Difference between revisions of "Category:LSL Library"

From Second Life Wiki
Jump to navigation Jump to search
(→‎LSL Script Library: added a new texture presenter script)
m (Marked some dead links)
 
(69 intermediate revisions by 25 users not shown)
Line 8: Line 8:
Come to this page to see complex examples that show how to combine parts of LSL.
Come to this page to see complex examples that show how to combine parts of LSL.


Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.  
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.


Why collect complex examples here? Well, ...
Why collect complex examples here? Well, ...
Line 15: Line 15:


# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive],
# <s>[http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive]</s>,
# [http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library],
# <s>[http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library]</s>,
# [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library],
# <s>[http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library]</s>,
# [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library].  
# <s>[http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library]</s>.




Line 30: Line 30:
<div style="padding: 0.5em">
<div style="padding: 0.5em">
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <nowiki>{{LSL Header}}</nowiki>.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <code><nowiki>{{LSL Header}}</nowiki></code>.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
Line 36: Line 36:


<div id="box">
<div id="box">
==LSL Script Library==
==LSL Script Library==


Line 44: Line 45:
! '''Description'''
! '''Description'''
|-
|-
||[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
||[[User:Daemonika_Nightfire/Scripts/AppLinks|<nowiki>secondlife:///app/...</nowiki>]]
||[[User:Ackley Bing|Ackley]]
||{{User|Daemonika Nightfire}}
||A simple script to allow hovertext to be set with a dialog text box.
|| Useful <nowiki>secondlife:///app/...</nowiki> commands for scripts, local chat, instant message, group chat, group notice & profiles.
|-
|-
||[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
|[[Teleporter_Anywhere]]
||[[User:Ackley Bing|Ackley]]
|{{User|Luxen Resident}}
||A single prim HUD. Color indicates sim status changes.
| Zx Teleporter Anywhere v5.1.
|-
|-
||[[User:Ackley_Bing/Basic_Target_Scanner_HUD|Basic Target Scanner HUD]]
|[[Ultimate_Radar]]
||[[User:Ackley Bing|Ackley]]
|{{User|Luxen Resident}}
||A single prim HUD.  Scrolls through nearby players names, photos and user key.
| Zx Ultimate Radar v5.
|-
|-
||[[StringIsNum|(Function) StringIsNum]]
|[[Language_Scanner]]
||[[User:Zion Tristan|Zion Tristan]]
|{{User|Luxen Resident}}
||A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|Zx Language Scanner v5.
|-
|-
||[[Remove all scripts from a linkset]]
|[[Visitor_Counter_Tracker]]
||[[User:Dahlia Orfan|Dahlia Orfan]]
|{{User|Luxen Resident}}
||Remove all scripts from a linkset.
|Zx Visitor Counter - Tracker v3.1.
|-
|-
||[[RLV Viewer Titler]]
|[[Notecard_Configuration_Reader_by_Maddox_Deluxe]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User2|Maddox Deluxe}}
||Titler displaying viewer and it's version, revealed via RLV interface.
|Notecard Multi-line Entries Configuration Reader v1.6.
|-
|-
||[[Script Vitality plug-in]]
|[[User:Yumi Murakami/Addiction Moderator|Addiction Moderator and World Clock]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Yumi Murakami}}
||Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|Keep tabs on usage of SL and easily share local times with other users.
|-
|-
||[[Texture Repeater]]
|[[User:Yumi Murakami/Bijocam And Other Camera Scripts|Bijocam and Other Camera Scripts]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Yumi Murakami}}
||Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|Various camera control systems for machinima, security, and other effects.
|-
|-
||[[1st necessity of SL]]
|[[Recent Avatar Scanner]]
||[[User:Beer Dailey|Beer Dailey]]
|{{User|Ackley Bing|Ackley}}
||Monitors for avatars and (de)activates scripts states to control script performance/lag.
|Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
|-
|-
||[[SetLinkText]]
|[[Target Crosshair HUD]]
||[[User:Tacusin Memo|Tacusin Memo]]
|{{User|Ackley Bing|Ackley}}
||Custom function like llSetText only applying to linked sets.
|A 2 prim HUD with crosshair targets nearby players names, profiles and user key
|-
|-
||[[3D Radar]]
|[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Ackley Bing|Ackley}}
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|A single prim HUD. Color indicates sim status changes.
|-
|-
||[[RegionSitTeleport]]
|[[Basic Target Scanner HUD]]
||[[User:Vincent Nacon|Vincent Nacon]]
|{{User|Ackley Bing|Ackley}}
||A very simple and clean sit/unsit teleporter.
|A single prim HUD.  Scrolls through nearby players names, photos and user key.
|-
|-
||[[AbcText]]
|[[StringIsNum|(Function) StringIsNum]]
||[[User:Ange Capalini|Ange Capalini]]
|{{User|Zion Tristan}}
||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|-
|-
||[[Access (NewAge)]]
|[[Remove all scripts from a linkset]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User2|Dahlia Orfan}}
||An easy to use script for permissions on who can use the script, Public/Group/Owner
|Remove all scripts from a linkset.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
|[[RLV Viewer Titler]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
||{{User2|Jenna Felton}}
||Short examples about permission to executable commands.
|Titler displaying viewer and it's version, revealed via RLV interface.
|-
|-
||[[Aim Detection]]
|[[Sim Restart Notifyer]]
||[[User:Han Shuffle|Dugley Reanimator]]
||{{User2|Jenna Felton}}
||Monitors for avatars and reports back to owner about who is aiming at them.
|On region restart, notifyes registered residents about the sim is online and the current sim version
|-
|-
||[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
|[[Script Vitality plug-in]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
||{{User2|Jenna Felton}}
||This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.  
|Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|-
|-
||[[AnkleLock]]
|[[Chat Painter]]
||[[Wizardry and Steamworks]]
||{{User2|Jenna Felton}}
||An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|Changes texture and collor properties of named prims in a linkset by using chat commands.
|-
|-
||[[AntiDelay Node]]
|[[1st necessity of SL]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Beer Dailey}}
||Uses [[llMessageLinked]] to stop those pesky delays.
|Monitors for avatars and (de)activates scripts states to control script performance/lag.
|-
|-
||[[Artillery]]
|[[3D Radar]]
||[[Wizardry and Steamworks]]
|{{User|Jesse Barnett}}
||An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|-
|-
||[[AO Overriding Pose Ball]]
|[[RegionSitTeleport]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Vincent Nacon}}
||No more turning your AO off and on when you sit down
|A very simple and clean sit/unsit teleporter.
|-
|-
||[[ARCFOUR Strong Encryption Implementation]]
|[[Avatar Position Adjustement to Avatar Height When Sitting]]
||[[User:Nekow42 Zarf|Nekow42 Zarf]]
|{{User|Cay Trudeau}}
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.
|Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
|-
|-
||[[Assembly Programming Language|Assembly-Like Programming Language]]
|[[AbcText]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Ange Capalini}}
||A compiler that runs assembly-like programs.
|EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|-
|-
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
|[[Access (NewAge)]]
||[[User:Alynna Vixen|Alynna Vixen]]
|{{User|Asia Snowfall}}
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|An easy to use script for permissions on who can use the script, Public/Group/Owner
|-
|-
||[[AvatarFollower]]
|[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Daemonika Nightfire}}
||Allows one avatar to automatically follow another.
|Short examples about permission to executable commands.
|-
|-
||[[Avatar Radar (NewAge)]]
|[[Aim Detection]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User2|Han Shuffle|Dugley Reanimator}}
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|Monitors for avatars and reports back to owner about who is aiming at them.
|-
|-
||[[Base2Dec]]
|[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
||[[User:Siann Beck|Siann Beck]]
|{{User|Daemonika Nightfire}}
||Convert a number to decimal from any base.
|This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
|-
|-
||[[BaseN]]
|[[User:Daemonika_Nightfire/Scripts/Anti_Rezz|Anti Rezz]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Daemonika Nightfire}}
||Variable base compression, dynamically maps to usable UTF code points.
|This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.  
|-
|-
||[[Basic Encryption Modules]]
|[[AntiDelay Node]]
||[[User:Beverly Larkin|Beverly Larkin]]
|{{User|Xaviar Czervik}}
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|Uses [[llMessageLinked]] to stop those pesky delays.
|-
|-
||[[Be happy]]
|[[AO Overriding Pose Ball]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Jesse Barnett}}
||Basic smile attachment script, makes your avatar smile.
|No more turning your AO off and on when you sit down
|-
|-
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]
|[[ARCFOUR Strong Encryption Implementation]]
||[[User:Doran Zemlja|Doran Zemlja]]
|{{User2|Nekow42 Zarf}}
||Reduce ad clutter by hiding ads when users are on their own land nearby.
|An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
|-
|-
||[[BigNum|BigNum Library (RSA Encryption)]]
|[[Assembly Programming Language|Assembly-Like Programming Language]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|A compiler that runs assembly-like programs.
|-
|-
||[[Binary Clock v1.1|Binary Clock]]
|[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
||[[User:Fox Diller|Fox Diller]]
|{{User2|Alynna Vixen}}
||A Binary Clock.
|This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|-
|-
||[[BinaryDecimalConverter]]
|[[AvatarFollower]]
||[[User:Soundless Smalls|Soundless Smalls]]
|{{User|Dale Innis}}
||Converts a binary value to a decimal value and vice versa.
|Allows one avatar to automatically follow another.
|-
|-
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
|[[Avatar Radar (NewAge)]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Asia Snowfall}}
||Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|-
|-
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
|[[Base2Dec]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Siann Beck}}
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|Convert a number to decimal from any base.
|-
|-
||[[Bubble Gum]]
|[[BaseN]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||A script to create a bubble gum effect with sounds and animations.
|Variable base compression, dynamically maps to usable UTF code points.
|-
|-
||[[Bubble Trapper]]
|[[Basic Encryption Modules]]
||[[Wizardry and Steamworks]]
|{{User|Beverly Larkin}}
||A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer() event or using llRegionSay().
|Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|-
|-
||[[Builders Buddy|Builder's Buddy Tool]]
|[[Be happy]]
||[[User:Newfie Pendragon|Newfie Pendragon]]
|{{User|Emmas Seetan}}
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).
|Basic smile attachment script, makes your avatar smile.
|-
|-
||[[Button Click Detector]]
|[[Beat The Average Vendor]]
||{{User|Sendao Goodman}}
|{{User2|Kristen Giano}}
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|A vendor script based on humblebundle.com
|-
|-
||[[Camera following prim]]
|[[Best Neighbor Ad Hiding Script|Best Neighbor]]
||[[User:Dale Innis|Dale Innis]]
|{{User2|Doran Zemlja}}
||Pair of scripts to make a prim follow your camera position around (for lights etc).
|Reduce ad clutter by hiding ads when users are on their own land nearby.
|-
|-
||[[Camera Sync]]
|[[BigNum|BigNum Library (RSA Encryption)]]
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]
|{{User|Xaviar Czervik}}
||A system to synchronize the cameras of two avatars.
|A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|-
|-
||[[Chatbot]]
|[[Binary Clock v1.1|Binary Clock]]
||Anonymous
|{{User|Fox Diller}}
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|A Binary Clock.
|-
|-
||[[Chat Logger (GPL)]]
|[[BinaryDecimalConverter]]
||[[User:Nobody Fugazi|Nobody Fugazi]]
|{{User2|Soundless Smalls}}
||Chat logger which requests permission from participants before recording them.
|Converts a binary value to a decimal value and vice versa.
|-
|-
||[[Chat_Relay|Chat Relay]]
|[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
||[[User:grumble Loudon|grumble Loudon]]
|{{User|Chase Quinnell}}
||A Chat relay which can be routed using a path header and won't echo.
|Blacklist (denial of use) or a creator kill script (can delete someone's item by command on private channel).
|-
|-
||[[ClickAndDrag]]
|[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Rolig Loon}}
|| Click and Drag user interface elements using dynamic feedback
|Dialog-driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|-
|-
||[[Code Racer]]
|[[Builders Buddy|Builder's Buddy Tool]]
||Anonymous
|{{User|Newfie Pendragon}}
||Race two versions of code forever, to see which runs faster.
|Script to easily move/rotate large builds that exceed the linkable size [[limits]].
|-
|-
||[[Code Sizer]]
|[[Button Click Detector]]
||Anonymous
|{{User2|Sendao Goodman}}
||Count the bytes compiled from source code, to measure how to write small code.
|Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|-
|-
||[[Collision message sender]]
|[[Camera following prim]]
||[[Taff Nouvelle]]
|{{User|Dale Innis}}
||Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|Pair of scripts to make a prim follow your camera position around (for lights etc).
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|[[Camera Sync]]
||[[User:Void Singer|Void Singer]]
|{{User|Meyermagic Salome}} and {{User2|Nomad Padar}}
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|A system to synchronize the cameras of two avatars.
|-
|-
||[[Color Changer|Color Changer Plus]]
|[[Chatbot]]
||[[User:Neo Calcutt|Neo Calcutt]]
|Anonymous
||A color changer with 14 colors, a random function, and a custom vector function.
|Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|-
|-
||[[Color conversion scripts|Color Conversion]]
|[[Chat Logger (GPL)]]
||[[User:Sally LaSalle|Sally LaSalle]]
|{{User|Nobody Fugazi}}
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|Chat logger which requests permission from participants before recording them.
|-
|-
||[[ColorConvert]]
|[[Chat_Relay|Chat Relay]]
||[[User:Siann Beck|Siann Beck]]
|{{User|grumble Loudon}}
||Convert color values to vector from RGB, hex or HTML color name.
|A Chat relay which can be routed using a path header and won't echo.
|-
|-
||[[Color script]]
|[[ClickAndDrag]]
||[[User:Masakazu Kojima|Masakazu Kojima]]
|{{User|Nexii Malthus}}
||Script for changing colors trough a listener with pre-defined colors.
| Click and Drag user interface elements using dynamic feedback
|-
|-
||[[Library Combined Library|Combined Library]]
|[[User:Lou_Netizen/HTTP_GET_Example_(GridSurvey)|HTTP Get Example (GridSurvey)]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Lou Netizen}}
||Library of mostly encoding and decoding functions, some more useful then others.
|Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
* String functions: Replace / Trim right / Trim left / Trim both
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* List functions: Replace / Compare
|-
|-
||[[Computer:jaycoonlanguage]]
|[[Code Racer]]
||[[User:jayco121 Bing|jayco121 Bing]]
|Anonymous
|| A language written in LSL that is meant for my computer (available at the shop).
|Race two versions of code forever, to see which runs faster.
|-
|-
||[[Read Note Card Configuration|Configuration Notecard Reader]]
|[[Code Sizer]]
||{{User|Dedric Mauriac}}
|Anonymous
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|Count the bytes compiled from source code, to measure how to write small code.
|-
|-
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
|[[Collision message sender]]
||[[Lear Cale|Lear Cale]]
|{{User2|Taff Nouvelle}}
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|-
|-
||[[Library_Chat_Relay|Conversation Relay]]
|[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
||[[User:Jippen Faddoul|Jippen Faddoul]]
|{{User|Void Singer}}
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|-
|-
||[[Curtain script]]
|[[Color Changer|Color Changer Plus]]
||[[User:Zilla Larsson|Zilla Larsson]]
|{{User2|Neo Calcutt}}
||A simple script to retract/stretch curtains, blinds, bedcovers and more
|A color changer with 14 colors, a random function, and a custom vector function.
|-
|-
||[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
|[[Color conversion scripts|Color Conversion]]
||[[User:Hawkster Westmoreland|Hawkster Westmoreland]]
|{{User|Sally LaSalle}}
||A customizable way to cycle dialog items with pagination
|Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|-
|-
||[[Dataserver API]]
|[[ColorConvert]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Siann Beck}}
||Dataserver Framework for Notecards.
|Convert color values to vector from RGB, hex or HTML color name.
|-
|-
||[[Date Library]]
|[[Color script]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User2|Masakazu Kojima}}
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|Script for changing colors trough a listener with pre-defined colors.
|-
|-
||[[Day of the Week]]
|[[Library Combined Library|Combined Library]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|Strife Onizuka}}
||Function to get day of the week from [[llGetUnixTime]].
|Library of mostly encoding and decoding functions, some more useful then others.
* String functions: Replace / Trim right / Trim left / Trim both
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* List functions: Replace / Compare
|-
|-
||[[Days in Month]]
|[[Computer:jaycoonlanguage]]
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]
|{{User|jayco121 Bing}}
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
| A language written in LSL that is meant for my computer (available at the shop).
|-
|-
||[[Deed Tools]]
|[[Read Note Card Configuration|Configuration Notecard Reader]]
||[[User:Falados Kapuskas|Falados Kapuskas]]
|{{User|Dedric Mauriac}}
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
|[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|[[Lear Cale|Lear Cale]]
||With this script, it is impossible to use these scripts in copied (Copybot) object.
|Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|-
|-
||[[Describe Chatter]]
|[[Library_Chat_Relay|Conversation Relay]]
||Anonymous
|{{User|Jippen Faddoul}}
||Chat to see yourself as others do.
|Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|-
|-
||[[Dialog Control]]
|[[Curtain script]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Zilla Larsson}}
|| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
|A simple script to retract/stretch curtains, blinds, bedcovers and more
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
|-
|-
||[[Dispenser Vendor]]
|[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
||[[Wizardry and Steamworks]]
|{{User|Hawkster Westmoreland}}
|| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
|A customizable way to cycle dialog items with pagination
|-
|-
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|[[Dataserver API]]
||[[User:SimonT Quinnell|SimonT Quinnell]]
|{{User|Revolution Perenti}}
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|Dataserver Framework for Notecards.
|-
|-
||[[Dialog NumberPad|Dialog Number Pad]]
|[[Date Library]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|Corto Maltese}}
||Use a dialog to accept positive integer input from users.
| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|-
|-
||[[Display Names Radar]]
|[[Day of the Week]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User|DoteDote Edison}}
||Simple HUD type avatar radar that can show [[display names]] and script memory usage
|Function to get day of the week from [[llGetUnixTime]].
|-
|-
||[[Display Names to Key]]
|[[Days in Month]]
||[[User:Joran Yoshikawa|Joran Yoshikawa]]
|{{User|IntLibber Brautigan}}
||Simple way to get UUIDs from displaynames
|Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
|[[Deed Tools]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Falados Kapuskas}}
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.  
|Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|-
|-
||[[Displayer Script]]
|[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
||[[User:Akinori Kimagawa|Akinori Kimagawa]]
|{{User|Daemonika Nightfire}}
||Display Words On Top Of An Object
|With this script, it is impossible to use these scripts in copied (Copybot) object.
|-
|-
||[[Distributed Primitive Database]]
|[[Describe Chatter]]
||[[Wizardry and Steamworks]]
|Anonymous
||The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|Chat to see yourself as others do.
|-
|-
||[[Drink script]]
|[[Dialog Control]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Nargus Asturias}}
||Used mainly for food and drink in Second Life.
| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]], with built-in timer and [[link_message]] notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
|-
|-
||[[Donut Dance]]
|[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
||[[Wizardry and Steamworks]]
|{{User|SimonT Quinnell}}
||Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
|[[Dialog NumberPad|Dialog Number Pad]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|DoteDote Edison}}
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|Use a dialog to accept positive integer input from users.
|-
|-
||[[TOXDropBox|DropBox]]
|[[Display Names Radar]]
||[[User:Dimentox Travanti|Dimentox Travanti]]
|{{User|Cerise Sorbet}}
|| This is a Drop box which allows people to drop certain items in a object & has many config options.
|Simple HUD type avatar radar that can show [[display names]] and script memory usage
|-
|-
||[[Efficiency Tester]]
|[[Display Names to Key]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Joran Yoshikawa}}
||Tests the speed of a function.
|Simple way to get UUIDs from displaynames
|-
|-
||[[Email-to-IM|Email2IM]]
|[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|Daemonika Nightfire}}
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).
|This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
|-
|-
|[[Displayer Script]]
|{{User|Akinori Kimagawa}}
|Display Words On Top Of An Object
|-
|-
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
|[[Drink script]]
||[[User:Kireji Haiku|Kireji Haiku]]
|{{User|Emmas Seetan}}
||Encrypted Region-wide chat
|Used mainly for food and drink in Second Life.
|-
|-
||[[ExplodingObjects]]
|[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Daemonika Nightfire}}
||Causes an object (of the appropriate type) to explode on command.
|Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|-
|-
||[[FadeEasy]]
|[[TOXDropBox|DropBox]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Dimentox Travanti}}
||The easy way of fading objects in or out (Using llSetLinkAlpha)
| This is a Drop box which allows people to drop certain items in a object & has many config options.
|-
|-
||[[FastConeSpread]]
|[[Efficiency Tester]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Xaviar Czervik}}
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|Tests the speed of a function.
|-
|-
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
|[[Email-to-IM|Email2IM]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|DoteDote Edison}}
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|Send IMs to SL friends via [[email]].
|-
|-
||[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
||Receive important Grid information in-world
|-
|-
||[[Find Avatar Key|Find Avatar Key]]
|[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
||[[User:Huney Jewell|Huney Jewell]]
|{{User|Kireji Haiku}}
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|Encrypted Region-wide chat
|-
|-
||[[First Name Letter Prize]]
|[[ExplodingObjects]]
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]
|{{User|Dale Innis}}
||Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|Causes an object (of the appropriate type) to explode on command.
|-
|-
||[[Fix Small Prims|Fix_Small_Prims]]
|[[FadeEasy]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User2|Nika Rugani}}
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|The easy way of fading objects in or out (Using llSetLinkAlpha)
|-
|-
||[[Flight Assist]]
|[[FastConeSpread]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|-
|-
||[[Float2Hex]]
|[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|PixelProphet Lane}}
||Very useful for transporting [[float|floats]].
|Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|-
|-
||[[Float Box Contents]]
|[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|PixelProphet Lane}}
||Displays object inventory in hover text, identified by type and updated marquee-style.
|Receive important Grid information in-world
|-
|-
||[[Follower (script)|Follower]]
|[[Find Avatar Key|Find Avatar Key]]
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]
|{{User2|Huney Jewell}}
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|-
|-
||[[GA Event Notifier]]
|[[First Name Letter Prize]]
||[[User:Victor Hua|Victor Hua]]
|{{User|RaithSphere Whybrow}}
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|-
|-
||[[Geometric|Geometric Library]]
|[[Fix Small Prims|Fix_Small_Prims]]
||Community Project
|{{User|Emma Nowhere}}
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|-
|-
||[[Get Profile Picture]]
|[[Float2Hex]]
||[[User:Valentine Foxdale|Valentine Foxdale]]
|{{User|Strife Onizuka}}
||Sets the texture of the object to profile picture of the person that touches ot
|Very useful for transporting [[float|floats]].
|-
|-
||[[GetTimestampOffset]]
|[[Float Box Contents]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Rolig Loon}}
||Returns [[llGetTimestamp]]() with an hour offset.
|Displays object inventory in hover text, identified by type and updated marquee-style.
|-
|-
||[[Give InvItem every n hours]]
|[[Follower (script)|Follower]]
||[[User:Criz Collins|Criz Collins]]
|Unknown, uploaded by {{User|Slik Swindlehurst}}
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.  
|Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|-
|-
||[[Give random object]]
|[[FURWARE_text]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Ochi Wolfe}}
||Touch to receive a random object in the prim's inventory
|Versatile text-on-prim script, open source under the MIT license
|-
|-
||[[Giver]]
|[[GA Event Notifier]]
||[[Wizardry and Steamworks]]
|{{User|Victor Hua}}
||A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|-
|-
||[[Google Charts]]
|[[Geometric|Geometric Library]]
||[[User:Dedric Mauriac|Dedric Mauriac]]
|Community Project
||Create links to display raw data as a chart image.
|A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|-
|-
||[[Google_Translator]]
|[[Get Profile Picture]]
||[[User:Ugleh Ulrik|Ugleh Ulrik]]
|{{User2|Valentine Foxdale}}
||Translates spanish to english, and its simple to make it any other way.
|Sets the texture of the object to profile picture of the person that touches ot
|-
|-
||[[Go transparent when walking]]
|[[GetTimestampOffset]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Siann Beck}}
||An attachment that goes invisible when you walk and visible when you don't walk.
|Returns [[llGetTimestamp]] with an hour offset.
|-
|-
||[[Great Wanderer]]
|[[Give InvItem every n hours]]
||[[Wizardry and Steamworks]]
|{{User|Criz Collins}}
||A movement system based on [[Wizardry and Steamworks|State Machines]] which provides free roaming.
|Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
|-
|-
||[[Greeter]]
|[[Give random object]]
||[[Wizardry and Steamworks]]
|{{User|Emmas Seetan}}
||A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|Touch to receive a random object in the prim's inventory
|-
|-
||[[Group Authorization]]
|[[User:Yumi Murakami/Golden Vendor|Golden Vendor]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Yumi Murakami}}
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|A cross between a vendor and a game.
|-
|-
||[[Group key finder]]
|[[Google Charts]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Dedric Mauriac}}
||Touch to find the key of the group
|Create links to display raw data as a chart image.
|-
|-
||[[Group Privacy]]
|[[Google_Translator]]
||[[User:Chance Unknown|Chance Unknown]]
|{{User|Ugleh Ulrik}}
||Security device to insure members of a group can have a private area. Deactivates when nobody present.
|Translates spanish to english, and its simple to make it any other way.
|-
|-
||[[Hello Avatar]]
|[[Go transparent when walking]]
||Linden Lab
|{{User|Emmas Seetan}}
||SL's default script.
|An attachment that goes invisible when you walk and visible when you don't walk.
|-
|-
||[[Hello Avatar Companion]]
|[[Group Authorization]]
||[[Chase Quinnell]]
|{{User|Chase Quinnell}}
||Companion to the original [[Hello Avatar]] script
|Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|-
|-
||[[Hierarchics]]
|[[Group key finder]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Emmas Seetan}}
|| Advanced script to create an efficient self-aware hierarchic structure.
|Touch to find the key of the group
|-
|-
||[[Hierarchics2]]
|[[Group Privacy]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Chance Unknown}}
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|Security device to insure members of a group can have a private area. Deactivates when nobody present.
|-
|-
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
|[[Hello Avatar]]
||[[User:Rolig Loon|Rolig Loon]]
|Linden Lab
||Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.  
|SL's default script.
|-
|-
||[[Holodeck]]
|[[Hello Avatar Companion]]
||[[User:Revolution Perenti|Revolution Perenti]]
|[[Chase Quinnell]]
||Home Rezzing System (Open Source).
|Companion to the original [[Hello Avatar]] script
|-
|-
||[[HUD Dots Radar]]
|[[HexText]]
||[[User:Cerise Sorbet|Cerise]]
|{{User|Hexadeci Mole}}
||HUD target example, draws dots on the HUD over avatars in view.
|Unicode display script. Roughly 28,000 characters supported. Open source under the MIT license
|-
|-
||[[I Got It]]
|[[Hierarchics]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||Educational tool to provide feedback from students.
| Advanced script to create an efficient self-aware hierarchic structure.
|-
|-
||[[Intercom|Intercom]]
|[[Hierarchics2]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|-
|-
||[[Interpolation|Interpolation Library]]
|[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Rolig Loon}}
||A small set of interpolation functions.
|Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|-
|-
||[[Intra-Region Update Server]]
|[[Holodeck]]
||[[User:Emma_Nowhere|Emma Nowhere]]
|{{User|Revolution Perenti}}
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|Home Rezzing System.
|-
|-
||[[Inventory_Based_Menu]]
|[[HUD Dots Radar]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Cerise Sorbet|Cerise}}
||Inventory Based Menu System.
|HUD target example, draws dots on the HUD over avatars in view.
|-
|-
||[[iTunes RPC Email|iTunes RPC]]
|[[Interpolation|Interpolation Library]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Nexii Malthus}}
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|A small set of interpolation functions.
|-
|-
||[[Jingle]]
|[[Intra-Region Update Server]]
||[[Wizardry and Steamworks]]
|{{User|Emma Nowhere}}
||A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
|Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|-
|-
||[[Key Pad Door|Keypad Door]]
|[[Inventory_Based_Menu]]
||[[User:Tdub Dowler|Tdub Dowler]]
|{{User|Revolution Perenti}}
|| Door and keypad with changeable code. Follow instructions carefully!
|Inventory Based Menu System.
|-
|-
||[[Key2Name]]
|[[iTunes RPC Email|iTunes RPC]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Fox Diller}}
|| Key2Name service where a user no longer needs to be in the same region to get users name
|iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|-
|-
||[[Kilt Editor|Kilt / Skirt Editor]]
|[[Key Frame Animator|Keyframe Animator]]
||[[User:Brangus Weir|Brangus Weir]]
|{{User|Jasper Flossberg}}
|| This changes all the parameters of all the flexis in the link set in one swell foop!
| This is a KeyFrame Animator Script to simplify construction of keyframed animations.
|-
|-
||[[Kira Warp Core Drive]]
|[[Key Pad Door|Keypad Door]]
||[[Wizardry and Steamworks]]
|{{User|Tdub Dowler}}
||Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
| Door and keypad with changeable code. Follow instructions carefully!
|-
|-
||[[Last Sound System]]
|[[Key2Name]]
||Babbage Linden
|{{User2|Nika Rugani}}
||An LSL [http://Last.fm Last.fm] client.
| Key2Name service where a user no longer needs to be in the same region to get users name
|-
|-
||[[LibraryDisplayLandScreenshot]]
|[[Kilt Editor|Kilt / Skirt Editor]]
||[[User:Jon Desmoulins|Jon Desmoulins]]
|{{User|Brangus Weir}}
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
| This changes all the parameters of all the flexis in the link set in one swell foop!
|-
|-
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
|[[landmark2slurl]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Tapple Gao}}
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|Convert all landmarks in inventory to slurls
|-
|-
||[[Limit Vendor]]
|[[Last Sound System]]
||[[Wizardry and Steamworks]]
|Babbage Linden
||This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|An LSL [http://Last.fm Last.fm] client.
|-
|-
||[[Linkset resizer]]
|[[LibObj]]
||Maestro Linden
|{{User|Ochi Wolfe}}
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|A library to manage state in LSL using an object-oriented approach.
|-
|-
||[[Linkset resizer with menu]]
|[[LibraryDisplayLandScreenshot]]
||[[User:Brilliant Scientist|Brilliant Scientist]]
|{{User|Jon Desmoulins}}
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|Resize Script (m/c/t) v2.0.01]]
|[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||Single resize script for a complete linkset with save and restore option.  
|Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|-
|-
||[[Pointing Stick]]
|[[Linkset resizer]]
||[[User:rhonin Nissondorf|rhonin Nissondorf]]
|Maestro Linden
||A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|-
|-
||[[Gun Script]]
|[[Linkset resizer with menu]]
||[[User:rhonin Nissondorf| rhonin Nissondorf]]
|{{User|Brilliant Scientist}}
||Shoots out "ammo" from the root prim of your "gun".
|A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|-
|-
||[[Linkset Resizer 2]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|*DS* Resize Example v3.0.00]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User|Daemonika Nightfire}}
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|Single resize script for a complete linkset with save and restore option.
|-
|-
||[[List2CSV]]
|[[Pointing Stick]]
||[[User:Kunnis Basiat|Kunnis Basiat]]
|{{User|rhonin Nissondorf}}
||List2CSV & CSV2List that include preserving type and escaping characters.
|A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|-
|-
||[[list_cast]]
|[[Gun Script]]
||[[User:Fractured Crystal|Fractured Crystal]]
|{{User|rhonin Nissondorf}}
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|Shoots out "ammo" from the root prim of your "gun".
|-
|-
||[[Listener Script]]
|[[Grenade Script]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|rhonin Nissondorf}}
||Use to [[listen]] to other people's conversations (Like spying)
|Uses a timed factor to add influence to the velocity of a throw object.
|-
|-
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
|[[Linkset Resizer 2]]
||[[User:Void Singer|Void Singer]]
|{{User|Emma Nowhere}}
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|-
|-
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
|[[List2CSV]]
||[[User:Void Singer|Void Singer]]
|{{User|Kunnis Basiat}}
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|Similar to [[llList2CSV]] & [[llCSV2List]] which includes preserving type and escaping characters.
|-
|-
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
|[[list_cast]]
||[[User:Void Singer|Void Singer]]
|{{User2|Fractured Crystal}}
||Returns an input List in reverse order
|Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|-
|-
||[[LinksetIndexing]]
|[[Listener Script]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Emmas Seetan}}
||Functions for indexing a linkset by patterns or names down to their linkset numbers.
|Use to [[listen]] to other people's conversations (Like spying)
|-
|-
||[[llGetAgentList Sim-Wide Radar]]
|[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
||[[User:Tiaeld Tolsen|Tiaeld Tolsen]]
|{{User|Void Singer}}
||Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|-
|-
||[[Live Event Timeout]]
|[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
||[[Wizardry and Steamworks]]
|{{User|Void Singer}}
||A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
|Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|-
|-
||[[Load URL]]
|[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Void Singer}}
||Touch to get a dialog to visit the URL inside the script.
|Returns an input List in reverse order
|-
|-
||[[LOGO Turtle]]
|[[LinksetIndexing]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||A script that interprets basic LOGO commands, extending the directions to 3D.  
|Functions for indexing a linkset by patterns or names down to their linkset numbers.
|-
|-
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
|[[llGetAgentList Sim-Wide Radar]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Tiaeld Tolsen}}
|| Low lag client server dancemachine.
|Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|-
|-
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]  
|[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Kephra Nurmi}}
|| Client server media control for music, video, youtube, pictures, and texture animations.
| Low lag client server dancemachine.
|-
|-
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]
|[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Kephra Nurmi}}
|| Universal notecard driven menu dialog system.
| Client server media control for music, video, youtube, pictures, and texture animations.
|-
|-
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
|[[User:Kephra_Nurmi/lsDialog|lsDialog]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Kephra Nurmi}}
|| Picture cycler with preloader.
| Universal notecard driven menu dialog system.
|-
|-
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
|[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Kephra Nurmi}}
|| Simple 'try' and 'buy' vendor system.
| Picture cycler with preloader.
|-
|-
||[[Wizardry_and_Steamworks/LSL|LSL FUSS]]
|[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
||[[Wizardry and Steamworks]]
|{{User|Kephra Nurmi}}
||FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by [[Wizardry and Steamworks]]. They range from functions to one-liners and are provided for LSL developers.
| Simple 'try' and 'buy' vendor system.
|-
|-
||[[LSL_languageAPI]]
|[[LSL_languageAPI]]
||[[User:Gypsy Paz|Gypsy Paz]]
|{{User|Gypsy Paz}}
||Multi-lingual API from notecard based language files
|Multi-lingual API from notecard based language files
|-
|-
||[[Mail]]
|[[Mandelbrot Explorer]]
||[[Wizardry and Steamworks]]
|{{User|Babbage Linden}}
||An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
|An interactive fractal explorer.
|-
|-
||[[Mandelbrot Explorer]]
|[[Materialization Effects]]
||Babbage Linden
|{{User|Overbrain Unplugged}}
||An interactive fractal explorer.
| Special effects to add to rezzing events to simulate a teleportation or materialization.
|-
|-
||[[Materialization Effects]]
|[[Materialization Effects 2]]
||[[User:Overbrain Unplugged|Overbrain Unplugged]]
|{{User2|Nika Rugani}}
|| Special effects to add to rezzing events to simulate a teleportation or materialization.
| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|-
|-
||[[Materialization Effects 2]]
|[[Matrix Functions]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User2|Kyle Flynn}}
|| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
| A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
|-
|-
||[[Memory Module]]
|[[Merge Sort]]
||[[Wizardry and Steamworks]]
|{{User|Xaviar Czervik}}
||An example of pseudo-persistent variable in-world storage.
|Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|-
|-
||[[Merge Sort]]
|[[Minesweeper]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|A simple minesweeper game.
|-
|-
||[[Minesweeper]]
|[[Morse Code]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Bobbyb30 Swashbuckler}}
||A simple minesweeper game.
|A script that allows for the conversion to and from morse code and can "play" morse code.
|-
|-
||[[Mood Color Changer]]
|[[Multi-displays Texture Cycler]]
||[[Wizardry and Steamworks]]
|{{User|Nargus Asturias}}
||A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
|A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|-
|-
||[[Morse Code]]
|[[Multi Item Rezzer|Multi Item Rezzer]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Jesse Barnett}}
||A script that allows for the conversion to and from morse code and can "play" morse code.
|A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|-
|-
||[[Multi-displays Texture Cycler]]
|[[Multirezzer|Multirezzer (on collision)]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User2|Beet Streeter}}
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|Spawns up to 10 objects when the object containing the script collides with a user.
|-
|-
||[[Multi Item Rezzer|Multi Item Rezzer]]
|[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Allen Kerensky}}
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|-
|-
||[[Multirezzer|Multirezzer (on collision)]]
|[[Name2Key in LSL]]
||[[User:Beet Streeter|Beet Streeter]]
|{{User|Maeva Anatine}}
||Spawns up to 10 objects when the object containing the script collides with a user.
|Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|-
|-
||[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
|[[Name2Key]]
||[[User:Allen_Kerensky|Allen Kerensky]]
|{{User2|Nika Rugani}}
||Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|-
|-
||[[N2K]]
|[[NexiiText]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|-
|-
||[[Name2Key in LSL]]
|[[NexiiText2]]
||[[User:Maeva Anatine|Maeva Anatine]]
|{{User|Nexii Malthus}}
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|-
|-
||[[Name2Key]]
|[[No Auto-Return]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Bellla Clarity}}
||Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|-
|-
||[[NexiiText]]
|[[No Auto-Return NR]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Jor3l Boa}}
|| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|-
|-
||[[NexiiText2]]
|[[No Auto-Return (Multi)]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Xaviar Czervik}}
|| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|A revision of Bella's that works for multi-prim objects.
|-
|-
||[[No Auto-Return]]
|[[No Limit Teleporter]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Morgam Biedermann}}
||To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|Teleport to infinite altitudes (up to 4096m)
|-
|-
||[[No Auto-Return NR]]
|[[Object Size]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Chase Quinnell}}
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|Gets the dimensions and footprint of a linkset
|-
|-
||[[No Auto-Return (Multi)]]
|[[Object to Data v1.4|Object to Data]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
||A revision of Bella's that works for multi-prim objects.
|Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|-
|-
||[[No Limit Teleporter]]
|[[Online Indicator|Online Indicator]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Kristy Fanshaw}}
||Teleport to infinite altitudes (up to 4096m)
|Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|-
|-
||[[Object Size]]
|[[Open Group Join]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Alicia Stella}}
||Gets the dimensions and footprint of a linkset
|User Touches Object to Join Group from Group Info window, (no bot.)
|-
|-
||[[Object to Data v1.4|Object to Data]]
|[[Open Prim Animator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Todd Borst}}
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|Single script prim animation tool. Menu driven, easy to use.
|-
|-
||[[Online Indicator|Online Indicator]]
|[[Open Zyngo Skin Installer]]
||[[User:Kristy Fanshaw|Kristy Fanshaw]]
|{{User2|Tmzasz Luminos}}
||Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|A Simple Script designed to install skins on the popular Skill machines.
|-
|-
||[[Open Group Join]]
|[[One Script, many doors]]
||[[User:Alicia Stella|Alicia Stella]]
|{{User|Kyrah Abattoir}}
||User Touches Object to Join Group from Group Info window, (no bot.)
|Door script able to manage more than 50 linked doors from a single script instance.
|-
|-
||[[Open Prim Animator]]
|[[ParseString2List]]
||[[User:Todd Borst|Todd Borst]]
|{{User|Strife Onizuka}}
||Single script prim animation tool. Menu driven, easy to use.
|Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|-
|-
||[[Open Zyngo Skin Installer]]
|[[Password Generator]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User2|Syntrax Canucci}}
||A Simple Script designed to install skins on the popular Skill machines.
|This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|-
|-
||[[Orbitor]]
|[[Pathfinder]]
||[[Wizardry and Steamworks]]
|Babbage Linden
||Based on [[Wanderer]], we create [[Orbitor]] which allows a primitive to orbit around an origin point.
|A potential field based pathfinding library.
|-
|-
||[[One Script, many doors]]
|[[Personal ATM Machine]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Jessikiti Nikitin}}
||Door script able to manage more than 50 linked doors from a single script instance.
|Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|-
|-
||[[ParseString2List]]
|[[Phantom Child]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Aeron Kohime}}
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|Causes a child in a link set to become phantom without the entire object becoming phantom.
|-
|-
||[[Password Generator]]
|[[PHP_RegionFunctions]]
||[[User:Syntrax Canucci|Syntrax Canucci]]
|{{User|Gypsy Paz}} and {{User2|Zayne Exonar}}
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|Three useful PHP functions to get region info
|-
|-
||[[Pathfinder]]
|[[PhysicsLib]]
||Babbage Linden
|{{User|Nexii Malthus}}
||A potential field based pathfinding library.
| Interesting set of fun physics functions.
|-
|-
||[[Pay to Strip]]
|[[Play and Loop Sound]]
||[[Wizardry and Steamworks]]
|{{User|Bellla Clarity}}
||This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|Very short and simple script; plays and loops a sound in an object.
|-
|-
||[[Permanent Primitive URL]]
|[[Posing stand|Posing Stand]]
||[[Wizardry and Steamworks]]
|{{User|Bellla Clarity}}
||A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|Just a pose script to edit [[attachments]] more easily.
|-
|-
||[[Personal ATM Machine]]
|[[PosJump]]
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]
|{{User|Uchi Desmoulins}}
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|-
|-
||[[Phantom Child]]
|[[Prefix Calculator]]
||[[User:Aeron Kohime|Aeron Kohime]]
|{{User|Xaviar Czervik}}
||Causes a child in a link set to become phantom without the entire object becoming phantom.
| A calculator that evaluates expressions in prefix notation.
|-
||[[PHP_RegionFunctions]]
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]
||Three useful PHP functions to get region info
|-
||[[PhysicsLib]]
||[[User:Nexii Malthus|Nexii Malthus]]
|| Interesting set of fun physics functions.
|-
||[[Planar Tile Generator]]
||[[Wizardry and Steamworks]]
||A script to generate perfectly aligned tiles.
|-
||[[Play and Loop Sound]]
||[[User:Bellla Clarity|Bella Clarity]]
||Very short and simple script; plays and loops a sound in an object.
|-
||[[Posing stand|Posing Stand]]
||[[User:Bellla Clarity|Bella Clarity]]
||Just a pose script to edit [[attachments]] more easily.
|-
||[[PosJump]]
||[[User:Uchi Desmoulins|Uchi Desmoulins]]
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|-
||[[Puppeteer]]
||[[Wizardry and Steamworks]]
||A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|-
||[[Primitive Name Changer]]
||[[Wizardry and Steamworks]]
|| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
|-
||[[Prefix Calculator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|| A calculator that evaluates expressions in prefix notation.  
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
|-
|-
||[[Profile Generator]]
|[[Profile Picture]]
||[[Wizardry and Steamworks]]
|{{User|Jor3l Boa}}
||A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|A working profile picture script with the new SecondLife API (1/11/2011)
|-
||[[Profile Picture]]
||[[User: Jor3l Boa|Jor3l Boa]]
||A working profile picture script with the new SecondLife API (1/11/2011)
|-
||[[Progress Bar]]
||[[User:Nexii Malthus|Nexii Malthus]]
|| Flexible and powerful little function for creating progress bars useful in hovertext.
|-
||[[Pseudo-random Number Generator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|-
||[[Quick Collar]]
||[[Wizardry and Steamworks]]
||A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
|-
||[[Quicksort]]
||[[Wizardry and Steamworks]]
||LSL implementation of the Quicksort algorithm.
|-
|-
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
|[[Progress Bar]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Nexii Malthus}}
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
| Flexible and powerful little function for creating progress bars useful in hovertext.
|-
|-
||[[Racter]]
|[[Pseudo-random Number Generator]]
||[[Wizardry and Steamworks]]
|{{User|Xaviar Czervik}}
||In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|-
|-
||[[Rainbow_palette]]
|[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
||[[User:Rui Clary|Rui Clary]]
|{{User|Rolig Loon}}
||Build a color picker, using only one prim, and a few lines of code.
|A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|-
|-
||[[Random Gaussian Number Generator]]
|[[Rainbow_palette]]
||[[User:Vlad Davidson|Vlad Davidson]]
|{{User|Rui Clary}}
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|Build a color picker, using only one prim, and a few lines of code.
|-
|-
||[[Random AV Profile Projector]]
|[[Random Gaussian Number Generator]]
||[[User:Debbie Trilling|Debbie Trilling]]
|{{User2|Vlad Davidson}}
||Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|-
|-
||[[Random Object Vendor]]
|[[Random AV Profile Projector]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|Debbie Trilling}}
||Simple vendor that gives out random objects when paid the right amount
|Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|-
|-
||[[Random Password Generator]]
|[[Random Object Vendor]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|CodeBastard Redgrave}}
||Generate Random passwords based on String Length.
|Simple vendor that gives out random objects when paid the right amount
|-
|-
||[[RandomPrimParams]]
|[[Random Password Generator]]
||[[User:Xintar Citron|Xintar Citron]]
|{{User|Jor3l Boa}}
||Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.  
|Generate Random passwords based on String Length.
|-
|-
||[[RavText]]
|[[RandomPrimParams]]
||[[User:Ravenous Dingo|Ravenous Dingo]]
|{{User|Xintar Citron}}
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
|-
|-
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
|[[RavText]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Ravenous Dingo}}
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|-
|-
||[[RentalBoxv1|Rental Box, Simply]]
|[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|PixelProphet Lane}}
||Simple explanation of how to make rental boxes.
|Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|-
|-
||[[Rental Cube]]
|[[RentalBoxv1|Rental Box, Simply]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User2|Sendao Goodman}}
||Simple cube for renting out a space.
|Simple explanation of how to make rental boxes.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
|[[Rental Cube]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Hank Ramos}}
||This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|Simple cube for renting out a space.
|-
|-
||[[Remote Texture Loader]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Daemonika Nightfire}}
||A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|-
|-
||[[Say Region Frames Per Second|Region Frames Per Second]]
|[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]
|{{User|Ackley Bing|Ackley}}
|| Says the region name and frames per second out loud on command.
|A simple script to allow hovertext to be set with a dialog text box.
|-
|-
||[[Security Orb|Security Orb]]
|[[Remote Texture Loader]]
||[[Wizardry and Steamworks]]
|{{User|Bobbyb30 Swashbuckler}}
||A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|-
|-
||[[Resizer multi-prims|Resizer multi-prims]]
|[[Say Region Frames Per Second|Region Frames Per Second]]
||[[User:Christy Mansbridge|Christy Mansbridge]]
|{{User2|Heymeriou Mystakidou}}
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
| Says the region name and frames per second out loud on command.
|-
|-
||[[RLV Collision Grabber]]
|[[Resizer multi-prims|Resizer multi-prims]]
||[[User:Vala_Vella|Vala Vella]]
|{{User2|Christy Mansbridge}}
||Grab people colliding with the object and sit them on a set target using RLV
|1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|-
|-
||[[sbDialog]]
|[[RLV Collision Grabber]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Vala Vella}}
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|Grab people colliding with the object and sit them on a set target using RLV
|-
|-
||[[Scheduled Payments]]
|[[sbDialog]]
||[[Wizardry and Steamworks]]
|{{User|Siann Beck}}
||A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.  
|A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|-
|-
||[[Scheduler]]
|[[Scheduler]]
||[[User:Haravikk Mistral|Haravikk Mistral]]
|{{User|Haravikk Mistral}}
||Schedule multiple events using a single script timer
|Schedule multiple events using a single script timer
|-
|-
||[[Scheme_Interpreter|Scheme Interpreter]]
|[[Scheme_Interpreter|Scheme Interpreter]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|-
|-
||[[Script Override Functions]]
|[[Script Override Functions]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Revolution Perenti}}
||bypass default strings, integer etc in chat channel.
|bypass default strings, integer etc in chat channel.
|-
|-
||[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
|[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
||[[User:Toady Nakamura|Toady Nakamura]]
|{{User|Toady Nakamura}}
||Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts.  Use this to kill bling or other particle effects!
|Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts.  Use this to kill bling or other particle effects!
|-
|-
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
|[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Bobbyb30 Swashbuckler}}
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.  
|A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|-
|-
||[[Self Upgrading Script Enhanced]]
|[[Self Upgrading Script Enhanced]]
||[[User:Cron Stardust|Cron Stardust]]
|{{User|Cron Stardust}}
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|-
|-
||[[Sensor Visualizer]]
|[[Sensor Visualizer]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User|Cerise Sorbet}}
||Shows the size and shape you get with [[llSensor]] range and arc parameters
|Shows the size and shape you get with [[llSensor]] range and arc parameters
|-
|-
||[[Serverless Key Exchange]]
|[[Serverless Key Exchange]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User2|Sendao Goodman}}
||Maintains a network of object keys without using an external server.
|Maintains a network of object keys without using an external server.
|-
|-
||[[SHA-1|SHA-1 Hash]]
|[[SetLinkText]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User2|Tacusin Memo}}
||Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.  
|Custom function like [[llSetText]] only applying to linked sets.
|-
|-
||[[SHA-2|SHA-2 Hash]]
|[[SHA-1|SHA-1 Hash]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Strife Onizuka}}
||Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.  
|Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
|-
|-
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
|[[SHA-2|SHA-2 Hash]]
||[[User:Flennan Roffo|Logic Scripts]]
|{{User|Strife Onizuka}}
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
|-
|-
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
|[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Flennan Roffo}}
||Fast and efficient method to display the amount of scripts and memory usage for an agent
|Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|-
|-
||[[Sim Map Particle Projector]]
|[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|PixelProphet Lane}}
||Displays a floating map of the sim the script is in.
|Fast and efficient method to display the amount of scripts and memory usage for an agent
|-
|-
||[[Sim Performance Collector (Web-based]]
|[[Sim Map Particle Projector]]
||[[User:DeniseHoorn Slade|DeniseHoorn Slade]]
|{{User|Jesse Barnett}}
||Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|Displays a floating map of the sim the script is in.
|-
|-
||[[Sim Restart Logger]]
|[[Sim Performance Collector (Web-based]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User2|DeniseHoorn Slade}}
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|-
|-
||[[SIM status]]
|[[Sim Restart Logger]]
||[[Wizardry and Steamworks]]
|{{User|Kyrah Abattoir}}
||A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|-
|-
||[[Simple Elevator in a Box]]
|[[Simple Elevator in a Box]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Hank Ramos}}
||Simple elevator example.
|Simple elevator example.
|-
|-
||[[Simple Pay Door]]
|[[Simple Pay Door]]
||[[User:Giygas Static|Giygas Static]]
|{{User|Giygas Static}}
||Simple door you pay to get access.
|Simple door you pay to get access.
|-
|-
||[[Skillingo AntiHack Script]]
|[[Skillingo AntiHack Script]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User2|Tmzasz Luminos}}
||A simple Protection script for skillingo thats modifyable to work with other machines.
|A simple Protection script for skillingo thats modifyable to work with other machines.
|-
|-
||[[Skunk Money]]
|[[Skunk Money]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Hank Ramos}}
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.  
|Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
|-
|-
||[[SLateIt]]
|[[SLateIt]]
||Babbage Linden
|Babbage Linden
||An augmented virtual reality HUD.
|An augmented virtual reality HUD.
|-
|-
||[[SLetanque]]
|[[SLetanque]]
||Babbage Linden
|Babbage Linden
||An LSL petanque game.
|An LSL petanque game.
|-
|-
||[[SLURL HUD]]
|[[SLURL HUD]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|CodeBastard Redgrave}}
||Touch this HUD to get a SLURL through IM, email and floating text.
|Touch this HUD to get a SLURL through IM, email and floating text.
|-
|-
||[[BuildSlurl (NewAge)]]
|[[BuildSlurl (NewAge)]]
||[[User:Archile Azalee|Archile Azalee]]
|{{User2|Archile Azalee}}
||A way to create a SLurl in a single function BuildSlurl
|A way to create a SLurl in a single function BuildSlurl
|-
|-
||[[SL Mail V1.2]]
|[[SL Mail V1.2]]
||[[User:Flennan Roffo|Flennan Roffo]]
|{{User|Flennan Roffo}}
||Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!  
|Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|-
|-
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol
|Second Life Needs Time Parsing over Hyper Text Transfer Protocol
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
|-
|-
||[[Slide Display]]
|[[Smooth Rotating Door]]
|[[Wizardry and Steamworks]]
|{{User|Toy Wylie}}
||A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|A script for doors that open and close smoothly using llTargetOmega
|-
||[[Smile]]
|[[Wizardry and Steamworks]]
||An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|-
||[[Smooth Rotating Door]]
|[[User:Toy Wylie|Toy Wylie]]
||A script for doors that open and close smoothly using llTargetOmega
|-
||[[Smooth Sliding Door]]
|[[User:SimonT Quinnell|SimonT Quinnell]]
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
||[[Snake Game]]
|[[Wizardry and Steamworks]]
||The game of snake in Second Life.
|-
||[[Song Requests]]
|[[Wizardry and Steamworks]]
||Helper script for DJs, allowing listeners to request songs and make dedications.
|-
||[[Speed Tester]]
||{{User|Bobbyb30 Swashbuckler}}
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|-
|-
||[[Spiral Staircase Generator]]
|[[Smooth Rotating Linked Door With Hinge]]
|[[User:Meyermagic Salome|Meyermagic Salome]]
|{{User2|Lyn Mimistrobell}}
||Generates nice looking spiral staircases without much hassle.
|A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
|-
|-
||[[Static URL's for HTTP-In Service|Static_URLs]]
|[[Smooth Sliding Door]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|SimonT Quinnell}}
||How to generate a static url for HTTP-In temporal limitations.
|A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
|-
||[[String Compare]]
||[[Sound Preloader]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User2|Trinity Dejavu}}
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
||A tripwire that preloads a selection of sound files when avatar collides with prim.
|-
|-
||[[Synchronize]]
|[[Speed Tester]]
||[[User:Cay Trudeau|Cay Trudeau]]
|{{User|Bobbyb30 Swashbuckler}}
||Makes synchronized start to a task on even/odd seconds
|Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|-
|-
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
|[[Spiral Staircase Generator]]
||[[User:Void Singer|Void Singer]]
|{{User|Meyermagic Salome}}
||Returns an input string in reverse order
|Generates nice looking spiral staircases without much hassle.
|-
|-
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
|[[String Compare]]
||[[User:Void Singer|Void Singer]]
|{{User|Xaviar Czervik}}
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|-
|-
||[[Tail Messages (NewAge)]]
|[[Synchronize]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Cay Trudeau}}
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|Makes synchronized start to a task on even/odd seconds
|-
|-
||[[Taper Door (minimalistic)]]
|[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
||[[User:Kopilo Hallard|Kopilo Hallard]]
|{{User|Void Singer}}
||A basic script for doors which open and close using taper.
|Returns an input string in reverse order
|-
|-
||[[Teleport HUD]]
|[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Void Singer}}
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
|[[Tail Messages (NewAge)]]
||[[User:Void Singer|Void Singer]]
|{{User|Asia Snowfall}}
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|-
|-
||[[Text_Scroller|Text Scroller]]
|[[Taper Door (minimalistic)]]
||[[User:Fred_Gandt|Fred Gandt]]
|{{User2|Kopilo Hallard}}
||A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|A basic script for doors which open and close using taper.
|-
|-
||[[Bobbyb's texture changer|Texture Changers]]
|[[Teleport HUD]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Jesse Barnett}}
||A collection of texture changing scripts.
|WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|-
|-
||[[Texture Menu Management|Texture Management]]
|[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Void Singer}}
||Dialog Menu based Texture Selection.
|Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|-
|-
||[[Texture Particle Poofer|Texture Particle Poofer]]
|[[Text_Scroller|Text Scroller]]
||[[Wizardry and Steamworks]]
|{{User|Fred Gandt}}
||This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|-
|-
||[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
|[[Bobbyb's texture changer|Texture Changers]]
||[[User:Xen Lisle|Xen Lisle]]
|{{User|Bobbyb30 Swashbuckler}}
||Slides a texture on mouse movement
|A collection of texture changing scripts.
|-
|-
||[[Tic Tac Toe]]
|[[Texture Menu Management|Texture Management]]
||CG Linden
|{{User|Revolution Perenti}}
||Step by step demo on how to implement a larger scripting project
|Dialog Menu based Texture Selection.
|-
|-
||[[TightList]]
|[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Xen Lisle}}
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
|Slides a texture on mouse movement
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[Timer Module]]
|[[Tic Tac Toe]]
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]
|CG Linden
||Manage multiple timers via linked messages.
|Step by step demo on how to implement a larger scripting project
|-
|-
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
|[[TightList]]
||[[User:Void Singer|Void Singer]]
|{{User|Strife Onizuka}}
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
|[[Timer Module]]
||[[User:Void Singer|Void Singer]]
|{{User|Isabelle Aquitaine}}
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|Manage multiple timers via linked messages.
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
|[[Two Avatars on single prim]]
||[[User:Void Singer|Void Singer]]
|{{User2|Pale Janus|Cay Trudeau}}
||Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|Allow two (or more) avatars to sit on same prim
|-
|-
||[[The Stash (Bank)]]
|[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
||[[Wizardry and Steamworks]]
|{{User|Void Singer}}
||This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|-
|-
||[[Tipjar]]
|[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
||[[Wizardry and Steamworks]]
|{{User|Void Singer}}
||This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
|[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|-
|-
||[[Touch A Quote]]
|[[Texture Repeater]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User2|Jenna Felton}}
||Touch an object to read quotes sequentially from a notecard
|Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|-
|-
||[[Touring Balloon]]
|[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Void Singer}}
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|-
|-
||[[Towncrier]]
|[[Touch A Quote]]
||[[Wizardry and Steamworks]]
|{{User|CodeBastard Redgrave}}
||A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|Touch an object to read quotes sequentially from a notecard
|-
|-
||[[Trivia]]
|[[Touring Balloon]]
||[[Wizardry and Steamworks]]
|{{User|Hank Ramos}}
||A trivia game engine with provided ready-made notecards.
|Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|-
|-
||[[Under Age Boot]]
|[[Under Age Boot]]
|[[User:Chance Unknown|Chance Unknown]]
|{{User|Chance Unknown}}
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|-
|-
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Rolig Loon}}
||Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|-
|-
||[[Universal Translator]]
|[[Universal Translator]]
|[[User:Hank Ramos|Hank Ramos]]
|{{User|Hank Ramos}}
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|-
|-
||[[Unix2DateTime]]
|[[Unix2DateTime]]
|[[User:Flennan Roffo|Flennan Roffo]]
|{{User|Flennan Roffo}}
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|-
|-
||[[Unmutable Descript Nagger]]
|[[Unmutable Descript Nagger]]
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]
|{{User|Bobbyb30 Zohari}}
||To nag avatars to take off their scripted attatchments.
|To nag avatars to take off their scripted attatchments.
|-
|-
||[[Unpacker On Rez (NewAge)]]
|[[Unpacker On Rez (NewAge)]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Asia Snowfall}}
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|-
|-
||[[Unpacker On Touch (NewAge)]]
|[[Unpacker On Touch (NewAge)]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Asia Snowfall}}
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|-
|-
||[[Update distributor]]
|[[Update distributor]]
|[[User:Dale Innis|Dale Innis]]
|{{User|Dale Innis}}
||Distribute an object (like a project update) to a list of people named in a notecard.
|Distribute an object (like a project update) to a list of people named in a notecard.
|-
|-
||[[UUID2Channel]]
|[[UUID2Channel]]
||[[User:Project Neox|Project Neox]]
|{{User|Project Neox}}
||Optimised version of the original key2channel generators.
|Optimised version of the original key2channel generators.
|-
|-
||[[UUID Song Generator]]
|[[UUID Song Generator]]
||{{User|Sendao Goodman}}
|{{User2|Sendao Goodman}}
||Translates a UUID into a simple song and plays it.
|Translates a UUID into a simple song and plays it.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
|[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Reduced spam visitor greeter, highly configurable, easy to modify.
|Reduced spam visitor greeter, highly configurable, easy to modify.
|-
|-
|[[VariText]]
|[[VariText]]
|[[User:Geneko Nemeth|Geneko Nemeth (Kakurady)]]
|{{User|Geneko Nemeth|Geneko Nemeth (Kakurady)}}
|Display text on a prim, without looking like from a typewriter
|Display text on a prim, without looking like from a typewriter
|-
|-
||[[Visitor Logger (Web/Basic) ]]
|[[Visitor Logger (Web/Basic) ]]
|[[User:Buddy Sprocket|Buddy Sprocket]]
|{{User|Buddy Sprocket}}
||A very basic visitor logger - log visitors in SL to a text file on your web-site.
|A very basic visitor logger - log visitors in SL to a text file on your web-site.
|-
|-
||[[Visitors]]
|[[Vote Simple]]
|[[Wizardry and Steamworks]]
|{{User|JB Kraft}}
||A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|Simple vote collector. One avi, one vote.
|-
|-
||[[Volleyball Game (Kira's Artillery Variations)]]
|[[Walking Sound (NewAge)]]
|[[Wizardry and Steamworks]]
|{{User|Asia Snowfall}}
||The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|-
|-
||[[Vote Simple]]
|[[WarpPos]]
||[[User:JB Kraft|JB Kraft]]
|{{User2|Keknehv Psaltery}}
||Simple vote collector. One avi, one vote.
|Non-physical movement without the 10m limit.
|-
|-
||[[Walking Sound (NewAge)]]
|[[Watchdog]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Tika Oberueng}}
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|-
|-
||[[Wanderer]]
|[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[Wizardry and Steamworks]]
|{{User|Salahzar Stenvaag}}
||A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|-
|-
||[[WarpPos]]
|[[Window Control]]
|[[User:Keknehv Psaltery|Keknehv Psaltery]]
|{{User|Emmas Seetan}}
||Non-physical movement without the 10m limit.
|For window opacity, helpful for buildings.
|-
|-
||[[Watchdog]]
|[[XTEA Strong Encryption Implementation]]
|[[User:Tika Oberueng|Tika Oberueng]]
|{{User|Morse Dillon}}
||LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|-
|-
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[XyText 1.5|XyText]]
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]]
|{{User2|Xylor Baysklef}}
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|-
|-
||[[Window Control]]
|[[User:Daemonika_Nightfire/Scripts/xytText_Example|xyzText Example]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Daemonika Nightfire}}
||For window opacity, helpful for buildings.
|Very small example. Display text (up to 8 characters) on a mesh with up to 8 faces. 10 links will have 5 land impact.
|-
|-
||[[XTEA Strong Encryption Implementation]]
|[[XyyyyzText|XyyyyzText]]
||[[User:Morse Dillon|Morse Dillon]]
|{{User|Criz Collins}}
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|-
|-
||[[XyText 1.5|XyText]]
|[[XyzzyText|XyzzyText]]
||[[User:Xylor Baysklef|Xylor Baysklef]]
|{{User|Thraxis Epsilon}} and {{User|Gigs Taggart}}
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.
| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|-
|-
||[[XyyyyzText|XyyyyzText]]
|[[Youtube TV]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Morgam Biedermann}}
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|-
|-
||[[XyzzyText|XyzzyText]]
|[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]
|{{User|Fire Centaur}}
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|Returns a string that displays days, hours, seconds
|-
|-
||[[Youtube TV]]
|[[Presenter with Timer]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Fire Centaur}}
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|Yet another texture presenter with a timer, lock, next/prev etc
|-
|-
||[[Zero Lag Poseball]]
|[[Random Giver Prim]]
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Damian Darkwyr}}
||A simple poseball with no lag
|A randomized item giver with a game-like twist
|-
|-
||[[Zigzag Sequence]]
|[[Client Specific Contents Giver]]
||[[User:Project Neox|Project Neox]]
|{{User|Damian Darkwyr}}
||Zigzag sequence generator I developed while scripting checkers
|Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|-
|-
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
|[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
||[[User:Fire Centaur|Fire Centaur]]
|{{User|Void Singer}}
||Returns a string that displays days, hours, seconds
|Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|-
|-
||[[Random Giver Prim]]
|[[User:Yumi Murakami/Weaver Spell Grid|Weaver Spell Grid]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Yumi Murakami}}
||A randomized item giver with a game-like twist
|Designs simple objects and creates them with magic words.
|-
|-
||[[Client Specific Contents Giver]]
|[[Zero Lag Poseball]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Jippen Faddoul}} and {{User|Daemonika Nightfire}}
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|A simple poseball with no lag
|-
|-
||[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
|[[User:Dora_Gustafson/bezier_toy|Bézier Toy]]
||[[User:Void Singer|Void Singer]]
|{{User|Dora Gustafson}}
||Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
|-
|-
||[[Presenter with Timer]]
|[[HTML HUD Demo]]
||[[User:Fire Centaur]]
|{{User|Kelly Linden}}
||Yet another texture presenter with a timer, lock, next/prev etc
|HTML-based, single script HUD (some assembly required)
|}
|}


Line 1,358: Line 1,279:
! '''Description'''
! '''Description'''
|-
|-
|| [https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|[https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|| [[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|-
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
||[[User:Ina Centaur|Ina Centaur]]
|| API that gives the UUID of an image of a calendar image give month and year arguments.
|-
|| [[HTTP Post request to a PHP server]]
|| [[User:Corto Maltese|Corto Maltese]]
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|-
|-
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|[[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Ina Centaur}}
|| Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|API that gives the UUID of an image of a calendar image give month and year arguments.
|-
|-
|| [[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|[[HTTP Post request to a PHP server]]
|| [[User:Darien Caldwell|Darien Caldwell]]
|{{User|Corto Maltese}}
|| Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|-
|-
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|[[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User|Ina Centaur}}
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|-
|-
|| [[Minify|LSL Minify]]
|[[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|| [[Wizardry and Steamworks]]
|{{User|Darien Caldwell}}
|| LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|-
|-
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|[[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User2|Liandra Ceawlin}}
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|-
|-
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|[[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
|| A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|-
|-
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|[[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|| [[User:Jor3l Boa|Jor3l Boa]]
|{{User|SignpostMarv Martin}}
|| Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|-
|-
|| [[Public_Object_DNS|Public Object DNS]]
|[[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User|Jor3l Boa}}
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|-
|-
|| [[Rake|Rake]]
|[[Public_Object_DNS|Public Object DNS]]
|| [[Wizardry and Steamworks]]
|{{User2|Liandra Ceawlin}}
|| A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.  
|Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|-
|-
|| Silo
|Silo
|| Zero Linden
|{{User2|Zero Linden}}
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
|General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* <s>[http://www.notabene-sl.com/misc/silo-README.txt README] file</s>
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* <s>[http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball </s>
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* Readme and Archive apparently no longer there or WP stole the redirect for them. {{User|Talia Tokugawa}} 24/03/17
|-
|-
||[[Silverday ObjectDNS]]
|[[Silverday ObjectDNS]]
||[[User:Till Stirling|Till Stirling]]
|{{User|Till Stirling}}
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|-
|-
|| [http://aubretec.com/products/sldb SLDB]
|[https://github.com/jgpippin/sldb SLDB]
|| [[User:Luc Aubret|Luc Aubret]]
|{{User2|Luc Aubret}}
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].  
|Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)
|-
|-
|| [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|<s>[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]</s>
|| [[User:Trimda Hedges|Trimda Hedges]]
|{{User|Trimda Hedges}}
|| A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
|A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* <s>[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]</s>
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]
* <s>[http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]</s>
* [https://tlabsfoundry.atlassian.net/wiki/display/TF/TLabs+Foundry Other Projects]
* <s>[https://tlabsfoundry.atlassian.net/wiki/display/TF/TLabs+Foundry Other Projects]</s>
 
* Dead Links, Page is still there but there is nothing available for download. - {{User|Talia Tokugawa}} 24/03/17
|}
|}



Latest revision as of 16:00, 17 March 2024

Script Library

NOTE: Please add your scripts to this page and then add them to a category on the Categorized Library page.

Come to this page to see complex examples that show how to combine parts of LSL.

Go to the LSL Examples page to see brief examples of how to use parts of LSL.

Why collect complex examples here? Well, ...

There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The Huge Leap to the new Jive software, while traumatic and disruptive, has failed to dispose of what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.

  1. Old Forums -Scripting Library index (wiki),
  2. Old Forums -Scripting Forum Archive,
  3. Old Forums -Scripting Library,
  4. new Forums -Archives > Scripting Library,
  5. new Forums -LSL Library.


The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the Categorized Library.

Rules for posting:

  1. Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
  2. Add a link to your script's page here. Link back to this page from your script's page. Start your page with {{LSL Header}}.
  3. Do not add scripts that duplicate the same functionality as an existing script or built in function. If yours does, explain why.
  4. Do not list simple scripts here. Include those among the LSL Examples instead.

LSL Script Library

Name Creator Description
secondlife:///app/... Daemonika Nightfire Useful secondlife:///app/... commands for scripts, local chat, instant message, group chat, group notice & profiles.
Teleporter_Anywhere Luxen Resident Zx Teleporter Anywhere v5.1.
Ultimate_Radar Luxen Resident Zx Ultimate Radar v5.
Language_Scanner Luxen Resident Zx Language Scanner v5.
Visitor_Counter_Tracker Luxen Resident Zx Visitor Counter - Tracker v3.1.
Notecard_Configuration_Reader_by_Maddox_Deluxe Maddox Deluxe Notecard Multi-line Entries Configuration Reader v1.6.
Addiction Moderator and World Clock Yumi Murakami Keep tabs on usage of SL and easily share local times with other users.
Bijocam and Other Camera Scripts Yumi Murakami Various camera control systems for machinima, security, and other effects.
Recent Avatar Scanner Ackley Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
Target Crosshair HUD Ackley A 2 prim HUD with crosshair targets nearby players names, profiles and user key
Basic Sim Status Button Indicator HUD Ackley A single prim HUD. Color indicates sim status changes.
Basic Target Scanner HUD Ackley A single prim HUD. Scrolls through nearby players names, photos and user key.
(Function) StringIsNum Zion Tristan A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
Remove all scripts from a linkset Dahlia Orfan Remove all scripts from a linkset.
RLV Viewer Titler Jenna Felton Titler displaying viewer and it's version, revealed via RLV interface.
Sim Restart Notifyer Jenna Felton On region restart, notifyes registered residents about the sim is online and the current sim version
Script Vitality plug-in Jenna Felton Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
Chat Painter Jenna Felton Changes texture and collor properties of named prims in a linkset by using chat commands.
1st necessity of SL Beer Dailey Monitors for avatars and (de)activates scripts states to control script performance/lag.
3D Radar Jesse Barnett Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
RegionSitTeleport Vincent Nacon A very simple and clean sit/unsit teleporter.
Avatar Position Adjustement to Avatar Height When Sitting Cay Trudeau Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
AbcText Ange Capalini EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
Access (NewAge) Asia Snowfall An easy to use script for permissions on who can use the script, Public/Group/Owner
Access Tutorial (EN) Daemonika Nightfire Short examples about permission to executable commands.
Aim Detection Dugley Reanimator Monitors for avatars and reports back to owner about who is aiming at them.
Anti (copy & transfer) Daemonika Nightfire This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
Anti Rezz Daemonika Nightfire This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.
AntiDelay Node Xaviar Czervik Uses llMessageLinked to stop those pesky delays.
AO Overriding Pose Ball Jesse Barnett No more turning your AO off and on when you sit down
ARCFOUR Strong Encryption Implementation Nekow42 Zarf An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
Assembly-Like Programming Language Xaviar Czervik A compiler that runs assembly-like programs.
Associative Array (Dictionary) Emulator Alynna Vixen This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
AvatarFollower Dale Innis Allows one avatar to automatically follow another.
Avatar Radar (NewAge) Asia Snowfall Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
Base2Dec Siann Beck Convert a number to decimal from any base.
BaseN Nexii Malthus Variable base compression, dynamically maps to usable UTF code points.
Basic Encryption Modules Beverly Larkin Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
Be happy Emmas Seetan Basic smile attachment script, makes your avatar smile.
Beat The Average Vendor Kristen Giano A vendor script based on humblebundle.com
Best Neighbor Doran Zemlja Reduce ad clutter by hiding ads when users are on their own land nearby.
BigNum Library (RSA Encryption) Xaviar Czervik A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
Binary Clock Fox Diller A Binary Clock.
BinaryDecimalConverter Soundless Smalls Converts a binary value to a decimal value and vice versa.
Blacklist and Remote Kill Chase Quinnell Blacklist (denial of use) or a creator kill script (can delete someone's item by command on private channel).
Bookmark URLs Rolig Loon Dialog-driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
Builder's Buddy Tool Newfie Pendragon Script to easily move/rotate large builds that exceed the linkable size limits.
Button Click Detector Sendao Goodman Use llDetectedTouchUV to determine which button was pressed on a texture.
Camera following prim Dale Innis Pair of scripts to make a prim follow your camera position around (for lights etc).
Camera Sync Meyermagic Salome and Nomad Padar A system to synchronize the cameras of two avatars.
Chatbot Anonymous Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
Chat Logger (GPL) Nobody Fugazi Chat logger which requests permission from participants before recording them.
Chat Relay grumble Loudon A Chat relay which can be routed using a path header and won't echo.
ClickAndDrag Nexii Malthus Click and Drag user interface elements using dynamic feedback
HTTP Get Example (GridSurvey) Lou Netizen Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
Code Racer Anonymous Race two versions of code forever, to see which runs faster.
Code Sizer Anonymous Count the bytes compiled from source code, to measure how to write small code.
Collision message sender Taff Nouvelle Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
Color Changer Void Singer Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
Color Changer Plus Neo Calcutt A color changer with 14 colors, a random function, and a custom vector function.
Color Conversion Sally LaSalle Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
ColorConvert Siann Beck Convert color values to vector from RGB, hex or HTML color name.
Color script Masakazu Kojima Script for changing colors trough a listener with pre-defined colors.
Combined Library Strife Onizuka Library of mostly encoding and decoding functions, some more useful then others.
  • String functions: Replace / Trim right / Trim left / Trim both
  • Unicode conversion: UTF8 to Unicode / Unicode to UTF8
  • List functions: Replace / Compare
Computer:jaycoonlanguage jayco121 Bing A language written in LSL that is meant for my computer (available at the shop).
Configuration Notecard Reader Dedric Mauriac A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
Configuration Notecard Reader (advanced) Lear Cale Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
Conversation Relay Jippen Faddoul Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
Curtain script Zilla Larsson A simple script to retract/stretch curtains, blinds, bedcovers and more
Cycle Dialog Items w/ Callback Hawkster Westmoreland A customizable way to cycle dialog items with pagination
Dataserver API Revolution Perenti Dataserver Framework for Notecards.
Date Library Corto Maltese Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
Day of the Week DoteDote Edison Function to get day of the week from llGetUnixTime.
Days in Month IntLibber Brautigan Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
Deed Tools Falados Kapuskas Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
DEMO_Shield Daemonika Nightfire With this script, it is impossible to use these scripts in copied (Copybot) object.
Describe Chatter Anonymous Chat to see yourself as others do.
Dialog Control Nargus Asturias A (not-so) simple dialog & menu control script. Call dialog and receive selected value via link_message, with built-in timer and link_message notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.

Latest version also has Dialog Menus Control built-in; which allow multi-level menus through SL dialog system.

Dialog Menus (multiuser) SimonT Quinnell Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons. Timeouts as well as Text and button size limits are handled.
Dialog Number Pad DoteDote Edison Use a dialog to accept positive integer input from users.
Display Names Radar Cerise Sorbet Simple HUD type avatar radar that can show display names and script memory usage
Display Names to Key Joran Yoshikawa Simple way to get UUIDs from displaynames
Display-Username_Online_Indicator Daemonika Nightfire This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
Displayer Script Akinori Kimagawa Display Words On Top Of An Object
Drink script Emmas Seetan Used mainly for food and drink in Second Life.
Single_AO-Sit Daemonika Nightfire Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
DropBox Dimentox Travanti This is a Drop box which allows people to drop certain items in a object & has many config options.
Efficiency Tester Xaviar Czervik Tests the speed of a function.
Email2IM DoteDote Edison Send IMs to SL friends via email.
Encrypted Region-wide chat Kireji Haiku Encrypted Region-wide chat
ExplodingObjects Dale Innis Causes an object (of the appropriate type) to explode on command.
FadeEasy Nika Rugani The easy way of fading objects in or out (Using llSetLinkAlpha)
FastConeSpread Nexii Malthus Fast Algorithmn to achieve cone spread, main use in weaponry systems.
Fast List Prim Contents PixelProphet Lane Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
Grid Status Feed PixelProphet Lane Receive important Grid information in-world
Find Avatar Key Huney Jewell Explores UUID of avatar whose name is said in local chat or who touches the prim.
First Name Letter Prize RaithSphere Whybrow Gives a prize if the person who sits on it's first letter of first name matches the random letter!
Fix_Small_Prims Emma Nowhere Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
Float2Hex Strife Onizuka Very useful for transporting floats.
Float Box Contents Rolig Loon Displays object inventory in hover text, identified by type and updated marquee-style.
Follower Unknown, uploaded by Slik Swindlehurst Makes an object follow the nearest person. Do not use for griefing.
FURWARE_text Ochi Wolfe Versatile text-on-prim script, open source under the MIT license
GA Event Notifier Victor Hua Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
Geometric Library Community Project A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
Get Profile Picture Valentine Foxdale Sets the texture of the object to profile picture of the person that touches ot
GetTimestampOffset Siann Beck Returns llGetTimestamp with an hour offset.
Give InvItem every n hours Criz Collins Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
Give random object Emmas Seetan Touch to receive a random object in the prim's inventory
Golden Vendor Yumi Murakami A cross between a vendor and a game.
Google Charts Dedric Mauriac Create links to display raw data as a chart image.
Google_Translator Ugleh Ulrik Translates spanish to english, and its simple to make it any other way.
Go transparent when walking Emmas Seetan An attachment that goes invisible when you walk and visible when you don't walk.
Group Authorization Chase Quinnell Checks to see if object is set to appropriate group (checks by group key)
Group key finder Emmas Seetan Touch to find the key of the group
Group Privacy Chance Unknown Security device to insure members of a group can have a private area. Deactivates when nobody present.
Hello Avatar Linden Lab SL's default script.
Hello Avatar Companion Chase Quinnell Companion to the original Hello Avatar script
HexText Hexadeci Mole Unicode display script. Roughly 28,000 characters supported. Open source under the MIT license
Hierarchics Nexii Malthus Advanced script to create an efficient self-aware hierarchic structure.
Hierarchics2 Nexii Malthus Second generation, one script per object. Only two functions, can be embedded in others. Uses the new llSetLinkPrimitiveParamsFast/llGetLinkPrimitiveParams functions.
High-Capacity Greeter-Counter Rolig Loon Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
Holodeck Revolution Perenti Home Rezzing System.
HUD Dots Radar Cerise HUD target example, draws dots on the HUD over avatars in view.
Interpolation Library Nexii Malthus A small set of interpolation functions.
Intra-Region Update Server Emma Nowhere Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
Inventory_Based_Menu Revolution Perenti Inventory Based Menu System.
iTunes RPC Fox Diller iTunes RPC via LSL llEmail and llRemoteDataReply.
Keyframe Animator Jasper Flossberg This is a KeyFrame Animator Script to simplify construction of keyframed animations.
Keypad Door Tdub Dowler Door and keypad with changeable code. Follow instructions carefully!
Key2Name Nika Rugani Key2Name service where a user no longer needs to be in the same region to get users name
Kilt / Skirt Editor Brangus Weir This changes all the parameters of all the flexis in the link set in one swell foop!
landmark2slurl Tapple Gao Convert all landmarks in inventory to slurls
Last Sound System Babbage Linden An LSL Last.fm client.
LibObj Ochi Wolfe A library to manage state in LSL using an object-oriented approach.
LibraryDisplayLandScreenshot Jon Desmoulins A modified version of LibraryDisplayProfilePic using the new PARCEL_DETAILS_ID Implemented in Server v1.36
LinkNumber-List_in_llSetLinkPrimitiveParamsFast Daemonika Nightfire Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
Linkset resizer Maestro Linden Systematically rescales a linkset by moving and resizing each prim (by using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast)
Linkset resizer with menu Brilliant Scientist A menu-driven script that rescales a linkset by moving and resizing the prims using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast functions. Based on Linkset resizer.
*DS* Resize Example v3.0.00 Daemonika Nightfire Single resize script for a complete linkset with save and restore option.
Pointing Stick rhonin Nissondorf A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
Gun Script rhonin Nissondorf Shoots out "ammo" from the root prim of your "gun".
Grenade Script rhonin Nissondorf Uses a timed factor to add influence to the velocity of a throw object.
Linkset Resizer 2 Emma Nowhere A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on Fix Small Prims.
List2CSV Kunnis Basiat Similar to llList2CSV & llCSV2List which includes preserving type and escaping characters.
list_cast Fractured Crystal Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams
Listener Script Emmas Seetan Use to listen to other people's conversations (Like spying)
List: Find Last Index Void Singer Returns the last index of searched item in a source list. (backwards version of llListFindList)
List: Multi Find Void Singer Returns the first found index of multiple search items in a list. (Multi-item version of llListFindList. Fwd and Rev versions included)
List: Reverse Void Singer Returns an input List in reverse order
LinksetIndexing Nexii Malthus Functions for indexing a linkset by patterns or names down to their linkset numbers.
llGetAgentList Sim-Wide Radar Tiaeld Tolsen Simple radar implementation using the new llGetAgentList LSL Function.
lsDancemachine Kephra Nurmi Low lag client server dancemachine.
lsDeejay Home Edition Kephra Nurmi Client server media control for music, video, youtube, pictures, and texture animations.
lsDialog Kephra Nurmi Universal notecard driven menu dialog system.
lsDisplay Kephra Nurmi Picture cycler with preloader.
lsDistributor Kephra Nurmi Simple 'try' and 'buy' vendor system.
LSL_languageAPI Gypsy Paz Multi-lingual API from notecard based language files
Mandelbrot Explorer Babbage Linden An interactive fractal explorer.
Materialization Effects Overbrain Unplugged Special effects to add to rezzing events to simulate a teleportation or materialization.
Materialization Effects 2 Nika Rugani More efficient and faster version of Materialization Effects by Overbrain Unplugged.
Matrix Functions Kyle Flynn A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
Merge Sort Xaviar Czervik Implements a Merge Sort in LSL, however this code is 300(ish) times slower than llListSort. Don't use this in a script!
Minesweeper Xaviar Czervik A simple minesweeper game.
Morse Code Bobbyb30 Swashbuckler A script that allows for the conversion to and from morse code and can "play" morse code.
Multi-displays Texture Cycler Nargus Asturias A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
Multi Item Rezzer Jesse Barnett A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
Multirezzer (on collision) Beet Streeter Spawns up to 10 objects when the object containing the script collides with a user.
Myriad Lite Preview 5 RPG System Allen Kerensky Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
Name2Key in LSL Maeva Anatine Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
Name2Key Nika Rugani Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
NexiiText Nexii Malthus Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
NexiiText2 Nexii Malthus Second Gen Text Renderer. Same as above but features use of PRIM_LINK_TARGET and an awesome dynamic prim allocation architecture.
No Auto-Return Bellla Clarity To stop your long and hard builds from getting returned in sandboxes (only single prims, though!).
No Auto-Return NR Jor3l Boa This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
No Auto-Return (Multi) Xaviar Czervik A revision of Bella's that works for multi-prim objects.
No Limit Teleporter Morgam Biedermann Teleport to infinite altitudes (up to 4096m)
Object Size Chase Quinnell Gets the dimensions and footprint of a linkset
Object to Data Xaviar Czervik Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
Online Indicator Kristy Fanshaw Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
Open Group Join Alicia Stella User Touches Object to Join Group from Group Info window, (no bot.)
Open Prim Animator Todd Borst Single script prim animation tool. Menu driven, easy to use.
Open Zyngo Skin Installer Tmzasz Luminos A Simple Script designed to install skins on the popular Skill machines.
One Script, many doors Kyrah Abattoir Door script able to manage more than 50 linked doors from a single script instance.
ParseString2List Strife Onizuka Same as llParseString2List and llParseStringKeepNulls, but not limited to 8 spacers or separators. Thus substitute a call to the llParseString2List and llParseStringKeepNulls functions by a call to ParseString2List whenever you have more than 8 separators or more than 8 spacers.
Password Generator Syntrax Canucci This is an over-complicated, semi-complex password generator, which goes through multiple steps.
Pathfinder Babbage Linden A potential field based pathfinding library.
Personal ATM Machine Jessikiti Nikitin Allows deposits and withdrawals into another of your accounts, without the account being logged in.
Phantom Child Aeron Kohime Causes a child in a link set to become phantom without the entire object becoming phantom.
PHP_RegionFunctions Gypsy Paz and Zayne Exonar Three useful PHP functions to get region info
PhysicsLib Nexii Malthus Interesting set of fun physics functions.
Play and Loop Sound Bellla Clarity Very short and simple script; plays and loops a sound in an object.
Posing Stand Bellla Clarity Just a pose script to edit attachments more easily.
PosJump Uchi Desmoulins A much more efficient alternative to the popular warpPos function for bypassing 10m distance-moved limitations.
Prefix Calculator Xaviar Czervik A calculator that evaluates expressions in prefix notation.

+ 3 4 = 5. * + 1 2 + 3 4 = 14.

Profile Picture Jor3l Boa A working profile picture script with the new SecondLife API (1/11/2011)
Progress Bar Nexii Malthus Flexible and powerful little function for creating progress bars useful in hovertext.
Pseudo-random Number Generator Xaviar Czervik Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
Quiz From Notecard Rolig Loon A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
Rainbow_palette Rui Clary Build a color picker, using only one prim, and a few lines of code.
Random Gaussian Number Generator Vlad Davidson Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
Random AV Profile Projector Debbie Trilling Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
Random Object Vendor CodeBastard Redgrave Simple vendor that gives out random objects when paid the right amount
Random Password Generator Jor3l Boa Generate Random passwords based on String Length.
RandomPrimParams Xintar Citron Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
RavText Ravenous Dingo An alternate to XyText. This is a lightweight, multiple font 10 character text display system. It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
Real Object Inventory To Dialog PixelProphet Lane Display any amount of items contained in an Object in a Dialog, regardless of item name length.
Rental Box, Simply Sendao Goodman Simple explanation of how to make rental boxes.
Rental Cube Hank Ramos Simple cube for renting out a space.
Rental-Cube Daemonika Nightfire This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
Textbox2Hovertext Ackley A simple script to allow hovertext to be set with a dialog text box.
Remote Texture Loader Bobbyb30 Swashbuckler A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
Region Frames Per Second Heymeriou Mystakidou Says the region name and frames per second out loud on command.
Resizer multi-prims Christy Mansbridge 1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
RLV Collision Grabber Vala Vella Grab people colliding with the object and sit them on a set target using RLV
sbDialog Siann Beck A simple replacement function for llDialog. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a listen on the specified channel, and returns the handle.
Scheduler Haravikk Mistral Schedule multiple events using a single script timer
Scheme Interpreter Xaviar Czervik A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
Script Override Functions Revolution Perenti bypass default strings, integer etc in chat channel.
Script Scrubber Toady Nakamura Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
Scripted Attachment Detector Bobbyb30 Swashbuckler A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
Self Upgrading Script Enhanced Cron Stardust Keeps only latest version of the script on prim (even with multiple adds of the same script!)
Sensor Visualizer Cerise Sorbet Shows the size and shape you get with llSensor range and arc parameters
Serverless Key Exchange Sendao Goodman Maintains a network of object keys without using an external server.
SetLinkText Tacusin Memo Custom function like llSetText only applying to linked sets.
SHA-1 Hash Strife Onizuka Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
SHA-2 Hash Strife Onizuka Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
Shoutcast - radio controller v0.3 (remake of similar scripts) Flennan Roffo Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
Show Agent Script Count and memory PixelProphet Lane Fast and efficient method to display the amount of scripts and memory usage for an agent
Sim Map Particle Projector Jesse Barnett Displays a floating map of the sim the script is in.
Sim Performance Collector (Web-based DeniseHoorn Slade Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
Sim Restart Logger Kyrah Abattoir Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
Simple Elevator in a Box Hank Ramos Simple elevator example.
Simple Pay Door Giygas Static Simple door you pay to get access.
Skillingo AntiHack Script Tmzasz Luminos A simple Protection script for skillingo thats modifyable to work with other machines.
Skunk Money Hank Ramos Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
SLateIt Babbage Linden An augmented virtual reality HUD.
SLetanque Babbage Linden An LSL petanque game.
SLURL HUD CodeBastard Redgrave Touch this HUD to get a SLURL through IM, email and floating text.
BuildSlurl (NewAge) Archile Azalee A way to create a SLurl in a single function BuildSlurl
SL Mail V1.2 Flennan Roffo Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
SL NTPoHTTP client SignpostMarv Martin Second Life Needs Time Parsing over Hyper Text Transfer Protocol

Emulates the function of llGetWallclock for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!

Smooth Rotating Door Toy Wylie A script for doors that open and close smoothly using llTargetOmega
Smooth Rotating Linked Door With Hinge Lyn Mimistrobell A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
Smooth Sliding Door SimonT Quinnell A script for sliding doors that open and close smoothly using llMoveToTarget. Asjusts for prim orientation.
Sound Preloader Trinity Dejavu A tripwire that preloads a selection of sound files when avatar collides with prim.
Speed Tester Bobbyb30 Swashbuckler Similar to the Efficiency Tester, this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
Spiral Staircase Generator Meyermagic Salome Generates nice looking spiral staircases without much hassle.
String Compare Xaviar Czervik Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
Synchronize Cay Trudeau Makes synchronized start to a task on even/odd seconds
String: Reverse Void Singer Returns an input string in reverse order
String: Last Index Void Singer Returns the last index of search found in string (the backward equivalent of llSubStringIndex)
Tail Messages (NewAge) Asia Snowfall A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
Taper Door (minimalistic) Kopilo Hallard A basic script for doors which open and close using taper.
Teleport HUD Jesse Barnett WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
Teleporter (landmark based) Void Singer Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
Text Scroller Fred Gandt A simple text display object that scrolls text (applied as a texture) from right to left (like those LED signs) in a continuous loop.
Texture Changers Bobbyb30 Swashbuckler A collection of texture changing scripts.
Texture Management Revolution Perenti Dialog Menu based Texture Selection.
Texture Slide Xen Lisle Slides a texture on mouse movement
Tic Tac Toe CG Linden Step by step demo on how to implement a larger scripting project
TightList Strife Onizuka Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.

There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.

Timer Module Isabelle Aquitaine Manage multiple timers via linked messages.
Two Avatars on single prim Cay Trudeau Allow two (or more) avatars to sit on same prim
Timestamp:
Unix time code to list format
Void Singer converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
Timestamp:
List format to Unix time code
Void Singer converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
Timestamp:
Weekday from Unix timestamp
Void Singer Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
Texture Repeater Jenna Felton Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
Timestamp:
Weekday from (Y, M, D) format
Void Singer Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
Touch A Quote CodeBastard Redgrave Touch an object to read quotes sequentially from a notecard
Touring Balloon Hank Ramos Automated touring balloon with many options from long ago. Always seems to work on one SL release, and not the other.
Under Age Boot Chance Unknown Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
UNDO_PosRot Rolig Loon Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
Universal Translator Hank Ramos Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration. Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
Unix2DateTime Flennan Roffo Conversion from Unix time (llGetUnixTime()) to date and time string and vice versa.
Unmutable Descript Nagger Bobbyb30 Zohari To nag avatars to take off their scripted attatchments.
Unpacker On Rez (NewAge) Asia Snowfall A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
Unpacker On Touch (NewAge) Asia Snowfall Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
Update distributor Dale Innis Distribute an object (like a project update) to a list of people named in a notecard.
UUID2Channel Project Neox Optimised version of the original key2channel generators.
UUID Song Generator Sendao Goodman Translates a UUID into a simple song and plays it.
Visitor Greeter Void Singer Reduced spam visitor greeter, highly configurable, easy to modify.
VariText Geneko Nemeth (Kakurady) Display text on a prim, without looking like from a typewriter
Visitor Logger (Web/Basic) Buddy Sprocket A very basic visitor logger - log visitors in SL to a text file on your web-site.
Vote Simple JB Kraft Simple vote collector. One avi, one vote.
Walking Sound (NewAge) Asia Snowfall Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
WarpPos Keknehv Psaltery Non-physical movement without the 10m limit.
Watchdog Tika Oberueng LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
Wiki3DBuilder Wiki3DBuilder1.0 Salahzar Stenvaag Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
Window Control Emmas Seetan For window opacity, helpful for buildings.
XTEA Strong Encryption Implementation Morse Dillon An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
XyText Xylor Baysklef Display text (up to 10 characters) on a prim. Use as many prims as desired.
xyzText Example Daemonika Nightfire Very small example. Display text (up to 8 characters) on a mesh with up to 8 faces. 10 links will have 5 land impact.
XyyyyzText Criz Collins Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
XyzzyText Thraxis Epsilon and Gigs Taggart Display text (up to 10 characters) on a prim. Way more efficient than XyText.
Youtube TV Morgam Biedermann Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
Input number of seconds, get a string back that shows days, hours, minutes, seconds Fire Centaur Returns a string that displays days, hours, seconds
Presenter with Timer Fire Centaur Yet another texture presenter with a timer, lock, next/prev etc
Random Giver Prim Damian Darkwyr A randomized item giver with a game-like twist
Client Specific Contents Giver Damian Darkwyr Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
Zen Resizer Void Singer Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
Weaver Spell Grid Yumi Murakami Designs simple objects and creates them with magic words.
Zero Lag Poseball Jippen Faddoul and Daemonika Nightfire A simple poseball with no lag
Bézier Toy Dora Gustafson Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
HTML HUD Demo Kelly Linden HTML-based, single script HUD (some assembly required)

Support Script Library

These are scripts in other languages, intended to be run on other systems that support scripts written in LSL

Name Creator Description
phpPathfinding Nexii Malthus PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
Calendar Image UUID API Ina Centaur API that gives the UUID of an image of a calendar image give month and year arguments.
HTTP Post request to a PHP server Corto Maltese This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
Key2Name.php Ina Centaur Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
HTTP-IN DNS Darien Caldwell Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
Lame Object DNS and Cross Sim Messaging Liandra Ceawlin Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
llXorBase64StringsCorrect SignpostMarv Martin An implementation of llXorBase64StringsCorrect in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via llHTTPRequest.
lsl_fu.php SignpostMarv Martin A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
Name2Key.php Jor3l Boa Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
Public Object DNS Liandra Ceawlin Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
Silo Zero Linden General purpose data store in PHP. Use this to persist arbitrary data from LSL via llHTTPRequest. See:
  • Readme and Archive apparently no longer there or WP stole the redirect for them. Talia Tokugawa 24/03/17
Silverday ObjectDNS Till Stirling Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
SLDB Luc Aubret Flexible web database storage using PHP/MySQL. Used to store per-user field/value pairs from in-world objects using llHTTPRequest.
SL Asset Data Trimda Hedges A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID). Includes caching of requests and results and example application. Copyright under Eclipse Public License v1
  • Dead Links, Page is still there but there is nothing available for download. - Talia Tokugawa 24/03/17

See Also

Articles

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "LSL Library"

The following 200 pages are in this category, out of 219 total.

(previous page) (next page)
(previous page) (next page)