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  • {{LSL Constant |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies ALL TYPES of inventory items will be retrieved by the function.
    1 KB (115 words) - 11:24, 1 February 2019
  • {{Issues/SVC-3510}}{{LSL Constant |desc=Targets all the prims in the linkset.
    726 bytes (75 words) - 17:09, 28 October 2023
  • {{Issues/SVC-3510}}{{LSL Constant |desc=Targets all the prims in the linkset, except the root.
    702 bytes (75 words) - 17:10, 28 October 2023
  • {{LSL Constant |desc=Selects all sides of an object in an applicable function.
    1 KB (107 words) - 16:38, 28 October 2023
  • {{Issues/SVC-3510}}{{LSL Constant |desc=Targets all the other prims in the linkset, except the one the script resides in.
    761 bytes (85 words) - 17:11, 28 October 2023
  • {{LSL Constant |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SETTING type will be retrieved by the func
    1 KB (151 words) - 11:23, 1 February 2019
  • {{LSL Constant |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the fun
    1 KB (152 words) - 11:26, 1 February 2019
  • {{LSL Constant |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the fun
    1 KB (139 words) - 11:27, 1 February 2019
  • {{LSL Constant |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the fun
    1 KB (148 words) - 11:25, 1 February 2019
  • {{LSL Header/ja|ml=*}}
    743 bytes (28 words) - 08:35, 14 December 2015
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    358 bytes (32 words) - 00:55, 5 June 2010
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    357 bytes (33 words) - 01:50, 5 June 2010
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    426 bytes (32 words) - 00:13, 5 June 2010
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    403 bytes (32 words) - 00:12, 5 June 2010
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    399 bytes (32 words) - 00:13, 5 June 2010
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    338 bytes (32 words) - 00:56, 5 June 2010
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    367 bytes (32 words) - 01:48, 5 June 2010
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    345 bytes (43 words) - 17:33, 25 June 2009
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    357 bytes (44 words) - 17:34, 25 June 2009
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    396 bytes (37 words) - 01:52, 5 June 2010
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    411 bytes (37 words) - 01:52, 5 June 2010
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    434 bytes (37 words) - 00:15, 5 June 2010
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    420 bytes (38 words) - 00:51, 5 June 2010
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    357 bytes (44 words) - 17:32, 25 June 2009
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    362 bytes (45 words) - 17:34, 25 June 2009
  • {{LSL Constant/ja |constants={{!}}{{LSL Constants/Parcel Media/ja|all}}
    555 bytes (40 words) - 01:54, 5 June 2010
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    311 bytes (39 words) - 17:33, 25 June 2009
  • A full featured LSL script editor, preprocessor and optimiser for windows, designed to enhance * <s>[http://lsl.dreamjammers.net http://lsl.dreamjammers.net]</s>{{dead link}}
    2 KB (261 words) - 16:49, 5 September 2023
  • {{LSL Constant|name=HTTP_CUSTOM_HEADER |caveats=*The total length of all custom headers cannot exceed 4096 characters.
    248 bytes (32 words) - 11:37, 26 January 2023
  • {{{{LSL Const|AGENT_LIST_REGION|integer||c=}}}} }}{{LSL Constant
    357 bytes (45 words) - 19:15, 6 August 2012
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    374 bytes (49 words) - 17:34, 25 June 2009
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    316 bytes (40 words) - 17:30, 25 June 2009
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    326 bytes (40 words) - 17:33, 25 June 2009
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    326 bytes (42 words) - 17:32, 25 June 2009
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    314 bytes (42 words) - 17:32, 25 June 2009
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    328 bytes (43 words) - 01:46, 5 June 2010
  • {{LSL Constant |desc=Used with [[llGetParcelPrimCount]] to get the total land impact of all objects selected or {{LSLGC|Sit|sat}} on.
    390 bytes (49 words) - 23:14, 31 December 2013
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    426 bytes (56 words) - 22:54, 4 June 2010
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    348 bytes (47 words) - 17:32, 25 June 2009
  • {{LSL Constant |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the func
    2 KB (173 words) - 11:26, 1 February 2019
  • |event_desc={{LSL Warnings/Combat2}} ...have processed and damage has been applied to the avatar or distributed to all seated avatars.
    901 bytes (130 words) - 10:59, 29 March 2024
  • {{LSL Constant |constants={{!}}{{LSL Constants/Parcel Media|all}}
    376 bytes (51 words) - 17:32, 25 June 2009
  • {{LSL Constant |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the fu
    2 KB (190 words) - 11:25, 1 February 2019
  • {{LSL Constant |desc=Used with [[llGetParcelPrimCount]] to get the land impact of all objects that are not owned by the parcel owner or shared with or owned by t
    422 bytes (57 words) - 21:37, 23 December 2013
  • {{LSL Constant |desc= For llReturnObjectsByOwner, sets the scope to return all objects owned by 'owner' which are over parcels owned by the owner of the s
    327 bytes (45 words) - 19:53, 9 July 2013
  • ...used to identify system generated combat log messages.}}}}</onlyinclude>{{LSL Constant |desc=Messages from the region to the combat log will all be from this ID.
    657 bytes (95 words) - 09:48, 1 May 2024
  • {{LSL Constant |desc= For llReturnObjectsByOwner, sets the scope to return all objects in the region owned by 'owner' - only works when the script is owne
    359 bytes (52 words) - 19:55, 9 July 2013
  • :'''A:''' Patterns. No constant is an island, they all exists within a larger context. Some constants are intended to be OR'ed, so # [[LSL Category Style]] - Used for categorizing groups of LSL functions and other Tables of Contents.
    1 KB (205 words) - 08:37, 26 September 2015
  • {{LSL Constant |desc= For llReturnObjectsByOwner, sets the scope to return all objects on the same parcel as the script which are owned by 'owner'. The sc
    404 bytes (62 words) - 19:52, 9 July 2013
  • {{LSL Constant |desc=The object permissions have changed. This event is triggered in all prims when a root object permission mask has changed.
    685 bytes (81 words) - 12:40, 5 September 2012
  • ...eferred to as: open chat, local chat and public chat.}}}}}}</onlyinclude>{{LSL Constant |desc=Chat channel that broadcasts to all nearby users & objects. This channel is sometimes referred to as: open chat
    1 KB (199 words) - 17:08, 23 January 2015
  • These elements can be of all other types like float, string or vector. Functions:
    2 KB (238 words) - 09:22, 24 April 2010
  • {{LSL Header}}{{RightToc}} ...mized, it is possible to make them slightly faster/smaller using different functions/hacks. They should work fine in mono & LSO.
    4 KB (600 words) - 10:59, 16 December 2009
  • {{LSL Constant |value={{LSL Hex|0x2}}
    981 bytes (115 words) - 17:20, 23 January 2015
  • {{LSL Constant |value={{LSL Hex|0x4}}
    981 bytes (115 words) - 17:20, 23 January 2015
  • {{LSL Constant |value={{LSL Hex|0x8}}
    981 bytes (115 words) - 17:21, 23 January 2015
  • |return_text=that is '''src''' with all upper-case characters. ...However, there are user functions that do this: [[User:Fred_Gandt/Scripts/Functions#ToNormal|ToNormal]]
    1,008 bytes (145 words) - 09:17, 16 October 2023
  • |return_text=that is '''src''' with all lower-case letters ...However, there are user functions that do this: [[User:Fred_Gandt/Scripts/Functions#ToNormal|ToNormal]]
    1,011 bytes (146 words) - 09:16, 16 October 2023
  • * All {{LSLP|separators}} and {{LSLP|spacers}} must be strings, all other types will be ignored. ...her types. Do not rely upon the implicit typecasting of the other llList2* functions (as they typically return a default value).
    3 KB (424 words) - 14:09, 22 January 2015
  • ...lHTTPResponse]] to <code>{{String|text/html}}</code>.}}}}}}</onlyinclude>{{LSL Constant ...dia type}} <code>{{String|Content-Type}}</code> header of any subsequent [[LSL HTTP server]] response via [[llHTTPResponse]] to <code>{{String|text/html}}
    2 KB (276 words) - 06:03, 8 January 2014
  • {{LSL Constant |value={{LSL Hex|0x400}}
    1 KB (130 words) - 03:49, 17 June 2023
  • {{LSL Header}} The functions here return empty lists and strings when expected, while slicing lists or s
    8 KB (993 words) - 18:02, 24 January 2015
  • ...ing and error messages, broadcasts to all nearby users.}}}}</onlyinclude>{{LSL Constant {{LSL ConstRow|PUBLIC_CHANNEL}}
    2 KB (203 words) - 21:10, 5 January 2023
  • {{Multi-lang|LSL Portal}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (585 words) - 10:53, 8 September 2009
  • {{LSL Function ...[llLog]].<br/>llLog10 should only be used where the base 10 log is needed, all other applications should use [[llLog]] instead.
    1 KB (186 words) - 12:20, 22 January 2015
  • {{LSL Constant ...iffuse texture. The more opaque a pixel is, the brighter it renders under all lighting conditions. A fully-opaque pixel will effectively render as 'full
    474 bytes (72 words) - 16:28, 20 June 2014
  • {{Multi-lang|1=LSL_Portal|2=/ja}} {{LSL Header/ja}} __NOTOC__ == Second Life LSL ポータルへようこそ! ==
    7 KB (763 words) - 11:22, 8 October 2013
  • **LSL-2 sees all strings as UTF-8 **LSL-Mono sees all string as UTF-16
    1 KB (188 words) - 06:13, 24 January 2024
  • {{LSL Function ...ll of the sensor data that is accessed by the {{LSLGC|Detected|detection}} functions.
    1 KB (189 words) - 13:19, 17 January 2016
  • |func_footnote=i.e. unlike other somewhat similar string functions such as [[llGetSubString]] and [[llDeleteSubString]], you cannot use -1 for |also_functions={{LSL DefineRow||[[llDeleteSubString]]}}
    2 KB (229 words) - 13:30, 30 January 2023
  • {{#vardefine:physics_shape_type_const|{{LSL Const|PRIM_PHYSICS_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|se {{!}} {{LSL Const|PRIM_PHYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim det
    4 KB (482 words) - 02:12, 27 December 2013
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • [[Category:LSL 101]] {{NavNextPrev|prev=Variable Initialization|next=Functions That Return a Value}}
    5 KB (747 words) - 13:38, 24 January 2015
  • {{LSL Header|ml=*}} ...provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (918 words) - 01:35, 3 May 2024
  • {{Multi-lang|LSL Portal|/ja}} {{LSL Header/ja|ml=*}}
    9 KB (889 words) - 10:54, 22 November 2023
  • {{LSL Constant/ja // remove all flags
    2 KB (207 words) - 14:50, 25 February 2016
  • |event_desc={{LSL Warnings/Combat2}} All llDetected* functions that are normally available within a collision event are available while pr
    3 KB (375 words) - 10:54, 29 March 2024
  • ...me flags are stored in [[bit field]]s, others are accessed with separate [[LSL Variables|variables]].}} ...not affected by gravity, collisions or [[:Category:LSL Physics|LSL physics functions]], but other objects and avatars can still collide with it. Scripts in a no
    2 KB (312 words) - 19:25, 23 July 2011
  • {{LSL Constant ...[Integer|integer]] value (1). However, this is an arbitrary distinction in LSL which uses integers to represent Boolean values anyway. It is probably bett
    2 KB (194 words) - 17:25, 23 January 2015
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==
    6 KB (841 words) - 18:33, 23 January 2012
  • {{LSL Constant This reports the maximum memory that all scripts in an object could use, not the actual amount of real memory curren
    1 KB (145 words) - 16:08, 23 January 2015
  • {{LSL Constant ...f this type use the normal prim shape for physics (this is the default for all non-mesh objects)
    633 bytes (92 words) - 20:24, 9 July 2013
  • |func_desc=Removes all residents from the land ban list. // This is meant only as an example of the land ban and pass management functions.
    3 KB (265 words) - 14:28, 22 January 2015
  • {{LSL Constant // remove all flags
    2 KB (226 words) - 16:26, 23 January 2015
  • llSay(0,"stopping all, curr_anims are " + (string) curr_anims); The typical uses for this function are to stop all currently playing animations, or to check whether a particular animation is
    3 KB (424 words) - 11:36, 5 December 2018
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:08, 8 June 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:34, 8 June 2013
  • {{Multi-lang|1=LSL Portal|2=/zh-Hant}} {{LSL Header{{#var:lang}}}} __NOTOC__
    7 KB (643 words) - 22:28, 1 May 2011
  • {{LSL Header/pl}} __NOTOC__ == Witaj w Second Life LSL Portal! ==
    7 KB (883 words) - 05:08, 7 June 2011
  • |func_desc=Removes all residents from the land access/pass list. // This is meant only as an example of the land ban and pass management functions.
    3 KB (271 words) - 14:29, 22 January 2015
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • *All empty strings (that would arise from a spacer or separator being adjacent t * All separators and spacers must be strings. All other types will be ignored;
    5 KB (697 words) - 14:08, 22 January 2015
  • {{LSL Header}} ...a great example for those starting out. I've had tons of fun with this and all its variants i've made in my time here in Second Life. Obviously only can b
    2 KB (204 words) - 03:40, 6 December 2023
  • {{LSL Header|ml=*}} In LSL, most scripts sit idle until they receive some input, or detect some change
    5 KB (790 words) - 12:57, 14 June 2020
  • {{LSL Constant ...reported is the average script time per frame for the last 30 minutes for all scripts on the object. If the object has been in the region for less than 3
    1 KB (157 words) - 16:09, 23 January 2015
  • {{LSL Header|ml=*}}{{RightToc}} Second Life has two LSL compilers, one which compiles into LSO bytecode and is executed by the simu
    5 KB (675 words) - 11:29, 27 February 2024
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • ...rs leave a Ghost for a few moments, this results in Failures in llDetected functions in sensor events. |also_functions={{LSL DefineRow||[[llSensor]]|}}
    2 KB (358 words) - 01:09, 22 January 2015
  • // This is meant only as an example of the land ban and pass management functions. {{LSL DefineRow||[[llAddToLandPassList]]|}}
    3 KB (304 words) - 23:09, 21 January 2015
  • |event_footnote=This event fires in all scripts in a linkset whenever the datastore is changed. ...tastore has been modified through a call to one of the '''llLinksetData''' functions.
    2 KB (202 words) - 10:46, 28 February 2024
  • ...ot prim of the linkset; in this scenario, the animations and scripts would all be part of the inventory of this prim, and so of the object as a whole. How |also_functions={{LSL DefineRow||[[llStartObjectAnimation]]|Start playing an animation in the cur
    2 KB (260 words) - 11:35, 5 December 2018
  • {{LSL Constant ...card, ++iLine); // now read in next line, and start the dataserver process all over again
    2 KB (215 words) - 15:35, 23 January 2015
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • Currently a catch-all for coordinate frames which are not one of the ones above. Generally objec The local frame is used in two ways in [[LSL]]:
    4 KB (575 words) - 11:53, 10 June 2023
  • ...us script is way unnecessary for Avatar age, SL sales history etc. Here is all that is needed for 99% of SL applications. This code is in fact valid for all years from 1901 to 2099, as 2000 was a leap year.
    3 KB (385 words) - 01:47, 22 January 2015
  • Another XTEA implementation for LSL. Not sure if i have used the correct endian. *Base64 functions moved from XTEA in to CL.
    7 KB (699 words) - 11:18, 25 January 2015
  • {{LSL Function |spec=See [[Json_usage_in_LSL|Json usage in LSL]].
    6 KB (961 words) - 13:02, 5 June 2022
  • {{LSL Header|ml=*}}{{#if: ...or child scope. It isn't possible to jump between scopes (such as between functions, events or states).}}
    4 KB (567 words) - 11:40, 5 January 2023
  • {{LSL Function {{LSL DefineRow||&#32;<code>llCSV2List("<>,>,a")</code>|returns <code>["<>", ">",
    4 KB (612 words) - 04:15, 4 July 2022
  • {{LSL Header|ml=*}} ==Functions==
    5 KB (451 words) - 09:16, 19 December 2012
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} ...mit]](). Mono scripts also share the memory needed for their bytecode with all other instances in the same region of the same script copied after compilat
    7 KB (915 words) - 09:26, 5 April 2017
  • {{LSL Function/ja |spec=See [[Json_usage_in_LSL|LSLでのJSONの使用法]]。
    6 KB (928 words) - 13:10, 22 November 2023
  • ...ing and interactive characters within Second Life. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move across re *Character - an object that uses a Pathfinding LSL function.
    3 KB (419 words) - 19:04, 27 August 2012
  • {{LSL Constant |constants={{LSL Constants/JSON}}
    2 KB (300 words) - 15:47, 23 January 2015
  • {{LSL Header/ru}}{{LSLC|||{{#var:lang}}}}{{LSLC|Types||{{#var:lang}}}} == Добро пожаловать в Second Life LSL портал! ==
    11 KB (911 words) - 15:21, 18 May 2015
  • ...=pass_on|p3_desc=boolean, determines whether controls perform their normal functions ...specified controls do not generate events and do not perform their normal functions. They are effectively disabled. Certain control bits (e.g. CONTROL_ROT_LEF
    4 KB (604 words) - 20:10, 30 October 2023
  • ===={{LSL Param|z_taper|top_size}} Explained==== ...as not updated to support tapering of the bottom of the prim. Consequently all three interfaces have different ranges, making for a rather nasty caveat.
    3 KB (475 words) - 17:00, 23 January 2015
  • {{LSL Header|ml=*}} == Example LSL Script - Gun and Holster ==
    5 KB (660 words) - 15:13, 24 January 2015
  • {{LSL Header}} In the LSL Portal area of the wiki there are several templates in use for standardizin
    13 KB (1,732 words) - 12:29, 25 January 2015
  • {{LSL Constant {{LSL DefineRow||[[URL_REQUEST_DENIED]]|}}
    3 KB (323 words) - 17:27, 23 January 2015
  • {{LSL Constant {{LSL DefineRow||[[URL_REQUEST_GRANTED]]|}}
    3 KB (323 words) - 17:26, 23 January 2015
  • {{#vardefine:glow_const|{{LSL Const|PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow }}{{LSL Constant
    3 KB (416 words) - 16:39, 23 January 2015
  • ...plus.sf.net LSL Plus] by Rob Greayer is a nice IDE for editing and testing LSL scripts out of world. It enables you to do testing in a simulated world wit ...estrainedLoveAPI|Restrained Love API]] as an Agent Event Handler Module in LSL Plus. So you can use it to test your RLV enabled scripts.
    7 KB (912 words) - 05:36, 28 July 2012
  • {{LSL Constant |constants={{LSL Constants/JSON}}
    2 KB (330 words) - 15:51, 23 January 2015
  • |constants={{LSL Constants Inventory}} //****FUNCTIONS****
    4 KB (489 words) - 09:11, 11 October 2023
  • |inject-2={{LSL Function/uuid|id|group=}}{{Issues/SVC-92}} |constants={{LSL Constants/Chat}}
    3 KB (498 words) - 16:46, 9 February 2023
  • ...Unlike constants like [[LINK_ROOT]], this number can be used directly with functions like [[llGetLinkPrimitiveParams]] without first determining whether a prim // TRUE if all sides of an unlinked prim or the root of a linkset are set to full bright,
    2 KB (259 words) - 15:57, 25 August 2018
  • {{LSL Constant/de |constants={{LSL Constants/JSON{{#var:lang}}}}
    2 KB (309 words) - 23:23, 22 October 2013
  • {{LSL Function/Headless |summary=The '''llLinksetDataDelete''' and '''llLinksetDataDeleteProtected''' functions erases a '''name:value''' pair from the linkset's datastore.
    6 KB (563 words) - 07:53, 12 August 2023
  • {{LSL Wikibook Index}} ...valid LSL script. It doesn't actually ask the computer to do anything but all scripts have, at minimum, this structure:
    5 KB (733 words) - 13:47, 24 January 2015
  • {{LSL Header|[[:Category:LSL_User-Defined_Functions|User-Defined Functions]]|[[User:Void_Singer|Void's User Page]]}} <!-- please do not remove added l * All Labeled formats can be cast directly to integer within LSL
    3 KB (295 words) - 15:15, 22 January 2015
  • [[Category:LSL 101]] {{NavNextPrev|prev=Functions That Return a Value|next=Compile Time Errors}}
    5 KB (848 words) - 13:40, 24 January 2015
  • {{LSL Header}} = LZW LSL Helpers =
    6 KB (752 words) - 16:20, 11 July 2015
  • *Note that like particles, and the other set text functions, all '''text''' set via llSetSitText becomes a property of a prim, not a script {{LSL DefineRow||[[llSitTarget]]|}}
    2 KB (317 words) - 14:03, 22 January 2015
  • {{LSLC|Functions}} ...equests per second per owner, per region. (Meaning the throttle applies to all objects in the region with the same owner.) Once tripped, the function fail
    2 KB (320 words) - 14:52, 27 February 2020
  • {{Multi-lang}}{{LSL Header{{#var:lang}}}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
    8 KB (1,192 words) - 13:02, 21 February 2022
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll }}{{LSL Constant
    4 KB (482 words) - 13:07, 10 November 2022
  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
    2 KB (279 words) - 10:08, 9 October 2015
  • {{LSL Header|ml=*}}{{RightToc}} ...de for that project. It is much easier to understand a large codebase when all the code in it is in a '''consistent style'''. These guidelines, referred t
    9 KB (1,316 words) - 04:52, 12 June 2022
  • This page addresses '''Frequently Asked Questions about Display Names LSL calls''' not covered on the [[Display Names|general Display Names FAQ]]. ...elly Linden". If you OR them together and use both, the sensor will return all matches.
    7 KB (1,185 words) - 13:16, 29 July 2011
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's }}{{LSL Constant
    4 KB (494 words) - 01:15, 8 October 2023
  • {{Help |Glossary=*}}{{LSL Header}} In LSL they are stored in the [[key]] variable type (which is a specialized form o
    5 KB (721 words) - 12:06, 7 April 2022
  • {{LSL Header}} ...ase set the [[PRIM_PHYSICS_SHAPE_TYPE]] to [[PRIM_PHYSICS_SHAPE_NONE]] for all child prims you want to set a phantom effect for.}}
    9 KB (1,028 words) - 14:22, 17 April 2022
  • {{LSL Header|ml=*}}{{RightToc}} ||Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove
    4 KB (566 words) - 10:07, 17 March 2023
  • *Note that like particles, and the other set text functions, all '''text''' set via llSetTouchText becomes a property of a prim, not a scrip |also_functions={{LSL DefineRow||[[llSetSitText]]}}
    2 KB (330 words) - 04:51, 3 May 2022
  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
    2 KB (224 words) - 15:02, 8 September 2015
  • {{LSL Constant/de |constants={{LSL Constants/JSON{{#var:lang}}}}
    3 KB (370 words) - 23:05, 22 October 2013
  • {{LSL Header|ml=*}} ...y the programmer, but implicit typecasts are put in place by the compiler. LSL implicitly typecasts strings to keys and integers to floats where the latte
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  • {{LSL Header|ml=*}} In Second Life, resident chat can be heard by all nearby because it all goes over an open channel, which has the number 0.
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  • The initial release of the pathfinding LSL is available only on the [[Aditi]] test grid on the following regions: {{KBcaution|Remove all HUDs and scripted attachments before entering the pathfinding areas. There
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  • {{LSL Header}} # Repeat (2) and (3) for all menus you want
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  • // in the "active" state the HUD should have all standard functions. // All this demo script does is turn the HUD to the active color.
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  • {{LSL Header}} = AES LSL Helpers =
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  • Persons who wish to demonstrate competence in basic LSL scripting. ...se of the Linden Labs library but on basic programming and the fundamental LSL commands for the control and flow of a program. The following categories p
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  • |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, ...]] with the same parameters {{LSLP|num}}, {{LSLP|str}}, and {{LSLP|id}} in all scripts in the prim(s) described by {{LSLP|link}}.
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  • ...on of {{wikipedia|Color space|color space}} conversion functions. Although all colors in Second Life are RGB, other color spaces may offer more comfortabl ...rmance and don't do input verification. See [[#Clamping Functions|clamping functions]] if you need to ensure the inputs are in the correct range.}}
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  • {{LSL Header}} ==Functions List==
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  • ...sculpt map. If this is set to [[FALSE]], the texture applied to the prim functions normally; reverting to normal parameters if previously set to [[TRUE]]. {{!}}{{LSL Hex||1|chars=2}}
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  • ...ce code] shows that there are several levels of "God Mode" (each level has all the previous levels' powers): * [[:Category:LSL God Mode|God Mode LSL Functions]]
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  • {{LSL Header}} ...ill vanish when the sim gets tired of having them around), and then breaks all the links in the object (causing it to blow up).
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  • .... The following table shows the comparison of group inviter's features and functions: <td bgcolor="#DDDDDD">Direct group invitation<ref>All products offer this service</ref>
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  • ...aggi che si muovono inworld. I ''character'' possono usare delle funzioni LSL per evitare ostacoli, muoversi lungo cornicioni ed angoli, scalare salite e === Funzioni LSL ===
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  • {{NavNextPrev|prefix=LSL in Focus:_|prev=Types|topic=Language Topics in Focus|next=Floats}} Integers in LSL roughly correspond to integers in mathematics. They can be written in eith
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  • {{LSL Function/Headless |summary=The '''llLinksetDataWrite''' and '''llLinksetDataWriteProtected''' functions create or update a '''name:value''' pair in the linkset datastore. The link
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
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  • ...desc=Ask {{LSLP|agent}} for {{LSLP|permissions}} to run certain classes of functions. * It is currently not possible to request no permissions at all (see Issues below); as a workaround [[llResetScript]] can be used.
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  • {{LSL Header}} [[LSL Protocol|Back to Protocol page]]
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  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
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  • {{LSL Header}} == Getting started in LSL scripting in Second Life ==
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  • ...erText|error_msg|An error message}}]</code> - returns avatar [[key]]s for all agents in the region limited to the area(s) specified by scope * [[AGENT_LIST_REGION]] - returns any/all agents in the region.
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  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
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  • // * The controller does not need to be a single lsl script. // o All tests
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  • == Functions in discussion/development == * [[LSL Protocol/Restrained Life Relay/resetting environment settings|resetting env
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  • {{LSL Header|lm=*}}{{LSLC|}}{{LSLC|JSON|*Json usage in LSL}} ...a.org/wiki/Linked_list linked lists]. Of course, lacking native support in LSL for any of that, such implementations would be somewhat primitive and requi
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  • {{LSL Header}} ...} // Because of typecasting in a list, "s" and "d" are identical, so catch all at the end
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  • ...technical knowledge. This includes Building using prims, Scripting using LSL, and other activities such as creating clothing and textures, though perhap ...s up from the bottom (which might be both underground and underwater). In LSL, positions are usually stored in a data structure called a vector, and migh
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  • {{LSL Header}} ...considering list overhead), though this comes at the cost of declaring the functions instead, so if only require these in a few places you may wish to consider
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  • |also_functions={{LSL DefineRow||[[llStopObjectAnimation]]|Stop playing an animation in the curre {{LSL DefineRow||[[llGetObjectAnimationNames]]|List currently playing animations
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  • {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} is returned when passed an inva *If {{LSLP|params}} contains unsupported integer values, {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} is placed in the output list.
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  • {{LSL Header}} The Combined Library is comprised of about 55 functions all of which are released under [http://creativecommons.org/licenses/by/3.0/ CC
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  • {{LSL Header}} ...ms()]] and [[LlSetLinkPrimitiveParamsFast|llSetLinkPrimitiveParamsFast()]] functions (introduced in server 1.38) to rescale every prim in a linkset. This scrip
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  • {{LSL Header}} ...functions. See the source line that assigns [0, 1, 2] to theRunners? List all the runners you want to run there. Leave runner0 empty so that the harness
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  • {{LSL Header|ml=*}} ...s outside sources to determine when they need to communicate with [[Script|LSL scripts]] in SL.
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  • * Test LSL functions that interact with physics and size and textures. * The 10cm gap has been eliminated for nearly all(which ones?) objects.
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  • {{LSL Header}} == Function: [[string]] hex([[integer]] {{LSL Param|value}}); ==
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  • http://community.secondlife.com/t5/LSL-Scripting/RFC-LSL-Documentation-Rating-System/td-p/1392455 The goal of this project is to improve the LSL documentation by providing a sane rating system for articles. The rating sy
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  • {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}
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  • {{LSL Header}} ...ms()]] and [[LlSetLinkPrimitiveParamsFast|llSetLinkPrimitiveParamsFast()]] functions introduced in server 1.38 to rescale every prim in an arbitrary linkset. Ba
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  • * '''[[LSL_Portal|The LSL Portal]]''' - An API reference, tutorials and examples for the Linden Scrip ...finding LSL Functions]]''' - standard reference for all of the pathfinding functions.
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  • [[Category:LSL 101]] {{LSL Wikibook Index}}
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
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  • Basic Tutorial on LSL. ...r inventory, the system writes a simple script with the following lines of LSL code:
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
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  • [[Category:LSL 101]] {{LSL Wikibook Index}}
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  • Persons who wish to demonstrate competence in intermediate LSL scripting. (Recommended) An application should have a basic understanding of algebraic functions.
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  • {{LSL Header|[[:Category:LSL_User-Defined_Functions|User-Defined Functions]]|[[User:Void_Singer|Void's User Page]]}} <!-- please do not remove added l * All Labeled formats can be cast directly to integer within LSL
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
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  • [[Category:LSL 101]] {{LSL Wikibook Index}}
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
    4 KB (497 words) - 13:42, 19 January 2016
  • All your doors have to be one prim, typical cube with a path cut of 0.125 0.625 * All your doors must be linked to a root prim which won't be a door.
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  • ** Fixes: BUG-37758 OBJECT_REZZER_KEY returns creator key of root key with all in-world copied objects instead of the agent who copied it. ** New script functions for experience forced sits: llSitOnLink( )
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  • ** Fixes: BUG-37758 OBJECT_REZZER_KEY returns creator key of root key with all in-world copied objects instead of the agent who copied it. ** New script functions for experience forced sits: llSitOnLink( )
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  • I found that i was constantly rewriting a pile of dialog handling functions in my scrips so i decided to write a single dialog handler script. It neede { // Menu Functions
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  • {{LSL Header}}{{LSLC|User-Defined_Functions}} ...F-8|UTF-8}} for storing and transmitting [[String|strings]] and with these functions you can work with {{Wikipedia|Unicode|Unicode}} characters. See: [[Unicode
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  • * {{jira|SVC-4387}} - Votes: 4 - Functions in Mono have huge memory overhead - {{User|Haravikk Mistral}} ...1}} - Votes: 2 - State changes considerably slower under Mono-LSL than LSO-LSL - {{User|Haravikk Mistral}}
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  • {{LSL Header}} llSay(0, "Sorry, did not get a response for all requested info. Please try again!");
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
    4 KB (528 words) - 11:13, 4 February 2016
  • ** Fixes: BUG-37758 OBJECT_REZZER_KEY returns creator key of root key with all in-world copied objects instead of the agent who copied it. ** New script functions for experience forced sits: llSitOnLink( )
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  • {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}
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  • {{LSL Header}}{{#vardefine:p_TLT_desc|TightListType}} TightList is a family of functions for encoding lists as strings and then decoding them back into lists.
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  • [2013/03/07 15:00] Hexapoda: I do it simple, Hello all. [2013/03/07 15:02] Maestro Linden: which was the version previously on all 3 RCs
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  • ...org/web/20161106202919/http://lslwiki.net/lslwiki/wakka.php?wakka=HomePage LSL Wiki] and may need cleaning up.}} // And thanks to all the people who are using LockGuard!
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  • One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st ...o add both to your script, indeed most scripts only require one of the two functions.
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  • {{LSL Header|ml=*}} || [[LSL Protocol/Teleport_Helper_Protocol|Teleport Helper Protocol ]]
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  • {{LSL Header}} ...'s an extra snippet for use alongside, instead of writing down the colours all the time. For quick reference and convenience.
    19 KB (2,120 words) - 00:16, 25 January 2015
  • {{LSL Header}}__NOTOC__ Still missing Name2Key functions in your code? Still relying on external databases that are not always up to
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  • {{LSL Header|ml=*}} ...l texture but during the drawing, yielding smooth and detailed textures at all scales.
    9 KB (1,546 words) - 14:46, 6 September 2013
  • {{LSL Header}} ...uite slow. It is, however, faster at modular exponentiation than any other LSL function that I have seen.
    19 KB (2,392 words) - 19:26, 24 January 2015
  • ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio ...stick with the original RLVR specification and still be compatible with [[LSL Protocol/Restrained Love Relay/Comparison|ORG relays]]. However, to have th
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  • ...d in any way<span class="TablePager_nav">[[#FAQ-Differences|*]]</span>, so all of your existing scripted objects and attachments continue to function as b == How LSL scripts work ==
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  • [15:03] And all I got was this lousy DN (tankmaster.finesmith): lucky you [15:05] Simon Linden: The highlights are the LSL animation functions, and a bug fix that should let object return catch things that were slightl
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
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  • [15:10] I am not a furry: all of the description for that is here: http://community.secondlife.com/t5/Fe [15:11] Simon Linden: The best thing to do now is post them in the forum with all the discussion going on
    17 KB (2,750 words) - 16:07, 17 July 2014
  • {{LSL Header|ml=3}} See {{LSLGC|Error/Math}} for functions that can generate this.
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  • ...hocking thing when the server was down, I had to talk to friends in RL and all of them uses voice.</nowiki></font> ...><nowiki>: Upgrading seems pretty easy, I'd guess ... there's headroom for all the limits</nowiki></font>
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  • : So the combat simulator was opened to all, but included security devices across the sim that would detect if an avata ...got most of our ideas working to make this system possible. Also newer LSL functions like httprequest and being able to detect an avatars payment status helped
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  • ==LSL HTTP Server URL Registration== ...ese registration requests, possibly so many that it cannot respond to them all in a timely way. This script shows how to get a URL for the HTTP Server in
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  • ...dinates are usually given in a [[Vector]], format (x, y, z) or <x,y,z> for LSL scripting. The X corresponds to longitude (West-East orientation, where a l *Use a script. There are multiple functions that can do this: [[llGetPos]] or [[llGetLocalPos]].
    8 KB (1,370 words) - 14:55, 5 December 2015
  • ...</b><nowiki>: On the LSL side - extending the data returned in llDetected* functions is kind of tricky, unfortunately. It isn't a very extensible system.</nowik <font color=#b5005a><nowiki>[#SVC-377] LSL functions to access the description of objects in an object's inventory</nowiki></fon
    34 KB (4,903 words) - 16:11, 9 January 2012
  • *The client will not display all the characters of a button if the text is wider than the text space of the ..., which is spoken by the avatar) and repeat it in chat. The example uses {{LSL Const|PUBLIC_CHANNEL}} to illustrate the avatar's behavior, but generally y
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
    5 KB (635 words) - 11:32, 14 January 2016
  • ...</b><nowiki>: On the LSL side - extending the data returned in llDetected* functions is kind of tricky, unfortunately. It isn't a very extensible system.</nowik <font color=#b5005a><nowiki>[#SVC-377] LSL functions to access the description of objects in an object's inventory</nowiki></fon
    34 KB (4,915 words) - 10:51, 10 January 2012
  • ...a really simple object DNS service written in PHP, and some associated LSL functions to send messages between objects anywhere on the grid using that service an // All rights reserved.
    14 KB (1,720 words) - 20:32, 24 January 2015
  • [2014/01/09 15:05] Maestro Linden: We had server rolls this week to all channels ...] Maestro Linden: the main channel got the version that was previously on all three RCs; the one and only change in that update was a fix for a bug aroun
    15 KB (2,052 words) - 17:14, 9 January 2014
  • {{LSL Header|ml=*}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
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  • // * The coordinator does not need to be a single lsl script. // * The coordinator can start all known tests.
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  • ...ono2-aware (to make way for new mono version and the stall fix went out to all of agni 2 weeks ago.</nowiki></font> ...1] <font color=#4c0039><b>Kelly Linden</b><nowiki>: Working now on getting all the versions on aditi updated so we can begin testing the actual mono2 upgr
    28 KB (4,527 words) - 16:11, 9 January 2012
  • ...ono2-aware (to make way for new mono version and the stall fix went out to all of agni 2 weeks ago.</nowiki></font> ...1] <font color=#4c0039><b>Kelly Linden</b><nowiki>: Working now on getting all the versions on aditi updated so we can begin testing the actual mono2 upgr
    28 KB (4,527 words) - 10:52, 10 January 2012
  • [2015/03/12 15:03] Gibson Firehawk: hey Yuzuru and all ...5/03/12 15:05] Inara Breen: Hey, Ron, Gibson, Nal, Simon, Whirls, err.... all....
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  • {{LSL Header}} The code to make it all work:
    7 KB (674 words) - 19:19, 24 January 2015
  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...this article is not for them :} and it will do the job while illustrating all the key principles involved.
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  • ** LSL HTTP requests can access data sources that require non-text Accept headers ...to help with some of the problems we have encountered recently with group functions.
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  • ...aughter decided to be allergic to her penecillin that morning. :-/ Anyway, all better now.</nowiki></font> ...font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: I think that is all the news I have.</nowiki></font>
    28 KB (4,133 words) - 10:58, 10 January 2012
  • // Faster XTEA Library for LSL // objects in LSL, lol)
    21 KB (2,247 words) - 11:16, 25 January 2015
  • // Copyright (c) 2010, Jenni Eales. All rights reserved. ...s in different poses will have to be adjusted to use the same poseball for all poses. You also might want to add @touchworld=n|@fartouch=n to the above co
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
    5 KB (713 words) - 11:51, 4 March 2016
  • {{LSL Header}} Use the LSL script below this note to create your Text Prim, just drop it into a prim a
    16 KB (1,764 words) - 00:17, 25 January 2015
  • ...6><b>Andrew Linden</b><nowiki>: So if any of you are interested in running LSL benchmarks there I'd be interested to hear about the results.</nowiki></fon ...w Linden</b><nowiki>: I expect to see slight improvements in both Mono and LSL</nowiki></font>
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  • These changes impact all areas of the viewer that use Sim Capabilities. A nonexhaustive list includ * LSL script compilation
    5 KB (723 words) - 12:00, 9 March 2016

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