Category:Needs Translation/LSL/ja
< Category:Needs Translation | LSL
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Revision as of 08:55, 24 October 2008 by Strife Onizuka (talk | contribs)
Subcategories
This category has the following 111 subcategories, out of 111 total.
A
L
- LSL Parameters/landmark
- LSL Integer/link
- LSL Parameters/link
- LSL Parameters/look at
- LSL Animation/Override
- LSL Broken
- LSL Categorized Library
- LSL Click Action
- LSL Compression
- LSL Encoding/URL
- LSL Experience
- LSL Face/Get
- LSL Face/Set
- LSL Flags
- LSL Functions/Returns a float
- LSL Functions/Returns a integer/bit field
- LSL Functions/Returns a integer/boolean
- LSL Functions/Returns a integer/handle
- LSL Functions/Returns a integer/link
- LSL Functions/Returns a integer/status
- LSL Functions/Returns a integer/type
- LSL Functions/Returns a key
- LSL Functions/Returns a key/handle
- LSL Functions/Returns a list
- LSL Functions/Returns a list/parameters
- LSL Functions/Returns a rotation
- LSL Functions/Returns a string
- LSL Functions/Returns a vector
- LSL Functions/Returns an integer
- LSL Functions/Returns nothing
- LSL GameControls
- LSL Hash
- LSL JSON
- LSL Keywords/All
- LSL Land Collision
- LSL Link/Get
- LSL Link/Management
- LSL Link/Set
- LSL List/Entry Types
- LSL List/Read Element
- LSL Mouselook
- LSL Newbie Notes
- LSL Parameters
- LSL Parameters/target
- LSL Parcel/Details
- LSL Parcel/Prim Count
- LSL Passable
- LSL Permissions/Experience
- LSL PrimitiveParams/Link
- LSL PrimitiveParams/Prim
- LSL Region/Flags
- LSL Resource Conservation
- LSL Sandbox
- LSL Script Profiler
- LSL Sculpted
- LSL Sit/Teleport
- LSL State
- LSL Stop
- LSL Subtypes
- LSL Synonyms
- LSL Syntax
- LSL topics with bugs
- LSL topics with the most bugs
- LSL Vehicle/Flags
- LSL Vehicle/Parameters
- LSL Vehicle/Types
- LSL Video/Parcel Media Commands
P
Pages in category "Needs Translation/LSL/ja"
The following 200 pages are in this category, out of 556 total.
(previous page) (next page)G
- GAME CONTROL AXIS TRIGGERLEFT
- GAME CONTROL AXIS TRIGGERRIGHT
- GAME CONTROL BUTTON A
- GAME CONTROL BUTTON B
- GAME CONTROL BUTTON BACK
- GAME CONTROL BUTTON DPAD DOWN
- GAME CONTROL BUTTON DPAD LEFT
- GAME CONTROL BUTTON DPAD RIGHT
- GAME CONTROL BUTTON DPAD UP
- GAME CONTROL BUTTON GUIDE
- GAME CONTROL BUTTON LEFTSHOULDER
- GAME CONTROL BUTTON LEFTSTICK
- GAME CONTROL BUTTON MISC1
- GAME CONTROL BUTTON PADDLE1
- GAME CONTROL BUTTON PADDLE2
- GAME CONTROL BUTTON PADDLE3
- GAME CONTROL BUTTON PADDLE4
- GAME CONTROL BUTTON RIGHTSHOULDER
- GAME CONTROL BUTTON RIGHTSTICK
- GAME CONTROL BUTTON START
- GAME CONTROL BUTTON TOUCHPAD
- GAME CONTROL BUTTON X
- GAME CONTROL BUTTON Y
- GenerateKey
- GenUUID
- LlGetAgentPreferredLanguage
- LlGetAvatarKeysOnEstate
- LlGetAvatarKeysOnParcel
- LlGetCameraAspect
- LlGetCameraFOV
- LlGetCreatorKey
- LlGetEstateBanList
- LlGetGender
- LlGetGlow
- LlGetHealth
- LlGetHTTPServerURL
- LlGetInventoryDesc
- LlGetLandPrice
- LlGetLinkSitFlags
- User:Trinity Coulter/LlGetMoneyLimits
- LlGetMyAccountBalance
- LlGetNotecardLineSync
- User:Chaser Zaks/sandbox
- LlGetParcelBanList
- LlGetParcelPopulation
- LlGetPizza
- LlGetPowerThirst
- LlGetPrice
- LlGetRenderMaterial
- LlGetStartString
- LlGetViewerVersion
- LlGetWorldPopulation
- Ghost Detector
- LlGiveAgentInventory
- GradientValue
- Gun and Holster
H
I
- Ignored
- Internal Textures
- Interpolation/Catmull-Rom/Float
- Interpolation/Cosine/Float
- Interpolation/Cosine/Rotation
- Interpolation/Cosine/Vector
- Interpolation/Cubic/Float
- Interpolation/Cubic/Rotation
- Interpolation/Cubic/Vector
- Interpolation/Hermite/Float
- Interpolation/Hermite/Vector
- Interpolation/Linear/Float
- Interpolation/Linear/Rotation
- Interpolation/Linear/Vector
- Interpolation/Linear/Vectors
- Interpolation/Rescale/Float
- Interpolation/Rescale/FloatFixed
- Interpolation/Spline/Vectors
- Interpolation/Target/Float
- INVENTORY MATERIAL
- INVENTORY SETTING
- LlInviteToGroup
- IsInList
- IsPointInPolygon2D
J
K
L
- Left
- LibObj
- Like
- Link Messages
- ListCast
- ListCompare
- ListItemDelete
- ListStridedMove
- ListStridedRemove
- ListStridedUpdate
- ListToWholeNumbers
- List cast
- LlGetGroup
- Logoff
- LSL Addition
- LSL Editor TextPad Syntax
- LSL Function Style
- Template:LSL Function/experiment
- Template:LSL Function/Head
- Template:LSL Function/Headless
- Template:LSL Function/KeyValue
- Template:LSL Function/Pass
- Template:LSL Function/physics materials
- Template:LSL Function/security
- Template:LSL Functions/Returning
- LSL Hacks
- LSL Help
- LSL Rotation Synopsis
- LSL States
- LSO
M
N
O
- OBJECT ATTACHED POINT
- OBJECT ATTACHED SLOTS AVAILABLE
- OBJECT BODY SHAPE TYPE
- OBJECT CHARACTER TIME
- OBJECT CLICK ACTION
- OBJECT DAMAGE
- OBJECT DAMAGE TYPE
- OBJECT GROUP TAG
- OBJECT HEALTH
- OBJECT HOVER HEIGHT
- OBJECT LAST OWNER ID
- OBJECT OMEGA
- OBJECT PATHFINDING TYPE
- OBJECT PHANTOM
- OBJECT PHYSICS
- OBJECT PHYSICS COST
- OBJECT PRIM COUNT
- OBJECT PRIM EQUIVALENCE
- OBJECT RENDER WEIGHT
- OBJECT RETURN PARCEL
- OBJECT RETURN PARCEL OWNER
- OBJECT RETURN REGION
- OBJECT ROOT
- OBJECT SCRIPT TIME
- OBJECT SELECT COUNT
- OBJECT SERVER COST
- OBJECT STREAMING COST
- OBJECT TEMP ON REZ
- OBJECT TOTAL INVENTORY COUNT
- On damage
- On death
- On unrez
- LlOpenInternalBrowser
- OPT CHARACTER
- OPT AVATAR
- OPT EXCLUSION VOLUME
- OPT LEGACY LINKSET
- OPT MATERIAL VOLUME
- OPT OTHER
- OPT STATIC OBSTACLE
- OPT WALKABLE