Difference between revisions of "Server Beta User Group"

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=== Updates ===
=== Updates ===


<b>BlueSteel is live</b>
<b>Second Life Server 10.9.10.210079 is on the full grid</b>
* How does it look?
* Any major issues?
 
<b>BlueSteel 10.09.21.210146 is live</b>
* https://wiki.secondlife.com/wiki/Beta/BlueSteel
* https://wiki.secondlife.com/wiki/Beta/BlueSteel
* How does it look?
* How does it look?
* Any major issues?
* Any major issues?
* Reports of increased TPV crash rates.
** Can anyone corroborate?
<b>LeTigre regions are getting corralled today</b>
* https://wiki.secondlife.com/wiki/Beta/LeTigre
* We might get an RC here next week.


<b>Public Test Plans</b>
<b>Effective Beta Testing in the NWO</b>
* Who has used the QA Portal?
* What is ADITI used for now?
** https://wiki.secondlife.com/wiki/QA_Portal
* How does that affect you?
* Plan to make more test plans public.
* How can you help?
** Will you use them?
* Sim Smoke Test
** https://wiki.secondlife.com/wiki/Simulator_Smoke_Test
** Go through it and offer suggestions to me.


<b>Post Meeting Pile-On</b>
<b>The Simulator Console</b>
* We'd like to do another region stress test after today's office hours (3-4 pm, PST).  This helps us look at memory usage of a busy region, and hopefully provide another clue as we track down some of the problems we've seen.  We got great data doing this two weeks ago and would like to repeat the test with some new tools.
* What is it?
* It's important that we can accurately compare the region after the test with the situation before. This means any objects that you rez must be cleaned up and deleted.  Please only rez temp objects or things that you can easily find and clean up when we're done.
* What does it do?
* We'll play around for 5 minutes or so, watch the memory usage and performance, then ask for everyone to clean up.
* When can we expect it?
** Teleport away and back to Morris
** Soon™
** Cross into adjacent regions and come back
* What do you want it to do?
** Rez some objects that you can clean up later
** Do friendly things with animations, sounds, etc.
** Change outfits
** Add and remove attachments


=== Releases ===
=== Releases ===
* BlueSteel 10.9.10.209504 is live this week.
* Second Life Server 10.9.10.210079 went into production this week.
* BlueSteel 10.09.21.210146 RC is live
** https://wiki.secondlife.com/wiki/Beta/BlueSteel
** https://wiki.secondlife.com/wiki/Beta/BlueSteel



Revision as of 13:19, 23 September 2010

This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Oskar Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.

The next meeting is Thursday, September 23rd 2010, 3PM PDT at Morris🖈 on the preview grid, ADITI.

Agenda

Please enter items here for discussion at the next meeting.

Discuss resolution of previous open items

Updates

Second Life Server 10.9.10.210079 is on the full grid

  • How does it look?
  • Any major issues?

BlueSteel 10.09.21.210146 is live

LeTigre regions are getting corralled today

Effective Beta Testing in the NWO

  • What is ADITI used for now?
  • How does that affect you?
  • How can you help?

The Simulator Console

  • What is it?
  • What does it do?
  • When can we expect it?
    • Soon™
  • What do you want it to do?

Releases

Any other business

What you want to talk about goes here

Open Items

  • SVC-4632 - People getting past Estate and Land bans | Critical & 325 (402 as of 8/11/10) votes!
    • Dante has commented on this issue and reopened it.
  • SVC-5925 - Erratic behavior on script rezzed prims set physical
  • SVC-3044 - Debug channel and script error reporting needs a major rethink
    • related to vwr-199 and vwr-7062
    • [15:17] Roberto Salubrius: can we get that standarized pleaaaaaaaaaaaseeeeeeeeee so we can listen to the debug channel whenever there's a problem PLEAAAAAAAAAASEEEEEEE
    • [15:17] Roberto Salubrius: preeeeeeeetty pleaaseeeeee
  • svc-4196 - "Avatar entering sim or rezzing object causes sim to freeze for up to 30 seconds - everything stops for everybody there"
    • Babbage is working on it.
  • wassup with SVC-3895
  • status on SVC-3618 - estate managers unable to freeze / eject
  • status on SVC-1253 - users sitting on prims, which are set to phantom are not affected by damage. | 108 votes!
  • status on SVC-5404 - Vehicles can no longer enter a region if no-object-entry flag is set
  • What is going on with SVC-421 - Cannot delete contents from no-modify objects
  • status on SVC-5880 - Vehicles "Jumping" when crossing prims
  • SVC-5922 -Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims
  • SVC-6104 script sim crossing bug
  • SVC-6123 cant catch sphere type exact shape with lsl functions
  • status on SVC-5411- No "accepted/declined inventory" notice
  • SVC-5959- Group Notices to Email do not identify sender - SVC-5959

Minutes from Previous Meetings