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  • {{:Linden Lab Official:Someone in Second Life who I don't like keeps Instant Messaging me and following me around. What can I do?}} == Muting stops particles from appearing ==
    559 bytes (88 words) - 06:01, 3 November 2010
  • **Particles (smoke, posters and many others) Griefers don't get away with this. The punishment they take is not made public, but as rec
    2 KB (324 words) - 05:32, 18 July 2020
  • ** Colored but untextured prims don't add ARC for textures. ** Textures used to make clothing, hair, shoes, etc don't add ARC.
    7 KB (1,099 words) - 16:05, 25 January 2012
  • Alpha: In most other contexts, I find it means transparency. Some reason I don't see it doing anything for me. Volume: Anything that takes up space, in short, all objects, not particles, not avatars, all attachments,
    8 KB (1,293 words) - 15:47, 8 March 2011
  • [14:57] Lucia Nightfire: I don't recall needing to use it [15:08] Rex Cronon: sometimes even the transcripts don't get updated:(
    17 KB (2,513 words) - 05:07, 6 April 2013
  • .... To make an automated vehicle that will travel on [[Protected Land]], you don't need an apprval from the Linden officials. This means that everybody can cr #Vehicles create particles that enter nearby parcels.
    7 KB (994 words) - 00:01, 22 November 2015
  • * {{jira|VWR-716}} - Votes: 6 - Particles -> Inappropriate Alpha Sorting - as of 1.15.x - {{User|Winter Ventura}} - L * {{jira|SVC-2936}} - Votes: 4 - Duplicate inventory names inside objects don't append when max length reached (breaks scripts) - {{User|Moy Loon}}
    4 KB (564 words) - 11:54, 22 September 2009
  • [2013/09/12 15:08] Rex Cronon: didn't we also get ribbon particles:) [2013/09/12 15:10] Maestro Linden: I don't know, it depends on how the rezzers worked
    24 KB (3,134 words) - 16:12, 12 September 2013
  • * They must contain no rotating or flashing content and no particles. ===Why don't you just disallow small parcels?===
    8 KB (1,249 words) - 06:41, 26 August 2020
  • ...he script from a prim will not stop pathing behavior, in the same way that particles and hover text remain. However, if the character encounters an error state, ...always explicitly set [[CHARACTER_STAY_WITHIN_PARCEL]] to [[FALSE]] if you don't want the character to stop at parcel borders.
    5 KB (664 words) - 15:51, 16 February 2024
  • <font color="#000000"><b>dantia Gothly: </b></font>don't turn off the server. ...r Linden: </b></font>Coming next is one of Maint V, GLTF Maint, or emojis. Don't know which yet
    23 KB (3,853 words) - 15:40, 13 December 2023
  • ..., its got walls taht surround it and large stairs at the entrance that 99% don't show up when you tp their</nowiki></font> [12:18] <font color=#440044><b>Andrew Linden</b><nowiki>: No, we don't run the Firestorm viewer at Linden Lab that I know of.</nowiki></font>
    41 KB (6,493 words) - 13:40, 10 May 2013
  • a picture but i don't find [2:44] [[User:Davy Linden|Davy Linden]]: I'll look for dupe, and import if I don't find it?
    18 KB (2,646 words) - 13:47, 7 August 2009
  • * Don't forget to grab tasks from the Sprint Backlog and update your time remaining * current task may cross over into dataserver work. I don't think the Snowstorm team is equipped for that... at least I'm not.
    6 KB (865 words) - 07:04, 2 September 2010
  • ...General]] and state that "''In SL, the "option" key behaves like ALT - but don't ever think they are 'the same.' ''" |Advanced > Rendering > Types > Particles
    13 KB (1,568 words) - 04:56, 8 April 2011
  • * How do you disable particles? * What are ten awesome things to do in SL that don't require money?
    7 KB (1,347 words) - 17:25, 14 December 2009
  • [15:11] Gistya Eusebio: I don't feel like it would be that much to ask since I would think Lindens could fi [15:24] Gistya Eusebio: Please don't keep bringing that up, I already told you why that won't work.
    20 KB (3,250 words) - 11:34, 19 July 2013
  • * {{jira|SNOW-157}} Snowglobe1.1.0.2565 : most textures don't load logged on an OpenSim * {{jira|SNOW-218}} KDE 4 applications don't recognize secondlife:// urls
    9 KB (1,256 words) - 14:02, 19 November 2009
  • * How do you disable particles? * What are ten awesome things to do in SL that don't require money?
    8 KB (1,450 words) - 15:36, 14 December 2009
  • .../b><nowiki>: Well that's just it, my home region is on the mainland, and I don't really object to the use of them for this purpose, but it cuts into the val ...808080><b>tehKellz (kelly.linden)</b><nowiki>: Haravikk: I agree. I really don't like the frequency of restarts our release process causes. It is really ann
    35 KB (5,271 words) - 10:54, 10 January 2012
  • * {{jira|SVC-5313}} - Votes: 4 - Items returned to Lost and Found don't show in inventory until re-log in. - {{User|AnnMarie Otoole}} * {{jira|VWR-15868}} - Votes: 2 - Snapshot Freeze-Frame mode not respected by particles, animated textures, and Windlight clouds - {{User|Melinda Latynina}}
    4 KB (559 words) - 08:56, 10 August 2010
  • ...e or mega prims that were introduced thru the Havoc hack (phantom is best, don't make them physical, bounding box and hollowing issues, beware of parcel bou ...e, setting sit targets and assembling pose balls, removing hoverscript and particles, basic doors...
    5 KB (848 words) - 21:44, 11 March 2010
  • ...Cronon: maestro. u should be wearing some attachemts that leave a trail of particles while u rotate up there:) [2014/09/11 15:06] Rex Cronon: for the new particles yuzuru?
    26 KB (3,410 words) - 16:08, 11 September 2014
  • * [14:16] [[User:Merov Linden|Merov Linden]]: I'll test on Mac but I don't on Linux * [14:16] [[User:Merov Linden|Merov Linden]]: I don't see any reason why those changes would break build anywhere else... but sti
    21 KB (3,158 words) - 14:57, 29 October 2009
  • [09:15] <font color=#4c0039><b>Kelly Linden</b><nowiki>: Heh. Well I don't have any further scripting updates today. So open for general Q&A</nowiki>< [09:23] <font color=#0000b5><b>Kaluura Boa</b><nowiki>: We don't mind ugly... as long as it usable.</nowiki></font>
    28 KB (4,527 words) - 16:11, 9 January 2012
  • [09:15] <font color=#4c0039><b>Kelly Linden</b><nowiki>: Heh. Well I don't have any further scripting updates today. So open for general Q&A</nowiki>< [09:23] <font color=#0000b5><b>Kaluura Boa</b><nowiki>: We don't mind ugly... as long as it usable.</nowiki></font>
    28 KB (4,527 words) - 10:52, 10 January 2012
  • authoring system where artists don't need to care about performance alongside the issue of CPU usage on the Sim. If you don't remove those
    16 KB (2,690 words) - 04:41, 8 April 2011
  • Linden Lab Official:Do I need a credit card or Paypal? What if I don't have one?<br> I don't want people to use a SLurl to access my land<br>
    29 KB (4,837 words) - 17:16, 19 January 2011
  • ...15:29] Mæstro Linden (maestro.linden): Anyway, to answer that question, I don't have any udpates for that [15:32] Simon Linden: I don't have much to add ... the LSL materials functions are coming along but aren'
    17 KB (2,423 words) - 10:13, 27 May 2014
  • ...ky fingered friends of yours who just have to push the red button labeled "don't push this button". It will tell you the name & UUID key of each toucher i ...648 and +2,147,483,647, so long as they are 'whole' numbers (that is, they don't have a decimal point, like 1.5).
    11 KB (1,756 words) - 13:49, 24 January 2015
  • ...oyees. Unless there's been an actual [[security issues|security exploit]], don't worry. ::> > '''''Particles''''' - Toggles rendering of [[particles]].
    17 KB (2,515 words) - 21:25, 30 December 2013
  • [2013/03/21 15:30] Maestro Linden: well, attachments don't seem to be sent as cacheable updates, I think, sine they're not tied to a p [2013/03/21 15:30] Maestro Linden: so I don't believe that 'solid angle' sorting would apply
    32 KB (4,207 words) - 16:32, 21 March 2013
  • ...ect "Everything" and verify that all terrain, trees, objects, avatars, and particles are now reflected in the water. * Attach a semi-transparent cube to your HUD if you don't already have one.
    8 KB (1,261 words) - 12:39, 3 March 2022
  • [12:09] <font color=#000f44><b>Simon Linden</b><nowiki>: Right ... I don't have any good news for your Erick about region crossings but we do know the ...f44><b>Simon Linden</b><nowiki>: It's a problem that needs attention but I don't know when it will get it</nowiki></font>
    43 KB (6,880 words) - 15:32, 27 March 2013
  • ...to duplicate BUG-1940 - Feature Request: It should be possible to prevent particles crossing parcel borders in the same way that one can disable Object Entry o [12:19] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't know what was in that last beta update, Lucy, but I think all the betas end
    39 KB (6,316 words) - 15:49, 9 April 2013
  • [2013/09/26 15:02] Maestro Linden: don't you dance, Rex? :) ...r into a sim where scripts don't run, inventory doesn't rez and attchments don't work?
    33 KB (4,305 words) - 18:34, 26 September 2013
  • ...4/06/12 15:18] Simon Linden: I guess that would only affect packets in, I don't think it would do anything to the outward data [2014/06/12 15:22] Mæstro Linden (maestro.linden): I don't think you need it, really
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ...color=#000f44><b>Simon Linden</b><nowiki>: It's usually easier to find the particles than the emitter :P</nowiki></font> ...><b>Tiberious Neruda</b><nowiki>: wait, what're gradients when it comes to particles?</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • ...do), and Recovery (helping users recover quickly after an attack, so they don't get disrupted long) | style="white-space:normal;"|Quite often "griefers" are people that don't care about local sim rules and fail to pay attention/respect to the admins
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ...5001d><b>Mona Eberhardt</b><nowiki>: Simon, many of us rent regions and we don't want griefers, trolls and cyberbullies spoiling our fun. And, by the way, t [19:17] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Lots of people don't have a payment method.</nowiki></font>
    52 KB (8,206 words) - 10:08, 12 July 2013
  • ...a user to build rich 3D wiki architectures made up of NODES connected with particles BEAMS<br /> Being a Wiki there is no limitation on who can do what. If you don't want that the work can be changed further, please set to NOT RUNNING the sc
    39 KB (4,551 words) - 10:24, 25 January 2015
  • | I guess part of the problem is they don't actually have anything to test with | I don't know if we'll change the formats .... tbd
    44 KB (6,364 words) - 10:26, 16 May 2011
  • [2014/03/13 14:08] Mæstro Linden (maestro.linden): we don't have a whole lot of news this week [2014/03/13 14:27] Fenix Eldritch: I'm seeing VWR-8789 happening. Where particles are produced slightly leading the origin when the emitter is physical. It w
    17 KB (2,298 words) - 16:15, 13 March 2014
  • * {{jira|MAINT-2672}} lscript lex/yacc files don't work with bison >= 2.7 on windows * {{jira|MAINT-3188}} Ribbon Particles One Sided
    10 KB (1,329 words) - 00:16, 5 October 2013
  • [2013/08/29 15:02] Maestro Linden: We don't have a lot for the agenda, aside from this week's updates and some informat [2013/08/29 15:07] Maestro Linden: I don't have any information handy about that, but I do have some about the server
    27 KB (3,641 words) - 17:53, 29 August 2013
  • [2013/05/16 15:07] Rex Cronon: those ducks have problem. they don't work on water:) [2013/05/16 15:07] Maestro Linden: anyway, I don't feel like describing how to make the crash happens :)
    26 KB (3,342 words) - 18:47, 16 May 2013
  • ...den</b><nowiki>: I'll pre-empt the later questions about the TOS with a "I don't know and I can't discuss it" 'cause we're engineers and not lawyers.</nowik ...echwolf Lupindo</b><nowiki>: Is there a link tothe TOS changes for us that don't know what is going on?</nowiki></font>
    60 KB (9,244 words) - 09:14, 14 October 2013
  • * {{jira|MAINT-3188}} Ribbon Particles One Sided * {{jira|MAINT-3197}} Rigged alpha attachments don't render for impostors.
    7 KB (905 words) - 11:57, 18 October 2013
  • ...><b>Baker Linden</b><nowiki>: so I don't have much news today. Actually, I don't have any news today. Just working on moving some more rezzing code to backg ...><nowiki>: If Kelly isn't around we can relay questions to him later if we don't know the answers.</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • [2014/01/16 15:05] Mæstro Linden (maestro.linden): I don't have much in the way of updates, so most of the time will be open floor ...nd service providers will now be able to throttle bandwidth from sites who don't pay the ISP's extra money to make sure their sites are speedier for their c
    25 KB (3,608 words) - 17:13, 16 January 2014
  • [12:07] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't know the answer to that, Tiger</nowiki></font> ...=#000f44><b>Simon Linden</b><nowiki>: Whirly -- I'm not sure about that. I don't think it needs anything new to use that functionality, as that's now in Lin
    32 KB (5,087 words) - 16:35, 17 May 2013
  • ...nowiki>: in which case, why not just make a memory storage script that you don't reset</nowiki></font> [12:23] <font color=#004400><b>Kelly Linden</b><nowiki>: prims don't need to store anything unless they have scripts</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • * {{jira|MAINT-3188}} Ribbon Particles One Sided * {{jira|MAINT-3197}} Rigged alpha attachments don't render for impostors.
    7 KB (1,017 words) - 10:40, 30 October 2013
  • * {{jira|MAINT-3188}} Ribbon Particles One Sided * {{jira|MAINT-3197}} Rigged alpha attachments don't render for impostors.
    7 KB (962 words) - 10:54, 6 November 2013
  • * {{jira|MAINT-2158}} Particle grievance - limit particles at low viewer fps ...EC-266}} Edits made to Mapping attributes for Normal and Specular channels don't appear in Observer viewer.
    5 KB (707 words) - 09:07, 14 June 2013
  • [16:42] <font color=#004400><b>Kelly Linden</b><nowiki>: Andrew: no, I don't think so.</nowiki></font> ...<nowiki>: The animated object I am familiar with use a single script but I don't own any of them.</nowiki></font>
    33 KB (5,112 words) - 17:28, 13 July 2012
  • |width=100% style=" padding:0 3px;"|ctrl alt particles + ctrl alt volume |width=100% style=" padding:0 3px;"|turn off graphic particles... turn in trans... its right by tech
    109 KB (13,233 words) - 15:50, 20 April 2010
  • * [12:04] [[User:Alexa Linden|Alexa Linden]]: can we put away for not so I don't have to clean up all the chat for posting? * [12:06] [[User:Davy Linden|Davy Linden]]: I don't think there's enough to go on here - SVC-4196 might be the cause
    31 KB (4,535 words) - 14:41, 14 September 2009
  • {{KBnote|Many Advanced menu items were moved to the [[Develop menu]]. If you don't find it here, look there.}} *'''Quiet Snapshots to Disk''' don't send the message that triggers camera sound and animation.
    17 KB (2,359 words) - 18:09, 6 January 2020
  • ...g and trying to make it a bit faster -- it's slowly coming together, but I don't have any news on when it'll be done</nowiki></font> [12:13] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't know details about Monty's work - the viewer forums or user group would be
    37 KB (5,938 words) - 12:47, 27 November 2012
  • In order to draw a chain of particles we need the key of the object. When we used the listener event to get the ...LMV2, we won't receive any answer, so it's important to start drawing the particles before the LMV2 reply comes.
    25 KB (3,345 words) - 12:29, 18 January 2023
  • ...pursuance of BUG-1940 - Feature Request: It should be possible to prevent particles crossing parcel borders in the same way that one can disable Object Entry o [12:19] <font color=#c5001d><b>TankMaster Finesmith</b><nowiki>: particles dont technically cross anything, its a purly client side thing</nowiki></fo
    52 KB (8,203 words) - 15:50, 27 March 2013
  • [16:05] <font color=#0000b5><b>Davido Chrome</b><nowiki>: I don't know. :D</nowiki></font> ...or=#440044><b>Andrew Linden</b><nowiki>: really Zeebster? perhaps you have particles disabled in your viewer?</nowiki></font>
    41 KB (6,699 words) - 18:58, 9 November 2012
  • * [12:08] [[User:Drone V1.3|Drone V1.3]]: Don't touch me noob ! * [12:11] [[User:Drone V1.3|Drone V1.3]]: Don't touch me noob !
    27 KB (3,856 words) - 10:11, 2 March 2010
  • [2014/12/18 15:23] Lucia Nightfire: just don't include the word "grief" heh ...it returned things like... " This script rezzes objects, plays sound, has particles" etc
    21 KB (2,959 words) - 17:03, 18 December 2014
  • [09:29] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: So, I don't have any more news. On to open discussion, starting with SCR-32 I guess</no ...Kaluura (kaluura.boa)</b><nowiki>: llCastRay() is blocked behind meshes... Don't hold your breath...</nowiki></font>
    56 KB (8,449 words) - 10:55, 10 January 2012
  • [12:06] <font color=#4c0039><b>Baker Linden</b><nowiki>: I don't have much news -- I'm still working on multithreading object rezzing, and I [12:08] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't think there's much in there for new features</nowiki></font>
    31 KB (5,051 words) - 16:44, 30 November 2012
  • ...or custom bones to work? llanim seems to be ready for any new bones, but I don't know about llmesh. -- Raz *[2011/03/21 11:19] Nyx Linden: Reed - don't maks me turn this car around! :)
    36 KB (4,697 words) - 14:02, 21 March 2011
  • * {{jira|MAINT-3188}} Ribbon Particles One Sided * {{jira|MAINT-3197}} Rigged alpha attachments don't render for impostors.
    7 KB (938 words) - 12:51, 14 October 2013
  • |width=100% style=" padding:0 3px;"|Heh. Well I don't have any further scripting updates today. So open for general Q&A |width=100% style=" padding:0 3px;"|We don't mind ugly... as long as it usable.
    70 KB (8,795 words) - 09:24, 25 March 2011
  • [12:07] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't have any other news outside of the release info -- Kelly or Andrew, do you [12:23] <font color=#b500b5><b>Helena Lycia</b><nowiki>: I don't care about 100% smooth. I'll settle for non-fatal region crossings with veh
    56 KB (9,015 words) - 09:05, 28 February 2012
  • ...[[User:Bambers Linden|Bambers Linden]]: Firefox crashed 3 times too, so I don't know yet that it's mesh * [15:10] [[User:Oskar Linden|Oskar Linden]]: I don't know lonetorus
    43 KB (6,053 words) - 08:31, 19 October 2010
  • [16:02] <font color=#b500b5><b>Arawn Spitteler</b><nowiki>: Basic Degriefer, don't leave home without it.</nowiki></font> [16:13] <font color=#b5b500><b>Jonathan Yap</b><nowiki>: I don't see a release notes link for LeTigre ?</nowiki></font>
    55 KB (8,639 words) - 12:16, 13 December 2011
  • [09:18] <font color=#5a00b5><b>Acheron Gloom</b><nowiki>: I don't think it will happen.</nowiki></font> ...stral)</b><nowiki>: Several of those scripts are however very badly coded (don't actually check that you have permission before breaking the link)</nowiki><
    32 KB (4,678 words) - 10:54, 10 January 2012
  • * {{jira|MAINT-8290}} Don't render particles attached to the muted avatars
    6 KB (799 words) - 17:31, 13 March 2018
  • [2013/10/24 15:06] Maestro Linden: I don't have much exciting news in the way of updates; ...10/24 15:12] Simon Linden: Since the current viewer doesn't do that, they don't have the bug
    23 KB (3,359 words) - 16:04, 24 October 2013
  • <font color="#000000"><b>polysail:</b></font> don't LSL commands already recognize Left Key Press Etc <font color="#000000"><b>polysail:</b></font> I don't understand the need for vehicle specific controls
    31 KB (4,816 words) - 06:55, 9 December 2023
  • * {{Jira|SH-2243}} Don't use deprecated built-in shader state * {{Jira|SH-2244}} Don't use a compatibility profile context at startup
    12 KB (1,683 words) - 14:08, 13 December 2011
  • * {{Jira|SH-2243}} Don't use deprecated built-in shader state * {{Jira|SH-2244}} Don't use a compatibility profile context at startup
    12 KB (1,690 words) - 15:55, 2 December 2011
  • |width=100% style="padding:0 6px;"|partially rigs don't work for me either ...padding:0 6px;"|Nal, why do you ask questions about someone elses code? We don't know.
    101 KB (12,667 words) - 15:22, 5 December 2011
  • ...olor=#808080><b>Nal (nalates.urriah)</b><nowiki>: lol... wait me wait... I don't need no stinking wait!</nowiki></font> ...080><b>Kaluura (kaluura.boa)</b><nowiki>: I just want TP on collision... I don't ask much...</nowiki></font>
    36 KB (5,483 words) - 10:58, 10 January 2012
  • * Max Particle Count to 256 (the default is 4096, you can also disable particles temporarily with [Alt]+[Shift]+[=]) ...posite Limit to 5 (no idea what this does, I think 5 is the default, and I don't see any differences in performance when changing it)
    11 KB (1,752 words) - 10:12, 10 November 2009
  • [12:18] <font color=#00b2b2><b>Vincent Nacon</b><nowiki>: just don't want you miss it out</nowiki></font> [12:23] <font color=#330026><b>Andrew Linden</b><nowiki>: I don't know off the top of my head. I'll try to remember to ask Falcon and/or look
    44 KB (6,663 words) - 13:58, 16 August 2011
  • |width=100% style=" padding:0 3px;"|particles ...t's spamming particles non-stop on every prim? Or just something that sets particles one time?
    116 KB (14,398 words) - 10:16, 28 March 2011
  • [2014/06/05 15:14] Mæstro Linden (maestro.linden): I don't think it's related to that, Lucia [2014/06/05 15:20] Mæstro Linden (maestro.linden): Actually, I don't know what triggered that notice. But our office internet briefly went down
    32 KB (4,265 words) - 16:28, 5 June 2014
  • * [15:08] Oskar Linden: please introduce yourself steven for those who don't know you * [15:24] Maestro Linden: No, I don't think so
    27 KB (3,805 words) - 16:15, 26 April 2012
  • ...] <font color=#440f00><b>Baker Linden</b><nowiki>: so tomorrow, provided I don't screw things up too bad</nowiki></font> [12:10] <font color=#440044><b>Andrew Linden</b><nowiki>: complicated prims don't really matter, but lots of prims will be good</nowiki></font>
    50 KB (7,852 words) - 09:17, 14 October 2013
  • ...a user to build rich 3D wiki architectures made up of NODES connected with particles BEAMS<br /> * CHILD:BEAM parent is asking the child to "beam" to the parent with particles (used at first rez and when rezzing from inventory and when RESET LOCAL)
    45 KB (5,525 words) - 10:24, 25 January 2015
  • | style="white-space:normal;"|i don't think anything we're doing here has anywhere near that much impact, roight? ...we leave bandwidth usage .... it should be possible to switch off what we don't want to be sent to us at the server's interest list. Currently even a text
    67 KB (8,741 words) - 16:50, 1 April 2010
  • ...440044><b>Andrew Linden</b><nowiki>: There is a bug where some linked sets don't all show up... missing child prims.</nowiki></font> ...r=#440044><b>Andrew Linden</b><nowiki>: Ok, I won't comment on that bug. I don't know much about what is going on there.</nowiki></font>
    31 KB (4,965 words) - 09:09, 31 October 2012
  • [12:06] <font color=#440044><b>Andrew Linden</b><nowiki>: I don't have much news... just fixing bugs in my interestlist work</nowiki></font> ...r problem is that there doesn't seem to be message queuing. Things you say don't always show up in the right order.</nowiki></font>
    52 KB (8,232 words) - 17:41, 25 September 2012
  • * {{jira|MAINT-8290}} Don't render particles attached to the muted avatars
    6 KB (906 words) - 11:34, 23 March 2018
  • [16:18] <font color=#440044><b>Andrew Linden</b><nowiki>: I don't know offhand Toysoldier, but I'll be interested to get some load testing do [16:18] <font color=#440044><b>Andrew Linden</b><nowiki>: but don't yet know how much of an impact I've made.</nowiki></font>
    52 KB (8,121 words) - 17:21, 21 September 2012
  • [16:18] <font color=#440044><b>Andrew Linden</b><nowiki>: I don't know offhand Toysoldier, but I'll be interested to get some load testing do [16:18] <font color=#440044><b>Andrew Linden</b><nowiki>: but don't yet know how much of an impact I've made.</nowiki></font>
    52 KB (8,121 words) - 17:41, 25 September 2012
  • * [15:06] Sahkolihaa Contepomi: Yeah, we don't have those here in the UK. Never seen them. :p * [15:06] Siana Gearz: i don't know what cornmeal is.
    27 KB (3,898 words) - 16:32, 22 March 2012
  • [16:09] <font color=#440044><b>Andrew Linden</b><nowiki>: so I don't have any other maintenance news</nowiki></font> ...for me? It crashed five times earlier within two hours. Twice yesterday. I don't know why it did.</nowiki></font>
    55 KB (8,742 words) - 08:31, 25 March 2012
  • ...i>: The new roll shoud have a fix for that keyframed motion issue when you don't use 1/45th of a second time intervals</nowiki></font> [16:10] <font color=#000f44><b>Simon Linden</b><nowiki>: We actually don't do them just for fun :)</nowiki></font>
    49 KB (7,623 words) - 18:21, 6 January 2012
  • * {{jira|MAINT-8290}} Don't render particles attached to the muted avatars
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  • ...0><b>Kelly Linden</b><nowiki>: All right, we can get started then, since I don't see Andrew.</nowiki></font> [12:07] <font color=#440044><b>Andrew Linden</b><nowiki>: I don't think Simon can make it this week.</nowiki></font>
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  • * [12:10] Soft Linden: The EXTs don't match this - so should still be imported or copied into one of the existing * [12:27] Alexa Linden: I don't remember this one
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  • * {{jira|MAINT-8290}} Don't render particles attached to the muted avatars
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  • # Why do spikes appear on lower LOD rigged meshes when they don't if it's uploaded by itself?[[User:Tiberious Neruda|Tiberious Neruda]] |width=100% style="padding:0 6px;"|yeah and I still don't like how it's been dumbed down for non-professional &lt;/ran&gt;
    130 KB (16,829 words) - 10:19, 2 May 2012
  • [16:08] <font color=#00b258><b>Lomgren Smalls</b><nowiki>: I don't have any benchmarks, but I'm sure there are quite a few out there. And is t [16:23] <font color=#0000b2><b>Vincent Nacon</b><nowiki>: I don't think that's up yet...</nowiki></font>
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  • * {{jira|MAINT-8290}} Don't render particles attached to the muted avatars
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  • ...dialogs are for things that should not block the rest of the UI, and some don't need to be dialogs at all, but rather should be simple notices. ** Private calls are sometimes useful for this, but then you don't have avatar lip sync, plus other people in the area (e.g. the audience at a
    98 KB (13,196 words) - 20:36, 22 October 2009
  • * {{jira|MAINT-8290}} Don't render particles attached to the muted avatars
    7 KB (948 words) - 10:07, 27 April 2018
  • [12:08] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't think there was any work done that would change that, Mona</nowiki></font> ...owiki>: Also, I've noticed that recently objects are failing to draw. They don't appear - and even with render metadata --> bounding boxes there's nothing t
    37 KB (5,624 words) - 09:12, 14 October 2013
  • * [15:20] [[User:Faust Vollmar|Faust Vollmar]]: I don't think many people doubted the server engineers. =p Just marketing (and for * [15:22] [[User:Oskar Linden|Oskar Linden]]: I don't have a lot of details on the Sim Shutdown project
    46 KB (6,423 words) - 19:21, 13 January 2011
  • * We now won't render particles attached to the muted avatars * {{jira|MAINT-8290}} Don't render particles attached to the muted avatars
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  • [2013/09/05 15:14] Ardy Lay: But I don't think I am doing the abusing thing. [2013/09/05 15:23] arton Rotaru: I don't
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  • * [15:10] [[User:Latif Khalifa|Latif Khalifa]]: i don't understand the part about updating debian to update mono. rolling your own * [15:12] [[User:NeoBokrug Elytis|NeoBokrug Elytis]]: Haha don't worry about that.
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  • * [12:06] [[User:Soft Linden|Soft Linden]]: How about we don't mark the date on this, and ask if turning off reflections or other render f * [12:12] [[User:Soft Linden|Soft Linden]]: Roberto - I don't think that's the case. It would be cool if someone tried to do a careful co
    42 KB (6,103 words) - 08:33, 6 October 2009
  • [16:03] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't think you do, actually</nowiki></font> ...Simon Linden</b><nowiki>: Yeah, so whatever Oskar said. I apologize that I don't know what's OK to talk about or not here, but the new code should be going
    48 KB (7,742 words) - 17:34, 12 July 2012
  • * [12:05] [[User:Soft Linden|Soft Linden]]: I don't know if we have the original models anymore... changing the UV mapping migh ...er:Bug Triage|Bug Triage]]: https://jira.secondlife.com/browse/VWR-716 - Particles -> Inappropriate Alpha Sorting - as of 1.15.x
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  • ...You should not trust the values too much ... they are from viewers, which (don't take this personally, anyone) can not be trusted to be accurate</nowiki></f [12:25] <font color=#00c530><b>Adamburp Adamczyk</b><nowiki>: don't certain security devices have options to warn/eject/ban if ARW etc is too h
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  • [12:16] <font color=#5200a5><b>Talarus Luan</b><nowiki>: I don't get a "Sit Here" option right-clicking on a HUD.. only "Sit Down"</nowiki>< ...font color=#c5b100><b>Nelson Jenkins</b><nowiki>: lies, Catznip and Exodus don't have it</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ...19 15:13] Ardy Lay: Hehe. I got told off when I tried to block the "006" particles. ...Load up Wireshark or something like ti and see what is coming in when you don't request anything.
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  • [12:22] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: so that's why I don't really care much about that</nowiki></font> [12:29] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: yeah I don't think SL is ready for that kind of change yet</nowiki></font>
    59 KB (9,375 words) - 16:19, 4 April 2012
  • ...T_FOLLOW_SRC_MASK to nBitField in llLockGuardLink(): this will prevent the particles to trail behind the avatar when the latter moves... // don't have to reinvent it.
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  • ...just me, but even if the build floater was the worst thing in the world, I don't even know how I'd recognize what needed to be changed because I'm so used t | I don't see gradients getting used much either.
    83 KB (12,277 words) - 15:02, 31 July 2012
  • * {{Jira|VWR-20747}} Don't import deprecated python module sets * {{Jira|VWR-21265}} Projectors don't work well when pointing toward the sun
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  • ...rticleSystem() causes|llLinkParticleSystem() causes]]: the avatar to emit particles until a relog ...on Linden]]: Everything we do is about forcing our users to do stuff they don't want to
    38 KB (5,442 words) - 15:48, 16 December 2010
  • * {{Jira|SNOW-157}} - Snowglobe1.1.0.2565 : most textures don't load logged on an OpenSim | style="white-space:normal;"|haha don't let us stop you Jacek
    68 KB (8,948 words) - 16:54, 10 September 2009
  • [12:17] <font color=#b55a00><b>FBS Dagger</b><nowiki>: But i don't understand around 7 weeks ago i flew a massive aircraft around the RUE univ ...ay, I figured maybe I could get Falcon's interest to the table? (if people don't mind talking about vehicle and Havok)</nowiki></font>
    54 KB (8,356 words) - 14:17, 13 December 2011
  • * [12:19] [[User:Soft Linden|Soft Linden]]: Nah - don't need video repro, just want to know if it was a transient issue ...atif Khalifa]]: Squrrel, they did not get linked in the first place, they don't actually unlink, the viewer sends changes to the sim that get lost
    53 KB (7,536 words) - 11:47, 1 September 2009
  • ...color=#000c33><b>Simon Linden</b><nowiki>: Outside of the rough rollout, I don't have any ... Andrew, do you?</nowiki></font> ...r=#5800b2><b>Vincent Nacon</b><nowiki>: aye, just want to make sure people don't get too upset if Simon and Andrew aren't doing anything about it like.... r
    69 KB (10,918 words) - 15:34, 4 November 2011
  • ...f work on that and found only minor inventory problems, a few folders that don't have a home</nowiki></font> [12:09] <font color=#003f7f><b>DesolateStudios</b><nowiki>: I don't know much about the viewer end of things, but is HTTP inventory compressed
    48 KB (7,575 words) - 17:36, 12 July 2012
  • ...Snapshots to Disk is a handy one too, if you take lots of photographs and don't want to drive everyone around you insane with your clicking | style="white-space:normal;"|yeah MacCabe I really don't think there should be 'secret codes' fom UI
    83 KB (10,815 words) - 18:22, 17 September 2009
  • [12:01] <font color=#330026><b>Andrew Linden</b><nowiki>: I don't think it was from the RC's, but was just some exploit fixes.</nowiki></font [12:06] <font color=#330026><b>Andrew Linden</b><nowiki>: we don't recommend that you take 15k prims to inventory in one asset.</nowiki></font
    59 KB (9,183 words) - 13:48, 23 March 2011
  • * {{Jira|VWR-20747}} Don't import deprecated python module sets * {{Jira|VWR-21265}} Projectors don't work well when pointing toward the sun
    36 KB (4,903 words) - 15:31, 7 October 2010
  • [16:02] <font color=#1e00b9><b>Vincent Nacon</b><nowiki>: Please don't even joke about "occupy" or any form of strike</nowiki></font> ...e group. I'm at the edge and everyone in-sim is within chat range of me. I don't think he needs to shout</nowiki></font>
    69 KB (10,863 words) - 17:32, 4 November 2011
  • ...] <font color=#808080><b>Chucking Fatlag (whirly.fizzle)</b><nowiki>: ARGH don't ask</nowiki></font> [12:20] <font color=#4c0039><b>Oz Linden</b><nowiki>: (don't say lower tier... not our department)</nowiki></font>
    43 KB (6,611 words) - 14:26, 1 July 2014
  • If you don't mind that others are not seeing you and would rather not get these notices, ...s that are shiny or glowing, displays animated textures or media, or emits particles.
    11 KB (1,855 words) - 10:00, 14 January 2017
  • ...e=" padding:0 3px;"|yeah Nicholas, it's interesting to see what people who don't yet really know about Second Life have to say about it |width=100% style=" padding:0 3px;"|there's the ol' "like the Matrix ,you don't know until you try it..." but then the question becomes "so how do you conv
    121 KB (14,962 words) - 15:45, 18 November 2009
  • ...style=" padding:0 3px;"|Adam, if we haven't made a public announcement, I don't think I can say yet. |width=100% style=" padding:0 3px;"|I don't believe so, Qie. I may have touched it for some other maintenance reason, t
    100 KB (12,403 words) - 14:21, 4 February 2011
  • |width=100% style=" padding:0 3px;"|Don't mind me, I'm in ADD mode and have absolutely nothing to contribute to the d |width=100% style=" padding:0 3px;"|Asterion, I don't understand. How do you mean, "remote"?
    142 KB (17,427 words) - 15:45, 18 November 2009
  • ...nden</b><nowiki>: yeah, it's probably best for the wilder shaped AVs ... I don't know if I've seen any human ones yet</nowiki></font> [12:05] <font color=#00b200><b>Rex Cronon</b><nowiki>: have particles point to who touchs it:)</nowiki></font>
    68 KB (10,446 words) - 19:20, 30 August 2011
  • |width=100% style=" padding:0 3px;"|I don't think I've even seen that one, but have only a simple system |width=100% style=" padding:0 3px;"|I don't think anyone's ever called me fake...
    143 KB (17,562 words) - 15:37, 18 November 2009
  • ...in 3rd party viewers ;) Like "object area search". Also objects that emit particles behind you no longer seem to be able to change their particle system. Stuff ...re moved non-physical being wrong until selecting them in edit mode. But I don't have a solid repro for it yet. That's a known problem?
    54 KB (7,145 words) - 19:26, 21 February 2013
  • ...r has no effect - the client is currently set not to render more than 4096 particles at all times. If you want to disable particles altogether, you can press the Alt+Shift+Equals key combination to toggle th
    22 KB (3,811 words) - 10:00, 3 July 2013
  • * [15:09] [[User:Maestro Linden|Maestro Linden]]: just a lot of selection particles. you can proceed, oskar * [15:23] [[User:Oskar Linden|Oskar Linden]]: so don't expect a lot to get done after another few weeks or so
    47 KB (6,662 words) - 18:00, 4 November 2010
  • |width=100% style=" padding:0 3px;"|Squirrel, possibly. I don't think we're quite there *yet* in terms of format accessibility and Vimeo ha |width=100% style=" padding:0 3px;"|Squirrel, I don't know where else it was announced, do you follow the Snowglobe )open source)
    131 KB (16,150 words) - 15:45, 18 November 2009
  • ...icle of splash. limit number of splash particles just like camera-oriented particles are limited. |width=100% style="padding:0 6px;"|sorry Sarah, I don't see your question there, could you paste it here please?
    78 KB (9,857 words) - 13:06, 18 January 2013
  • '''WARNING - Don't use this feature!''' * Changed: Don't bet on grabbing gst internal/debug symbols
    44 KB (6,528 words) - 11:43, 22 October 2009
  • |width=100% style=" padding:0 3px;"|particles? |width=100% style=" padding:0 3px;"|with Teagan gone, I don't think I know anyone on it anymore.
    96 KB (11,966 words) - 14:21, 4 February 2011
  • ...Linden</b><nowiki>: I tested meeroo and noticed that the meeroo sometimes don't update all of their animation state at once</nowiki></font> ...eport them and ban them. They will eventually get bored, especially if you don't respond to them.</nowiki></font>
    75 KB (12,054 words) - 13:29, 4 June 2013
  • |width=100% style=" padding:0 3px;"|Yeah, I tend to like peripherals I don't have to maintain :-) |width=100% style=" padding:0 3px;"|Oh Geerkil, in those cases, hiding particles should help. Know how to do that?
    164 KB (20,350 words) - 15:46, 18 November 2009
  • ...surprise since most people are on emerald with lots of info on the map and don't know Snow | style="white-space:normal;"|trouble is the people that take those decisions don't have to sit there and see how many OS developers it's losing them
    108 KB (13,934 words) - 20:09, 27 August 2009
  • ...are sitting on an object can no longer freeze it by selecting it, if they don't have permission to freeze it while standing. * [15:37] Talia Malaspina: I don't want to sidetrack, but can someone send me info on getting started with pat
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...ow or Medium. If your system uses any of these graphics cards, click the 'Don't show me this again' check-box, then choose 'No' to continue logging into Se ==== '''Experimental HUD Particles''' ====
    64 KB (9,163 words) - 16:18, 15 October 2009
  • ...ould be set on prims to *turn shadows off*, and this was not removed and I don't know why. ...oftware lights to hardware lights). Weather it did anything at that time I don't know, I didn't test it. I've done a bit of digging and I think it was the [
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  • |width=100% style=" padding:0 3px;"|all sl veiwers don't work |width=100% style=" padding:0 3px;"|I don't see anyone naked.... dratts. :(
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  • |width=100% style=" padding:0 3px;"|I don't want to be mean and nasty sim owner but we have to get those under control. |width=100% style=" padding:0 3px;"|i don't know of any practical solution to the technological divide except for getti
    117 KB (14,533 words) - 15:00, 5 May 2010
  • ...le="white-space:normal;"|Can you describe zoomtime briefly, for people who don't know it? ..."white-space:normal;"|Second Life is lacking in stylus support, yes, but I don't see much use of it in Machinima... prove me wrong?
    170 KB (22,105 words) - 17:43, 15 October 2009
  • ...% style=" padding:0 3px;"|I know Snowglobe has an automatic translator but don't know what tech it uses. |width=100% style=" padding:0 3px;"|I don't know who makes the most awesome vehicle kits now but I'd love to hear. Cube
    224 KB (27,164 words) - 15:04, 2 December 2009
  • ...unting prims? Would it not be better to use a dual system so residents who don't engage in building will be able to distinguish? [eithne Blaylock] ...ase Don't Release (donot.release)]{{#ifexist: User:Don't Release| ''[[User:Don't Release|(User's Wiki Page)]]''|}}
    175 KB (22,566 words) - 16:38, 12 September 2011
  • ...ng:0 6px;"|so I'm willing to allow a few more in for better testing, but I don't think we'll go above 150 regions for the beta ...c obstacle on the server side. Most objects can be set to static (any that don't actually move), making this change resolves the majority of performance pro
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  • * VWR-4232: Some particles don't disappear when UI is hidden [https://jira.secondlife.com/browse/VWR-4232]
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  • |width=100% style=" padding:0 3px;"|Whoa, what's going on with these particles? |width=100% style=" padding:0 3px;"|thanks, but I don't think that will solve it. Hi Jeremy
    143 KB (17,554 words) - 15:45, 18 November 2009
  • * {{jira|VWR-109}} - Characters from fallback fonts don't scale properly * {{jira|SNOW-157}} - Snowglobe1.1.0.2565 : most textures don't load logged on an OpenSim
    50 KB (7,250 words) - 19:30, 10 November 2009
  • |width=100% style="padding:0 6px;"|yeah.. i don't quite understand what we raise with Charlar and what we raise with you, Via |width=100% style="padding:0 6px;"|I don't think I do
    167 KB (20,942 words) - 09:22, 22 August 2011
  • |width=100% style="padding:0 6px;"|yeah.. i don't quite understand what we raise with Charlar and what we raise with you, Via |width=100% style="padding:0 6px;"|I don't think I do
    167 KB (20,942 words) - 09:26, 22 August 2011
  • |width=100% style=" padding:0 3px;"|So anytime people are like "Why don't Lindens come inworld..." well, we have proof. :D |width=100% style=" padding:0 3px;"|OH PARTICLES
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  • * Fixed muted particles not clearing ...Description causes Apply Changes, Ignore Changes, Cancel alert even if you don't have rights to change
    51 KB (7,652 words) - 14:22, 21 May 2012
  • // I don't replace any spaces in Name with %20 and so forth. ...lowing script is used in wall, floor, and roof prims to provide a texture, particles, sound and a locate system.
    62 KB (7,175 words) - 21:37, 24 January 2015
  • ...achments can be scripted to take advantage of LSL, with a few limitations. Particles do not work on HUD attachments. In addition, there are a few known issues w ...er platforms -- and on average they log in to Second Life more than males, don't confuse "gender" with "looks"! That said and done, you have been warned :)
    32 KB (5,612 words) - 12:17, 15 October 2015
  • ...include your insights and experiences in the short description blurb (you don't need more than a short paragraph). Tutorials, documentation and the like s Even if you don't use this for Second Life, you might like to get it for your kids...or inner
    52 KB (8,117 words) - 23:30, 11 May 2015
  • |width=100% style=" padding:0 3px;"|I don't bloody care about viewer 2.0!!!!!!! ...reactions right now may turn into "OK... I can tolerate this..." to "Hey, DON'T CHANGE IT" by the time Viewer 3 is out. ;) But you know how that goes!
    254 KB (31,696 words) - 15:05, 24 February 2010
  • * [https://www.flickr.com/photos/mandragora-lilith/ Lilith's Den - All You Don't Need From Creepy To Silly] * [http://www.flickr.com/groups/sl-fireworks/ SL Fireworks/Particles]
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  • * {{jira|VWR-109}} - Characters from fallback fonts don't scale properly * {{jira|VWR-983}} - Particles -> Offscreen/hidden particles get extended life -> as of 1.16.x at least.
    43 KB (6,131 words) - 15:09, 6 September 2010
  • |width=100% style="padding:0 6px;"|joe, don't remember that. |width=100% style="padding:0 6px;"|i don't have a linden home. :)
    345 KB (43,256 words) - 14:40, 5 May 2011
  • * {{jira|VWR-109}} - Characters from fallback fonts don't scale properly * {{jira|VWR-983}} - Particles -> Offscreen/hidden particles get extended life -> as of 1.16.x at least.
    44 KB (6,410 words) - 13:15, 9 July 2009
  • | Don't show my group title in my name label | Maximum number of particles to display on screen
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  • {{KBnote|You don't have to use your premium account’s 1024 sqm land tier for a Linden Home. If you don't have any land already in Second Life, then you will always have enough land
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  • | Don't allow user to set low heights greater than high | Scalar for softening alpha surfaces (for soft particles).
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