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  • #REDIRECT [[SIM Status]]
    24 bytes (3 words) - 14:29, 9 March 2012
  • * "unknown": simulator status unknown or unknown simulator // querry immediately for simulator data on current status of sim.
    1 KB (156 words) - 15:33, 23 January 2015
  • #REDIRECT [[SIM Status]]
    24 bytes (3 words) - 09:10, 14 October 2012
  • // Generic Sim Status Button Indicator // Color indicates the sim status
    3 KB (281 words) - 19:44, 22 January 2015

Page text matches

  • A047 is a [[Sim Cluster]] that holds a [[Microcontinent]] in its center. Its [[Coordinates] This is a tropical beach paradise, with many islands on each sim. There is a central channel. It is not a good place for sailing, since ther
    669 bytes (100 words) - 13:38, 23 December 2023
  • A117 is the temporary name of a [[Sim Cluster]] found at [[Coordinates]] 757-784/951-972, [[Grid Sector]] G9, [[W ...sims are placed to form squares and between each two sims there is a void sim. In East, sims are placed in random and are more diffuse. There are 40 sims
    802 bytes (125 words) - 13:44, 23 December 2023
  • A082 is a [[Sim Cluster]] discovered at [[Coordinates]] 480-535/1410-1463, [[Grid Sector]] It has a central part with higher sim density, while the rest of the sim cluster is very diffuse and with a tendince to be grouped into structures.
    755 bytes (121 words) - 13:39, 23 December 2023
  • A172 is a [[Sim Cluster]] located inside [[Grid Sector]] I11, [[Little Northern Ocean]]. It It is a diffuse sim cluster. Sims are placed in a chaotic order. There are 60 to 70 sims.
    949 bytes (143 words) - 13:47, 23 December 2023
  • #REDIRECT [[SIM Status]]
    24 bytes (3 words) - 09:10, 14 October 2012
  • A118 is the temporary name of a [[Sim Cluster]] located at [[Coordinates]] 701-723/954-980, inside [[Grid Sector] ...on (squares). A very good point of orientation is ''Opal Bay Isle'', a red sim highly visible (and actually is a shop). Overall, there are less then 40 si
    980 bytes (151 words) - 13:45, 23 December 2023
  • A010 is the temporary name of this sim cluster, located at [[Coordinates]] 1138-1144/1182-1185, [[Grid Sector]] K1 This sim cluster could be considered a [[Microcontinent]] if its structure would not
    657 bytes (98 words) - 07:01, 5 December 2013
  • A150 is a [[Sim Cluster]] placed in [[Grid Sector]] H12, in [[Northern Ocean]], at [[Coordi The sim cluster is made of 35 sims, some of them placed in mathematical order (diag
    890 bytes (138 words) - 13:46, 23 December 2023
  • A095 is the temporary name of a [[Sim Cluster]] located in [[Grid Sector]] E12, at [[Coordinates]] 525-531/1267-1 ...ucture is not complete, but usually between two sims there is a gap of one sim.
    852 bytes (133 words) - 13:41, 23 December 2023
  • A124 is the temporary name of a [[Sim Cluster]] located at [[Coordinates]] 761-813/1260-1291, [[Grid Sector]] G12 ...l distribution (to form squares) and each two sims are separated by a void sim. It is a large structure, larger then any continent.
    1,022 bytes (156 words) - 13:43, 23 December 2023
  • A147 is a [[Sim Cluster]] identified in [[Grid Sector]] H11, [[Western Ocean]], at [[Coordi ...sims placed without an order. Sim density is higher here, but close to the sim density of [[Unassociated Sims]].
    1 KB (181 words) - 13:33, 23 December 2023
  • A188 is the temporary name of a [[Sim Cluster]] detected at [[Coordinates]] 1090-1148/1130-1174, [[Grid Sector]] Part of this sim cluster is made of sims with mathematical disposition (to create squares).
    1,014 bytes (147 words) - 13:48, 23 December 2023
  • A144 is the transitory name of a [[Sim Cluster]] located in [[Grid Sector]] H11, [[Western Ocean]]. Its [[Coordina ...m cluster with mathematic disposition (squares). There is always one empty sim between two sims. The cluster is much larger in South then in North, where
    1 KB (155 words) - 13:44, 23 December 2023
  • [[File:A212 map.png|200px|thumb|right|A212 Sim Cluster]] A212 is the temporary name given to a [[Sim Cluster]] located at [[Coordinates]] 686-700/1069-1083 [[Grid Sector]] F10,
    1 KB (180 words) - 13:49, 23 December 2023
  • A113 is the temporary name of a [[Sim Cluster]] located in [[Grid Sector]] F12 and F13, inside [[North - West Oce .... It is a sim cluster with mathematical disposition (squares), with a void sim between each two sims. The structure is not complete (it has holes). To Nor
    1 KB (165 words) - 13:43, 23 December 2023
  • The [[Sim Group]] A183 includes 6 sims, very easy to find on map, placed in West of [ *Here - a sim created for parcel testing (terraform & crossing)
    758 bytes (117 words) - 10:46, 4 December 2013
  • A014 is a [[Sim Cluster]] placed at [[Coordinates]] 499-541/900-920, both in [[Grid Sector] ...is 10 times smaller, but has the same number of sims. In some places, this sim cluster is composed of sims with mathematical disposition.
    1 KB (231 words) - 13:35, 23 December 2023
  • A023 is the temporary name of a [[Sim Cluster]] that can be found at [[Coordinates]] 503-521/1093-1111, in [[Grid ...with mathematical disposition (to form squares). There is a distance of a sim between two sims, so they are not in contact one to another. The geometrica
    1 KB (184 words) - 13:36, 23 December 2023
  • A074 is the transitory name of a [[Sim Cluster]] that was identified at [[Coordinates]] 436-498/1367-1410, inside This sim cluster is one of the first. Its structure did not change significantly in
    1 KB (197 words) - 13:30, 23 December 2023
  • A178 is the temporary name of a [[Sim Cluster]]. It is placed in [[Grid Sector]] J9 and is inside the ''Estate Se This sim cluster is vixible on majority of maps with [[Jeogeot]]. It is placed betwe
    1 KB (183 words) - 13:48, 23 December 2023
  • ...s the temporary name given by the ''Second Life Geography'' team to this [[Sim Cluster]]. It is placed in [[Grid Sector]] E12, at [[Coordinates]] 521-547/ == Status ==
    1 KB (182 words) - 13:41, 23 December 2023
  • A187 is the temporary name of a [[Sim Cluster]]. It has the [[Coordinates]] 1002-1047/1122-1175 and is located in ...ay in some parts sims are placed in a geometric pattern (to form squares). Sim density is visibly higher then in nearby [[Unassociated Sims]].
    1 KB (185 words) - 13:44, 23 December 2023
  • A067 is the temporary name of a [[Sim Cluster]] that exists at [[Coordinates]] 730-736/1183-1194, [[Grid Sector]] This sim cluster has more then 40 sims. It is a place where sim concentration increases. The sims are connected at their corners. It is pla
    1 KB (190 words) - 13:39, 23 December 2023
  • A016 is the temporary name of a [[Sim Cluster]] located at [[Coordinates]] 529-547/1014/1028, [[Grid Sector]] E10 ...ematical disposition (they form squares), placed at a distance of one void sim one to another. There are 80 to 90 sims.
    1 KB (210 words) - 13:35, 23 December 2023
  • A030 is the temporary name of a [[Sim Cluster]] that can be identified at [[Coordinates]] 634-650/1176-1185, [[Gr ...m cluster have mathematical distribution (and forms squares, with one void sim between every two sims).
    1 KB (190 words) - 13:36, 23 December 2023
  • A177 is a [[Sim Cluster]] identified at [[Coordinates]] 1061-1082/968-995, [[Grid Sector]] This sim cluster is East to [[Sansara]]. It is made of 60 sims. A177 has no mathemat
    885 bytes (135 words) - 13:44, 23 December 2023
  • The [[Sim Group]] A165 includes 6 sims, very easy to find on map, placed in West of [ *'''Solaris''' is a sim with smooth land, with many shops and a road system.
    1 KB (162 words) - 10:38, 4 December 2013
  • A036 is a [[Sim Cluster]] discovered at [[Coordinates]] 736-747/900-914, [[Grid Sector]] G9 == Land Status ==
    812 bytes (123 words) - 13:36, 23 December 2023
  • A149 is the temporary name of a [[Sim Cluster]] discovered at [[Coordinates]] 862-880/1284-1284, [[Grid Sector]] ...d no estra sims. All sims are placed to form squares and there is an empty sim between each two sims. It has 51 sims.
    961 bytes (153 words) - 13:46, 23 December 2023
  • A146 is the temporary name of a [[Sim Cluster]] that exists in [[Grid Sector]] H11, [[Western Ocean]], at [[Coord ...o a specific order. It is visible separated from nearby structures because sim density decreases in the places with [[Unassociated Sims]].
    1 KB (183 words) - 13:46, 23 December 2023
  • A078 is the temporary name of a [[Sim Cluster]] located at [[coordinates]] 485-531/742-774, [[Grid Sector]] D7 an It is made of 42 sims. This is a very diffuse sim cluster.
    899 bytes (138 words) - 13:39, 23 December 2023
  • A132 is a temoporary name of a [[Sim Cluster]] located at [[Coordinates]] 879-897/838-862, [[Grid Sector]] H8, [ This sim cluster includes many sims. [[A130 Microcontinent]] and [[A131 Microcontine
    1 KB (153 words) - 13:43, 23 December 2023
  • Isles (or A039 on its temporary name) is a [[Sim Cluster]] placed in [[Grid Sector]] H10, [[Western Ocean]]. [[Coordinates]] ...of them in contact at their corners. It is difficuld to further divide the sim cluster into smaller divisions. All sims share the world ''isles'' in their
    1 KB (162 words) - 09:01, 27 November 2013
  • A133 or Caye is a [[Sim Cluster]] located at [[Coordinates]] 881-895/887-896, [[Grid Sector]] H8, [ ...forms no squares, but more complicated structures (hexagons). Almost every sim has the word ''Caye'' in its name.
    1 KB (179 words) - 03:57, 4 December 2013
  • Sharp south is a [[Sim Cluster]] and also has the temporary name A193. It is placed in [[Grid Sect The sim cluster reduced its dimensions 3 times from what it was in time of the teen
    915 bytes (151 words) - 01:33, 28 November 2013
  • A140 is the temporary name of a [[Sim Cluster]]. Its [[Coordinates]] are 840-893/1081-1101, so it exists in [[Gri .... There are a few microcontinents, sim groups or isolated sims, inside the sim cluster, usually historical themed:
    2 KB (238 words) - 13:46, 23 December 2023
  • ...ry large, but it is close the most known continents. [[Heterocera]] is 100 sim to South. ...to form squares, but not in all areas. There is a gap in the center of the sim cluster. It is made of 250 sims, more then any private-owned [[Continent]].
    1 KB (233 words) - 12:41, 4 December 2013
  • A105 is the transitory name of a [[Sim Cluster]] that was identified at [[Coordinates]] 605-663/963-999, in [[Grid ...can be seen. To West or East, there is no visibile separation between the sim cluster and [[Unassociated Sims]], while in South, the border is very clear
    1,016 bytes (162 words) - 13:42, 23 December 2023
  • ...clear influence from Bloodlines. An alternative name should be '''Vampire Sim cluster'''. ...direction. The structure is not homogehous and has many holes. Part of the sim cluster have a mathematical disposition (squares).
    2 KB (290 words) - 13:47, 23 December 2023
  • Valley is a [[Sim Cluster]] and is one visible structure close to the large continents. It ha ...corners. A few sims are connected. There are many infohubs throughout the sim clusters.
    1 KB (186 words) - 02:16, 27 November 2013
  • ...50-1580, in [[Grid Sector]] D15, [[Far North Ocean]]. It is one of the two sim clusters that exist in this grid sector. It is placed in the North-West cor ...at their corners, sometimes they form squares and are separated by a void sim and sometimes they are placed without an order.
    1 KB (245 words) - 13:39, 23 December 2023
  • A027 is the transitory name of a [[Sim Cluster]] located in [[Grid Sector]] D12, [[North - West Ocean]]. Its [[Coo ...thematical disposition (to form squares on map). It is one of the smallest sim clusters in the area. Very interesting is the fact that it surrounds A026 -
    1 KB (198 words) - 13:36, 23 December 2023
  • A092 is the temporary name of a [[Sim Cluster]] placed at [[Coordinates]] 565-581/1135-1146, [[Grid Sector]] E11, ...o North, there are a few sims that might be considered both as part of the sim cluster or as [[Unassociated Sims]].
    1 KB (162 words) - 13:41, 23 December 2023
  • [[File:A131 map.png|200px|thumb|right|A131 sim group]] ...luster. It has a long, irregular shape, long and not wide. It looks like a sim is closing. If this is true, the microcontinent will be split in two.
    1 KB (216 words) - 13:45, 23 December 2023
  • A134 is the transitory name of a [[sim Group]] laocated in [[Grid Sector]] H8, [[Southern Ocean]], at [[Coordinate ...should go unnoticed in other parts of the map, but since in Southern Ocean sim density is very low, they are a visible structure of the map.
    1 KB (164 words) - 13:46, 23 December 2023
  • A079 is the temporary name of a [[Sim Group]]. Its [[Coordinates]] are 509-509/798-801, so it can be found in [[G ...there is no access for public there, so there is no information about land status or geography.
    476 bytes (73 words) - 13:39, 23 December 2023
  • A044 is a [[Sim Cluster]] with [[Coordinates]] 1067-1073/932-936, [[Grid Sector]] J9, [[Cen ...uth - West to [[Shopping Continent]]. It is made of 15 sims, with a higher sim density in center.
    1 KB (183 words) - 13:36, 23 December 2023
  • A053 is a [[Sim Cluster]] placed at [[Coordinates]] 1347-1358/1171-1182, inside [[Grid Sect ...annot be considered a [[Microcontinent]] since in some parts access from a sim to the next one is not possible (sims are in contact only on their corners)
    1 KB (170 words) - 13:39, 23 December 2023
  • [[File:Ein sim.png|200px|thumb|left|Ein]] Ein (or A069) is a [[Sim Cluster]] located at [[Coordinates]] 628-632/1314-1318, [[Grid Sector]] F13
    986 bytes (150 words) - 11:13, 21 March 2014
  • ...ed inside [[Eastern Ocean]]. [[Coordinates]] are 1370-1384/1374-1389. This sim cluster is very isolated and forms the Remote North West Sea. It is separat There is a level of elevation for each sim. There are hills and plains. Very interesting are the buildings that can be
    1 KB (172 words) - 02:30, 27 November 2013
  • A169 is the temporary name of a [[Sim Cluster]] placed inside [[Grid Sector]] I10, [[Western Ocean]]. Its [[Coord This sim cluster is not visible separated from nearby [[Unassociated Sims]]. This is
    1 KB (192 words) - 13:44, 23 December 2023
  • ...ent' is a bit forced here, since there is a break in sim orders (a missing sim that blocks access). Also, Geographic features are not common. There are to ''Arcadia Asylum'' is a place in Makanzi sim, where people have access to a lot of freebies created by someone who dedic
    1 KB (190 words) - 13:41, 29 November 2013
  • // Generic Sim Status Button Indicator // Color indicates the sim status
    3 KB (281 words) - 19:44, 22 January 2015
  • A109 is the transitory name of a [[Sim Cluster]] that was detected at [[Coordinates]] 621-673/1118-1134, inside [[ ...on North - South axis. It doesn't have the same wideness and not the same sim density. There are parts where sims are placed in mathematical order, to fo
    1 KB (206 words) - 13:42, 23 December 2023
  • A077 is the temporary name of a [[Sim Cluster]]. Its [[Coordinates]] are 495-510/696-704, so it is not placed int ...e forests, large gardens, endless castles that wait to be discovered. Each sim is different and has completely different Geographic features. Only the mic
    1 KB (234 words) - 13:39, 23 December 2023
  • A081 is the transitory name of a [[Sim Cluster]]. Its [[coordinates]] are 409-462/1266-1394. It is located both in ...every two sims. That means that there is one sim at every 20 empty places (sim density 2%). This is lower then the values found usually for places with [[
    2 KB (261 words) - 13:39, 23 December 2023
  • A063 is a large [[Sim Cluster]]. Its [[Coordinates]] are 858-983/1222-1312, so it is found both i ...ensity is close to 11%. The total amount of space covered by this enourmes sim cluster is as large as an entire grid sector.
    2 KB (272 words) - 13:39, 23 December 2023
  • A089 is the temporary name of a [[Sim Cluster]] that exists in [[Grid Sector]] E11, in [[Far West Ocean]]. Its [[ This sim cluster is one of the orientation points in the West part of the grid. That
    2 KB (265 words) - 13:41, 23 December 2023
  • Estate Sim Cluster is an extension of [[Estate Continent]]. It is a [[Sim Cluster]] with high density of sims. It is placed both in [[Grid Sector]] I == Land Status ==
    1 KB (191 words) - 01:21, 28 November 2013
  • ...types of buildings here, usually high-tech ones. There is a monorail in a sim. In ''Coalition Island'' there is a glass building where it is written ''Un == Land Status ==
    1,009 bytes (148 words) - 09:06, 29 November 2013
  • A025 is the temporary name of a large [[Sim Cluster]]. Its [[Coordinates]] are 437-488/1182-1242. It is located bith in ...etween each two sims (that means a sim density of 10%, higher then average sim density in [[Unassociated Sims]].
    1 KB (241 words) - 13:36, 23 December 2023
  • == Land Status == An interesting fact is that almost every sim has a welcome area for teleport entrance.
    983 bytes (144 words) - 06:57, 4 December 2013
  • West Sansara Sim Cluster includes the sims that are placed in West of [[Sansara]], close to This sim cluster is composed of a large central large compact area, with sims in con
    1 KB (194 words) - 11:49, 29 November 2013
  • There are a few rivers and even a nearly entire submerged sim. As part of a well-developed Geography, many rivers and lakes must be notic == Land status ==
    1 KB (164 words) - 12:25, 22 March 2014
  • Remote South East Sea is also known with its transitory name, A208. It is a [[Sim Cluster]] located in [[Grid Sector]] L6 and L7, at [[Coordinates]] 1261-128 ...ows some mathematic disposition, but that is not a rule. Some parts of the sim cluster are not placed in order. About half of these sims are reported as n
    1 KB (222 words) - 08:49, 29 January 2014
  • ...large continents, near the beginning of [[Far North Ocean]], with very low sim density. The isolated sim is interesting because land is at 20 cm below [[Water]], so you wet your fe
    1 KB (219 words) - 09:25, 27 November 2013
  • Actually, there are two microcontinents, linked through a sim (Hulneth Bay). Since the link is done on their corners, it is impossible fo == Land Status ==
    1 KB (167 words) - 13:22, 3 December 2013
  • Dreamworld is a [[Sim Cluster]] and has the transitory name A035. It is located in [[Grid Sector] == Land Status ==
    1 KB (162 words) - 04:41, 3 December 2013
  • ...n place. The entire microcontinent is a town, except for the most Northern sim. There are many industrial areas. ...eternal day, but with sky full of dark clouds, while in the most Northern sim, sky is blue and there is eternal day.
    1 KB (220 words) - 07:05, 28 November 2013
  • Rural areas are also present. A good destination is the large garden found in sim Provence Coeur Est 2. == Land Status ==
    1 KB (164 words) - 04:03, 3 December 2013
  • ...his [[Microcontinent]]. It is located inside [[Grid Sector]] I9 (but has a sim in H9), in [[Western Ocean]], South to [[Caledon - Winterfel]] and West to == Land Status ==
    1 KB (172 words) - 09:28, 30 November 2013
  • ...with a public TP providing a route between the two levels in and over the sim of Antiquity Texas. ...ith roads. Road network does not cover the whole microcontinent, but every sim has [[Water]] access.
    1 KB (238 words) - 12:48, 24 May 2014
  • *A214 (or Cove - Meadow) is a temporary name for a [[Sim Cluster]] located at [[Coordinates]] 820-840/1241-1253, [[Grid Sector]] H12 The sim cluster is composed of 34 sims, majority of them owned by the same estate.
    1 KB (216 words) - 14:59, 22 March 2014
  • ...he error was corrected and distinct coordinates are now available for both sim clusters. A175 has the following [[Coordinates]]: 964-1039/1396-1430, so it ...tic sim cluster has a strange form. It can be divided into tens of smaller sim clusters, majority of them with mathematic disposition. Some of them are pl
    2 KB (409 words) - 13:48, 23 December 2023
  • Elven sims are composed of a [[Sim Cluster]] that contains 7 icrocontinents and have also the temporary name A This sim cluster has an interesting structure. It can be divided easy:
    2 KB (226 words) - 14:27, 2 December 2013
  • ...1, [[Far West Ocean]]. The name is not official, it comes from some of the sim names, that contain the words ''Tiki'' and ''JC''. Also, the ''Second Life The microcontinent is placed at the border of [[A089 Sim Cluster]] and can be considered a part of it. On map, it is placed far to W
    1 KB (255 words) - 09:25, 29 November 2013
  • * "unknown": simulator status unknown or unknown simulator // querry immediately for simulator data on current status of sim.
    1 KB (156 words) - 15:33, 23 January 2015
  • ...urNation Dragon, there is a large railway system, but it doesn't leave the sim. == Land Status ==
    1 KB (183 words) - 13:13, 2 December 2013
  • |desc=This status flag keeps the object from getting away. It causes the object to be unable to leave the sim or move more than 10 meters from the location where the flag was set.
    1 KB (217 words) - 21:31, 22 January 2015
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    858 bytes (123 words) - 02:34, 5 December 2013
  • {{LSL Function/avatar/ja|id|sim=*}}{{LSL_Function/ja integer status;
    2 KB (169 words) - 05:39, 25 February 2016
  • This is a [[Sim Cluster]]. Its temporary name is '''A181'''. It is located at [[Coordinates == Land Status ==
    1 KB (193 words) - 12:10, 29 November 2013
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    800 bytes (130 words) - 05:06, 3 December 2013
  • ...'''Junkyard Blues''', since the estate owner has this name and the central sim also has this name. ...cture is low developed, reduced only to a few wooden docks. In the central sim, '''Junkyard Blues''', visitors get first into a skybox.
    2 KB (251 words) - 12:55, 26 November 2013
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    1 KB (199 words) - 13:45, 23 December 2023
  • Serena is a large and compact [[Sim Cluster]]. It has [[Coordinates]] 1185-1215/1133-1150, that places it in [[ This is the largest sim cluster in the Eastern Ocean. Not only large, but it is also compact. Sims
    2 KB (285 words) - 09:05, 28 November 2013
  • Premium Sea is a Linden-owned (mainland) [[Sim Group]] placed in far South of the map. It also has the temporary name A176 == Land status ==
    1 KB (201 words) - 13:53, 26 November 2013
  • == Land Status == ...twrok ([[Protected Land]]), there is no problem for anyone to visit every sim.
    1 KB (217 words) - 09:52, 29 November 2013
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    1 KB (208 words) - 13:44, 23 December 2023
  • == Land status == [[List Of Microcontinents And Sim Clusters]]
    878 bytes (124 words) - 14:16, 26 November 2013
  • ...The transportation ways (roads, railways, waterways) also expand from one sim to another, to create a continental network. Also, a continents are visible ...ims]]. In remote places, there can be found structures known as [[Isolated Sim]].
    2 KB (388 words) - 14:39, 1 April 2014
  • '''A015''' is a [[Sim Cluster]] placed in [[Grid Sector]] E9, [[Coordinates]] 536-554/948-963, in ...rid, with distances of about 4 empty sims between them (so it is a diffuse sim cluster). Not all sims are placed in this scheme and in some places there a
    2 KB (315 words) - 13:35, 23 December 2023
  • ...advanced and complex on the grid. There is a suspended speedway in Hognose sim (most interesting is that it is paved road, not asphalt). Other roads are v == Land Status ==
    2 KB (245 words) - 08:51, 1 December 2013
  • Endless is a [[Sim Group]] with the temporary name A185, placed in [[Grid Sector]] J11, [[Coor ...y a single estate. Land is divided into multiple parcels and has different status.
    1,010 bytes (157 words) - 05:42, 27 November 2013
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    1 KB (160 words) - 03:18, 3 December 2013
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    1 KB (173 words) - 13:08, 29 November 2013
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    1,005 bytes (163 words) - 12:35, 29 November 2013
  • == Void Status == ...the intersim space, where no simulator operates and where no real region (sim) exists. No avatar can exist there and it is impossible for any resident to
    4 KB (682 words) - 11:09, 3 February 2014
  • ...irst sim created. It is the sim with the most studied history and also the sim with the highest importance in any grid map. ...but sounds as an interesting theory. One prove might be the fact that this sim is the center of the coordinates system and from the oldest time it used th
    3 KB (597 words) - 13:45, 5 January 2014
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    1 KB (166 words) - 06:54, 3 December 2013
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    1 KB (172 words) - 13:57, 4 December 2013
  • ...posed of highly unaccessible dark-colored mountains, at the border of each sim. They are very difficil to climb, flying is a better alternative. == Land Status ==
    2 KB (294 words) - 14:28, 30 November 2013
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    1 KB (172 words) - 05:38, 5 December 2013
  • ...Freedom Continent''', but it has only 20 sims, while for the [[Continent]] status, it is requied to have minimum 30 sims. It is a very long and thin microcon == Land Status ==
    1 KB (225 words) - 10:02, 3 December 2013
  • '''Jeddah''' is another sim, part of the city, but with a bit more historical buildings, also well main '''Arab World''' sim hosts a huge palace, with its gorgeous gardens. With all its vegetation, it
    2 KB (336 words) - 11:26, 22 August 2014
  • ...on it), there are plains, hills and mountains. Ground texture vary from a sim to another. Lush forests can be seen very often. And not only this. You mig ...only that outfits can be middle-age themed, but each member has a special status, including masters, free people and slaves. They are warriors, so roleplay
    1 KB (199 words) - 13:46, 23 December 2023
  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
    1 KB (203 words) - 04:26, 4 January 2014
  • ...no way to tell if a logs off from Second Life other than a CONSTANT online status check. This impedes the ability of external data services that serve other ...e the avatar to logoff, and as for now basic 5-10 second timers for online status will do just fine.--[[User:Ugleh Ulrik|Ugleh Ulrik]] 11:43, 17 May 2010 (UT
    2 KB (413 words) - 13:41, 22 October 2010
  • ...ht lang="lsl2">string URL = "http://www.subnova.com/secondlife/api/map.php?sim="; http_response(key request_id, integer status, list metadata, string body)
    2 KB (199 words) - 18:37, 28 January 2023
  • ...in the rural part, where they have a lower density, but still there is no sim without road access. == Land Status ==
    2 KB (354 words) - 16:28, 6 February 2014
  • |inject-2={{LSL Function/avatar|avatar|sim=*}}{{Issues/BUG-1731}} integer status;
    2 KB (279 words) - 05:21, 11 November 2016
  • #When the object is rezzed ''without'' a saved script status #When the object is rezzed ''with'' saved script status, not even on change of owner
    2 KB (316 words) - 01:08, 22 January 2015
  • ...med of 10 sims, linked together and with the posibility to travel from one sim to another. == Land Status ==
    2 KB (368 words) - 02:03, 28 November 2013
  • |inject-2={{LSL Function/avatar|avatar|sim=*}} integer status;
    3 KB (196 words) - 21:18, 14 June 2013
  • ...EZ|integer|4|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the objects Temporary status}}}} |desc=Used to get or set the object's temporary status. It lives until the next garbage collection cycle (about 1 minute). Does no
    3 KB (376 words) - 02:54, 23 December 2013
  • [[File:Abandoned5.jpeg|200px|thumb|right|Entire sim for rent, [[Satori]]]] == Status ==
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  • == リージョン{{anchor|Sim}}{{anchor|Region}} ==
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  • ...o a private-owned sim and changed sim name into Neufreistadt. Later, a new sim was added, Colonia Nova. Once this step was made, the group changed name in == Land status ==
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  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
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  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
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  • ...that Seductive can become a [[Microcontinent]] again if it loses one more sim. ...There are only a few places with different day settings. And there is one sim (Seductive Dreams) with purple sea water.
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  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
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  • ...frequent update, the http-in changes when the region restart, object cross-sim, object rez, object reset. Make sure you do an update each time the http-in http_response(key id, integer status, list meta, string body) {
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  • STATUS: draft # the controller need not be in the same sim (this command is compatible with any gridwide mode);
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  • ...way to keep those "misinformed" along with the greifers from entering the sim. ...lained people were joining for the sole purpose of wanting to get into the Sim, and often the clan leaders might leave or put someone else in charge, the
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  • == Land Status == [[List Of Microcontinents And Sim Clusters]]
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  • [[File:Irish-bonaire-2014.png|200px|thumb|right|Bonaire Sim Cluster in aug, 4th, 2014]] ...ull of changes. It became a [[Sim Cluster]] and earned the name '''Bonaire Sim cluster''' and designation number '''A231'''.
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  • ...ust like prims. If you take them all you can get into big trouble with the sim owner and/or estate managers.}} http_response(key id, integer status, list metaData, string body)
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  • ...ust like prims. If you take them all you can get into big trouble with the sim owner and/or estate managers.}} http_response(key id, integer status, list metaData, string body)
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  • ...be the first orientation point. Another place full of interest is ''Mosh'' sim, with its giant hall, a huge glass building that is both a welcome area and ...Unfortunately, it moves too fast and many avatars simply don't survive the sim crossings.
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  • === Status by continents === ...has the record of most populated continent. Land corporations own a single sim, Royal, while he largest surface of the continent is directly owned by resi
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  • Each sim holds usually a single island. Each island is separated into smaller parcel ...er that they can no longer afford the LL land tiers and dump or sell their sim - regardless of what existing tenants have already paid. The Kaiya Islands
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  • ...channel and version the sim is now. It also displays how many restarts the sim had since the script itself was restarted. This is practical when you want to know when you can return to your sim and continue working on your projects. Registered residents do not be onlin
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  • ...]]). There are many underground chambers, including a mine in The Junkyard sim. Another mine can be founs in [[Arizona/Tombstone Microcontinent]] (see [[C == Land Status ==
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  • == Region{{anchor|Sim}} == ...[[Sim|simulator process (sim)]]. In common usage, the term "simulator" or "sim" may also refer to a region, but in fact a single server process can host m
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  • ...y, land has a different status in Linden-owned land (mainland) and another status in private-owned land. ...ground surface. For example, there is a rented sim in [[Sansara]] with 32 sim-wide skyboxes and every resident has one. In this particular case, you can
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  • ...is very hard (nearly impossible) to communicate to an object that crosses sim borders. It is useful to get object location (sim, position) and object name (you can change the name to encode other useful
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  • ...ust like prims. If you take them all you can get into big trouble with the sim owner and/or estate managers.}} http_response(key id, integer status, list metaData, string body)
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  • STATUS: draft ...timers, if the session should start when the avatar is not anymore in the sim in which the !x-delay was received.
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  • '''Aich''' is a completely submerged sim, private-owned and opened to everyone. '''Argent''' is a sim in West, with a few hills and a road that continues to Bisque. It has small
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  • ...and Gay Zone Germany. The work ''Gay'' also appears in the name of another sim, in the center of the continent. This continent might be created for LGBT p [[Mar Lesbiana]] is the newest continent. It raised from [[Microcontinent]] status to [[Continent]] in late November 2013. Since IGBC Continent hosts Gay-name
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  • ...s het retourneren. Als U echter objecten uit verschillende gebieden in een sim geretourneerd krijgt, kunt U meerdere gebundelde objecten terug krijgen in ...raken als de sim vastloopt (crashed) of bij een sim status terugrol actie (sim rollback). Indien U een sandbox kiest, zoek er dan eentje uit die niet te d
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  • ...ile on the Sim and with in the group meetings. Staff regularly monitor the sim to make sure all is safe. ...there picture above it, can watch films, and play with friends. We have a sim full of fun activities, swings to slides, monkey bars to bubble pops. Socce
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  • // CCHTTP - Cross Sim object communications module with external object DNS. // CCHTTP - Cross Sim object communications module with external object DNS.
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  • ...the basis of the political, jurisdictional or international status of the sim or region to which an avatar belongs, whether it be independent, trust, non ...so leading a full and rewarding willful existence within or outside of the sim or region. All avatars have the right as stated in this Declaration.
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  • ...ent display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that ||Use to control the lag caused by avatars, maximizing sim's performance.
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  • Abandoned land is a land surface (from a microparcel to an entire sim), that was abandoned by its previous user. By the term 'abandoned land' we [[File:Abandoned2.png|200px|thumb|right|Abandoned land - entire sim]]
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  • ...tps://en.wikipedia.org/wiki/List_of_HTTP_status_codes#5xx_Server_Error 503 status code] for at least two possible reasons: ...ust like prims. If you take them all you can get into big trouble with the sim owner and/or estate managers.}}
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  • ...SL Protocol/Restrained Love Open Relay Group/x-tensions Validation Process|status]] ...SL Protocol/Restrained Love Open Relay Group/x-tensions Validation Process|status]]
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  • |caveats=*スクリプトのオーナーがオフライン、またはスクリプトが入っているオブジェクトと同じ SIM にいない場合は、この関数は何もしません。 |issues={{Issue/V1|SVC-3272|LSL: llModifyLandStrength|type=fs|status=open}}
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  • ...and a comment and it will appear in both your bookmark section and on the sim page ** Show your SL status, display your friends list and home location in SL
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  • * {{jira|SVC-5147}} - Votes: 11 - 301 & 302 HTTP Status codes don't work as they should - {{User|Zetaphor Wirefly}} * {{jira|SVC-5158}} - Votes: 1 - Touch Event takes much more Sim-script time if its touched 1 time! - {{User|Samsonie Auster}}
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  • ##* <s>teleport status</s> (Done 2009-06-15) ##* Cases where sim does not have cached TextureEntry(ObjectUpdate) or TextureIDs (AgentCachedT
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  • ==WARR Status== ...tic Railway (about 100 meters), followed by a sector of 200 meters in Hera sim, including a long bridge. Hera station was at half of this railway's length
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  • Para verificar o status de um caso que já foi aberto, veja no: [https://support.secondlife.com/his * "Nós temos um SIM desativado!"
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  • ** Status? ** Requesting status update be posted to pJIRA
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  • ...Console command to bulk-update the pathfinding properties of objects in a sim. This new command is called 'update-pathfinding-objects'. region: all objects in the region (requires EM status), parcels: all objects in parcels you own,
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  • ...r sim and problems with LL-support, because they are in opinion, that your sim is running fine? So with these graphs you can show the LL-support the DIL, ...script. Rezz a box, texture it like a server and place it elsewhere on the sim. No need to be a simowner, no need to deed this prim.
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  • ...there are buoy marks. Also, there is an oil platform in the center of ANWR sim. This platform is a good place to rest. ...other outomated ferry that connects [[Bay City]] in Sansara with Tuliptree sim in Heterocera. Other automated vehicles, like the [[Yava Script Pods]] and
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  • // DO NOT use it if you don't have the sim owners and/or // This script can possibly block HTTP communication from and to the sim.
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  • STATUS: draft ...er for example could use it, together with the wildcard, to cause lag in a sim. Even if the command !x-sensor is not a restriction to be saved. So "ko" mu
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  • ...ent is to mark the bot's account as a [[Linden Lab Official:Scripted Agent Status|scripted agent]]. * Security bot - as automatic sim manager to detect and ban greefers, spammers and abusers
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  • ...im somewhere, then put the client script into an attachment, go to another sim, and click on the attachment. You should get an IM from the server script http_response( key id, integer status, list meta, string body )
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  • == Burning Life Test Open Sim == * http://ogp.augrid.org:9005/66.197.247.222 - Test Numerical Sim name
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  • ...ted land. For modifications on this kind of land, talk to the owner of the sim. ...duled to be converted as a protected ground. If you are concerned with the status of a batch called "Empty" (empty), please send a request to the support wit
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  • Re-posting here as S.A.3.0 licence to re-assert its original public status and that of my rewrite. ...iding with the prim, but rather only collide once when they arrive in your sim/parcel.
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  • * The traffic of all [[avatar]]s count, regardless of their membership status or if a Resident or [[bot]] ...144000, but those limits can be exceeded by avatars relogging back into a sim
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  • STATUS: draft ...distance: 100m). Thus a mode where the relay forwards viewer replies with sim range is needed.
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  • [[Image:Issue Type-Bug.gif]][[Image:Status-Open.gif]]'''PJIRA - Sitted ''(sic)'' Avatars 'ghosted' by losing contact w ...hicle when it is not. This means that sometimes when an avatar crashes on sim entry, the vehicle is unaware that it has lost the avatar, and the results
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  • == Sim restrictions == ...rybody except some allowed residents. In the [[List Of Microcontinents And Sim Clusters]], there are listed many places with ''no access'' for public.
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  • ...s: 6 - Asset server didn't respond in a timely fashion. Object returned to sim. - {{User|Zanduar Ceawlin}} ...es: 6 - ll SetTextureAnimation - Texture Animation adding abnormal load to sim latency - {{User|Bid Messmer}}
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  • ...ility. Defaults to true (optimization enabled). Requires a terrain edit or sim restart to take effect. Display the population status
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  • ...ta used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken and rezzed again, the reliability of tho // delimited by |. The first part is always a status-message.
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  • ...condLife 2.x), open the texture console by "ctrl+shift+3". Watch the final status of each fetched texture is "WRT", which means the fetched texture is writte ...status of each fetched texture. There should be no "SIM", "NET", or "HTP" status for most textures, especially for those "white" colored texture items shown
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  • !Level !! Account Status !!Service # Sim crashing (downed regions) - [https://secondlife.com/community/support.php S
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  • ...ceive a response giving you a plethora of information regarding to current status of the script. ...You may also want to keep the tick duration above 0.1 to help prevent the sim CPU from becoming overburdened and causing lag. Additionally, the more time
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  • ...andlord. Estate managers have control over settings for the entire island (sim) which they manage, and settings that they change occur on a global level, ...manager to restrict access to the island to those who meet certain payment status requirements, such as "payment information on file", or "payment informatio
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  • ...manager did a delayed shutdown, to restart the region after 2 minutes, the sim would always wait the full time before restarting [2013/08/29 15:11] Maestro Linden: so the sim can shut down (and restart) sooner than before
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  • ...D}} !! {{HoverText|Latest Release|Specified in YYYY-MM-DD}} !! {{HoverText|Status|Active/Inactive/Discontinued}} !! {{HoverText|W|For Windows}} <ref name="av * Status: Discontinued, website offline.
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  • ...ning radius covers <0,0,0> will detect any avatar that is sitting within a sim. - {{User|Bunny Halberd}} ...owner with IM->Email checked in preferences, regardless of owner's online status - {{User|Damanios Thetan}}
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  • {{LSL_Function/limits/ja}}{{LSL_Function/uuid/ja|id|sim=*}} http_response(key request_id, integer status, list metadata, string body)
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  • ...<nowiki>: Maybe that would be useful not to populate everything.. from the sim point of view...</nowiki></font> ...Constantine (ashur.constantine)</b><nowiki>: but its a question of whether sim changing savings are actually there, doesn't sound like it.</nowiki></font>
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  • ...<nowiki>: Maybe that would be useful not to populate everything.. from the sim point of view...</nowiki></font> ...Constantine (ashur.constantine)</b><nowiki>: but its a question of whether sim changing savings are actually there, doesn't sound like it.</nowiki></font>
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  • * '''''> Sim Sun Override''''' -
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  • ...creating waterfalls. Part of this water is navigable, part not. In Zermatt sim water is complete frozen, so you can walk along it. Altitude is usually low == Land Status ==
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  • * {{jira|SVC-4537}} - Votes: 2 - sim scripts are dead from overloading - {{User|reddot99 Republic}} ** Contact Support - This related to a Grid Status Report http://status.secondlifegrid.net/2009/06/08/post651/ [[User:Ellla McMahon|Ellla McMahon]]
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  • Go to an empty/script free private sim and detach any of your scripted attatchments. Create an object and place th //Status: Fully Working/Production Ready
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  • ...rking on {{jira|svc-4196}} - "Avatar entering sim or rezzing object causes sim to freeze for up to 30 seconds - everything stops for everybody there" * Lil Linden gave a 1.23.0 grid roll status.
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  • Up to 2010, the North part of Achemon sim housed some railway buildings. Demonstrating an enthusiasm for rail transpo ...ld Express Railway Center and continue northwards, to the Road 1 in Modest sim. Unfortunately, this never became a reality because the Linden officials re
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  • STATUS: draft ...This x-tension makes it possible to control relays gridwide (relay in one sim, controller in another one) by using email as a communication channel inste
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  • ...[http://en.wikipedia.org/wiki/Content_delivery_network CDN] instead of the sim host. ...texture loading in-world, in almost all cases. It also reduces load on the sim host.
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  • ...(maestro.linden): this Tuesday was rather exciting, though not because of sim updates ...maestro.linden): I'm not sure yet, but that definitely will be on the grid status reports page
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  • ...2b2><b>lonetorus Habilis</b><nowiki>: andrew, i think i found a bug in the sim code regarding payments</nowiki></font> ...t try to pay more than they have in their account, because if they do, the sim returns -1 linden balance</nowiki></font>
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  • ...ckend host.. so there won't be a version change in the sim to indicate the status of that ...estro.linden): which is why we don't have much to talk about in the way of sim updates this week
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  • * Whats the current status on pivots for mesh? [Motor Loon] * [15:13] flyne Parx: Sim breaking bugs I assume?
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  • [16:05] <font color=#0000b5><b>Davido Chrome</b><nowiki>: Sim performance.</nowiki></font> ...hor</b><nowiki>: So regarding BUG-355. I know you lindens are aware of the Sim Lag/Stale-out situation that seems to have reared its head around the time
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  • ...or microcontinents and unconnected sims, see [[List Of Microcontinents And Sim Clusters]]. ...t look like possible waterways, an avatar or a drone was sent to test land status. For mainland continents, waterways are marked only over [[Protected Land]]
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  • * Status of Mono on it's Internal Grid? * Status of {{jira|SVC-5959}} Notices not showing sender in email
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  • The field training element comprises of visiting an adult sim of the Buddy's choice, and evaluating the apprentice in real situations of ...been completed, the apprentice will be dropped in the deep end of an adult sim with an experienced Adult Mentor.
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  • *SIM は属性を変更できないようにしてから格納します。 .../ja]] when setting a float text property within a loop like at "% loading" status bars. Measurements showed llSetText being 3-4 times faster. That also might
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  • [2013/10/24 15:07] Jenna Felton: so every sim in SL has the same version? ...dentify the bug you must visit the place in 5 minutes after leaving so the sim objects are in cache stil?
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  • * '''Mentor communicator''' avaiable for volunteers at '''Tenera sim at 197,100,70'''. It allows volunteers a group discussion channel anywhere * '''Grid Watch'''- Grid watch will monitor the Grid Status page at http://status.secondlifegrid.net/ and when either a title or description changes it will
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  • ...r too due to this one. Whenever the cam gets below the water level on this sim, it thinks the other sims are under water also. * [15:04] Latif Khalifa: terraform sim edge and make it an infinity pool :P
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  • [15:10] Oskar Linden: this is usually where moon tells me the latest status on them. :-) [#SVC-4196] Avatar entering sim or rezzing object causes sim to freeze for up to 30 seconds - everything stops for everybody there
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  • * {{Jira|EXP-1618}} Serious truncation in top-right status bar "Buy $S" and "Shop" buttons in many languages ...-hoc confererence block failing. Residents using it to start massive multi-sim conferences, used as a griefing tool.
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  • * Implement the sim-side freeze/unfreeze functionality in the viewer by accessing the cap servi * Implement the sim-state status reporting in the viewer using the CAP service and the simulator-to-viewer m
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  • * {{Jira|EXP-1618}} Serious truncation in top-right status bar "Buy $S" and "Shop" buttons in many languages ...-hoc confererence block failing. Residents using it to start massive multi-sim conferences, used as a griefing tool
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  • [13:18] Pontius Gigamon: having to check the grid status and whatnot. [13:19] Pontius Gigamon: sim hoppinh gets old
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  • ...: has anyone heard anything on the voice issue? its been left re-opened on status blog for a week now :X * [12:03] Drew Dwi: the status blog still has it as re-opened
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  • * Logging added to track down one of our remaining sim crash modes * Fix a sim crash mode
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  • [2013/05/02 15:29] Maestro Linden: which changes status to 'not applicable' [2013/05/02 15:57] Margithe: The automatic rollback depends on sim state saving, no?
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  • ...2008/03/28/asset-server-issues/ 28. März 2008]{{nnlink/de}} und am [http://status.secondlifegrid.net/2008/05/13/post70/ 14. Mai 2008]{{nnlink/de}} auf. '''Wie wir das beheben:''' Weil der Status vorübergehend und flüchtig ist, kann eine Ersatzmaschine schnell online g
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  • ...ript from a simstate file on startup [To do this, you need to restart your sim. You will need Estate Manager level access to the region.] *# Restart the sim using the "Restart Region" button.
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  • ...="white-space:normal;"|I think that's a bit too much for IMs and should be sim local. ...im based would allow for greater number of participants without fixing the sim load problem
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  • ...o Chrome</b><nowiki>: IS it related to objects following you from the last sim for a second during simcrossings?</nowiki></font> ...w the first part is somewhere in the QA pipeline but dont' know the recent status</nowiki></font>
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  • ...a=*}}List your sims here if you allow people to film [[Machinima]] on your sim. |Modern Store in the sky & Art Exhibition on the ground of sim.
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  • ...g:0 3px;"|Maybe that would be useful not to populate everything.. from the sim point of view... |width=100% style=" padding:0 3px;"|but its a question of whether sim changing savings are actually there, doesn't sound like it.
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  • ...y to login is down than i can't login? why don't i get sent to any running sim instead of saying that i can't login?</nowiki></font> ...nowiki>: i assume there r checkes that don't allow everybody into an adult sim</nowiki></font>
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  • ...il Linden|Lil Linden]]: SHAMUS - there is a bug that sometimes causes the sim to crash on shutdown.. during the rolling restart, this prevented some sims * [15:18] [[User:JIRA-helper: Status|JIRA-helper: Status]]: 500
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  • * [2:46] [[User:xstorm Radek|xstorm Radek]]: of a sim * [3:07] [[User:Yann Dufaux|Yann Dufaux]]: old issue reported on grid status i think*
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  • *The sim will clamp attributes before storing them. ...ext]] when setting a float text property within a loop like at "% loading" status bars. Measurements showed llSetText being 3-4 times faster. That also might
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  • ...Zindra yellowpages have now been placed in 4 locations in the central HUB sim, and will over the comming weeks be placed also in the 4 surrounding sims. ...im watchers that keep telling me that the Zindra Hub sims have now entered status "Unknown"
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  • ...11 - Asset server didn't respond in a timely fashion. Object returned to sim. * [12:24] [[User:Soft Linden|Soft Linden]]: That returned to sim thing is good though. We used to just drop the asset there. :/
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  • * Fix a performance-lagging problem that occurs when the apache2 process on a sim is overloaded * {{JIRA|SVC-3735}} fix [[http_response]] status codes for https
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  • [2017/04/13 15:05] Mazidox Linden: Remember, I put shiny status in the weekly agenda! ...of the Devil (lucia.nightfire): if it is sim state dependent then won't a sim state have to occur after the change to be saved?
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  • [12:07] <font color=#004fc5><b>Martinrj Fayray</b><nowiki>: in a private full-sim main server region</nowiki></font> ...owiki>: It's on our list, Kallista ... I'll dig it up and check the latest status</nowiki></font>
    34 KB (5,357 words) - 09:44, 6 February 2013
  • [2013/10/17 15:14] Jenna Felton: ok, i will write a big report with the sim and door positions ...stro Linden: Ardy, does the landing point match a the telehub and does the sim have 'allow direct teleports' disabled? That's the only explanation I can
    28 KB (3,866 words) - 16:22, 17 October 2013
  • {{LSL_Function/limits}}{{LSL_Function/uuid|id|sim=*|group=}} http_response(key request_id, integer status, list metadata, string body)
    9 KB (1,097 words) - 13:09, 17 May 2023
  • ...<font color=#4c0039><b>Kelly Linden</b><nowiki>: Since I lost my official status I've been really slack on these meetings and taking the easy route.</nowiki ...#5a00b5><b>Haravikk Mistral</b><nowiki>: What do you mean by lost official status? You're no longer lord and master of all things scripting?</nowiki></font>
    31 KB (5,095 words) - 10:53, 10 January 2012
  • [2013/04/25 15:26] Maestro Linden: so somebody asked, "What's the status of the Experience Tools?" in the agenda ...a scripts that starts a another script in same object. first time i rez in sim it says the scripts to be started doesn't exist
    25 KB (3,306 words) - 10:06, 26 April 2013
  • ...live mainland too. Just just happens to emphasize the rubberband effect on sim crossing extra much ...me all rendered in instantly, but perhaps it's better to look at meshtest sim
    32 KB (4,389 words) - 14:10, 20 March 2017
  • |'''Permitida habitações ?''' || Sim || Sim || Não |'''Permitido aluguel ?'''|| Sim || Sim || Não
    22 KB (3,754 words) - 11:27, 25 April 2012
  • [12:24] <font color=#c50076><b>Davido Chrome</b><nowiki>: And ping to a sim from overseas never goes below 189.</nowiki></font> ...t color=#000f44><b>Simon Linden</b><nowiki>: ÄlveKatt - it could lower the sim fps, and thus cut time spent on scripts down to the minimum</nowiki></font>
    37 KB (5,915 words) - 16:22, 6 August 2013
  • ...r own sim, while others dont have lag there. And she has no lag on other's sim. What can it be? and how to find the reason?</nowiki></font> ...fire</b><nowiki>: as lon g as its nto feature locked into a half potential status due to no feeedback from the content creator community</nowiki></font>
    26 KB (3,941 words) - 11:12, 12 June 2014
  • [12:03] <font color=#0058b2><b>Tillie Ariantho</b><nowiki>: yah, and my sim still down after 45 minutes. ^^</nowiki></font> [12:04] <font color=#b20058><b>Sahkolihaa Contepomi</b><nowiki>: One sim I manage was down for 45 minutes but came back up just as I was in the proc
    69 KB (10,918 words) - 15:34, 4 November 2011
  • > '''''[[Texture Console]]''''' - Shows progress and status information about textures while they are being fetched or decoded (size, m * '''''> Sim Sun Override''''' -
    17 KB (2,515 words) - 21:25, 30 December 2013
  • *** Sim crasher having to do with rezzing with multiple attachments fixed. ...r:Latif Khalifa|Latif Khalifa]]: how likely is it that we will se fix for sim freezes and mono upgrade anytime soon now that Babbage and others working o
    32 KB (4,682 words) - 22:59, 10 June 2010
  • ...rew fill in all the details for me. I'm technically a subset of his server/sim/scripting group. ...ded em to andrew's fancy calendar https://wiki.secondlife.com/wiki/Server/Sim/Scripting_User_Group
    116 KB (14,398 words) - 10:16, 28 March 2011
  • ...on|Motor Loon]]: know the person who found the most has to run around the sim naked for hour * [15:07] [[User:Ovaltine Constantine|Ovaltine Constantine]]: Whats the status of the region crossing improvement? I heard it had been turned off because
    46 KB (6,756 words) - 08:05, 10 June 2010
  • ...[http://en.wikipedia.org/wiki/Content_delivery_network CDN] instead of the sim host. ...texture loading in-world, in almost all cases. It also reduces load on the sim host.
    13 KB (1,796 words) - 16:05, 3 April 2016
  • #What is the status on the Joint Positions not working? As per the JIRA here: https://jira.seco ...64m prim size limit is great, but are we going to see an even higher limit(sim-sized meshes/prims)? How does the current limit affect linkability rules?
    40 KB (5,150 words) - 16:25, 7 March 2011
  • ** The ADITI status page ** The ADITI sim version tracker
    95 KB (11,453 words) - 12:08, 21 January 2010
  • ...Devil (lucia.nightfire): is this a beta tool that will be promoted to API status in the future or something? [2017/05/25 15:21] Rex Cronon: it needs to show nr of prims in each sim:)
    33 KB (4,570 words) - 16:34, 25 May 2017
  • [12:10] Soft Linden: So this would require a sim change. [12:23] Soft Linden: This would be a sim issue 100%.
    19 KB (2,842 words) - 09:55, 30 March 2010
  • |shows a menu to rez, use and manage remote sim scan objects. |'''scan sim'''<br/>'''scan sim+'''
    25 KB (4,235 words) - 23:11, 2 September 2009
  • ...f-166d-64fd-d5d806a1f294/?texture_id=23f7f4bb-ab6f-cb3b-fc7b-5af97c8affb3] Status: 500 Reason: Try:1/4 * [15:08] [[User:Xigerot Madrigal|Xigerot Madrigal]]: Status: 500
    44 KB (6,384 words) - 18:27, 12 August 2010
  • ...that is attached to them" than how do u get rid of it without leaving the sim? * [15:30] Gooden Uggla: apparently it stays after you leave the sim too
    32 KB (4,606 words) - 18:00, 31 May 2012
  • <font color=#000000><b>Robin Lobo:</font></b> Any status updates from Monty? ...r that could essentially make region crossings immediate for that client's sim cluster
    34 KB (5,804 words) - 12:24, 29 November 2023
  • #* "SIM" - Waiting for UDP packet data from simulator # Mesh Reqs(Tot/Htp/Big). Mesh status line starting with counts of mesh requests issued: total (pre-cache), 'nor
    7 KB (1,197 words) - 10:50, 22 September 2022
  • * [15:14] Ima Mechanique: Brazillian sims? Is that a sim with all furries stripped off by wax? * [15:15] Oskar Linden: then we'll try our new remote sim change thing and change the fly height for avatars
    37 KB (5,315 words) - 16:33, 12 April 2012

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