Difference between revisions of "Server Beta User Group"

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=== Updates ===
=== Updates ===
* Main channel update.
* No main channel update.
* RC update had a high crash rate and was rolled back.
** RC last week had a high crash rate and was rolled back.
* Introducing Widely Linden
* Threaded region crossing has been fixed and is on LeTigre and Magnum
* Region Idling was enabled on BlueSteel
** http://community.secondlife.com/t5/Second-Life-Server/Region-Idling-coming-to-Second-Life/td-p/15354... .
** FAQ: http://community.secondlife.com/t5/Second-Life-Server/Region-Idling-FAQ/td-p/1535497
** Simon is here.




* '''Second Life Server Channel'''
* '''Second Life Server Channel'''
* Main channel got the maint-server that was on RC last week
* No Main Channel update
* Features
** New [[PRIM_SLICE]] value can be used in [[llGetLinkPrimitiveParams]]() and similar functions to set the slice value for prims that support slice values.
** [[HTTP_BODY_MAXLENGTH]] has been added to [[llHTTPRequest]]() allowing return body sizes up to 4k for LSO and 16k for Mono scripts
** New LSL [[llGetAgentList|llGetRegionAgents]]() function returns a list of all agent keys on the region
* New Bug Fixes
* Fixed an attachment bug.
* Bug Fixes
** {{jira|SCR-15}}: Add flag parameter [vector slice] to [[llSetPrimitiveParams]] [[PRIM_TYPE]] flags [[PRIM_TYPE_BOX]], [[PRIM_TYPE_CYLINDER]], and [[PRIM_TYPE_PRISM]]
** {{jira|SVC-680}}: Increase HTTP Response body size from 2048 to 4096 or larger
** {{jira|SVC-5488}}: [[llGetAgentList|llGetRegionAgents]]() -- returns list of agent keys in the current region
** {{jira|SVC-6894}}: Excessive EnableSimulator message spamming to viewers
** {{jira|SVC-7307}}: creation of scripts gets a nice error
* '''Avatar Fly Height Restriction is being raised to 5,000m.'''
** {{jira|SVC-7845}}: Group Notices not working on Magnum 12.04.13.253827
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.04.30.255166
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.04.30.255166




* '''BlueSteel RC Channel'''
* '''BlueSteel RC Channel'''
* This code matches main channel / trunk.
* Region Idling enabled
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.05.07.255857
** http://community.secondlife.com/t5/Second-Life-Server/Region-Idling-coming-to-Second-Life/td-p/15354... .
** FAQ: http://community.secondlife.com/t5/Second-Life-Server/Region-Idling-FAQ/td-p/1535497
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.04.30.255166




* '''LeTigre RC Channel'''
* '''LeTigre RC Channel'''
* This code matches main channel / trunk.
* This is the Threaded Region Crossing project.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.05.07.255857
** Now less crashy!
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.05.11.256527




* '''Magnum RC Channel'''
* '''Magnum RC Channel'''
* This code matches main channel / trunk.
* This is the Threaded Region Crossing project also.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.05.07.255857
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.05.11.256527


* PathFinding User Group right after this meeting.
* PathFinding User Group right after this meeting.

Revision as of 14:54, 17 May 2012

This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Oskar Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.

The next meeting is Thursday, May 17, 2012, 3PM PDT at Morris🖈 on the preview grid, ADITI.


Agenda

Updates





  • PathFinding User Group right after this meeting.

Upcoming Stuff

Interesting Stuff

Any Other Items

  • SCR-6 - llGetSubString can produce results that crash Mono scripts. Agni code now breaks llDeleteSubstring()

Open Items

  • VWR-28757 - Create a new Toolbar button that toggles HUDS visible/invisible - Please move to storm and assign to me (MartinRJ Fayray)
  • SVC-4632 - People getting past Estate and Land bans | Critical & 325 (402 as of 8/11/10) votes!
    • Dante has commented on this issue and reopened it.
  • SVC-5925 - Erratic behavior on script rezzed prims set physical
  • SVC-3044 - Debug channel and script error reporting needs a major rethink
    • related to vwr-199 and vwr-7062
    • [15:17] Roberto Salubrius: can we get that standarized pleaaaaaaaaaaaseeeeeeeeee so we can listen to the debug channel whenever there's a problem PLEAAAAAAAAAASEEEEEEE
    • [15:17] Roberto Salubrius: preeeeeeeetty pleaaseeeeee
  • svc-4196 - "Avatar entering sim or rezzing object causes sim to freeze for up to 30 seconds - everything stops for everybody there"
  • wassup with SVC-3895
  • status on SVC-3618 - estate managers unable to freeze / eject
  • status on SVC-1253 - users sitting on prims, which are set to phantom are not affected by damage. | 108 votes!
  • status on SVC-5404 - Vehicles can no longer enter a region if no-object-entry flag is set
  • What is going on with SVC-421 - Cannot delete contents from no-modify objects
  • status on SVC-5880 - Vehicles "Jumping" when crossing prims
  • SVC-5922 -Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims
  • SVC-6104 script sim crossing bug
  • SVC-6123 cant catch sphere type exact shape with lsl functions
  • What is the story on the bug that allows the Meeroos food vending scam? Nalates U
  • At what point do you want me document functions that appear here or in the RC release notes? (I won't be attending the meeting but I'll review the transcript) -- Strife (talk|contribs) 12:29, 11 January 2012 (PST)
  • Pathfinding characters got no proper character animation toolkit. Capabilities are limited to sliding bricks, or R2-D2 from "Star Wars" on it's best. If anybody is going to make a decent animation parser from well known animation formats like BVH - its not going to be open sourced, because it requires quite a bit of work on LSL (I'm already half way there). I know that some time people will just get fed up with it and beg Lindens for official tools with proper prim hierarchical rigged character animation capabilites done by SL's animation assets only on viewer side. Whats the loose ETA (year or half precision) on those tools considering that lots of stuff still broken and needs debugging? Come on guys, just say a number on your mind without any promises c: (FadeOut Razorfen)

Minutes from Previous Meetings