Difference between revisions of "Server Beta User Group"

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'''The next meeting is Thursday, January 05th 2012, 3PM PDT at {{SLurl|region=Morris|x=210|y=250|z=35|title=Morris}} on the preview grid, [[Preview_Grid | ADITI]].'''
'''The next meeting is Thursday, January 05th 2012, 3PM PDT at {{SLurl|region=Morris|x=210|y=250|z=35|title=Morris}} on the preview grid, [[Preview_Grid | ADITI]].'''
'''There are no more Server Beta User Groups this year.''' Have a Happy Holiday Season and a great New Year!


* Join the email list - sign up here: https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta
* Join the email list - sign up here: https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta
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== Agenda ==
== Agenda ==
* Welcome to the last Server Beta User Group of the year
* Happy New Year!!
* MAESTRO's BIRTHDAY! :-o


=== Updates ===
=== Updates ===
* Release update from Coyot.
* We almost got a new RC this week...
* NCW window is in effect now.
* Second Life RC KT progress




* "Second Life Server Channel"
* "Second Life Server Channel"
** The promotion this week comes from LeTigre/Magnum. There are a lot of bug fixes in here. There are a LOT of bug fixes in here and a few new features.
**  
* Bug Fixes
** {{jira|SCR-230}} [[llSetPhysicsMaterial]]() fails if you don't have modify perms
** {{jira|SCR-147}} [[Timer]] event fails to trigger following heavy amounts of [[link_message|linked messages]]
** {{jira|SVC-7324}} Physics stalls every 20-30 seconds
** {{jira|SCR-225}} ERROR: Failed to set physics shape type
** {{jira|SVC-7422}} [[llSetLinkMedia]] do nothing
** {{jira|SVC-7413}} Bug in Control Event
** {{jira|SVC-5927}} Temp on Rezzed objects get queued
** {{jira|SVC-7360}} Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
** {{jira|SVC-7379}} For group notices groupID is being sent in the AgentID field
** {{jira|SVC-7343}} [[llMinEventDelay]] Bug
** {{jira|SVC-7354}} Simulator fails to load notecard asset (Intan won't read config card)
** Avatars that do not have access to Adult regions will no longer see avatars on those regions from neighboring regions.
** Several simulator crash fixes.
** Several minor simulator memory leaks fixed.
** {{jira|SVC-7499}} Poseball rezzing items are either not giving poseballs or rezzing balls in wrong positions
* New features
** New LSL function: key [[llTransferLindenDollars]](key id, integer amount)
**: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]]. Returns a key used in a matching transaction_result event for the success or failure of the transfer.
** New LSL event: [[transaction_result]](key id, integer success, string data)
**: This event is triggered from an llTransfer* call (currently only llTransferLindenDollars).
*** id: matches the return value of the llTransfer call and if the transaction was a success will match the 'transaction id' shown in transaction history on secondlife.com
*** success: [[TRUE]] if the transfer succeeded otherwise [[FALSE]].
*** data: On successful transactions will contain a CSV of destination ID and amount transferred. In failure cases it will contain an error tag on failure.
** Error Tags for llTransferLindenDollars:
*** LINDENDOLLAR_ENTITYDOESNOTEXIST - The destination UUID is not a valid agent.
*** LINDENDOLLAR_INSUFFICIENTFUNDS - The source agent does not have enough L$ for the transfer
*** INVALID_AGENT - Destination agent is not a valid UUID
*** INVALID_AMOUNT - Amount is <= 0
*** THROTTLED - The scripted L$ throttle was hit for this object owner.
*** MISSING_PERMISSION_DEBIT - The script does not have debit permission
*** GROUP_OWNED - The object is group owned and thus can't give money
*** TRANSFERS_DISABLED - L$ transfers are disabled in the region
*** EXPIRED - The simulator timed out waiting for a response from the back-end service.
*** SERVICE_ERROR - There was an error connecting to the back-end service
** {{jira|SCR-31}} New LSL function: [[llGetParcelMusicURL]]()
*** Returns the music URL of the object's current parcel if the script owner also owns the parcel
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.12.03.246118
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.12.03.246118




* '''BlueSteel RC Channel'''
* '''BlueSteel RC Channel'''
* This project contains voice diagnostics updated to improve our ability to diagnose voice issues.
* Nothing to see here. Move along.
* This is also on LeTigre and Magnum
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.12.12.246583




* '''LeTigre RC Channel'''
* '''LeTigre RC Channel'''
* Same code as BlueSteel
* These aren't the RC channels you're looking for!
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11#11.12.12.246583
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12




* '''Magnum RC Channel'''
* '''Magnum RC Channel'''
* Same code as BlueSteel
* MAGNUM RC CHANNEL WHY AREN'T YOU AT YOUR POST?
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11#11.12.12.246583
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12


=== Upcoming Stuff ===
=== Upcoming Stuff ===
* Christmas
* new maint-server
* New Years
*Features
* New LSL function integer [[llSetRegionPos]](vector position)
*: The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
*:* Returns 1 if the object is successfully placed within 0.1 m of position.
*:* Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
*:* Returns 0 and does not move the object if the object is dynamic (has physics enabled).
*:* Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
* "frame_number" option added to [[llGetEnv]]()
*: Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
* Bug Fixes
** {{jira|SVC-7466}} A notecard holds more data than a script can read
** {{jira|SVC-7520}} Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
** {{jira|SVC-7485}} [[llSetKeyframedMotion]] cannot stop animation if none is running ... sounds less important than it is ...
** {{jira|SVC-7493}} Weird mesh land impact issue
** Fixed several simulator crash bugs and potential memory leaks.


=== Interesting Stuff ===
=== Interesting Stuff ===

Revision as of 15:58, 5 January 2012

This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Oskar Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.

The next meeting is Thursday, January 05th 2012, 3PM PDT at Morris🖈 on the preview grid, ADITI.


Agenda

  • Happy New Year!!

Updates

  • We almost got a new RC this week...





Upcoming Stuff

  • new maint-server
  • Features
  • New LSL function integer llSetRegionPos(vector position)
    The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
    • Returns 1 if the object is successfully placed within 0.1 m of position.
    • Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
    • Returns 0 and does not move the object if the object is dynamic (has physics enabled).
    • Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
  • "frame_number" option added to llGetEnv()
    Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
  • Bug Fixes
    • SVC-7466 A notecard holds more data than a script can read
    • SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
    • SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...
    • SVC-7493 Weird mesh land impact issue
    • Fixed several simulator crash bugs and potential memory leaks.

Interesting Stuff

Any Other Items

Open Items

  • SVC-4632 - People getting past Estate and Land bans | Critical & 325 (402 as of 8/11/10) votes!
    • Dante has commented on this issue and reopened it.
  • SVC-5925 - Erratic behavior on script rezzed prims set physical
  • SVC-3044 - Debug channel and script error reporting needs a major rethink
    • related to vwr-199 and vwr-7062
    • [15:17] Roberto Salubrius: can we get that standarized pleaaaaaaaaaaaseeeeeeeeee so we can listen to the debug channel whenever there's a problem PLEAAAAAAAAAASEEEEEEE
    • [15:17] Roberto Salubrius: preeeeeeeetty pleaaseeeeee
  • svc-4196 - "Avatar entering sim or rezzing object causes sim to freeze for up to 30 seconds - everything stops for everybody there"
  • wassup with SVC-3895
  • status on SVC-3618 - estate managers unable to freeze / eject
  • status on SVC-1253 - users sitting on prims, which are set to phantom are not affected by damage. | 108 votes!
  • status on SVC-5404 - Vehicles can no longer enter a region if no-object-entry flag is set
  • What is going on with SVC-421 - Cannot delete contents from no-modify objects
  • status on SVC-5880 - Vehicles "Jumping" when crossing prims
  • SVC-5922 -Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims
  • SVC-6104 script sim crossing bug
  • SVC-6123 cant catch sphere type exact shape with lsl functions
  • What is the story on the bug that allows the Meeroos food vending scam? Nalates U

Minutes from Previous Meetings