [[#options|option flag]]s and their parameters. ===={{LSL Param|status_code}}====
    15 KB (2,230 words) - 09:48, 5 November 2023
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...Often people like to create a place holder button to line buttons on menus up in a
    20 KB (2,964 words) - 15:44, 13 August 2018
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} All scripts in LSL pre-MONO start out with 16 kilobytes of memory. Mono scripts start with 64
    7 KB (915 words) - 09:26, 5 April 2017
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • ...according to what is entered in the web form. Uses html forms, python and LSL. This is about as simple as it gets, I think. A simple CGI that takes GETs and looks for two parameters:
    5 KB (673 words) - 16:38, 24 January 2015
  • {{LSL Header}} ...u can allocate a reserve of prims for use of the text library and use them up as you wish.
    16 KB (1,764 words) - 00:17, 25 January 2015
  • {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}
    10 KB (1,513 words) - 01:00, 14 April 2024
  • ...ends an HTTP request to the specified URL with the body of the request and parameters. When the response is received, a [[http_response]] event is raised. ...type=list|p2_subtype=instructions|p2_name=parameters|p2_desc=configuration parameters, specified as HTTP_* flag-value pairs
    13 KB (1,936 words) - 10:00, 19 February 2024
  • [2013/09/12 15:08] Maestro Linden: which has a handful of LSL fixes [2013/09/12 15:10] Maestro Linden: Now, about particle parameters..
    24 KB (3,134 words) - 16:12, 12 September 2013
  • {{LSL Header}} *The order you choose is entirely up to you as long as the strings in ALL the display scripts match the order of
    10 KB (1,544 words) - 09:30, 25 January 2015
  • Back to [[LSL Protocol]] It can be used to control up to 15 (for v3.20) different scripted items, each being associated with one
    14 KB (1,962 words) - 15:12, 3 March 2022
  • ...created in-world tools with LSL and web code - you can select a number of parameters or edit a array of normal prims from which the program calculates the point ...a button on your tool bar.) When you run the exporter script, it will pop up a dialog box with exporting options. Select which shapes you wish to export
    15 KB (2,425 words) - 09:33, 17 August 2009
  • {{LSL Header}} '''Set-up, configuration and operation Help:''' http://wiki.secondlife.com/wiki/Talk:
    24 KB (2,558 words) - 08:43, 25 January 2015
  • HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support The character set is broken up into ~113 individual textures for each supported Unicode code page, coverin
    11 KB (1,691 words) - 09:56, 26 December 2020
  • // * The coordinator does not need to be a single lsl script. //parse value from string by deleting message up to index of ::
    48 KB (3,716 words) - 13:35, 25 January 2015
  • ...ll be copied to the content of the object. The folder itself will not show up in the contents of the object. ...t allow anything to be dropped in them because of the llAllowInventoryDrop LSL command. ===
    11 KB (1,697 words) - 10:54, 22 August 2009
  • {{LSL Header}} *To gather up the existing extensions into a new extended protocol.
    11 KB (1,086 words) - 02:40, 11 August 2015
  • ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>
    34 KB (5,343 words) - 11:00, 22 January 2014
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle
    36 KB (5,126 words) - 00:14, 14 December 2011
  • ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi ...color=#440044><b>Andrew Linden</b><nowiki>: which is adding a bunch of new LSL calls)</nowiki></font>
    49 KB (7,633 words) - 08:17, 12 March 2012
  • ...of a token. The token may be followed by a parameter. Multiple tokens and parameters may be sent in a single message. However, a single message should not cont ...he tokens and parameters the device understands, as well as the tokens and parameters it might use itself to communicate with other rfedip-compliant devices.
    32 KB (4,547 words) - 10:54, 30 December 2015
  • ...rhardt</b><nowiki>: I have a question, guys: Where's Nyx? He hasn't showed up for two meetings in a row. :/</nowiki></font> ...for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></font>
    36 KB (5,718 words) - 13:44, 8 April 2014
  • [2013/05/23 15:05] Maestro Linden: Morris has been up for 3 weeks on Aditi ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions?
    30 KB (4,220 words) - 16:38, 23 May 2013
  • The script supports up to 256 prims linkset, although changing "all prims" at once is not reccomen ...linkset under control. It will scan the linkset for the prim names (build up the dictionary) and then tell it is ready.
    18 KB (2,289 words) - 18:44, 30 May 2016
  • {{LSL Header|ml=*}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
    30 KB (4,337 words) - 10:46, 10 April 2024
  • ...rew Linden</b><nowiki>: I've got this sticky note on my monitor that says "LSL syntax as a service!" but I haven't been able to work on that in my copious ...Slee Mayo</b><nowiki>: not sure whats happening, but govenor linden showed up and returned everything</nowiki></font>
    59 KB (9,389 words) - 09:31, 19 June 2012
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    36 KB (5,027 words) - 13:45, 14 December 2011
  • ...dsa Mayo</b><nowiki>: yes, the SLRR testing regions are being brought back up on Aditi - they'll be moved to the Pathfinding RC for development and testi ...9><b>Baker Linden</b><nowiki>: I lost like 30 sanity points, but I leveled up. It was worth it.</nowiki></font>
    33 KB (5,356 words) - 17:40, 8 June 2012
  • {{LSL Header}} ...bit less lag, but when used in lessons people clearly noticed the filling up of lines terribly slow. So I backported my utf8 experience to XyText.
    19 KB (2,145 words) - 06:42, 30 December 2012
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 11:19, 30 December 2015
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). ...s the default name "Object". This box lets you change it to any other name up to 63 characters long.
    23 KB (3,883 words) - 11:16, 25 May 2011
  • ...o Binder</b><nowiki>: Do we have an agenda today, or can we start bringing up other issues?</nowiki></font> [12:08] <font color=#440044><b>Andrew Linden</b><nowiki>: Lemme look it up...</nowiki></font>
    32 KB (4,919 words) - 15:36, 21 August 2012
  • *** Fixed a performance issue with LSL sensors ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    70 KB (10,027 words) - 16:29, 7 January 2013
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole {{Quote|Once, a long long time ago - beta, and maybe up to v 1.1 or 1.2 - all prims cast shadow on the ground only. Some time aroun
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...d. Or in a forcefield change the color, make it partially transparant, put up a texture, etc. We are/will also be using this as a "MouseLook" enforcer to :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value'
    28 KB (4,708 words) - 17:15, 26 January 2014
  • [12:09] <font color=#bb00c5><b>Qie Niangao</b><nowiki>: Jonathan: LSL, I presume</nowiki></font> ...of what you expect from a debugger is very difficult in LSL and harder in LSL-on-Mono, such as most of looking at the actual state of the script.</nowiki
    27 KB (4,175 words) - 14:52, 28 January 2014
  • ...f every restriction, as it will do it at the time you are allowed to stand up. Other devices have other ways to ensure you're eventually released: for in : Other parameters after a second "/" should be ignored, as they could be used for a future ex
    7 KB (1,266 words) - 18:51, 7 December 2011
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • ...4/06/12 15:07] Mæstro Linden (maestro.linden): I just have 2 things lined up for this meeting.. ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ...color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: wow Haravikk filled up my triage list while I was gone.</nowiki></font> ...exus Infinity (nexus.infinity)</b><nowiki>: I'll make sure it gets brought up in Andrew's later</nowiki></font>
    33 KB (4,991 words) - 15:37, 9 January 2012
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: last week's roll was mixed up and delayed a bit but this week there's nothing new going out</nowiki></fon ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font>
    26 KB (4,088 words) - 15:07, 27 May 2014
  • ...color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: wow Haravikk filled up my triage list while I was gone.</nowiki></font> ...exus Infinity (nexus.infinity)</b><nowiki>: I'll make sure it gets brought up in Andrew's later</nowiki></font>
    33 KB (5,003 words) - 10:51, 10 January 2012
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ...re-existing behavior. If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing mor
    37 KB (5,142 words) - 15:01, 17 December 2012
  • ...><b>Andrew Linden</b><nowiki>: I don't think Falcon is planning on showing up.</nowiki></font> ...ont color=#330026><b>Andrew Linden</b><nowiki>: I think all I did was open up the big lag disaster we were trying to prevent.</nowiki></font>
    60 KB (9,265 words) - 17:57, 14 October 2011
  • ...know about that fix, Jonathan - but if you have a bug number I can look it up</nowiki></font> ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...ith metered bandwidth and how much of their monthly allotment SL would eat up. ...ould move more slowly between 3pm-6pm in the region's day cycle, then pick up a bit between 6pm-9pm, for example
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...I mentioned it yesterday at Nyx's meeting and he suggested that I bring it up here as well.</nowiki></font> ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>
    49 KB (7,756 words) - 13:45, 22 October 2013
  • * New LSL function integer [[llSetRegionPos]](vector position) * This maint-server had an LSL crasher in [[llList2List]]()
    28 KB (4,160 words) - 18:56, 21 January 2012
  • ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font> ...i could fully automated the entire process if the scripts could pack stuff up</nowiki></font>
    32 KB (5,087 words) - 16:35, 17 May 2013
  • {{LSL Header}} A tool that helps a user to build rich 3D wiki architectures made up of NODES connected with particles BEAMS<br />
    39 KB (4,551 words) - 10:24, 25 January 2015
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims ...it possible to send avatars thatare away on the restarting sim, to another up region instead of logging out?
    27 KB (3,641 words) - 17:53, 29 August 2013
  • ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f ...rdt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font>
    40 KB (6,422 words) - 13:56, 1 April 2014
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...5a><b>Davido Chrome</b><nowiki>: So basically just a way to change texture parameters to an allready applied texture?</nowiki></font>
    34 KB (5,442 words) - 17:22, 20 April 2012
  • ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...rew Linden</b><nowiki>: Didn't get to that either... although I almost set up an attempt to reproduce before I got pulled away by some emergency.</nowiki
    36 KB (5,624 words) - 09:10, 28 August 2012
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...] <font color=#0000b2><b>Kallista Destiny</b><nowiki>: Anyth8ng that speds up scripts is a win</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • [2015/04/23 15:26] Caleb the Cable Guy (caleb.linden): blue for the parameters ...23 15:26] Lucia Nightfire: I have a llGOD() flag checker and it only went up to 23 for available params
    17 KB (2,211 words) - 14:32, 30 April 2015
  • ...<font color=#5a00b5><b>Tiberious Neruda</b><nowiki>: nope. Andrew's shown up</nowiki></font> [16:03] <font color=#5a00b5><b>Tiberious Neruda</b><nowiki>: and I've brought up sensible objection to location of the Thursday meeting</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • [12:05] <font color=#330026><b>Andrew Linden</b><nowiki>: It will be up for test soon on aditi.</nowiki></font> ...26><b>Andrew Linden</b><nowiki>: Flip, that was a "new" bug when I cleaned up how some pointers are passed around.</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...ry closing the chat window for that group, wait a few seconds, and open it up again (from your groups list) ...ually trigger that update, send me a private IM now and I'll try to set it up. I don't want to get into the habit of that, but would liek to un-stick a
    24 KB (3,288 words) - 16:20, 10 April 2014
  • ...g. autocomplete for event and function arguments, as well as arguments for parameters to [[llSetPrimitiveParams]], etc. | style="white-space:normal;"|yeah I mean gadgets as in clientside code not LSL
    71 KB (9,294 words) - 18:49, 20 August 2009
  • ...=#00c530><b>Mona Eberhardt</b><nowiki>: Simon, remember when I asked about LSL functionality to control materials? I was pointed to a JIRA on this matter. ...be on Firestorm and were you building at the time using copy/paste object parameters? Theres a really bizarre bug on FS that can cause you to see all sculpts as
    33 KB (5,275 words) - 19:15, 17 December 2013
  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
    67 KB (8,493 words) - 16:46, 22 March 2011
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ...re-existing behavior. If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing mor
    44 KB (6,060 words) - 08:50, 19 December 2012
  • ...around the same time we put out a project viewer), that TPVs will pick it up | no need to look it up on my account, my bandwidth is low-ish and I'm kind of waiting to find out
    43 KB (6,219 words) - 10:28, 16 May 2011
  • ...ng to have to get some vehicle enthusiasts to test on aditi once we get it up there.</nowiki></font> ...wiki>: (2) they may start "jumping" at prim seams that are not quite lined up right</nowiki></font>
    47 KB (7,270 words) - 20:47, 12 April 2011
  • ** Other parameters, like pitch (the angle at which it "looks down" at the vehicle), distance, * [[llSetCameraParams]]([]): sets up the camera movement rules based on the parameter list
    19 KB (2,028 words) - 06:47, 6 December 2022
  • ...Magnum RC channels will go out. That's assuming, of course, nothing blows up between now and then</nowiki></font> ...s the table is open ... any issues or questions people would like to bring up?</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...n like five of the cobra sims were down, it showed three as down that were up...</nowiki></font>
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  • [2013/03/21 15:04] Vincent Nacon: I have a lot to catch up (or maybe not much?) ...with the magnum update, these updates are throttled, but eventually (after up to 5 seconds) you will get an update for the off-camera object
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  • ...<b>Crash Meeroo whispers</b><nowiki>: Simon Linden will you please pick me up and snuggle me?</nowiki></font> [16:15] <font color=#440044><b>Andrew Linden</b><nowiki>: and the topic came up about how cool it would be to release some of those features to LL resident
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  • ...zardly</b><nowiki>: Okay, here's my thing, I have a little issue that came up, Monday evening. It is a set of scripts I've used a zillion times, with no ...using a temp rezzer in the sim....I've had some of my temp rez prims show up in other people's parcel prim count when looking at it under about land</no
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  • Use SculptPot to preview your sculpt maps off line. Load up a sculpty of any size and rotate and view in solid or wireframe mode. Supports textured Sculpt preview with Second Life style texture parameters.
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  • [12:16] <font color=#000f44><b>Simon Linden</b><nowiki>: Right, it jumped up.</nowiki></font> ...05a><b>Tankmaster Finesmith</b><nowiki>: but it adds overhead, so it takes up more memory, and it has issues with non SL releated software like teamviewe
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  • [16:08] <font color=#440044><b>Andrew Linden</b><nowiki>: lemme look up the number..</nowiki></font> [16:09] <font color=#440044><b>Andrew Linden</b><nowiki>: oh the db is backed up all the time</nowiki></font>
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  • ...Andrew Linden</b><nowiki>: The bit of news that I've got is that we opened up the "pathfinding" project on aditi, which is what I've been working on with [16:09] <font color=#b50000><b>Ima Mechanique</b><nowiki>: how final are the LSL functions for that?</nowiki></font>
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  • * {{Jira|DN-141}} [{{Jira|DN-137}}] [[llGetDisplayName]] (and other new LSL functions) doesn't register (highlight in red) as an internal function in t * '''UI Hints''' - We've added helpful pop-up hints for newer users around commonly used features, such as walk, inventor
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  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ...re-existing behavior. If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing mor
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  • [12:30] <font color=#00b55a><b>Vincent Nacon</b><nowiki>: yeah, was brought up on the wiki page in talk</nowiki></font> ...a prim from LSL scripts has decent interaction with the world (back to the LSL script). The transparency part is a problem, but I don't think it is unsolv
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  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
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  • {{LSL Header}} ...made impossible to distribute freebies) if you have problems in setting it up (it's not easy since it is using "Matrioshka like" embedded objects.
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  • ** The performance improvement will be most notable with LSL functions that access object properties ...the other RC channels also had that fix, but they had some bugs that came up
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  • |width=100% style=" padding:0 3px;"|wow Haravikk filled up my triage list while I was gone. |width=100% style=" padding:0 3px;"|I'll make sure it gets brought up in Andrew's later
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  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
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  • [09:00] <font color=#b5005a><b>Mastorian Kingsford</b><nowiki>: up to 2.7 i loved the viewerss</nowiki></font> ...num has Mesh right now - I'd jump to their User Group later today to bring up bugs there.</nowiki></font>
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • ...inier” an object was before, the more environment reflections it will pick up and the more visual difference there will be. ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th
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  • ...><nowiki>: the plan being to figure out how it works or does not, and come up with a way to fix it, or rewrite it</nowiki></font> ...44><b>Andrew Linden</b><nowiki>: so really big inventories just never show up complete</nowiki></font>
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  • ...wiki>: I now need to package up my work for QA. I might have a few regions up on aditi next week if all goes well.</nowiki></font> ...den</b><nowiki>: one was SVC-8146, where llRezAtRoot() wasn't setting some parameters (for sale) correctly</nowiki></font>
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  • | these meetings are informal meetings, with the intention of coming up with ideas to improve the state of content creation for second life | sorry to bring up a chestnut .... but refing build behavour is all well in good , but games u
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  • ** {{jira|SVC-8146 }}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:08] Oskar LindenOskar Linden hushes up
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  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
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  • * {{Jira|DN-141}} [[llGetDisplayName]] (and other new LSL fucntions) doesn't register (highlight in red) as an internal function in t * {{Jira|DN-199}} Confirm LSL functions tooltips have current valid descriptions
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  • ...nden</b><nowiki>: That's all I have for news ... Oz or Kelly, please speak up if you have anything</nowiki></font> ...w the conv floater keeps moving to the primary screen when a new tab opens up</nowiki></font>
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  • ** We will follow up with you in email. ...even when the demands are not ... a ton of "online" checks shouldn't mess up the asset system, for example
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  • *** New LSL calls have been added to create/update/delete character behavior. ...hange their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally bl
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  • ...limit (baring any issues with the UI widgets handling larger text buffers) up to at least 256k without much server side issues.</nowiki></font> ...kay, i just wanted to throw it out there to the server group, I brought it up yesterday in the content creation group and they shuffled me here</nowiki><
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  • ...>: Kelly or Baker - did either of you have annoucements or things to bring up?</nowiki></font> ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font>
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  • ...<font color=#3f007f><b>Stickman</b><nowiki>: The age old rule: Never show up on time to your own party.</nowiki></font> ...>Simon Linden</b><nowiki>: No, not much new. Plans for next week are still up in the air, but I'd put my money on Bluesteel getting promoted</nowiki></fo
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  • [2013/01/31 15:09] Lucia Nightfire: I can't come up with a 100% repro sadly [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • * Addition of extra parameters * Execution of older versions (with fewer parameters)
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  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...ing the viewer code with what's in release, and I'll be working on getting up some actual builds to deploy to a grid for internal testing (it is not Adit
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  • [12:04] <font color=#c5001d><b>Motor Loon</b><nowiki>: Had it up so figured I'd save you some time °?°</nowiki></font> ...imon Linden</b><nowiki>: oh, that's interesting, Whirly -- so the UI ended up being misleading</nowiki></font>
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  • * {{Jira|DN-141}} [[llGetDisplayName]] (and other new LSL fucntions) doesn't register (highlight in red) as an internal function in t * {{Jira|DN-199}} Confirm LSL functions tooltips have current valid descriptions
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  • {{LSL Header}}{{RightToc}} ...umption of the script iself (with tests removed) is 28,072 bytes, and uses up to 6,842 bytes during execution.
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
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  • ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL * [15:10] Oskar Linden: perhaps we need a clean up Morris day
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  • * Up to four different sky layers that may be set independently. ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:04] Theresa Tennyson: Just up the hill.
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  • * [15:04] Oskar Linden: too many cons up here * [15:32] Sigma Avro: I feel a lot of interaction parameters remain to tune, but this week was short, hehe
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  • ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach ...] <font color=#440f00><b>Baker Linden</b><nowiki>: I've still been hooking up the viewer to the server, and can now add people to the ban list. I'm curre
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  • ...ser:Soft Linden|Soft Linden]]: If this is true, it could also be screwing up interest list calculations, etc. ...Phantom Ninetails|Phantom Ninetails]]: Interest list was ever not screwed up?
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  • [16:11] <font color=#330026><b>Andrew Linden</b><nowiki>: I put up some custom code to try to debug SVC-6766 on aditi</nowiki></font> ...<font color=#330026><b>Andrew Linden</b><nowiki>: One of my projects went up for RC this week, on the Magnum channel.</nowiki></font>
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  • * Up to four different sky layers that may be set independently. ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
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  • ...the limited to estate feature is not used much and is a custom feature set up by support</nowiki></font> ...net email spam via 156 llEmail scripts (that quickly get throttled and end up spewing errors). Trojan horse type thing disguised as a freebie radar.</now
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  • * Up to four different sky layers that may be set independently. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • * Up to four different sky layers that may be set independently. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • * Up to four different sky layers that may be set independently. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f ...te-space:normal;"|Mystitool has one of the best movelocks, but again being LSL it is vulnerable to lag
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  • * Up to four different sky layers that may be set independently. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
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  • * Up to four different sky layers that may be set independently. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
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  • * Up to four different sky layers that may be set independently. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on ...Maestro Linden: it should only be returned once the last passenger stands up
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  • * Up to four different sky layers that may be set independently. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...padding:0 6px;"|admittedly a lot of these things I'm going to have to look up myself :) ...ious objects in the scene, the layers, thickneses, etc I will have to look up
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  • * Up to four different sky layers that may be set independently. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...ape only kicks in after 0.500m, below that it boxes up. On a prim it boxes up under 0.065. Is there is a reason for this? And will this remain at such a |width=100% style="padding:0 6px;"|for example on the LSL wiki, people may well contribute more information in comments that they use
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  • * Up to four different sky layers that may be set independently. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ''In-world (no mod) copies of this relay may be picked up for free at {{SLurl|Adult Hub BDSM|182|157|title=DEM Store}} or email to Ch ...excessive garbage collection with list management and other ''quirks'' of LSL. It also left the script more vulnerable to the unexpected stack/heap overf
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  • * Up to four different sky layers that may be set independently. ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • |width=100% style="padding:0 6px;"|just a heads up, due to the holiday schedule, this will be the last usergroup of 2012! |width=100% style="padding:0 6px;"|im still trying to get FS up to LL release... :P
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  • ...00% style=" padding:0 3px;"|THIS IS ELITE 3000! 100 CHOIS A GRAND! POWERED UP ALL WAYS! E3K IS ON YOUR SIDE! |width=100% style=" padding:0 3px;"|I wonder how I wound up on that plate
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  • ...wanted "1891" on the PF channel, but you placed IOL on instead... comm mix up ...ill likely require users to do a little work initially to keep performance up
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  • |width=100% style=" padding:0 3px;"|eventually computers will have us trained up properly ...tyle=" padding:0 3px;"|Ya, but that;s just because i got here from setting up my space in the Winterfaire sims. It's feezing there
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  • | Number of flashes after which flashing buttons stay lit up | Controls the current location of the local disk cache. To start-up the viewer with a new cache location then please see NewCacheLocation, as t
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  • ...ersonally I'd like to see some mesh tools appearing in the drop down menus up top...... |width=100% style="padding:0 6px;"|so you'd like an LSL function to get those values?
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  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
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