User:Gally Young/TranslationProject/Constants
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Revision as of 00:10, 3 June 2008 by Gally Young (talk | contribs) (New page: All Constants to Translate in french... let's go ! :) *ACTIVE => ACTIVE/fr *AGENT => AGENT/fr *AGENT ALWAYS RUN => AGENT ALWAYS RUN/fr *AGENT ATTACHMENTS => [[...)
All Constants to Translate in french... let's go ! :)
- ACTIVE => ACTIVE/fr
- AGENT => AGENT/fr
- AGENT ALWAYS RUN => AGENT ALWAYS RUN/fr
- AGENT ATTACHMENTS => AGENT ATTACHMENTS/fr
- AGENT AWAY => AGENT AWAY/fr
- AGENT BUSY => AGENT BUSY/fr
- AGENT CROUCHING => AGENT CROUCHING/fr
- AGENT FLYING => AGENT FLYING/fr
- AGENT IN AIR => AGENT IN AIR/fr
- AGENT MOUSELOOK => AGENT MOUSELOOK/fr
- AGENT ON OBJECT => AGENT ON OBJECT/fr
- AGENT SCRIPTED => AGENT SCRIPTED/fr
- AGENT SITTING => AGENT SITTING/fr
- AGENT TYPING => AGENT TYPING/fr
- ALL SIDES => ALL SIDES/fr
- ANIM ON => ANIM ON/fr
- ATTACH BACK => ATTACH BACK/fr
- ATTACH BELLY => ATTACH BELLY/fr
- ATTACH CHEST => ATTACH CHEST/fr
- ATTACH CHIN => ATTACH CHIN/fr
- ATTACH HEAD => ATTACH HEAD/fr
- ATTACH HUD BOTTOM => ATTACH HUD BOTTOM/fr
- ATTACH HUD BOTTOM LEFT => ATTACH HUD BOTTOM LEFT/fr
- ATTACH HUD BOTTOM RIGHT => ATTACH HUD BOTTOM RIGHT/fr
- ATTACH HUD CENTER 1 => ATTACH HUD CENTER 1/fr
- ATTACH HUD CENTER 2 => ATTACH HUD CENTER 2/fr
- ATTACH HUD TOP CENTER => ATTACH HUD TOP CENTER/fr
- ATTACH HUD TOP LEFT => ATTACH HUD TOP LEFT/fr
- ATTACH HUD TOP RIGHT => ATTACH HUD TOP RIGHT/fr
- ATTACH LEAR => ATTACH LEAR/fr
- ATTACH LEYE => ATTACH LEYE/fr
- ATTACH LFOOT => ATTACH LFOOT/fr
- ATTACH LHAND => ATTACH LHAND/fr
- ATTACH LHIP => ATTACH LHIP/fr
- ATTACH LLARM => ATTACH LLARM/fr
- ATTACH LLLEG => ATTACH LLLEG/fr
- ATTACH LSHOULDER => ATTACH LSHOULDER/fr
- ATTACH LUARM => ATTACH LUARM/fr
- ATTACH LULEG => ATTACH LULEG/fr
- ATTACH MOUTH => ATTACH MOUTH/fr
- ATTACH NOSE => ATTACH NOSE/fr
- ATTACH PELVIS => ATTACH PELVIS/fr
- ATTACH REAR => ATTACH REAR/fr
- ATTACH REYE => ATTACH REYE/fr
- ATTACH RFOOT => ATTACH RFOOT/fr
- ATTACH RHAND => ATTACH RHAND/fr
- ATTACH RHIP => ATTACH RHIP/fr
- ATTACH RLARM => ATTACH RLARM/fr
- ATTACH RLLEG => ATTACH RLLEG/fr
- ATTACH RSHOULDER => ATTACH RSHOULDER/fr
- ATTACH RUARM => ATTACH RUARM/fr
- ATTACH RULEG => ATTACH RULEG/fr
- CAMERA ACTIVE => CAMERA ACTIVE/fr
- CAMERA BEHINDNESS ANGLE => CAMERA BEHINDNESS ANGLE/fr
- CAMERA BEHINDNESS LAG => CAMERA BEHINDNESS LAG/fr
- CAMERA DISTANCE => CAMERA DISTANCE/fr
- CAMERA FOCUS => CAMERA FOCUS/fr
- CAMERA FOCUS LAG => CAMERA FOCUS LAG/fr
- CAMERA FOCUS LOCKED => CAMERA FOCUS LOCKED/fr
- CAMERA FOCUS OFFSET => CAMERA FOCUS OFFSET/fr
- CAMERA FOCUS THRESHOLD => CAMERA FOCUS THRESHOLD/fr
- CAMERA PITCH => CAMERA PITCH/fr
- CAMERA POSITION => CAMERA POSITION/fr
- CAMERA POSITION LAG => CAMERA POSITION LAG/fr
- CAMERA POSITION LOCKED => CAMERA POSITION LOCKED/fr
- CAMERA POSITION THRESHOLD => CAMERA POSITION THRESHOLD/fr
- CHANGED ALLOWED DROP => CHANGED ALLOWED DROP/fr
- CHANGED COLOR => CHANGED COLOR/fr
- CHANGED INVENTORY => CHANGED INVENTORY/fr
- CHANGED LINK => CHANGED LINK/fr
- CHANGED OWNER => CHANGED OWNER/fr
- CHANGED REGION => CHANGED REGION/fr
- CHANGED SCALE => CHANGED SCALE/fr
- CHANGED SHAPE => CHANGED SHAPE/fr
- CHANGED TELEPORT => CHANGED TELEPORT/fr
- CHANGED TEXTURE => CHANGED TEXTURE/fr
- CLICK ACTION BUY => CLICK ACTION BUY/fr
- CLICK ACTION NONE => CLICK ACTION NONE/fr
- CLICK ACTION OPEN => CLICK ACTION OPEN/fr
- CLICK ACTION OPEN MEDIA => CLICK ACTION OPEN MEDIA/fr
- CLICK ACTION PAY => CLICK ACTION PAY/fr
- CLICK ACTION PLAY => CLICK ACTION PLAY/fr
- CLICK ACTION SIT => CLICK ACTION SIT/fr
- CLICK ACTION TOUCH => CLICK ACTION TOUCH/fr
- CONTROL BACK => CONTROL BACK/fr
- CONTROL DOWN => CONTROL DOWN/fr
- CONTROL LBUTTON => CONTROL LBUTTON/fr
- CONTROL LEFT => CONTROL LEFT/fr
- CONTROL ML LBUTTON => CONTROL ML LBUTTON/fr
- CONTROL RIGHT => CONTROL RIGHT/fr
- CONTROL ROT LEFT => CONTROL ROT LEFT/fr
- CONTROL ROT RIGHT => CONTROL ROT RIGHT/fr
- CONTROL UP => CONTROL UP/fr
- DATA BORN => DATA BORN/fr
- DATA NAME => DATA NAME/fr
- DATA ONLINE => DATA ONLINE/fr
- DATA PAYINFO => DATA PAYINFO/fr
- DATA SIM POS => DATA SIM POS/fr
- DATA SIM RATING => DATA SIM RATING/fr
- DATA SIM STATUS => DATA SIM STATUS/fr
- DEBUG CHANNEL => DEBUG CHANNEL/fr
- DEG TO RAD => DEG TO RAD/fr
- EOF => EOF/fr
- FALSE => FALSE/fr
- HTTP BODY MAXLENGTH => HTTP BODY MAXLENGTH/fr
- HTTP BODY TRUNCATED => HTTP BODY TRUNCATED/fr
- HTTP METHOD => HTTP METHOD/fr
- HTTP MIMETYPE => HTTP MIMETYPE/fr
- HTTP VERIFY CERT => HTTP VERIFY CERT/fr
- INVENTORY ALL => INVENTORY ALL/fr
- INVENTORY ANIMATION => INVENTORY ANIMATION/fr
- INVENTORY BODYPART => INVENTORY BODYPART/fr
- INVENTORY CLOTHING => INVENTORY CLOTHING/fr
- INVENTORY GESTURE => INVENTORY GESTURE/fr
- INVENTORY NONE => INVENTORY NONE/fr
- INVENTORY NOTECARD => INVENTORY NOTECARD/fr
- INVENTORY OBJECT => INVENTORY OBJECT/fr
- INVENTORY SCRIPT => INVENTORY SCRIPT/fr
- INVENTORY SOUND => INVENTORY SOUND/fr
- INVENTORY TEXTURE => INVENTORY TEXTURE/fr
- LAND LEVEL => LAND LEVEL/fr
- LAND LOWER => LAND LOWER/fr
- LAND NOISE => LAND NOISE/fr
- LAND RAISE => LAND RAISE/fr
- LAND REVERT => LAND REVERT/fr
- LAND SMOOTH => LAND SMOOTH/fr
- LINK ALL CHILDREN => LINK ALL CHILDREN/fr
- LINK ALL OTHERS => LINK ALL OTHERS/fr
- LINK ROOT => LINK ROOT/fr
- LINK SET => LINK SET/fr
- LINK THIS => LINK THIS/fr
- LIST STAT GEOMETRIC MEAN => LIST STAT GEOMETRIC MEAN/fr
- LIST STAT MAX => LIST STAT MAX/fr
- LIST STAT MEAN => LIST STAT MEAN/fr
- LIST STAT MEDIAN => LIST STAT MEDIAN/fr
- LIST STAT MIN => LIST STAT MIN/fr
- LIST STAT NUM COUNT => LIST STAT NUM COUNT/fr
- LIST STAT RANGE => LIST STAT RANGE/fr
- LIST STAT STD DEV => LIST STAT STD DEV/fr
- LIST STAT SUM => LIST STAT SUM/fr
- LIST STAT SUM SQUARES => LIST STAT SUM SQUARES/fr
- LOOP => LOOP/fr
- MASK BASE => MASK BASE/fr
- MASK EVERYONE => MASK EVERYONE/fr
- MASK GROUP => MASK GROUP/fr
- MASK NEXT => MASK NEXT/fr
- MASK OWNER => MASK OWNER/fr
- NULL KEY => NULL KEY/fr
- OBJECT CREATOR => OBJECT CREATOR/fr
- OBJECT DESC => OBJECT DESC/fr
- OBJECT GROUP => OBJECT GROUP/fr
- OBJECT NAME => OBJECT NAME/fr
- OBJECT OWNER => OBJECT OWNER/fr
- OBJECT POS => OBJECT POS/fr
- OBJECT ROT => OBJECT ROT/fr
- OBJECT UNKNOWN DETAIL => OBJECT UNKNOWN DETAIL/fr
- OBJECT VELOCITY => OBJECT VELOCITY/fr
- PARCEL DETAILS AREA => PARCEL DETAILS AREA/fr
- PARCEL DETAILS DESC => PARCEL DETAILS DESC/fr
- PARCEL DETAILS GROUP => PARCEL DETAILS GROUP/fr
- PARCEL DETAILS NAME => PARCEL DETAILS NAME/fr
- PARCEL DETAILS OWNER => PARCEL DETAILS OWNER/fr
- PARCEL FLAG ALLOW ALL OBJECT ENTRY => PARCEL FLAG ALLOW ALL OBJECT ENTRY/fr
- PARCEL FLAG ALLOW CREATE GROUP OBJECTS => PARCEL FLAG ALLOW CREATE GROUP OBJECTS/fr
- PARCEL FLAG ALLOW CREATE OBJECTS => PARCEL FLAG ALLOW CREATE OBJECTS/fr
- PARCEL FLAG ALLOW DAMAGE => PARCEL FLAG ALLOW DAMAGE/fr
- PARCEL FLAG ALLOW FLY => PARCEL FLAG ALLOW FLY/fr
- PARCEL FLAG ALLOW GROUP OBJECT ENTRY => PARCEL FLAG ALLOW GROUP OBJECT ENTRY/fr
- PARCEL FLAG ALLOW GROUP SCRIPTS => PARCEL FLAG ALLOW GROUP SCRIPTS/fr
- PARCEL FLAG ALLOW LANDMARK => PARCEL FLAG ALLOW LANDMARK/fr
- PARCEL FLAG ALLOW SCRIPTS => PARCEL FLAG ALLOW SCRIPTS/fr
- PARCEL FLAG ALLOW TERRAFORM => PARCEL FLAG ALLOW TERRAFORM/fr
- PARCEL FLAG LOCAL SOUND ONLY => PARCEL FLAG LOCAL SOUND ONLY/fr
- PARCEL FLAG RESTRICT PUSHOBJECT => PARCEL FLAG RESTRICT PUSHOBJECT/fr
- PARCEL FLAG USE ACCESS GROUP => PARCEL FLAG USE ACCESS GROUP/fr
- PARCEL FLAG USE ACCESS LIST => PARCEL FLAG USE ACCESS LIST/fr
- PARCEL FLAG USE BAN LIST => PARCEL FLAG USE BAN LIST/fr
- PARCEL FLAG USE LAND PASS LIST => PARCEL FLAG USE LAND PASS LIST/fr
- PARCEL MEDIA COMMAND AGENT => PARCEL MEDIA COMMAND AGENT/fr
- PARCEL MEDIA COMMAND AUTO ALIGN => PARCEL MEDIA COMMAND AUTO ALIGN/fr
- PARCEL MEDIA COMMAND DESC => PARCEL MEDIA COMMAND DESC/fr
- PARCEL MEDIA COMMAND LOOP SET => PARCEL MEDIA COMMAND LOOP SET/fr
- PARCEL MEDIA COMMAND PAUSE => PARCEL MEDIA COMMAND PAUSE/fr
- PARCEL MEDIA COMMAND PLAY => PARCEL MEDIA COMMAND PLAY/fr
- PARCEL MEDIA COMMAND SIZE => PARCEL MEDIA COMMAND SIZE/fr
- PARCEL MEDIA COMMAND STOP => PARCEL MEDIA COMMAND STOP/fr
- PARCEL MEDIA COMMAND TEXTURE => PARCEL MEDIA COMMAND TEXTURE/fr
- PARCEL MEDIA COMMAND TIME => PARCEL MEDIA COMMAND TIME/fr
- PARCEL MEDIA COMMAND TYPE => PARCEL MEDIA COMMAND TYPE/fr
- PARCEL MEDIA COMMAND UNLOAD => PARCEL MEDIA COMMAND UNLOAD/fr
- PARCEL MEDIA COMMAND URL => PARCEL MEDIA COMMAND URL/fr
- PASSIVE => PASSIVE/fr
- PASSIVE/ja => PASSIVE/ja/fr
- PAYMENT INFO ON FILE => PAYMENT INFO ON FILE/fr
- PAYMENT INFO USED => PAYMENT INFO USED/fr
- PAY DEFAULT => PAY DEFAULT/fr
- PAY HIDE => PAY HIDE/fr
- PERMISSION ATTACH => PERMISSION ATTACH/fr
- PERMISSION CHANGE LINKS => PERMISSION CHANGE LINKS/fr
- PERMISSION CONTROL CAMERA => PERMISSION CONTROL CAMERA/fr
- PERMISSION DEBIT => PERMISSION DEBIT/fr
- PERMISSION TAKE CONTROLS => PERMISSION TAKE CONTROLS/fr
- PERMISSION TRACK CAMERA => PERMISSION TRACK CAMERA/fr
- PERMISSION TRIGGER ANIMATION => PERMISSION TRIGGER ANIMATION/fr
- PERM ALL => PERM ALL/fr
- PERM COPY => PERM COPY/fr
- PERM MODIFY => PERM MODIFY/fr
- PERM MOVE => PERM MOVE/fr
- PERM TRANSFER => PERM TRANSFER/fr
- PI => PI/fr
- PING PONG => PING PONG/fr
- PI BY TWO => PI BY TWO/fr
- PRIM BUMP BARK => PRIM BUMP BARK/fr
- PRIM BUMP BLOBS => PRIM BUMP BLOBS/fr
- PRIM BUMP BRIGHT => PRIM BUMP BRIGHT/fr
- PRIM BUMP CHECKER => PRIM BUMP CHECKER/fr
- PRIM BUMP CONCRETE => PRIM BUMP CONCRETE/fr
- PRIM BUMP DARK => PRIM BUMP DARK/fr
- PRIM BUMP DISKS => PRIM BUMP DISKS/fr
- PRIM BUMP GRAVEL => PRIM BUMP GRAVEL/fr
- PRIM BUMP LARGETILE => PRIM BUMP LARGETILE/fr
- PRIM BUMP NONE => PRIM BUMP NONE/fr
- PRIM BUMP SHINY => PRIM BUMP SHINY/fr
- PRIM BUMP SIDING => PRIM BUMP SIDING/fr
- PRIM BUMP STONE => PRIM BUMP STONE/fr
- PRIM BUMP STUCCO => PRIM BUMP STUCCO/fr
- PRIM BUMP SUCTION => PRIM BUMP SUCTION/fr
- PRIM BUMP TILE => PRIM BUMP TILE/fr
- PRIM BUMP WEAVE => PRIM BUMP WEAVE/fr
- PRIM BUMP WOOD => PRIM BUMP WOOD/fr
- PRIM COLOR => PRIM COLOR/fr
- PRIM FLEXIBLE => PRIM FLEXIBLE/fr
- PRIM FULLBRIGHT => PRIM FULLBRIGHT/fr
- PRIM GLOW => PRIM GLOW/fr
- PRIM HOLE CIRCLE => PRIM HOLE CIRCLE/fr
- PRIM HOLE DEFAULT => PRIM HOLE DEFAULT/fr
- PRIM HOLE SQUARE => PRIM HOLE SQUARE/fr
- PRIM HOLE TRIANGLE => PRIM HOLE TRIANGLE/fr
- PRIM MATERIAL => PRIM MATERIAL/fr
- PRIM MATERIAL FLESH => PRIM MATERIAL FLESH/fr
- PRIM MATERIAL GLASS => PRIM MATERIAL GLASS/fr
- PRIM MATERIAL METAL => PRIM MATERIAL METAL/fr
- PRIM MATERIAL PLASTIC => PRIM MATERIAL PLASTIC/fr
- PRIM MATERIAL RUBBER => PRIM MATERIAL RUBBER/fr
- PRIM MATERIAL STONE => PRIM MATERIAL STONE/fr
- PRIM MATERIAL WOOD => PRIM MATERIAL WOOD/fr
- PRIM PHANTOM => PRIM PHANTOM/fr
- PRIM PHYSICS => PRIM PHYSICS/fr
- PRIM POINT LIGHT => PRIM POINT LIGHT/fr
- PRIM POSITION => PRIM POSITION/fr
- PRIM ROTATION => PRIM ROTATION/fr
- PRIM SCULPT TYPE CYLINDER => PRIM SCULPT TYPE CYLINDER/fr
- PRIM SCULPT TYPE PLANE => PRIM SCULPT TYPE PLANE/fr
- PRIM SCULPT TYPE SPHERE => PRIM SCULPT TYPE SPHERE/fr
- PRIM SHINY LOW => PRIM SHINY LOW/fr
- PRIM SHINY MEDIUM => PRIM SHINY MEDIUM/fr
- PRIM SHINY NONE => PRIM SHINY NONE/fr
- PRIM SIZE => PRIM SIZE/fr
- PRIM TEMP ON REZ => PRIM TEMP ON REZ/fr
- PRIM TEXGEN => PRIM TEXGEN/fr
- PRIM TEXGEN DEFAULT => PRIM TEXGEN DEFAULT/fr
- PRIM TEXGEN PLANAR => PRIM TEXGEN PLANAR/fr
- PRIM TEXTURE => PRIM TEXTURE/fr
- PRIM TYPE => PRIM TYPE/fr
- PRIM TYPE BOX => PRIM TYPE BOX/fr
- PRIM TYPE CYLINDER => PRIM TYPE CYLINDER/fr
- PRIM TYPE PRISM => PRIM TYPE PRISM/fr
- PRIM TYPE RING => PRIM TYPE RING/fr
- PRIM TYPE SCULPT => PRIM TYPE SCULPT/fr
- PRIM TYPE SPHERE => PRIM TYPE SPHERE/fr
- PRIM TYPE TORUS => PRIM TYPE TORUS/fr
- PRIM TYPE TUBE => PRIM TYPE TUBE/fr
- PUBLIC CHANNEL => PUBLIC CHANNEL/fr
- RAD TO DEG => RAD TO DEG/fr
- REGION FLAG ALLOW DAMAGE => REGION FLAG ALLOW DAMAGE/fr
- REGION FLAG ALLOW DIRECT TELEPORT => REGION FLAG ALLOW DIRECT TELEPORT/fr
- REGION FLAG BLOCK FLY => REGION FLAG BLOCK FLY/fr
- REGION FLAG BLOCK TERRAFORM => REGION FLAG BLOCK TERRAFORM/fr
- REGION FLAG DISABLE COLLISIONS => REGION FLAG DISABLE COLLISIONS/fr
- REGION FLAG DISABLE PHYSICS => REGION FLAG DISABLE PHYSICS/fr
- REGION FLAG FIXED SUN => REGION FLAG FIXED SUN/fr
- REGION FLAG RESTRICT PUSHOBJECT => REGION FLAG RESTRICT PUSHOBJECT/fr
- REGION FLAG SANDBOX => REGION FLAG SANDBOX/fr
- REMOTE DATA CHANNEL => REMOTE DATA CHANNEL/fr
- REMOTE DATA REPLY => REMOTE DATA REPLY/fr
- REMOTE DATA REQUEST => REMOTE DATA REQUEST/fr
- REVERSE => REVERSE/fr
- ROTATE => ROTATE/fr
- Rotation => Rotation/fr
- SCALE => SCALE/fr
- SCRIPTED => SCRIPTED/fr
- SMOOTH => SMOOTH/fr
- SQRT2 => SQRT2/fr
- STATUS BLOCK GRAB => STATUS BLOCK GRAB/fr
- STATUS CAST SHADOWS => STATUS CAST SHADOWS/fr
- STATUS DIE AT EDGE => STATUS DIE AT EDGE/fr
- STATUS PHANTOM => STATUS PHANTOM/fr
- STATUS PHYSICS => STATUS PHYSICS/fr
- STATUS RETURN AT EDGE => STATUS RETURN AT EDGE/fr
- STATUS ROTATE X => STATUS ROTATE X/fr
- STATUS ROTATE Y => STATUS ROTATE Y/fr
- STATUS ROTATE Z => STATUS ROTATE Z/fr
- STATUS SANDBOX => STATUS SANDBOX/fr
- STRING TRIM => STRING TRIM/fr
- STRING TRIM HEAD => STRING TRIM HEAD/fr
- STRING TRIM TAIL => STRING TRIM TAIL/fr
- TEXTURE BLANK => TEXTURE BLANK/fr
- TEXTURE DEFAULT => TEXTURE DEFAULT/fr
- TEXTURE TRANSPARENT => TEXTURE TRANSPARENT/fr
- TRUE => TRUE/fr
- TWO PI => TWO PI/fr
- TYPE FLOAT => TYPE FLOAT/fr
- TYPE INTEGER => TYPE INTEGER/fr
- TYPE INVALID => TYPE INVALID/fr
- TYPE KEY => TYPE KEY/fr
- TYPE ROTATION => TYPE ROTATION/fr
- TYPE STRING => TYPE STRING/fr
- TYPE VECTOR => TYPE VECTOR/fr
- VEHICLE ANGULAR DEFLECTION EFFICIENCY => VEHICLE ANGULAR DEFLECTION EFFICIENCY/fr
- VEHICLE ANGULAR DEFLECTION TIMESCALE => VEHICLE ANGULAR DEFLECTION TIMESCALE/fr
- VEHICLE ANGULAR FRICTION TIMESCALE => VEHICLE ANGULAR FRICTION TIMESCALE/fr
- VEHICLE ANGULAR MOTOR DECAY TIMESCALE => VEHICLE ANGULAR MOTOR DECAY TIMESCALE/fr
- VEHICLE ANGULAR MOTOR DIRECTION => VEHICLE ANGULAR MOTOR DIRECTION/fr
- VEHICLE ANGULAR MOTOR TIMESCALE => VEHICLE ANGULAR MOTOR TIMESCALE/fr
- VEHICLE BANKING EFFICIENCY => VEHICLE BANKING EFFICIENCY/fr
- VEHICLE BANKING MIX => VEHICLE BANKING MIX/fr
- VEHICLE BANKING TIMESCALE => VEHICLE BANKING TIMESCALE/fr
- VEHICLE BUOYANCY => VEHICLE BUOYANCY/fr
- VEHICLE FLAG CAMERA DECOUPLED => VEHICLE FLAG CAMERA DECOUPLED/fr
- VEHICLE FLAG HOVER GLOBAL HEIGHT => VEHICLE FLAG HOVER GLOBAL HEIGHT/fr
- VEHICLE FLAG HOVER TERRAIN ONLY => VEHICLE FLAG HOVER TERRAIN ONLY/fr
- VEHICLE FLAG HOVER UP ONLY => VEHICLE FLAG HOVER UP ONLY/fr
- VEHICLE FLAG HOVER WATER ONLY => VEHICLE FLAG HOVER WATER ONLY/fr
- VEHICLE FLAG LIMIT MOTOR UP => VEHICLE FLAG LIMIT MOTOR UP/fr
- VEHICLE FLAG LIMIT ROLL ONLY => VEHICLE FLAG LIMIT ROLL ONLY/fr
- VEHICLE FLAG MOUSELOOK BANK => VEHICLE FLAG MOUSELOOK BANK/fr
- VEHICLE FLAG MOUSELOOK STEER => VEHICLE FLAG MOUSELOOK STEER/fr
- VEHICLE FLAG NO DEFLECTION UP => VEHICLE FLAG NO DEFLECTION UP/fr
- VEHICLE HOVER EFFICIENCY => VEHICLE HOVER EFFICIENCY/fr
- VEHICLE HOVER GLOBAL HEIGHT => VEHICLE HOVER GLOBAL HEIGHT/fr
- VEHICLE HOVER HEIGHT => VEHICLE HOVER HEIGHT/fr
- VEHICLE HOVER TERRAIN ONLY => VEHICLE HOVER TERRAIN ONLY/fr
- VEHICLE HOVER TIMESCALE => VEHICLE HOVER TIMESCALE/fr
- VEHICLE HOVER WATER ONLY => VEHICLE HOVER WATER ONLY/fr
- VEHICLE LINEAR DEFLECTION EFFICIENCY => VEHICLE LINEAR DEFLECTION EFFICIENCY/fr
- VEHICLE LINEAR DEFLECTION TIMESCALE => VEHICLE LINEAR DEFLECTION TIMESCALE/fr
- VEHICLE LINEAR FRICTION TIMESCALE => VEHICLE LINEAR FRICTION TIMESCALE/fr
- VEHICLE LINEAR MOTOR DECAY TIMESCALE => VEHICLE LINEAR MOTOR DECAY TIMESCALE/fr
- VEHICLE LINEAR MOTOR DIRECTION => VEHICLE LINEAR MOTOR DIRECTION/fr
- VEHICLE LINEAR MOTOR OFFSET => VEHICLE LINEAR MOTOR OFFSET/fr
- VEHICLE LINEAR MOTOR TIMESCALE => VEHICLE LINEAR MOTOR TIMESCALE/fr
- VEHICLE REFERENCE FRAME => VEHICLE REFERENCE FRAME/fr
- VEHICLE TYPE AIRPLANE => VEHICLE TYPE AIRPLANE/fr
- VEHICLE TYPE BALLOON => VEHICLE TYPE BALLOON/fr
- VEHICLE TYPE BOAT => VEHICLE TYPE BOAT/fr
- VEHICLE TYPE CAR => VEHICLE TYPE CAR/fr
- VEHICLE TYPE NONE => VEHICLE TYPE NONE/fr
- VEHICLE TYPE SLED => VEHICLE TYPE SLED/fr
- VEHICLE VERTICAL ATTRACTION EFFICIENCY => VEHICLE VERTICAL ATTRACTION EFFICIENCY/fr
- VEHICLE VERTICAL ATTRACTION TIMESCALE => VEHICLE VERTICAL ATTRACTION TIMESCALE/fr
- ZERO ROTATION => ZERO ROTATION/fr
- ZERO VECTOR => ZERO VECTOR/fr