Difference between revisions of "Category:LSL Library"

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(Removed broken TimeAPI HTTP GET example and replaced it with a working one using GridSurvey)
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NOTE: Please add you scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.
NOTE: Please add your scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.


Come to this page to see complex examples that show how to combine parts of LSL.
Come to this page to see complex examples that show how to combine parts of LSL.


Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL  
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.


Why collect complex examples here? Well, ...
Why collect complex examples here? Well, ...


There are many [[script|scripts]] that have become buried in the [[Old forum Scripting Library index| old forum Scripting Library]], the [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 2010 library archive], or the current [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary LSL Scripting Library]; were lost with the death of the early scripting forums; or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.
There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The [http://community.secondlife.com/t5/Community-General/Upgrading-the-Forums/bc-p/77385 Huge Leap] to the new [http://www.jivesoftware.com/ Jive software], while traumatic and disruptive, has failed to dispose of  what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.


Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.
# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive],
# [http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library],
# [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library],
# [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library].


Note that there are many more scripts in the LSL Library here, but you can't get to them if you don't know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.


Visit the new [[:Category:LSL Categorized Library|Categorized Library]] which might help make it easier to find a script by the type of script it is. Please note, to wiki editors, if you want your script to appear on the category page after adding it to this library you need to also add it to the category library page as well.
The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the [[:Category:LSL Categorized Library|Categorized Library]].
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#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <nowiki>{{LSL Header}}</nowiki>.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <code><nowiki>{{LSL Header}}</nowiki></code>.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
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==LSL Script Library==
==LSL Script Library==


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! '''Description'''
! '''Description'''
|-
|-
||[[Remove all scripts from a linkset]]
|[[Teleporter_Anywhere]]
||[[User:Dahlia Orfan|Dahlia Orfan]]
|{{User|Luxen Resident}}
||Remove all scripts from a linkset.
|Zx Teleporter Anywhere v5.1.
|-
|[[Ultimate_Radar]]
|{{User|Luxen Resident}}
|Zx Ultimate Radar v5.
|-
|[[Language_Scanner]]
|{{User|Luxen Resident}}
|Zx Language Scanner v5.
|-
|[[Visitor_Counter_Tracker]]
|{{User|Luxen Resident}}
|Zx Visitor Counter - Tracker v3.1.
|-
|[[Notecard_Configuration_Reader_by_Maddox_Deluxe]]
|{{User2|Maddox Deluxe}}
|Notecard Multi-line Entries Configuration Reader v1.6.
|-
|[[User:Yumi Murakami/Addiction Moderator|Addiction Moderator and World Clock]]
|{{User|Yumi Murakami}}
|Keep tabs on usage of SL and easily share local times with other users.
|-
|[[User:Yumi Murakami/Bijocam And Other Camera Scripts|Bijocam and Other Camera Scripts]]
|{{User|Yumi Murakami}}
|Various camera control systems for machinima, security, and other effects.
|-
|[[Recent Avatar Scanner]]
|[[User:Ackley Bing|Ackley]]
|Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
|-
|[[Target Crosshair HUD]]
|[[User:Ackley Bing|Ackley]]
|A 2 prim HUD with crosshair targets nearby players names, profiles and user key
|-
|[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
|[[User:Ackley Bing|Ackley]]
|A single prim HUD. Color indicates sim status changes.
|-
|[[Basic Target Scanner HUD]]
|[[User:Ackley Bing|Ackley]]
|A single prim HUD.  Scrolls through nearby players names, photos and user key.
|-
 
|[[StringIsNum|(Function) StringIsNum]]
|{{User|Zion Tristan}}
|A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|-
|[[Remove all scripts from a linkset]]
|{{User2|Dahlia Orfan}}
|Remove all scripts from a linkset.
|-
|[[RLV Viewer Titler]]
||[[User:Jenna_Felton|Jenna_Felton]]
|Titler displaying viewer and it's version, revealed via RLV interface.
|-
|[[Sim Restart Notifyer]]
||[[User:Jenna_Felton|Jenna_Felton]]
|On region restart, notifyes registered residents about the sim is online and the current sim version
|-
|-
||[[Script Vitality plug-in]]
|[[Script Vitality plug-in]]
||[[User:Jenna Felton|Jenna Felton]]
||[[User:Jenna_Felton|Jenna_Felton]]
||Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|-
|-
||[[1st necessity of SL]]
|[[Chat Painter]]
||[[User:Beer Dailey|Beer Dailey]]
||[[User:Jenna_Felton|Jenna_Felton]]
||Monitors for avatars and (de)activates scripts states to control script performance/lag.
|Changes texture and collor properties of named prims in a linkset by using chat commands.
|-
|-
||[[SetLinkText]]
|[[1st necessity of SL]]
||[[User:Tacusin Memo|Tacusin Memo]]
|{{User|Beer Dailey}}
||Custom function like llSetText only applying to linked sets.
|Monitors for avatars and (de)activates scripts states to control script performance/lag.
|-
|-
||[[3D Radar]]
|[[3D Radar]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Jesse Barnett}}
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|-
|-
||[[AbcText]]
|[[RegionSitTeleport]]
||[[User:Ange Capalini|Ange Capalini]]
|{{User|Vincent Nacon}}
||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|A very simple and clean sit/unsit teleporter.
|-
|-
||[[Access (NewAge)]]
|[[Avatar Position Adjustement to Avatar Height When Sitting]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Cay Trudeau}}
||An easy to use script for permissions on who can use the script, Public/Group/Owner
|Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
|-
|-
||[[Aim Detection]]
|[[AbcText]]
||[[User:Han Shuffle|Dugley Reanimator]]
|{{User|Ange Capalini}}
||Monitors for avatars and reports back to owner about who is aiming at them.
|EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|-
|-
||[[AnkleLock]]
|[[Access (NewAge)]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Asia Snowfall}}
||An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|An easy to use script for permissions on who can use the script, Public/Group/Owner
|-
|-
||[[AntiDelay Node]]
|[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Daemonika Nightfire}}
||Uses [[llMessageLinked]] to stop those pesky delays.
|Short examples about permission to executable commands.
|-
|-
||[[AO Overriding Pose Ball]]
|[[Aim Detection]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User2|Han Shuffle|Dugley Reanimator}}
||No more turning your AO off and on when you sit down
|Monitors for avatars and reports back to owner about who is aiming at them.
|-
|-
||[[ARCFOUR Strong Encryption Implementation]]
|[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
||[[User:Nekow42 Zarf|Nekow42 Zarf]]
|{{User|Daemonika Nightfire}}
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.
|This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
|-
|-
||[[Artillery]]
|[[User:Daemonika_Nightfire/Scripts/Anti_Rezz|Anti Rezz]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Daemonika Nightfire}}
||An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.  
|-
|-
||[[Assembly Programming Language|Assembly-Like Programming Language]]
|[[AnkleLock]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|[[Wizardry and Steamworks]]
||A compiler that runs assembly-like programs.
|An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|-
|-
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
|[[AntiDelay Node]]
||[[User:Alynna Vixen|Alynna Vixen]]
|{{User|Xaviar Czervik}}
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|Uses [[llMessageLinked]] to stop those pesky delays.
|-
|-
||[[AvatarFollower]]
|[[Artillery]]
||[[User:Dale Innis|Dale Innis]]
|[[Wizardry and Steamworks]]
||Allows one avatar to automatically follow another.
|An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|-
|-
||[[Avatar Radar (NewAge)]]
|[[AO Overriding Pose Ball]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Jesse Barnett}}
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|No more turning your AO off and on when you sit down
|-
|-
||[[Base2Dec]]
|[[ARCFOUR Strong Encryption Implementation]]
||[[User:Siann Beck|Siann Beck]]
|{{User2|Nekow42 Zarf}}
||Convert a number to decimal from any base.
|An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
|-
|-
||[[BaseN]]
|[[Assembly Programming Language|Assembly-Like Programming Language]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Xaviar Czervik}}
||Variable base compression, dynamically maps to usable UTF code points.
|A compiler that runs assembly-like programs.
|-
|-
||[[Basic Encryption Modules]]
|[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
||[[User:Beverly Larkin|Beverly Larkin]]
|{{User2|Alynna Vixen}}
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|-
|-
||[[Be happy]]
|[[AvatarFollower]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Dale Innis}}
||Basic smile attachment script, makes your avatar smile.
|Allows one avatar to automatically follow another.
|-
|-
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]
|[[Avatar Radar (NewAge)]]
||[[User:Doran Zemlja|Doran Zemlja]]
|{{User|Asia Snowfall}}
||Reduce ad clutter by hiding ads when users are on their own land nearby.
|Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|-
|-
||[[BigNum|BigNum Library (RSA Encryption)]]
|[[Base2Dec]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Siann Beck}}
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|Convert a number to decimal from any base.
|-
|-
||[[Binary Clock v1.1|Binary Clock]]
|[[BaseN]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Nexii Malthus}}
||A Binary Clock.
|Variable base compression, dynamically maps to usable UTF code points.
|-
|-
||[[BinaryDecimalConverter]]
|[[Basic Encryption Modules]]
||[[User:Soundless Smalls|Soundless Smalls]]
|{{User|Beverly Larkin}}
||Converts a binary value to a decimal value and vice versa.
|Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|-
|-
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
|[[Be happy]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Emmas Seetan}}
||Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|Basic smile attachment script, makes your avatar smile.
|-
|-
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
|[[Beat The Average Vendor]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User2|Kristen Giano}}
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|A vendor script based on humblebundle.com
|-
|-
||[[Bubble Gum]]
|[[Best Neighbor Ad Hiding Script|Best Neighbor]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User2|Doran Zemlja}}
||A script to create a bubble gum effect with sounds and animations.
|Reduce ad clutter by hiding ads when users are on their own land nearby.
|-
|-
||[[Bubble Trapper]]
|[[BigNum|BigNum Library (RSA Encryption)]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Xaviar Czervik}}
||A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer() event or using llRegionSay().
|A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|-
|-
||[[Builders Buddy|Builder's Buddy Tool]]
|[[Binary Clock v1.1|Binary Clock]]
||[[User:Newfie Pendragon|Newfie Pendragon]]
|{{User|Fox Diller}}
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).
|A Binary Clock.
|-
|-
||[[Button Click Detector]]
|[[BinaryDecimalConverter]]
||{{User|Sendao Goodman}}
|{{User2|Soundless Smalls}}
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|Converts a binary value to a decimal value and vice versa.
|-
|-
||[[Camera following prim]]
|[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Chase Quinnell}}
||Pair of scripts to make a prim follow your camera position around (for lights etc).
|Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|-
|-
||[[Camera Sync]]
|[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]
|{{User|Rolig Loon}}
||A system to synchronize the cameras of two avatars.
|Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|-
|-
||[[Chatbot]]
|[[Bubble Gum]]
||Anonymous
|[[Wizardry and Steamworks]]
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|A script to create a bubble gum effect with sounds and animations.
|-
|-
||[[Chat Logger (GPL)]]
|[[Bubble Trapper]]
||[[User:Nobody Fugazi|Nobody Fugazi]]
|[[Wizardry and Steamworks]]
||Chat logger which requests permission from participants before recording them.
|A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's [[timer]] [[event]] or using [[llRegionSay]].
|-
|-
||[[Chat_Relay|Chat Relay]]
|[[Builders Buddy|Builder's Buddy Tool]]
||[[User:grumble Loudon|grumble Loudon]]
|{{User|Newfie Pendragon}}
||A Chat relay which can be routed using a path header and won't echo.
|Script to easily move/rotate large builds that exceed the linkable size [[limits]].
|-
|-
||[[ClickAndDrag]]
|[[Button Click Detector]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User2|Sendao Goodman}}
|| Click and Drag user interface elements using dynamic feedback
|Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|-
|-
||[[Code Racer]]
|[[Camera following prim]]
||Anonymous
|{{User|Dale Innis}}
||Race two versions of code forever, to see which runs faster.
|Pair of scripts to make a prim follow your camera position around (for lights etc).
|-
|-
||[[Code Sizer]]
|[[Camera Sync]]
||Anonymous
|{{User|Meyermagic Salome}} and {{User2|Nomad Padar}}
||Count the bytes compiled from source code, to measure how to write small code.
|A system to synchronize the cameras of two avatars.
|-
|-
||[[Collision message sender]]
|[[Chatbot]]
||[[Taff Nouvelle]]
|Anonymous
||Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|[[Chat Logger (GPL)]]
||[[User:Void_Singer|Void_Singer]]
|{{User|Nobody Fugazi}}
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|Chat logger which requests permission from participants before recording them.
|-
|-
||[[Color Changer|Color Changer Plus]]
|[[Chat_Relay|Chat Relay]]
||[[User:Neo Calcutt|Neo Calcutt]]
|{{User|grumble Loudon}}
||A color changer with 14 colors, a random function, and a custom vector function.
|A Chat relay which can be routed using a path header and won't echo.
|-
|-
||[[Color conversion scripts|Color Conversion]]
|[[ClickAndDrag]]
||[[User:Sally LaSalle|Sally LaSalle]]
|{{User|Nexii Malthus}}
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
| Click and Drag user interface elements using dynamic feedback
|-
|-
||[[ColorConvert]]
|[[User:Lou_Netizen/HTTP_GET_Example_(GridSurvey)|HTTP Get Example (GridSurvey)]]
||[[User:Siann Beck|Siann Beck]]
|[[User:Lou_Netizen|Lou Netizen]]
||Convert color values to vector from RGB, hex or HTML color name.
|Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
|-
|-
||[[Color script]]
|[[Code Racer]]
||[[User:Masakazu Kojima|Masakazu Kojima]]
|Anonymous
||Script for changing colors trough a listener with pre-defined colors.
|Race two versions of code forever, to see which runs faster.
|-
|-
||[[Library Combined Library|Combined Library]]
|[[Code Sizer]]
||[[User:Strife Onizuka|Strife Onizuka]]
|Anonymous
||Library of mostly encoding and decoding functions, some more useful then others.
|Count the bytes compiled from source code, to measure how to write small code.
|-
|[[Collision message sender]]
|{{User2|Taff Nouvelle}}
|Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|-
|[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|{{User|Void Singer}}
|Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|-
|[[Color Changer|Color Changer Plus]]
|{{User2|Neo Calcutt}}
|A color changer with 14 colors, a random function, and a custom vector function.
|-
|[[Color conversion scripts|Color Conversion]]
|{{User|Sally LaSalle}}
|Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|-
|[[ColorConvert]]
|{{User|Siann Beck}}
|Convert color values to vector from RGB, hex or HTML color name.
|-
|[[Color script]]
|{{User2|Masakazu Kojima}}
|Script for changing colors trough a listener with pre-defined colors.
|-
|[[Library Combined Library|Combined Library]]
|{{User|Strife Onizuka}}
|Library of mostly encoding and decoding functions, some more useful then others.
* String functions: Replace / Trim right / Trim left / Trim both
* String functions: Replace / Trim right / Trim left / Trim both
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* List functions: Replace / Compare
* List functions: Replace / Compare
|-
|-
||[[Computer:jaycoonlanguage]]
|[[Computer:jaycoonlanguage]]
||[[User:jayco121 Bing|jayco121 Bing]]
|{{User|jayco121 Bing}}
|| A language written in LSL that is meant for my computer (available at the shop).
| A language written in LSL that is meant for my computer (available at the shop).
|-
|-
||[[Read Note Card Configuration|Configuration Notecard Reader]]
|[[Read Note Card Configuration|Configuration Notecard Reader]]
||{{User|Dedric Mauriac}}
|{{User|Dedric Mauriac}}
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|-
|-
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
|[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
||[[Lear Cale|Lear Cale]]
|[[Lear Cale|Lear Cale]]
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|-
|-
||[[Library_Chat_Relay|Conversation Relay]]
|[[Library_Chat_Relay|Conversation Relay]]
||[[User:Jippen Faddoul|Jippen Faddoul]]
|{{User|Jippen Faddoul}}
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|-
|-
||[[Curtain script]]
|[[Curtain script]]
||[[User:Zilla Larsson|Zilla Larsson]]
|{{User|Zilla Larsson}}
||A simple script to retract/stretch curtains, blinds, bedcovers and more
|A simple script to retract/stretch curtains, blinds, bedcovers and more
|-
|-
||[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
|[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
||[[User:Hawkster Westmoreland|Hawkster Westmoreland]]
|{{User|Hawkster Westmoreland}}
||A customizable way to cycle dialog items with pagination
|A customizable way to cycle dialog items with pagination
|-
|-
||[[Dataserver API]]
|[[Dataserver API]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Revolution Perenti}}
||Dataserver Framework for Notecards.
|Dataserver Framework for Notecards.
|-
|-
||[[Date Library]]
|[[Date Library]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User|Corto Maltese}}
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|-
|-
||[[Day of the Week]]
|[[Day of the Week]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|DoteDote Edison}}
||Function to get day of the week from [[llGetUnixTime]].
|Function to get day of the week from [[llGetUnixTime]].
|-
|-
||[[Days in Month]]
|[[Days in Month]]
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]
|{{User|IntLibber Brautigan}}
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|-
|-
||[[Deed Tools]]
|[[Deed Tools]]
||[[User:Falados Kapuskas|Falados Kapuskas]]
|{{User|Falados Kapuskas}}
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|*DS*_DEMO_Shield]]
|[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||With this script, it is impossible to use these scripts in copied (Copybot) object.
|With this script, it is impossible to use these scripts in copied (Copybot) object.
|-
|-
||[[Describe Chatter]]
|[[Describe Chatter]]
||Anonymous
|Anonymous
||Chat to see yourself as others do.
|Chat to see yourself as others do.
|-
|-
||[[Dialog Control]]
|[[Dialog Control]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Nargus Asturias}}
|| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]], with built-in timer and [[link_message]] notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
|-
|-
||[[Dispenser Vendor]]
|[[Dispenser Vendor]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
|| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
|-
|[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|{{User|SimonT Quinnell}}
| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|-
|[[Dialog NumberPad|Dialog Number Pad]]
|{{User|DoteDote Edison}}
|Use a dialog to accept positive integer input from users.
|-
|[[Display Names Radar]]
|{{User|Cerise Sorbet}}
|Simple HUD type avatar radar that can show [[display names]] and script memory usage
|-
|[[Display Names to Key]]
|{{User|Joran Yoshikawa}}
|Simple way to get UUIDs from displaynames
|-
|[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
|{{User|Daemonika Nightfire}}
|This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
|-
|[[Displayer Script]]
|{{User|Akinori Kimagawa}}
|Display Words On Top Of An Object
|-
|-
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|[[Distributed Primitive Database]]
||[[User:SimonT Quinnell|SimonT Quinnell]]
|[[Wizardry and Steamworks]]
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|-
|-
||[[Dialog NumberPad|Dialog Number Pad]]
|[[Drink script]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|Emmas Seetan}}
||Use a dialog to accept positive integer input from users.
|Used mainly for food and drink in Second Life.
|-
|-
||[[Display Names Radar]]
|[[Donut Dance]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|[[Wizardry and Steamworks]]
||Simple HUD type avatar radar that can show [[display names]] and script memory usage
|Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
|-
|-
||[[Display Names to Key]]
|[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
||[[User:Joran Yoshikawa|Joran Yoshikawa]]
|{{User|Daemonika Nightfire}}
||Simple way to get UUIDs from displaynames
|Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|*DS*_Display-Username_Online_Indicator]]
|[[TOXDropBox|DropBox]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Dimentox Travanti}}
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.  
| This is a Drop box which allows people to drop certain items in a object & has many config options.
|-
|-
||[[Displayer Script]]
|[[Efficiency Tester]]
||[[User:Akinori Kimagawa|Akinori Kimagawa]]
|{{User|Xaviar Czervik}}
||Display Words On Top Of An Object
|Tests the speed of a function.
|-
|-
||[[Distributed Primitive Database]]
|[[Email-to-IM|Email2IM]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|DoteDote Edison}}
||The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|Send IMs to SL friends via [[email]].
|-
|-
||[[Drink script]]
||[[User:Emmas Seetan|Emmas Seetan]]
||Used mainly for food and drink in Second Life.
|-
|-
||[[Donut Dance]]
|[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Kireji Haiku}}
||Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
|Encrypted Region-wide chat
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|*DS*_Single_AO-Sit]]
|[[ExplodingObjects]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Dale Innis}}
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|Causes an object (of the appropriate type) to explode on command.
|-
|-
||[[TOXDropBox|DropBox]]
|[[FadeEasy]]
||[[User:Dimentox Travanti|Dimentox Travanti]]
|{{User2|Nika Rugani}}
|| This is a Drop box which allows people to drop certain items in a object & has many config options.
|The easy way of fading objects in or out (Using llSetLinkAlpha)
|-
|-
||[[Efficiency Tester]]
|[[FastConeSpread]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Nexii Malthus}}
||Tests the speed of a function.
| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|-
|-
||[[Email-to-IM|Email2IM]]
|[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|PixelProphet Lane}}
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).
|Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|-
|-
|[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
|{{User|PixelProphet Lane}}
|Receive important Grid information in-world
|-
|-
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
|[[Find Avatar Key|Find Avatar Key]]
||'''[[User:Kireji Haiku|Kireji Haiku]]''' <sup><small>([[User talk:Kireji Haiku|talk]]|[[Special:Contributions/Kireji Haiku|contribs]])</small></sup>
|{{User2|Huney Jewell}}
||Encrypted Region-wide chat
|Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|-
|-
||[[ExplodingObjects]]
|[[First Name Letter Prize]]
||[[User:Dale Innis|Dale Innis]]
|{{User|RaithSphere Whybrow}}
||Causes an object (of the appropriate type) to explode on command.
|Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|-
|-
||[[FadeEasy]]
|[[Fix Small Prims|Fix_Small_Prims]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Emma Nowhere}}
||The easy way of fading objects in or out (Using llSetLinkAlpha)
|Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|-
|-
||[[FastConeSpread]]
|[[Flight Assist]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
|-
|-
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
|[[Float2Hex]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Strife Onizuka}}
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|Very useful for transporting [[float|floats]].
|-
|-
||[[Find Avatar Key|Find Avatar Key]]
|[[Float Box Contents]]
||[[User:Huney Jewell|Huney Jewell]]
|{{User|Rolig Loon}}
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|Displays object inventory in hover text, identified by type and updated marquee-style.
|-
|-
||[[First Name Letter Prize]]
|[[Follower (script)|Follower]]
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]
|Unknown, uploaded by {{User|Slik Swindlehurst}}
||Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|-
|-
||[[Fix Small Prims|Fix_Small_Prims]]
|[[FURWARE_text]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User|Ochi Wolfe}}
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|Versatile text-on-prim script, open source under the MIT license
|-
|-
||[[Flight Assist]]
|[[GA Event Notifier]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Victor Hua}}
||Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
|Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|-
|-
||[[Float2Hex]]
|[[Geometric|Geometric Library]]
||[[User:Strife Onizuka|Strife Onizuka]]
|Community Project
||Very useful for transporting [[float|floats]].
|A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|-
|-
||[[Float Box Contents]]
|[[Get Profile Picture]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User2|Valentine Foxdale}}
||Displays object inventory in hover text, identified by type and updated marquee-style.
|Sets the texture of the object to profile picture of the person that touches ot
|-
|-
||[[Follower (script)|Follower]]
|[[GetTimestampOffset]]
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]
|[[User:Siann_Beck|Siann Beck]]
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|Returns [[llGetTimestamp]] with an hour offset.
|-
|-
||[[GA Event Notifier]]
|[[Give InvItem every n hours]]
||[[User:Victor Hua|Victor Hua]]
|{{User|Criz Collins}}
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
|-
|-
||[[Geometric|Geometric Library]]
|[[Give random object]]
||Community Project
|{{User|Emmas Seetan}}
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|Touch to receive a random object in the prim's inventory
|-
|-
||[[Get Profile Picture]]
|[[Giver]]
||[[User:Valentine Foxdale|Valentine Foxdale]]
|[[Wizardry and Steamworks]]
||Sets the texture of the object to profile picture of the person that touches ot
|A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|-
|-
||[[GetTimestampOffset]]
|[[User:Yumi Murakami/Golden Vendor|Golden Vendor]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Yumi Murakami}}
||Returns [[llGetTimestamp]]() with an hour offset.
|A cross between a vendor and a game.
|-
|-
||[[Give InvItem every n hours]]
|[[Google Charts]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Dedric Mauriac}}
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.  
|Create links to display raw data as a chart image.
|-
|-
||[[Give random object]]
|[[Google_Translator]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Ugleh Ulrik}}
||Touch to receive a random object in the prim's inventory
|Translates spanish to english, and its simple to make it any other way.
|-
|-
||[[Giver]]
|[[Go transparent when walking]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Emmas Seetan}}
||A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|An attachment that goes invisible when you walk and visible when you don't walk.
|-
|-
||[[Google Charts]]
|[[Great Wanderer]]
||[[User:Dedric Mauriac|Dedric Mauriac]]
|[[Wizardry and Steamworks]]
||Create links to display raw data as a chart image.
|A movement system based on [[Wizardry and Steamworks|State Machines]] which provides free roaming.
|-
|-
||[[Google_Translator]]
|[[Greeter]]
||[[User:Ugleh Ulrik|Ugleh Ulrik]]
|[[Wizardry and Steamworks]]
||Translates spanish to english, and its simple to make it any other way.
|A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|-
|-
||[[Go transparent when walking]]
|[[Group Authorization]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Chase Quinnell}}
||An attachment that goes invisible when you walk and visible when you don't walk.
|Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|-
|-
||[[Greeter]]
|[[Group key finder]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Emmas Seetan}}
||A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|Touch to find the key of the group
|-
|-
||[[Group Authorization]]
|[[Group Privacy]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Chance Unknown}}
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|Security device to insure members of a group can have a private area. Deactivates when nobody present.
|-
|-
||[[Group Information v1.0]]
|[[Hello Avatar]]
||[[User:Tyrennic Rivera|Tyrennic Rivera]]
|Linden Lab
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.
|SL's default script.
|-
|-
||[[Group key finder]]
|[[Hello Avatar Companion]]
||[[User:Emmas Seetan|Emmas Seetan]]
|[[Chase Quinnell]]
||Touch to find the key of the group
|Companion to the original [[Hello Avatar]] script
|-
|-
||[[Group Privacy]]
|[[Hierarchics]]
||[[User:Chance Unknown|Chance Unknown]]
|{{User|Nexii Malthus}}
||Security device to insure members of a group can have a private area. Deactivates when nobody present.
| Advanced script to create an efficient self-aware hierarchic structure.
|-
|-
||[[Hello Avatar]]
|[[Hierarchics2]]
||Linden Lab
|{{User|Nexii Malthus}}
||SL's default script.
| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|-
|-
||[[Hello Avatar Companion]]
|[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
||[[Chase Quinnell]]
|{{User|Rolig Loon}}
||Companion to the original [[Hello Avatar]] script
|Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|-
|-
||[[Hierarchics]]
|[[Holodeck]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Revolution Perenti}}
|| Advanced script to create an efficient self-aware hierarchic structure.
|Home Rezzing System.
|-
|-
||[[Hierarchics2]]
|[[HUD Dots Radar]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[User:Cerise Sorbet|Cerise]]
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|HUD target example, draws dots on the HUD over avatars in view.
|-
|-
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
|[[I Got It]]
||[[User:Rolig Loon|Rolig Loon]]
|[[Wizardry and Steamworks]]
||Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.  
|Educational tool to provide feedback from students.
|-
|-
||[[Holodeck]]
|[[Intercom|Intercom]]
||[[User:Revolution Perenti|Revolution Perenti]]
|[[Wizardry and Steamworks]]
||Home Rezzing System (Open Source).
|A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
|-
|-
||[[HUD Dots Radar]]
|[[Interpolation|Interpolation Library]]
||[[User:Cerise Sorbet|Cerise]]
|{{User|Nexii Malthus}}
||HUD target example, draws dots on the HUD over avatars in view.
|A small set of interpolation functions.
|-
|-
||[[Intercom|Intercom]]
|[[Intra-Region Update Server]]
||[[User:Kira Komarov|Kira Komarov]]
|[[User:Emma_Nowhere|Emma Nowhere]]
||A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
|Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|-
|-
||[[Interpolation|Interpolation Library]]
|[[Inventory_Based_Menu]]
||[[User:Nexii_Malthus|Nexii Malthus]]
|{{User|Revolution Perenti}}
||A small set of interpolation functions.
|Inventory Based Menu System.
|-
|-
||[[Intra-Region Update Server]]
|[[iTunes RPC Email|iTunes RPC]]
||[[User:Emma_Nowhere|Emma Nowhere]]
|{{User|Fox Diller}}
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|-
|-
||[[Inventory_Based_Menu]]
|[[Jingle]]
||[[User:Revolution Perenti|Revolution Perenti]]
|[[Wizardry and Steamworks]]
||Inventory Based Menu System.
|A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
|-
|-
||[[iTunes RPC Email|iTunes RPC]]
|[[Key Frame Animator|Keyframe Animator]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Jasper Flossberg}}
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
| This is a KeyFrame Animator Script to simplify construction of keyframed animations.
|-
|-
||[[Jingle]]
|[[Key Pad Door|Keypad Door]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Tdub Dowler}}
||A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
| Door and keypad with changeable code. Follow instructions carefully!
|-
|-
||[[Key Pad Door|Keypad Door]]
|[[Key2Name]]
||[[User:Tdub Dowler|Tdub Dowler]]
|{{User2|Nika Rugani}}
|| Door and keypad with changeable code. Follow instructions carefully!
| Key2Name service where a user no longer needs to be in the same region to get users name
|-
|-
||[[Key2Name]]
|[[Kilt Editor|Kilt / Skirt Editor]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Brangus Weir}}
|| Key2Name service where a user no longer needs to be in the same region to get users name
| This changes all the parameters of all the flexis in the link set in one swell foop!
|-
|-
||[[Kilt Editor|Kilt / Skirt Editor]]
|[[Kira Warp Core Drive]]
||[[User:Brangus Weir|Brangus Weir]]
|[[Wizardry and Steamworks]]
|| This changes all the parameters of all the flexis in the link set in one swell foop!
|Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
|-
|-
||[[Kira Warp Core Drive]]
|[[Last Sound System]]
||[[User:Kira Komarov|Kira Komarov]]
|Babbage Linden
||Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
|An LSL [http://Last.fm Last.fm] client.
|-
|-
||[[Last Sound System]]
|[[LibObj]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Ochi Wolfe}}
||An LSL [http://Last.fm Last.fm] client.
|A library to manage state in LSL using an object-oriented approach.
|-
|-
||[[LibraryDisplayLandScreenshot]]
|[[LibraryDisplayLandScreenshot]]
||[[User:Jon Desmoulins|Jon Desmoulins]]
|{{User|Jon Desmoulins}}
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|-
|-
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
|[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|-
|-
||[[Limit Vendor]]
|[[Limit Vendor]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|-
|-
||[[Linkset resizer]]
|[[Linkset resizer]]
||[[User:Maestro Linden|Maestro Linden]]
|Maestro Linden
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|-
|-
||[[Linkset resizer with menu]]
|[[Linkset resizer with menu]]
||[[User:Brilliant Scientist|Brilliant Scientist]]
|{{User|Brilliant Scientist}}
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|*DS* Resize Script (m/c/t) v2.0.01]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|Resize Script (m/c/t) v2.0.01]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||Single resize script for a complete linkset with save and restore option.  
|Single resize script for a complete linkset with save and restore option.
|-
|-
||[[Pointing Stick]]
|[[Pointing Stick]]
||[[User: rhonin Nissondorf|rhonin Nissondorf]]
|{{User|rhonin Nissondorf}}
||A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|-
|-
||[[Gun Script]]
|[[Gun Script]]
||[[User:rhonin Nissondorf| rhonin Nissondorf]]
|[[User:rhonin Nissondorf| rhonin Nissondorf]]
||Shoots out "ammo" from the root prim of your "gun".
|Shoots out "ammo" from the root prim of your "gun".
|-
|-
||[[Linkset Resizer 2]]
|[[Grenade Script]]
||[[User:Emma Nowhere|Emma Nowhere]]
|[[User:rhonin Nissondorf| rhonin Nissondorf]]
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|Uses a timed factor to add influence to the velocity of a throw object.
|-
|-
||[[List2CSV]]
|[[Linkset Resizer 2]]
||[[User:Kunnis Basiat|Kunnis Basiat]]
|{{User|Emma Nowhere}}
||List2CSV & CSV2List that include preserving type and escaping characters.
|A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|-
|-
||[[list_cast]]
|[[List2CSV]]
||[[User:Fractured Crystal|Fractured Crystal]]
|{{User|Kunnis Basiat}}
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|Similar to [[llList2CSV]] & [[llCSV2List]] which includes preserving type and escaping characters.
|-
|-
||[[Listener Script]]
|[[list_cast]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User2|Fractured Crystal}}
||Use to [[listen]] to other people's conversations (Like spying)
|Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|-
|-
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
|[[Listener Script]]
||[[User:Void Singer|Void Singer]]
|{{User|Emmas Seetan}}
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|Use to [[listen]] to other people's conversations (Like spying)
|-
|-
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
|[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|-
|-
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
|[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Returns an input List in reverse order
|Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|-
|-
||[[LinksetIndexing]]
|[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Void Singer}}
||Functions for indexing a linkset by patterns or names down to their linkset numbers.
|Returns an input List in reverse order
|-
|-
||[[Live Event Timeout]]
|[[LinksetIndexing]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Nexii Malthus}}
||A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
|Functions for indexing a linkset by patterns or names down to their linkset numbers.
|-
|-
||[[Load URL]]
|[[llGetAgentList Sim-Wide Radar]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Tiaeld Tolsen}}
||Touch to get a dialog to visit the URL inside the script.
|Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|-
|-
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
|[[Live Event Timeout]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[Wizardry and Steamworks]]
|| Low lag client server dancemachine.
|A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
|-
|-
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]  
|[[LOGO Turtle]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[Wizardry and Steamworks]]
|| Client server media control for music, video, youtube, pictures, and texture animations.
|A script that interprets basic LOGO commands, extending the directions to 3D.
|-
|-
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]
|[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Universal notecard driven menu dialog system.
| Low lag client server dancemachine.
|-
|-
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
|[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Picture cycler with preloader.
| Client server media control for music, video, youtube, pictures, and texture animations.
|-
|-
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
|[[User:Kephra_Nurmi/lsDialog|lsDialog]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Simple 'try' and 'buy' vendor system.
| Universal notecard driven menu dialog system.
|-
|-
||[[LSL_languageAPI]]
|[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
||[[User:Gypsy paz|Gypsy Paz]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||Multi-lingual API from notecard based language files
| Picture cycler with preloader.
|-
|-
||[[Mail]]
|[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
||[[User:Kira Komarov|Kira Komarov]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
| Simple 'try' and 'buy' vendor system.
|-
|-
||[[Mandelbrot Explorer]]
|[[Wizardry_and_Steamworks/LSL|LSL FUSS]]
||[[User:Babbage Linden|Babbage Linden]]
|[[Wizardry and Steamworks]]
||An interactive fractal explorer.
|FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by [[Wizardry and Steamworks]]. They range from functions to one-liners and are provided for LSL developers.
|-
|-
||[[Materialization Effects]]
|[[LSL_languageAPI]]
||[[User:Overbrain Unplugged|Overbrain Unplugged]]
|{{User|Gypsy Paz}}
|| Special effects to add to rezzing events to simulate a teleportation or materialization.
|Multi-lingual API from notecard based language files
|-
|-
||[[Materialization Effects 2]]
|[[Mail]]
||[[User:Nika Rugani|Nika Rugani]]
|[[Wizardry and Steamworks]]
|| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
|-
|-
||[[Memory Module]]
|[[Mandelbrot Explorer]]
||[[User:Kira Komarov|Kira Komarov]]
|Babbage Linden
||An example of pseudo-persistent variable in-world storage.
|An interactive fractal explorer.
|-
|-
||[[Merge Sort]]
|[[Materialization Effects]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Overbrain Unplugged}}
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
| Special effects to add to rezzing events to simulate a teleportation or materialization.
|-
|-
||[[Minesweeper]]
|[[Materialization Effects 2]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User2|Nika Rugani}}
||A simple minesweeper game.
| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|-
|-
||[[Mood Color Changer]]
|[[Matrix Functions]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|KyleFlynn}}
||A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
| A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
|-
|-
||[[Morse Code]]
|[[Memory Module]]
||{{User|Bobbyb30 Swashbuckler}}
|[[Wizardry and Steamworks]]
||A script that allows for the conversion to and from morse code and can "play" morse code.
|An example of pseudo-persistent variable in-world storage.
|-
|-
||[[Multi-displays Texture Cycler]]
|[[Merge Sort]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Xaviar Czervik}}
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|-
|-
||[[Multi Item Rezzer|Multi Item Rezzer]]
|[[Minesweeper]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Xaviar Czervik}}
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|A simple minesweeper game.
|-
|-
||[[Multirezzer|Multirezzer (on collision)]]
|[[Mood Color Changer]]
||[[User:Beet Streeter|Beet Streeter]]
|[[Wizardry and Steamworks]]
||Spawns up to 10 objects when the object containing the script collides with a user.
|A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
|-
|-
||[[User:Allen_Kerensky/Myriad_Lite_Preview_4|Myriad Lite Preview 4 RPG System]]
|[[Morse Code]]
||[[User:Allen_Kerensky|Allen Kerensky]]
|{{User|Bobbyb30 Swashbuckler}}
||Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, and practice target
|A script that allows for the conversion to and from morse code and can "play" morse code.
|-
|-
||[[N2K]]
|[[Multi-displays Texture Cycler]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Nargus Asturias}}
||A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
|A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|-
|-
||[[Name2Key in LSL]]
|[[Multi Item Rezzer|Multi Item Rezzer]]
||[[User:Maeva Anatine|Maeva Anatine]]
|{{User|Jesse Barnett}}
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|-
|-
||[[Name2Key]]
|[[Multirezzer|Multirezzer (on collision)]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User2|Beet Streeter}}
||Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|Spawns up to 10 objects when the object containing the script collides with a user.
|-
|-
||[[NexiiText]]
|[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[User:Allen_Kerensky|Allen Kerensky]]
|| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|-
|-
||[[NexiiText2]]
|[[N2K]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
|-
|-
||[[No Auto-Return]]
|[[Name2Key in LSL]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Maeva Anatine}}
||To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|-
|-
||[[No Auto-Return NR]]
|[[Name2Key]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User2|Nika Rugani}}
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|-
|-
||[[No Auto-Return (Multi)]]
|[[NexiiText]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Nexii Malthus}}
||A revision of Bella's that works for multi-prim objects.
| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|-
|-
||[[No Limit Teleporter]]
|[[NexiiText2]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Nexii Malthus}}
||Teleport to infinite altitudes (up to 4096m)
| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|-
|-
||[[Object Size]]
|[[No Auto-Return]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Bellla Clarity}}
||Gets the dimensions and footprint of a linkset
|To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|-
|-
||[[Object to Data v1.4|Object to Data]]
|[[No Auto-Return NR]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Jor3l Boa}}
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|-
|-
||[[Online Indicator|Online Indicator]]
|[[No Auto-Return (Multi)]]
||[[User:Kristy Fanshaw|Kristy Fanshaw]]
|{{User|Xaviar Czervik}}
||Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|A revision of Bella's that works for multi-prim objects.
|-
|-
||[[Open Group Join]]
|[[No Limit Teleporter]]
||[[User:Alicia Stella|Alicia Stella]]
|{{User|Morgam Biedermann}}
||User Touches Object to Join Group from Group Info window, (no bot.)
|Teleport to infinite altitudes (up to 4096m)
|-
|-
||[[Open Prim Animator]]
|[[Object Size]]
||[[User:Todd Borst|Todd Borst]]
|{{User|Chase Quinnell}}
||Single script prim animation tool.  Menu driven, easy to use.
|Gets the dimensions and footprint of a linkset
|-
|-
||[[Open Zyngo Skin Installer]]
|[[Object to Data v1.4|Object to Data]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User|Xaviar Czervik}}
||A Simple Script designed to install skins on the popular Skill machines.
|Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|-
|-
||[[One Script, many doors]]
|[[Online Indicator|Online Indicator]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Kristy Fanshaw}}
||Door script able to manage more than 50 linked doors from a single script instance.
|Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|-
|-
||[[ParseString2List]]
|[[Open Group Join]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Alicia Stella}}
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|User Touches Object to Join Group from Group Info window, (no bot.)
|-
|-
||[[Password Generator]]
|[[Open Prim Animator]]
||[[User:Syntrax Canucci|Syntrax Canucci]]
|{{User|Todd Borst}}
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|Single script prim animation tool.  Menu driven, easy to use.
|-
|-
||[[Pathfinder]]
|[[Open Zyngo Skin Installer]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User2|Tmzasz Luminos}}
||A potential field based pathfinding library.
|A Simple Script designed to install skins on the popular Skill machines.
|-
|-
||[[Pay to Strip]]
|[[Orbitor]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|Based on [[Wanderer]], we create [[Orbitor]] which allows a primitive to orbit around an origin point.
|-
|-
||[[Permanent Primitive URL]]
|[[One Script, many doors]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Kyrah Abattoir}}
||A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|Door script able to manage more than 50 linked doors from a single script instance.
|-
|-
||[[Personal ATM Machine]]
|[[ParseString2List]]
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]
|{{User|Strife Onizuka}}
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|-
|-
||[[Phantom Child]]
|[[Password Generator]]
||[[User:Aeron Kohime|Aeron Kohime]]
|{{User2|Syntrax Canucci}}
||Causes a child in a link set to become phantom without the entire object becoming phantom.
|This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|-
|-
||[[PHP_RegionFunctions]]
|[[Pathfinder]]
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]
|Babbage Linden
||Three useful PHP functions to get region info
|A potential field based pathfinding library.
|-
|-
||[[PhysicsLib]]
|[[Pay to Strip]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Interesting set of fun physics functions.
|This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|-
|-
||[[Play and Loop Sound]]
|[[Permanent Primitive URL]]
||[[User:Bellla Clarity|Bella Clarity]]
|[[Wizardry and Steamworks]]
||Very short and simple script; plays and loops a sound in an object.
|A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|-
|-
||[[Posing stand|Posing Stand]]
|[[Personal ATM Machine]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Jessikiti Nikitin}}
||Just a pose script to edit [[attachments]] more easily.
|Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|-
|-
||[[PosJump]]
|[[Phantom Child]]
||[[User:Uchi Desmoulins|Uchi Desmoulins]]
|{{User|Aeron Kohime}}
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|Causes a child in a link set to become phantom without the entire object becoming phantom.
|-
|-
||[[Puppeteer]]
|[[PHP_RegionFunctions]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Gypsy Paz}} and {{User2|Zayne Exonar}}
||A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|Three useful PHP functions to get region info
|-
|-
||[[Primitive Name Changer]]
|[[PhysicsLib]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Nexii Malthus}}
|| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
| Interesting set of fun physics functions.
|-
|-
||[[Prefix Calculator]]
|[[Planar Tile Generator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|[[Wizardry and Steamworks]]
|| A calculator that evaluates expressions in prefix notation.  
|A script to generate perfectly aligned tiles.
|-
|[[Play and Loop Sound]]
|{{User|Bellla Clarity}}
|Very short and simple script; plays and loops a sound in an object.
|-
|[[Posing stand|Posing Stand]]
|{{User|Bellla Clarity}}
|Just a pose script to edit [[attachments]] more easily.
|-
|[[PosJump]]
|{{User|Uchi Desmoulins}}
|A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|-
|[[Puppeteer]]
|[[Wizardry and Steamworks]]
|A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|-
|[[Primitive Name Changer]]
|[[Wizardry and Steamworks]]
| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
|-
|[[Prefix Calculator]]
|{{User|Xaviar Czervik}}
| A calculator that evaluates expressions in prefix notation.
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
|-
|-
||[[Profile Generator]]
|[[Profile Generator]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|-
|[[Profile Picture]]
|[[User: Jor3l Boa|Jor3l Boa]]
|A working profile picture script with the new SecondLife API (1/11/2011)
|-
|[[Progress Bar]]
|{{User|Nexii Malthus}}
| Flexible and powerful little function for creating progress bars useful in hovertext.
|-
|[[Pseudo-random Number Generator]]
|{{User|Xaviar Czervik}}
|Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|-
|[[Quick Collar]]
|[[Wizardry and Steamworks]]
|A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
|-
|[[Quicksort]]
|[[Wizardry and Steamworks]]
|LSL implementation of the Quicksort algorithm.
|-
|[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
|{{User|Rolig Loon}}
|A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|-
|[[Racter]]
|[[Wizardry and Steamworks]]
|In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|-
|-
||[[Profile Picture]]
|[[Rainbow_palette]]
||[[User: Jor3l Boa|Jor3l Boa]]
|{{User|Rui Clary}}
||A working profile picture script with the new SecondLife API (1/11/2011)
|Build a color picker, using only one prim, and a few lines of code.
|-
|-
||[[Progress Bar]]
|[[Random Gaussian Number Generator]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User2|Vlad Davidson}}
|| Flexible and powerful little function for creating progress bars useful in hovertext.
|Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|-
|-
||[[Pseudo-random Number Generator]]
|[[Random AV Profile Projector]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Debbie Trilling}}
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|-
|-
||[[Quick Collar]]
|[[Random Object Vendor]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|CodeBastard Redgrave}}
||A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
|Simple vendor that gives out random objects when paid the right amount
|-
|-
||[[Quicksort]]
|[[Random Password Generator]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Jor3l Boa}}
||LSL implementation of the Quicksort algorithm.
|Generate Random passwords based on String Length.
|-
|-
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
|[[RandomPrimParams]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Xintar Citron}}
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
|-
|-
||[[Racter]]
|[[RavText]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Ravenous Dingo}}
||In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|An alternate to XyText.  This is a lightweight, multiple font 10 character text display system. It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|-
|-
||[[Rainbow_palette]]
|[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
||[[User:Rui Clary|Rui Clary]]
|{{User|PixelProphet Lane}}
||Build a color picker, using only one prim, and a few lines of code.
|Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|-
|-
||[[Random Gaussian Number Generator]]
|[[RentalBoxv1|Rental Box, Simply]]
||[[User:Vlad Davidson|Vlad Davidson]]
|{{User2|Sendao Goodman}}
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|Simple explanation of how to make rental boxes.
|-
|-
||[[Random AV Profile Projector]]
|[[Rental Cube]]
||[[User:Debbie Trilling|Debbie Trilling]]
|{{User|Hank Ramos}}
||Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|Simple cube for renting out a space.
|-
|-
||[[Random Object Vendor]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|Daemonika Nightfire}}
||Simple vendor that gives out random objects when paid the right amount
|This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|-
|-
||[[Random Password Generator]]
|[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
||[[User:Jor3l Boa|Jor3l Boa]]
|[[User:Ackley Bing|Ackley]]
||Generate Random passwords based on String Length.
|A simple script to allow hovertext to be set with a dialog text box.
|-
|-
||[[RavText]]
|[[Remote Texture Loader]]
||[[User:Ravenous Dingo|Ravenous Dingo]]
|{{User|Bobbyb30 Swashbuckler}}
||An alternate to XyText. This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|-
|-
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
|[[Say Region Frames Per Second|Region Frames Per Second]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User2|Heymeriou Mystakidou}}
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.
| Says the region name and frames per second out loud on command.
|-
|-
||[[RentalBoxv1|Rental Box, Simply]]
|[[Security Orb|Security Orb]]
||[[User:Sendao Goodman|Sendao Goodman]]
|[[Wizardry and Steamworks]]
||Simple explanation of how to make rental boxes.
|A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|-
|-
||[[Rental Cube]]
|[[Resizer multi-prims|Resizer multi-prims]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User2|Christy Mansbridge}}
||Simple cube for renting out a space.
|1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|-
|-
||[[Remote Texture Loader]]
|[[RLV Collision Grabber]]
||{{User|Bobbyb30 Swashbuckler}}
|[[User:Vala_Vella|Vala Vella]]
||A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|Grab people colliding with the object and sit them on a set target using RLV
|-
|-
||[[Say Region Frames Per Second|Region Frames Per Second]]
|[[sbDialog]]
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]
|[[User:Siann_Beck|Siann Beck]]
|| Says the region name and frames per second out loud on command.
|A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|-
|-
||[[Security Orb|Security Orb]]
|[[Scheduled Payments]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.
|-
|-
||[[Resizer multi-prims|Resizer multi-prims]]
|[[Scheduler]]
||[[User:Christy Mansbridge|Christy Mansbridge]]
|{{User|Haravikk Mistral}}
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|Schedule multiple events using a single script timer
|-
|-
||[[sbDialog]]
|[[Scheme_Interpreter|Scheme Interpreter]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Xaviar Czervik}}
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|-
|-
||[[Scheduled Payments]]
|[[Script Override Functions]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Revolution Perenti}}
||A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.  
|bypass default strings, integer etc in chat channel.
|-
|-
||[[Scheduler]]
|[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
||[[User:Haravikk Mistral|Haravikk Mistral]]
|{{User|Toady Nakamura}}
||Schedule multiple events using a single script timer
|Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts.  Use this to kill bling or other particle effects!
|-
|-
||[[Scheme_Interpreter|Scheme Interpreter]]
|[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Bobbyb30 Swashbuckler}}
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|-
|-
||[[Script Override Functions]]
|[[Self Upgrading Script Enhanced]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Cron Stardust}}
||bypass default strings, integer etc in chat channel.
|Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|-
|-
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
|[[Sensor Visualizer]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Cerise Sorbet}}
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|Shows the size and shape you get with [[llSensor]] range and arc parameters
|-
|-
||[[Self Upgrading Script Enhanced]]
|[[Serverless Key Exchange]]
||[[User:Cron Stardust|Cron Stardust]]
|{{User2|Sendao Goodman}}
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|Maintains a network of object keys without using an external server.
|-
|-
||[[Sensor Visualizer]]
|[[SetLinkText]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User2|Tacusin Memo}}
||Shows the size and shape you get with [[llSensor]] range and arc parameters
|Custom function like [[llSetText]] only applying to linked sets.
|-
|-
||[[Serverless Key Exchange]]
|[[SHA-1|SHA-1 Hash]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|Strife Onizuka}}
||Maintains a network of object keys without using an external server.
|Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
|-
|-
||[[SHA1|SHA1 Hash]]
|[[SHA-2|SHA-2 Hash]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Strife Onizuka}}
||Performs a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure.  
|Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
|-
|-
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
|[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
||[[User:Flennan Roffo|Logic Scripts]]
|{{User|Flennan Roffo}}
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|-
|-
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
|[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|PixelProphet Lane}}
||Fast and efficient method to display the amount of scripts and memory usage for an agent
|Fast and efficient method to display the amount of scripts and memory usage for an agent
|-
|-
||[[Sim Map Particle Projector]]
|[[Sim Map Particle Projector]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Jesse Barnett}}
||Displays a floating map of the sim the script is in.
|Displays a floating map of the sim the script is in.
|-
|-
||[[Sim Restart Logger]]
|[[Sim Performance Collector (Web-based]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User2|DeniseHoorn Slade}}
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|-
|-
||[[SIM status]]
|[[Sim Restart Logger]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Kyrah Abattoir}}
||A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|-
|-
||[[Simple Elevator in a Box]]
|[[SIM status]]
||[[User:Hank Ramos|Hank Ramos]]
|[[Wizardry and Steamworks]]
||Simple elevator example.
|A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|-
|-
||[[Simple Pay Door]]
|[[Simple Elevator in a Box]]
||[[User:Giygas Static|Giygas Static]]
|{{User|Hank Ramos}}
||Simple door you pay to get access.
|Simple elevator example.
|-
|-
||[[Skillingo AntiHack Script]]
|[[Simple Pay Door]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User|Giygas Static}}
||A simple Protection script for skillingo thats modifyable to work with other machines.
|Simple door you pay to get access.
|-
|-
||[[Skunk Money]]
|[[Skillingo AntiHack Script]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User2|Tmzasz Luminos}}
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.  
|A simple Protection script for skillingo thats modifyable to work with other machines.
|-
|-
||[[SLateIt]]
|[[Skunk Money]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Hank Ramos}}
||An augmented virtual reality HUD.
|Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
|-
|-
||[[SLetanque]]
|[[SLateIt]]
||[[User:Babbage Linden|Babbage Linden]]
|Babbage Linden
||An LSL petanque game.
|An augmented virtual reality HUD.
|-
|-
||[[SLURL HUD]]
|[[SLetanque]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|Babbage Linden
||Touch this HUD to get a SLURL through IM, email and floating text.
|An LSL petanque game.
|-
|-
||[[BuildSlurl (NewAge)]]
|[[SLURL HUD]]
||[[User:Archile Azalee|Archile Azalee]]
|{{User|CodeBastard Redgrave}}
||A way to create a SLurl in a single function BuildSlurl
|Touch this HUD to get a SLURL through IM, email and floating text.
|-
|-
||[[SL Mail V1.2]]
|[[BuildSlurl (NewAge)]]
||[[User:Flennan Roffo|Flennan Roffo]]
|{{User2|Archile Azalee}}
||Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|A way to create a SLurl in a single function BuildSlurl
|-
|-
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[SL Mail V1.2]]
|[[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|Flennan Roffo}}
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol
|Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|-
|[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|{{User|SignpostMarv Martin}}
|Second Life Needs Time Parsing over Hyper Text Transfer Protocol
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
|-
|-
||[[Slide Display]]
|[[Slide Display]]
|[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|-
|-
||[[Smile]]
|[[Smile]]
|[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|-
|-
||[[Smooth Rotating Door]]
|[[Smooth Rotating Door]]
|[[User:Toy Wylie|Toy Wylie]]
|{{User|Toy Wylie}}
||A script for doors that open and close smoothly using llTargetOmega
|A script for doors that open and close smoothly using llTargetOmega
|-
|-
||[[Smooth Sliding Door]]
|[[Smooth Rotating Linked Door With Hinge]]
|[[User:SimonT Quinnell|SimonT Quinnell]]
|{{User2|Lyn Mimistrobell}}
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
|-
|-
||[[Song Requests]]
|[[Smooth Sliding Door]]
|[[User:Kira Komarov|Kira Komarov]]
|{{User|SimonT Quinnell}}
||Helper script for DJs, allowing listeners to request songs and make dedications.
|A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
|-
||[[Speed Tester]]
|[[Snake Game]]
||{{User|Bobbyb30 Swashbuckler}}
|[[Wizardry and Steamworks]]
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|The game of snake in Second Life.
|-
|-
||[[Spiral Staircase Generator]]
|[[Song Requests]]
|[[User:Meyermagic Salome|Meyermagic Salome]]
|[[Wizardry and Steamworks]]
||Generates nice looking spiral staircases without much hassle.
|Helper script for DJs, allowing listeners to request songs and make dedications.
|-
|-
||[[Static URL's for HTTP-In Service|Static_URLs]]
||[[Sound Preloader]]
||[[User:Jor3l Boa|Jor3l Boa]]
|[[User:Trinity Dejavu|Trinity Dejavu]]
||How to generate a static url for HTTP-In temporal limitations.
||A tripwire that preloads a selection of sound files when avatar collides with prim.
|-
|-
||[[String Compare]]
|[[Speed Tester]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Bobbyb30 Swashbuckler}}
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|-
|-
||[[Synchronize]]
|[[Spiral Staircase Generator]]
||[[User:Cay Trudeau|Cay Trudeau]]
|{{User|Meyermagic Salome}}
||Makes synchronized start to a task on even/odd seconds
|Generates nice looking spiral staircases without much hassle.
|-
|-
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
|[[String Compare]]
||[[User:Void Singer|Void Singer]]
|{{User|Xaviar Czervik}}
||Returns an input string in reverse order
|Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|-
|-
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
|[[Synchronize]]
||[[User:Void Singer|Void Singer]]
|{{User|Cay Trudeau}}
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|Makes synchronized start to a task on even/odd seconds
|-
|-
||[[Tail Messages (NewAge)]]
|[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Void Singer}}
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|Returns an input string in reverse order
|-
|-
||[[Taper Door (minimalistic)]]
|[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
||[[User:Kopilo Hallard|Kopilo Hallard]]
|{{User|Void Singer}}
||A basic script for doors which open and close using taper.
|Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|-
|-
||[[Teleport HUD]]
|[[Tail Messages (NewAge)]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Asia Snowfall}}
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
|[[Taper Door (minimalistic)]]
||[[User:Void_Singer|Void_Singer]]
|{{User2|Kopilo Hallard}}
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|A basic script for doors which open and close using taper.
|-
|-
||[[Text_Scroller|Text Scroller]]
|[[Teleport HUD]]
||[[User:Fred_Gandt|Fred Gandt]]
|{{User|Jesse Barnett}}
||A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|-
|-
||[[Bobbyb's texture changer|Texture Changers]]
|[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Void Singer}}
||A collection of texture changing scripts.
|Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|-
|-
||[[Texture Menu Management|Texture Management]]
|[[Text_Scroller|Text Scroller]]
||[[User:Revolution Perenti|Revolution Perenti]]
|[[User:Fred_Gandt|Fred Gandt]]
||Dialog Menu based Texture Selection.
|A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|-
|-
||[[Texture Particle Poofer|Texture Particle Poofer]]
|[[Bobbyb's texture changer|Texture Changers]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Bobbyb30 Swashbuckler}}
||This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|A collection of texture changing scripts.
|-
|-
||[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
|[[Texture Menu Management|Texture Management]]
||[[user:Xen Lisle|Xen Lisle]]
|{{User|Revolution Perenti}}
||Slides a texture on mouse movement
|Dialog Menu based Texture Selection.
|-
|-
||[[Tic Tac Toe]]
|[[Texture Particle Poofer|Texture Particle Poofer]]
||[[User:CG Linden|CG Linden]]
|[[Wizardry and Steamworks]]
||Step by step demo on how to implement a larger scripting project
|This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|-
|-
||[[TightList]]
|[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Xen Lisle}}
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
|Slides a texture on mouse movement
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[Timer Module]]
|[[Tic Tac Toe]]
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]
|CG Linden
||Manage multiple timers via linked messages.
|Step by step demo on how to implement a larger scripting project
|-
|-
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
|[[TightList]]
||[[User:Void Singer|Void Singer]]
|{{User|Strife Onizuka}}
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
|[[Timer Module]]
||[[User:Void Singer|Void Singer]]
|{{User|Isabelle Aquitaine}}
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|Manage multiple timers via linked messages.
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
|[[Two Avatars on single prim]]
||[[User:Void Singer|Void Singer]]
|{{User2|Pale Janus|Cay Trudeau}}
||Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|Allow two (or more) avatars to sit on same prim
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
|[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|-
|-
||[[The Stash (Bank)]]
|[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Void Singer}}
||This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|-
|-
||[[Tipjar]]
|[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Void Singer}}
||This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|-
|-
||[[Touch A Quote]]
|[[Texture Repeater]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User2|Jenna Felton}}
||Touch an object to read quotes sequentially from a notecard
|Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|-
|-
||[[Touring Balloon]]
|[[The Stash (Bank)]]
||[[User:Hank Ramos|Hank Ramos]]
|[[Wizardry and Steamworks]]
||Automated touring balloon with many options from long ago. Always seems to work on one SL release, and not the other.
|This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|-
|-
||[[Towncrier]]
|[[Tipjar]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|-
|-
||[[Trivia]]
|[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Void Singer}}
||A trivia game engine with provided ready-made notecards.
|Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|-
|-
||[[Under Age Boot]]
|[[Touch A Quote]]
|[[User:Chance Unknown|Chance Unknown]]
|{{User|CodeBastard Redgrave}}
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|Touch an object to read quotes sequentially from a notecard
|-
|-
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[Touring Balloon]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Hank Ramos}}
||Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|-
|-
||[[Universal Translator]]
|[[Towncrier]]
|[[User:Hank Ramos|Hank Ramos]]
|[[Wizardry and Steamworks]]
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|-
|-
||[[Unix2DateTime]]
|[[Trivia]]
|[[User:Flennan Roffo|Flennan Roffo]]
|[[Wizardry and Steamworks]]
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|A trivia game engine with provided ready-made notecards.
|-
|-
||[[Unmutable Descript Nagger]]
|[[Under Age Boot]]
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]
|{{User|Chance Unknown}}
||To nag avatars to take off their scripted attatchments.
|Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|-
|-
||[[Unpacker On Rez (NewAge)]]
|[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Rolig Loon}}
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|-
|-
||[[Unpacker On Touch (NewAge)]]
|[[Universal Translator]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Hank Ramos}}
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|-
|-
||[[Update distributor]]
|[[Unix2DateTime]]
|[[User:Dale Innis|Dale Innis]]
|{{User|Flennan Roffo}}
||Distribute an object (like a project update) to a list of people named in a notecard.
|Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|-
|-
||[[UUID2Channel]]
|[[Unmutable Descript Nagger]]
||[[User:Project Neox|Project Neox]]
|{{User|Bobbyb30 Zohari}}
||Optimised version of the original key2channel generators.
|To nag avatars to take off their scripted attatchments.
|-
|-
||[[UUID Song Generator]]
|[[Unpacker On Rez (NewAge)]]
||{{User|Sendao Goodman}}
|{{User|Asia Snowfall}}
||Translates a UUID into a simple song and plays it.
|A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|-
|-
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]
|[[Unpacker On Touch (NewAge)]]
|[[User:Cenji Neutra|Cenji Neutra]]
|{{User|Asia Snowfall}}
||A script showing how to setup a static URL of the form <your-alias>.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.
|Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|-
|-
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
|[[Update distributor]]
|[[User:Void_Singer|Void_Singer]]
|{{User|Dale Innis}}
||Reduced spam visitor greeter, highly configurable, easy to modify.
|Distribute an object (like a project update) to a list of people named in a notecard.
|-
|-
||[[Visitor Logger (Web/Basic) ]]
|[[UUID2Channel]]
|[[User:Buddy Sprocket|Buddy Sprocket]]
|{{User|Project Neox}}
||A very basic visitor logger - log visitors in SL to a text file on your web-site.
|Optimised version of the original key2channel generators.
|-
|-
||[[Visitors]]
|[[UUID Song Generator]]
|[[User:Kira Komarov|Kira Komarov]]
|{{User2|Sendao Goodman}}
||A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|Translates a UUID into a simple song and plays it.
|-
|-
||[[Volleyball Game (Kira's Artillery Variations)]]
|[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
|[[User:Kira Komarov|Kira Komarov]]
|{{User|Void Singer}}
||The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|Reduced spam visitor greeter, highly configurable, easy to modify.
|-
|-
||[[Vote Simple]]
|[[VariText]]
|[[User:JB_Kraft|JB Kraft]]
|[[User:Geneko Nemeth|Geneko Nemeth (Kakurady)]]
||Simple vote collector. One avi, one vote.
|Display text on a prim, without looking like from a typewriter
|-
|-
||[[Walking Sound (NewAge)]]
|[[Visitor Logger (Web/Basic) ]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Buddy Sprocket}}
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|A very basic visitor logger - log visitors in SL to a text file on your web-site.
|-
|-
||[[Wanderer]]
|[[Visitors]]
|[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|-
|-
||[[WarpPos]]
|[[Volleyball Game (Kira's Artillery Variations)]]
|[[User:Keknehv Psaltery|Keknehv Psaltery]]
|[[Wizardry and Steamworks]]
||Non-physical movement without the 10m limit.
|The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|-
|-
||[[Watchdog]]
|[[Vote Simple]]
|[[User:Tika Oberueng|Tika Oberueng]]
|{{User|JB Kraft}}
||LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|Simple vote collector. One avi, one vote.
|-
|-
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[Walking Sound (NewAge)]]
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]]
|{{User|Asia Snowfall}}
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|-
|-
||[[Window Control]]
|[[Wanderer]]
||[[User:Emmas Seetan|Emmas Seetan]]
|[[Wizardry and Steamworks]]
||For window opacity, helpful for buildings.
|A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|-
|-
||[[WHMcs SecondLife plugin]]
|[[WarpPos]]
|[[User:Alicia Sautereau|Alicia Sautereau]]
|{{User2|Keknehv Psaltery}}
||Linden Dollar payment plugin for the WHMcs hosting portal.
|Non-physical movement without the 10m limit.
|-
|-
||[[XTEA Strong Encryption Implementation]]
|[[Watchdog]]
||[[User:Morse Dillon|Morse Dillon]]
|{{User|Tika Oberueng}}
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|-
|-
||[[XyText 1.5|XyText]]
|[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
||[[User:Xylor Baysklef|Xylor Baysklef]]
|{{User|Salahzar Stenvaag}}
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|-
|-
||[[XyyyyzText|XyyyyzText]]
|[[Window Control]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Emmas Seetan}}
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|For window opacity, helpful for buildings.
|-
|-
||[[XyzzyText|XyzzyText]]
|[[XTEA Strong Encryption Implementation]]
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]
|{{User|Morse Dillon}}
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|-
|-
||[[Youtube TV]]
|[[XyText 1.5|XyText]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User2|Xylor Baysklef}}
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|-
|-
||[[Zero Lag Poseball]]
|[[XyyyyzText|XyyyyzText]]
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Criz Collins}}
||A simple poseball with no lag
| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|-
|-
||[[Zigzag Sequence]]
|[[XyzzyText|XyzzyText]]
||[[User:Project Neox|Project Neox]]
|{{User|Thraxis Epsilon}} and {{User|Gigs Taggart}}
||Zigzag sequence generator I developed while scripting checkers
| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|-
|-
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
|[[Youtube TV]]
||[[User:Fire Centaur|Fire Centaur]]
|{{User|Morgam Biedermann}}
||Returns a string that displays days, hours, seconds
|Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|-
|-
||[[Random Giver Prim]]
|[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Fire Centaur}}
||A randomized item giver with a game-like twist
|Returns a string that displays days, hours, seconds
|-
|-
||[[Client Specific Contents Giver]]
|[[Presenter with Timer]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|[[User:Fire Centaur]]
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|Yet another texture presenter with a timer, lock, next/prev etc
|-
|[[Random Giver Prim]]
|{{User|Damian Darkwyr}}
|A randomized item giver with a game-like twist
|-
|[[Client Specific Contents Giver]]
|{{User|Damian Darkwyr}}
|Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|-
|[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
|{{User|Void Singer}}
|Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|-
|[[User:Yumi Murakami/Weaver Spell Grid|Weaver Spell Grid]]
|{{User|Yumi Murakami}}
|Designs simple objects and creates them with magic words.
|-
|[[Zero Lag Poseball]]
|{{User|Jippen Faddoul}} and {{User|Daemonika Nightfire}}
|A simple poseball with no lag
|-
|[[User:Dora_Gustafson/bezier_toy|Bézier Toy]]
|{{User|Dora Gustafson}}
|Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
|}
|}


Line 1,259: Line 1,452:
! '''Description'''
! '''Description'''
|-
|-
|| [https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|[https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|| [[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|-
|[[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|{{User|Ina Centaur}}
|API that gives the UUID of an image of a calendar image give month and year arguments.
|-
|-
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|[[HTTP Post request to a PHP server]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Corto Maltese}}
|| API that gives the UUID of an image of a calendar image give month and year arguments.
|This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|-
|-
||[[HTTP Post request to a PHP server]]
|[[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User|Ina Centaur}}
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|-
|-
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|[[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Darien Caldwell}}
|| Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|-
|-
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|[[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User2|Liandra Ceawlin}}
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|-
|-
|| [[Minify|LSL Minify]]
|[[Minify|LSL Minify]]
|| [[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
|| LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|-
|-
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|[[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|-
|-
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|[[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
|| A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|-
|-
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|[[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|| [[User:Jor3l Boa|Jor3l Boa]]
|{{User|Jor3l Boa}}
|| Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|-
|-
|| [[Public_Object_DNS|Public Object DNS]]
|[[Public_Object_DNS|Public Object DNS]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User2|Liandra Ceawlin}}
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|-
|-
|| Silo
|[[Rake|Rake]]
|| [[User:Zero_Linden|Zero Linden]]
|[[Wizardry and Steamworks]]
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
|A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
|-
|Silo
|{{User2|Zero Linden}}
|General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
|-
|-
||[[Silverday ObjectDNS]]
|[[Silverday ObjectDNS]]
||[[User:Till Stirling|Till Stirling]]
|{{User|Till Stirling}}
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|-
|[https://github.com/jgpippin/sldb SLDB]
|{{User2|Luc Aubret}}
|Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].
|-
|-
|| [http://aubretec.com/products/sldb SLDB]
|[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|| [[User:Luc Aubret|Luc Aubret]]
|{{User|Trimda Hedges}}
|| Flexible web database storage using PHP/MySQLUsed to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].  
|A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID)Includes caching of requests and results and example application. Copyright under Eclipse Public License v1
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]
* [https://tlabsfoundry.atlassian.net/wiki/display/TF/TLabs+Foundry Other Projects]
|}
|}



Revision as of 14:28, 29 June 2018

Script Library

NOTE: Please add your scripts to this page and then add them to a category on the Categorized Library page.

Come to this page to see complex examples that show how to combine parts of LSL.

Go to the LSL Examples page to see brief examples of how to use parts of LSL.

Why collect complex examples here? Well, ...

There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The Huge Leap to the new Jive software, while traumatic and disruptive, has failed to dispose of what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.

  1. Old Forums -Scripting Library index (wiki),
  2. Old Forums -Scripting Forum Archive,
  3. Old Forums -Scripting Library,
  4. new Forums -Archives > Scripting Library,
  5. new Forums -LSL Library.


The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the Categorized Library.

Rules for posting:

  1. Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
  2. Add a link to your script's page here. Link back to this page from your script's page. Start your page with {{LSL Header}}.
  3. Do not add scripts that duplicate the same functionality as an existing script or built in function. If yours does, explain why.
  4. Do not list simple scripts here. Include those among the LSL Examples instead.

LSL Script Library

Name Creator Description
Teleporter_Anywhere Luxen Resident Zx Teleporter Anywhere v5.1.
Ultimate_Radar Luxen Resident Zx Ultimate Radar v5.
Language_Scanner Luxen Resident Zx Language Scanner v5.
Visitor_Counter_Tracker Luxen Resident Zx Visitor Counter - Tracker v3.1.
Notecard_Configuration_Reader_by_Maddox_Deluxe Maddox Deluxe Notecard Multi-line Entries Configuration Reader v1.6.
Addiction Moderator and World Clock Yumi Murakami Keep tabs on usage of SL and easily share local times with other users.
Bijocam and Other Camera Scripts Yumi Murakami Various camera control systems for machinima, security, and other effects.
Recent Avatar Scanner Ackley Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
Target Crosshair HUD Ackley A 2 prim HUD with crosshair targets nearby players names, profiles and user key
Basic Sim Status Button Indicator HUD Ackley A single prim HUD. Color indicates sim status changes.
Basic Target Scanner HUD Ackley A single prim HUD. Scrolls through nearby players names, photos and user key.
(Function) StringIsNum Zion Tristan A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
Remove all scripts from a linkset Dahlia Orfan Remove all scripts from a linkset.
RLV Viewer Titler Jenna_Felton Titler displaying viewer and it's version, revealed via RLV interface.
Sim Restart Notifyer Jenna_Felton On region restart, notifyes registered residents about the sim is online and the current sim version
Script Vitality plug-in Jenna_Felton Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
Chat Painter Jenna_Felton Changes texture and collor properties of named prims in a linkset by using chat commands.
1st necessity of SL Beer Dailey Monitors for avatars and (de)activates scripts states to control script performance/lag.
3D Radar Jesse Barnett Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
RegionSitTeleport Vincent Nacon A very simple and clean sit/unsit teleporter.
Avatar Position Adjustement to Avatar Height When Sitting Cay Trudeau Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
AbcText Ange Capalini EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
Access (NewAge) Asia Snowfall An easy to use script for permissions on who can use the script, Public/Group/Owner
Access Tutorial (EN) Daemonika Nightfire Short examples about permission to executable commands.
Aim Detection Dugley Reanimator Monitors for avatars and reports back to owner about who is aiming at them.
Anti (copy & transfer) Daemonika Nightfire This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
Anti Rezz Daemonika Nightfire This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.
AnkleLock Wizardry and Steamworks An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
AntiDelay Node Xaviar Czervik Uses llMessageLinked to stop those pesky delays.
Artillery Wizardry and Steamworks An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
AO Overriding Pose Ball Jesse Barnett No more turning your AO off and on when you sit down
ARCFOUR Strong Encryption Implementation Nekow42 Zarf An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
Assembly-Like Programming Language Xaviar Czervik A compiler that runs assembly-like programs.
Associative Array (Dictionary) Emulator Alynna Vixen This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
AvatarFollower Dale Innis Allows one avatar to automatically follow another.
Avatar Radar (NewAge) Asia Snowfall Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
Base2Dec Siann Beck Convert a number to decimal from any base.
BaseN Nexii Malthus Variable base compression, dynamically maps to usable UTF code points.
Basic Encryption Modules Beverly Larkin Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
Be happy Emmas Seetan Basic smile attachment script, makes your avatar smile.
Beat The Average Vendor Kristen Giano A vendor script based on humblebundle.com
Best Neighbor Doran Zemlja Reduce ad clutter by hiding ads when users are on their own land nearby.
BigNum Library (RSA Encryption) Xaviar Czervik A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
Binary Clock Fox Diller A Binary Clock.
BinaryDecimalConverter Soundless Smalls Converts a binary value to a decimal value and vice versa.
Blacklist and Remote Kill Chase Quinnell Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
Bookmark URLs Rolig Loon Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
Bubble Gum Wizardry and Steamworks A script to create a bubble gum effect with sounds and animations.
Bubble Trapper Wizardry and Steamworks A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer event or using llRegionSay.
Builder's Buddy Tool Newfie Pendragon Script to easily move/rotate large builds that exceed the linkable size limits.
Button Click Detector Sendao Goodman Use llDetectedTouchUV to determine which button was pressed on a texture.
Camera following prim Dale Innis Pair of scripts to make a prim follow your camera position around (for lights etc).
Camera Sync Meyermagic Salome and Nomad Padar A system to synchronize the cameras of two avatars.
Chatbot Anonymous Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
Chat Logger (GPL) Nobody Fugazi Chat logger which requests permission from participants before recording them.
Chat Relay grumble Loudon A Chat relay which can be routed using a path header and won't echo.
ClickAndDrag Nexii Malthus Click and Drag user interface elements using dynamic feedback
HTTP Get Example (GridSurvey) Lou Netizen Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
Code Racer Anonymous Race two versions of code forever, to see which runs faster.
Code Sizer Anonymous Count the bytes compiled from source code, to measure how to write small code.
Collision message sender Taff Nouvelle Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
Color Changer Void Singer Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
Color Changer Plus Neo Calcutt A color changer with 14 colors, a random function, and a custom vector function.
Color Conversion Sally LaSalle Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
ColorConvert Siann Beck Convert color values to vector from RGB, hex or HTML color name.
Color script Masakazu Kojima Script for changing colors trough a listener with pre-defined colors.
Combined Library Strife Onizuka Library of mostly encoding and decoding functions, some more useful then others.
  • String functions: Replace / Trim right / Trim left / Trim both
  • Unicode conversion: UTF8 to Unicode / Unicode to UTF8
  • List functions: Replace / Compare
Computer:jaycoonlanguage jayco121 Bing A language written in LSL that is meant for my computer (available at the shop).
Configuration Notecard Reader Dedric Mauriac A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
Configuration Notecard Reader (advanced) Lear Cale Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
Conversation Relay Jippen Faddoul Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
Curtain script Zilla Larsson A simple script to retract/stretch curtains, blinds, bedcovers and more
Cycle Dialog Items w/ Callback Hawkster Westmoreland A customizable way to cycle dialog items with pagination
Dataserver API Revolution Perenti Dataserver Framework for Notecards.
Date Library Corto Maltese Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
Day of the Week DoteDote Edison Function to get day of the week from llGetUnixTime.
Days in Month IntLibber Brautigan Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
Deed Tools Falados Kapuskas Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
DEMO_Shield Daemonika Nightfire With this script, it is impossible to use these scripts in copied (Copybot) object.
Describe Chatter Anonymous Chat to see yourself as others do.
Dialog Control Nargus Asturias A (not-so) simple dialog & menu control script. Call dialog and receive selected value via link_message, with built-in timer and link_message notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.

Latest version also has Dialog Menus Control built-in; which allow multi-level menus through SL dialog system.

Dispenser Vendor Wizardry and Steamworks A twist on Vendor that dispenses one object and then removes it from the list of objects.
Dialog Menus (multiuser) SimonT Quinnell Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons. Timeouts as well as Text and button size limits are handled.
Dialog Number Pad DoteDote Edison Use a dialog to accept positive integer input from users.
Display Names Radar Cerise Sorbet Simple HUD type avatar radar that can show display names and script memory usage
Display Names to Key Joran Yoshikawa Simple way to get UUIDs from displaynames
Display-Username_Online_Indicator Daemonika Nightfire This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
Displayer Script Akinori Kimagawa Display Words On Top Of An Object
Distributed Primitive Database Wizardry and Steamworks The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the Intercom, the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
Drink script Emmas Seetan Used mainly for food and drink in Second Life.
Donut Dance Wizardry and Steamworks Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
Single_AO-Sit Daemonika Nightfire Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
DropBox Dimentox Travanti This is a Drop box which allows people to drop certain items in a object & has many config options.
Efficiency Tester Xaviar Czervik Tests the speed of a function.
Email2IM DoteDote Edison Send IMs to SL friends via email.
Encrypted Region-wide chat Kireji Haiku Encrypted Region-wide chat
ExplodingObjects Dale Innis Causes an object (of the appropriate type) to explode on command.
FadeEasy Nika Rugani The easy way of fading objects in or out (Using llSetLinkAlpha)
FastConeSpread Nexii Malthus Fast Algorithmn to achieve cone spread, main use in weaponry systems.
Fast List Prim Contents PixelProphet Lane Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
Grid Status Feed PixelProphet Lane Receive important Grid information in-world
Find Avatar Key Huney Jewell Explores UUID of avatar whose name is said in local chat or who touches the prim.
First Name Letter Prize RaithSphere Whybrow Gives a prize if the person who sits on it's first letter of first name matches the random letter!
Fix_Small_Prims Emma Nowhere Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
Flight Assist Wizardry and Steamworks Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
Float2Hex Strife Onizuka Very useful for transporting floats.
Float Box Contents Rolig Loon Displays object inventory in hover text, identified by type and updated marquee-style.
Follower Unknown, uploaded by Slik Swindlehurst Makes an object follow the nearest person. Do not use for griefing.
FURWARE_text Ochi Wolfe Versatile text-on-prim script, open source under the MIT license
GA Event Notifier Victor Hua Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
Geometric Library Community Project A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
Get Profile Picture Valentine Foxdale Sets the texture of the object to profile picture of the person that touches ot
GetTimestampOffset Siann Beck Returns llGetTimestamp with an hour offset.
Give InvItem every n hours Criz Collins Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
Give random object Emmas Seetan Touch to receive a random object in the prim's inventory
Giver Wizardry and Steamworks A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
Golden Vendor Yumi Murakami A cross between a vendor and a game.
Google Charts Dedric Mauriac Create links to display raw data as a chart image.
Google_Translator Ugleh Ulrik Translates spanish to english, and its simple to make it any other way.
Go transparent when walking Emmas Seetan An attachment that goes invisible when you walk and visible when you don't walk.
Great Wanderer Wizardry and Steamworks A movement system based on State Machines which provides free roaming.
Greeter Wizardry and Steamworks A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the Mail system) that could work for shops, clubs, galleries and any other public place.
Group Authorization Chase Quinnell Checks to see if object is set to appropriate group (checks by group key)
Group key finder Emmas Seetan Touch to find the key of the group
Group Privacy Chance Unknown Security device to insure members of a group can have a private area. Deactivates when nobody present.
Hello Avatar Linden Lab SL's default script.
Hello Avatar Companion Chase Quinnell Companion to the original Hello Avatar script
Hierarchics Nexii Malthus Advanced script to create an efficient self-aware hierarchic structure.
Hierarchics2 Nexii Malthus Second generation, one script per object. Only two functions, can be embedded in others. Uses the new llSetLinkPrimitiveParamsFast/llGetLinkPrimitiveParams functions.
High-Capacity Greeter-Counter Rolig Loon Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
Holodeck Revolution Perenti Home Rezzing System.
HUD Dots Radar Cerise HUD target example, draws dots on the HUD over avatars in view.
I Got It Wizardry and Steamworks Educational tool to provide feedback from students.
Intercom Wizardry and Steamworks A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the Distributed Primitive Database.
Interpolation Library Nexii Malthus A small set of interpolation functions.
Intra-Region Update Server Emma Nowhere Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
Inventory_Based_Menu Revolution Perenti Inventory Based Menu System.
iTunes RPC Fox Diller iTunes RPC via LSL llEmail and llRemoteDataReply.
Jingle Wizardry and Steamworks A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
Keyframe Animator Jasper Flossberg This is a KeyFrame Animator Script to simplify construction of keyframed animations.
Keypad Door Tdub Dowler Door and keypad with changeable code. Follow instructions carefully!
Key2Name Nika Rugani Key2Name service where a user no longer needs to be in the same region to get users name
Kilt / Skirt Editor Brangus Weir This changes all the parameters of all the flexis in the link set in one swell foop!
Kira Warp Core Drive Wizardry and Steamworks Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can watch the YouTube video showing the prototype I created to demonstrate how it works.
Last Sound System Babbage Linden An LSL Last.fm client.
LibObj Ochi Wolfe A library to manage state in LSL using an object-oriented approach.
LibraryDisplayLandScreenshot Jon Desmoulins A modified version of LibraryDisplayProfilePic using the new PARCEL_DETAILS_ID Implemented in Server v1.36
LinkNumber-List_in_llSetLinkPrimitiveParamsFast Daemonika Nightfire Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
Limit Vendor Wizardry and Steamworks This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
Linkset resizer Maestro Linden Systematically rescales a linkset by moving and resizing each prim (by using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast)
Linkset resizer with menu Brilliant Scientist A menu-driven script that rescales a linkset by moving and resizing the prims using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast functions. Based on Linkset resizer.
Resize Script (m/c/t) v2.0.01 Daemonika Nightfire Single resize script for a complete linkset with save and restore option.
Pointing Stick rhonin Nissondorf A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
Gun Script rhonin Nissondorf Shoots out "ammo" from the root prim of your "gun".
Grenade Script rhonin Nissondorf Uses a timed factor to add influence to the velocity of a throw object.
Linkset Resizer 2 Emma Nowhere A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on Fix Small Prims.
List2CSV Kunnis Basiat Similar to llList2CSV & llCSV2List which includes preserving type and escaping characters.
list_cast Fractured Crystal Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams
Listener Script Emmas Seetan Use to listen to other people's conversations (Like spying)
List: Find Last Index Void Singer Returns the last index of searched item in a source list. (backwards version of llListFindList)
List: Multi Find Void Singer Returns the first found index of multiple search items in a list. (Multi-item version of llListFindList. Fwd and Rev versions included)
List: Reverse Void Singer Returns an input List in reverse order
LinksetIndexing Nexii Malthus Functions for indexing a linkset by patterns or names down to their linkset numbers.
llGetAgentList Sim-Wide Radar Tiaeld Tolsen Simple radar implementation using the new llGetAgentList LSL Function.
Live Event Timeout Wizardry and Steamworks A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
LOGO Turtle Wizardry and Steamworks A script that interprets basic LOGO commands, extending the directions to 3D.
lsDancemachine Kephra Nurmi Low lag client server dancemachine.
lsDeejay Home Edition Kephra Nurmi Client server media control for music, video, youtube, pictures, and texture animations.
lsDialog Kephra Nurmi Universal notecard driven menu dialog system.
lsDisplay Kephra Nurmi Picture cycler with preloader.
lsDistributor Kephra Nurmi Simple 'try' and 'buy' vendor system.
LSL FUSS Wizardry and Steamworks FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by Wizardry and Steamworks. They range from functions to one-liners and are provided for LSL developers.
LSL_languageAPI Gypsy Paz Multi-lingual API from notecard based language files
Mail Wizardry and Steamworks An system for sending objects to multiple recipients automatically supporting shared access and Greeter compatible auto-subscriptions.
Mandelbrot Explorer Babbage Linden An interactive fractal explorer.
Materialization Effects Overbrain Unplugged Special effects to add to rezzing events to simulate a teleportation or materialization.
Materialization Effects 2 Nika Rugani More efficient and faster version of Materialization Effects by Overbrain Unplugged.
Matrix Functions KyleFlynn A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
Memory Module Wizardry and Steamworks An example of pseudo-persistent variable in-world storage.
Merge Sort Xaviar Czervik Implements a Merge Sort in LSL, however this code is 300(ish) times slower than llListSort. Don't use this in a script!
Minesweeper Xaviar Czervik A simple minesweeper game.
Mood Color Changer Wizardry and Steamworks A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
Morse Code Bobbyb30 Swashbuckler A script that allows for the conversion to and from morse code and can "play" morse code.
Multi-displays Texture Cycler Nargus Asturias A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
Multi Item Rezzer Jesse Barnett A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
Multirezzer (on collision) Beet Streeter Spawns up to 10 objects when the object containing the script collides with a user.
Myriad Lite Preview 5 RPG System Allen Kerensky Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
N2K Wizardry and Steamworks A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
Name2Key in LSL Maeva Anatine Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
Name2Key Nika Rugani Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
NexiiText Nexii Malthus Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
NexiiText2 Nexii Malthus Second Gen Text Renderer. Same as above but features use of PRIM_LINK_TARGET and an awesome dynamic prim allocation architecture.
No Auto-Return Bellla Clarity To stop your long and hard builds from getting returned in sandboxes (only single prims, though!).
No Auto-Return NR Jor3l Boa This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
No Auto-Return (Multi) Xaviar Czervik A revision of Bella's that works for multi-prim objects.
No Limit Teleporter Morgam Biedermann Teleport to infinite altitudes (up to 4096m)
Object Size Chase Quinnell Gets the dimensions and footprint of a linkset
Object to Data Xaviar Czervik Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
Online Indicator Kristy Fanshaw Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
Open Group Join Alicia Stella User Touches Object to Join Group from Group Info window, (no bot.)
Open Prim Animator Todd Borst Single script prim animation tool. Menu driven, easy to use.
Open Zyngo Skin Installer Tmzasz Luminos A Simple Script designed to install skins on the popular Skill machines.
Orbitor Wizardry and Steamworks Based on Wanderer, we create Orbitor which allows a primitive to orbit around an origin point.
One Script, many doors Kyrah Abattoir Door script able to manage more than 50 linked doors from a single script instance.
ParseString2List Strife Onizuka Same as llParseString2List and llParseStringKeepNulls, but not limited to 8 spacers or separators. Thus substitute a call to the llParseString2List and llParseStringKeepNulls functions by a call to ParseString2List whenever you have more than 8 separators or more than 8 spacers.
Password Generator Syntrax Canucci This is an over-complicated, semi-complex password generator, which goes through multiple steps.
Pathfinder Babbage Linden A potential field based pathfinding library.
Pay to Strip Wizardry and Steamworks This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
Permanent Primitive URL Wizardry and Steamworks A script that uses http://tiny.cc REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
Personal ATM Machine Jessikiti Nikitin Allows deposits and withdrawals into another of your accounts, without the account being logged in.
Phantom Child Aeron Kohime Causes a child in a link set to become phantom without the entire object becoming phantom.
PHP_RegionFunctions Gypsy Paz and Zayne Exonar Three useful PHP functions to get region info
PhysicsLib Nexii Malthus Interesting set of fun physics functions.
Planar Tile Generator Wizardry and Steamworks A script to generate perfectly aligned tiles.
Play and Loop Sound Bellla Clarity Very short and simple script; plays and loops a sound in an object.
Posing Stand Bellla Clarity Just a pose script to edit attachments more easily.
PosJump Uchi Desmoulins A much more efficient alternative to the popular warpPos function for bypassing 10m distance-moved limitations.
Puppeteer Wizardry and Steamworks A simple puppeteer script that will allow you to record and animate prim movements and rotations.
Primitive Name Changer Wizardry and Steamworks A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
Prefix Calculator Xaviar Czervik A calculator that evaluates expressions in prefix notation.

+ 3 4 = 5. * + 1 2 + 3 4 = 14.

Profile Generator Wizardry and Steamworks A cynical script for generating boilerplate profiles by based on cliches and profile memes.
Profile Picture Jor3l Boa A working profile picture script with the new SecondLife API (1/11/2011)
Progress Bar Nexii Malthus Flexible and powerful little function for creating progress bars useful in hovertext.
Pseudo-random Number Generator Xaviar Czervik Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
Quick Collar Wizardry and Steamworks A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
Quicksort Wizardry and Steamworks LSL implementation of the Quicksort algorithm.
Quiz From Notecard Rolig Loon A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
Racter Wizardry and Steamworks In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
Rainbow_palette Rui Clary Build a color picker, using only one prim, and a few lines of code.
Random Gaussian Number Generator Vlad Davidson Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
Random AV Profile Projector Debbie Trilling Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
Random Object Vendor CodeBastard Redgrave Simple vendor that gives out random objects when paid the right amount
Random Password Generator Jor3l Boa Generate Random passwords based on String Length.
RandomPrimParams Xintar Citron Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
RavText Ravenous Dingo An alternate to XyText. This is a lightweight, multiple font 10 character text display system. It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
Real Object Inventory To Dialog PixelProphet Lane Display any amount of items contained in an Object in a Dialog, regardless of item name length.
Rental Box, Simply Sendao Goodman Simple explanation of how to make rental boxes.
Rental Cube Hank Ramos Simple cube for renting out a space.
Rental-Cube Daemonika Nightfire This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
Textbox2Hovertext Ackley A simple script to allow hovertext to be set with a dialog text box.
Remote Texture Loader Bobbyb30 Swashbuckler A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
Region Frames Per Second Heymeriou Mystakidou Says the region name and frames per second out loud on command.
Security Orb Wizardry and Steamworks A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
Resizer multi-prims Christy Mansbridge 1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
RLV Collision Grabber Vala Vella Grab people colliding with the object and sit them on a set target using RLV
sbDialog Siann Beck A simple replacement function for llDialog. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a listen on the specified channel, and returns the handle.
Scheduled Payments Wizardry and Steamworks A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.
Scheduler Haravikk Mistral Schedule multiple events using a single script timer
Scheme Interpreter Xaviar Czervik A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
Script Override Functions Revolution Perenti bypass default strings, integer etc in chat channel.
Script Scrubber Toady Nakamura Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
Scripted Attachment Detector Bobbyb30 Swashbuckler A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
Self Upgrading Script Enhanced Cron Stardust Keeps only latest version of the script on prim (even with multiple adds of the same script!)
Sensor Visualizer Cerise Sorbet Shows the size and shape you get with llSensor range and arc parameters
Serverless Key Exchange Sendao Goodman Maintains a network of object keys without using an external server.
SetLinkText Tacusin Memo Custom function like llSetText only applying to linked sets.
SHA-1 Hash Strife Onizuka Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
SHA-2 Hash Strife Onizuka Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
Shoutcast - radio controller v0.3 (remake of similar scripts) Flennan Roffo Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
Show Agent Script Count and memory PixelProphet Lane Fast and efficient method to display the amount of scripts and memory usage for an agent
Sim Map Particle Projector Jesse Barnett Displays a floating map of the sim the script is in.
Sim Performance Collector (Web-based DeniseHoorn Slade Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
Sim Restart Logger Kyrah Abattoir Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
SIM status Wizardry and Steamworks A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
Simple Elevator in a Box Hank Ramos Simple elevator example.
Simple Pay Door Giygas Static Simple door you pay to get access.
Skillingo AntiHack Script Tmzasz Luminos A simple Protection script for skillingo thats modifyable to work with other machines.
Skunk Money Hank Ramos Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
SLateIt Babbage Linden An augmented virtual reality HUD.
SLetanque Babbage Linden An LSL petanque game.
SLURL HUD CodeBastard Redgrave Touch this HUD to get a SLURL through IM, email and floating text.
BuildSlurl (NewAge) Archile Azalee A way to create a SLurl in a single function BuildSlurl
SL Mail V1.2 Flennan Roffo Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
SL NTPoHTTP client SignpostMarv Martin Second Life Needs Time Parsing over Hyper Text Transfer Protocol

Emulates the function of llGetWallclock for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!

Slide Display Wizardry and Steamworks A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
Smile Wizardry and Steamworks An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
Smooth Rotating Door Toy Wylie A script for doors that open and close smoothly using llTargetOmega
Smooth Rotating Linked Door With Hinge Lyn Mimistrobell A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
Smooth Sliding Door SimonT Quinnell A script for sliding doors that open and close smoothly using llMoveToTarget. Asjusts for prim orientation.
Snake Game Wizardry and Steamworks The game of snake in Second Life.
Song Requests Wizardry and Steamworks Helper script for DJs, allowing listeners to request songs and make dedications.
Sound Preloader Trinity Dejavu A tripwire that preloads a selection of sound files when avatar collides with prim.
Speed Tester Bobbyb30 Swashbuckler Similar to the Efficiency Tester, this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
Spiral Staircase Generator Meyermagic Salome Generates nice looking spiral staircases without much hassle.
String Compare Xaviar Czervik Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
Synchronize Cay Trudeau Makes synchronized start to a task on even/odd seconds
String: Reverse Void Singer Returns an input string in reverse order
String: Last Index Void Singer Returns the last index of search found in string (the backward equivalent of llSubStringIndex)
Tail Messages (NewAge) Asia Snowfall A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
Taper Door (minimalistic) Kopilo Hallard A basic script for doors which open and close using taper.
Teleport HUD Jesse Barnett WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
Teleporter (landmark based) Void Singer Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
Text Scroller Fred Gandt A simple text display object that scrolls text (applied as a texture) from right to left (like those LED signs) in a continuous loop.
Texture Changers Bobbyb30 Swashbuckler A collection of texture changing scripts.
Texture Management Revolution Perenti Dialog Menu based Texture Selection.
Texture Particle Poofer Wizardry and Steamworks This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
Texture Slide Xen Lisle Slides a texture on mouse movement
Tic Tac Toe CG Linden Step by step demo on how to implement a larger scripting project
TightList Strife Onizuka Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.

There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.

Timer Module Isabelle Aquitaine Manage multiple timers via linked messages.
Two Avatars on single prim Cay Trudeau Allow two (or more) avatars to sit on same prim
Timestamp:
Unix time code to list format
Void Singer converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
Timestamp:
List format to Unix time code
Void Singer converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
Timestamp:
Weekday from Unix timestamp
Void Singer Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
Texture Repeater Jenna Felton Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
The Stash (Bank) Wizardry and Steamworks This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
Tipjar Wizardry and Steamworks This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
Timestamp:
Weekday from (Y, M, D) format
Void Singer Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
Touch A Quote CodeBastard Redgrave Touch an object to read quotes sequentially from a notecard
Touring Balloon Hank Ramos Automated touring balloon with many options from long ago. Always seems to work on one SL release, and not the other.
Towncrier Wizardry and Steamworks A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
Trivia Wizardry and Steamworks A trivia game engine with provided ready-made notecards.
Under Age Boot Chance Unknown Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
UNDO_PosRot Rolig Loon Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
Universal Translator Hank Ramos Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration. Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
Unix2DateTime Flennan Roffo Conversion from Unix time (llGetUnixTime()) to date and time string and vice versa.
Unmutable Descript Nagger Bobbyb30 Zohari To nag avatars to take off their scripted attatchments.
Unpacker On Rez (NewAge) Asia Snowfall A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
Unpacker On Touch (NewAge) Asia Snowfall Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
Update distributor Dale Innis Distribute an object (like a project update) to a list of people named in a notecard.
UUID2Channel Project Neox Optimised version of the original key2channel generators.
UUID Song Generator Sendao Goodman Translates a UUID into a simple song and plays it.
Visitor Greeter Void Singer Reduced spam visitor greeter, highly configurable, easy to modify.
VariText Geneko Nemeth (Kakurady) Display text on a prim, without looking like from a typewriter
Visitor Logger (Web/Basic) Buddy Sprocket A very basic visitor logger - log visitors in SL to a text file on your web-site.
Visitors Wizardry and Steamworks A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
Volleyball Game (Kira's Artillery Variations) Wizardry and Steamworks The game of Volleyball in SecondLife, based on the Artillery script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
Vote Simple JB Kraft Simple vote collector. One avi, one vote.
Walking Sound (NewAge) Asia Snowfall Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
Wanderer Wizardry and Steamworks A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
WarpPos Keknehv Psaltery Non-physical movement without the 10m limit.
Watchdog Tika Oberueng LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
Wiki3DBuilder Wiki3DBuilder1.0 Salahzar Stenvaag Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
Window Control Emmas Seetan For window opacity, helpful for buildings.
XTEA Strong Encryption Implementation Morse Dillon An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
XyText Xylor Baysklef Display text (up to 10 characters) on a prim. Use as many prims as desired.
XyyyyzText Criz Collins Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
XyzzyText Thraxis Epsilon and Gigs Taggart Display text (up to 10 characters) on a prim. Way more efficient than XyText.
Youtube TV Morgam Biedermann Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
Input number of seconds, get a string back that shows days, hours, minutes, seconds Fire Centaur Returns a string that displays days, hours, seconds
Presenter with Timer User:Fire Centaur Yet another texture presenter with a timer, lock, next/prev etc
Random Giver Prim Damian Darkwyr A randomized item giver with a game-like twist
Client Specific Contents Giver Damian Darkwyr Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
Zen Resizer Void Singer Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
Weaver Spell Grid Yumi Murakami Designs simple objects and creates them with magic words.
Zero Lag Poseball Jippen Faddoul and Daemonika Nightfire A simple poseball with no lag
Bézier Toy Dora Gustafson Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.

Support Script Library

These are scripts in other languages, intended to be run on other systems that support scripts written in LSL

Name Creator Description
phpPathfinding Nexii Malthus PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
Calendar Image UUID API Ina Centaur API that gives the UUID of an image of a calendar image give month and year arguments.
HTTP Post request to a PHP server Corto Maltese This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
Key2Name.php Ina Centaur Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
HTTP-IN DNS Darien Caldwell Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
Lame Object DNS and Cross Sim Messaging Liandra Ceawlin Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
LSL Minify Wizardry and Steamworks LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may check it on my website. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
llXorBase64StringsCorrect SignpostMarv Martin An implementation of llXorBase64StringsCorrect in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via llHTTPRequest.
lsl_fu.php SignpostMarv Martin A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
Name2Key.php Jor3l Boa Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
Public Object DNS Liandra Ceawlin Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
Rake Wizardry and Steamworks A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
Silo Zero Linden General purpose data store in PHP. Use this to persist arbitrary data from LSL via llHTTPRequest. See:
Silverday ObjectDNS Till Stirling Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
SLDB Luc Aubret Flexible web database storage using PHP/MySQL. Used to store per-user field/value pairs from in-world objects using llHTTPRequest.
SL Asset Data Trimda Hedges A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID). Includes caching of requests and results and example application. Copyright under Eclipse Public License v1

See Also

Articles

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "LSL Library"

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