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  • {{LSL Constant |value={{LSL Hex|0x2}}
    930 bytes (105 words) - 13:28, 1 December 2023
  • {{LSL Constant |value={{LSL Hex|0x4}}
    773 bytes (78 words) - 16:20, 22 January 2015
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x4}}
    733 bytes (62 words) - 15:06, 25 February 2016
  • {{LSL Constant |value={{LSL Hex|0x800}}
    727 bytes (84 words) - 16:16, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x8}}
    786 bytes (99 words) - 16:19, 22 January 2015
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. {{LSL Constant
    1 KB (132 words) - 09:55, 29 August 2023
  • {{LSL_Function/it |inject-2={{LSL_Function/prim-desc}}
    843 bytes (109 words) - 09:41, 13 June 2012
  • {{LSL Constant ...rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. However, unlike llLinkSitTarget() an offset of <0.0, 0.0, 0.0> may be expl
    613 bytes (78 words) - 12:48, 28 September 2016
  • {{Issues/SVC-304}}{{LSL Constant |value={{LSL Hex|0x1}}
    2 KB (213 words) - 11:41, 21 November 2016
  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Constant ...will be triggered in the the root prim if it is not handled in this child prim.
    563 bytes (72 words) - 20:03, 2 January 2016
  • {{LSL Constant |value={{LSL Hex|0x20}}
    1 KB (150 words) - 16:16, 22 January 2015
  • {{LSL Header}} =====Say the Prim's Color Vector=====
    743 bytes (98 words) - 14:19, 24 January 2015
  • }}{{LSL Constant ...ction with {{#var:type_sculpt_const}} a cylinder type sculpty is produced. It does this by stitching the left side to right.
    642 bytes (79 words) - 09:57, 30 May 2012
  • }}{{LSL Constant ...unction with {{#var:type_sculpt_const}} a sphere type sculpty is produced. It does this by stitching the left side to right then separately converging th
    682 bytes (85 words) - 14:44, 3 August 2023
  • ...erials#Nomenclature_changes|Blinn-Phong]] diffuse {{LSLP|texture}} of this prim's {{LSLP|face}}. // the first texture alphabetically inside the same prim's inventory
    1 KB (143 words) - 06:09, 30 November 2023
  • }}{{LSL Constant ...junction with {{#var:type_sculpt_const}} a torus type sculpty is produced. It does this by stitching the top to bottom and the left side to right.
    658 bytes (84 words) - 08:48, 30 May 2012
  • ...d from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to. ...lave sound prior to starting a master, without having to use more than one prim as an emitter. (See example on [[llLoopSoundMaster]]).
    2 KB (226 words) - 15:03, 22 April 2022
  • {{LSL Constant |value={{LSL Hex|0x40}}
    1 KB (139 words) - 16:14, 22 January 2015
  • {{LSL Function |func_desc=Sets the rotation of a child prim relative to the root prim
    2 KB (214 words) - 13:32, 3 January 2016
  • {{LSL_Function/it *Il prim grida in un raggio di 100 metri dalla sorgente
    1 KB (177 words) - 14:48, 21 March 2012
  • {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}} {{LSL DefineRow||[[llGetColor]]|Gets the prim's color}}
    2 KB (193 words) - 13:25, 1 December 2023
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset|eye}}{{LSL Function/offset|at}} ...camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim.
    2 KB (246 words) - 01:16, 25 December 2013
  • {{LSL_Function/it ...o, 1 significa che il prim è la radice, 2 significa che il prim è il primo prim collegato, ecc.
    892 bytes (109 words) - 10:27, 15 January 2012
  • ...'''does not''' get the name of the object's rootprim, but the name of the prim containing the script. Please use [[llGetLinkName]]([[LINK_ROOT]]); instead |return_text=that is the name of the ''prim'' the script is attached to.
    2 KB (256 words) - 02:20, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x100}}
    725 bytes (96 words) - 09:55, 11 February 2023
  • ...n/face|face|return=0.0|get=returns the sum of glow of all the faces on the prim.}} <lsl>//Tells the owner the glow on all sides
    2 KB (210 words) - 18:26, 14 October 2010
  • {{LSL Constant ...ying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced with <code>[ [
    1 KB (182 words) - 22:05, 24 April 2010
  • |func_footnote=If called from the root prim, it returns the objects rotation. |Return_text=of the prim [[Viewer coordinate frames#Local|relative]] to the root.
    2 KB (247 words) - 02:11, 22 January 2015
  • |func_desc=Sets the {{LSLP|material}} of this prim's {{LSLP|face}}. This function will clear most [[LlSetPrimitiveParams#PRIM_ // the first material alphabetically inside the same prim's inventory
    1 KB (178 words) - 05:47, 17 February 2024
  • ...d from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to. ...lPlaySound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} once.}}
    1 KB (188 words) - 12:23, 22 January 2015
  • }}{{LSL Constant ...t works by inverting the Normal of each polygon that makes up the sculpted prim.<br/>
    936 bytes (117 words) - 13:35, 10 June 2013
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi ...that has a [[touch_start]] handler, it will receive the event and the root prim will not.
    3 KB (381 words) - 22:46, 1 January 2016
  • {{LSL Constant |value={{LSL Hex|0x200}}
    899 bytes (126 words) - 15:10, 20 June 2023
  • |inject-2={{LSL Function/offset|offset}} ...s is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • ...|position in the region]] unless it is [[llGetAttached|attached]] to which it returns the position relative to the [[Viewer coordinate frames#Attachments string vStrMessage = "The touched prim is ";
    2 KB (216 words) - 13:23, 4 May 2024
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL
    2 KB (217 words) - 08:23, 25 August 2023
  • {{LSL Constant ...ault, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost.
    423 bytes (60 words) - 12:35, 4 April 2024
  • {{LSL Function ...ed via [[llRemoteLoadScriptPin]] when it is passed the correct pin and the prim is set mod.
    939 bytes (142 words) - 13:41, 4 March 2021
  • |inject-2={{LSL Function/offset|offset}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (257 words) - 15:02, 22 January 2015
  • |Return_text=the object is attached to or {{HoverText|zero|0}} if it is either not attached or is pending detachment. if(id)//it's attached
    1 KB (158 words) - 08:44, 6 October 2015
  • ...the reported position. Avatar animation is invisible to the simulator, so it also does not affect the reported position. // the object, save it to "position",
    2 KB (328 words) - 14:51, 17 April 2022
  • {{LSL Constant ...prevent vehicle turns. Call [[llTargetOmega]] with a gain of 0 to disable it.
    598 bytes (81 words) - 05:41, 16 January 2011
  • {{LSL Header}} ...o make quick sit/unsit teleport to given position based on reading current prim's description.
    1 KB (103 words) - 17:40, 26 September 2022
  • |func_desc=Sets the rotation of the prim to {{LSLP|rot}}. ...child prims. It has no effect on the root prim if the object is physical. It has no effect for "static objects" as type of [[pathfinding]]
    4 KB (522 words) - 15:33, 12 September 2015
  • ...|local z-axis|up-direction of prim}} relative to the parent (i.e. the root prim or the world). If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (264 words) - 14:37, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x10}}
    1 KB (167 words) - 17:18, 23 January 2015
  • {{LSL Function ...left-direction of prim}} relative to the parent (i.e. relative to the root prim or the world).
    2 KB (265 words) - 14:36, 22 January 2015
  • {{LSL Header}} ...the items. It will give out the item in a folder named like the container prim.
    2 KB (249 words) - 00:09, 22 January 2015
  • ...eferred to as: open chat, local chat and public chat.}}}}}}</onlyinclude>{{LSL Constant If used with a [[llRegionSayTo]], it goes to the specified user or prim. Unlike private channels, the user's attachments do not receive the message
    1 KB (199 words) - 17:08, 23 January 2015
  • {{Issues/SVC-1773}}{{LSL Constant |value={{LSL Hex|0x40|64}}
    1 KB (147 words) - 17:12, 23 January 2015
  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.
    2 KB (265 words) - 11:53, 22 January 2015
  • |func_footnote=If called from a child prim, the child's center of mass is returned instead (but still in region coordi ...ted when an object is physical. When a value is computed it is cached as a prim attribute. If the object is non-physical and there is a cached value, that
    2 KB (317 words) - 01:44, 22 January 2015
  • .../face|face|return=1.0|get=returns the sum of alpha of all the faces on the prim, range {{Interval|gte=0|lte=[[llGetNumberOfSides|sides]]|lteh=sides|center= {//Since this is so simple you may just want to inline it instead of including the function.
    2 KB (283 words) - 13:26, 1 December 2023
  • {{LSL Function |inject-2={{Issues/SVC-1945}}{{LSL Function/position|pos|region=*|local=*}}
    3 KB (444 words) - 11:37, 13 July 2022
  • {{LSL Header}}__NOTOC__ Explores UUID of avatar whose name is said in local chat or who touches the prim.
    4 KB (391 words) - 20:20, 24 January 2015
  • {{LSL Constant llOwnerSay( "There is nothing named '" + ItemName + "' in this prim's contents");
    2 KB (296 words) - 11:24, 1 February 2019
  • |func_footnote=Regardless of where the prim is, the message will not travel over parcel borders. |caveats=*If '''msg''' is longer than 1023 bytes it is truncated to 1023 bytes.
    2 KB (288 words) - 18:55, 10 June 2012
  • {{LSL Function |func_desc=Sets the size of the prim according to {{LSLP|size}}
    2 KB (262 words) - 14:08, 22 January 2015
  • {{LSL Function |constants={{LSL Constants/Vehicle|type=vector}}
    900 bytes (120 words) - 10:55, 7 June 2012
  • {{LSL Header}}{{RightToc}} ...Swashbuckler in LSLEditor. Please Note: While they are slightly optimized, it is possible to make them slightly faster/smaller using different functions/
    4 KB (600 words) - 10:59, 16 December 2009
  • |return_text=that is the [[UUID]] of the user seated on the prim. ...llSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Constant/NULL_KEY}} is returned.
    4 KB (461 words) - 15:32, 23 April 2022
  • {{#vardefine:glow_const|{{LSL Const/ja|PRIM_GLOW|integer|25|c=プリム側面のグローを{{GetSet|{{{1 }}{{LSL Constant
    3 KB (287 words) - 06:40, 25 February 2016
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (543 words) - 13:45, 24 January 2015
  • ...cal x-axis|front-direction of prim}} relative to the parent (i.e. the root prim or the world). If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (262 words) - 14:35, 22 January 2015
  • {{LSL Header|ml=*}} == Example LSL Script - Gun and Holster ==
    5 KB (660 words) - 15:13, 24 January 2015
  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.
    2 KB (305 words) - 12:52, 22 January 2015
  • ..._PHYSICS_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics shape type}}}} ...} {{LSL Const|PRIM_PHYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim determines its physics-shape}}
    4 KB (482 words) - 02:12, 27 December 2013
  • ...nter of the object [[Viewer_coordinate_frames#Local|relative]] to the root prim. llOwnerSay("Geometric center of the object relative to the root prim: " + (string)llGetGeometricCenter());
    2 KB (211 words) - 07:10, 12 August 2023
  • {{LSL Header|ml=*}} ...ent-tabpanel#action_122794 SVC-4524~Comment 3] ~ integrate into [[Template:LSL Function/alpha]]? or maybe just something on {{LSLGC|Alpha}}? Feels like a
    2 KB (340 words) - 13:54, 1 July 2013
  • {{#vardefine:temponrez_const|{{LSL Const|PRIM_TEMP_ON_REZ|integer|4|c=Used to {{GetSet|{{{1|}}}|get|set|/}} th }}{{LSL Constant
    3 KB (376 words) - 02:54, 23 December 2013
  • {{LSL Function |func_desc=Tries to move the entire object so that the root prim is within 0.1m of {{LSLP|position}}.
    4 KB (537 words) - 02:37, 27 September 2022
  • |return_text=with the timestamp that the item was added to the prim's inventory. ...function currently returns an ISO timestamp that is missing milliseconds. It is recommended that you code your applications in preparation of millisecon
    2 KB (273 words) - 04:55, 7 October 2023
  • ...the user's inventory (unless it was a temporary attachment, in which case it will be destroyed). ..._footnote=The detached object is no longer present in the sim. There is no lsl equivilent of the "Drop" command that moves an attachment onto the ground.
    2 KB (277 words) - 16:50, 16 March 2023
  • {{LSL Function |func_desc=Sets the prim's name according to the {{LSLP|name}} parameter.
    4 KB (542 words) - 15:17, 9 October 2023
  • ...that of the root unless, right clicking a prim under individual edit when it will always be the LL default. ...script. For that reason, the '''text''' will remain if the script that set it is deactivated or even removed.
    2 KB (317 words) - 14:03, 22 January 2015
  • |inject-2={{LSL Function/link-face|link}} ...attached}} and {{HoverLink|llTriggerSound|The sound does not move with the prim|triggered}}).
    1 KB (178 words) - 11:39, 9 October 2023
  • |return_text=that is the prim's rotation relative to the [[Viewer coordinate frames#Region|region]]'s axe ...uselook, but only a rough direction otherwise when called from an attached prim.
    2 KB (304 words) - 10:41, 1 July 2015
  • {{multi-lang|1=Listen|2=/it}} |event_desc=Ascolto della chat, usa [[llListen/it]] per abilitare i filtri
    3 KB (438 words) - 06:49, 30 May 2010
  • {{LSL Header|ml=*}} ...s in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them
    1 KB (149 words) - 16:15, 23 April 2022
  • ...actor]]を使用してオブジェクトのサイズを変更する際に使用できる最小のスケーリングファクターです。この最小値は[[Limits#Building|prim scale limits]]によって決定されます。 {{LSL DefineRow||[[llScaleByFactor/ja]]|}}
    1 KB (114 words) - 15:28, 22 November 2023
  • {{LSL Header}} ...eturn]] script. This one is quite similar, except that it works with multi-prim objects.
    1 KB (171 words) - 00:22, 25 January 2015
  • ...the [[edit window]] or via scripting. Setting a prim to phantom will cause it to become non-solid and no [[collision detection]] will occur. Setting pri * [[:Category:LSL Phantom]]
    505 bytes (73 words) - 05:14, 10 December 2012
  • |inject-2={{LSL Function/face|face|}}{{LSL Function/link|link|}}{{LSL_Function/alpha|alpha}} ...Nomenclature_changes|Blinn-Phong]] {{LSLP|alpha}} on {{LSLP|face}} of that prim.
    4 KB (435 words) - 13:25, 1 December 2023
  • |inject-2={{LSL Function/inventory|name}} {{LSL DefineRow||[[llGetInventoryName]]|}}
    1 KB (172 words) - 11:39, 19 June 2012
  • |inject-2={{LSL Function/uuid|id|group=}}{{Issues/SVC-92}} |p2_type=string|p2_name=name|p2_desc=prim name or avatar {{LSLGC|Legacy Name}}
    3 KB (498 words) - 16:46, 9 February 2023
  • {{LSL Header}} Put script in root prim of your fancy "i am typing now" novelty prim keyboard.
    3 KB (286 words) - 18:11, 24 January 2015
  • |constants={{LSL Constants/ReturnStatus|table=*|sortable=*}} // when dropping this script into a prim
    2 KB (261 words) - 00:26, 22 January 2015
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. ...eger|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}}
    4 KB (552 words) - 01:00, 8 October 2023
  • ...Const|PRIM_POSITION|integer|6|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's position}}}} ...rames#region|region coordinates]], even if the prim is a child or the root prim of an [[attachment]].}}
    5 KB (623 words) - 14:05, 8 September 2015
  • ...更する際に使用できる最大のスケーリングファクターです。この最大値は[[Linkability Rules]]および[[Limits#Building|prim scale limits]]によって決定されます。 {{LSL DefineRow||[[llScaleByFactor/ja]]|}}
    1 KB (116 words) - 15:28, 22 November 2023
  • ...PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} }}{{LSL Constant
    3 KB (416 words) - 16:39, 23 January 2015
  • {{LSL Function |inject-2={{LSL Function/inventory|name|uuid=false|type=script}}
    1 KB (191 words) - 14:29, 22 January 2015
  • ...alent of pressing the texture panel '''Align''' button from Linden Script (LSL). First, let's put a Shared Media texture on a prim the interactive way:
    3 KB (546 words) - 19:49, 12 September 2015
  • ===={{LSL Param|z_taper|top_size}} Explained==== ...ACY]]'s interface was not updated to support tapering of the bottom of the prim. Consequently all three interfaces have different ranges, making for a rath
    3 KB (475 words) - 17:00, 23 January 2015
  • |constants={{LSL Constants/ReturnStatus/ja|table=*|sortable=*}} // when dropping this script into a prim
    2 KB (235 words) - 06:36, 25 February 2016
  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} ...re_changes|Blinn-Phong]] diffuse {{LSLP|texture}} on {{LSLP|face}} of that prim.
    2 KB (335 words) - 06:15, 30 November 2023
  • ...s]], which only makes sense when a glTF material is applied to a face of a prim. == Applying a glTF material from LSL ==
    4 KB (495 words) - 17:20, 22 December 2023
  • To make it appear as if there is no text, use some combination of whitespace character ...that of the root unless, right clicking a prim under individual edit when it will always be the LL default.
    2 KB (330 words) - 04:51, 3 May 2022
  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim cannot hear itself, to prevent problems with recursion.
    3 KB (402 words) - 18:54, 10 June 2012

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