Server Beta User Group

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Revision as of 14:46, 19 May 2011 by Oskar Linden (talk | contribs)
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This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Oskar Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.

The next meeting is Thursday, May 19th 2011, 3PM PDT at Morris🖈 on the preview grid, ADITI.

Agenda

Updates

  • LeTigre RC Channel
    • This is Kelly's "maint-server" project.
    • Bug Fixes
      • SCR-61: "llOwnersay Truncates multibyte characters at the end of it's range"
      • SVC-6573: Block execution of ungrouped scripts on ungrouped land that blocks scripts.
      • SVC-2810: IM to Email sending out messages that can't be replied to.
      • SVC-4632: Getting past estate land bans
      • SCR-66: "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Added logging to help in investigating a "'TIMEWARP" issue that is causing some residents to be kicked off simulators
      • A simulator crash mode.
      • A dataserver crash in SMTP connection sending mail
    • https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11#11.05.11.229644
  • Introducing "Snack"
    • used for small testing releases
    • now has Kelly's latest mono fixes.

Upcoming Stuff

  • "mesh-prep" branch.
    • framework and infrastructural changes for AGNI to support mesh.
    • llCastRay
    • SVC-5880
    • Havok 2010.2
    • 10cm gap elimination
    • bug fixes
  • On ADITI now.

Interesting Stuff

Any Other Items

Homeless's Question: What happens to all the test junk I upload and delete? For example, I upload a texture; I assume it gets stored in a database. Next, I realize I made a mistake on the texture, so I delete it from inventory and upload an updated version. Finally. I empty my trash. Is the first image I uploaded still stored in the database even though I've cleared it from my inventory?

Open Items

  • SVC-4632 - People getting past Estate and Land bans | Critical & 325 (402 as of 8/11/10) votes!
    • Dante has commented on this issue and reopened it.
  • SVC-5925 - Erratic behavior on script rezzed prims set physical
  • SVC-3044 - Debug channel and script error reporting needs a major rethink
    • related to vwr-199 and vwr-7062
    • [15:17] Roberto Salubrius: can we get that standarized pleaaaaaaaaaaaseeeeeeeeee so we can listen to the debug channel whenever there's a problem PLEAAAAAAAAAASEEEEEEE
    • [15:17] Roberto Salubrius: preeeeeeeetty pleaaseeeeee
  • svc-4196 - "Avatar entering sim or rezzing object causes sim to freeze for up to 30 seconds - everything stops for everybody there"
    • Babbage is working on it.
  • wassup with SVC-3895
  • status on SVC-3618 - estate managers unable to freeze / eject
  • status on SVC-1253 - users sitting on prims, which are set to phantom are not affected by damage. | 108 votes!
  • status on SVC-5404 - Vehicles can no longer enter a region if no-object-entry flag is set
  • What is going on with SVC-421 - Cannot delete contents from no-modify objects
  • status on SVC-5880 - Vehicles "Jumping" when crossing prims
  • SVC-5922 -Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims
  • SVC-6104 script sim crossing bug
  • SVC-6123 cant catch sphere type exact shape with lsl functions

Minutes from Previous Meetings