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  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Function |p1_type=rotation|p1_name=rot|p1_desc
    2 KB (214 words) - 13:32, 3 January 2016
  • |p1_type=rotation|p1_name=rot |func_desc=Sets the rotation of the prim to {{LSLP|rot}}.
    4 KB (522 words) - 15:33, 12 September 2015
  • ...on/list/element|src|index|rotation|nc=*|return={{HoverLink|ZERO_ROTATION|{{LSL VR|0.0, 0.0, 0.0, 1.0}}}}}} |func=llList2Rot|return_type=rotation
    2 KB (229 words) - 11:46, 22 January 2015
  • |return_type=float|p1_type=rotation|p1_name=rot |return_text=that is the rotation angle represented by '''rot'''
    2 KB (296 words) - 15:44, 22 March 2022
  • ...cle to make it more obvious what was meant. Thank you for your work on the LSL Portal. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:St ...This is what is meant. You can use rotation or quaternion, both are valid LSL.
    2 KB (343 words) - 00:18, 24 February 2013
  • |return_type=rotation , because a rotation is not really a rotation (it is more of a rigid motion/mirroring)
    2 KB (218 words) - 23:40, 21 January 2015
  • |return_type=rotation |func_footnote=If called from the root prim, it returns the objects rotation.
    2 KB (247 words) - 02:11, 22 January 2015
  • |inject-2={{LSL Function/offset|offset}} ...s is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • {{LSL Function |inject-2={{LSL Function/rotation|rot|region=*}}
    3 KB (344 words) - 14:40, 22 January 2015
  • |inject-2={{LSL Function/offset|offset}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (257 words) - 15:02, 22 January 2015
  • {{LSL Header}} ...vionics, sailing and navigation. Here are conversion functions between LSL rotation and roll, pitch and yaw angles.
    3 KB (418 words) - 15:29, 8 August 2015
  • {{LSL Constant ...If it is nonzero the prim's sit target is set to the indicated offset and rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. Howe
    613 bytes (78 words) - 12:48, 28 September 2016
  • |return_type=rotation |return_text=that is the prim's rotation relative to the [[Viewer coordinate frames#Region|region]]'s axes.
    2 KB (304 words) - 10:41, 1 July 2015
  • {{LSL Header}} The range of applications is varied, but here in SL it can most directly be used for animating and/or moving prims or linksets via
    2 KB (182 words) - 13:10, 16 September 2011
  • {{LSL Function |return_type=vector|p1_type=rotation|p1_name=q
    2 KB (265 words) - 14:36, 22 January 2015
  • |func_desc=Sets the texture rotation of the chosen {{LSLP|face}} to {{LSLP|angle}}. |also_functions={{LSL DefineRow||[[llGetTextureRot]]|Gets the texture rotation}}
    926 bytes (127 words) - 14:38, 22 January 2015
  • |return_type=vector|p1_type=rotation|p1_name=q If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (264 words) - 14:37, 22 January 2015
  • {{LSL Header}} You are at vector A and you want to know what rotation (quaternion) will intercept vector B.
    2 KB (227 words) - 17:46, 24 January 2015
  • |return_type=rotation|p1_type=vector|p1_name=start|p2_type=vector|p2_name=end |also_functions={{LSL DefineRow||{{LSLG/ja|llAngleBetween}}}}
    3 KB (267 words) - 14:17, 25 February 2016
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset|eye}}{{LSL Function/offset|at}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (246 words) - 01:16, 25 December 2013
  • {{LSL Constant ...When this flag is set, the vehicle will automatically stop turning once it has aligned itself with the pilot's mouselook camera. When this flag is no
    939 bytes (133 words) - 09:03, 12 May 2010
  • {{LSL Function |constants={{LSL Constants/Vehicle|type=vector}}
    900 bytes (120 words) - 10:55, 7 June 2012
  • |return_type=vector|p1_type=rotation|p1_name=q If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (262 words) - 14:35, 22 January 2015
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    4 KB (580 words) - 12:21, 22 January 2015
  • ...technical knowledge. This includes Building using prims, Scripting using LSL, and other activities such as creating clothing and textures, though perhap ...s up from the bottom (which might be both underground and underwater). In LSL, positions are usually stored in a data structure called a vector, and migh
    5 KB (857 words) - 21:02, 24 March 2012
  • {{LSL Header}} <source lang="lsl2">//Sets / Updates the sit target moving the avatar on it if necessary.
    3 KB (361 words) - 17:48, 18 June 2015
  • |return_type=rotation quickPosRot(vector pos, rotation rot)
    2 KB (254 words) - 01:43, 22 January 2015
  • == cat2 = Rotation == ...ry "Rotation", it doesn't show up on the Category:LSL Rotation page. How's it done? [[User:Pete Olihenge|Pete Olihenge]] 10:02, 13 April 2010 (UTC)
    2 KB (357 words) - 18:15, 26 January 2017
  • {{LSL Header}} The script will play a sound when it starts to open and when it finishes closing (if sound UUIDs have been provided).
    6 KB (776 words) - 16:59, 2 May 2024
  • {{LSL Header}} ...be that the script displays a somewhat flaky behavior, but for most cases it will work nicely.
    4 KB (452 words) - 09:21, 25 January 2015
  • {{LSL Function ...se this function with the {{Wikipedia|Comma-separated values|CSV}} format, it is ''not'' the CSV format.
    4 KB (612 words) - 04:15, 4 July 2022
  • {{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|}} ...operator pages, and specifying the actual operation in the description of it's action, especially since there can be multiple operation types with one o
    3 KB (476 words) - 11:31, 4 January 2012
  • {{LSL Header|ml=*}} ...y the programmer, but implicit typecasts are put in place by the compiler. LSL implicitly typecasts strings to keys and integers to floats where the latte
    5 KB (599 words) - 18:15, 21 November 2018
  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} This function doesn't have the 0.2 second delay. It's not very fast anyway though, but faster than '''llSetLinkTexture'''.
    2 KB (335 words) - 06:15, 30 November 2023
  • * ''Hinge Joint'', with rotation constrained along a single axis * ''Point-to-Point'', allowing free rotation in any direction on the three different axis
    3 KB (471 words) - 16:56, 2 May 2024
  • ...he [[Viewer coordinate frames#Global|global coordinate frame]] (the object rotation has no affect on this functions output).<br> ...object has some torque and has not force , position of the object moves ( it turns ) , but its center of mass is unchanged , so the velocity is null )
    2 KB (235 words) - 03:08, 22 January 2015
  • quickPosRot(vector pos, rotation rot) //llDie(); //Remove comment to kill the object if user deny's it
    2 KB (256 words) - 10:42, 5 June 2022
  • ...e physics|Physics engine|[[LSL]] content on physics and physical|:Category:LSL Physics}} ...e that have opted into having the physics engine update their position and rotation. Objects that are non-physical will not have their positions and rotations
    2 KB (275 words) - 17:49, 21 December 2013
  • It does the same job as [[llApplyRotationalImpulse]] but doesn't depend of the ...o, its center of mass is its center of the object and its physical axis of rotation are its local axis : <br>
    2 KB (232 words) - 01:43, 23 December 2013
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • |inject-2={{LSL Function/position|position|region=*}} ...is function is to have the script know when it has reached a position.<br/>It registers a {{LSLP|position}} with a {{LSLP|range}} that triggers {{LSLG|at
    3 KB (353 words) - 12:31, 22 January 2015
  • ...the reported position. Avatar animation is invisible to the simulator, so it also does not affect the reported position. // the object, save it to "position",
    2 KB (328 words) - 14:51, 17 April 2022
  • *The first parameter is axis of rotation expressed as a vector (<0,1,0>) which will rotate the prim on the Y axis *To change the axis to x <1,0,0>... to change it to z <0,0,1> and to reverse direction <-1,0,0>, <0,-1,0>, <0,0,-1>
    2 KB (344 words) - 18:40, 28 July 2015
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset}} ...me=rot|p3_desc=Additional rotation for the sit target relative to the prim rotation.
    4 KB (647 words) - 19:21, 4 February 2023
  • == Free LSL Scripts and snippets == '''Optimized Rotation Slow'''
    3 KB (361 words) - 12:01, 12 March 2015
  • <lsl> ...("The number you just said was "+(string)new_number+" and put in a vector, it is "+also+".");
    3 KB (453 words) - 20:08, 10 June 2012
  • | Flags applied to rezzed object when it is created in the world. {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (479 words) - 10:36, 2 May 2024
  • {{LSL Function |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second
    2 KB (312 words) - 20:04, 4 August 2009
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll *[[PRIM_OMEGA]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (482 words) - 13:07, 10 November 2022
  • ...an understand the limits of each skill, and the possibilities of each one. It is a joy, when you know, that you can bring an idea, from mere beginnings, === Vertical Life LSL API ===
    5 KB (662 words) - 02:54, 10 September 2011
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's *[[PRIM_OMEGA/ja]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (494 words) - 01:15, 8 October 2023
  • == Caveat: the rotation value returned is the link's global rotation == ...tional caveat about the rotation value it returns being the child's global rotation - like the one about the position value - as this is slightly counter-intui
    5 KB (722 words) - 08:43, 25 May 2012
  • {{LSL Function |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second
    6 KB (936 words) - 14:24, 18 April 2024
  • {{LSL Header}} rotation f = llList2Rot(details, 1);
    4 KB (495 words) - 16:10, 23 April 2022
  • ...pecific skills for different topic areas. It is part of a standard to make it easier for people to demonstrate their abilities. ...he second level of the building. Look for the plain Linden cube, and touch it to get the samples.
    10 KB (1,566 words) - 15:49, 8 December 2009
  • {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Types}} A vector can be multiplied or divided by a [[Float]] or [[Integer]] to scale it.
    8 members (2 subcategories, 0 files) - 16:01, 15 October 2023
  • {{LSL Header}} Does it matter if all three vectors are mutually orthogonal unit vectors?<br>
    3 KB (355 words) - 13:56, 22 January 2015
  • |return_type=rotation|p1_type=vector|p1_name=start|p2_type=vector|p2_name=end |return_text=that is the shortest rotation between the ''direction'' '''start''' and the ''direction'' '''end'''
    8 KB (1,076 words) - 15:11, 17 November 2022
  • :The comment provides no actionable information and lacks citation; it does not belong in the article. A full description with workarounds should ...o whatever it decided it should be (bearing in mind the mine field that is rotation). I'm not sure if anyone cares that much but I thought I should comment on
    8 KB (1,218 words) - 12:41, 22 February 2011
  • ...to look at (face) some other object or avatar. Usually, I hack at it until it works or run away and start drinking instead. ...n. What would it mean for an object to point its forward axis "towards" a rotation?
    5 KB (724 words) - 01:13, 26 November 2013
  • {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Types}} A rotation is a data {{LSLGC|Types|type}} that contains a set of four {{LSLGC|Float|fl
    26 members (1 subcategory, 0 files) - 14:30, 28 October 2023
  • {{LSL Header/zh-Hant}} This concept can be extended much further with LSL since operands can be variables with the special case of the assignment ope
    3 KB (422 words) - 18:22, 21 September 2009
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
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  • {{LSL Header|ml=*}} LSL is a strongly and statically typed language. This means that variables must
    4 KB (669 words) - 02:47, 22 January 2015
  • {{LSL Header}} ...ly speaking, you write a string with some format specifiers, and then send it the variables, rather than having to concatenate a bunch of strings and con
    17 KB (1,548 words) - 00:02, 31 May 2023
  • The local frame is used in two ways in [[LSL]]: ...oot prim; their global position and angle affected by both the root prim's rotation and position.
    4 KB (575 words) - 11:53, 10 June 2023
  • |p4_type=rotation|p4_name=rot|p4_desc=rotation ...e {{LSLP|inventory}} object at {{LSLP|pos}} with velocity {{LSLP|vel}} and rotation {{LSLP|rot}} with start parameter {{LSLP|param}}
    5 KB (791 words) - 09:58, 1 October 2022
  • |title=Common Rotation Tasks Simplified |title=Rotation Frames Explained
    8 KB (1,285 words) - 09:30, 26 January 2015
  • {{LSL Constant/ja // uniform angular friction (setting it as a scalar rather than a vector)
    3 KB (254 words) - 14:51, 25 February 2016
  • {{LSL Header}} ...ture or robotic limb. I am giving out this script to the people now, to me it is a huge contribution to the community as I have spent many weeks designin
    12 KB (1,192 words) - 21:32, 24 January 2015
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    11 KB (1,756 words) - 13:49, 24 January 2015
  • {{LSL Header/ja}}{{RightToc}} ==Rotation==
    32 KB (1,534 words) - 17:41, 3 October 2023
  • {{LSL Function |inject-2={{Issues/SVC-924}}{{Issues/SVC-6100}}{{LSL Function/offset}}
    9 KB (1,228 words) - 15:55, 23 April 2022
  • |p4_type=rotation|p4_name=rot|p4_desc=initial rotation ...{LSLP|inventory}}, the object will no longer be present in inventory after it is rezzed (so another attempt to rez (the same object) will fail); if the o
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  • {{LSL Function/it |examples=<lsl>//Compie una rivoluzione sull'asse x una volta per secondo,
    2 KB (332 words) - 14:19, 31 January 2010
  • {{LSL Constant // uniform angular friction (setting it as a scalar rather than a vector)
    3 KB (275 words) - 15:24, 23 January 2015
  • {{LSL Header}} Allows the user to undo position and rotation changes that have been made "manually" to prims in a linkset. Handy for rec
    11 KB (1,462 words) - 10:13, 25 January 2015
  • {{!}} {{LSL Const|VEHICLE_FLAG_NO_DEFLECTION_UP|integer|hex=0x001|ihex=1}} {{!}} {{LSL Const|VEHICLE_FLAG_LIMIT_ROLL_ONLY|integer|hex=0x002|ihex=2}}
    3 KB (408 words) - 23:44, 22 December 2013
  • {{LSL Function/physical|avatar=*}} {{LSL Function/damping|tau}}
    3 KB (374 words) - 14:00, 22 January 2015
  • {{LSL Header/de}} ...n, während implizite Typkonvertierung durch den Compiler vorgenommen wird. LSL unterstützt implizite Typkonvertierung von String zu Key und Integer zu Fl
    4 KB (551 words) - 22:07, 22 October 2013
  • ...etermine which face was touched.{{PBR}}To find the third tangent vector, [[LSL Cross Product|cross]] the [[llDetectedTouchBinormal|binormal]] with this ve *{{LSL Const|TOUCH_INVALID_VECTOR|vector|{{LSL_VR|0.0|0.0|0.0}}|c=same as ZERO_VEC
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  • {{LSL Header}} ...llOwnerSay("This needs a physical object called " + gBullet + " in it to work");
    2 KB (204 words) - 03:40, 6 December 2023
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} All scripts in LSL pre-MONO start out with 16 kilobytes of memory. Mono scripts start with 64
    7 KB (915 words) - 09:26, 5 April 2017
  • 以下は、invisiprim を作成するための簡単な [[LSL/ja]] コードです。 使用するには、インベントリに新しい // For completeness we set mapping to default, even though it has no effect.
    5 KB (354 words) - 06:40, 5 October 2023
  • ...LSO it was <u>impossible</u> to exceed the 16KiB memory cap), consequently it is possible to utilize more of the free memory{{Footnote|In LSO, all types ...Stack, Free Memory, Heap. Free Memory isn't an allocated block of memory, it's just the space between Stack and Heap. The size of all four sections comb
    5 KB (751 words) - 13:44, 9 October 2023
  • ...RESHOLD]] is set to 0.0 - this is because when left at it's default value, it may prevent the camera from focusing on the correct point, instead focusing {{LSL DefineRow||[[llClearCameraParams]]}}
    8 KB (937 words) - 11:55, 12 May 2022
  • ...the footnote template, but it only leaves a tiny link, and in some cases (rotation especially on this page) a larger more noticeable link is appropriate... th ...n on a quaternion is just not of mathematical interest; I wish it were but it tends to be a newbie trap instead.
    6 KB (1,049 words) - 01:33, 19 January 2010
  • ...] flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **The texture rotation is ignored in [[ROTATE]] mode.
    8 KB (1,119 words) - 15:26, 10 October 2023
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Attribution: None required, but it is appreciated.
    7 KB (693 words) - 09:34, 25 January 2015
  • {{LSL Header}} ...inked objects won't move far from their root prim, and small errors in the rotation shouldn't result in any major issues, so long as those rotations aren't use
    9 KB (1,035 words) - 17:09, 16 December 2015
  • ...Edition instead [http://sourceforge.net/projects/lsleditor/ Source Forge: LSL Editor] ...n by the Second Life client, including the world of the binary-code-only [[LSL-Editor]] for Windows in particular.
    5 KB (650 words) - 18:30, 10 January 2018
  • {{LSL Header}} ...MoveToTarget to move the door, with the door temporally turning phantom as it moves.
    10 KB (1,011 words) - 09:22, 25 January 2015
  • <lsl> </lsl>
    10 KB (1,182 words) - 01:20, 10 April 2014
  • ...E flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **Calling llSetLinkTextureAnim more than once on a prim will reset it.
    7 KB (1,148 words) - 07:10, 18 December 2023
  • |return_text=which will be the key of the object when it is successfully rezzed in the world. {{:LSL Constants/llRezObjectWithParams}}
    5 KB (721 words) - 05:03, 1 February 2024
  • {{LSL Header/ja|ml=*}} vectorは3個の{[[float/ja|float]]の値のセットを含むデータ[[:Category:LSL Types/ja|型(type)]]です。
    6 members (0 subcategories, 0 files) - 16:02, 3 October 2023
  • |Return_text=that is used to identify the [[dataserver]] event when it is raised. {{LSL Constants/llRequestInventoryData}}
    5 KB (626 words) - 18:04, 23 February 2024
  • |first parameter hover, if not included it defaults to p1_desc |second parameter hover, if not included it defaults to p2_desc
    4 KB (768 words) - 20:57, 9 April 2010
  • |first parameter hover, if not included it defaults to p1_desc |second parameter hover, if not included it defaults to p2_desc
    4 KB (768 words) - 00:48, 28 July 2012
  • == Converting a rotation to a value that can be sent to @setpos: == ...t. It seems to work reliably in a visible attachment; I have some evidence it may not work properly from a HUD attachment. (Or that could be some other u
    6 KB (763 words) - 06:04, 11 July 2014
  • {{#vardefine:ml-cat|/LSL}}{{Help |Glossary=*}} {{LSL Header}}{{LSLC|Types}}{{LSLC|Keywords|quaternion}}{{LSLC|Synonyms|quaternio
    10 KB (1,787 words) - 12:54, 19 August 2017
  • {{LSL Header|ml=*}} ...he '''+''' is the operator. This concept can be extended much further with LSL since operands can be variables with the special case of the assignment ope
    10 KB (1,478 words) - 09:15, 30 April 2024
  • {{LSL Header}} Second generation of my prim text renderer. It's meant to be easy, compact, efficient and high performance.
    16 KB (1,764 words) - 00:17, 25 January 2015
  • rotation rotnow; ...to use for many reasons. Not least of which is that lag is precisely what it ''will'' generate.
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  • {{Footnote|When LL deprecated this flag they stripped it of it's name, however they did not remove the functionality. To aid in documentin {{!}} [&nbsp;{{#var:name_const}}, [[string/ja|string]]&nbsp;{{LSL Param/ja|name}}&nbsp;]
    35 KB (4,325 words) - 01:27, 8 October 2023
  • {{LSL Header}} ...or to get access into something. You can set the amount of money, how long it takes to close after payment. Override coming soon.
    4 KB (430 words) - 09:08, 25 January 2015
  • ...s the bedrock of engineering and the key to exponential progress. Without it, all products are limited by the capability of individual producers working ...ans being able to create, refer to and manipulate a composite object as if it were a monolithic one, and being able to attach inner components without fi
    10 KB (1,548 words) - 12:44, 29 July 2009
  • ...have are: texture, texture map (standard or planar), scale, offset, and [[rotation]]. The properties of a prim face can be changed individually by using its f ...For tori, rings, and tubes the path is a circle. For a sphere the path is rotation of a half-circle around a point. A circle (or half-circle) defines one face
    7 KB (1,116 words) - 18:01, 2 April 2012
  • {{!}} The message should be forwarded to the server, even if it has a cached version of the data. ...!}} {{#if:{{{lower-case|}}}|x-secondlife-local-rotation|X-SecondLife-Local-Rotation}}
    5 KB (500 words) - 14:09, 13 June 2016
  • {{LSL Header|ml=*}} ...inimal overhead, does not introduce errors. No special decoder needed. Try it.<br /><br /> Use this instead of <tt>(string)</tt> when converting floats t
    14 KB (1,891 words) - 20:23, 24 January 2015
  • ...s is part of the [[SL Certification | Second Life Certification]] project. It is an effort to create a list of specific skills required for persons to b Persons who wish to demonstrate competence in basic LSL scripting.
    14 KB (2,229 words) - 09:00, 6 September 2010
  • {{LSL Header}} ...way to get around this is to have a script and use llMessageLinked to tell it to do something. Below is a more advanced version of that code - that allow
    7 KB (674 words) - 19:19, 24 January 2015
  • {{LSL Header}} ...nd then the height. It will go up to the target height and rez the object. It allows the owner to set the rez offset simply. Also has a scanner built in,
    7 KB (816 words) - 14:44, 28 January 2023
  • ...is out of cache (as expected and described on LSL Wiki). But surprisingly, it reports <-0.100000, -0.100000, -0.100000> <0.100000, 0.100000, 0.100000> f They were talking about changing this (saw it somewhere on jira... or maybe I misread that jira). -- '''[[User:Strife_Oni
    4 KB (560 words) - 18:02, 16 January 2013
  • ...ple example of drawing points on the HUD that cover a point in the region. It is based on Babbage's [[SLateIt]], with the HUD drawing parts extracted for .... Use this first script to do that. It will ask for link permission, grant it.
    12 KB (1,119 words) - 21:39, 24 January 2015
  • ...of an object is made up of the shape of the prims and avatars seated upon it. The bounding box is the smallest possible cuboid which can contain the phy rotation rot = llList2Rot(info, 1);
    5 KB (761 words) - 10:53, 24 September 2022
  • {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} is returned when passed an inva ...hich match {{LSLP|id}}. An avatar is only considered to have been found if it is inside the region, or within a 34 meter zone outside the region boundari
    9 KB (1,097 words) - 13:09, 17 May 2023
  • ...nto a different category/page. That would allow for less clutter and make it more likely that useful suggestions would be seen by the eyes of those who ...they should be on the wiki at all. It's not that I don't appreciate humor, it's just that I don't want LL wasting their time processing requests for joke
    10 KB (1,642 words) - 17:32, 10 December 2010
  • {{Otheruses4‎|links|[[LSL]] related information|:Category:LSL Link}} ...his unit is sometimes referred to as a '''[[link set]]'''. You can imagine it like gluing multiple elementary pieces together to create a new object. To
    5 KB (868 words) - 09:25, 30 April 2024
  • {{LSL Header|ml=*}}{{RightToc}} ==Rotation==
    26 KB (4,318 words) - 09:18, 11 March 2024
  • ...ce used in the sets when you only specify 1 face, and another set is after it. (ie, the following code will color face 0 and 2 red) ...a known bug (well, in llSetPrimitiveParams(), but it's not surprising that it's here also). See http://jira.secondlife.com/browse/SVC-38
    8 KB (1,185 words) - 11:00, 5 April 2013
  • {{LSL Header|ml=*}}{{RightToc}} Second Life has two LSL compilers, one which compiles into LSO bytecode and is executed by the simu
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  • {{LSL Header}} Drop it and an animation in a prim, and you are good to go!
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  • rotation startRot; ...el will also report that instead of having an initial velocity of ~13 m/s, it will have an initial velocity of ~113 m/s).
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  • This page is listed under 'C' where it should be listed under 'G'. Unfortunately, the methodology to adjust this i ...ave any page that is out of order (which lends credence to the theory that it's a MediaWiki bug). The problem arises from editing the templates the pages
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  • ...ef|object}}'s parameters so you can't accidentally move, resize, or delete it. Useful for preventing accidents while editing nearby objects. ''Different' ...ravity, collisions with other avatars and objects, and forces generated by LSL scripts. For example, a physics-enabled cube will roll down a hill.}}
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  • |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[v |[[rotation]] {{LSL Param|rot}}, [[float]] scale, [[float]] brightness, [[integer]] is_default_
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  • {{LSL Header}} It uses a simple design where the system is initialised txtInit().
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  • Conversion functions between rotation (quaternion) and roll, pitch and yaw angles. LSL scripts to create textures in-world as base64 encoded BMP image.
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  • {{multi-lang|category=LSL}}{{LSL Header{{#var:lang}}}} __NOTOC__ <noinclude> {{Footnote|handle=OpenSim|The OpenSim LSL compiler will not do this implicitly. You will need to use an explicit chec
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  • ...currently provide any adequate means of animating objects beyond position/rotation/scale. This article aims to clear up some of the rumors and speculation ar When you change a mesh UUID, it sets off a chain of events that stresses the entire Second Life content str
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  • === What is it? === ...o encourage the use of innovative solutions to different problems faced by LSL scripters in Second Life. Contestants are judged on Size, and Speed of the
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  • {{LSL Header}}{{LSLC|Library}} ...east point in Windlight is moved the SunDirection vector doesn't move with it.
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  • LSL has arithmetic operators which can be used with integers, floats, vectors a <lsl>
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  • {{LSL Header}} rotation rot = llAxes2Rot(localX, localZ % localX, localZ);
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  • It communicates with the [[primset]] script, which should be installed in the ...ipt permissions, and you will have to drop the HUD. It will reattach when it is finished)
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  • ...munications | Outgoing]] pipeline, and this function is on the [[:Category:LSL HTTP#Understanding_LSL_HTTP_Communications | Incoming]] pipeline. ...rmally last only a few minutes - this is th nightly maint & log rotation. It does reliably impact object to object HTTP at that time, and quite probably
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  • ...hile Mary enjoys all the latest new technology, like Mono. They both write LSL scripts. John runs his scripts under the old way, and Mary runs hers using ...s the script by using a proprietary interpreter to interpret the bytecode. It runs slow.
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  • ...UIST-STIUF is an extension of FUIS-SIUF which is an extension of FUI-IUF). It encodes lists into strings and back into lists with care to restore the typ ...e Combat System and the functions were given the names "parse" and "dump". It wasn't until the development of {{HoverText|TLTP|Touch Link Transfer Protoc
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  • {{Footnote|When LL deprecated this flag they stripped it of it's name, however they did not remove the functionality. To aid in documentin {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_OPAQUE|integer|0|c=Ignore the alpha value and re
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  • ...is the same as llDetectedTouchST() transformed by UV-repeats, -offset and -rotation. ...t approach on the discussion page, signed by Windy Schor. I do like Moon's LSL example better than my own.
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  • ...me=keyframes|p1_hover=Strided keyframe list of the form: [vector position, rotation orientation, float time] * ''rotation'' orientation (optional via [[KFM_ROTATION]] and [[KFM_DATA]])
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  • {{LSL Header}} ...a solution. Please also message me in-world if you need help understanding LSL, and I'll do my best to help. Please though, bare in mind that I have a rea
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  • # '''''n''''': sail normal, normalized vector. It doesn't matter which one of two normals is used<br> ...thing in a wind motor is that '''''v''''' is a function of '''''v''''' and it can not be isolated<br>
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  • ...d of drawing the actual texture it renders that face of the prim as though it had a completely transparent texture. Additionally, and most importantly, a ...al the prim as the bumpmap is overlayed on the transparent surface. Again, it appears semi-transparent and continues to hide alpha textures.
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  • * [[User:Void_Singer/Rotations|Common Rotation Tasks Simplified]]. * [[LSL_Portal|LSL Portal]] - The offical LSL wiki site.
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  • {{!}}{{LSL Const|OBJECT_NAME|integer|1|c=Gets the prim's name.}} {{!}}[[string]] {{LSL PL|type=string|name}}
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  • {{LSL Header}}{{#vardefine:p_TLT_desc|TightListType}} ...e two flavors, TightList and TightListType. The big differences are that {{LSL Param|TLT}} preserves types and uses a 6 char header (TL uses a 1 char head
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  • {{LSL Header|ml=*}} // I don't think I actually derived anything from it...
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  • ...eft to right, top to bottom, starting at 0.<br/>If '''rate''' is negative, it has the same effect as using the [[REVERSE]] flag.{{Footnote|Though if '''r ...efinition of the applicable prim. It does not affect sizing, positioning, rotation, mirroring, inside-out, etc.
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  • A negative {{LSLP|status_code}} is an [[#error_code|error code]], otherwise it is the number of hits (and strides) returned. ...tar's exact visual rotation because the viewer doesn't update the avatar's rotation under a threshold (see {{jira|VWR-1331}}). To get an avatar's exact looking
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  • {{LSL Header}} <lsl>
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  • ...is commonly used for sex beds, but can be used for a variety of purposes. It is relatively easy to set up new poses once you have the animations you nee ...TIVES|directive]] in the SEQUENCES notecard (and maybe others), and maxing it to 65535 seems to help. Otherwise, if you're not concerned about memory man
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  • {{LSL Header|lm=*}}{{LSLC|}}{{LSLC|JSON|*Json usage in LSL}} ...ut one that follows a [http://tools.ietf.org/html/rfc4627 set of rules] in it's construction. These rules allow the encoding, manipulation, storing, tran
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  • It handles clockwise and counter clockwise door direction, a name-based access HOW TO USE IT
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  • Persons who wish to demonstrate competence in intermediate LSL scripting. ...erent ways scripts can manipulate an object are included in this category. It does not include the ways to interact between objects and agents. The inter
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  • ** More robust: depend only on primitive position and scale (NOT rotation, cut, shear, twist, taper, or hollow) ...and they will collide at the lower LOD until the RCCS automagically raises it
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  • {{LSL Header}} I have implemented a version number system to make it more obvious if a script is updated. '''The V# is a comment at the top of e
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  • {{LSL Header|ml=*}} {{LSLG|llInviteToGroup}} - {{Jira|VWR-273}} (marked "Resolved/Misfiled" as it should be a SVC request)
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  • ...e need to temporarily store the notecard contents in a list before dumping it to the contents string. ...for(i=0;i<j;++i){ // since we don't have the concept of transactions in LSL scripts, we're going to build up these lists separately
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  • {{!}}{{LSL Const/ja|OBJECT_NAME|integer|1|c=プリムの名前を取得します。}} {{!}}{{LSL Const/ja|OBJECT_DESC|integer|2|c=プリムの説明を取得します。}}
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  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has been merged from the current release viewer, has some bug fixes related ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • <lsl>run_time_permissions(integer perm) }</lsl> -- '''[[User:Fred_Gandt|Fred Gandt]]''' <sup><small>([[User talk:Fred_Gand
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  • In Mono It Says: 340282300000000000000000000000000000000.000000 In LSL Is Says: 340282346638528859811704183484516925440.000000
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  • {{LSL Header}} ::The prim will move along a smooth closed curve in space until it is stopped.
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  • {{LSL Header}} ...ur option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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  • * {{jira|SVC-5894}} - Votes: 5 - New LSL function - llGetAgentRealSize() which reports the correct agent size as opp ...ry, it's put into Landmarks / Objects / Notecards / etc., instead of where it's dragged" - {{User|Domchi Underwood}}
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  • {{LSL Header}} <lsl>
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  • {{LSL Header}} <lsl>
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  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has been merged from the current release viewer, and has some bug fixes rel ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • Is this feature consistent with other features? yes, it uses floater windows Does this feature give access to something it should not? NO
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  • ...le=Release Notes|body=This is the 4th build of the Animesh Project Viewer. It has been merged with the latest code from the current release viewer (64-bi ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • ...5] Mæstro Linden (maestro.linden): group ban is now grid-wide on Agni, so it should be fully effective now [2014/06/19 15:06] Mæstro Linden (maestro.linden): It looks like some of the viewer bugs will be fixed soon, so I would expect at
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  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
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  • ...this. It will take some work to neuter it. I don't want to outright revert it. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_On ::Reverting it is a good starting point. From there, the additions can be discussed, as th
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  • Has anyone tested the new MONO environment for memory usage? It seems its very different from the previous LSO numbers... I think a new sec ...ng allocated for memory used. Uncommenting each Test in turn and rerunning it with one additional character in any of the string variables (to show that
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  • Based from [[LSL_To_Client_Communication|LSL To Client Communication]] Once a connection is made, the LSL Script can execute all the other queries
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  • * {{JIRA|SVC-3080}}: Mono is not initializing [[rotation]]s as [[ZERO_ROTATION]] * {{JIRA|SVC-2751}}: Mono Beta - LSL [[attach]]() event survives reset
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  • ...the behavior of the bulk permissions feature when applied to a selection. It will *not* retroactively fix incorrect permissions on existing objects. ...ven as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given
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  • * Be sure you keep a scripted copy in inventory in case you wish to use it later. ...ad. Be sure you keep a scripted copy in inventory in case you wish to use it later.
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  • ...ited to rez objects or give items or both. The important bit is how simple it is to organize the menus. ...whatever contents you're using. For the sake of demonstration lets assume it is textures and there are hundreds of them. To make life easier drop the "H
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  • ===Stop / Start animation with LSL=== * Right-click it and select Ride.
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  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
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  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has some bug fixes including improved handling of animation notifications; ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • {{LSL Header}}[[Category:LSL Library]] ...files and user key. Drop this into the root prim of 2 linked prims. Modify it to suit your particular use in another Hud, weapon, or whatever you want. <
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  • ...fficial pages]], this article is open to edit as and when a resident feels it is appropriate (see [[Editing Guidelines]]). If however you simply wish to ...e''''' ''is the actual way the vehicle "knows" where the track is and uses it to steer itself.''
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  • Persons who wish to demonstrate competence in advanced LSL scripting. ...should be aware of all the different ways that a prim can be altered using LSL. This includes all of the methods listed at the intermediate level. The per
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  • ...thm#Stability stable]. Since stability is a characteristic of Bubble Sort, it looks like the claim of using Bubble Sort is not correct. --[[User:Pedro Ov maybe... needs an extended example to see if LSL backwards ordering isn't the culprit<br/>-- '''[[User:Void_Singer|Void]]'''
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  • ...e [[HTTP_BODY_MAXLENGTH]] above to increase it. If the response is longer, it will be truncated. ...ssed site is relying on the LSL script to report [[L$]] transactions, then it '''must''' check the <code>X-SecondLife-Shard</code> header to see if the s
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  • * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor ** {{jira|MAINT-1543}} Feature-Request: Go-to line function for the internal LSL script editor
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  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} ...a set of parameters, including shape/type, [[position]], [[scale]]/size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sen
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  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
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  • ..." location of the animesh object and the corresponding bounding box of how it displays when rigged to a skeleton. Please let us know if there are cases w ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • == Where it works == ...some regions of Aditi and on Agni in the Bluesteel RC channel. Eventually it will become a generally supported feature that works with the default viewe
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  • ...failing for being part of the navmesh, or being an AI character that uses it</nowiki></font> [12:07] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: unless it's a script that can pick up error from the same prim as other scripts are i
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  • {{LSL Header}} :Break it up so each major section has its own page... thats why hypertext was invent
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  • ...at same flag. One function call use position and second function call use rotation and scale for a type of event call. I must point out a discussion about stopping, how do to about it. At the moment, suggesting use <u>STOP</u>(0x00) with combination of any fl
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  • * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor ** {{jira|MAINT-1543}} Feature-Request: Go-to line function for the internal LSL script editor
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  • ...ven as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given ...C-4494}}: [[Timer]] with [[return]] breaks in Mono and fails to compile in LSL on Beta server 1.27
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  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lo tcloser</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
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  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
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  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lot closer</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
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  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki
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  • {{Multi-lang|2=/it}} {{LSL Header/it}}
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  • {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece
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  • ...d to worry about what's in the scripts.''''' Non-scripters may well find it easiest just to grab a copy of the nPose example at above locations or by j ...system applies this to multi-user furniture. Sit on it to pose. Click on it for a menu of poses.
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  • {{LSL Header}} ...here's the source code for the BijoCam. Feel free to use and have fun with it.
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  • [2013/10/03 15:01] Lucia Nightfire: I'm just wondering if it was a change made to the interest list project that caused camera rot to nt [2013/10/03 15:01] Lucia Nightfire: as it is affecting a lot of apps from what I'm seeing and hearing
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  • [2013/03/28 15:04] Maestro Linden: but it's fixed now ...he interest list project. So far, nobody's reported any issues with it, so it's my current favorite for the main channel next week
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  • There are four coordinate systems that are related to LSL programming: in object coordinates, doesn't change. In LSL "local position" and
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  • [2014/08/28 15:02] Mæstro Linden (maestro.linden): Let's wait for it to be fixed.. [2014/08/28 15:06] Duckie Dickins: maestro broke it
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  • {{LSL Header}} // anyone before it automatically powers down. Set to '0' to disable the auto-off function
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  • [2014/05/29 15:07] Mæstro Linden (maestro.linden): Simon added LSL support for render materials [2014/05/29 15:07] Mæstro Linden (maestro.linden): and I've been testing it and fixing some bugs last week and this week
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  • ...plied to its surfaces, and can contain an unlimited number of items inside it, including other objects. ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building).
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  • ===What does it do?=== ===How does it do it?===
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  • ...ct from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • {{LSL Header|ml=*}}{{RightToc}} ||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
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  • // Rezzer that will only rez an object (from inventory) if it // NB: This must have copy permissions if you want to rez it more than once!
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  • ...prim, the prim would "morph" from one shape to the other. Another example: it would be easy to have a flash animation generate a sculpted prim &mdash; wh A third way: A number of Residents have created in-world tools with LSL and web code - you can select a number of parameters or edit a array of nor
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  • ...oes], the explicit value more informative to experienced users [tells what it is])... AFAIK neither compiler actually cares one way or the other so there ...(0.0, ALL_SIDES) says it much better for me and has the right flavour, as it's one value on a sliding scale. [[User:Omei Qunhua|Omei Qunhua]] 14:31, 27
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  • One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st ...keys into a message, especially when sending to a webiste. For this reason it may be beneficial to use key-compression, to reduce the size of keys.
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  • {{LSL Signature/Add| {{LSL Const/Signature|PSYS_PART_FLAGS|integer|0}}
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  • ...ct from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • {{LSL Header}} <lsl>
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  • == Unsitting on wrong side or camera rotation == ...g is correctly in front of it. But on sit down the camera rotates, so that it is behind the avatar again; on the other side of the wall.
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  • ...attached or the {{LSLGC|Avatar|avatar}} continues to {{LSLGC|Sit|sit}} on it: ...off the "behindness" feature, the camera will be simply dragged along, but it will not try to stay exactly behind the vehicle
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  • [2014/06/12 15:03] Jenna Felton: here it sems to be new ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials
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  • {{LSL Header}} * Allen Kerensky (SL/OSG) - contributed the initial LSL and OSSL scripting and basic system design converting a pen and paper game
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  • ...d the top of the article a bit. As an article it is quite far along though it still has a ways to go. [[User:Strife Onizuka|Strife Onizuka]] 03:32, 29 Ja ...s something that affects mechanical systems with gyroscopes. A quaternion rotation is a mathematical abstraction. The term simply does not apply, and only se
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  • ...s anyone have a chat log from last week? I didn't think to save one to put it up. ..." padding:0 3px;"|i think i will crash if i try to open the open chat log, it is 40gigabytes or something
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  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default viewer. ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • ...39><b>Oz Linden</b><nowiki>: Nothing much... we've had lots of vacations.. it's that time of year</nowiki></font> ...ine do derez things I not look at really fast and when I turn around again it load again, so my net traffic is so much higher than before and I has const
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  • ...m in a dark cell, they go blind. Or in a forcefield change the color, make it partially transparant, put up a texture, etc. We are/will also be using thi ; Syntax : !vision/(color)/(alpha)/(texture)/(repeats)/(offsets)/(rotation)
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  • * Navmesh disabled when graphics settings are changed while it is being used * TargetOmega object's rotation resets
    6 KB (813 words) - 18:26, 26 November 2012
  • * Navmesh disabled when graphics settings are changed while it is being used * TargetOmega object's rotation resets
    6 KB (822 words) - 14:13, 15 November 2012
  • |width=100% style=" padding:0 3px;"|it's about the 1.40 debugging ...100% style=" padding:0 3px;"|people tend to schedule them around now since it's the middle of the day and there's good overlap with the Boston office
    81 KB (10,066 words) - 08:03, 27 July 2010
  • ...no guessing if a change will exceed min size or max link distance, because it won't. ...-D_Zen_Resizer_Prep|v7-D Zen Resizer Prep]] script into your object, click it and follow the dialog instructions.
    36 KB (4,648 words) - 10:36, 25 January 2015
  • == Where it works == ...eddy bear is also designed to be used as an attachment if you want to pick it up.
    16 KB (2,696 words) - 15:38, 20 January 2021
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    10 KB (1,393 words) - 08:29, 8 October 2018
  • ...Radek: so what was it we bump off the grid all the lindens but soft or was it Alexa ? * [11:59] Squirrel Wood: be advised that it may rain doom at any time ^^
    28 KB (4,078 words) - 14:44, 3 May 2010
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    10 KB (1,404 words) - 10:11, 14 November 2018
  • ...b> we have now a system of shared environment, where one can either define it for themselves personally or assign to the region for everyone to use. Mayb ...olor=#000000><b>ST33LDI9ITAL:</font></b></font></b> sounds good as long as it isn't limited to amount of channels or actions for multiple objects I guess
    34 KB (5,804 words) - 12:24, 29 November 2023
  • ...] <font color=#330026><b>Andrew Linden</b><nowiki>: In the current mesh RC it works pretty good, but there are a few ways land owners can go over their r ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • llInstantMessage(caller,"I canee do it Captain"); (it'd be nice if someone tweaked the template to have the correct parameters fo
    21 KB (3,241 words) - 11:31, 11 February 2023
  • [12:08] <font color=#440044><b>Andrew Linden</b><nowiki>: so now we truncate it and send the first 1024 bytes</nowiki></font> ...: Every time you logged in, it would try to send to you -- and fail, since it was too big. That would then get routed to your email</nowiki></font>
    38 KB (5,934 words) - 19:10, 12 February 2013
  • .../b><nowiki>: and was therefore having trouble explaining to the others how it should be *different*</nowiki></font> ...Sardar was eventually moved to LeTigre last week, but they requested that it move back to Magnum yesterday.</nowiki></font>
    30 KB (4,675 words) - 18:24, 29 November 2011
  • * [2009/08/11 11:04] Uni Ninetails: hmm yess it seemed to be rushed ...1:06] Simon Linden: Techwolf - I'm not familair with that exact code, but it seems like the size info should be around if you have any prim data
    37 KB (4,938 words) - 12:43, 16 May 2010
  • ...any last-minute issues. We're down to the wire testing this one but so far it all looks good</nowiki></font> ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font>
    32 KB (5,087 words) - 16:35, 17 May 2013
  • ...0b5b5><b>Asterion Coen</b><nowiki>: i was wondering where hidded your hat; it just rezzed :)</nowiki></font> ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi
    49 KB (7,633 words) - 08:17, 12 March 2012

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