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  • Articles in this category for LSL manipulation of materials.
    7 members (0 subcategories, 0 files) - 11:32, 10 December 2023

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  • ...{{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} |p1_type=string|p1_name=material
    1 KB (178 words) - 05:47, 17 February 2024
  • {{LSL Constant ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function.
    1 KB (149 words) - 15:29, 5 October 2022
  • |inject-2={{LSL Function/inventory|material|uuid=true|type=material|full=*}}{{LSL Function/link-face|link|face}} |p2_type=string|p2_name=material
    1 KB (186 words) - 05:49, 17 February 2024
  • {{LSL Constant |value={{LSL Hex|0x1000}}
    1 KB (132 words) - 09:55, 29 August 2023
  • |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL |return_text=that is the Material on '''face'''
    2 KB (217 words) - 08:23, 25 August 2023
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (163 words) - 15:34, 22 November 2023
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (169 words) - 07:26, 11 April 2021
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (258 words) - 12:28, 10 July 2022
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (190 words) - 15:45, 22 November 2023
  • {{!}}{{LSL Const/ja|OPT_OTHER|integer|-1|c=Attachments, Linden trees & grass}} {{!}}{{LSL Const/ja|OPT_LEGACY_LINKSET|integer|0|c=Movable obstacles, movable phantoms
    1 KB (142 words) - 00:37, 21 December 2015
  • {{!}}{{LSL Const|OPT_OTHER|integer|-1|c=Attachments, Linden trees & grass}} {{!}}{{LSL Const|OPT_LEGACY_LINKSET|integer|0|c=Movable obstacles, movable phantoms, p
    1 KB (138 words) - 22:00, 20 November 2012
  • ...RIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} {{LSL Constant
    2 KB (268 words) - 11:30, 8 August 2012
  • {{LSL Constant {{LSL DefineRow||[[PRIM_TEXTURE]]|}}
    1 KB (148 words) - 15:30, 5 October 2022
  • ...f:{{{sortable|}}}<noinclude>1</noinclude>||colspan="2"}} {{!}} {{LSL Param|material}}&nbsp;Flags ! colspan="1" title="Default Material Friction" {{!}} [[FRICTION|Friction]]
    2 KB (208 words) - 14:34, 8 August 2012
  • ...ail of [[PBR_Materials|PBR materials]], which only makes sense when a glTF material is applied to a face of a prim. A glTF override is a collection of changes applied on top of a glTF material asset, plus texture transforms.
    4 KB (495 words) - 17:20, 22 December 2023
  • <noinclude>{{Multi-lang|category=LSL}}</noinclude>{{LSLインジェクションテスト}}{{#if: ...よって摩擦と反発のデフォルト値が異なります。|プリムの材料(PRIM_MATERIAL)によって摩擦と反発のデフォルト値が異なります。|handle=material}}
    4 KB (268 words) - 15:36, 22 November 2023
  • ...PRIM_MATERIAL|integer|2|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's material}}}} }}{{LSL Constant
    4 KB (427 words) - 16:42, 23 January 2015
  • {{!}} {{LSL Const|INVENTORY_NONE|integer|-1|c=Item does not exist.}} {{!}} {{LSL Const|INVENTORY_ALL|integer|-1|c=Any inventory type.}}
    2 KB (191 words) - 17:27, 23 March 2023
  • ...RIM_RENDER_MATERIAL|integer|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true|<noinclude>*</noinclude>}}|full={{{remo
    4 KB (543 words) - 17:00, 12 April 2024
  • {{Multi-lang}}{{LSL Header/ja}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    5 KB (248 words) - 14:41, 8 April 2010
  • ...RIM_RENDER_MATERIAL|integer|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true|<noinclude>*</noinclude>}}|full={{{remo
    4 KB (552 words) - 01:00, 8 October 2023
  • <noinclude>{{Multi-lang|category=LSL}}</noinclude>{{LSL Injection Test}}{{#if: ...on and restitution depend upon the prim's material (PRIM_MATERIAL).|handle=material}}
    4 KB (459 words) - 19:28, 22 August 2012
  • ...ds to [[LSL]] this has more to do with {{LSLGC|Bump Mapping}} than {{LSLGC|Material|Materials}} which deals with physical properties.
    6 members (0 subcategories, 0 files) - 04:34, 1 December 2023
  • ...e to just use [[:Category:LSL Physics]] instead of [[:Category:LSL Physics/Material]]? --[[User:Pedro Oval|Pedro Oval]] 22:34, 23 January 2012 (PST) :[[:Category:LSL Physics/Material]] (as it hasn't been created yet) is just an idea for a category, it can be
    2 KB (338 words) - 12:01, 14 March 2012
  • {{!}} {{LSL Hex|0x001|1}} {{!}} {{LSL Hex|0x002|2}}
    2 KB (266 words) - 13:47, 11 October 2023
  • ...{{sortable|}}}<noinclude>1</noinclude>||colspan="2"}} {{!}} {{LSL Param/ja|material|素材}}&nbsp;フラグ {{LSL ConstTB/ja|PRIM_MATERIAL_STONE|integer|0|m=3|s3=colspan="4"|c=石材}}
    2 KB (194 words) - 15:41, 22 November 2023
  • }}{{LSL Constant/ja
    4 KB (369 words) - 06:22, 25 February 2016
  • {{#vardefine:alpha_mode_const|{{LSL Const|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} di {{!}} {{LSL Const|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as though
    4 KB (600 words) - 16:25, 23 January 2015
  • {{#vardefine:alpha_mode_const|{{LSL Const/ja|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} {{!}} {{LSL Const/ja|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as tho
    4 KB (624 words) - 01:11, 8 October 2023
  • {{otheruses4|textures|[[LSL]] related info|:Category:LSL Texture|opensource specs|Textures (OS)}} ...can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put
    829 bytes (122 words) - 16:44, 2 January 2016
  • ...the order of the parts around. This page had just died in variables, with material that was repeated elsewhere in the tutorial. Moved "events" to events, and ::Reordered the parts and adjusted the template [[Template:LSL Wikibook Index]] reordering the sections more in line with the structure of
    715 bytes (111 words) - 18:15, 7 July 2012
  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (781 words) - 04:16, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (783 words) - 06:07, 30 November 2023
  • {{LSL Header{{#var:lang}}}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    4 KB (508 words) - 05:31, 28 July 2012
  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (871 words) - 06:05, 30 November 2023
  • || [[LSL Protocol/AutoBahn|AutoBahn]] || [[LSL Protocol/ListMessage|ListMessage]]
    4 KB (496 words) - 05:32, 28 July 2012
  • ...then re-rez itself when deleted, making it impossible to remove offensive material from a parcel without first turning of scripts, then deleting it, th turnin where action is a list of lsl allowed function to do on unrezzing(i.e. excluding self re-rezzing)
    924 bytes (146 words) - 20:42, 4 July 2013
  • ...M_GLTF_ALPHA_MODE_OPAQUE|integer|0|c=Ignore the alpha value and render the material as opaque.}} {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_BLEND|integer|1|c=Render the material with transparency determined by the alpha value. Blending is done in linear
    33 KB (4,159 words) - 10:41, 1 May 2024
  • {{!}}{{LSL Const/ja|OBJECT_NAME|integer|1|c=プリムの名前を取得します。}} {{!}}{{LSL Const/ja|OBJECT_DESC|integer|2|c=プリムの説明を取得します。}}
    21 KB (1,483 words) - 01:51, 8 October 2023
  • {{!}} [&nbsp;{{#var:name_const}}, [[string/ja|string]]&nbsp;{{LSL Param/ja|name}}&nbsp;] {{!}} [&nbsp;{{#var:desc_const}}, [[string/ja|string]]&nbsp;{{LSL Param/ja|description}}&nbsp;]
    35 KB (4,325 words) - 01:27, 8 October 2023
  • {{!}}{{LSL Const|OBJECT_NAME|integer|1|c=Gets the prim's name.}} {{!}}[[string]] {{LSL PL|type=string|name}}
    18 KB (2,503 words) - 10:11, 1 May 2024
  • {{!}}{{LSL Hex||1|chars=2}} {{!}}{{LSL Hex||2|chars=2}}
    8 KB (1,119 words) - 15:26, 10 October 2023
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (747 words) - 13:38, 24 January 2015
  • {{!}}{{LSL Hex||1|chars=2}} {{!}}{{LSL Hex||2|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • Skills: Programming, Scripting, Building, Sculpting, Mesh modeling, Material mapping, UV mapping, "Seamless" Texturing, User interface design(HUDs), Ani == LSL ==
    3 KB (521 words) - 17:11, 4 January 2016
  • {{LSL Header}} <lsl>
    4 KB (390 words) - 14:12, 11 June 2011
  • {{Otheruses4‎|primitives|[[LSL/ja]] related information|:Category:LSL Prim/ja}} プリムの [[material|素材]] 属性には 7 種類あります。これらは摩擦やデフォ
    6 KB (221 words) - 06:20, 27 April 2010
  • ...moving and interactive characters within Second Life. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move *Character - an object that uses a Pathfinding LSL function.
    3 KB (419 words) - 19:04, 27 August 2012
  • {{!}} [&nbsp;{{LSL Const/fr|PRIM_TYPE|integer|9}}, [[integer/fr|integer]]&nbsp;{{HoverText|cod {{!}} [&nbsp;{{LSL Const/fr|PRIM_MATERIAL|integer|2}}, [[integer/fr|integer]]&nbsp;{{HoverText
    22 KB (3,124 words) - 23:47, 16 May 2012
  • * [[Physics Material Settings test]] * Test LSL functions that interact with physics and size and textures.
    2 KB (356 words) - 22:22, 10 July 2014
  • ...here, I worked for two professors as a teachers aide, both teaching course material as well as grading programming efforts of other students. At the end, I end ...nd, most recently, [http://en.wikipedia.org/wiki/Linden_Scripting_Language LSL].
    4 KB (631 words) - 20:28, 24 September 2013
  • *'''[[Material Volumes]]''' - Control the speed of your characters. * '''[[LSL_Portal|The LSL Portal]]''' - An API reference, tutorials and examples for the Linden Scrip
    9 KB (1,317 words) - 10:56, 4 August 2014
  • ...ravity, collisions with other avatars and objects, and forces generated by LSL scripts. For example, a physics-enabled cube will roll down a hill.}} {{UIref|Material type|Selects the type of material this object is made from. This option affects the collision sounds this obj
    5 KB (782 words) - 11:49, 29 March 2010
  • ** Phantom (so movable phantom, material volumes, and exclusion volumes are never affected) ...object is set to obstacle or walkable via update-pathfinding-objects, any LSL calls to move an object or otherwise affect its physics shape will fail. I
    3 KB (473 words) - 14:18, 3 October 2012
  • The default building material at first looks like plywood. If you want a marble wall instead of a plywoo ...is a set of instructions in a language called Linden Scripting Langage, or LSL. Like everything else in SL, there are lots of scripts already available f
    9 KB (1,618 words) - 05:14, 16 July 2010
  • ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...derstand how the server and viewers will react when stressed with a lot of material churn</nowiki></font>
    25 KB (3,951 words) - 11:14, 12 June 2014
  • ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...derstand how the server and viewers will react when stressed with a lot of material churn</nowiki></font>
    25 KB (3,996 words) - 14:00, 13 May 2014
  • * Added restriction to limit non-convex linksets from being set to be material or exclusion volumes. * Updated the LSL syntax highlight to include new pathfinding functions and tooltip descripti
    6 KB (681 words) - 08:55, 28 June 2012
  • ...n</b><nowiki>: well, I can say I was trying to grief myself with materials LSL functions the other day :)</nowiki></font> ...Lucia Nightfire</b><nowiki>: also, are all materials options accessible by LSL</nowiki></font>
    23 KB (3,584 words) - 15:56, 23 May 2014
  • ...uracies, and does not reflect the opinion or policy of Linden Lab. '''The material here regarding GPL is no longer pertinent to the current open source viewer == What about the in-client LSL documentation? ==
    7 KB (1,100 words) - 13:20, 31 August 2022
  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL
    38 KB (5,119 words) - 16:42, 12 June 2014
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} There are seven primitive [[material]] types that determine things like friction and default [[llCollisionSound|
    5 KB (758 words) - 10:38, 4 September 2023
  • - Material: Glass - Material: Glass
    10 KB (1,690 words) - 17:04, 24 January 2012
  • * Instalación de material en el [[SL Volunteer Linguist Center/Spanish/es|Punto de Información en Es * [[LSL Portal Translation Project|Proyecto de Traducción del Portal de LSL]]
    7 KB (1,095 words) - 08:03, 10 December 2009
  • [2014/05/29 15:07] Mæstro Linden (maestro.linden): Simon added LSL support for render materials ...:14] Mæstro Linden (maestro.linden): I left details for how to remove the material via script
    24 KB (3,182 words) - 16:07, 29 May 2014
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • ...t color=#004fc5><b>ANSI Soderstrom</b><nowiki>: i want to say : BUG ! some LSL-Events are nt fired (or put in queue) while a script is in a loop</nowiki>< ...or=#004fc5><b>ANSI Soderstrom</b><nowiki>: news for the table : BUG ! some LSL-Events are nt fired (or put in queue) while a script is in a loop</nowiki><
    36 KB (5,570 words) - 09:11, 14 October 2013
  • ...metal reflects light differs from that of a polished plastic or some other material, and these differences have been quantified by science. By mimicking real- Lastly, while we are attempting to mimic real-world reflections and material properties, Second Life has to run on a wide variety of devices, so some sh
    50 KB (7,997 words) - 05:40, 30 April 2024
  • [2013/06/27 15:04] Maestro Linden: This project added the new LSL return functions and CHARACTER_STAY_WITHIN_PARCEL [2013/06/27 15:06] Maestro Linden: one of the fixes involved adding a new LSL function, llXorBase64
    23 KB (3,093 words) - 16:16, 27 June 2013
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo [12:10] <font color=#440044><b>Andrew Linden</b><nowiki>: I think that the material system is a bit different... not just a set of UUID's on faces.</nowiki></f
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ==== LSL ==== ...representado por un set de parámetros, posición, escala, rotación, forma, material, transparencia, etc. Los prims pueden ser unidos entre sí construyendo de
    7 KB (1,190 words) - 10:04, 18 October 2010
  • - Material: Glass - Material: Glass
    14 KB (2,270 words) - 12:07, 10 May 2012
  • ...von Schwerkraft, Kollisionen mit anderen Avataren und Objekten sowie durch LSL-Skripten generierten Kräften. Ein Würfel, für den die Funktion „Physis {{UIref|Materialtyp|Hier können Sie die Art von Material auswählen, aus dem dieses Objekt bestehen soll. Diese Option bestimmt die
    6 KB (868 words) - 16:31, 28 September 2011
  • * {{jira|MAINT-4092}} Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
    6 KB (863 words) - 12:39, 12 November 2014
  • * {{jira|MAINT-4092}} Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
    6 KB (870 words) - 15:20, 6 November 2014
  • This page is about dynamic web textures, a feature to allow an LSL script to assign an image URL to a face and cause it to dynamically update == Potential LSL implementation ==
    13 KB (2,039 words) - 16:42, 24 January 2024
  • * {{jira|MAINT-4092}} Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render when ALM is enabled ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
    6 KB (893 words) - 18:09, 1 October 2014
  • {{LSL Header}}{{Talk}} ...creation, nor a clear assignment/license associated with contributing more material, it would seem the only safe way to license this content would be to contac
    38 KB (6,166 words) - 13:12, 31 August 2022
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...Land impact shown in build tool is not immediately recalculated when first material is added to the child prim of a linkset” ({{Jira|BUG-3414}})
    13 KB (1,796 words) - 16:05, 3 April 2016
  • *** Fixed a performance issue with LSL sensors *** New LSL calls have been added to create/update/delete character behavior.
    70 KB (10,027 words) - 16:29, 7 January 2013
  • [2014/04/24 15:08] Mæstro Linden (maestro.linden): there was a regression in LSL scripts that look up the AGENT_MOUSELOOK flag with llGetAgentInfo() ...he server side work about this MAINT-3531 Feature Request: LSL support for material texture maps
    31 KB (4,149 words) - 16:09, 24 April 2014
  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki
    26 KB (4,088 words) - 15:07, 27 May 2014
  • {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece
    30 KB (2,958 words) - 23:55, 30 May 2023
  • [12:47] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: now we need new lsl functions to wear/change/take)off clothes:)</nowiki></font> [12:54] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: Material on Prims is like a anvil on the head</nowiki></font>
    37 KB (5,915 words) - 16:22, 6 August 2013
  • ..... I have a question ... let's say, just theoretically of course, you had LSL functions for materials ....</nowiki></font> ...are a lot of things that can use a script to rarely change the texture and material</nowiki></font>
    29 KB (4,578 words) - 12:59, 12 May 2014
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ({{Jira|BUG-6466}})
    15 KB (1,916 words) - 17:25, 8 December 2014
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** [[OPT_MATERIAL_VOLUME]] - returned for material volumes
    44 KB (6,060 words) - 08:50, 19 December 2012
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** [[OPT_MATERIAL_VOLUME]] - returned for material volumes
    37 KB (5,142 words) - 15:01, 17 December 2012
  • * {{jira|MAINT-4092}} Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
    8 KB (1,136 words) - 12:27, 10 December 2014
  • [2013/07/11 15:09] Whirly Fizzle: it happens on any mesh with only 1 material [2013/07/11 15:10] Nalates Urriah: It has only 1 material
    22 KB (2,994 words) - 17:19, 11 July 2013
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • == LSL highlighter... Something wrong == There is something wrong with the LSL highlighter... I don't think it was designed to work in HTTPS.
    31 KB (4,962 words) - 21:50, 16 August 2009
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole ** Simulation parameters for material and responsiveness to gravity and wind
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...'Andrew Linden: No, it doesn't ring a bell. It sounds like an error in the LSL script, since I'd expect to get more reports of spurious on_rez() events.'' ...24]]] VMNF Korpov: Sorry to ask: I would like to know how can I find using LSL SIM type: Mainland / Private Full / homestead :-) . Thank YOU!
    40 KB (5,897 words) - 13:31, 16 May 2010
  • * {{jira|MAINT-4092}} Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
    8 KB (1,186 words) - 12:55, 3 December 2014
  • ...r:Dahlia Trimble|Dahlia Trimble]]: most of my scripts are still the older LSL ...illie Ariantho|Tillie Ariantho]]: I switched my posing stand huds back to lsl, and the stand itself to mono, as you dont carry it around usually. ^^
    21 KB (3,071 words) - 13:05, 17 December 2009
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ({{Jira|BUG-6466}})
    18 KB (2,451 words) - 17:24, 8 December 2014
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ...rus Habilis: reed, so vertices, normals, uv coordinates, smoothing groups, material id, skinning weights, did i miss anything? ...more complete collada support in the future ? allowing scenes ... and with LSL-interface to the transforms of nodes ? :)
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...3 15:46] Tonya Souther: And on a similar subject...what's the chance that LSL functionality could be added to control materials parms? ...n (maestro.linden): There's a large backlog of requests and bugs about new LSL features and such
    60 KB (8,291 words) - 17:17, 13 February 2014
  • ...color=#6200c5><b>Stickman Ingmann</b><nowiki>: I did have a question about LSL and materials. </nowiki>https://jira.secondlife.com/browse/MATBUG-359<nowik ...Why can the server cope with fast changes made to diffuse rextures but not material textures?</nowiki></font>
    41 KB (6,517 words) - 16:57, 20 February 2014
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • #** A list of schools who are known to give classes on material they want to take. ...use of key Second Life tools. We’ll begin with in-world building tools and LSL. We believe this will benefit Residents, Developers, and anyone who wishes
    12 KB (1,745 words) - 09:36, 24 April 2010
  • #** A list of schools who are known to give classes on material they want to take. ...use of key Second Life tools. We’ll begin with in-world building tools and LSL. We believe this will benefit Residents, Developers, and anyone who wishes
    12 KB (1,822 words) - 05:36, 6 May 2011
  • [12:34] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: Both are material enabled</nowiki></font> ...r been thoughts of supporting FIPA-ACL and KQML for bots? Perhaps bridging LSL with these two languages?</nowiki></font>
    69 KB (11,030 words) - 13:35, 2 July 2013
  • [[File:Editing_Material.jpg|thumb|right|Material Editing]] ...ilaires du matériau, vous devez modifier Matériau dans la fenêtre "Editing Material".
    59 KB (9,721 words) - 00:08, 26 January 2024
  • <font color="#000000"><b>polysail:</b></font> is understanding how LSL inputs differ from avatar control inputs <font color="#000000"><b>polysail:</b></font> don't LSL commands already recognize Left Key Press Etc
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  • ...64k vertices per material is pre-empted by a limit of 21,844 triangles per material, which is presently reported as {{Jira|BUG-1001}}. (4/2014 - See [[Talk:Lim ...al lists. So, the moral of the story is to stay below 21,844 triangles per material, for now, if you want to avoid some unexpected effects.
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). '''[[Material]]''' - Affects how the object reacts to gravity (mass) and collision sounds
    23 KB (3,883 words) - 11:16, 25 May 2011
  • ...10] <font color=#26c500><b>Qie Niangao</b><nowiki>: So... actually, is the LSL interface for server-side materials in place? I mean, could we already load ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • |width=100% style=" padding:0 3px;"|depends, things could be added to LSL to help more interesting effects be possible in a years time ...0% style=" padding:0 3px;"|i was actually making a NIALL implementation in lsl, but got sidetracked
    70 KB (8,572 words) - 14:21, 4 February 2011
  • ...immediately after rez but before the rigidbody's have been added then some LSL calls can fail ...is working on allowing you to set the "restitution" (bounciness) of object material to anything in the range of [0.0, 1.0], I think.
    81 KB (10,066 words) - 08:03, 27 July 2010
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...aterials enabled will kick up in LI like crazy. Were any of the prims with material textures on them?</nowiki></font> [12:37] <font color=#0900c5><b>Rex Cronon</b><nowiki>: btw.the nr of lsl functions is kind of big. don't u guys it would be a good idea if they were
    37 KB (5,815 words) - 09:06, 19 March 2014
  • [2013/05/09 15:48]  Lucia Nightfire: less lsl overhead ...Linden: there is automatically an edge now - it's basically a sort of new material type
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • * [15:12] Maestro Linden: I believe llCastRay() is the only LSL wiki page that needs the awrning * [15:34] Maestro Linden: so, this region has some performance tweaks for LSL scripts
    41 KB (6,099 words) - 16:09, 1 September 2011
  • |width=100% style=" padding:0 3px;"|material == Rubber |width=100% style=" padding:0 3px;"|technically, rubber material is the highest
    109 KB (13,560 words) - 17:07, 9 July 2010
  • *** New LSL calls have been added to create/update/delete character behavior. **** "Material Volume" objects are phantom objects that can be set to change the walkabili
    36 KB (5,261 words) - 17:21, 10 August 2012
  • ...d changes to object inventory management, and llTakeControls() behavior in LSL ...to make new content with terrible physics shapes, and anything that has a material is definitely 'new'
    29 KB (3,935 words) - 17:41, 14 November 2013
  • [2018/04/05 15:40] Mazidox Linden: (Sorry, LSL joke) ...rton Rotaru: yeah, but how do apply more than one texture to a single face/material
    18 KB (2,191 words) - 16:32, 5 April 2018
  • ...n</b><nowiki>: Andrew told me he had no progress to report on the viewer / LSL syntax work</nowiki></font> [12:06] <font color=#4c0039><b>Lorca Linden</b><nowiki>: it also has the ABCD material settings that allow for different pathfinding speeds</nowiki></font>
    46 KB (7,407 words) - 10:56, 21 March 2012
  • ...refer from the Knowledge Base, and how might you separate the introductory material from the gory details? march Korda: WIKI include about viewer-architecture, how to write LSL, but not include about appearance, about money,
    18 KB (3,232 words) - 15:29, 18 November 2009
  • ...ding:0 3px;"|reed, so vertices, normals, uv coordinates, smoothing groups, material id, skinning weights, did i miss anything? ...more complete collada support in the future ? allowing scenes ... and with LSL-interface to the transforms of nodes ? :)
    189 KB (23,665 words) - 03:53, 16 September 2010
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** [[OPT_MATERIAL_VOLUME]] - returned for material volumes
    37 KB (5,049 words) - 08:50, 19 December 2012
  • [2013/04/25 15:05] Maestro Linden: that release has the new LSL goodies like the new AO system [2013/04/25 15:09] Maestro Linden: which has some crash fixes and also some LSL goodies for HTTP communications
    25 KB (3,306 words) - 10:06, 26 April 2013
  • * [2009/09/15 11:16] Andrew Linden: However the "text on a prim" is a LSL or server feature that we talked about a week or two ago, right? ...o split/combine a texture face to have more then one texture on a face and LSL define what textrue goes where...don't know how hard to implemet that.
    35 KB (4,631 words) - 12:40, 16 May 2010
  • ...color=#b5005a><b>Vincent Nacon</b><nowiki>: but to be honest... I'd like a LSL function to return objects (under same estate ownership)</nowiki></font> [12:24] <font color=#b55a00><b>Draconis Neurocam</b><nowiki>: or even an lsl function to set the return timer would be nice</nowiki></font>
    59 KB (9,375 words) - 16:19, 4 April 2012
  • :Hey don't forget [[:Category:LSL Video]]. ...about SL; so it's not as bad as you think. We are however up to about 120 LSL Categories. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User tal
    37 KB (6,115 words) - 13:34, 5 October 2010
  • [12:10] <font color=#00a7c5><b>Vincent Nacon</b><nowiki>: material is still going through phase 1</nowiki></font> [12:19] <font color=#c5b100><b>Honza Noyes</b><nowiki>: Will there be any new LSL functions related to groups?</nowiki></font>
    65 KB (10,576 words) - 17:15, 1 July 2013
  • == About [[Template:LSL ConstRow]] == ...it. Eventually the project was shelved but before that happened [[Template:LSL ConstRow]] was written and deployed assuming the functionality would be pro
    25 KB (4,016 words) - 14:24, 6 December 2012
  • ...t a 3rd party site could trigger the issue, which could be triggered by an LSL script doing llHTTPRequest() to an https URL ...15:27] Mæstro Linden (maestro.linden): speaking of maps, I do think that LSL support for normal and specular maps is functionally complete now
    32 KB (4,265 words) - 16:28, 5 June 2014
  • ...ve tested the following with mesh. scripts can manipulate texture "sides" (material id) colour, glow, scale, rotation, position, |width=100% style=" padding:0 3px;"|reflection maps are still material maps
    238 KB (29,841 words) - 05:17, 30 September 2010
  • [2013/09/26 15:16] Maestro Linden: There are several miscellaneous LSL bugfixes in this release, ...stro Linden: For next week's server maintenance release, we have 1 planned LSL change
    33 KB (4,305 words) - 18:34, 26 September 2013
  • ...s of about a week ago, and have since submitted three Feature Requests for LSL, I believe this features would be pretty paramount in delivering new experi [12:41] <font color=#ff8833><b>Hexapoda</b><nowiki>: I has a material/prim question.</nowiki></font>
    58 KB (9,117 words) - 18:13, 17 June 2014
  • ...% style=" padding:0 3px;"|would the bouncyness not also depend on the prim material? ...;"|Ionet: In my "plan", setting a linkset's restitution would override the material
    153 KB (18,807 words) - 18:20, 11 June 2010
  • ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font> [16:41] <font color=#005ab5><b>Vincent Nacon</b><nowiki>: yeah, LSL isn't that sweet</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...oss|collision| When an object or avatar collides with something. Also, the LSL scripting calls related to collision events.}} |LSL
    40 KB (6,321 words) - 10:40, 9 February 2012
  • ...24] <font color=#00c589><b>Rex Cronon</b><nowiki>: we can certainly have a lsl interpreter written in c#</nowiki></font> ...ably fall into Perl, Python or PHP better than into C# if you're a whiz at LSL</nowiki></font>
    58 KB (8,952 words) - 13:48, 29 July 2014
  • ...be set to have four Walkability values that will apply to each of the four LSL CHARACTER_TYPEs |width=100% style="padding:0 6px;"|is there, or any plans for, a way that LSL can access the navmesh data, or specify/modify search heuristics?
    136 KB (17,236 words) - 13:38, 30 April 2012
  • | It would be nice if you could have access to the morphs through LSL. ...able proposal at all, Asha, would have to have a plan for how it ties into LSL.
    116 KB (17,286 words) - 17:30, 10 July 2012
  • ...5:23] And all I got was this lousy DN (tankmaster.finesmith): even if the material effect isnt applied [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...se functions would be available before hand and would be included in study material). Requiring the use of VNC is a bit rough (there should be standard cross p ...er detail for how to design a course to demonstrate effective usage of the LSL functions that are capable of moving primitives, but that would fill up too
    64 KB (10,616 words) - 14:20, 1 December 2022
  • ...some straight up bug fixes in that RC, related to the new experience tools LSL functions ...09/18 15:54] Nal (nalates.urriah): The LI thing is not always true. Add a material to a sculpty and you hit problems. And the LoD control is a big thngs for m
    27 KB (3,747 words) - 16:10, 18 September 2014
  • == JIRA issues on LSL function pages == ...wiki upgrade broke at least one template, which in turn broke a lot of the LSL documentation; I'm trying to both find and fix the broken templates; and I
    109 KB (17,345 words) - 14:01, 23 January 2015
  • | style="white-space:normal;"|Many people figure out LSL scripting, so is XML customization good enough for the UI? | style="white-space:normal;"|It was a good topic. Good reference material. :-)
    55 KB (7,176 words) - 22:13, 9 July 2009
  • ...terion Coen]]: but you will notice that a a machine b4 the 586 never have material issues (or barely) :) ...aijanai Kuhn|Saijanai Kuhn]]: like I said, headers adie, you can do it in LSL
    48 KB (7,143 words) - 13:28, 26 March 2010
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL *** Fix to prevent LSL scripts from using non-finite numbers in physical functions.
    45 KB (6,485 words) - 16:38, 4 August 2011
  • ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach ...lor=#c5b100><b>MartinRJ Fayray</b><nowiki>: we need a new viewer and a new LSL, but not more restrictions</nowiki></font>
    55 KB (8,753 words) - 16:19, 28 August 2013
  • ...s|Kollision| Wenn ein Objekt oder ein Avatar mit etwas zusammenstößt. Auch LSL Skript-Aufruf, der sich auf Kollisionen bezieht.}} ...hnlich der Syntax von C. Siehe [http://wiki.secondlife.com/wiki/LSL_Portal LSL-Portal].}}
    49 KB (7,143 words) - 09:10, 5 October 2011
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...ims as material volumes and setting the walkability to 0 except for in the material volume which you'd set to 100...
    232 KB (29,006 words) - 17:09, 3 May 2012
  • | style="white-space:normal;"|Yeah, LSL scripts give better control over camera behavior than the actual UI. Heh. ...ce:normal;"|The issue of alleged privacy invasion using camera controls is material for 100 PhD theses in psychiatry. Really bizarre, but I guess YMMV.
    60 KB (7,921 words) - 17:57, 17 December 2009
  • ...=100% style=" padding:0 3px;"|well, thats pretty darn cool, can be done in lsl then too |width=100% style=" padding:0 3px;"|if you can login first, via lsl
    172 KB (20,784 words) - 16:02, 17 September 2010
  • ...ont color=#5ab500><b>Davido Chrome</b><nowiki>: Also, a question about how material settings affect lag.</nowiki></font> ...#004400><b>Kelly Linden</b><nowiki>: one day I will get redcode working in lsl.</nowiki></font>
    49 KB (7,820 words) - 08:18, 12 March 2012
  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on * [15:18] Maestro Linden: like the physics material properties (gravity etc) for an object,
    33 KB (4,678 words) - 15:50, 16 September 2011
  • ...ht. Then it could use that link number in an llMessageLinked or some other LSL function to modify the appropriate child prim. Does that make sense? If it ...r, but that would be a hell of a lot more efficient than doing that in the LSL scripts.
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  • ...[[User:Jeremy Linden|Jeremy Linden]]: It would be pretty easy to rig up an LSL script that checks the account ages of nearby avatars and teleports home th ...work on the Knowledge Base and other "how to use Second Life" educational material.
    49 KB (7,048 words) - 15:44, 18 November 2009
  • ...f you to grab the mesh project viewer and play around with the new physics material properties * [16:02] [[User:Rex Cronon|Rex Cronon]]: we can't use lsl to set them:(
    47 KB (6,662 words) - 18:00, 4 November 2010
  • |width=100% style=" padding:0 3px;"|I feel that friction grew big in all material |width=100% style=" padding:0 3px;"|lsl says walk speed is now 3.2
    105 KB (13,103 words) - 17:18, 20 August 2010
  • ***6.8.9.3 Review the options in the "Building Block Type" and "Material" dropdowns. ***6.10.3.4 In the ''Help'' menu, select "LSL Wiki Help…" Review the buttons and descriptors in the small window that
    77 KB (12,047 words) - 15:12, 1 July 2009
  • |width=100% style=" padding:0 3px;"|quite a few people ask for lsl functions/events that can detect when the prim they r is is selected, and b |width=100% style=" padding:0 3px;"|can a material be added, say putty, with very high friction?
    173 KB (21,369 words) - 17:13, 2 July 2010
  • |width=100% style="padding:0 6px;"|so you'd like an LSL function to get those values? |width=100% style="padding:0 6px;"|64k per material?
    225 KB (28,294 words) - 14:15, 13 August 2012
  • ...thon Morales|Python Morales]]: Imaze, yes, basically using the normal ogre material system ...] [[User: Zetaphor Wirefly|Zetaphor Wirefly]]: If that were availible from LSL there would be even more uses
    106 KB (15,905 words) - 12:06, 2 March 2010
  • ...ill there be new LSL functions for mesh (or is that "add it to the agenda" material?)
    248 KB (31,128 words) - 16:19, 22 September 2010
  • | Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s" | Use case insensitivity when searching in LSL editor
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