Difference between revisions of "Beta/BlueSteel"

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== Release Notes ==
== Release Notes ==
{{:Release_Notes/Second_Life_RC_BlueSteel/14}}
{{:Release_Notes/Second_Life_RC_BlueSteel/13}}
{{:Release_Notes/Second_Life_RC_BlueSteel/13}}
{{:Release_Notes/Second_Life_RC_BlueSteel/12}}
{{:Release_Notes/Second_Life_RC_BlueSteel/12}}
{{:Release_Notes/Second_Life_RC_BlueSteel/11}}
{{:Release_Notes/Second_Life_RC_BlueSteel/11}}
{{:Release_Notes/Second_Life_RC_BlueSteel/10}}
{{:Release_Notes/Second_Life_RC_BlueSteel/10}}

Revision as of 14:19, 6 February 2014

What is BlueSteel?

BlueSteel is the nickname for 1 of our 3 'Server Release Candidate' channels. When a new version of server is ready for the main grid it needs to prove itself in a release candidate channel for one week first. This is what we used to call a pilot roll. Once a 'Server Release Candidate' has proven itself it will be rolled out to the entire main grid. BlueSteel will then be given a new 'Server Release Candidate'. We might have as many as three 'Server Release Candidate' channels on the main grid at the same time. The others are LeTigre and Magnum. These can and probably will change on a weekly basis.

BlueSteel Release Channel

This is the BlueSteel Release Channel. Information on this release candidate is below. For more information on beta projects, see: Beta Server Office Hours.

Timeframe

We will normally roll Release Candidates to the grid Wednesday mornings when we have them. If we don't have one we won't roll anything. The RC has to be stable on the main grid for 6 days. If so it will be rolled to the full grid next the next Tuesday morning. During the course of the 6 days RC cycle regions on the RC cycle may be restarted more frequently.

Additional Information

BlueSteel can be on about 10% of the grid. These four regions will always have the latest up to date BlueSteel RC code. You are welcome to use them as needed. They are available to members of the group "Second Life Beta". Please join this group: http://world.secondlife.com/group/19657888-576f-83e9-2580-7c3da7c0e4ca

If they are closed that means there is no RC using that channel.

  1. BlueSteel Sandbox 1
  2. BlueSteel Sandbox 2
  3. BlueSteel Sandbox 3
  4. BlueSteel Sandbox 4

How To File Bugs

  1. https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10002&issuetype=1
  2. Log in.
  3. Choose "Affects Version/s" that matches the server version from "Help->About Second Life..."
  4. Be verbose and descriptive.
  5. Be sure to add your environment.

Release Notes

14.12.05.297277

  • This is a server maintenance project
  • Scheduled 2014-12-10 for RC BlueSteel, RC LeTigre, and RC Magnum
  • New features:
    • Fixes BUG-7595 Allowed & Blocked experiences persist with parcel owner change after purchase or abandoning.
    • Fixes BUG-7036 Experience based scripts in attached child prims reference their operation by region position instead of root position like non-experience based scripts.
    • BUG-7048 llGetExperienceDetails() returns 4 for state and "operation not permitted" for state message while over mainland parcels that have the experience allowed.
    • BUG-6757 Different error code returned for an Experience that is not permitted to run on a parcel / region OR a user clicked No on the permission request dialog
    • Additional internal Experience Key fixes
    • To find experiences with all unicode names you have to leave the search field blank and page through all results

14.11.21.296988

  • This is a server maintenance project
  • Scheduled 2014-12-03 for RC BlueSteel, RC LeTigre, and RC Magnum
  • New features
    • Fixes BUG-7515 Restarting region turns off "block parcel fly over”
    • Fixes BUG-4949 Cannot manage block list with certain object names
    • Fixes BUG-7850 Experience tools: "Script trying to teleport other avatars!" script error appears incorrectly
    • Fixes BUG-6789 Spelling mistake in llGodLikeRezObject
    • Minor server change to help configure the texture and mesh CDN

14.11.07.296624

  • This is a server maintenance project
  • Scheduled 2014-11-12 for RC BlueSteel, RC LeTigre, and RC Magnum
  • New features
    • Minor server change to help configure the texture and mesh CDN

14.10.24.295913

  • This is a server maintenance project
  • Scheduled 2014-10-29 for RC BlueSteel, RC LeTigre, and RC Magnum
  • New features
    • Minor improvements

14.10.17.295641

  • This is a CDN asset fetching project
  • Scheduled 2014-10-22 for RC BlueSteel, RC LeTigre, RC Magnum, and RC Snack
  • New features
    • HTTP texture and mesh asset downloads now go through a CDN instead of the sim host.
      • This has the advantage of faster mesh and texture loading in-world, in almost all cases. It also reduces load on the sim host.
  • Updates since 14.10.03.295112

14.10.03.295112

  • This is a CDN asset fetching project.
  • Scheduled 2014-10-15 for RC BlueSteel
  • New features
    • HTTP texture and mesh asset downloads now go through a CDN instead of the sim host.
      • This has the advantage of faster mesh and texture loading in-world, in almost all cases. It also reduces load on the sim host.
      • More details can be found here

14.09.26.294825

  • This is a server maintenance project
  • Scheduled 2014-10-01 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug fixes
    • Fix for BUG-7329 "RemoteParcelRequest cap returned by a skill gaming region does not exist (returns HTTP error code 404)"

14.09.19.294400

  • This is an experience tools update project
  • Scheduled 2014-09-24 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug fixes
  • Changes
    • Objects using experience permissions and llAttachToAvatar() are no longer automatically detached when leaving an area where the Experience is allowed
    • The 'You have been teleported by' notification no longer appears when an object with experience permission teleports your avatar
  • Changes since #14.09.09.293969
    • Fix for BUG-7319 “[Experience Tools] llGetExperienceDetails() now returns wrong data after latest server release.”

14.09.09.293969

  • This is an experience tools update project
  • Scheduled 2014-09-17 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug fixes
  • Changes
    • Objects using experience permissions and llAttachToAvatar() are no longer automatically detached when leaving an area where the Experience is allowed
    • The 'You have been teleported by' notification no longer appears when an object with experience permission teleports your avatar

14.09.05.293778

  • This is a server maintenance project
  • Scheduled 2014-09-10 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug fixes
    • Fixed a problem when leaving skilled gaming regions in certain obscure cases
    • Fixed some crash modes

14.08.22.293247

  • This is a server maintenance project
  • Scheduled 2014-08-28 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug fixes
    • Fixes SVC-2262 “Incorrect height value in postcard which sent from above 256m.”
    • Re-fixes BUG-6466 “Numbers expressed in scientific notation and include a plus sign in the exponent are not parsed as json numbers by LSL”
    • Fixed some crash modes

14.08.12.292832

  • This is a server maintenance project
  • Scheduled 2014-08-20 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug fixes
    • Fixed a crash mode

14.08.01.292564

  • This is a server maintenance project
  • Scheduled 2014-08-06 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug fixes
    • Fix for "Valid JSON numbers like 0e0 no longer valid after 14.06.26.291532"
  • Changes since 14.07.18.292162
  • History

14.07.18.292162

14.07.14.291943

14.06.26.291532

  • This is a server maintenance project
  • Scheduled 2014-07-09 for RC BlueSteel and RC LeTigre
  • Bug fixes
    • Fix for “Temp Attachments are sometimes not removed on the viewer when detached from a region change event.”
    • Fix for “Numbers expressed in scientific notation and include a plus sign in the exponent are not parsed as json numbers by LSL” (BUG-6466)
  • New Features

14.06.20.291351

  • This is a server maintenance project
  • Scheduled 2014-06-25 for RC BlueSteel and RC LeTigre
  • Bug fixes
    • Fix for “Land impact shown in build tool is not immediately recalculated when first material is added to the child prim of a linkset” (BUG-3414)
  • New Features

14.06.13.291023

14.06.06.290712

14.06.04.290645

  • Deployed 2014-06-04 for Second Life Server, Second Life RC BlueSteel, Second Life RC LeTigre, and Second Life RC Magnum
  • Bug Fixes
    • Preventative fix for gnutls security vulnerability CVE-2014-3466
    • Our unscheduled update was a preventative measure to fix this vulnerability before exploit tools could be developed and circulated. General abuse of the vulnerability is not yet known to exist on the Internet, but we wanted to proactively protect Second Life users against the potential threat.

14.05.16.290085

14.04.25.289533

14.03.28.288552

14.03.07.287758

14.02.28.287383

  • This is a server maintenance project
  • Scheduled 2014-03-05 for RC BlueSteel and RC LeTigre
  • Bug Fixes
    • Fixed a bug in which the server release notes link in “About Second Life” would sometimes fail to appear
    • Fixed a bug in which certain objects had incorrect status when crossing between regions
    • Fixed a crash mode

14.02.24.287086

  • This is a server maintenance project
  • Scheduled 2014-02-26 for RC BlueSteel and RC LeTigre
  • Changes
    • Infrastructure update

14.02.07.286464

  • This is a server maintenance project
  • Scheduled 2014-02-19 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fix for BUG-5034 “If an EM restarts a region and then teleports out immediately, the EM will disconnect just after teleport” (BUG-5034)
    • Fixed a rare case in which emails read by LSL scripts immediately after rez or region change would sometimes be missing the message body
    • Fixed some crash modes

14.02.03.286121

  • This is a server maintenance project
  • Scheduled 2014-02-05 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed a crash mode

14.01.22.285517

  • This is a server maintenance project
  • Scheduled 2014-01-29 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed a crash mode
    • Fixed "llModifyLand() modifies wrong location in region, when called in a child prim" (BUG-4929)

14.01.15.285344

  • This is a server maintenance project
  • Scheduled 2014-01-22 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed a crash mode

13.12.20.285035

  • This is a server maintenance project
  • Scheduled 2014-01-08 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed some crash modes
  • New Features
    • The forced delay in llLoadURL has been reduced to 0.1 seconds
    • New LSL functions for uniformly scaling linksets
    • Preliminary support for custom default permissions on newly-created objects
      • This feature requires support from an unreleased viewer
    • Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the script editor
      • This feature requires support from an unreleased viewer

13.12.06.284624

  • This is a server maintenance project
  • Scheduled 2013-12-11 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fix for "'Selected / sat upon:' incorrectly shows objects that are not actually selected or sat upon" (BUG-4635)

13.11.22.284268

  • This is a server maintenance project
  • Scheduled 2013-12-04 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes

13.11.19.284082

  • This is a server maintenance project
  • Scheduled 2013-11-20 for Second Life RC BlueSteel and RC LeTigre
  • Bug Fixes
    • Fixed "Sim crossing on vehicle fails when parcel at opposite sim border is full." (BUG-4152)
    • Fixed a case in which a viewer with a high draw distance would not connect to distant regions which are within the draw distance area
    • Fixed some crash modes
    • Fixed "Vehicles containing a mesh are returned to the owner upon region crossing when destination parcel is full"
    • Fixed "Temp Attachments are sometimes not removed on the viewer when detached from a region change event."
    • Fixed "Avatars inside a private parcel can see other avatars 2 regions away" (BUG-4356)
    • Fixed an issue with object return to inventory on test grids
  • New Features
    • Objects which are rezzed by sat-upon or attached scripts no longer inherit the temp-on-rez or auto-return timer of the parent object
    • Estate managers and region owners are now prevented from being teleported by llTeleportAgentHome()
    • Estate managers and region owners are no longer affected by scripts which use ESTATE_ACCESS_BANNED_AGENT_ADD
    • The grey goo fence is now stricter for large physical object rezzes
    • More robust handling of inventory management within objects
    • Cleanup of controls-grabbing in LSL scripts (no functional changes)
    • Parcel owners are now prevented from being teleported by llTeleportAgentHome()

13.11.01.283291

  • This is preparatory work for the Experience Tools project
  • Scheduled 2013-11-13 for RC BlueSteel and RC LeTigre
  • New features
    • Infrastructure changes for the Experience Tools project

13.10.25.282998

  • This is a server maintenance project
  • Scheduled 2013-10-30 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed some crash modes

13.10.15.282406

  • This is a server maintenance project
  • Scheduled 2013-10-16 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed "Group member access to parcels fails when 'Sell passes to' is enabled" (BUG-3992)
    • Fixed "'Ghost' avatars and vehicles sometimes appear to an observer at the sim border" (BUG-3872)
    • Extremely high Avatar Render Weights reported to the server are now capped at 500,000 (BUG-4010)
    • Fixed "Vehicles which exit a region with a passenger are incorrectly autoreturned and become 'ghost shapes' in the physics engine" (BUG-4024)
    • Fixed a performance issue with avatar loading speed in the experimental 'viewer-interesting' viewer

13.10.03.281989

  • This is a server maintenance project
  • Scheduled 2013-10-09 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Addressed an issue with group notice delivery to large groups
  • New Features
    • Added JSON_DELETE option to llJsonSetValue(), for deleting elements in JSON strings
    • Preparatory work for more correct sort order during scene load
  • Changes since 13.09.27.281745

13.09.27.281745

  • This is a server maintenance project
  • Scheduled 2013-10-02 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Addressed an issue with group notice delivery to large groups
  • New Features
    • Added JSON_DELETE option to llJsonSetValue(), for deleting elements in JSON strings
    • Preparatory work for more correct sort order during scene load

13.09.21.281328

  • This is a server maintenance project
  • Scheduled 2013-09-24 for Second Life Server
  • Scheduled 2013-09-25 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" (BUG-3763)
    • Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." (BUG-3332)
    • Fixed "llReturnObjectsByID breaks on string uuids"
    • Fixed "llJsonSetValue cannot set strings which end in ']'" (BUG-3742)
    • Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case (BUG-3692)
    • Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
    • Fixed some crash modes
    • Users who are on a parcel's "Allowed Access" list now correctly bypass other parcel restrictions (such as "Payment Info On File") when entering the parcel
  • New Features
    • The simulator now blocks certain scripted rezzers from defeating parcel object return
  • Changes since Second Life RC Magnum 13.09.13.281049
    • No code changes - just an updated build number

13.09.13.281045

  • This is a server maintenance project
  • Scheduled 2013-09-18 for RC BlueSteel and RC LeTigre
  • Bug Fixes
    • Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" (BUG-3763)
    • Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." (BUG-3332)
    • Fixed "llReturnObjectsByID breaks on string uuids"
    • Fixed "llJsonSetValue cannot set strings which end in ']'" (BUG-3742)
    • Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case (BUG-3692)
    • Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
    • Fixed some crash modes
  • New Features
    • The simulator now blocks certain scripted rezzers from defeating parcel object return
  • Changes since 13.09.05.280642

13.09.05.280642

  • This is a server maintenance project
  • Scheduled 2013-09-10 for RC BlueSteel and RC LeTigre
  • Bug Fixes
    • Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" (BUG-3763)
    • Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." (BUG-3332)
    • Fixed "llReturnObjectsByID breaks on string uuids"
    • Fixed "llJsonSetValue cannot set strings which end in ']'" (BUG-3742)
    • Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case (BUG-3692)
    • Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
    • Fixed some crash modes
  • New Features
    • Update related to voice maintenance
    • The simulator now blocks certain scripted rezzers from defeating parcel object return

13.09.04.280593

  • This is preparatory work for future asset fetching improvements
  • Scheduled 2013-09-05 for RC BlueSteel, RC LeTigre, and RC Magnum
  • New Features
    • When connections between viewer and webservices were closed by the server, the last response was sent without a 'Content-Length' or 'Transfer-Encoding: chunked' header. Last response will now be sent with 'chunked' encoding.
    • Throttling actions on Capabilities URL result in 503 status codes back to clients. These responses may include a 'Retry-After' header with a delta time giving a hint as to when the client may retry the request. In the absense of such a header, client is expected to make 'reasonable, best-practices' delayed retry attempts.
    • Adds support for a new capability, 'GetMesh2' for fetching mesh assets with keepalives enabled

13.08.23.280213

  • This is a server maintenance project
  • Scheduled 2013-08-28 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed a crash mode
    • Addressed a physics-related griefing mode
  • New Features
    • Region restarts initiated by region owners or estate managers are now faster: instead of always waiting the full 'countdown' period, the region will now restart after the last avatar exits the region.
    • Preparatory work to support new estate and parcel access controls

13.08.16.279995

  • This is a server maintenance project
  • Scheduled 2013-08-21 for RC BlueSteel
  • Has the same build as RC LeTigre this week!
  • Bug Fixes
    • Fixed "Sim Crossing Rezzes Objects Surrounding Individuals" (BUG-3547)
      • Greybox attachment issue
    • Fixed "llListen in linked objects is listening at root instead of linked object local position *after re-rezzing the linkset*" (BUG-3291)
      • Attachments always listen at the AV position
    • Fixed a few crash modes
  • New Features
    • "Region should block rezzing and entering during final time before a shutdown"
      • This is to help orderly shutdown of the region.

13.08.12.279746

  • This is a server maintenance project
  • Scheduled 2013-08-14 for RC BlueSteel
  • Bug Fixes
    • Fixed "Sim Crossing Rezzes Objects Surrounding Individuals" (BUG-3547)
      • Greybox attachment issue
    • Fixed "llListen in linked objects is listening at root instead of linked object local position *after re-rezzing the linkset*" (BUG-3291)
      • Attachments always listen at the AV position
    • Fixed a few crash modes
  • New Features
    • "Region should block rezzing and entering during final time before a shutdown"
      • This is to help orderly shutdown of the region.

13.08.02.279482

  • This is a server maintenance project
  • Scheduled 2013-08-07 for RC BlueSteel
  • Bug Fixes
    • Fixed "llListen in linked objects is listening at root instead of linked object local position *after re-rezzing the linkset*" (BUG-3291)
      • Attachments always listen at the AV position
    • Fixed a few crash modes
  • New Features
    • "Region should block rezzing and entering during final time before a shutdown"
      • This is to help orderly shutdown of the region.
  • Comments
    • Server fix ready "Object can obtain and retain permissions indefinitely without avatar's knowledge and no way of knowing who took it" (VWR-13228)
      • Contingent on an update to the Viewer supporting this fix

13.07.19.278836

  • This is a server maintenance project
  • Scheduled 2013-07-24 for RC BlueSteel
  • Bug Fixes
  • New Features
    • Added "RenderMaterialsCapability" to /simulator/features cap
      • This indicates the access rate allowed when accessing the "RenderMaterials" capability
    • Increased the "RenderMaterials" capability access rate to 4 requests per second (up from 1)
  • Changes since RC LeTigre 13.07.11.278471

13.07.12.278519

13.07.03.278277

  • This is preparatory work for the Experience Keys project
  • Scheduled 2013-07-10 for RC BlueSteel

13.06.21.277682

  • This is a server maintenance project
  • Scheduled 2013-06-26 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
  • New Features
    • New LSL function string llXorBase64(string str1, string str2)
      • Returns a string that is a Base64 XOR of Base64-formatted input strings, str1 and str2.
      • Addresses the cases from SCR-35 "llXorBase64StringsCorrect returns wrong result when the 2nd string contains nulls"
      • Aside from those cases, this function behaves identically to llXorBase64StringsCorrect()
    • Added max_materials_per_transaction to /simulator/features cap
      • This number returns the maximum number of materials that can be sent to the "RenderMaterials" capability in a single request.

13.06.18.277494

  • This is a server maintenance project
  • Scheduled 2013-06-19 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug fixes
    • Neighboring regions should now appear to the viewer sooner after a region restart (SVC-8019)
    • Fixed some crash modes
  • New features
    • The simulator now blocks unsupported bits from being requested in llRequestPermissions()
    • New pathfinding character property for llCreateCharacter() and llUpdateCharacter(): CHARACTER_STAY_WITHIN_PARCEL
      • CHARACTER_STAY_WITHIN_PARCEL takes a boolean parameter, either TRUE or FALSE
      • Default setting is FALSE, leading to traditional pathfinding behavior.
        • If a parcel allows scripts and objects and the character does not have the CHARACTER_STAY_WITHIN_PARCEL option enabled, it can freely cross the parcel boundary in both directions.
      • Characters which have CHARACTER_STAY_WITHIN_PARCEL set to TRUE treat the parcel boundaries as one-way obstacles.
        • Pathfinding wander, flee, evade, and pursue behaviors will only choose goal points within their starting parcel.
        • If a character somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave the original parcel afterwards.
    • New LSL functions for returning objects from parcels
      • integer llReturnObjectsByID(list objects)
        • Requires new runtime permission PERMISSION_RETURN_OBJECTS
        • objects is a list of objects IDs to return to owner
          • Parcel owner, estate owner, and estate managers can not have their objects returned by this method.
          • If the script is owned by an estate owner or manager, this function works for objects located on any parcel in the region.
          • Otherwise, the script can return objects located over land owned by the owner of the script.
        • Throttled at max parcel land impact capacity region-wide per hour.
        • Returns the number of objects that were returned to their owners or an error code.
      • integer llReturnObjectsByOwner(key owner, integer scope)
        • Requires new runtime permission PERMISSION_RETURN_OBJECTS
        • scope is:
          • OBJECT_RETURN_PARCEL to return all objects on the same parcel as the script which are owned by 'owner'. The script must be owned by an estate manager or over a parcel owned by the owner of the script.
          • OBJECT_RETURN_PARCEL_OWNER to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
          • OBJECT_RETURN_REGION to return all objects in the region owned by 'owner' - only works when the script is owned by the estate owner or an estate manager.
        • Parcel owner, estate owner and estate managers can not have their objects returned by this method.
        • Objects which are owned by the group the land is set to will not be returned by this method.
        • Throttled at max parcel land impact region-wide per hour.
        • Returns the number of objects that were returned to their owners or an error code.
      • New error constants for llReturnObjectsByID and llReturnObjectsByOwner:
  • Changes since 13.06.06.277104
    • Fixed a crash mode
    • Fixed parcel rez permission issues under certain combinations of parcel settings (BUG-2844, BUG-2850)
    • llReturnObjectsByID() is now prevented from returning other objects which are owned by the parcel owner or estate owner/manager.
    • Fixed an issue in which LSL HTTP-in scripts would sometimes see the incorrect URL (BUG-2833)
    • Includes changes from Second Life Server 13.06.07.277164

13.06.07.277164

  • This is an interest list improvement project
  • Deployed 2013-06-12 for RC BlueSteel and RC LeTigre (due to a showstopper issue in 13.06.06.277104)
  • New Features
    • Slightly faster scene loading time when arriving in a new location
  • Changes since RC Magnum 13.05.31.276770
    • Fixed an issue in which the simulator would send many unnecessary AvatarAppearance messages to the viewer (BUG-2800)
    • Fixed an issue where some users had difficulty viewing the source of large scripts (BUG-2694)

13.06.06.277104

  • This is a server maintenance project
  • Scheduled 2013-06-12 for RC BlueSteel and RC LeTigre
  • Bug fixes
    • Neighboring regions should now appear to the viewer sooner after a region restart (SVC-8019)
    • Fixed some crash modes
  • New features

13.05.31.276748

  • This is a server maintenance project
  • Scheduled 2013-06-05 for RC BlueSteel and RC LeTigre
  • Bug fixes
    • Fixed an issue in which multiple avatars would be disconnected from a simulator simultaneously, and in which LSL HTTP-in URLs would be dropped (BUG-2564)
    • Fixed a crash mode

13.05.28.276535

  • This is an interest list improvement project
  • Scheduled 2013-05-30 for RC BlueSteel, RC LeTigre, and RC Magnum
  • New Features
    • Slightly faster scene loading time when arriving in a new location
  • Changes since 13.05.21.276236

13.05.20.276216

  • This is preparatory work for the Experience Keys project
  • Scheduled 2013-05-22 for RC BlueSteel

13.05.14.275813

  • This is a server maintenance project
  • New Features
    • Added support LSL functions for manipulating JSON data
      • list llJson2List(string json)
        • Converts the top level of the json string to a list.
      • string llList2Json(string type, list values)
      • string llJsonGetValue(string json, list specifiers)
        • Gets the value indicated by specifiers from the json string.
      • string llJsonSetValue(string json, list specifiers, string value)
        • Returns a new json string that is the json given with the value indicated by specifiers set to value
      • string llJsonValueType(string json, list specifiers)
        • Returns the type constant for the value in json indicated by specifiers.
      • Usage guide: Json_usage_in_LSL
  • Bug Fixes
    • Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' (BUG-2424)
    • Fix for 'ApplyImpulse now works only in the root prim' (SVC-8227)
    • Fixed two crash modes
  • Scheduled 2013-05-15 for RC BlueSteel, RC LeTigre, and RC Magnum

13.05.04.275247

13.04.26.274926

13.04.19.274370

  • This is preparatory work for the Experience Keys project
  • Scheduled 2013-04-24 for RC LeTigre and RC BlueSteel

13.04.12.273874

  • This is a maint-server project
  • Scheduled 2013-04-17, for RC BlueSteel, RC LeTigre, and RC Magnum
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present
  • Changes since 13.04.01.273300
    • If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
      • For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls 'llStopAnimation("sit")', then the user's "yoga_sit" animation will be stopped.
    • Includes changes from Second Life Server 13.04.05.273580

13.04.05.273580

  • This is a server HTTP improvement project
  • Scheduled 2013-04-10, for RC Magnum, RC BlueSteel, and RC LeTigre
  • Features
    • More complete and more correct headers on texture and mesh fetches.
      The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
      • Age
      • Cache-Control
      • Content-Encoding
      • Content-Language
      • Content-Length (for meshes)
      • Content-Range (for 206 responses)
      • Content-Type
      • Etag
      • Expires
      • Last-Modified
      The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
    • Keepalive connections for some HTTP-based services
      The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
      The exact set of services that will see this is expected to change over time.
  • Changes since 13.04.01.273298
    • Fixed a crash mode

13.04.01.273300

  • This is a maint-server project
  • Scheduled 2013-04-03, for RC BlueSteel and RC LeTigre
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present
  • Changes since 13.03.22.272565

13.03.22.272565

  • This is a maint-server project
  • Scheduled 2013-03-27, for RC BlueSteel and RC LeTigre
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present

13.03.15.271999

13.03.11.271590

  • This is a maint-server project
  • Scheduled 2013-03-13, for RC BlueSteel and RC LeTigre
  • Bug Fixes
    • Fixed a crash mode

13.03.04.271238

  • This is the object rez performance improvement project
  • Scheduled 2013-03-06, for RC LeTigre and RC BlueSteel
  • Features
    • Reduced the burden of object rezzing on overall sim performance. Some of the object rez process has been moved into a separate thread.
  • Bug Fixes
    • Fixed a memory leak related to object rez

13.02.21.270686

  • This is a maint-server project
  • Scheduled 2013-02-27, for RC BlueSteel, RC, LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed a crash mode

13.02.15.270481

  • This is a maint-server project
  • Scheduled 2013-02-21, for RC BlueSteel, RC, LeTigre, and RC Magnum
  • Features
    • Region restart notifications now use a more visible format (SVC-7759)
  • Bug Fixes
    • Fixed some crash modes
    • An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
    • Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure

13.02.08.270162

13.02.01.269843

13.01.26.269542

  • This is the server project to support normal and specular maps
  • Scheduled 2013-01-30, for RC BlueSteel
  • Features

13.01.14.269010

  • This is the region crossing improvement project
  • Scheduled 2013-01-23, for RC BlueSteel and RC LeTigre
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
  • Fixes since 13.01.04.268719
    • Fixed two crash modes

13.01.14.269041

  • This is the interest list improvement project
  • Scheduled 2013-01-16, for RC BlueSteel and RC LeTigre
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Known issues
    • If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views

13.01.04.268719

  • This is the region crossing improvement project
  • Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.

12.12.18.268345

  • This is a maint-server project
  • Scheduled 2012-12-19, for the RC BlueSteel, RC LeTigre, and RC Magnum channels
  • Bug Fixes
    • Stability improvement

12.12.10.267911

  • This is a maint-server project
  • Scheduled 2012-12-12, for RC BlueSteel and RC LeTigre
  • New Features
  • Bug Fixes
    • Numerous crash fixes around mesh and physics subsystems
    • Additional crash fixes
  • Fixes since 12.11.21.267232
    • Fixed a bug: parcels cannot be deeded to the group (BUG-927 )
    • Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    • Fixed a bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field
  • Fixes since 12.11.29.267443
    • Fixed a bug: offline IMs from objects to their owners would not trigger offline email (BUG-1002)
    • Fixed a bug: group member ejection notice to group owner has garbled text (BUG-1027)

12.11.29.267443

  • This is a maint-server project
  • Scheduled 2012-12-05, for RC BlueSteel, RC LeTigre, and RC Magnum
  • New Features
  • Bug Fixes
    • Numerous crash fixes around mesh and physics subsystems
    • Additional crash fixes
  • Fixes since RC Magnum 12.11.21.267232
    • Fixed a bug: parcels cannot be deeded to the group (BUG-927 )
    • Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    • Fixed a bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field

12.11.16.267103

12.11.09.266804

  • This is a maint-server project
  • Scheduled 2012-11-14, for RC BlueSteel, RC LeTigre, and RC Magnum channels
  • New Features
    • Linksets or single objects which have bounding boxes larger than 64m (in any dimension) are prevented from being rezzed if rezzing would cause the object to collide with an avatar (excluding the object owner). (BUG-166)
  • Bug Fixes
    • Script Time in the Statistics Bar now correctly shows 0ms when scripts are disabled in the sim (BUG-311)
    • Script error messages now include information about the object's root prim, when certain operations fail due to the object's pathfinding setting (PATHBUG-198)
    • Other misc. fixes, including crash fixes
  • Changes since 12.11.05.266580
    • Fixed a crash mode that was introduced with 12.11.05.266580 (the previous version of this project)

12.11.05.266580

  • This is a maint-server project
  • Scheduled 2012-11-07, for RC LeTigre and RC BlueSteel channels
  • Features and Changes
    • Linksets which have bounding boxes larger than 64m (in any dimension) are prevented from being rezzed if rezzing would cause the object to collide with an avatar (excluding the object owner). (BUG-166)
    • Also includes all changes from Second Life RC Magnum 12.11.02.266530
  • Bug Fixes
    • Script Time in the Statistics Bar now correctly shows 0ms when scripts are disabled in the sim (BUG-311)
    • Script error messages now include information about the object's root prim, when certain operations fail due to the object's pathfinding setting (PATHBUG-198)
    • Other misc. fixes, including crash fixes

12.10.26.266333

  • This is the server modernization project
  • Scheduled 2012-11-01
  • Features and Changes
    • Updated the Havok physics engine to version 2012.1
    • Enables Havok's "Collision Geometry Optimizer" for the terrain, which simplifies the physics shape of the terrain for improved performance.
      • This can be disabled by region owners and estate managers with the Region Debug Console command "set optimize_terrain false".
    • Includes a new LSL function to access simulator statistics, llGetSimStats.
      • Usage: float llGetSimStats(integer stat_type)
      • Currently, this function accepts only SIM_STAT_PCT_CHARS_STEPPED as its parameter, which returns the % of pathfinding characters skipped each frame, averaged over the last minute. The returned value corresponds to the "Characters Updated" stat in the viewer's Statistics Bar.
    • Includes a new option for llCreateCharacter: CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES. Default is true to match pre-existing behavior. If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing more reliable movement (albeit while potentially appearing to be more stuttery).
    • Changes to pathfinding character throttling, so that characters may be permitted to exceed the previous 50µs limit per frame if there is sufficient spare time available.
    • Added a new parameter to llGetObjectDetails, OBJECT_PATHFINDING_TYPE, which returns the pathfinding setting of any object in the region. It returns an integer matching one of the following new constants:
    • Added a new option for llHTTPRequest(): HTTP_PRAGMA_NO_CACHE
      • Usage: [HTTP_PRAGMA_NO_CACHE, integer send_header]
      • When send_header is TRUE, the "Pragma: no-cache" header is sent by the script. This matches the default behavior.
      • When send_header is FALSE, no "Pragma" header is sent by the script.
      • See the HTTP specification for more details about this header.
    • Other internal system changes
  • Bug Fixes
    • "Pragma: no-cache" llHTTPRequest() header bug
    • Fixed new crashing bug
  • Known Issues
    • Mesh objects (such as vehicles) cannot physically cross from a region running Havok 2012.1 into a region running an older version of Havok, due to the upgrade to a newer version of the Havok physics engine. Currently (2012-10-17), RC LeTigre is the only channel with the latest Havok upgrade.
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.10.19.266079
  • Also on BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.10.26.266333

12.10.19.266079

12.10.12.265813

  • Scheduled 2012-10-17
  • Contains low-level changes for general stability improvement.

12.10.08.265664

12.09.26.265152

12.09.07.264510

  • This is a maint-server project.
  • Scheduled 2012-09-13
  • Bug Fixes


12.09.04.264357

  • This is a maint-server project.
  • Scheduled 2012-09-06
  • Bug Fixes
    • VWR-5044: Attachments only change/inherit the active group when they're "rezzed
    • VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
    • VWR-20320: Show in search and set for sale remain enabled after owner changed
    • SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
    • STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
    • SVC-7525: Selected objects move when a new keyframe motion is started
    • SVC-7793: Scripted agents can't abandon land on private estates
    • SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
    • SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
    • SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    • SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
    • SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.
    • SVC-8124: Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
    • SVC-8136: Attachment point pelvis not being released
    • SVC-8146: llRezAtRoot() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    • SVC-7641: Add object location info to messages, was "Object on land sending excessive messages
    • SVC-8177: There is different behaivior between the RC channels and the main channel involving permissions, objects lose modify permissions
    • SVC-8208: L$ received notification not appearing when on an RC region

12.08.23.263962

  • This is an maint-server project again.
  • Scheduled 2012-08-29
  • Bug Fixes
    • VWR-5044: Attachments only change/inherit the active group when they're "rezzed
    • VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
    • VWR-20320: Show in search and set for sale remain enabled after owner changed
    • SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
    • STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
    • SVC-7525: Selected objects move when a new keyframe motion is started
    • SVC-7793: Scripted agents can't abandon land on private estates
    • SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
    • SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
    • SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    • SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
    • SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.
    • SVC-8124: Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
    • SVC-8136: Attachment point pelvis not being released

12.08.17.263666


12.08.13.263365

12.08.03.263047

  • This is an maint-server project.
  • Scheduled 2012-08-08
  • Bug Fixes
    • VWR-5044: Attachments only change/inherit the active group when they're "rezzed
    • VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
    • VWR-20320: Show in search and set for sale remain enabled after owner changed
    • SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
    • STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
    • SVC-7525: Selected objects move when a new keyframe motion is started
    • SVC-7793: Scripted agents can't abandon land on private estates
    • SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
    • SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
    • SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    • SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
    • SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.

12.07.27.262679

12.07.24.262437

12.07.18.262055

  • This is a "maint-server" project.
  • Scheduled 2012-07-18
  • Bug Fixes:
    • SVC-7792 : HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out
    • SVC-7853 : [PUBLIC] Newly created notecards dont auto open in the viewer on 12.04.12.253726
    • SCR-311 : llGetAgentList() with scope AGENT_LIST_PARCEL or AGENT_LIST_PARCEL_OWNER returns empty list when attached to avatar
    • SVC-378 : Role 'Everyone' in new groups should not have ability "Pay group liabilities and receive group dividends"
    • SVC-7847 : Top Scripts Refresh in Region/Estate Tools Broken
    • SVC-7793 : Scripted agents can't abandon land on private estates
    • SVC-7792 : HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out
    • SVC-7837 : Filtering by object name or owner name in top scripts/top colliders no longer works
    • SVC-6894 : Excessive EnableSimulator message spamming to viewers
    • SVC-7917 : Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.07.03.261171

12.06.20.260188

12.06.14.259724

12.06.06.259035

12.06.04.258758

12.06.04.258754

  • This is an emergency deploy to fix a security issue. scheduled 2012-06-04
  • Features
    • No new features.
  • Bug Fixes
    • Fixes a griefing vector.

12.05.29.258175

12.05.16.257195

  • Scheduled 2012-05-23
  • Features
    • Simulator changes to process prebaked avatar textures for library outfits.

12.04.30.255166

12.05.07.255857

12.04.30.255166

12.04.20.254296

12.04.12.253726

12.03.30.252593

12.03.30.252593

  • This "maint-server" project. scheduled 2012-04-04
  • The explicit ban height for parcels is being raised to 5000m. This means that avatars that are explicitly banned from a parcel can not enter them unless they are at least 5000m above ground. This allows high-altitude fly-overs as before, but they must be done at a much higher altitude.
  • Bug Fixes
    • SCR-6 "llGetSubString can produce results that crash Mono scripts"
    • SCR-281 "recent release to agni (12.02.06.248938 I think) breaks llDeleteSubString behaviour."
    • Removed old unused server code.
    • Fixed several server crash modes.
  • This version is on LeTigre as well.

12.03.26.252149

  • This is "maint-server" project. scheduled 2012-03-28
  • No new features.
    • This release is focused on internal stability with networking code.
    • Modified existing throttles and caps on network traffic
  • Bug Fixes
    • Several fixes for certain crashmodes involved with SVC-7713 "sim crashes all avatars on sim (dosent restart but crash all viewers) multiple times a day"
  • This version is on LeTigre as well.

12.03.20.251556

  • This is again the "threaded region crossing" project. scheduled 2012-03-21
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • Fixed some crash modes that were discovered in the previous iteration of this project
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.02.24.249991
  • This version is on all 3 RC channels, this week

12.02.24.249991

12.03.06.250637

12.02.24.249991

12.02.15.249527

12.02.02.248819

12.02.06.248938

12.01.27.248571

12.01.18.247990

12.01.13.247734

  • This "maint-server" project scheduled 2012-01-18
  • Features
  • New LSL function integer llSetRegionPos(vector position)
    The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
    • Returns 1 if the object is successfully placed within 0.1 m of position.
    • Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
    • Returns 0 and does not move the object if the object is dynamic (has physics enabled).
    • Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
  • "frame_number" option added to llGetEnv()
    Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
  • Bug Fixes
    • SVC-7466 A notecard holds more data than a script can read
    • SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
    • SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...
    • SVC-7493 Weird mesh land impact issue
    • Fixed several simulator crash bugs and potential memory leaks.
    • Fixed a notecard crashing bug.
  • Code also deployed to LeTigre: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.01.13.247734

12.01.06.247303

  • This "maint-server" project scheduled 2012-01-11
  • Bug Fixes
    • SVC-7540 Offline email notifications received but never delivered on login.

11.12.12.246583

11.12.01.246038

  • This project is scheduled 2011-12-07
  • This project contains upgrades to the voice system.
  • Updates
    • Voice diagnostics updated to improve our ability to diagnose voice issues.

11.11.19.245570

  • This project is scheduled 2011-11-30
  • This is a "Threaded Region Crossings" project.
    • This project contains the infrastructure to support future work into creating threaded region cross for agents. This uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • SVC-7445 teleport problems with new viewers , can not teleport to premium sandbox sims , and i am premium member

11.11.15.245109

11.11.07.244630

  • This project is scheduled 2011-11-09
  • This is a "Threaded Region Crossings" project.
    • This project contains the infrastructure to support future work into creating threaded region cross for agents. This uses the new threaded RPC/thread state machine mechanism.

11.10.31.244269

  • This project is scheduled 2011-11-03
  • Refactored server voice code.
  • bug fixes
    • Fixed syntax errors
    • Fix voice failure due to missing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer
    • Fixed some private parcel voice issues
      • Voice dot disappears on entering a private spatial parcel
    • Fixed some calls to the vivox API
  • Merge with Server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.10.21.243634

11.10.21.243647

  • This project is scheduled 2011-10-26
  • Refactored server voice code.
  • bug fixes
    • Fixed syntax errors
    • Fix voice failure due to missing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer
    • Fixed some private parcel voice issues
      • Voice dot disappears on entering a private spatial parcel
    • Fixed some calls to the vivox API

11.10.18.243270

11.10.12.242860

    • Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds


11.10.03.242227

  • This is the "Faster Scripts" project. scheduled 2011-10-05
    • Faster script calls, most notably Mono llGet*() calls that access object parameters (such as llGetMass() or llGetPos()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle the rate at which they can loop.
    • Run any LSL benchmark -- it should run faster in the new code given a similar simstate with any given number of objects and scripts.
      • Some LSL benchmarks can be found at this wiki page:
      • http://wiki.secondlife.com/wiki/Category:LSL_Benchmark
      • All of the benchmarks from the wiki are for math functions and as such will not show much improvement (see below) however the scripts provide good frameworks for observing performance improvements.
    • Some benchmark improvements will be more notable than others. In particular:
      • Mono benchmarks that primarily involve math functions (adding floats or integer, or even calls like llAbs()) will NOT show much improvement. This is because those operations tend to stay in the bytecode engine and do not execute any callbacks that require access to the object on which the script is running.
      • Mono benchmarks that access object paramters (llGetPos()) should show the most speedup.
      • LSL2 benchmarks that access object parameters should show measurable speedup, but since LSL is so slow already the proportional improvement will be less.
      • The more objects in the simulator the greater the proportional gains. The object lookup scales as Order(log(N) + C) where C is some constant.
    • So, the best expected percentage improvement would be from a single Mono script looping over something like llGetPos() in a region full of 15k objects.
  • Fix for SVC-7319 Mesh vehicles cannot cross simborders
  • New in 11.10.03.242227:
    • A fix for a crasher
    • A fix for world map search for estate-limited avatars

11.09.26.241576

  • This is the "Faster Scripts" project. scheduled 2011-09-28
    • Faster script calls, most notably Mono llGet*() calls that access object parameters (such as llGetMass() or llGetPos()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle the rate at which they can loop.
    • Run any LSL benchmark -- it should run faster in the new code given a similar simstate with any given number of objects and scripts.
      • Some LSL benchmarks can be found at this wiki page:
      • http://wiki.secondlife.com/wiki/Category:LSL_Benchmark
      • All of the benchmarks from the wiki are for math functions and as such will not show much improvement (see below) however the scripts provide good frameworks for observing performance improvements.
    • Some benchmark improvements will be more notable than others. In particular:
      • Mono benchmarks that primarily involve math functions (adding floats or integer, or even calls like llAbs()) will NOT show much improvement. This is because those operations tend to stay in the bytecode engine and do not execute any callbacks that require access to the object on which the script is running.
      • Mono benchmarks that access object paramters (llGetPos()) should show the most speedup.
      • LSL2 benchmarks that access object parameters should show measurable speedup, but since LSL is so slow already the proportional improvement will be less.
      • The more objects in the simulator the greater the proportional gains. The object lookup scales as Order(log(N) + C) where C is some constant.
    • So, the best expected percentage improvement would be from a single Mono script looping over something like llGetPos() in a region full of 15k objects.

11.09.15.240906

11.09.09.240513

  • This is a "mesh maint-server" project. deployed 2011-09-13
  • Adding additional metric collection information
  • LSL enhancements to catch and prevent shape changes that would cause a return
  • Support for calculating Resource Weights and Land Impact for all objects
  • Several crash fixes
  • Region/parcel crossing fixes
  • Misc.fixes
  • llCastRay() enabled.

11.08.26.239591

11.08.23.239333

  • This is a "maint-server" project. deployed 2011-08-23
    • Bug Fixes
      • Fixed parcel object entry issues.
      • Fixed issue where objects were rezzed off region would be in limbo.

11.08.15.238486

  • This is a "server hotfix" project. released 2011-08-17
    • Bug Fixes
      • Fixed a crashing bug.
      • Other security fix.

11.08.10.238207

11.08.08.237997

11.08.02.237522

  • "maint-server" project. deployed 2011-08-03
    • New Features
      • Enhancements for marketplace item delivery.
    • Bug Fixes
      • Fix for SVC-7104 "Granting/revoking perms broken for non-web-profile viewers"
      • Fix for SVC-7059 "(Spanish) [DATE I18N] Date in English in Group profile > Terreno/Bienes > L$ del grupo > Detalles tab and Ventas tab"
      • Fix for SVC-7067 "Postcards sent from LeTigre sims fail with error code also can not upload sound files on LeTigre"
      • Fix for SVC-6973 "France Villas Sim, we have been having MAJOR issues on this sim since the last update on the Havok software..We presently have 4 open tickets on it and TJ linden said to file a bug report"
      • Changed logging for TIMEWARP issues.
      • Removed some unused IM code.

11.07.12.235430

  • "Avatar Visibility" project. deployed 2011-07-13
  • Avatar Visibility
    • This new feature adds the ability to control if residents on a parcel are visible to others outside that parcel, as well as the ability to see them. In other words, if TheFirst Resident is on one parcel and TheSecond Resident is on another, while this feature is enabled on either parcel, they will not see each other. Text chat on channel zero is blocked following the same rules.
      • While this feature works with all viewer, a new version is required to change these options. In the version 2.8 viewer, the About Land / Options dialog will have a new checkbox.
    • The llGetParcelDetails() function will now accept a new parameter PARCEL_DETAILS_SEE_AVATARS that may be passed into the function, and it will return an integer flag indicating if the setting is on or off.
    • Both the large map and mini map work as before. Green dots will indicate the approximate location of an avatar, regardless of this new parcel setting.
    • LSL sensors will function normally, and can detect the presence of avatars on parcels with this setting enabled.
    • Text chat on channels other than zero are not blocked by this setting.
    • If an avatar is on a vehicle with this feature enabled, the entire vehicle will not be seen.
    • All existing parcels in Second Life default to the old behavior (showing residents on the parcel). To enable this feature on your parcel, you must have the new viewer with appropriate permissions, and then turn off the checkbox above.
    If the new viewer is used on an older simulator, the option will be checked and disabled.
  • Sound Audibility
    • This feature adds new parcel controls to limit the sounds that may be played by avatars. These are sounds from gestures, played from the viewer inventory, or from scripts on attachments. The parcel owner (or group member with powers to change parcel settings) can set the parcel to allow avatar sounds from everyone, only members of the parcel group, or nobody.
      • A new SecondLife viewer is required to change these settings from their default values. In the version 2.8 viewer, the About Land / Sound dialog box will have a new control:
  • All existing parcels will default to having this set to "Everybody" and thus behave as before this feature was introduced.

11.06.28.234196

  • Josh's "maint-server" project. deployed 2011-06-29
    • Features
      • Added new parameter to llHTTPRequest - HTTP_VERBOSE_THROTTLE. Value is 4, type is integer. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throttle for outgoing requests is hit. If zero (false), the script will remain silent on errors. The default value is true.
        Example:
        key http_request_id = llHTTPRequest("http://example.com/", [HTTP_VERBOSE_THROTTLE, 0], "");
      • SCR-67: Added new constant PRIM_OMEGA for use with llGetPrimitiveParams, llSetPrimitiveParams, llGetLinkPrimitiveParams, llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast. This gives access to the "target omega" property of primitives which can be set via llTargetOmega, but allows getting the current target omega for a prim (previously not supported) and setting the target omega on a child prim (previously only doable with a script on each prim).

The list has the signature [vector axis, float spinrate, float gain] like the parameters for llTargetOmega

Examples:

// Set this prim rotating
llTargetOmega(<1.0,3.0,0.5>, TWO_PI, 1.0);

// Read back this prim's current target omega
list current_omega = llListToList( llGetPrimitiveParams([PRIM_OMEGA]); // should be [PRIM_OMEGA, axis, spinrate, gain]
vector axis = llList2Vector(current_omega, 1); // Should be <1.0,3.0,0.5>
float spinrate = llList2Float(current_omega, 2); // Should be TWO_PI
float gain = llList2Float(current_omega, 3); // Should be 1.0

// Set all child prims rotating
llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [PRIM_OMEGA, <1.0,3.0,0.5>, TWO_PI, 1.0]);
    • Bug Fixes
      • Fixed issue with "Buy" option remaining set on purchased child prims of no-mod objects (Originally VWR-9796)
      • Addressed issue with teleport and other service failures affecting simulator hosts.
      • Server-side support for STORM-1261 - send message IDs on login failure to allow localization
      • SVC-6905 : Fixed issue with objects resisting return, delete, take and autoreturn
      • WEB-3096: Fix unsubscribe link in IM-to-Email messages"
      • SVC-6953: Fixed issue where region restart notification appears to be from the avatar being notified.
      • SVC-5780: More specific error message when deeding land to group fails because transfers are blocked on the region
  • merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.06.17.233176


11.06.21.233291

  • Josh's "maint-server" project. scheduled 2011-06-22
    • Features
      • Added new parameter to llHTTPRequest - HTTP_VERBOSE_THROTTLE. Value is 4, type is integer. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throttle for outgoing requests is hit. If zero (false), the script will remain silent on errors. The default value is true.

Example:

key http_request_id = llHTTPRequest("http://example.com/", [HTTP_VERBOSE_THROTTLE, 0], "");
      • SCR-67: Added new constant PRIM_OMEGA for use with llGetPrimitiveParams, llSetPrimitiveParams, llGetLinkPrimitiveParams, llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast. This gives access to the "target omega" property of primitives which can be set via llTargetOmega, but allows getting the current target omega for a prim (previously not supported) and setting the target omega on a child prim (previously only doable with a script on each prim).

The list has the signature [vector axis, float spinrate, float gain] like the parameters for llTargetOmega

Examples:

// Set this prim rotating
llTargetOmega(<1.0,3.0,0.5>, TWO_PI, 1.0);

// Read back this prim's current target omega
list current_omega = llListToList( llGetPrimitiveParams([PRIM_OMEGA]); // should be [PRIM_OMEGA, axis, spinrate, gain]
vector axis = llList2Vector(current_omega, 1); // Should be <1.0,3.0,0.5>
float spinrate = llList2Float(current_omega, 2); // Should be TWO_PI
float gain = llList2Float(current_omega, 3); // Should be 1.0

// Set all child prims rotating
llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [PRIM_OMEGA, <1.0,3.0,0.5>, TWO_PI, 1.0]);
    • Bug Fixes
      • Fixed issue with "Buy" option remaining set on purchased child prims of no-mod objects (Originally VWR-9796)
      • Addressed issue with teleport and other service failures affecting simulator hosts.
      • Server-side support for STORM-1261 - send message IDs on login failure to allow localization
      • SVC-6905 : Fixed issue with objects resisting return, delete, take and autoreturn
      • WEB-3096: Fix unsubscribe link in IM-to-Email messages"
      • SVC-6953: Fixed issue where region restart notification appears to be from the avatar being notified.
      • SVC-5780: More specific error message when deeding land to group fails because transfers are blocked on the region

11.06.14.232746

  • The "Group Chat" project. deployed 2011-06-15
  • These are the simulator side fixes for group chat.
  • Enable addressing chat message to more than one agent in a region
    • A protocol was implemented on the sim and in the multiagent chat backbone service to enable addressing of a chat message to multiple agents. When more than one recipient agent is present in the same region a single request is made to the sim addressed to all recipients. Previously a request was made for each agent needlessly duplicating requests.

11.05.31.231546

  • The "friendship" project. deployed 2011-06-01
  • This code has changes for the People API.
  • We've modified the capabilities of the People API to handle adding/removing friendships.
  • Included are other infrastructural changes that are generic in nature.
  • Fix to allow services to start properly after deployment of new code.
  • merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.05.17.230139

11.05.24.230905

  • The "friendship" project. deployed 2011-05-25
  • This code has changes for the People API.
  • We've modified the capabilities of the People API to handle adding/removing friendships.
  • Included are other infrastructural changes that are generic in nature.
  • Fix to allow services to start properly after deployment of new code.

11.05.18.230193

  • The "friendship" project. deployed 2011-05-19
  • This code has changes for the People API.
  • We've modified the capabilities of the People API to handle adding/removing friendships.
  • Included are other infrastructural changes that are generic in nature.

11.05.05.228940

  • Andrew's "maint-server" project. deployed 2011-05-12
  • Fixed SVC-6951 "Random sim crashes in latest branches"
  • Fixed 2 simulator crashing bugs.
  • Made changes to message logging to be less impactful on simulator performance
  • Removed the physics changes tied to SVC-5880.
    • The fix for this bug was determined to have unintended and adverse reactions.

11.05.03.228703

  • Andrew's "maint-server" project. deployed 2011-05-04
  • Fixed 2 simulator crashing bugs.
  • Made changes to message logging to be less impactful on simulator performance
  • Removed the physics changes tied to SVC-5880.
    • The fix for this bug was determined to have unintended and adverse reactions.

11.04.26.227686

  • Andrew's "maint-server" project, deployed 2011-04-27
  • Bug Fixes
    • SVC-6055 Avatar position reverts to original sittarget in simcrossing
    • SVC-6808 Muting a new-style 'Resident' avatar is ineffective when you're offline
    • SVC-6859 llTeleportAgentHome on an agent not over your land shouldn't result in the target getting the message
    • SVC-6882 Mini-map shows multiple dots for one avatar, but avatar is not ghosted
    • SVC-5880 Vehicles "Jumping" when crossing prims
      • This is caused by the physics engine reporting collision info for "hidden" faces (the vertical faces where the road objects butt up against each other). It has existed since the very beginning of SL and affects all objects (not just vehicles) however it became particularly bad for vehicles after the physics engine upgrade to Havok4 in 2008.04.
      • To repair broken vehicles a "workaround" was introduced to reduce the effect: vehicle collision events get special scrutiny and some collision events are removed. It helps, but is not 100% effective and also has some side effects such as causing vehicles to sometimes partially penetrate curbs, walls, and other obstacles, or even tunnel through walls for small vehicles.
      • To solve this problem correctly in Havok7 a config parameter was tweaked in the physics engine. Also, the aforementioned workaround for vehicles has been removed, so some vehicle behavior may change. Besides a reduction of vehicles penetrating obstacles they may also "jump" more when crossing seams that are not quite lined up right -- short obstacles may cause vehicles to jump where they used to roll smoothly.
    • SVC-6900 Group-owned objects located in private estates cannot send IMs to offline avatars
    • SVC-6403 llGiveInventory is not working!
  • New Feature
  • merged with server trunk + a security fix - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.22.227477

11.04.19.227029

  • Andrew's "maint-server" project, deployed 2011-04-20
  • Bug Fixes
    • SVC-6055 Avatar position reverts to original sittarget in simcrossing
    • SVC-6808 Muting a new-style 'Resident' avatar is ineffective when you're offline
    • SVC-6859 llTeleportAgentHome on an agent not over your land shouldn't result in the _target_ getting the message
    • SVC-6882 Mini-map shows multiple dots for one avatar, but avatar is not ghosted
    • SVC-5880 Vehicles "Jumping" when crossing prims
      • This is caused by the physics engine reporting collision info for "hidden" faces (the vertical faces where the road objects butt up against each other). It has existed since the very beginning of SL and affects all objects (not just vehicles) however it became particularly bad for vehicles after the physics engine upgrade to Havok4 in 2008.04.
      • To repair broken vehicles a "workaround" was introduced to reduce the effect: vehicle collision events get special scrutiny and some collision events are removed. It helps, but is not 100% effective and also has some side effects such as causing vehicles to sometimes partially penetrate curbs, walls, and other obstacles, or even tunnel through walls for small vehicles.
      • To solve this problem correctly in Havok7 a config parameter was tweaked in the physics engine. Also, the aforementioned workaround for vehicles has been removed, so some vehicle behavior may change. Besides a reduction of vehicles penetrating obstacles they may also "jump" more when crossing seams that are not quite lined up right -- short obstacles may cause vehicles to jump where they used to roll smoothly.
    • SVC-6900 Group-owned objects located in private estates cannot send IMs to offline avatars
    • SVC-6403 llGiveInventory is not working!
  • New Feature

11.04.12.226461

  • "Inventory Capabilities" scheduled 2011-04-13
    • Gives inventory capabilities to the Agent DS hosts.
      • Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
        • FetchInventory2
        • FetchInventoryDescendents2
        • FetchLib2
        • FetchLibDescendents2
    • Removed some dead/unused code inventory HTTP code.
  • merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.05.225793

11.04.05.225783

  • "Inventory Capabilities" scheduled 2011-04-06
    • Gives inventory capabilities to the Agent DS hosts.
      • Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
        • FetchInventory2
        • FetchInventoryDescendents2
        • FetchLib2
        • FetchLibDescendents2
    • Removed some dead/unused code inventory HTTP code.
  • merged with server trunk. - http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.29.225234

11.03.29.225233

  • "Inventory Capabilities" scheduled 2011-03-30
    • Gives inventory capabilities to the Agent DS hosts.
      • Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
        • FetchInventory2
        • FetchInventoryDescendents2
        • FetchLib2
        • FetchLibDescendents2
    • Removed some dead/unused code inventory HTTP code.

11.03.22.224783

  • "Content Management" scheduled 2011-03-23
  • This is the same project in the same slot that got bumped last Wednesday during the emergency security upgrade.
  • Bug Fixes
    • Updates to the updates to the IP management tools
      • Now with ever more "less crashes".
        • A particular crashing bug has been plaguing us for a few weeks now. We have it fixed and it will be in this release.
  • merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.18.224600

11.03.16.224235

11.03.15.223967

11.03.08.223134

11.03.01.222307

11.02.22.221782

11.02.15.221187

  • "Content Management" scheduled 2011-02-16
  • Bug Fixes
    • Updates to the updates to the IP management tools
      • Now with less crashes.

11.02.08.220606

  • "Content Management" scheduled 2011-02-09
  • Bug Fixes
    • Updates to the IP management tools

11.02.01.220158

  • Update to "Interest List" project. Deployed 2011-02-02
  • Viewer Metrics merged in.
  • Bug Fixed: SVC-6723: Scripted and linked objects not behaving properly when crossing parcel boundaries

11.01.25.219640

  • Interest List project deployed 2011-01-26
  • Features
    • Interest List Improvements
      The Interest List is part of the simulator that controls how updates are sent to viewers. It is a core part of the simulator responsible for timely updates.
      This version should changes the way updates for static (non-moving) objects are detected and sent to the viewer. This should be visible as:
      • Faster region load times. It should take less time to see what is around you after a teleport or log in.
      • Faster updates when moving in a region. While flying, for example, objects should appear sooner than before.

11.01.18.219191

11.01.10.218736

  • "Compression" deployed 2011-01-11
  • Features
    • TP / region crossing compression enabled grid wide.
    • Security fixes.

10.12.31.218124

  • "Encroachment" project: 2011-01-05
  • Bug Fix / Feature
    • Ability to return objects that overlap ("encroach") on a parcel.
      Depends on future viewer modifications. More details on how this works (here).

10.12.13.216725

  • Update to "Compression" project, deployed 2010-12-14
  • Bug Fixes
    • SVC-6604: Objects from Inventory silently fail to rez

10.12.06.216207

  • "Compression" project deployed: 2010-12-08
  • Features
    • Compress region crossing data
      Avatar data is compressed when moving/TPing from one region to another. This should decrease the amount of time it takes to move between regions.
      This feature will be disabled at initial deploy, and enabled via a config change later.
  • Bug Fixes
    • SVC-6556: Avatar and the ship sails attached to the avatar do not rez beyond 80 meters
    • Simulator crash fixes

10.11.12.214623

  • "Linkability" project deployed: 2010-11-17
  • Bug Fixes

10.11.03.213781

10.10.25.213013

10.10.20.212648

  • Deployed: 2010-10-20
  • Bug Fixes:
    • Simulator crash fix
    • Internal tools updates relating to content management

10.10.11.211793

  • Deployed: 2010-10-13
  • Bug Fixes:
  • SVC-6063: Object doesn't appear in Inventory when taken while frozen by grey goo fence
  • Simulator does not preserve static objects' CRC values upon restart
    This makes objects have to re-download after a sim restart, instead of pulling from cache.
  • Faster terrain collisions
  • Simulator crash fix

10.09.21.210146

10.10.05.211372

  • Bug Fixes
    • SVC-6368: llRequestAgentData DATA_ONLINE - intermittent failure
    • Simulator crash fixed
    • Simulator restart failure fixed
      This caused regions to be down for extended periods of time during the previous rolling restart

10.09.27.210805

  • Bug Fixes
    • Simulator crash regression fixed

10.09.27.210681

  • Deployed: 2010-09-29
  • Features
    • Enable tcmalloc-1.6 by default to help with memory and performance debugging.
    • Simulator disk operations moved into threads for performance reasons.
  • Bug Fixes
    • SVC-583: Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.
    • Several stuck presence issues resolved.

10.09.21.210146

  • Deployed: 2010-09-22
  • Bug Fixes:
    • Simulator crash modes
    • Improvements to the Region Conductor
      This helps down regions come back up more quickly.
    • Modifications to deploy tools to support Release Candidates

10.9.10.209504

  • Promoted to AGNI Release 2010-09-21

Bug fixes:

  • Several simulator crash modes