Search results

Jump to navigation Jump to search
  • |inject-2={{Issues/SVC-914}}{{LSL_Function/face|face}}{{LSL_Function/inventory|texture|uuid=true|type=texture}} |p2_type=integer|p2_name=face
    1 KB (143 words) - 06:09, 30 November 2023
  • |inject-2={{LSL_Function/face|face}} |p2_type=integer|p2_name=face
    926 bytes (127 words) - 14:38, 22 January 2015
  • |inject-2={{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} |p2_type=integer|p2_name=face
    1 KB (178 words) - 05:47, 17 February 2024
  • |inject-2={{LSL_Function/face|face|return=0.0|get=returns the sum of glow of all the faces on the prim.}} |func=llGetGlow|return_type=float|p1_type=integer|p1_name=face
    2 KB (210 words) - 18:26, 14 October 2010
  • |inject-2={{LSL_Function/face|face}}{{LSL_Function/alpha|alpha}} |p2_type=integer|p2_name=face
    2 KB (193 words) - 13:25, 1 December 2023
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL_KEY]]}}
    2 KB (217 words) - 08:23, 25 August 2023
  • |inject-2={{Issues/SVC-4939}}{{LSL_Function/face|face|notall=*}} |p1_type=integer|p1_name=face|p1_desc
    2 KB (261 words) - 00:26, 22 January 2015
  • ...ntory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} |p3_type=integer|p3_name=face
    2 KB (335 words) - 06:15, 30 November 2023
  • {{LSL Header}} ..., the color vector is chatted to the owner. Note, it reports the color of face 0(zero) by default.
    743 bytes (98 words) - 14:19, 24 January 2015
  • {{Issues/SVC-4939}}{{LSL_Function/face/ja|face|notall=*}}{{LSL_Function/ja |p1_type=integer|p1_name=face|p1_desc
    2 KB (235 words) - 06:36, 25 February 2016
  • __NOTOC__ {{Multi-lang|category=LSL}}{{LSL Header}} |Hides alpha textures behind it
    3 KB (476 words) - 11:50, 20 March 2023
  • {{LSL Header}} ====Tool-Texture cube hollow face v0.1.0====
    2 KB (226 words) - 18:10, 24 January 2015
  • {{#vardefine:glow_const|{{LSL Const/ja|PRIM_GLOW|integer|25|c=プリム側面のグローを{{GetSet|{{{1 {{LSL_Function/face/ja|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}}
    3 KB (287 words) - 06:40, 25 February 2016
  • |inject-2={{LSL_Function/face|face|return={{LSL VR|1.0|1.0|0.0}}}} |return_type=vector|p1_type=integer|p1_name=face
    2 KB (314 words) - 03:02, 22 January 2015
  • |inject-2={{LSL_Function/face|face|notall=*}}{{LSL_Function/link|link|nogroup=*}}{{Issues/SVC-7422}} |p2_type=integer|p2_name=face|p2_desc
    3 KB (312 words) - 00:26, 22 January 2015
  • {{Issues/SVC-7422}}{{LSL_Function/face/ja|face|notall=*}}{{LSL_Function/link/ja|link|nogroup=*}}{{LSL_Function/ja |p2_type=integer|p2_name=face|p2_desc
    3 KB (282 words) - 06:35, 25 February 2016
  • {{LSL Constant ...nality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced with <code>[ [[PRIM_FULLBRIG
    1 KB (182 words) - 22:05, 24 April 2010
  • ...R materials]], which only makes sense when a glTF material is applied to a face of a prim. == Applying a glTF material from LSL ==
    4 KB (495 words) - 17:20, 22 December 2023
  • ...OW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} {{LSL_Function/face|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}}
    3 KB (416 words) - 16:39, 23 January 2015
  • |inject-2={{LSL_Function/face|face|return=1.0|get=returns the sum of alpha of all the faces on the prim, range |p1_type=integer|p1_name=face
    2 KB (283 words) - 13:26, 1 December 2023
  • |p1_type=integer|p1_name=face|p1_desc=the face number of the prim |func_desc=Will display '''text''' on '''face''' in the specified '''color''' as a regular texture would, using the assig
    2 KB (241 words) - 19:03, 10 October 2023
  • ...alent of pressing the texture panel '''Align''' button from Linden Script (LSL). ...300x200 pixels. This will help make it easier to see what's happening when it's rendered inworld.
    3 KB (546 words) - 19:49, 12 September 2015
  • |inject-2={{LSL_Function/face|face}} |p3_type=integer|p3_name=face
    2 KB (278 words) - 19:25, 10 March 2016
  • |inject-1={{Issues/SVC-4939}}{{Issues/VWR-17719}}{{LSL_Function/face|face|notall=*}} |p1_type=integer|p1_name=face|p1_desc
    3 KB (348 words) - 16:42, 6 March 2024
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. ...|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}}
    4 KB (552 words) - 01:00, 8 October 2023
  • ...viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients will be detected. ...is touched. If you touch a child prim that has a [[touch_start]] handler, it will receive the event and the root prim will not.
    3 KB (381 words) - 22:46, 1 January 2016
  • ...|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...s [[NULL_KEY]], the [[PBR_Materials|glTF Material]] is removed from {{LSLP|face}}, reverting back to any underlying [[PBR_Materials#Nomenclature_changes|Bl
    4 KB (543 words) - 17:00, 12 April 2024
  • ...viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients will be detected. ...ate to bother only with the first detected toucher e.g. llDetectedKey(0). It is rare (but not impossible) for num_detected to be other than 1.
    2 KB (252 words) - 22:07, 1 January 2016
  • ...etermine which face was touched.{{PBR}}To find the third tangent vector, [[LSL Cross Product|cross]] the [[llDetectedTouchBinormal|binormal]] with this ve *{{LSL Const|TOUCH_INVALID_VECTOR|vector|{{LSL_VR|0.0|0.0|0.0}}|c=same as ZERO_VEC
    3 KB (365 words) - 18:16, 30 November 2021
  • ...of the prim faces can be modified at once using the <tt>[[ALL_SIDES]]</tt> face number. ...our faces along its path. The interior face of a hollow prim is always one face, even if the hollow shape is a triangle or a square.
    7 KB (1,116 words) - 18:01, 2 April 2012
  • ...ow|llGetGlow(integer face)]] compliment to [[llGetAlpha|llGetAlpha(integer face)]]. ...Alpha()''' process fairly accurately, and written '''GetGlow()''' to mimic it's functionality to the best of my knowledge.
    5 KB (596 words) - 01:02, 3 March 2015
  • |inject-2={{LSL_Function/face|face|notall=*}}{{LSL_Function/link|link|nogroup=*|noavatar=*}}{{Issues/SVC-7422} |p2_type=integer|p2_name=face|p2_desc
    4 KB (583 words) - 11:37, 18 December 2015
  • |inject-2={{LSL Function/face|face|}}{{LSL Function/link|link|}}{{LSL_Function/alpha|alpha}} |p3_type=integer|p3_name=face
    4 KB (435 words) - 13:25, 1 December 2023
  • ...the reported rotation. Avatar animation is invisible to the simulator, so it also does not affect the reported rotation. Also see [[Rotation#Single_or_R <source lang="lsl2"> //-- rotates an object to face the nearest cardinal direction (N,E,S,W)
    2 KB (304 words) - 10:41, 1 July 2015
  • ...er the environmental light reflection from projected lights is behaving as it should? See http://community.secondlife.com/t5/Building-and-Texturing-Forum ...that previously had a png diffuse and a tga normal map applied causes the face to not render. [[User:Aki Shichiroji|Aki Shichiroji]] 12:07, 29 July 2013 (
    1 KB (141 words) - 11:24, 5 August 2013
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 ...catapult through this state with nothing but a chatted message to remember it by.
    3 KB (273 words) - 10:29, 21 February 2016
  • ...nates}}, unless it is [[llGetAttached|attached]] to the HUD, in which case it returns the position in screen space coordinates. ...for this; likewise you can use [[llDetectedTouchFace]] to determine which face was touched.
    3 KB (447 words) - 01:00, 22 January 2015
  • ...ntinue to be triggered until the the prim/object is stopped being clicked (it triggers multiple times). ...viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients will be detected.
    3 KB (399 words) - 15:30, 20 May 2016
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • |inject-2={{LSL Function/link-face/ja|link}} |also_functions={{LSL DefineRow||[[llTriggerSoundLimited/ja]]|}}
    1 KB (152 words) - 12:05, 9 October 2023
  • ...ls#Nomenclature_changes|Blinn-Phong]] diffuse texture settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (762 words) - 06:20, 30 November 2023
  • ...=Used to {{GetSet|{{{1|}}}|get|set|/}} the normal map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (781 words) - 04:16, 8 October 2023
  • ...terials#Nomenclature_changes|Blinn-Phong]] normal map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (783 words) - 06:07, 30 November 2023
  • |inject-2={{LSL Function/link-face|link}} |also_functions={{LSL DefineRow||[[llTriggerSoundLimited]]|}}
    1 KB (178 words) - 11:39, 9 October 2023
  • ...that of the root unless, right clicking a prim under individual edit when it will always be the LL default. ...script. For that reason, the '''text''' will remain if the script that set it is deactivated or even removed.
    2 KB (317 words) - 14:03, 22 January 2015
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (918 words) - 01:35, 3 May 2024
  • ...sed to {{GetSet|{{{1|}}}|get|set|/}} the specular map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • ...rials#Nomenclature_changes|Blinn-Phong]] specular map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (871 words) - 06:05, 30 November 2023
  • |inject-2={{LSL Function/link-face|link}} ...on/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL Function/link-face|link}}
    4 KB (521 words) - 15:11, 18 January 2024
  • To make it appear as if there is no text, use some combination of whitespace character ...that of the root unless, right clicking a prim under individual edit when it will always be the LL default.
    2 KB (330 words) - 04:51, 3 May 2022
  • ...e easiest thing to figure out. Edelman Linden shows at least one way to do it. ...tion, the Shared Media displays some time of day information received from LSL.
    8 KB (1,210 words) - 20:59, 21 April 2010
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 ...catapult through this state with nothing but a chatted message to remember it by.
    2 KB (272 words) - 10:28, 21 February 2016
  • ...pecific skills for different topic areas. It is part of a standard to make it easier for people to demonstrate their abilities. ...he second level of the building. Look for the plain Linden cube, and touch it to get the samples.
    10 KB (1,566 words) - 15:49, 8 December 2009
  • ...ueue|pd=サウンドの待機:|fd=行わない (デフォルト)|bool=*|default=false}}{{LSL Function/link-face/ja|link}} |head={{LSL Function/Head
    4 KB (418 words) - 22:26, 7 October 2023
  • {{LSL_Function/face|face}} |p2_type=integer|p2_name=face|p2_desc=
    8 KB (1,119 words) - 15:26, 10 October 2023
  • {{LSL_Function/face|face}} |p3_type=integer|p3_name=face
    7 KB (1,148 words) - 07:10, 18 December 2023
  • {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}
    8 KB (1,023 words) - 12:11, 21 October 2016
  • ...as texture, color, transparency, fullbright, glow and shiny of one special face or all faces ot one special prim or all prims in the linkset. The commands ...hanges will not be visible on all prims due capping the updates (I suspect it is an interest list problem and not a problem of this script.)
    18 KB (2,289 words) - 18:44, 30 May 2016
  • .../boolean|queue|pd=sound queuing:|bool=*|default=false}}{{LSL Function/link-face|link}} |head={{LSL Function/Head
    4 KB (593 words) - 05:29, 3 February 2023
  • ...s enumerate the different possibilities and options for "HTML on a Prim". It is here so that we are all talking the same thing, and know what we all mea :Notecard, LSL, Web
    6 KB (890 words) - 11:28, 21 May 2011
  • {{LSL Header}} {{LSL Tip|The examples listed below are '''NOT NEEDED''' anymore. This page is be
    9 KB (1,028 words) - 14:22, 17 April 2022
  • Basic Tutorial on LSL. ...r inventory, the system writes a simple script with the following lines of LSL code:
    14 KB (2,100 words) - 13:20, 24 January 2015
  • {{LSL Header}} Second generation of my prim text renderer. It's meant to be easy, compact, efficient and high performance.
    16 KB (1,764 words) - 00:17, 25 January 2015
  • ...s|Ctrl}} key. If you've got everything right, then just before you release it, you will see the prim framed in red. ...s for obvious security reasons. If you own the prim and have mod rights to it, you can drop a script in. Friends who have mod rights to your stuff can al
    6 KB (949 words) - 20:25, 7 May 2011
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Attribution: None required, but it is appreciated.
    7 KB (693 words) - 09:34, 25 January 2015
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has been merged from the current release viewer, and has some bug fixes rel ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    5 KB (696 words) - 11:14, 7 March 2018
  • ...bols. It is not all-inclusive. There are some code pages that are missing. It does cover the majority of characters that avatars use in Unicode enhanced ...le 1024 x 1024 texture. I have found that unless you are displaying Kanji, it is rare to use more memory than 2 - 1024 x 1024 textures.
    11 KB (1,691 words) - 09:56, 26 December 2020
  • ...le=Release Notes|body=This is the 4th build of the Animesh Project Viewer. It has been merged with the latest code from the current release viewer (64-bi ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    5 KB (700 words) - 13:53, 18 January 2018
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has been merged from the current release viewer, has some bug fixes related ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    6 KB (807 words) - 11:41, 16 April 2018
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,444 words) - 00:10, 8 October 2023
  • {{LSL Header}} It uses a simple design where the system is initialised txtInit().
    19 KB (2,120 words) - 00:16, 25 January 2015
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 11:01, 27 October 2023
  • {{LSL Header}} ...article covers each of the steps from encoding video content to displaying it in Second Life.
    7 KB (1,151 words) - 11:58, 17 November 2009
  • .... This script will cause the object to orient it's positive X axis towards it's owner's avatar when touched. ...im to point one of it's corners towards the avatar, instead of the forward face.
    8 KB (1,076 words) - 15:11, 17 November 2022
  • ...d of drawing the actual texture it renders that face of the prim as though it had a completely transparent texture. Additionally, and most importantly, a ...al the prim as the bumpmap is overlayed on the transparent surface. Again, it appears semi-transparent and continues to hide alpha textures.
    7 KB (1,094 words) - 03:18, 23 March 2016
  • ...folder can be found by going to ''Preferences > Folders > Scripts''. After it's in the ''Scripts'' folder, do a refresh by selecting ''Filters > Script-F ...e image at this point and the image is indexed, it's better if you convert it to RGB mode first.
    13 KB (1,538 words) - 17:35, 7 August 2015
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has some bug fixes including improved handling of animation notifications; ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    7 KB (934 words) - 16:53, 15 May 2018
  • ...eft to right, top to bottom, starting at 0.<br/>If '''rate''' is negative, it has the same effect as using the [[REVERSE]] flag.{{Footnote|Though if '''r ...ulptAnim]] affects only the sculpt map definition of the applicable prim. It does not affect sizing, positioning, rotation, mirroring, inside-out, etc.
    6 KB (888 words) - 14:05, 22 January 2015
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} ...o be adjusted, and images ([[textures]]) can be applied to each surface ([[face]]/side) of a prim to change its appearance. Box, cylinder, and prism prim s
    5 KB (758 words) - 10:38, 4 September 2023
  • ...to drop items into that prim|fd=inventory dropping can still be done, but it is restricted only to people with modify permissions to that prim}} ...s|Ctrl}} key. If you've got everything right, then just before you release it, you will see the prim framed in red.
    17 KB (1,961 words) - 11:10, 4 April 2016
  • Pre-Viewer 2.0 interfacing with an LSL script is a jumble of [[llDialog]], chats, touches and possibly external we ...iaParams]] to set the URL and various parameters on the face of a prim via LSL.
    12 KB (1,731 words) - 09:34, 29 April 2024
  • ...ylex Luckless</b><nowiki>: We has to give it 10 minutes to get message out it is up again</nowiki></font> ...4><b>Simon Linden</b><nowiki>: sorry, I've had my head in another window. It's been an exciting morning</nowiki></font>
    23 KB (3,584 words) - 15:56, 23 May 2014
  • ..." location of the animesh object and the corresponding bounding box of how it displays when rigged to a skeleton. Please let us know if there are cases w ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    8 KB (1,072 words) - 12:15, 18 June 2018
  • #Click one box to select it. <lsl>
    11 KB (1,781 words) - 01:03, 16 October 2013
  • ...o dynamically update from the script. This is not HTML-on-a-prim, though it shares some of the same complications regarding anonymity. ...L on a prim - similar to the current limitations for media textures - make it less likely to be easily abused.
    13 KB (2,039 words) - 16:42, 24 January 2024
  • {{LSL Header}}{{RightToc}} It's main use would be for billboards, although it could substitute some texture changers.
    19 KB (1,921 words) - 08:49, 25 January 2015
  • Persons who wish to demonstrate competence in advanced LSL scripting. ...should be aware of all the different ways that a prim can be altered using LSL. This includes all of the methods listed at the intermediate level. The per
    19 KB (3,112 words) - 09:03, 6 September 2010
  • |inject-2={{LSL Function/avatar|agent|region=*}}{{LSL Function/inventory|landmark|type=landmark|uuid=false|empty=(for teleporting ...p4_desc=The position within the region that the avatar should be turned to face upon arrival.
    7 KB (923 words) - 20:45, 27 January 2024
  • {{LSL Header}} ...ld be expanded to accommodate more characters rather easily, at the moment it just does uppercase alphanumeric plus a few special characters.
    14 KB (1,912 words) - 08:45, 25 January 2015
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default viewer. ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    7 KB (1,005 words) - 06:23, 28 August 2018
  • * {{JIRA|SVC-2751}}: Mono Beta - LSL [[attach]]() event survives reset * {{JIRA|SVC-2962}}: When creating a new list from a string and old list, it adds the string to the old list as well
    5 KB (682 words) - 17:35, 26 January 2011
  • * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor ** {{jira|MAINT-1543}} Feature-Request: Go-to line function for the internal LSL script editor
    4 KB (525 words) - 10:18, 5 August 2013
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • Is this feature consistent with other features? yes, it uses floater windows Does this feature give access to something it should not? NO
    11 KB (1,697 words) - 10:54, 22 August 2009
  • * [https://jira.secondlife.com/browse/SVC-2751 SVC-2751]: Mono Beta - LSL attach() event survives reset * [https://jira.secondlife.com/browse/SVC-2751 SVC-2751]: Mono Beta - LSL attach() event survives reset
    7 KB (1,044 words) - 17:54, 26 January 2011
  • * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor ** {{jira|MAINT-1543}} Feature-Request: Go-to line function for the internal LSL script editor
    4 KB (550 words) - 09:31, 30 July 2013
  • ...the behavior of the bulk permissions feature when applied to a selection. It will *not* retroactively fix incorrect permissions on existing objects. ...5}}: Some prim types, like tube or ring, do not get the right data on each face, when the number of faces on that prim changes (after changing 'cut' or 'sk
    5 KB (688 words) - 17:37, 26 January 2011
  • {{#vardefine:ml-cat|/LSL}}{{Help |Glossary=*}} {{LSL Header}}{{LSLC|Types}}{{LSLC|Keywords|quaternion}}{{LSLC|Synonyms|quaternio
    10 KB (1,787 words) - 12:54, 19 August 2017
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has a fix for a bug that caused rigged meshes to fail to display intermitte ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    9 KB (1,201 words) - 14:55, 24 July 2018
  • {{LSL Header}} ...act with this game. How are we going to know who is playing and whose turn it is?
    8 KB (1,294 words) - 15:26, 24 April 2016
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has a fix for a bug that caused rigged meshes to fail to display intermitte ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    9 KB (1,246 words) - 06:25, 14 August 2018
  • ...5}}: Some prim types, like tube or ring, do not get the right data on each face, when the number of faces on that prim changes (after changing 'cut' or 'sk ...ven as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given
    5 KB (734 words) - 17:54, 26 January 2011
  • {{LSL Header}} <lsl>
    21 KB (2,098 words) - 08:49, 26 September 2011
  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lo tcloser</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
    25 KB (3,951 words) - 11:14, 12 June 2014
  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lot closer</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
    25 KB (3,996 words) - 14:00, 13 May 2014
  • {{LSL Header}} *Create a fresh new prim and drop this script onto/into it. The prim will form the shape needed plus change the texturing etc. (you ca
    10 KB (1,544 words) - 09:30, 25 January 2015
  • [2014/05/29 15:07] Mæstro Linden (maestro.linden): Simon added LSL support for render materials [2014/05/29 15:07] Mæstro Linden (maestro.linden): and I've been testing it and fixing some bugs last week and this week
    24 KB (3,182 words) - 16:07, 29 May 2014
  • Persons who wish to demonstrate competence in intermediate LSL scripting. ...erent ways scripts can manipulate an object are included in this category. It does not include the ways to interact between objects and agents. The inter
    18 KB (2,980 words) - 09:01, 6 September 2010
  • ...the page, you'll have to copy-and-paste the text below into a file called "lsl-mode.el" so the autoload in the comments below can work out. Updated LSL Constants list {-- [[User:Kittin Ninetails|Kittin Ninetails]] 15 July 2013}
    26 KB (3,070 words) - 12:08, 5 January 2014
  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...a menu, but for the purpose of simplicity in this article we will refer to it as a menu.
    20 KB (2,964 words) - 15:44, 13 August 2018
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    10 KB (1,393 words) - 08:29, 8 October 2018
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    10 KB (1,404 words) - 10:11, 14 November 2018
  • ...sh of translation fixes and a kick that will make you say "I can't feel my face anymore!"}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-142}} * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it
    5 KB (720 words) - 11:58, 11 September 2017
  • ...sh of translation fixes and a kick that will make you say "I can't feel my face anymore!"}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-142}} * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it
    5 KB (738 words) - 11:51, 18 September 2017
  • **It is important to expect that the response may not be one of the buttons. : It can generate a listen event within 20 meters from that position.
    18 KB (2,625 words) - 14:57, 31 January 2024
  • {{LSL Header}} It supports different text in each line, instead of one single text which will
    23 KB (2,607 words) - 10:26, 25 January 2015
  • [2013/06/27 15:04] Maestro Linden: This project added the new LSL return functions and CHARACTER_STAY_WITHIN_PARCEL [2013/06/27 15:04] Maestro Linden: it also has some miscellaneous other bug fixes
    23 KB (3,093 words) - 16:16, 27 June 2013
  • ...plied to its surfaces, and can contain an unlimited number of items inside it, including other objects. ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building).
    23 KB (3,883 words) - 11:16, 25 May 2011
  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki
    26 KB (4,088 words) - 15:07, 27 May 2014
  • ..."#ff0000"><b>Rider Linden:</b></font> Water was so good we decided to draw it twice. <font color="#000000"><b>polysail:</b></font> is understanding how LSL inputs differ from avatar control inputs
    31 KB (4,816 words) - 06:55, 9 December 2023
  • [12:02] <font color=#330026><b>Andrew Linden</b><nowiki>: I put it up on the 'bispinor' channel on aditi.</nowiki></font> ...6><b>Andrew Linden</b><nowiki>: So if any of you are interested in running LSL benchmarks there I'd be interested to hear about the results.</nowiki></fon
    33 KB (5,130 words) - 13:14, 23 August 2011
  • {{LSL Header|ml=*}} // XyText v1.0.3 Prim Setup Script (5 Face, Multi Texture)
    22 KB (2,490 words) - 10:26, 25 January 2015
  • {{LSL Header}} This is just a POC (Proof of Concept) and it is meant as a very alpha stage prototype I developed during last week.
    39 KB (4,551 words) - 10:24, 25 January 2015
  • [2013/03/28 15:04] Maestro Linden: but it's fixed now ...he interest list project. So far, nobody's reported any issues with it, so it's my current favorite for the main channel next week
    16 KB (2,129 words) - 16:44, 28 March 2013
  • ...nt color=#b5005a><b>Rex Cronon</b><nowiki>: this thing doesn't work simon. it doesn't register the word lag</nowiki></font> ...1] <font color=#000f44><b>Simon Linden</b><nowiki>: it's on 25 seconds, so it must have seen something</nowiki></font>
    32 KB (5,007 words) - 17:28, 12 July 2012
  • ...prim, the prim would "morph" from one shape to the other. Another example: it would be easy to have a flash animation generate a sculpted prim &mdash; wh A third way: A number of Residents have created in-world tools with LSL and web code - you can select a number of parameters or edit a array of nor
    15 KB (2,425 words) - 09:33, 17 August 2009
  • {{LSL Header}} ...ter Board 1.2 scripts). It works similar to that of [[XyText_1.5]] in that it displays up to 10 letters in a single prim.
    10 KB (1,637 words) - 16:25, 24 January 2015
  • ...sh of translation fixes and a kick that will make you say "I can't feel my face anymore!" **all '0000' cases don't happen for own avatar (it is fine for others)
    9 KB (1,253 words) - 17:48, 11 October 2017
  • ...I turned on my computer more or less an hour ago and I just didn't realize it</nowiki></font> ...kelly.linden)</b><nowiki>: And SL couldn't get past initializing vfs while it was.</nowiki></font>
    26 KB (3,945 words) - 10:58, 10 January 2012
  • {{LSL Header}} // anyone before it automatically powers down. Set to '0' to disable the auto-off function
    24 KB (2,558 words) - 08:43, 25 January 2015
  • [2014/05/22 15:06] Mæstro Linden (maestro.linden): though it happened to coincide [2014/05/22 15:08] Mæstro Linden (maestro.linden): anyway... it was a pretty exciting time
    17 KB (2,423 words) - 10:13, 27 May 2014
  • [2014/06/12 15:03] Jenna Felton: here it sems to be new ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials
    38 KB (5,119 words) - 16:42, 12 June 2014
  • [2013/06/06 15:00] Blake Burger: I wonder what it would be like to be a linden for a day.... :p [2013/06/06 15:02] VoidPointer Linden: oh, no it's the coder's fault :P
    26 KB (3,396 words) - 17:09, 6 June 2013
  • ...4:59]  Sovereign Engineer: and it was an impossible-to-debug crash because it happened inside of the platform C lib ...15:02]  Lucia Nightfire: yeah, I should have known I'd have to go through it again logging onto beta
    34 KB (4,301 words) - 16:26, 9 May 2013
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) [2014/07/03 15:09] Margithe: is it throttled in any way?
    30 KB (4,152 words) - 16:27, 3 July 2014
  • [2014/08/28 15:02] Mæstro Linden (maestro.linden): Let's wait for it to be fixed.. [2014/08/28 15:06] Duckie Dickins: maestro broke it
    27 KB (3,631 words) - 16:21, 28 August 2014
  • ...wiki>: I've been putting more finishing touches on the group chat code ... it seems every time I look deeper I find something to fix, which is both good ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon
    36 KB (5,718 words) - 13:44, 8 April 2014
  • ...less: When they release RL 2.0 I hope it will be as esy to build things as it is in SL. [2013/09/12 15:01] Duckie Dickins: you mean the matrix? I'm sure it would be....but you'll be reduced to being a thermal battery...
    24 KB (3,134 words) - 16:12, 12 September 2013
  • ...t....any page that is an .aspx the media fails to read all the source sent it</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: That's it for my news ... so the floor is open for questions, issues and random topic
    35 KB (5,544 words) - 14:36, 5 September 2014
  • ...<b>Adamburp Adamczyk</b><nowiki>: simon,. im me about that, you might find it interesting</nowiki></font> [12:07] <font color=#000f44><b>Simon Linden</b><nowiki>: That's it for news ... Oz, did you have anything?</nowiki></font>
    58 KB (9,117 words) - 18:13, 17 June 2014
  • ...color=#6200c5><b>Stickman Ingmann</b><nowiki>: I did have a question about LSL and materials. </nowiki>https://jira.secondlife.com/browse/MATBUG-359<nowik ...ki>: I've been looking into that, Stickman and hope to get to it soon, but it keeps getting pushed back with other more immediate issues cropping up</now
    41 KB (6,517 words) - 16:57, 20 February 2014
  • * It's September. Christmas is right around the corner. Is your shopping done ye * [15:00] WolfPup Lowenhar: it takes me a while to log here as it is reloading inventory
    41 KB (6,099 words) - 16:09, 1 September 2011
  • ...we are all see a weird rendering glitchg here with ALM enabled. We think it is your projected light [2014/04/24 15:02] Whirly Fizzle: Jenna & Nal see it too
    31 KB (4,149 words) - 16:09, 24 April 2014
  • [12:08] <font color=#440044><b>Andrew Linden</b><nowiki>: Lemme look it up...</nowiki></font> [12:08] <font color=#00b5b5><b>Theresa Tennyson</b><nowiki>: Oskar said it would be fixed on ALL of them.</nowiki></font>
    32 KB (4,919 words) - 15:36, 21 August 2012
  • ...o Linden (maestro.linden): I like how the floor gives away who's wearing a face light :) [2013/11/14 15:03] Mæstro Linden (maestro.linden): Yeah, looks like it's Whirly and Rex
    29 KB (3,935 words) - 17:41, 14 November 2013
  • [2018/04/05 15:06] Cupcake Commander (caleb.linden): rex is it similar to this? https://community.secondlife.com/forums/topic/420614-regio ...05 15:08] Mazidox Linden: I'd teleport next to you Rex. See if that fixes it.
    18 KB (2,191 words) - 16:32, 5 April 2018
  • [2013/06/13 15:06] Lucia Nightfire: don't think I've seen it in a while, no [2013/06/13 15:11] Inara Breen: Honza Noyes reported BYG 2833 on LSL NTTPIn still having problems - any news on that?
    29 KB (4,080 words) - 16:11, 13 June 2013
  • {{LSL Header}} After April 2010, it is now much more easy to produce a board using a very limited amount of scr
    19 KB (2,145 words) - 06:42, 30 December 2012
  • {{LSL Header}} // - wear it as a HUD on top_left (script needs tweaking for other attachment points)
    19 KB (2,100 words) - 16:43, 10 June 2023
  • [12:06] <font color=#00b500><b>Vincent Nacon</b><nowiki>: thanks, I rushed it out 3 minutes before I TPed here</nowiki></font> ...w Linden</b><nowiki>: hopefully we can fix most of the known bugs and wrap it up for more official exposure</nowiki></font>
    48 KB (7,576 words) - 09:37, 4 May 2012
  • [16:04] <font color=#00b200><b>xstorm Radek</b><nowiki>: rez dam it</nowiki></font> ...>xstorm Radek</b><nowiki>: im to ask about what will happen to all the old LSL scripts</nowiki></font>
    47 KB (7,448 words) - 17:15, 5 August 2011
  • ...2] Yuzuru (yuzuru.jewell): I heard Oculus needs inner camera to catch the face image. [2014/04/10 15:08] Mæstro Linden (maestro.linden): right now it's on Aditi, in the DRTSIM-251 channel
    24 KB (3,288 words) - 16:20, 10 April 2014
  • [12:02] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: Doesn't look like it, tbh. :P</nowiki></font> ...y.fizzle)</b><nowiki>: The grid status says magnum is rolling tomorrow. So it isnt?</nowiki></font>
    43 KB (6,611 words) - 14:26, 1 July 2014
  • ...nowiki>: For those of you who were here last Friday: sorry I couldn't make it.</nowiki></font> [12:09] <font color=#b20058><b>Draconis Neurocam</b><nowiki>: it says "Config file changes. " for the latest server on the wiki, what does t
    47 KB (7,270 words) - 20:47, 12 April 2011
  • [2013/03/21 15:10] Maestro Linden: oh, it was a keyframed motion object.. yes that might also be affected ...g behavior in some cases, when you eventually turned your camera around to face the object
    32 KB (4,207 words) - 16:32, 21 March 2013
  • [2014/07/10 15:05] Theresa Tennyson: Hello - can we get some lights? It's as dark as the inside of a cat. ...Duckie Dickins: If I rez my greedy greedy table on the beta server and set it for L$ payouts...do I still need to be a game operator? :)
    25 KB (3,562 words) - 16:04, 10 July 2014
  • ...tro Linden: the only real contender was Magnum's maint-server project, but it had an issue with places search indexing ...s in world not appearing at all or incompletely- this one, i'm not sure if it happened to me and kalebv today. two prims went missing entirely after unli
    22 KB (2,982 words) - 17:13, 24 January 2013
  • ...] <font color=#000f44><b>Simon Linden</b><nowiki>: with tomorrow's updates it will be on all regions</nowiki></font> [12:01] <font color=#4422ff><b>Hexapoda</b><nowiki>: It has work great for me today.</nowiki></font>
    34 KB (5,341 words) - 16:12, 28 August 2013
  • ...r=#330026><b>Andrew Linden</b><nowiki>: Simon Linden won't be able to make it today. He's on vacation.</nowiki></font> ...ere we'll decide if we're going to patch the RC channel, roll back. or let it sit very crashy.</nowiki></font>
    42 KB (6,475 words) - 15:04, 5 July 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • ...the later questions about the TOS with a "I don't know and I can't discuss it" 'cause we're engineers and not lawyers.</nowiki></font> ...<font color=#00c589><b>ANSI Soderstrom</b><nowiki>: its only oine object, it send me every minute a IM</nowiki></font>
    60 KB (9,244 words) - 09:14, 14 October 2013
  • ...</b><nowiki>: OO put up a nice screenshot in case anyone is wondering what it looks like.</nowiki></font> ...ont color=#808080><b>oobscure (opensource.obscure)</b><nowiki>: I love how it interacts with the viewer, sort of</nowiki></font>
    30 KB (4,493 words) - 10:56, 10 January 2012
  • {{LSL Header}} The Scripts for the holodeck may look complex but once you have done it correctly everything is very simple to use. Building and setup are similar
    62 KB (7,175 words) - 21:37, 24 January 2015
  • ...rasia</b><nowiki>: with no activity will cause an account to cancel, won't it?</nowiki></font> ...r=#005ab5><b>Vincent Nacon</b><nowiki>: but no need for sit target because it has proper physic... so you can sit where you aim, as you please</nowiki></
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ** New LSL [[llGetAgentList|llGetRegionAgents]]() function returns a list of all agent * [15:03] Motor LoonMotor Loon picks up the Crash Protection Box and shakes it violently...
    34 KB (4,877 words) - 16:41, 19 April 2012
  • [16:06] <font color=#0058b2><b>PLDude1 Tester</b><nowiki>: That's it</nowiki></font> [16:08] <font color=#00b2b2><b>Sigma Avro</b><nowiki>: it works good, I have this stuf</nowiki></font>
    56 KB (8,674 words) - 11:01, 5 April 2011
  • * {{jira|MAINT-2567}} LSL llSay(0, "") chat should not be sent to the viewer * {{jira|MAINT-4900}} With Admin Menu active it allows viewing of group info to non-members
    10 KB (1,535 words) - 11:58, 12 October 2015
  • ...ssing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer * [15:03] Oskar Linden: it's not humor
    30 KB (4,398 words) - 16:05, 3 November 2011
  • * [15:01] [[User:Oskar Linden|Oskar Linden]]: it is now 3 o'clock wooowooo * [15:01] [[User:Oskar Linden|Oskar Linden]]: it's been a bz week
    40 KB (5,581 words) - 17:32, 21 July 2011
  • ..." At any time, no more than said amount can be displayed on the screen, or it overwhelms the console, or system that the game is being developed for. Sec | Sometimes this isn't a problem. Sometimes it results in horrible, wasteful creations, that don't need to be so complex a
    71 KB (10,535 words) - 16:46, 3 July 2012
  • * [15:05] Oskar Linden: it was the first time I tried that * [15:05] Oskar Linden: it was great
    23 KB (3,389 words) - 14:37, 19 June 2012
  • [16:04] <font color=#330026><b>Andrew Linden</b><nowiki>: But it was raining buckets here in SF -- maybe Tahoe is getting lots of good snow. [16:04] <font color=#00b258><b>Hope Dreier</b><nowiki>: Ashri, it's white fluggy and very cold</nowiki></font>
    51 KB (7,838 words) - 09:05, 21 March 2011
  • [16:06] <font color=#000f44><b>Simon Linden</b><nowiki>: So that's it for server news ... the other news that hit earlier today was about viewer [16:06] <font color=#b500b5><b>Flip Idlemind</b><nowiki>: Well good, then it'll be easy to flip the switch back</nowiki></font>
    58 KB (9,131 words) - 17:05, 29 February 2012
  • ...minutes to realize it was not possible to do what I wanted to do in LSL so it will be a really boring class as I'm already back to mucking in the sim cod [16:11] <font color=#b5005a><b>Motor Loon</b><nowiki>: well, lets have it then...</nowiki></font>
    35 KB (5,572 words) - 18:22, 1 June 2012
  • ...user groups. One I was busy and the other I was so busy I forgot all about it.</nowiki></font> [16:04] <font color=#0000b5><b>Theresa Tennyson</b><nowiki>: It's okay. I think you were busy fixing all the broken stuff I was going to ye
    38 KB (5,947 words) - 12:32, 8 October 2012
  • | well i have one but it's not on the agenda: https://jira.secondlife.com/browse/VWR-27189 | it doesn't have to be on the agenda, so long as it's relating to content creation
    116 KB (17,286 words) - 17:30, 10 July 2012
  • ...font color=#440044><b>Andrew Linden</b><nowiki>: they are still working on it and haven't forgotten</nowiki></font> ...line Darkfury</b><nowiki>: Cool. Any idea at all on possible timescale for it?</nowiki></font>
    42 KB (6,696 words) - 18:32, 29 November 2011
  • ...<font color=#000c33><b>Simon Linden</b><nowiki>: I think there were a few LSL fixes in there too</nowiki></font> [12:04] <font color=#000c33><b>Simon Linden</b><nowiki>: If not, it will be by tomorrow morning</nowiki></font>
    48 KB (7,448 words) - 09:40, 5 October 2011
  • * It does not constitute financial or tax advice. ==== Caveats to the "buy it for USD" rule ====
    29 KB (5,390 words) - 08:13, 4 April 2013
  • |width=100% style=" padding:0 3px;"|Aargle and I share the same hairdresser it seems, we are high ARC |width=100% style=" padding:0 3px;"|Jeremy is it open here for all?
    134 KB (16,823 words) - 14:21, 4 February 2011
  • [16:00] <font color=#330026><b>Andrew Linden</b><nowiki>: So I think it is just me.</nowiki></font> [16:02] <font color=#b20058><b>Kallista Destiny</b><nowiki>: I/m sure it is.</nowiki></font>
    60 KB (9,265 words) - 17:57, 14 October 2011
  • ...ew Linden</b><nowiki>: Is this a recent proble that just started? When did it start?</nowiki></font> ...or=#190033><b>Oskar Linden</b><nowiki>: Nimh a cap is a server capability. it's a url that reveals specific server functions</nowiki></font>
    45 KB (6,982 words) - 09:20, 10 March 2011
  • ...en</b><nowiki>: and whichever of those RC's gets promoted first will carry it into the rest of the world</nowiki></font> ...r=#58b200><b>Motor Loon</b><nowiki>: asuming atleast ONE of the rc's makes it thru</nowiki></font>
    42 KB (6,422 words) - 18:22, 16 September 2011
  • ...[[User:Bronson Blackadder|Bronson Blackadder]]: he funny how we both got it wrong * [15:07] [[User:Oskar Linden|Oskar Linden]]: and rolled it on Tuesday
    34 KB (4,948 words) - 18:27, 17 March 2011
  • ...m in a dark cell, they go blind. Or in a forcefield change the color, make it partially transparant, put up a texture, etc. We are/will also be using thi ...since this is a metacommand, relays that don't support this should ignore it
    28 KB (4,708 words) - 17:15, 26 January 2014
  • [2013/09/05 15:02] Rex Cronon: well. it possible but i can't afford:( [2013/09/05 15:10] Maestro Linden: and it will use fewer connections
    26 KB (3,415 words) - 15:49, 6 September 2013
  • == What is it == ...e reasonably acceptable (consider it in a Beta stage), will post soon when it will be fully acceptable.
    36 KB (4,371 words) - 13:48, 19 April 2016
  • ...eb the Cable Guy (caleb.linden): svc types have been long left behind, and it's possible that they didnt get converted to more current jira type [2017/05/11 15:06] Lucy Daughter of the Devil (lucia.nightfire): it's just taht the parcel prim owners function returns a capped list
    57 KB (7,737 words) - 16:32, 25 May 2017
  • ...wiki>: well, it sounds interesting. If it can reduce texture memory a bit, it might really help in some cases</nowiki></font> ...] <font color=#b5005a><b>Sahkolihaa Contepomi</b><nowiki>: As I mentioned, it's reduced my video memory usage a lot.</nowiki></font>
    62 KB (9,788 words) - 08:16, 12 March 2012
  • ...c, but balances that don't update are definitely not good so we had to fix it ASAP</nowiki></font> ...<nowiki>: This is the jira we are working on.... But you can no longer see it</nowiki></font>
    48 KB (7,414 words) - 17:21, 7 September 2012
  • ...044><b>Andrew Linden</b><nowiki>: I think we've settled on going to 3.0.0, it will start soon, and will take a few weeks to finish.</nowiki></font> ...g tests on a new candidate version, but I don't know the schedule on that. IT should help us a lot with disk performance when a server host gets overload
    47 KB (7,453 words) - 18:20, 11 November 2011
  • {{LSL Header}} Here an advance version of [[Wiki3DBuilder]].. See it for a simpler and less powerful version. Here I put the differences.
    45 KB (5,525 words) - 10:24, 25 January 2015
  • [12:01] <font color=#004400><b>Kelly Linden</b><nowiki>: We'll give it a few more minutes for people to show up.</nowiki></font> ...font color=#b500b5><b>Slee Mayo</b><nowiki>: something has changed to make it easier for people to crash them</nowiki></font>
    50 KB (8,047 words) - 17:19, 12 July 2012
  • ...</b><nowiki>: hello, I'm blind and the sky has avatar head texture maps in it, I hope I'm not in the way :-)</nowiki></font> ...or=#0000b5><b>Raven Juno</b><nowiki>: Chair is a jerk. Shall have to spank it later</nowiki></font>
    57 KB (8,961 words) - 09:01, 28 February 2012
  • ...ding:0 3px;"|I guess I had that TRUE for troubleshooting and forgot to set it back. |width=100% style=" padding:0 3px;"|lol it could come
    91 KB (11,334 words) - 10:19, 4 April 2011
  • [2014/02/13 15:01] Yuzuru (yuzuru.jewell): Yes, it is unusual. ...5] Lexbot Sinister: Yup, i tried to log in like 5 times with Margithe and it told my i had the password wrong 8it's not tho)
    60 KB (8,291 words) - 17:17, 13 February 2014
  • ...character creation, things like facial rigging and animation. Additionally it would be very helpful if the Sl importer would support a solution for Attac ...t shape possible for the lowest LOD let people get away with a much higher face count on the highest LOD than was intended? (The Blue galaxian avatar seem
    139 KB (17,594 words) - 10:40, 10 July 2012
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation ...a|SL-10280}} [EEP] Keyframe percentage does not line up with numbers above it.
    26 KB (3,855 words) - 14:44, 16 January 2019
  • ...Linden Realms used to be different. I"m not sure which ones still are, but it's only a few special cases</nowiki></font> ...usage of that, however, so once that project viewer is out and people use it, I wouldn't be surprised if we have some server-side things to fix</nowiki>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...4><b>Andrew Linden</b><nowiki>: Yeah, Simon is out today, so it looks like it is just Baker and me.</nowiki></font> ...or=#5a00b5><b>Tiberious Neruda</b><nowiki>: already been told that. Saying it's being merged in with the Thursday one over on beta</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • ...Linden</b><nowiki>: And I can't seem to actually close it... only minimize it to the upper left corner.</nowiki></font> .../b><nowiki>: I'm guessing a complete re-install of the SL viewer would fix it, or blowing away my history settings.</nowiki></font>
    60 KB (9,454 words) - 14:49, 9 August 2011
  • {{LSL Header}} * Drop the prim setup script in it (You now have one unit, name it xyzzytext-0-0)
    126 KB (13,538 words) - 10:32, 25 January 2015
  • [12:02] <font color=#000c33><b>Simon Linden</b><nowiki>: Sorry, it's no-copy</nowiki></font> [12:02] <font color=#00b2b2><b>Moon Metty</b><nowiki>: i can see Simon's face and hat</nowiki></font>
    57 KB (8,706 words) - 09:26, 10 March 2011
  • == What is it and Why is it used? == ...rent metal-ness and aged wood's inherent wood-ness remain constant, making it easier to intuitively understand what we are interacting with in a virtual
    50 KB (7,997 words) - 05:40, 30 April 2024
  • .../19 15:04] Maestro Linden: let's get through the update news first, since it's pretty quick [2013/09/19 15:06] xstorm Radek: it is for me lol
    33 KB (4,618 words) - 11:31, 20 September 2013
  • ...his has some new bug fixes. I'm calling it "server-maint" to differentiate it from "maint-server" ...an updated maint-server branch but then had to be pulled back due to a bad LSL bug.
    41 KB (5,826 words) - 22:05, 3 March 2011
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    31 KB (4,613 words) - 14:12, 6 February 2019
  • # Will avatar physics interact with rigged meshes, or will it be completely separate? - Draconis Neurocam *[2011/04/04 11:05] Reed (reed.steamroller): ohp found it
    31 KB (4,073 words) - 11:54, 4 April 2011
  • ...02] <font color=#5a00b5><b>Ardy Lay</b><nowiki>: I tried using OpenSim and it was, uhm, "not there yet".</nowiki></font> ...><b>Ardy Lay</b><nowiki>: I put a lot of expensive hardware behind it too. It just didn't work out.</nowiki></font>
    55 KB (8,889 words) - 17:24, 20 April 2012
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    32 KB (4,865 words) - 16:37, 19 February 2019
  • | style="white-space:normal;"|it would be nice if the existing one was customizable ...guys think that might work -- what steps would the user take to customize it?
    55 KB (7,176 words) - 22:13, 9 July 2009
  • ...lack any kind of permanent storage to remember tokens granted to them. Is it still not on the radar or impossible for individual scripts, or individual [12:10] <font color=#00a7c5><b>Fenix Eldritch</b><nowiki>: It does</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...some straight up bug fixes in that RC, related to the new experience tools LSL functions ...t was this lousy DN (tankmaster.finesmith): and same with shout, byut make it model and not one you can dismess all on :P
    27 KB (3,747 words) - 16:10, 18 September 2014
  • * [15:02] [[User:Oskar Linden|Oskar Linden]]: it's really awesome seeing so many people here * [15:02] [[User:Oskar Linden|Oskar Linden]]: it's enough to warm a lindens heart
    54 KB (7,594 words) - 18:01, 25 February 2010
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole ...on the possibility it would do something. Or if I have my events backwards it really did do something for a very short time.
    34 KB (5,195 words) - 03:03, 23 December 2013
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    34 KB (5,066 words) - 11:08, 27 February 2019
  • ...[[User:JS Streamwechsler-HUD|JS Streamwechsler-HUD]]: whispers: Warning, it appears that the land here is owned by someone else, or group owned. You w * [15:02] [[User:Gooden Uggla|Gooden Uggla]]: we'll take it easy on ya
    56 KB (8,332 words) - 14:52, 4 November 2010
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    34 KB (5,168 words) - 13:20, 7 March 2019
  • ...ome active, or which disappear when the mouse leaves the area, which makes it even more difficult for users without fine mouse control. ...closed captions, descriptive text that is displayed only to users who want it. For example, sound effect descriptions or voice transcripts.
    61 KB (8,105 words) - 17:45, 19 March 2010
  • ...Nacon</b><nowiki>: I sense some news coming from ya, Simon... I can smell it. I want them, give them!</nowiki></font> [11:58] <font color=#b200b2><b>Vincent Nacon</b><nowiki>: oh... maybe it's rubbed off from Andrew</nowiki></font>
    68 KB (10,446 words) - 19:20, 30 August 2011
  • [12:01] <font color=#330026><b>Andrew Linden</b><nowiki>: at high rez it looks like a box with pieces cut out</nowiki></font> ...ew Linden</b><nowiki>: the "faster scripts" project had a new crash bug in it -- fixed that yesterday</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • <br>[11:57] Bronson Blackadder: reed my man hows it going? <br>[11:59] Gianna Borgnine: rumor has it that two weeks is accurate as of now.. unless something happens
    50 KB (7,886 words) - 13:10, 15 September 2010
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    36 KB (5,367 words) - 13:27, 22 March 2019
  • [12:03] <font color=#440044><b>Andrew Linden</b><nowiki>: I would try to wing it, but I'm a bit out of touch with some of the mantenance news.</nowiki></fon [12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: sure, go for it :)</nowiki></font>
    48 KB (7,486 words) - 15:50, 9 April 2013
  • | style="white-space:normal;"|Ah, will you be able to make it on Jan 7, Armin? | style="white-space:normal;"|In other words, making the UI less "in your face" and distracting, and blocking the view of the world less
    60 KB (7,921 words) - 17:57, 17 December 2009
  • ...color=#b20058><b>Kallista Destiny</b><nowiki>: Eventually whne Mesh makes it to the ful grid.</nowiki></font> ...t color=#5800b2><b>Vincent Nacon</b><nowiki>: (yes, i'm rubbing it in your face, lindens)</nowiki></font>
    44 KB (6,604 words) - 17:21, 29 July 2011
  • ...044><b>Andrew Linden</b><nowiki>: I've got to write a script that will set it to "ON" for each mainland region.</nowiki></font> ...b>Andrew Linden</b><nowiki>: I've done some research on how to actually do it, but have yet to write that little script.</nowiki></font>
    67 KB (10,822 words) - 16:28, 29 February 2012
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    37 KB (5,519 words) - 12:22, 1 April 2019
  • ...of the SLRR is long and growing, so multiple pages are required to present it in appropriate detail: ...immediately reverse the direction of travel of the rolling stock and start it running back to another EOL or a transfer station.
    25 KB (3,983 words) - 18:12, 2 June 2015
  • * [15:01] Otara3rd: it i dont get * [15:03] Johan Laurasia: It appears he does not Theresa
    37 KB (5,441 words) - 16:20, 5 April 2012
  • ** we're planning to throw it into next week's iteration of the maint-server branch ...s: If]]: I drop a physical rubber sphere 100 meters down, how high should it bounce?
    46 KB (6,526 words) - 19:54, 3 February 2011
  • ...P RC includes a new Personal Lighting floater. When you open this floater it will snap an image of the current shared environment wherever you are stand ...ment” from the World>Environment menu, so you can close the floater to get it out of your way.
    40 KB (6,011 words) - 10:25, 11 April 2019
  • ...font color=#004400><b>Kelly Linden</b><nowiki>: Ah. yeah, I probably broke it.</nowiki></font> ...t color=#004400><b>Kelly Linden</b><nowiki>: pauline: yeah thats basically it</nowiki></font>
    55 KB (8,786 words) - 20:33, 3 December 2011
  • ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|SL-1162}} EEP Shadows are not aligned with object face.
    22 KB (3,324 words) - 10:09, 27 November 2018
  • * [15:05] [[User:Oskar Linden|Oskar Linden]]: I worked most of it with Lil * [15:05] [[User:ATechwolf Foxclaw|ATechwolf Foxclaw]]: Why did it take soo long to rollback after discovery of repoducable inventory loss?
    54 KB (8,186 words) - 21:21, 14 July 2010
  • **'''Recompile Scripts (LSL)''' also called LSO. ...Advanced menu items were moved to the [[Develop menu]]. If you don't find it here, look there.}}
    17 KB (2,359 words) - 18:09, 6 January 2020
  • ...d Scripting Library] from 2003 to 2009.''' See the [[:Category:LSL Library|LSL Library]] here on the wiki for newer contributions (or add your own!). Most ...a mangled '''<code>;</code>'''. If you see other unexpected formatting, an LSL list expression like <code><nowiki>[url]</nowiki></code> was probably mista
    107 KB (13,179 words) - 14:41, 7 September 2012
  • * [15:00] [[User:SHAMUS Carter|SHAMUS Carter]]: yes it's hard to transcribe voice * [15:01] [[User:Moon Metty|Moon Metty]]: i love it
    59 KB (8,659 words) - 21:08, 5 August 2010
  • * Ramzi asks if Residents would like to see LSL editor hoovertips localized. Controversial topic. |width=100% style=" padding:0 3px;"|but not happy with it atm
    185 KB (22,577 words) - 15:26, 15 September 2009
  • ...the last update on the Havok software..We presently have 4 open tickets on it and TJ linden said to file a bug report" ** This was to be a scripting maint-server branch but it didn't pass QA in time.
    45 KB (6,485 words) - 16:38, 4 August 2011
  • ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|SL-1162}} EEP Shadows are not aligned with object face.
    23 KB (3,444 words) - 14:20, 11 December 2018
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|SL-1162}} EEP Shadows are not aligned with object face.
    24 KB (3,534 words) - 11:45, 20 December 2018
  • * Improved performance for the following functions in LSL scripts compiled to Mono: * [15:02] Oskar Linden: if you have stuff you want to talk about add it to the angenda under any other items
    55 KB (8,044 words) - 17:27, 16 February 2012
  • WE'LL DO IT LIVE!!! * [15:00] [[User:Gooden Uggla|Gooden Uggla]]: it crashes on upload with mac tiger
    43 KB (6,053 words) - 08:31, 19 October 2010
  • [16:04] <font color=#330026><b>Andrew Linden</b><nowiki>: It introduced a new crash mode that Pauline Darkfury noticed</nowiki></font> ...olor=#330026><b>Andrew Linden</b><nowiki>: It's hard to repro, but I fixed it yesterday... the fix will be deployed next week in an update.</nowiki></fon
    54 KB (8,227 words) - 17:15, 30 September 2011
  • * [15:07] [[User:Oskar Linden|Oskar Linden]]: it was a real difficult process getting the code out on Tuesday * [15:07] [[User:Oskar Linden|Oskar Linden]]: the grid didn't want it
    47 KB (6,662 words) - 18:00, 4 November 2010
  • ...nd physics mesh scale up to the match the bounding box of the highest LOD. It's a pain because every LOD and physics must maintain the EXACT bounding box # Any word on adding the LSL line to change the new physics flags? (PRIM, CONVEX HULL, NONE) [Moo Spyker
    175 KB (22,566 words) - 16:38, 12 September 2011
  • ...P RC includes a new Personal Lighting floater. When you open this floater it will snap an image of the current shared environment wherever you are stand ...ment” from the World>Environment menu, so you can close the floater to get it out of your way.
    45 KB (6,726 words) - 20:21, 16 May 2019
  • ...b>Andrew Linden</b><nowiki>: which has Simon's UDP message optimization in it, and a few small bug fixes</nowiki></font> ...iki>: really Pauline? hrm... I'll make a note of that and try to look into it.</nowiki></font>
    89 KB (13,790 words) - 15:04, 18 March 2011
  • ...gned to an object in the modeler. Has this option been added? If not, will it be added before the initial mesh release? [Ashasekayi Ra] |width=100% style="padding:0 6px;"|last week it was this sim
    168 KB (21,147 words) - 13:18, 9 May 2011

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)