Difference between revisions of "LlSetPrimitiveParams"
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! colspan="2" {{!}} Parameter | ! colspan="2" {{!}} Parameter | ||
! colspan="2" {{!}} Flag | ! colspan="2" {{!}} Flag | ||
! colspan=" | ! colspan="6" {{!}} Parameters | ||
{{!}}- | {{!}}- | ||
{{!}} rowspan=" | {{!}} rowspan="10" {{!}} [[PRIM_TYPE]] | ||
{{!}} rowspan=" | {{!}} rowspan="10" {{!}} 9 | ||
{{!}} {{!}} [[PRIM_TYPE_BOX]] | {{!}} {{!}} [[PRIM_TYPE_BOX]] | ||
{{!}} {{!}} 0 | {{!}} {{!}} 0 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} [ [[integer]] hole_shape, [[vector]] cut, [[float]] hollow, [[vector]] twist, [[vector]] top_size, [[vector]] top_shear] | ||
{{!}}- | {{!}}- | ||
{{!}} {{!}} [[PRIM_TYPE_CYLINDER]] | {{!}} {{!}} [[PRIM_TYPE_CYLINDER]] | ||
{{!}} {{!}} 1 | {{!}} {{!}} 1 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} [ [[integer]] hole_shape, [[vector]] cut, [[float]] hollow, [[vector]] twist, [[vector]] top_size, [[vector]] top_shear] | ||
{{!}}- | {{!}}- | ||
{{!}} {{!}} [[PRIM_TYPE_PRISM]] | {{!}} {{!}} [[PRIM_TYPE_PRISM]] | ||
{{!}} {{!}} 2 | {{!}} {{!}} 2 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} [ [[integer]] hole_shape, [[vector]] cut, [[float]] hollow, [[vector]] twist, [[vector]] top_size, [[vector]] top_shear] | ||
{{!}}- | {{!}}- | ||
{{!}} {{!}} [[PRIM_TYPE_SPHERE]] | {{!}} {{!}} [[PRIM_TYPE_SPHERE]] | ||
{{!}} {{!}} 3 | {{!}} {{!}} 3 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} [ [[integer]] hole_shape, [[vector]] cut, [[float]] hollow, [[vector]] twist, [[vector]] dimple] | ||
{{!}}- | {{!}}- | ||
{{!}} {{!}} [[PRIM_TYPE_TORUS]] | {{!}} {{!}} [[PRIM_TYPE_TORUS]] | ||
{{!}} {{!}} 4 | {{!}} {{!}} 4 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} [ [[integer]] hole_shape, [[vector]] cut, [[float]] hollow, [[vector]] twist, [[vector]] hole_size, [[vector]] top_shear, [[vector]] advanced_cut, [[vector]] taper, [[float]] revolutions, [[float]] radius_offset, [[float]] skew] | ||
{{!}}- | {{!}}- | ||
{{!}} {{!}} [[PRIM_TYPE_TUBE]] | {{!}} {{!}} [[PRIM_TYPE_TUBE]] | ||
{{!}} {{!}} 5 | {{!}} {{!}} 5 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} [ [[integer]] hole_shape, [[vector]] cut, [[float]] hollow, [[vector]] twist, [[vector]] hole_size, [[vector]] top_shear, [[vector]] advanced_cut, [[vector]] taper, [[float]] revolutions, [[float]] radius_offset, [[float]] skew] | ||
{{!}}- | {{!}}- | ||
{{!}} {{!}} [[PRIM_TYPE_RING]] | {{!}} {{!}} [[PRIM_TYPE_RING]] | ||
{{!}} {{!}} 6 | {{!}} {{!}} 6 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} [ [[integer]] hole_shape, [[vector]] cut, [[float]] hollow, [[vector]] twist, [[vector]] hole_size, [[vector]] top_shear, [[vector]] advanced_cut, [[vector]] taper, [[float]] revolutions, [[float]] radius_offset, [[float]] skew] | ||
{{!}}- | {{!}}- | ||
{{!}} rowspan=" | {{!}} rowspan="3" colspan="2" {{!}} | ||
!{{!}} hole_shape Constants | ! colspan="2" {{!}} hole_shape Constants | ||
!{{!}} | !{{!}} Shape | ||
!{{!}} | ! colspan="2" {{!}} hole_shape Constants | ||
!{{!}} Shape | |||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_HOLE_DEFAULT]] | {{!}} [[PRIM_HOLE_DEFAULT]] | ||
{{!}} {{LSL Hex||0}} | {{!}} {{LSL Hex||0}} | ||
{{!}} | {{!}} Shape | ||
{{!}} [[PRIM_HOLE_SQUARE]] | |||
{{!}} {{LSL Hex||32}} | |||
{{!}} Square | |||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_HOLE_CIRCLE]] | {{!}} [[PRIM_HOLE_CIRCLE]] | ||
{{!}} {{LSL Hex||16}} | {{!}} {{LSL Hex||16}} | ||
{{!}} Circle | |||
{{!}} [[PRIM_HOLE_TRIANGLE]] | {{!}} [[PRIM_HOLE_TRIANGLE]] | ||
{{!}} {{LSL Hex||48}} | {{!}} {{LSL Hex||48}} | ||
{{!}} Triangle | |||
{{!}}- | {{!}}- | ||
{{!}} rowspan="9" {{!}} [[PRIM_MATERIAL]] | {{!}} rowspan="9" {{!}} [[PRIM_MATERIAL]] | ||
{{!}} rowspan="9" {{!}} 2 | {{!}} rowspan="9" {{!}} 2 | ||
{{!}} colspan=" | {{!}} colspan="8" {{!}} [ [[integer]] flag] | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_MATERIAL_STONE]] | {{!}} [[PRIM_MATERIAL_STONE]] | ||
{{!}} 0 | {{!}} 0 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} stone | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_MATERIAL_METAL]] | {{!}} [[PRIM_MATERIAL_METAL]] | ||
{{!}} 1 | {{!}} 1 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} metal | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_MATERIAL_GLASS]] | {{!}} [[PRIM_MATERIAL_GLASS]] | ||
{{!}} 2 | {{!}} 2 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} glass | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_MATERIAL_WOOD]] | {{!}} [[PRIM_MATERIAL_WOOD]] | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} wood | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_MATERIAL_FLESH]] | {{!}} [[PRIM_MATERIAL_FLESH]] | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} flesh | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_MATERIAL_PLASTIC]] | {{!}} [[PRIM_MATERIAL_PLASTIC]] | ||
{{!}} 5 | {{!}} 5 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} plastic | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_MATERIAL_RUBBER]] | {{!}} [[PRIM_MATERIAL_RUBBER]] | ||
{{!}} 6 | {{!}} 6 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} rubber | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_MATERIAL_LIGHT]] | {{!}} [[PRIM_MATERIAL_LIGHT]] | ||
{{!}} 7 | {{!}} 7 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} light | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_PHYSICS]] | {{!}} [[PRIM_PHYSICS]] | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[integer]] boolean] | ||
{{!}} Physics status | {{!}} colspan="3" {{!}} Physics status | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_TEMP_ON_REZ]] | {{!}} [[PRIM_TEMP_ON_REZ]] | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[integer]] boolean] | ||
{{!}} Temp on rez status | {{!}} colspan="3" {{!}} Temp on rez status | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_PHANTOM]] | {{!}} [[PRIM_PHANTOM]] | ||
{{!}} 5 | {{!}} 5 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[integer]] boolean] | ||
{{!}} Phantom status | {{!}} colspan="3" {{!}} Phantom status | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_POSITION]] | {{!}} [[PRIM_POSITION]] | ||
{{!}} 6 | {{!}} 6 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[vector]] position] | ||
{{!}} Position, [[llGetPos]] / [[llSetPos]] | {{!}} colspan="3" {{!}} Position, [[llGetPos]] / [[llSetPos]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_ROTATION]] | {{!}} [[PRIM_ROTATION]] | ||
{{!}} 8 | {{!}} 8 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[vector]] rot] | ||
{{!}} Rotation, [[llGetRot]] / [[llSetRot]] | {{!}} colspan="3" {{!}} Rotation, [[llGetRot]] / [[llSetRot]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_SIZE]] | {{!}} [[PRIM_SIZE]] | ||
{{!}} 7 | {{!}} 7 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[vector]] size] | ||
{{!}} Size, [[llGetScale]] / [[llSetScale]] | {{!}} colspan="3" {{!}} Size, [[llGetScale]] / [[llSetScale]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_TEXTURE]] | {{!}} [[PRIM_TEXTURE]] | ||
{{!}} 17 | {{!}} 17 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[integer]] face, [[key]] id, [[vector]] repeats, [[vector]] offsets, [[float]] rotation_in_radians] | ||
{{!}} Texture, [[llSetTexture]] / [[llGetTexture]] | {{!}} colspan="3" {{!}} Texture, [[llSetTexture]] / [[llGetTexture]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_COLOR]] | {{!}} [[PRIM_COLOR]] | ||
{{!}} 18 | {{!}} 18 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[integer]] face, [[vector]] color, [[float]] alpha] | ||
{{!}} Position, [[llSetAlpha]] / [[llGetAlpha]], [[llSetColor]] / [[llGetColor]] | {{!}} colspan="3" {{!}} Position, [[llSetAlpha]] / [[llGetAlpha]], [[llSetColor]] / [[llGetColor]] | ||
{{!}}- | {{!}}- | ||
{{!}} rowspan="23" {{!}} [[PRIM_BUMP_SHINY]] | {{!}} rowspan="23" {{!}} [[PRIM_BUMP_SHINY]] | ||
{{!}} rowspan="23" {{!}} 19 | {{!}} rowspan="23" {{!}} 19 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[integer]] face, [[integer]] shiny, [[integer]] bump] | ||
{{!}} colspan="3" {{!}} | |||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_SHINY_NONE]] | {{!}} [[PRIM_SHINY_NONE]] | ||
{{!}} 0 | {{!}} 0 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} none | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_SHINY_LOW]] | {{!}} [[PRIM_SHINY_LOW]] | ||
{{!}} 1 | {{!}} 1 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} low | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_SHINY_MEDIUM]] | {{!}} [[PRIM_SHINY_MEDIUM]] | ||
{{!}} 2 | {{!}} 2 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} medium | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_SHINY_HIGH]] | {{!}} [[PRIM_SHINY_HIGH]] | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} high | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_NONE]] | {{!}} [[PRIM_BUMP_NONE]] | ||
{{!}} 0 | {{!}} 0 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} none: no bump map | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_BRIGHT]] | {{!}} [[PRIM_BUMP_BRIGHT]] | ||
{{!}} 1 | {{!}} 1 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} brightness: generate bump map from highlights | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_DARK]] | {{!}} [[PRIM_BUMP_DARK]] | ||
{{!}} 2 | {{!}} 2 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} darkness: generate bump map from lowlights | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_WOOD]] | {{!}} [[PRIM_BUMP_WOOD]] | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} woodgrain | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_BARK]] | {{!}} [[PRIM_BUMP_BARK]] | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} bark | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_BRICKS]] | {{!}} [[PRIM_BUMP_BRICKS]] | ||
{{!}} 5 | {{!}} 5 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} bricks | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_CHECKER]] | {{!}} [[PRIM_BUMP_CHECKER]] | ||
{{!}} 6 | {{!}} 6 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} checker | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_CONCRETE]] | {{!}} [[PRIM_BUMP_CONCRETE]] | ||
{{!}} 7 | {{!}} 7 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} concrete | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_TILE]] | {{!}} [[PRIM_BUMP_TILE]] | ||
{{!}} 8 | {{!}} 8 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} crustytile | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_STONE]] | {{!}} [[PRIM_BUMP_STONE]] | ||
{{!}} 9 | {{!}} 9 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} cutstone: blocks | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_DISKS]] | {{!}} [[PRIM_BUMP_DISKS]] | ||
{{!}} 10 | {{!}} 10 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} discs: packed circles | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_GRAVEL]] | {{!}} [[PRIM_BUMP_GRAVEL]] | ||
{{!}} 11 | {{!}} 11 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} gravel | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_BLOBS]] | {{!}} [[PRIM_BUMP_BLOBS]] | ||
{{!}} 12 | {{!}} 12 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} petridish: blobby amoebalike shapes | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_SIDING]] | {{!}} [[PRIM_BUMP_SIDING]] | ||
{{!}} 13 | {{!}} 13 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} siding | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_LARGETILE]] | {{!}} [[PRIM_BUMP_LARGETILE]] | ||
{{!}} 14 | {{!}} 14 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} stonetile | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_STUCCO]] | {{!}} [[PRIM_BUMP_STUCCO]] | ||
{{!}} 15 | {{!}} 15 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} stucco | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_SUCTION]] | {{!}} [[PRIM_BUMP_SUCTION]] | ||
{{!}} 16 | {{!}} 16 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} suction: rings | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_BUMP_WEAVE]] | {{!}} [[PRIM_BUMP_WEAVE]] | ||
{{!}} 17 | {{!}} 17 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} weave | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_FULLBRIGHT]] | {{!}} [[PRIM_FULLBRIGHT]] | ||
{{!}} 20 | {{!}} 20 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[integer]] face, [[integer]] boolean] | ||
{{!}} | {{!}} colspan="3" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_FLEXIBLE]] | {{!}} [[PRIM_FLEXIBLE]] | ||
{{!}} 21 | {{!}} 21 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[integer]] boolean, [[integer]] softness, [[float]] gravity, [[float]] friction, [[float]] wind, [[float]] tension, [[vector]] force] | ||
{{!}} | {{!}} colspan="3" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} rowspan="3" {{!}} [[PRIM_TEXGEN]] | {{!}} rowspan="3" {{!}} [[PRIM_TEXGEN]] | ||
{{!}} rowspan="3" {{!}} 22 | {{!}} rowspan="3" {{!}} 22 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[integer]] face, [[integer]] type] | ||
{{!}} | {{!}} colspan="3" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_TEXGEN_DEFAULT]] | {{!}} [[PRIM_TEXGEN_DEFAULT]] | ||
{{!}} 0 | {{!}} 0 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_TEXGEN_PLANAR]] | {{!}} [[PRIM_TEXGEN_PLANAR]] | ||
{{!}} 1 | {{!}} 1 | ||
{{!}} colspan=" | {{!}} colspan="6" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[PRIM_POINT_LIGHT]] | {{!}} [[PRIM_POINT_LIGHT]] | ||
{{!}} 23 | {{!}} 23 | ||
{{!}} colspan=" | {{!}} colspan="5" {{!}} [ [[integer]] boolean, [[vector]] color, [[float]] intensity, [[float]] raduis, [[float]] falloff] | ||
{{!}} | {{!}} colspan="3" {{!}} | ||
{{!}}- | |||
{{!}} rowspan="6" {{!}} | |||
{{!}} rowspan="6" {{!}} 1 | |||
{{!}} {{!}} [[PRIM_TYPE_BOX]] | |||
{{!}} {{!}} 0 | |||
{{!}} colspan="6" {{!}} [ [[vector]] cut, [[float]] hollow, [[float]] twist_end, [[vector]] top_size, [[vector]] top_shear ] | |||
{{!}}- | |||
{{!}} {{!}} [[PRIM_TYPE_CYLINDER]] | |||
{{!}} {{!}} 1 | |||
{{!}} colspan="6" {{!}} [ [[vector]] cut, [[float]] hollow, [[float]] twist_end, [[vector]] top_size, [[vector]] top_shear ] | |||
{{!}}- | |||
{{!}} {{!}} [[PRIM_TYPE_PRISM]] | |||
{{!}} {{!}} 2 | |||
{{!}} colspan="6" {{!}} [ [[vector]] cut, [[float]] hollow, [[float]] twist_end, [[vector]] top_size, [[vector]] top_shear ] | |||
{{!}}- | |||
{{!}} {{!}} [[PRIM_TYPE_SPHERE]] | |||
{{!}} {{!}} 3 | |||
{{!}} colspan="6" {{!}} [ [[vector]] cut, [[float]] hollow, [[vector]] dimple ] | |||
{{!}}- | |||
{{!}} {{!}} [[PRIM_TYPE_TORUS]] | |||
{{!}} {{!}} 4 | |||
{{!}} colspan="6" {{!}} [ [[vector]] cut, [[float]] hollow, [[float]] twist_end, [[float]] hole_size, [[vector]] top_shear, [[vector]] advanced_cut ] | |||
{{!}}- | |||
{{!}} {{!}} [[PRIM_TYPE_TUBE]] | |||
{{!}} {{!}} 5 | |||
{{!}} colspan="6" {{!}} [ [[vector]] cut, [[float]] hollow, [[float]] twist_end, [[float]] topshear_x ] | |||
{{!}}} | {{!}}} | ||
|examples | |examples |
Revision as of 03:38, 22 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetPrimitiveParams( list rules );259 | Function ID |
0.2 | Forced Delay |
10.0 | Energy |
Sets the prims parameters according to rules.
• list | rules |
Parameter | Flag | Parameters | |||||||
---|---|---|---|---|---|---|---|---|---|
PRIM_TYPE | 9 | PRIM_TYPE_BOX | 0 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear] | |||||
PRIM_TYPE_CYLINDER | 1 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear] | |||||||
PRIM_TYPE_PRISM | 2 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear] | |||||||
PRIM_TYPE_SPHERE | 3 | [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple] | |||||||
PRIM_TYPE_TORUS | 4 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew] | |||||||
PRIM_TYPE_TUBE | 5 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew] | |||||||
PRIM_TYPE_RING | 6 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew] | |||||||
hole_shape Constants | Shape | hole_shape Constants | Shape | ||||||
PRIM_HOLE_DEFAULT | 0x0 | Shape | PRIM_HOLE_SQUARE | 0x20 | Square | ||||
PRIM_HOLE_CIRCLE | 0x10 | Circle | PRIM_HOLE_TRIANGLE | 0x30 | Triangle | ||||
PRIM_MATERIAL | 2 | [ integer flag] | |||||||
PRIM_MATERIAL_STONE | 0 | stone | |||||||
PRIM_MATERIAL_METAL | 1 | metal | |||||||
PRIM_MATERIAL_GLASS | 2 | glass | |||||||
PRIM_MATERIAL_WOOD | 3 | wood | |||||||
PRIM_MATERIAL_FLESH | 4 | flesh | |||||||
PRIM_MATERIAL_PLASTIC | 5 | plastic | |||||||
PRIM_MATERIAL_RUBBER | 6 | rubber | |||||||
PRIM_MATERIAL_LIGHT | 7 | light | |||||||
PRIM_PHYSICS | 3 | [ integer boolean] | Physics status | ||||||
PRIM_TEMP_ON_REZ | 4 | [ integer boolean] | Temp on rez status | ||||||
PRIM_PHANTOM | 5 | [ integer boolean] | Phantom status | ||||||
PRIM_POSITION | 6 | [ vector position] | Position, llGetPos / llSetPos | ||||||
PRIM_ROTATION | 8 | [ vector rot] | Rotation, llGetRot / llSetRot | ||||||
PRIM_SIZE | 7 | [ vector size] | Size, llGetScale / llSetScale | ||||||
PRIM_TEXTURE | 17 | [ integer face, key id, vector repeats, vector offsets, float rotation_in_radians] | Texture, llSetTexture / llGetTexture | ||||||
PRIM_COLOR | 18 | [ integer face, vector color, float alpha] | Position, llSetAlpha / llGetAlpha, llSetColor / llGetColor | ||||||
PRIM_BUMP_SHINY | 19 | [ integer face, integer shiny, integer bump] | |||||||
PRIM_SHINY_NONE | 0 | none | |||||||
PRIM_SHINY_LOW | 1 | low | |||||||
PRIM_SHINY_MEDIUM | 2 | medium | |||||||
PRIM_SHINY_HIGH | 3 | high | |||||||
PRIM_BUMP_NONE | 0 | none: no bump map | |||||||
PRIM_BUMP_BRIGHT | 1 | brightness: generate bump map from highlights | |||||||
PRIM_BUMP_DARK | 2 | darkness: generate bump map from lowlights | |||||||
PRIM_BUMP_WOOD | 3 | woodgrain | |||||||
PRIM_BUMP_BARK | 4 | bark | |||||||
PRIM_BUMP_BRICKS | 5 | bricks | |||||||
PRIM_BUMP_CHECKER | 6 | checker | |||||||
PRIM_BUMP_CONCRETE | 7 | concrete | |||||||
PRIM_BUMP_TILE | 8 | crustytile | |||||||
PRIM_BUMP_STONE | 9 | cutstone: blocks | |||||||
PRIM_BUMP_DISKS | 10 | discs: packed circles | |||||||
PRIM_BUMP_GRAVEL | 11 | gravel | |||||||
PRIM_BUMP_BLOBS | 12 | petridish: blobby amoebalike shapes | |||||||
PRIM_BUMP_SIDING | 13 | siding | |||||||
PRIM_BUMP_LARGETILE | 14 | stonetile | |||||||
PRIM_BUMP_STUCCO | 15 | stucco | |||||||
PRIM_BUMP_SUCTION | 16 | suction: rings | |||||||
PRIM_BUMP_WEAVE | 17 | weave | |||||||
PRIM_FULLBRIGHT | 20 | [ integer face, integer boolean] | |||||||
PRIM_FLEXIBLE | 21 | [ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force] | |||||||
PRIM_TEXGEN | 22 | [ integer face, integer type] | |||||||
PRIM_TEXGEN_DEFAULT | 0 | ||||||||
PRIM_TEXGEN_PLANAR | 1 | ||||||||
PRIM_POINT_LIGHT | 23 | [ integer boolean, vector color, float intensity, float raduis, float falloff] | |||||||
1 | PRIM_TYPE_BOX | 0 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | ||||||
PRIM_TYPE_CYLINDER | 1 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||
PRIM_TYPE_PRISM | 2 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||
PRIM_TYPE_SPHERE | 3 | [ vector cut, float hollow, vector dimple ] | |||||||
PRIM_TYPE_TORUS | 4 | [ vector cut, float hollow, float twist_end, float hole_size, vector top_shear, vector advanced_cut ] | |||||||
PRIM_TYPE_TUBE | 5 | [ vector cut, float hollow, float twist_end, float topshear_x ] |