Difference between revisions of "Server Beta User Group"

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(Cleaned out months' old open items)
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== Open Items ==
== Open Items ==
* {{jira|SVC-4632}} - People getting past Estate and Land bans | Critical & 325 (402 as of 8/11/10)  votes!
** Dante has commented on this issue and reopened it.
* {{jira|SVC-5925}} - Erratic behavior on script rezzed prims set physical
* {{jira|SVC-3044}} - [[DEBUG_CHANNEL|Debug channel]] and script error reporting needs a major rethink
** related to {{jira|vwr-199}} and {{jira|vwr-7062}}
** [15:17]  Roberto Salubrius: can we get that standarized pleaaaaaaaaaaaseeeeeeeeee so we can listen to the debug channel whenever there's a problem PLEAAAAAAAAAASEEEEEEE
** [15:17]  Roberto Salubrius: preeeeeeeetty pleaaseeeeee
* {{jira|svc-4196}} - "Avatar entering sim or rezzing object causes sim to freeze for up to 30 seconds - everything stops for everybody there"
* wassup with {{jira|SVC-3895}}
* status on {{jira|SVC-3618}} - estate managers unable to freeze / eject
* status on {{jira|SVC-1253}} - users sitting on prims, which are set to phantom are not affected by damage. | 108 votes!
* status on {{jira|SVC-5404}} - Vehicles can no longer enter a region if no-object-entry flag is set
* What is going on with {{jira|SVC-421}} - Cannot delete contents from no-modify objects
* status on {{jira|SVC-5880}} - Vehicles "Jumping" when crossing prims
* {{jira|SVC-5922}} -Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims
* {{jira|SVC-6104}} script sim crossing bug
* {{jira|SVC-6123}} cant catch sphere type exact shape with lsl functions
* What is the story on the bug that allows the Meeroos food vending scam? Nalates U
* At what point do you want me document functions that appear here or in the RC release notes? (I won't be attending the meeting but I'll review the transcript) -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 12:29, 11 January 2012 (PST)
* Pathfinding characters got no proper character animation toolkit. Capabilities are limited to sliding bricks, or R2-D2 from "Star Wars" on it's best. If anybody is going to make a decent animation parser from well known animation formats like BVH - its not going to be open sourced, because it requires quite a bit of work on LSL (I'm already half way there). I know that some time people will just get fed up with it and beg Lindens for official tools with proper prim hierarchical rigged character animation capabilites done by SL's animation assets only on viewer side. Whats the loose ETA (year or half precision) on those tools considering that lots of stuff still broken and needs debugging? Come on guys, just say a number on your mind without any promises c: ([[User:FadeOut Razorfen|FadeOut Razorfen]])


= Minutes from Previous Meetings =
= Minutes from Previous Meetings =

Revision as of 11:49, 9 November 2012

This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Maestro Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.

The next meeting is Thursday, November 01, 2012, 3PM PDT at Morris🖈 on the preview grid, ADITI.


Agenda

Updates




Upcoming Stuff

  • We're planning to redecorate Morris on Aditi, starting with a simstate refresh from Agni. If you have any objects rezzed here that you don't want to lose, take them into your inventory in the next few days.
  • Interest list improvements edging nearer to RC. It's not quite ready for RC, but the team would like to arrange a pile-on test of it at some point.

Interesting Stuff

Any Other Items

Open Items

Minutes from Previous Meetings