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  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Function |p1_type=rotation|p1_name=rot|p1_desc
    2 KB (214 words) - 13:32, 3 January 2016
  • |p1_type=rotation|p1_name=rot |func_desc=Sets the rotation of the prim to {{LSLP|rot}}.
    4 KB (522 words) - 15:33, 12 September 2015
  • ...on/list/element|src|index|rotation|nc=*|return={{HoverLink|ZERO_ROTATION|{{LSL VR|0.0, 0.0, 0.0, 1.0}}}}}} |func=llList2Rot|return_type=rotation
    2 KB (229 words) - 11:46, 22 January 2015
  • |return_type=float|p1_type=rotation|p1_name=rot |return_text=that is the rotation angle represented by '''rot'''
    2 KB (296 words) - 15:44, 22 March 2022
  • |return_type=rotation , because a rotation is not really a rotation (it is more of a rigid motion/mirroring)
    2 KB (218 words) - 23:40, 21 January 2015
  • |return_type=rotation |func_footnote=If called from the root prim, it returns the objects rotation.
    2 KB (247 words) - 02:11, 22 January 2015
  • |inject-2={{LSL Function/offset|offset}} ...s is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • {{LSL Function |inject-2={{LSL Function/rotation|rot|region=*}}
    3 KB (344 words) - 14:40, 22 January 2015
  • |inject-2={{LSL Function/offset|offset}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (257 words) - 15:02, 22 January 2015
  • {{LSL Constant ...If it is nonzero the prim's sit target is set to the indicated offset and rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. Howe
    613 bytes (78 words) - 12:48, 28 September 2016
  • |return_type=rotation |return_text=that is the prim's rotation relative to the [[Viewer coordinate frames#Region|region]]'s axes.
    2 KB (304 words) - 10:41, 1 July 2015
  • {{LSL Header}} The range of applications is varied, but here in SL it can most directly be used for animating and/or moving prims or linksets via
    2 KB (182 words) - 13:10, 16 September 2011
  • {{LSL Function |return_type=vector|p1_type=rotation|p1_name=q
    2 KB (265 words) - 14:36, 22 January 2015
  • |func_desc=Sets the texture rotation of the chosen {{LSLP|face}} to {{LSLP|angle}}. |also_functions={{LSL DefineRow||[[llGetTextureRot]]|Gets the texture rotation}}
    926 bytes (127 words) - 14:38, 22 January 2015
  • |return_type=vector|p1_type=rotation|p1_name=q If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (264 words) - 14:37, 22 January 2015
  • {{LSL Header}} You are at vector A and you want to know what rotation (quaternion) will intercept vector B.
    2 KB (227 words) - 17:46, 24 January 2015
  • |return_type=rotation|p1_type=vector|p1_name=start|p2_type=vector|p2_name=end |also_functions={{LSL DefineRow||{{LSLG/ja|llAngleBetween}}}}
    3 KB (267 words) - 14:17, 25 February 2016
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset|eye}}{{LSL Function/offset|at}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (246 words) - 01:16, 25 December 2013
  • {{LSL Constant ...When this flag is set, the vehicle will automatically stop turning once it has aligned itself with the pilot's mouselook camera. When this flag is no
    939 bytes (133 words) - 09:03, 12 May 2010
  • {{LSL Function |constants={{LSL Constants/Vehicle|type=vector}}
    900 bytes (120 words) - 10:55, 7 June 2012
  • |return_type=vector|p1_type=rotation|p1_name=q If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (262 words) - 14:35, 22 January 2015
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    4 KB (580 words) - 12:21, 22 January 2015
  • ...technical knowledge. This includes Building using prims, Scripting using LSL, and other activities such as creating clothing and textures, though perhap ...s up from the bottom (which might be both underground and underwater). In LSL, positions are usually stored in a data structure called a vector, and migh
    5 KB (857 words) - 21:02, 24 March 2012
  • |return_type=rotation quickPosRot(vector pos, rotation rot)
    2 KB (254 words) - 01:43, 22 January 2015
  • {{LSL Header}} The script will play a sound when it starts to open and when it finishes closing (if sound UUIDs have been provided).
    6 KB (776 words) - 18:04, 24 January 2015
  • {{LSL Header}} ...be that the script displays a somewhat flaky behavior, but for most cases it will work nicely.
    4 KB (452 words) - 09:21, 25 January 2015
  • {{LSL Function ...se this function with the {{Wikipedia|Comma-separated values|CSV}} format, it is ''not'' the CSV format.
    4 KB (612 words) - 04:15, 4 July 2022
  • {{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|}} ...operator pages, and specifying the actual operation in the description of it's action, especially since there can be multiple operation types with one o
    3 KB (476 words) - 11:31, 4 January 2012
  • {{LSL Header|ml=*}} ...y the programmer, but implicit typecasts are put in place by the compiler. LSL implicitly typecasts strings to keys and integers to floats where the latte
    5 KB (599 words) - 18:15, 21 November 2018
  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} This function doesn't have the 0.2 second delay. It's not very fast anyway though, but faster than '''llSetLinkTexture'''.
    2 KB (335 words) - 06:15, 30 November 2023
  • ...he [[Viewer coordinate frames#Global|global coordinate frame]] (the object rotation has no affect on this functions output).<br> ...object has some torque and has not force , position of the object moves ( it turns ) , but its center of mass is unchanged , so the velocity is null )
    2 KB (235 words) - 03:08, 22 January 2015
  • quickPosRot(vector pos, rotation rot) //llDie(); //Remove comment to kill the object if user deny's it
    2 KB (256 words) - 10:42, 5 June 2022
  • ...e physics|Physics engine|[[LSL]] content on physics and physical|:Category:LSL Physics}} ...e that have opted into having the physics engine update their position and rotation. Objects that are non-physical will not have their positions and rotations
    2 KB (275 words) - 17:49, 21 December 2013
  • It does the same job as [[llApplyRotationalImpulse]] but doesn't depend of the ...o, its center of mass is its center of the object and its physical axis of rotation are its local axis : <br>
    2 KB (232 words) - 01:43, 23 December 2013
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • | Flags applied to rezzed object when it is created in the world. {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (427 words) - 16:46, 12 October 2023
  • |inject-2={{LSL Function/position|position|region=*}} ...is function is to have the script know when it has reached a position.<br/>It registers a {{LSLP|position}} with a {{LSLP|range}} that triggers {{LSLG|at
    3 KB (353 words) - 12:31, 22 January 2015
  • ...the reported position. Avatar animation is invisible to the simulator, so it also does not affect the reported position. // the object, save it to "position",
    2 KB (328 words) - 14:51, 17 April 2022
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset}} ...me=rot|p3_desc=Additional rotation for the sit target relative to the prim rotation.
    4 KB (647 words) - 19:21, 4 February 2023
  • <lsl> ...("The number you just said was "+(string)new_number+" and put in a vector, it is "+also+".");
    3 KB (453 words) - 20:08, 10 June 2012
  • {{LSL Function |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second
    2 KB (312 words) - 20:04, 4 August 2009
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll *[[PRIM_OMEGA]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (482 words) - 13:07, 10 November 2022
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's *[[PRIM_OMEGA/ja]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (494 words) - 01:15, 8 October 2023
  • {{LSL Function |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second
    6 KB (936 words) - 14:24, 18 April 2024
  • {{LSL Header}} rotation f = llList2Rot(details, 1);
    4 KB (495 words) - 16:10, 23 April 2022
  • ...pecific skills for different topic areas. It is part of a standard to make it easier for people to demonstrate their abilities. ...he second level of the building. Look for the plain Linden cube, and touch it to get the samples.
    10 KB (1,566 words) - 15:49, 8 December 2009
  • |return_type=rotation|p1_type=vector|p1_name=start|p2_type=vector|p2_name=end |return_text=that is the shortest rotation between the ''direction'' '''start''' and the ''direction'' '''end'''
    8 KB (1,076 words) - 15:11, 17 November 2022
  • {{LSL Header/zh-Hant}} This concept can be extended much further with LSL since operands can be variables with the special case of the assignment ope
    3 KB (422 words) - 18:22, 21 September 2009
  • {{LSL Header|ml=*}} LSL is a strongly and statically typed language. This means that variables must
    4 KB (669 words) - 02:47, 22 January 2015
  • {{LSL Header}} ...ly speaking, you write a string with some format specifiers, and then send it the variables, rather than having to concatenate a bunch of strings and con
    17 KB (1,548 words) - 00:02, 31 May 2023
  • The local frame is used in two ways in [[LSL]]: ...oot prim; their global position and angle affected by both the root prim's rotation and position.
    4 KB (575 words) - 11:53, 10 June 2023
  • |p4_type=rotation|p4_name=rot|p4_desc=rotation ...e {{LSLP|inventory}} object at {{LSLP|pos}} with velocity {{LSLP|vel}} and rotation {{LSLP|rot}} with start parameter {{LSLP|param}}
    5 KB (791 words) - 09:58, 1 October 2022
  • {{LSL Constant/ja // uniform angular friction (setting it as a scalar rather than a vector)
    3 KB (254 words) - 14:51, 25 February 2016
  • {{LSL Header}} ...ture or robotic limb. I am giving out this script to the people now, to me it is a huge contribution to the community as I have spent many weeks designin
    12 KB (1,192 words) - 21:32, 24 January 2015
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    11 KB (1,756 words) - 13:49, 24 January 2015
  • {{LSL Header/ja}}{{RightToc}} ==Rotation==
    32 KB (1,534 words) - 17:41, 3 October 2023
  • {{LSL Function |inject-2={{Issues/SVC-924}}{{Issues/SVC-6100}}{{LSL Function/offset}}
    9 KB (1,228 words) - 15:55, 23 April 2022
  • |p4_type=rotation|p4_name=rot|p4_desc=initial rotation ...{LSLP|inventory}}, the object will no longer be present in inventory after it is rezzed (so another attempt to rez (the same object) will fail); if the o
    6 KB (777 words) - 10:38, 26 April 2024
  • {{LSL Function/it |examples=<lsl>//Compie una rivoluzione sull'asse x una volta per secondo,
    2 KB (332 words) - 14:19, 31 January 2010
  • {{LSL Constant // uniform angular friction (setting it as a scalar rather than a vector)
    3 KB (275 words) - 15:24, 23 January 2015
  • {{LSL Function/physical|avatar=*}} {{LSL Function/damping|tau}}
    3 KB (374 words) - 14:00, 22 January 2015
  • {{LSL Header/de}} ...n, während implizite Typkonvertierung durch den Compiler vorgenommen wird. LSL unterstützt implizite Typkonvertierung von String zu Key und Integer zu Fl
    4 KB (551 words) - 22:07, 22 October 2013
  • ...etermine which face was touched.{{PBR}}To find the third tangent vector, [[LSL Cross Product|cross]] the [[llDetectedTouchBinormal|binormal]] with this ve *{{LSL Const|TOUCH_INVALID_VECTOR|vector|{{LSL_VR|0.0|0.0|0.0}}|c=same as ZERO_VEC
    3 KB (365 words) - 18:16, 30 November 2021
  • {{LSL Header}} ...llOwnerSay("This needs a physical object called " + gBullet + " in it to work");
    2 KB (204 words) - 03:40, 6 December 2023
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} All scripts in LSL pre-MONO start out with 16 kilobytes of memory. Mono scripts start with 64
    7 KB (915 words) - 09:26, 5 April 2017
  • 以下は、invisiprim を作成するための簡単な [[LSL/ja]] コードです。 使用するには、インベントリに新しい // For completeness we set mapping to default, even though it has no effect.
    5 KB (354 words) - 06:40, 5 October 2023
  • ...LSO it was <u>impossible</u> to exceed the 16KiB memory cap), consequently it is possible to utilize more of the free memory{{Footnote|In LSO, all types ...Stack, Free Memory, Heap. Free Memory isn't an allocated block of memory, it's just the space between Stack and Heap. The size of all four sections comb
    5 KB (751 words) - 13:44, 9 October 2023
  • ...RESHOLD]] is set to 0.0 - this is because when left at it's default value, it may prevent the camera from focusing on the correct point, instead focusing {{LSL DefineRow||[[llClearCameraParams]]}}
    8 KB (937 words) - 11:55, 12 May 2022
  • ...] flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **The texture rotation is ignored in [[ROTATE]] mode.
    8 KB (1,119 words) - 15:26, 10 October 2023
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Attribution: None required, but it is appreciated.
    7 KB (693 words) - 09:34, 25 January 2015
  • {{LSL Header}} ...inked objects won't move far from their root prim, and small errors in the rotation shouldn't result in any major issues, so long as those rotations aren't use
    9 KB (1,035 words) - 17:09, 16 December 2015
  • ...Edition instead [http://sourceforge.net/projects/lsleditor/ Source Forge: LSL Editor] ...n by the Second Life client, including the world of the binary-code-only [[LSL-Editor]] for Windows in particular.
    5 KB (650 words) - 18:30, 10 January 2018
  • {{LSL Header}} ...MoveToTarget to move the door, with the door temporally turning phantom as it moves.
    10 KB (1,011 words) - 09:22, 25 January 2015
  • ...E flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **Calling llSetLinkTextureAnim more than once on a prim will reset it.
    7 KB (1,148 words) - 07:10, 18 December 2023
  • |return_text=which will be the key of the object when it is successfully rezzed in the world. {{:LSL Constants/llRezObjectWithParams}}
    5 KB (721 words) - 05:03, 1 February 2024
  • |Return_text=that is used to identify the [[dataserver]] event when it is raised. {{LSL Constants/llRequestInventoryData}}
    5 KB (626 words) - 18:04, 23 February 2024
  • {{LSL Header|ml=*}} ...he '''+''' is the operator. This concept can be extended much further with LSL since operands can be variables with the special case of the assignment ope
    10 KB (1,486 words) - 09:21, 10 January 2024
  • {{#vardefine:ml-cat|/LSL}}{{Help |Glossary=*}} {{LSL Header}}{{LSLC|Types}}{{LSLC|Keywords|quaternion}}{{LSLC|Synonyms|quaternio
    10 KB (1,787 words) - 12:54, 19 August 2017
  • {{LSL Header}} Second generation of my prim text renderer. It's meant to be easy, compact, efficient and high performance.
    16 KB (1,764 words) - 00:17, 25 January 2015
  • rotation rotnow; ...to use for many reasons. Not least of which is that lag is precisely what it ''will'' generate.
    2 KB (335 words) - 10:22, 24 September 2022
  • {{LSL Header}} ...or to get access into something. You can set the amount of money, how long it takes to close after payment. Override coming soon.
    4 KB (430 words) - 09:08, 25 January 2015
  • ...s the bedrock of engineering and the key to exponential progress. Without it, all products are limited by the capability of individual producers working ...ans being able to create, refer to and manipulate a composite object as if it were a monolithic one, and being able to attach inner components without fi
    10 KB (1,548 words) - 12:44, 29 July 2009
  • ...have are: texture, texture map (standard or planar), scale, offset, and [[rotation]]. The properties of a prim face can be changed individually by using its f ...For tori, rings, and tubes the path is a circle. For a sphere the path is rotation of a half-circle around a point. A circle (or half-circle) defines one face
    7 KB (1,116 words) - 18:01, 2 April 2012
  • {{LSL Header|ml=*}} ...inimal overhead, does not introduce errors. No special decoder needed. Try it.<br /><br /> Use this instead of <tt>(string)</tt> when converting floats t
    14 KB (1,891 words) - 20:23, 24 January 2015
  • ...s is part of the [[SL Certification | Second Life Certification]] project. It is an effort to create a list of specific skills required for persons to b Persons who wish to demonstrate competence in basic LSL scripting.
    14 KB (2,229 words) - 09:00, 6 September 2010
  • {{LSL Header}} ...way to get around this is to have a script and use llMessageLinked to tell it to do something. Below is a more advanced version of that code - that allow
    7 KB (674 words) - 19:19, 24 January 2015
  • {{LSL Header}} ...nd then the height. It will go up to the target height and rez the object. It allows the owner to set the rez offset simply. Also has a scanner built in,
    7 KB (816 words) - 14:44, 28 January 2023
  • ...ple example of drawing points on the HUD that cover a point in the region. It is based on Babbage's [[SLateIt]], with the HUD drawing parts extracted for .... Use this first script to do that. It will ask for link permission, grant it.
    12 KB (1,119 words) - 21:39, 24 January 2015
  • ...of an object is made up of the shape of the prims and avatars seated upon it. The bounding box is the smallest possible cuboid which can contain the phy rotation rot = llList2Rot(info, 1);
    5 KB (761 words) - 10:53, 24 September 2022
  • {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} is returned when passed an inva ...hich match {{LSLP|id}}. An avatar is only considered to have been found if it is inside the region, or within a 34 meter zone outside the region boundari
    9 KB (1,097 words) - 13:09, 17 May 2023
  • {{LSL Header|ml=*}}{{RightToc}} ==Rotation==
    26 KB (4,318 words) - 09:18, 11 March 2024
  • {{LSL Header|ml=*}}{{RightToc}} Second Life has two LSL compilers, one which compiles into LSO bytecode and is executed by the simu
    5 KB (675 words) - 11:29, 27 February 2024
  • {{LSL Header}} Drop it and an animation in a prim, and you are good to go!
    5 KB (573 words) - 10:37, 25 January 2015
  • rotation startRot; ...el will also report that instead of having an initial velocity of ~13 m/s, it will have an initial velocity of ~113 m/s).
    8 KB (866 words) - 11:17, 8 July 2022
  • |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[v |[[rotation]] {{LSL Param|rot}}, [[float]] scale, [[float]] brightness, [[integer]] is_default_
    6 KB (858 words) - 10:04, 20 January 2024
  • {{LSL Header}} It uses a simple design where the system is initialised txtInit().
    19 KB (2,120 words) - 00:16, 25 January 2015
  • {{Otheruses4‎|links|[[LSL]] related information|:Category:LSL Link}} ...t. This unit is sometimes referred to as a '''link set'''. You can imagine it like gluing multiple elementary pieces together to create a new object. To
    5 KB (866 words) - 04:31, 28 July 2012
  • ...currently provide any adequate means of animating objects beyond position/rotation/scale. This article aims to clear up some of the rumors and speculation ar When you change a mesh UUID, it sets off a chain of events that stresses the entire Second Life content str
    4 KB (623 words) - 12:56, 14 October 2023
  • {{LSL Header}} rotation rot = llAxes2Rot(localX, localZ % localX, localZ);
    8 KB (990 words) - 09:25, 25 January 2015
  • ...munications | Outgoing]] pipeline, and this function is on the [[:Category:LSL HTTP#Understanding_LSL_HTTP_Communications | Incoming]] pipeline. ...rmally last only a few minutes - this is th nightly maint & log rotation. It does reliably impact object to object HTTP at that time, and quite probably
    6 KB (833 words) - 14:35, 29 June 2022
  • ...UIST-STIUF is an extension of FUIS-SIUF which is an extension of FUI-IUF). It encodes lists into strings and back into lists with care to restore the typ ...e Combat System and the functions were given the names "parse" and "dump". It wasn't until the development of {{HoverText|TLTP|Touch Link Transfer Protoc
    11 KB (1,406 words) - 15:11, 22 January 2015
  • ...me=keyframes|p1_hover=Strided keyframe list of the form: [vector position, rotation orientation, float time] * ''rotation'' orientation (optional via [[KFM_ROTATION]] and [[KFM_DATA]])
    13 KB (1,814 words) - 00:02, 6 July 2023
  • ...d of drawing the actual texture it renders that face of the prim as though it had a completely transparent texture. Additionally, and most importantly, a ...al the prim as the bumpmap is overlayed on the transparent surface. Again, it appears semi-transparent and continues to hide alpha textures.
    7 KB (1,094 words) - 03:18, 23 March 2016
  • {{LSL Header}}{{#vardefine:p_TLT_desc|TightListType}} ...e two flavors, TightList and TightListType. The big differences are that {{LSL Param|TLT}} preserves types and uses a 6 char header (TL uses a 1 char head
    23 KB (2,774 words) - 15:43, 22 January 2015
  • {{LSL Header|ml=*}} // I don't think I actually derived anything from it...
    9 KB (905 words) - 14:54, 24 January 2015
  • ...eft to right, top to bottom, starting at 0.<br/>If '''rate''' is negative, it has the same effect as using the [[REVERSE]] flag.{{Footnote|Though if '''r ...efinition of the applicable prim. It does not affect sizing, positioning, rotation, mirroring, inside-out, etc.
    6 KB (888 words) - 14:05, 22 January 2015
  • A negative {{LSLP|status_code}} is an [[#error_code|error code]], otherwise it is the number of hits (and strides) returned. ...tar's exact visual rotation because the viewer doesn't update the avatar's rotation under a threshold (see {{jira|VWR-1331}}). To get an avatar's exact looking
    15 KB (2,230 words) - 09:48, 5 November 2023
  • ...is commonly used for sex beds, but can be used for a variety of purposes. It is relatively easy to set up new poses once you have the animations you nee ...TIVES|directive]] in the SEQUENCES notecard (and maybe others), and maxing it to 65535 seems to help. Otherwise, if you're not concerned about memory man
    5 KB (872 words) - 14:56, 8 February 2015
  • {{LSL Header|lm=*}}{{LSLC|}}{{LSLC|JSON|*Json usage in LSL}} ...ut one that follows a [http://tools.ietf.org/html/rfc4627 set of rules] in it's construction. These rules allow the encoding, manipulation, storing, tran
    18 KB (2,822 words) - 10:35, 29 October 2023
  • It handles clockwise and counter clockwise door direction, a name-based access HOW TO USE IT
    13 KB (1,564 words) - 09:25, 28 September 2015
  • Persons who wish to demonstrate competence in intermediate LSL scripting. ...erent ways scripts can manipulate an object are included in this category. It does not include the ways to interact between objects and agents. The inter
    18 KB (2,980 words) - 09:01, 6 September 2010
  • ** More robust: depend only on primitive position and scale (NOT rotation, cut, shear, twist, taper, or hollow) ...and they will collide at the lower LOD until the RCCS automagically raises it
    5 KB (710 words) - 22:47, 14 August 2012
  • {{LSL Header|ml=*}} {{LSLG|llInviteToGroup}} - {{Jira|VWR-273}} (marked "Resolved/Misfiled" as it should be a SVC request)
    5 KB (634 words) - 05:27, 5 September 2012
  • ...e need to temporarily store the notecard contents in a list before dumping it to the contents string. ...for(i=0;i<j;++i){ // since we don't have the concept of transactions in LSL scripts, we're going to build up these lists separately
    9 KB (1,145 words) - 14:58, 26 February 2015
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has been merged from the current release viewer, has some bug fixes related ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    6 KB (807 words) - 11:41, 16 April 2018
  • {{LSL Header}} ...ur option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
    23 KB (2,703 words) - 08:14, 25 January 2015
  • * {{jira|SVC-5894}} - Votes: 5 - New LSL function - llGetAgentRealSize() which reports the correct agent size as opp ...ry, it's put into Landmarks / Objects / Notecards / etc., instead of where it's dragged" - {{User|Domchi Underwood}}
    4 KB (528 words) - 08:30, 9 June 2010
  • {{LSL Header}} <lsl>
    21 KB (2,098 words) - 08:49, 26 September 2011
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has been merged from the current release viewer, and has some bug fixes rel ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    5 KB (696 words) - 11:14, 7 March 2018
  • Is this feature consistent with other features? yes, it uses floater windows Does this feature give access to something it should not? NO
    11 KB (1,697 words) - 10:54, 22 August 2009
  • ...le=Release Notes|body=This is the 4th build of the Animesh Project Viewer. It has been merged with the latest code from the current release viewer (64-bi ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    5 KB (700 words) - 13:53, 18 January 2018
  • ...5] Mæstro Linden (maestro.linden): group ban is now grid-wide on Agni, so it should be fully effective now [2014/06/19 15:06] Mæstro Linden (maestro.linden): It looks like some of the viewer bugs will be fixed soon, so I would expect at
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  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
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  • * {{JIRA|SVC-3080}}: Mono is not initializing [[rotation]]s as [[ZERO_ROTATION]] * {{JIRA|SVC-2751}}: Mono Beta - LSL [[attach]]() event survives reset
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  • ...the behavior of the bulk permissions feature when applied to a selection. It will *not* retroactively fix incorrect permissions on existing objects. ...ven as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given
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  • ===Stop / Start animation with LSL=== * Right-click it and select Ride.
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  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
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  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has some bug fixes including improved handling of animation notifications; ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • {{LSL Header}}[[Category:LSL Library]] ...files and user key. Drop this into the root prim of 2 linked prims. Modify it to suit your particular use in another Hud, weapon, or whatever you want. <
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  • ...fficial pages]], this article is open to edit as and when a resident feels it is appropriate (see [[Editing Guidelines]]). If however you simply wish to ...e''''' ''is the actual way the vehicle "knows" where the track is and uses it to steer itself.''
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  • Persons who wish to demonstrate competence in advanced LSL scripting. ...should be aware of all the different ways that a prim can be altered using LSL. This includes all of the methods listed at the intermediate level. The per
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  • ...e [[HTTP_BODY_MAXLENGTH]] above to increase it. If the response is longer, it will be truncated. ...ssed site is relying on the LSL script to report [[L$]] transactions, then it '''must''' check the <code>X-SecondLife-Shard</code> header to see if the s
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  • * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor ** {{jira|MAINT-1543}} Feature-Request: Go-to line function for the internal LSL script editor
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  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} ...a set of parameters, including shape/type, [[position]], [[scale]]/size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sen
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  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
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  • ..." location of the animesh object and the corresponding bounding box of how it displays when rigged to a skeleton. Please let us know if there are cases w ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • == Where it works == ...some regions of Aditi and on Agni in the Bluesteel RC channel. Eventually it will become a generally supported feature that works with the default viewe
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  • ...failing for being part of the navmesh, or being an AI character that uses it</nowiki></font> [12:07] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: unless it's a script that can pick up error from the same prim as other scripts are i
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  • {{LSL Header}} :Break it up so each major section has its own page... thats why hypertext was invent
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  • ...ven as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given ...C-4494}}: [[Timer]] with [[return]] breaks in Mono and fails to compile in LSL on Beta server 1.27
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  • * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor ** {{jira|MAINT-1543}} Feature-Request: Go-to line function for the internal LSL script editor
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  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lo tcloser</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
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  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
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  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lot closer</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
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  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki
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  • {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece
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  • {{Multi-lang|2=/it}} {{LSL Header/it}}
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  • [2013/10/03 15:01] Lucia Nightfire: I'm just wondering if it was a change made to the interest list project that caused camera rot to nt [2013/10/03 15:01] Lucia Nightfire: as it is affecting a lot of apps from what I'm seeing and hearing
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  • [2013/03/28 15:04] Maestro Linden: but it's fixed now ...he interest list project. So far, nobody's reported any issues with it, so it's my current favorite for the main channel next week
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  • [2014/08/28 15:02] Mæstro Linden (maestro.linden): Let's wait for it to be fixed.. [2014/08/28 15:06] Duckie Dickins: maestro broke it
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  • {{LSL Header}} // anyone before it automatically powers down. Set to '0' to disable the auto-off function
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  • [2014/05/29 15:07] Mæstro Linden (maestro.linden): Simon added LSL support for render materials [2014/05/29 15:07] Mæstro Linden (maestro.linden): and I've been testing it and fixing some bugs last week and this week
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  • ...plied to its surfaces, and can contain an unlimited number of items inside it, including other objects. ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building).
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  • ...ct from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • {{LSL Header|ml=*}}{{RightToc}} ||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
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  • ...prim, the prim would "morph" from one shape to the other. Another example: it would be easy to have a flash animation generate a sculpted prim &mdash; wh A third way: A number of Residents have created in-world tools with LSL and web code - you can select a number of parameters or edit a array of nor
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  • One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st ...keys into a message, especially when sending to a webiste. For this reason it may be beneficial to use key-compression, to reduce the size of keys.
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  • ...ct from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • ...attached or the {{LSLGC|Avatar|avatar}} continues to {{LSLGC|Sit|sit}} on it: ...off the "behindness" feature, the camera will be simply dragged along, but it will not try to stay exactly behind the vehicle
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  • [2014/06/12 15:03] Jenna Felton: here it sems to be new ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials
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  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default viewer. ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • ...39><b>Oz Linden</b><nowiki>: Nothing much... we've had lots of vacations.. it's that time of year</nowiki></font> ...ine do derez things I not look at really fast and when I turn around again it load again, so my net traffic is so much higher than before and I has const
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  • ...m in a dark cell, they go blind. Or in a forcefield change the color, make it partially transparant, put up a texture, etc. We are/will also be using thi ; Syntax : !vision/(color)/(alpha)/(texture)/(repeats)/(offsets)/(rotation)
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  • * Navmesh disabled when graphics settings are changed while it is being used * TargetOmega object's rotation resets
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  • * Navmesh disabled when graphics settings are changed while it is being used * TargetOmega object's rotation resets
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  • == Where it works == ...eddy bear is also designed to be used as an attachment if you want to pick it up.
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  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • ...Radek: so what was it we bump off the grid all the lindens but soft or was it Alexa ? * [11:59] Squirrel Wood: be advised that it may rain doom at any time ^^
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  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
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  • ...b> we have now a system of shared environment, where one can either define it for themselves personally or assign to the region for everyone to use. Mayb ...olor=#000000><b>ST33LDI9ITAL:</font></b></font></b> sounds good as long as it isn't limited to amount of channels or actions for multiple objects I guess
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  • ...] <font color=#330026><b>Andrew Linden</b><nowiki>: In the current mesh RC it works pretty good, but there are a few ways land owners can go over their r ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>
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  • [12:08] <font color=#440044><b>Andrew Linden</b><nowiki>: so now we truncate it and send the first 1024 bytes</nowiki></font> ...: Every time you logged in, it would try to send to you -- and fail, since it was too big. That would then get routed to your email</nowiki></font>
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  • .../b><nowiki>: and was therefore having trouble explaining to the others how it should be *different*</nowiki></font> ...Sardar was eventually moved to LeTigre last week, but they requested that it move back to Magnum yesterday.</nowiki></font>
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  • ...any last-minute issues. We're down to the wire testing this one but so far it all looks good</nowiki></font> ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font>
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  • ...0b5b5><b>Asterion Coen</b><nowiki>: i was wondering where hidded your hat; it just rezzed :)</nowiki></font> ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi
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  • [2014/07/10 15:05] Theresa Tennyson: Hello - can we get some lights? It's as dark as the inside of a cat. ...Duckie Dickins: If I rez my greedy greedy table on the beta server and set it for L$ payouts...do I still need to be a game operator? :)
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  • ...3] Latif Khalifa: did GetTextur cap got disabled on purpose, problems with it? * [15:04] Yuu Nakamichi: but it's out there
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  • ...] <font color=#b5005a><b>Leonel Iceghost</b><nowiki>: they are saying that it is all your fault</nowiki></font> [09:03] <font color=#b500b5><b>Vincent Nacon</b><nowiki>: not that it's implied</nowiki></font>
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  • ...user groups. One I was busy and the other I was so busy I forgot all about it.</nowiki></font> [16:04] <font color=#0000b5><b>Theresa Tennyson</b><nowiki>: It's okay. I think you were busy fixing all the broken stuff I was going to ye
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  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
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  • ...font color=#b5005a><b>Vincent Nacon</b><nowiki>: yeah, that's the irony of it</nowiki></font> ...stRay isn't even really implimented even now, because the limitations make it only useful for one-time use.</nowiki></font>
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  • ...en]]: The upload issue would be really tough to do without catching it as it happens. ...ould do "contact suppor," asking Support to notify a dev of this JIRA when it happens.
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • {{LSL Header/ru}}{{LSLC|||{{#var:lang}}}}{{LSLC|Types||{{#var:lang}}}} == Вращение ({{greenText|rotation}}). ==
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  • * This was to be a new project but it contained a notecard crasher. ...of LeTigre and BlueSteel. Because it contained BlueSteels notecard crasher it was rolled to the LeTigre code.
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  • [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: but it's skimpy on details</nowiki></font> [12:10] <font color=#000f44><b>Simon Linden</b><nowiki>: That's it for my news ... Kelly, do you have anything else?</nowiki></font>
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  • * [14:03] [[User:xstorm Radek|xstorm Radek]]: good take it *GIGGLES* :)~[14:03 * [14:06] [[User:Bambers Linden|Bambers Linden]]: so this one looks like it's anti-griefing and is too strict. Is Dale's usage reasonable?
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  • ...rasia</b><nowiki>: with no activity will cause an account to cancel, won't it?</nowiki></font> ...r=#005ab5><b>Vincent Nacon</b><nowiki>: but no need for sit target because it has proper physic... so you can sit where you aim, as you please</nowiki></
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  • [16:02] <font color=#000f44><b>Simon Linden</b><nowiki>: It's a change in permissions behaviors - I think there are a bunch of jiras on ...It's fairly obscure, but significant enough that we don't want to promote it</nowiki></font>
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  • ...n</b><nowiki>: Andrew told me he had no progress to report on the viewer / LSL syntax work</nowiki></font> [12:05] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: oh it's a viewer meeting now?</nowiki></font>
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  • [12:06] <font color=#00b500><b>Vincent Nacon</b><nowiki>: thanks, I rushed it out 3 minutes before I TPed here</nowiki></font> ...w Linden</b><nowiki>: hopefully we can fix most of the known bugs and wrap it up for more official exposure</nowiki></font>
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  • ...044><b>Andrew Linden</b><nowiki>: I think we've settled on going to 3.0.0, it will start soon, and will take a few weeks to finish.</nowiki></font> ...g tests on a new candidate version, but I don't know the schedule on that. IT should help us a lot with disk performance when a server host gets overload
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  • {{LSL Header}} ...one will sequentially send the ping messages to each of the mooring points it needs, for example for a St. Andree Cross we will ping the wrist and ankle
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  • ...font color=#004400><b>Kelly Linden</b><nowiki>: Ah. yeah, I probably broke it.</nowiki></font> ...t color=#004400><b>Kelly Linden</b><nowiki>: pauline: yeah thats basically it</nowiki></font>
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  • [11:59] <font color=#5800b2><b>Imaze Rhiano</b><nowiki>: nuuuu... it is UI's fault</nowiki></font> ...n the ground, then it's the person's fault for it not doing what they told it to do?</nowiki></font>
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  • [16:00] <font color=#b200b2><b>Kallista Destiny</b><nowiki>: Liisa, it;s not good from to stalk the Meroo</nowiki></font> ...] <font color=#5800b2><b>Smoovious Laxness</b><nowiki>: before we get into it, is there another location info about the UG is being posted now? the wiki
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  • {{LSL Header}} The Scripts for the holodeck may look complex but once you have done it correctly everything is very simple to use. Building and setup are similar
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  • | oz, you are rotating it with 1 script? | it's actually 16 linked prims
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  • ...color=#6200c5><b>Stickman Ingmann</b><nowiki>: I did have a question about LSL and materials. </nowiki>https://jira.secondlife.com/browse/MATBUG-359<nowik ...ki>: I've been looking into that, Stickman and hope to get to it soon, but it keeps getting pushed back with other more immediate issues cropping up</now
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  • ...(something).xml files (e.g. settings_betaviewer.xml). Instead, by default, it consistently uses user_settings/settings.xml regardless of the viewer's cha * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor
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  • [12:04] <font color=#00b500><b>Vincent Nacon</b><nowiki>: wooot! and it's the END OF THE (mayaian) WORLD!</nowiki></font> ...b>Davido Chrome</b><nowiki>: I looked that up on new years eve, apparantly it's just the end of 52 yea<r cycle...</nowiki></font>
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  • [16:04] <font color=#00b200><b>xstorm Radek</b><nowiki>: rez dam it</nowiki></font> ...>xstorm Radek</b><nowiki>: im to ask about what will happen to all the old LSL scripts</nowiki></font>
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  • ...o Linden (maestro.linden): but we weren't in a particular hurry to promote it, [2014/01/16 15:07] Mæstro Linden (maestro.linden): but it seems to be performing well
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  • ...nted to test last week on aditi? Lucia in particular wanted to test it. Is it going to be on the update fo BS?</nowiki></font> [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: There's one minor LSL fix in the new code ... the position of listen() scripts will be at the pri
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  • [2013/03/21 15:10] Maestro Linden: oh, it was a keyframed motion object.. yes that might also be affected ...the box would initially appear at its new color when you turn back to face it
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  • [16:04] <font color=#440044><b>Andrew Linden</b><nowiki>: Simon can't make it today.</nowiki></font> [16:06] <font color=#00b5b5><b>Vincent Nacon</b><nowiki>: except it's not round</nowiki></font>
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  • ...nowiki>: i forgot i had a forecefield on. sorry if anybody got attacked by it:(</nowiki></font> ...><b>Kallista Destiny</b><nowiki>: Is thre an official viewer that supports it?</nowiki></font>
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  • ...tro Linden: the only real contender was Magnum's maint-server project, but it had an issue with places search indexing ...s in world not appearing at all or incompletely- this one, i'm not sure if it happened to me and kalebv today. two prims went missing entirely after unli
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  • * [14:00] [[User:Ardy Lay|Ardy Lay]]: Oh! IS it closed again? ...Dividing by zero does not produce a script error in mono - Mono just does it. :p
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  • [16:04] <font color=#330026><b>Andrew Linden</b><nowiki>: Hi lonetorus. It has been a while, but I recognized the avatar.</nowiki></font> ...few benchmarks. The results are promising so I next week I'll try to wrap it up</nowiki></font>
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  • [12:07] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: but which was it?</nowiki></font> [12:07] <font color=#000f44><b>Simon Linden</b><nowiki>: It was related to the message throttles</nowiki></font>
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  • *Just a note: Here's the jira URL for bone scaling/rotation support that was requested in the last meeting.[Ashasekayi Ra] https://jira |width=100% style="padding:0 6px;"|Asha, I can see your mesh! and it is lovely
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  • ...ve no idea on the progress ... I haven't heard any screaming or panics, so it seems to be going OK</nowiki></font> ...of the rate of restarts being higher today, after not seeing much sign of it earlier in the week</nowiki></font>
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  • [12:03] <font color=#440044><b>Andrew Linden</b><nowiki>: I would try to wing it, but I'm a bit out of touch with some of the mantenance news.</nowiki></fon [12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: sure, go for it :)</nowiki></font>
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  • [16:00] <font color=#330026><b>Andrew Linden</b><nowiki>: So I think it is just me.</nowiki></font> [16:02] <font color=#b20058><b>Kallista Destiny</b><nowiki>: I/m sure it is.</nowiki></font>
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  • ...<font color=#440044><b>Andrew Linden</b><nowiki>: We're not blogging about it, but we're going to update some Knowledge Base documents soon.</nowiki></fo ...nowiki>: (1) If you set a simple box to have a "convex hull" shape... does it still use the implicit Box shape in the physics engine?</nowiki></font>
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  • ...the page, you'll have to copy-and-paste the text below into a file called "lsl-mode.el" so the autoload in the comments below can work out. Updated LSL Constants list {-- [[User:Kittin Ninetails|Kittin Ninetails]] 15 July 2013}
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  • * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object * {{JIRA|SVC-4089}} [[PosJump]] works again. '''NOTE:''' it's not going to work forever. We ''will'' fix the underlying bug for this h
    9 KB (1,460 words) - 17:36, 26 January 2011
  • [16:03] <font color=#b20058><b>Flip Idlemind</b><nowiki>: What's it like in the future?</nowiki></font> [16:04] <font color=#5800b2><b>Motor Loon</b><nowiki>: I tried it... dont work in RL Kallista</nowiki></font>
    44 KB (6,959 words) - 17:12, 2 September 2011
  • ...4><b>Andrew Linden</b><nowiki>: Yeah, Simon is out today, so it looks like it is just Baker and me.</nowiki></font> ...or=#5a00b5><b>Tiberious Neruda</b><nowiki>: already been told that. Saying it's being merged in with the Thursday one over on beta</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • ...ssing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer ...ssing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer
    36 KB (5,126 words) - 00:14, 14 December 2011
  • ...the last update on the Havok software..We presently have 4 open tickets on it and TJ linden said to file a bug report" ***: <code>llLinkSitTarget(integer link, vector offset, rotation rot)</code> Equivalent to calling <code>llSitTarget</code> on <code>link</c
    34 KB (4,339 words) - 19:29, 11 August 2011
  • ...Nacon</b><nowiki>: I sense some news coming from ya, Simon... I can smell it. I want them, give them!</nowiki></font> [11:58] <font color=#b200b2><b>Vincent Nacon</b><nowiki>: oh... maybe it's rubbed off from Andrew</nowiki></font>
    68 KB (10,446 words) - 19:20, 30 August 2011
  • ...<font color=#000f44><b>Simon Linden</b><nowiki>: ... and that about wraps it up for me.</nowiki></font> [12:05] <font color=#004400><b>Kelly Linden</b><nowiki>: it has not</nowiki></font>
    39 KB (6,316 words) - 15:49, 9 April 2013
  • ...his has some new bug fixes. I'm calling it "server-maint" to differentiate it from "maint-server" ...781}}: Duplicating old attachments does not copy attachment point/position/rotation info
    41 KB (5,826 words) - 22:05, 3 March 2011
  • [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: That's it for updates, so the floor is open for questions or topics</nowiki></font> [12:06] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: It the hamster day today, almost officeial.</nowiki></font>
    52 KB (8,022 words) - 13:50, 29 July 2014
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • {{#vardefine: new_lsl|{{#ifexist: User:New LSL|[[User:New LSL|New LSL]]|New LSL}}}} ...yle=" padding:0 3px;"|they have problems with emerald so much of the times it not funny
    119 KB (14,625 words) - 09:11, 9 June 2010
  • [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, I think it needs a server update ... should happen tomorrow</nowiki></font> [12:03] <font color=#5a00b5><b>Motor Loon</b><nowiki>: bugs in SL? who knew it could happen....</nowiki></font>
    51 KB (8,128 words) - 10:45, 7 December 2011
  • *** Fixed a performance issue with LSL sensors ...Message|instant messages]] can corrupt returned object location URL making it impossible to determine the object's location.
    70 KB (10,027 words) - 16:29, 7 January 2013
  • [12:00] <font color=#0000b2><b>Opensource Obscure</b><nowiki>: I think it's a bit different than in Phoenix.</nowiki></font> [12:00] <font color=#0058b2><b>Sonya Haight</b><nowiki>: darn I'm so out of it, not that I want a bouncing belly or butt</nowiki></font>
    56 KB (8,709 words) - 08:36, 11 April 2011
  • [16:02] <font color=#b5005a><b>Motor Loon</b><nowiki>: oh you'll manage it Baker... we have faith in you</nowiki></font>... ...was promoted to the main channel this week has at least two crash modes in it</nowiki></font>
    65 KB (9,376 words) - 07:52, 11 August 2012
  • ...s one are far more legal than financial ... but of course we'd love to see it be successful and popular and have tons of new people discover SL</nowiki>< [12:06] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: why does it cost $100 just to get an answer to a question?</nowiki></font>
    58 KB (8,952 words) - 13:48, 29 July 2014
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • * LSL Preprocessor * Option to display World Map without the text alongside it
    6 KB (928 words) - 14:48, 15 January 2024
  • *** New LSL calls have been added to create/update/delete character behavior. ...l shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally blocked)
    36 KB (5,261 words) - 17:21, 10 August 2012
  • ...n|Oskar Linden]]: if there is something you want to talk about please add it to the any other business section ...ths ago to allow me control over editing that page on the fly finally made it live
    46 KB (6,543 words) - 11:10, 12 March 2010
  • | style="white-space:normal;"|As a counterpart to actually making it less laggy, heh. | style="white-space:normal;"|Well as this isn't a 3DFPS or such, would it not make more sense for the client to be authoritive over their coordinates
    66 KB (8,691 words) - 18:53, 3 December 2009
  • '''OK, so this page is massively out of date - I'm starting to fix it''' ...™. In addition to providing the interface between in-world furniture/toys, it implements some extensions to the RLV specs that allow for identification o
    68 KB (7,752 words) - 18:25, 3 June 2021
  • * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object * {{JIRA|SVC-4089}} [[PosJump]] works again. '''NOTE:''' it's not going to work forever. We ''will'' fix the underlying bug for this h
    11 KB (1,749 words) - 17:54, 26 January 2011
  • ...[[User:Oskar Linden|Oskar Linden]]: I'm hoping most of you are already on it * [15:04] [[User:Oskar Linden|Oskar Linden]]: it went to the full grid today
    64 KB (9,078 words) - 19:03, 4 March 2010
  • * Improved performance for the following functions in LSL scripts compiled to Mono: * [15:02] Oskar Linden: if you have stuff you want to talk about add it to the angenda under any other items
    55 KB (8,044 words) - 17:27, 16 February 2012
  • ...The Second Life Beta Viewer supports this new capability. You can obtain it from the [https://secondlife.com/support/downloads/ viewer downloads] page. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    37 KB (5,142 words) - 15:01, 17 December 2012
  • |width=100% style=" padding:0 3px;"|thanks, but I don't think that will solve it. Hi Jeremy ..." padding:0 3px;"|Actually... I should probably try it myself to make sure it works :-)
    143 KB (17,554 words) - 15:45, 18 November 2009
  • ...his has some new bug fixes. I'm calling it "server-maint" to differentiate it from "maint-server" ...781}}: Duplicating old attachments does not copy attachment point/position/rotation info
    41 KB (5,839 words) - 22:07, 3 March 2011
  • ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation ...L-1183}} EEP clicking near a keyframe may activate it without highlighting it green
    22 KB (3,324 words) - 10:09, 27 November 2018
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation ...L-1183}} EEP clicking near a keyframe may activate it without highlighting it green
    23 KB (3,444 words) - 14:20, 11 December 2018
  • ...the last update on the Havok software..We presently have 4 open tickets on it and TJ linden said to file a bug report" ** This was to be a scripting maint-server branch but it didn't pass QA in time.
    45 KB (6,485 words) - 16:38, 4 August 2011
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation ...L-1183}} EEP clicking near a keyframe may activate it without highlighting it green
    24 KB (3,534 words) - 11:45, 20 December 2018
  • ...: IM to email randomly turning off? I've had that before. Not for a while. It seems rare.</nowiki></font> ...4] <font color=#330026><b>Andrew Linden</b><nowiki>: I think for lonetorus it just never worked.</nowiki></font>
    73 KB (11,418 words) - 09:28, 10 March 2011
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation ...a|SL-10280}} [EEP] Keyframe percentage does not line up with numbers above it.
    26 KB (3,855 words) - 14:44, 16 January 2019
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    42 KB (5,746 words) - 10:28, 9 January 2014
  • *<span id="msg_0"></span>[[#msg_0|[13:59]]] Thickbrick Sleaford: it looks like snowglobe tends to fail at baking more often than other viewers *<span id="msg_1"></span>[[#msg_1|[13:59]]] Twisted Laws: it doesn't keep the avatar textures, only the bake.. the others are expired
    42 KB (6,236 words) - 06:41, 16 December 2009
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    32 KB (4,865 words) - 16:37, 19 February 2019
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    31 KB (4,613 words) - 14:12, 6 February 2019
  • ...(something).xml files (e.g. settings_betaviewer.xml). Instead, by default, it consistently uses user_settings/settings.xml regardless of the viewer's cha ** {{jira|STORM-1911}} Go-to line function for the internal LSL script editor
    20 KB (2,890 words) - 16:58, 6 November 2013
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    34 KB (5,066 words) - 11:08, 27 February 2019
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    34 KB (5,168 words) - 13:20, 7 March 2019
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    49 KB (6,857 words) - 10:28, 9 January 2014
  • ...d Scripting Library] from 2003 to 2009.''' See the [[:Category:LSL Library|LSL Library]] here on the wiki for newer contributions (or add your own!). Most ...a mangled '''<code>;</code>'''. If you see other unexpected formatting, an LSL list expression like <code><nowiki>[url]</nowiki></code> was probably mista
    107 KB (13,179 words) - 14:41, 7 September 2012
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    36 KB (5,367 words) - 13:27, 22 March 2019
  • ...T 430 video card does not work with newest stable version of your viewer. It crashed before logging in. *** {{jira|MAINT-1276}} Add ability to paste LSL tooltips into scripts
    11 KB (1,404 words) - 11:27, 6 February 2013
  • *** {{jira|MAINT-1276}} Add ability to paste LSL tooltips into scripts ...T 430 video card does not work with newest stable version of your viewer. It crashed before logging in.
    11 KB (1,406 words) - 11:38, 13 February 2013
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    37 KB (5,519 words) - 12:22, 1 April 2019
  • ...P RC includes a new Personal Lighting floater. When you open this floater it will snap an image of the current shared environment wherever you are stand ...ment” from the World>Environment menu, so you can close the floater to get it out of your way.
    40 KB (6,011 words) - 10:25, 11 April 2019
  • ...nd physics mesh scale up to the match the bounding box of the highest LOD. It's a pain because every LOD and physics must maintain the EXACT bounding box # Any word on adding the LSL line to change the new physics flags? (PRIM, CONVEX HULL, NONE) [Moo Spyker
    175 KB (22,566 words) - 16:38, 12 September 2011
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    117 KB (18,221 words) - 01:16, 1 July 2021
  • ...P RC includes a new Personal Lighting floater. When you open this floater it will snap an image of the current shared environment wherever you are stand ...ment” from the World>Environment menu, so you can close the floater to get it out of your way.
    45 KB (6,726 words) - 20:21, 16 May 2019
  • {{LSL Header}} * Drop the prim setup script in it (You now have one unit, name it xyzzytext-0-0)
    126 KB (13,538 words) - 10:32, 25 January 2015
  • * VWR-1350: Color settings do not appear to be applied to LSL default text * Improve window opening behavior, ensuring it is mostly on screen
    51 KB (7,652 words) - 14:22, 21 May 2012
  • ...e both physics and streaming cost displayed somewhere in the edit window? It was useful to be able to tell which was larger without having to go into th ...ted in the edit window but the PE of the entire object is still shown. Is it possible to show the PE contribution of the one prim that has been selected
    235 KB (30,020 words) - 14:15, 1 August 2011
  • {{LSL Header|ml=*}} ...rart.xml}}) with some missing file names filled in from in-world testing. It should be complete as of January 2013. Looped animations are those that nee
    24 KB (4,297 words) - 11:12, 17 September 2022
  • ...100% style="padding:0 6px;"|agenda is editable by anyone, feel free to add it |width=100% style="padding:0 6px;"|its fine, go ahead and add it. We'll get started in a second
    225 KB (28,294 words) - 14:15, 13 August 2012
  • Place this file in <code>$KDEDIR/share/apps/katepart/syntax/lsl.xml</code> ...amp;</code> will have to be escaped as <code>&amp;amp;</code> when putting it in the list of items for the operator syntax.
    50 KB (5,120 words) - 08:53, 20 May 2015
  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
    234 KB (14,519 words) - 08:25, 8 June 2013
  • | Tapping a direction key twice and holding it down makes avatar run | Use case insensitivity when searching in LSL editor
    88 KB (10,904 words) - 01:16, 12 April 2011
  • | Tapping a direction key twice and holding it down makes avatar run | Avatar real sitting rotation used in preset
    164 KB (20,965 words) - 14:33, 1 April 2024
  • {{LSL Header|ml=*|[[Category:RestrainedLove]]}} ...aint.blogspot.com RestrainedLove viewer] zu nutzen. Es erklärt weder die [[LSL]] Konzepte wie "messages" oder "events", noch universelle Konzepte wie [[UU
    119 KB (17,689 words) - 06:56, 12 November 2017