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  • [[Category:Experience Tools/ja]] {{LSL Function/KeyValue/ja|d2_type=integer|d2_name=pairs|d2_desc=number of keys-v
    2 KB (132 words) - 14:10, 22 November 2023
  • [[Category:Experience Tools/ja]] {{LSL Function/KeyValue/ja|d2_type=integer|d2_name=used|d2_desc=Number of bytes u
    2 KB (150 words) - 14:03, 22 November 2023
  • [[Category:Experience Tools]] {{LSL Function/KeyValue|d2_type=integer|d2_name=used|d2_desc=Number of bytes used
    2 KB (174 words) - 12:11, 5 May 2015
  • [[Category:Experience Tools]] {{LSL Function/KeyValue|d2_type=integer|d2_name=pairs|d2_desc=number of keys-valu
    1 KB (153 words) - 12:13, 5 May 2015
  • [[Category:Experience Tools/ja]] {{LSL Function/KeyValue/ja|k|value=value|d2_type=string|d2_name=value}}
    2 KB (147 words) - 14:04, 22 November 2023
  • [[Category:Experience Tools/ja]] {{LSL Function/KeyValue/ja|k|value=value|d2_type=string|d2_name=value}}
    2 KB (147 words) - 14:22, 22 November 2023
  • [[Category:Experience Tools]] {{LSL Function/KeyValue|k|value=value|d2_type=string|d2_name=value}}
    2 KB (191 words) - 12:12, 5 May 2015
  • [[Category:Experience Tools]] {{LSL Function/KeyValue|k|value=value|d2_type=string|d2_name=value}}
    2 KB (186 words) - 12:46, 5 May 2015
  • [[Category:Experience Tools/ja]] ...ja|k|v|dataserver|value=value|d2_type=string|d2_name=value}}{{LSL Function/Experience/ja|true}}
    3 KB (188 words) - 13:59, 22 November 2023
  • [[Category:Experience Tools/ja]] |inject-2={{LSL Function/KeyValue/ja|dl_name=keys
    3 KB (179 words) - 14:19, 22 November 2023
  • [[Category:Experience Tools]] ...ue|k|v|dataserver|value=value|d2_type=string|d2_name=value}}{{LSL Function/Experience|true}}
    2 KB (307 words) - 16:05, 6 April 2022
  • [[Category:Experience Tools]] |inject-2={{LSL Function/KeyValue|dl_name=keys
    2 KB (324 words) - 14:21, 21 January 2016
  • |inject-2={{LSL Function/avatar|agent|region=*}}{{Issues/BUG-4062}}{{Issues/SVC-7987}} {{LSL Function/position|region_coordinates|region=*}}
    7 KB (836 words) - 04:08, 19 October 2023
  • |inject-2={{LSL Function/avatar|agent|region=*}}{{LSL Function/inventory|landmark|type=landmark|uuid=false|empty=(for teleporting ...the owner of the object''' (unless part of an [[:Category:Experience Tools|Experience]]).
    7 KB (923 words) - 20:45, 27 January 2024
  • [[Category:Experience Tools/ja]] {{LSL Function/KeyValue/ja|k|v|value=value|d2_type=string|d2_name=value}}
    6 KB (432 words) - 14:33, 22 November 2023
  • [[Category:Experience Tools]] {{LSL Function/KeyValue|k|v|value=value|d2_type=string|d2_name=value}}
    6 KB (660 words) - 14:03, 27 January 2020
  • Persons who wish to demonstrate competence in basic LSL scripting. ...f building within second life would be an advantage. Six months secondlife experience recommended.
    14 KB (2,229 words) - 09:00, 6 September 2010
  • ...ts the scripted object), voice communication, or media streams, nor can an LSL script directly capture visual content such as objects or textures. Voice data passes through servers owned by Vivox, the company that provides Second Lif
    8 KB (1,344 words) - 15:37, 9 September 2011
  • ...apply when collecting Personal Data through websites apply when collecting data through Second Life. ...ther Residents. These types of Scripted Agents can enhance the Second Life experience.
    7 KB (1,071 words) - 12:36, 3 April 2023
  • ** LSL HTTP requests can access data sources that require non-text Accept headers (such as the Destination Guide ** New data can be requested via [[llGetEnv]]()
    7 KB (838 words) - 16:14, 3 April 2016
  • ** LSL HTTP requests can access data sources that require non-text Accept headers (such as the Destination Guide ** New data can be requested via [[llGetEnv]]()
    8 KB (1,061 words) - 14:01, 24 April 2016
  • The initial release of the pathfinding LSL is available only on the [[Aditi]] test grid on the following regions: ...project is still in alpha stage and subject to change. We are making the LSL calls public early to get feedback and pinpoint as many issues as possible
    3 KB (488 words) - 15:34, 2 March 2012
  • ** LSL HTTP requests can access data sources that require non-text Accept headers (such as the Destination Guide ** New data can be requested via [[llGetEnv]]()
    8 KB (1,096 words) - 20:06, 14 December 2015
  • ...ence their operation by region position instead of root position like non-experience based scripts. ...ot permitted" for state message while over mainland parcels that have the experience allowed.
    15 KB (1,903 words) - 17:24, 8 December 2014
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • ** LSL HTTP requests can access data sources that require non-text Accept headers (such as the Destination Guide ** New data can be requested via [[llGetEnv]]()
    8 KB (1,076 words) - 20:04, 14 December 2015
  • ...ence their operation by region position instead of root position like non-experience based scripts. ...ot permitted" for state message while over mainland parcels that have the experience allowed.
    15 KB (1,916 words) - 17:25, 8 December 2014
  • {{LSL Header}} ...ate with existing Second Life objects even for those with little scripting experience. To add Twitter integration to your Second Life object, follow these instru
    27 KB (3,022 words) - 11:08, 25 January 2015
  • ...ence their operation by region position instead of root position like non-experience based scripts. ...ot permitted" for state message while over mainland parcels that have the experience allowed.
    18 KB (2,451 words) - 17:24, 8 December 2014
  • [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL functions for materials were put on the main channel today, so tomorrow tho [12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: Also the experience tools channel gets updated</nowiki></font>
    44 KB (6,816 words) - 15:19, 10 July 2014
  • ...link in the address bar of a web browser. If it works there, you shouldn't experience any problems streaming it into Second Life. ==Using LSL Commands to Play Movies==
    13 KB (2,083 words) - 03:35, 16 April 2016
  • ...data received" on the 4.7.6 viewer, you can't compare those 2 values. UDP data received is always a lot higher and this change came with viewer-interestin ...le)</b><nowiki>: But how are you measuring "bandwidth". Are you using "UDP data received" in stats?</nowiki></font>
    30 KB (4,791 words) - 14:17, 5 September 2014
  • ...culation intensive ones.''' The Linden Scripting Language ( [[LSL Portal | LSL]] ) has not changed in any way<span class="TablePager_nav">[[#FAQ-Differenc == How LSL scripts work ==
    19 KB (3,174 words) - 06:25, 24 September 2022
  • [2015/03/12 15:18] Lucia Nightfire: I already filed larger scripts under the Experience platform today ...n: i would suggest and request that premium users get either a free set of experience keys to use for the experiences without payingfor them, or they get a solut
    17 KB (2,289 words) - 11:40, 26 March 2015
  • <lsl>string BuildSlurl(string region_name, vector pos){ }</lsl>
    16 KB (2,644 words) - 23:02, 10 September 2010
  • ..." '--logmetrics' can be specified with a named test metric argument so the data gathering is done only on that test. In the absence of argument, every metr * {{jira|DRTVWR-325}} Improve user experience for Linux viewer update
    7 KB (969 words) - 14:42, 9 August 2013
  • .../05/25 15:21] Lucy Daughter of the Devil (lucia.nightfire): this isn't in lsl http friendly format ...e): if I want data on one particular region, I have to get a whole page of data to sift through
    33 KB (4,570 words) - 16:34, 25 May 2017
  • ...for full SHA1 support, currently llSHA1String inherits the limitations of LSL strings ..... one part of that problem is there isn't really any plain binary data in LSL, so it is kinda limited to what you can put in strings
    20 KB (3,250 words) - 11:34, 19 July 2013
  • ...g new features... Danger Linden recently said a few things in public about experience keys... would be fun to learn a bit more when / if anybody could answer que ...] <font color=#ff8833><b>Hexapoda</b><nowiki>: Yes, but LL has more server experience and TPV tend to go for bling bling and to be way to advance.</nowiki></font
    33 KB (5,351 words) - 10:52, 1 May 2014
  • [2013/03/28 15:04] Maestro Linden: That crash was around downloading corrupt data from neighboring regions [2013/03/28 15:05] Rex Cronon: corrupt data? like textures, sounds, animation, mesh?
    16 KB (2,129 words) - 16:44, 28 March 2013
  • {{Otheruses4‎|groups|[[LSL]] related information about the groups|:Category:LSL Group}} | Experience
    28 KB (4,175 words) - 18:15, 20 January 2023
  • ...Linden</b><nowiki>: Technically, the server will not blindly pass unknown data from one viewer to all others in the AgentAppearance message - the un-used ...nathan Yap</b><nowiki>: Viewer tags abused the bake texture fields to pass data</nowiki></font>
    58 KB (9,131 words) - 17:05, 29 February 2012
  • ...sometimes fail to deliver the message at all if the sender packed too much data</nowiki></font> ...25] <font color=#004fc5><b>Rex Cronon</b><nowiki>: too bad we don't have a lsl function that can take something from owner's invetory and put it in the in
    38 KB (5,934 words) - 19:10, 12 February 2013
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    30 KB (4,123 words) - 12:08, 17 January 2014
  • ...ow a stricter specification (while keeping compatibility), thus making the experience more predictable for scriptwriters; ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio
    21 KB (3,272 words) - 00:54, 29 July 2012
  • [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The experience permissions project mentioned there isn't still open for everyone, but at l ...esting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font>
    32 KB (5,087 words) - 16:35, 17 May 2013
  • [2014/03/13 14:16] Mæstro Linden (maestro.linden): of just POSTing the data to the capability ...Mæstro Linden (maestro.linden): for those of you interested in the viewer LSL syntax project, the new server maintenance project includes a new schema to
    17 KB (2,298 words) - 16:15, 13 March 2014
  • [12:05] <font color=#005ab5><b>Tankmaster Finesmith</b><nowiki>: new lsl command</nowiki></font> ...=#005ab5><b>Tankmaster Finesmith</b><nowiki>: no, one of the new experence lsl commands</nowiki></font>
    38 KB (6,060 words) - 17:47, 8 June 2012
  • There is currently no fixed data on how tight a curve can be (a.k.a. the radius). Experience has shown that a larger radius allows trains pass at any significant speed.
    14 KB (2,270 words) - 12:07, 10 May 2012
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    42 KB (5,746 words) - 10:28, 9 January 2014
  • ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon ...up high on the list of things we'd like to do, particularly the materials LSL functions</nowiki></font>
    36 KB (5,718 words) - 13:44, 8 April 2014
  • * Magnum has the Experience Tools project. * This is the Experience Tools project.
    32 KB (4,606 words) - 18:00, 31 May 2012
  • [2014/08/07 15:06] Mæstro Linden (maestro.linden): which was some obscure LSL json parsing issue ...:15] Duckie Dickins: hehe no..just a client side health bar controlled by LSL.
    19 KB (2,539 words) - 16:04, 7 August 2014
  • [2014/09/25 15:14] Lucia Nightfire: I would hope that if we're forced to use LSL that there will be new functions and that all will be modular [2014/09/25 15:14] Jenna Felton: LSL is actually powerfull for controling objects
    24 KB (3,127 words) - 16:30, 25 September 2014
  • ...rvice -- it is for simulator<-->simulator communication or large chunks of data</nowiki></font> [16:11] <font color=#b5005a><b>Motor Loon</b><nowiki>: as in..."simcrossing data" ?</nowiki></font>
    47 KB (7,453 words) - 18:20, 11 November 2011
  • ...color=#c50076><b>Talarus Luan</b><nowiki>: Well, a few questions about the experience beta.. a) how's it going, and b) when will there be a next round for people ...color=#000f44><b>Simon Linden</b><nowiki>: I don't have any updates on the experience tools ... the blog post that went out last week (?) is the most recent I kn
    52 KB (8,022 words) - 13:50, 29 July 2014
  • [09:12] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: So for LSL that means llTransferLindenDollars is grid wide, and llGetParcelMusicURL</n <font color=#005ab5><nowiki>[#SVC-7466] A notecard holds more data than a script can read</nowiki></font>
    26 KB (3,945 words) - 10:58, 10 January 2012
  • ...drew Linden</b><nowiki>: Otherwise... I didn't get anything done on making LSL syntax file a server download, but it is still on my list of side projects ...imon Linden</b><nowiki>: It's just a string change ... actually extracting data or getting better info isn't easy at that stage</nowiki></font>
    27 KB (4,267 words) - 09:33, 19 June 2012
  • ** Converted over 50 hard-coded messages on the server to a localizable data format that can be properly displayed in the correct language in the viewer ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    37 KB (5,142 words) - 15:01, 17 December 2012
  • {{LSL Header}} ...rly noticed the filling up of lines terribly slow. So I backported my utf8 experience to XyText.
    19 KB (2,145 words) - 06:42, 30 December 2012
  • [12:02] <font color=#000c33><b>Simon Linden</b><nowiki>: The latest deploy data is here: </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Dep ...lies easier skin customization for artist who doesn't have a lot of coding experience</nowiki></font>
    47 KB (7,243 words) - 15:13, 27 October 2011
  • ...>xstorm Radek</b><nowiki>: im to ask about what will happen to all the old LSL scripts</nowiki></font> ...7] <font color=#330026><b>Andrew Linden</b><nowiki>: what do you mean "old LSL scripts"?</nowiki></font>
    47 KB (7,448 words) - 17:15, 5 August 2011
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    44 KB (6,060 words) - 08:50, 19 December 2012
  • ** Converted over 50 hard-coded messages on the server to a localizable data format that can be properly displayed in the correct language in the viewer *** Fixed a performance issue with LSL sensors
    70 KB (10,027 words) - 16:29, 7 January 2013
  • [2013/06/27 15:04] Maestro Linden: This project added the new LSL return functions and CHARACTER_STAY_WITHIN_PARCEL [2013/06/27 15:06] Maestro Linden: one of the fixes involved adding a new LSL function, llXorBase64
    23 KB (3,093 words) - 16:16, 27 June 2013
  • [12:14] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: not state .i mean data</nowiki></font> ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    46 KB (6,285 words) - 10:24, 9 January 2014
  • ...drew Linden</b><nowiki>: The issue where some people cannot download large LSL script texts is not fixed yet... at least on RC.</nowiki></font> ..... it looks like to make that work as expected would require keeping some data around longer than usual</nowiki></font>
    44 KB (6,989 words) - 13:20, 4 June 2013
  • [2013/09/05 15:13] Monty Linden: these have, umm, negatively impacted the experience for everyone. [2013/09/05 15:29] Monty Linden: for reseponse data which allows libcurl and the viewer code
    26 KB (3,415 words) - 15:49, 6 September 2013
  • ...ut V1... in my new interestlist work I've pulled out the old "cloud" field data, that V1 used to place the cloud sprites.</nowiki></font> .../b><nowiki>: Yeah Sahkolihaa, but the server is still sending a trickle of data packets about the old clouds.</nowiki></font>
    52 KB (8,232 words) - 17:41, 25 September 2012
  • [2014/11/13 15:10] Jenna Felton: because since last meeting i experience the traffic dropped to the half, my feeling, last time it tended to be betw ...fire: I guess the only shiney we're going to get this year is materials by LSL, huh, heh
    18 KB (2,619 words) - 17:13, 13 November 2014
  • ...ed lists. So... even if you have two game controllers and a keyboard, the data that is sent is still only one list of buttons and one list of axes. The s ...nden:</font></b> And the scripts that receive the data... all get the same data.
    34 KB (5,804 words) - 12:24, 29 November 2023
  • [2014/02/20 15:11] Maestro Linden: where emails to LSL scripts would be missing their message bodies under very obscure circumstan [2014/02/20 15:31] Jenna Felton: The integer data type is a signed 32 bit value between −2,147,483,648 and +2,147,483,647
    29 KB (3,804 words) - 17:49, 21 February 2014
  • ...s of about a week ago, and have since submitted three Feature Requests for LSL, I believe this features would be pretty paramount in delivering new experi ...nt color=#004400><b>Kelly Linden</b><nowiki>: I don't know a lot about the lsl camera system internals, so can't really comment too much on that one. It i
    58 KB (9,117 words) - 18:13, 17 June 2014
  • [[User Experience Interest Group]] Discussion for April 22, 2010. ...al;"|viewer/SL communication: a way to have the viewer talk to an in-world LSL script, bidirectionally
    73 KB (9,310 words) - 18:23, 22 April 2010
  • ...at's all the news I've got. I didn't get to the LSL keywords stuff for the LSL Editor yet.</nowiki></font> ...</b><nowiki>: The pathfinding stuff relies on a "navigation mesh" chunk of data</nowiki></font>
    52 KB (8,229 words) - 15:43, 14 March 2012
  • ...If you are talking about something like a web service client querying for data, please use the term 'client'. For more complete use cases, link usecase c ...Industrial Design and CAD data into second life (There are huge amounts of data just sitting out there).
    21 KB (3,223 words) - 12:37, 3 February 2011
  • [09:01] <font color=#808080><b>FooBar (data.landau)</b><nowiki>: Hi</nowiki></font> <font color=#5a00b5><nowiki>[#SCR-92] LSL functions for MESH prim type</nowiki></font>
    27 KB (4,066 words) - 10:54, 10 January 2012
  • [13:18] Pontius Gigamon: probably the LSL library [13:30] Jeremy Linden: Cool. Do you have any kind of past experience with online games?
    15 KB (2,282 words) - 14:21, 4 February 2011
  • ..." '--logmetrics' can be specified with a named test metric argument so the data gathering is done only on that test. In the absence of argument, every metr ** {{jira|STORM-1911}} Go-to line function for the internal LSL script editor
    20 KB (2,890 words) - 16:58, 6 November 2013
  • ...saw earlier? Those were part of our test harness for getting quantifiable data about *how much* better region crossings perform under certain repeatable c [2018/04/05 15:15] Mazidox Linden: We want to have actual data that says "We know the code performs better under the following conditions"
    18 KB (2,191 words) - 16:32, 5 April 2018
  • [12:18] <font color=#440044><b>Andrew Linden</b><nowiki>: An LSL script that wanted to use map tile assets has no easy way to discover the r ...uline Darkfury</b><nowiki>: They map textures are just 256x256, so "small" data size compared to other texture assets</nowiki></font>
    42 KB (6,696 words) - 18:32, 29 November 2011
  • ...our of the day, it either the rendering cost or the cost for the ammout of data that needs to be sent to the client.</nowiki></font> ...Vincent Nacon</b><nowiki>: should have been something like Render cost and Data cost</nowiki></font>
    60 KB (9,454 words) - 14:49, 9 August 2011
  • ...f object won't show until it fully loads, it could be sent as one piece of data.</nowiki></font> ...arbitrary amount of notecards in it as a method for storing character type data so I hope to not get capped too hard in that regard.</nowiki></font>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • [[User Experience Interest Group]] Discussion for August 06, 2009. ...me far away each time I entered YadNI's Junkyard. So I have extremely low experience abour defence.
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> [12:19] <font color=#330026><b>Andrew Linden</b><nowiki>: yes, I believe mesh data is cached at the simulator host</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • [16:03] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: Physics, vehicles, LSL equivalency</nowiki></font> ...=#5a00b5><b>Ardy Lay</b><nowiki>: I guess that's what happens when all the data and the simulator are on the same big host.</nowiki></font>
    55 KB (8,889 words) - 17:24, 20 April 2012
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    49 KB (6,857 words) - 10:28, 9 January 2014
  • [[User Experience Interest Group]] Discussion for August 20, 2009. ...ny ideas for "featurettes" (small features) that would improve the SL user experience:
    71 KB (9,294 words) - 18:49, 20 August 2009
  • ...<font color=#440044><b>Andrew Linden</b><nowiki>: I got some help with the LSL syntax highlighting from Ima Mechanique a week ago</nowiki></font> .../b><nowiki>: which I think included some text descriptions for the various LSL constants that I needed</nowiki></font>
    55 KB (8,742 words) - 08:31, 25 March 2012
  • * [15:11] RedMokum Bravin: You mean the experience doesn't feel different. * [15:15] Oskar Linden: despite common public perceptions we watch data like that closely
    30 KB (4,398 words) - 16:05, 3 November 2011
  • ...20]  Maestro Linden: that undocumented fix was, 'Fixed a bug: "Orientation data for landing point is disregarded during teleport"' ...data when you set them, but for the simulator to not pass the orientation data to the viewer properly
    34 KB (4,301 words) - 16:26, 9 May 2013
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • ...color=#6200c5><b>Stickman Ingmann</b><nowiki>: I did have a question about LSL and materials. </nowiki>https://jira.secondlife.com/browse/MATBUG-359<nowik ...id on a face. I'm not sure yet how script access is going to thrash that data</nowiki></font>
    41 KB (6,517 words) - 16:57, 20 February 2014
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • [[User Experience Interest Group]] Discussion for December 03, 2009. ...y we're talking about reducing perceived lag -- that is, making the viewer experience feel responsive even if there's lag going on
    66 KB (8,691 words) - 18:53, 3 December 2009
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • [2014/06/19 15:07] Mæstro Linden (maestro.linden): and Magnum is still on experience tools ...nden (maestro.linden): In terms of upcoming changes, it's very likely that LSL support for materials will enter RC next week
    17 KB (2,344 words) - 16:08, 19 June 2014
  • [12:03] <font color=#5a00b5><b>Flip Idlemind</b><nowiki>: Thanks to my LSL Preprocessor I only have to change one line to switch from sensors + viewer ...#440044><b>Andrew Linden</b><nowiki>: No matte where they are looking, the data sent to them should be more correct.</nowiki></font>
    51 KB (7,930 words) - 16:28, 24 April 2012
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. * Added three new LSL functions:
    37 KB (5,049 words) - 08:50, 19 December 2012
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims [2013/08/29 15:15] Maestro Linden: if we added a special LSL event for pending server shutdowns, you could potentially have a script tha
    27 KB (3,641 words) - 17:53, 29 August 2013
  • ...ustomers...do you feel there will be enough bandwidth for everyone from LL data servers or do you think we might be seeing slowed bandwidth performance in ...ia Nightfire: hang around in the Linden weapons testing region and you may experience a good deal of bw usage, heh
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...inden): There's a new project in RC which is pretty much exclusively about experience tools ...some straight up bug fixes in that RC, related to the new experience tools LSL functions
    27 KB (3,747 words) - 16:10, 18 September 2014
  • ...emplateMessageBuilder class -- the part of the code that assembles bits of data into a packet</nowiki></font> ...from the server development 2) bugs we have killed 3) stuff we made so the experience is awesome</nowiki></font>
    66 KB (10,327 words) - 09:19, 10 March 2011
  • [12:06] <font color=#0900c5><b>Nalates Urriah</b><nowiki>: Experience Keys?</nowiki></font> ...or=#0900c5><b>Nalates Urriah</b><nowiki>: I assume they mean a part of the Experience Permissions system</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • ...ote|width=95%|Reminder - With this release, Windows and Linux users will experience the background updater for the first time (see [https://wiki.secondlife.com ...ver, continue to work as they have in the past. If you're running OSX and experience problems with the new background updater, try starting Second Life from the
    26 KB (3,621 words) - 18:30, 9 December 2010
  • ...24] <font color=#00c589><b>Rex Cronon</b><nowiki>: we can certainly have a lsl interpreter written in c#</nowiki></font> ...ably fall into Perl, Python or PHP better than into C# if you're a whiz at LSL</nowiki></font>
    58 KB (8,952 words) - 13:48, 29 July 2014
  • ...: this is strictly about how we load the inventory panel view, getting the data from our servers to your viewer.</nowiki></font> ...18] <font color=#00330c><b>Stone Linden</b><nowiki>: when transmitting the data over UDP, a dropped packet becomes "missing invenotry"</nowiki></font>
    66 KB (10,188 words) - 15:05, 18 March 2011
  • ...ermission to view who owns how many prims, so i have no way to format that data than by copying it by hand</nowiki></font> ...nowiki>: by the service. The simulator provides the list and only includes data that it thinks the viewer needs to know about.</nowiki></font>
    33 KB (5,356 words) - 17:40, 8 June 2012
  • ...be set to have four Walkability values that will apply to each of the four LSL CHARACTER_TYPEs ...:0 6px;"|is there, or any plans for, a way that LSL can access the navmesh data, or specify/modify search heuristics?
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  • [12:07] <font color=#c50000><b>Qie Niangao</b><nowiki>: Experience Keys are in the news, being part of the roll to RC sims tomorrow... so, any [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font>
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  • ...question regarding limiting the server RAM usage of a script - there's an LSL function for that, but I'd like to know how one can determine how much they ...nt color=#440044><b>Andrew Linden</b><nowiki>: My memory says that the old LSL scripts all had a fixed size no matter how simple or complext, but the MONO
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  • ...bit, same as a 32-bit calc. Number size not matter when at or smaller then data path bit wight.</nowiki></font> [16:20] <font color=#b20058><b>Kallista Destiny</b><nowiki>: more data points in the larget objct</nowiki></font>
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  • ...] Maestro Linden: I found out this morning that it can also cause http-in LSL scripts to lose their URLs [2013/05/30 15:19] Whirly Fizzle: Kadah made a char with the data that comes from LL for Linden & TPV viewers. You can see the disconnects go
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  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...ont color=#b5b500><b>Sera Lok</b><nowiki>: rodvik tweeted that there was a data center problem which caused the massive marketplace issues</nowiki></font>
    46 KB (7,252 words) - 19:43, 14 February 2012
  • ...I'm not working with the new AV project or the others looking at new user experience but in any case it's nice they can be taught how to customize their AV earl ..... I have a question ... let's say, just theoretically of course, you had LSL functions for materials ....</nowiki></font>
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  • ...den (maestro.linden): so there's a bit of resource contention with certain data lookups [2014/10/16 15:34] Mæstro Linden (maestro.linden): there's an LSL function which returns the date an avatar was 'born' https://wiki.secondlif
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  • ...39><b>Oz Linden</b><nowiki>: rather than a simulator-specific cache in our data center, it will be an SL-wide cache very very close to you</nowiki></font> ...><b>Mona Eberhardt</b><nowiki>: "very very close to us? As in... Our ISP's data centres?</nowiki></font>
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  • ...Life Viewer and simulators have a division of labor, keeping track of the data that makes Second Life run. The Viewer's job is to: ...lines many of the '''Second Life numerical limits that affect your inworld experience'''. Some of these will likely change over time, so if you spot something in
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  • ...>: One is a maintenance release, the other is a back-end system update for experience tools</nowiki></font> [12:26] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: and this is an lsl db, heh, hard capped at 80000 capacity</nowiki></font>
    52 KB (8,556 words) - 19:26, 17 December 2013
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...: there is a possibility of a performance increase by changing the type of data that is passed around deep inside the script engine</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...iisa Runo</b><nowiki>: i could imagine it would be just between server and LSL, and work even when no one is viewing the script</nowiki></font> ...026... the original 50 avatar limit in the access lists was related to the data that could be packed into the 1.5kB MTU of a UDP packet</nowiki></font>
    51 KB (8,128 words) - 10:45, 7 December 2011
  • ...aijanai Kuhn|Saijanai Kuhn]]: like I said, headers adie, you can do it in LSL * [10:09] [[User:Morgaine Dinova|Morgaine Dinova]]: Sai: got LSL code for it on the wiki? That could stimulate AD development! (Including me
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  • ...b500><b>Fenix Eldritch</b><nowiki>: So I got a random question regarding a LSL function suggestion</nowiki></font> ...and loads it into video ram doesn't seem faster than just rendering the 3D data...</nowiki></font>
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  • [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions [2013/01/31 15:19] Jenna Felton: than you ned some data transfer between this server and the region
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  • | I imagine they take it from the MP3 stream data | I met with the head of our User Experience team for much of the last two days, and there are a number of things we're
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  • {{KBcaution|This listing is for the Second Life Viewer 3.8.0 (plus Oculus and Experience Tools). Other viewers will have different menu layouts, and similar menu it **'''Recompile Scripts (LSL)''' also called LSO.
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  • ...olor=#000000><b>dantia Gothly: </b></font>I'm excited for that release and LSL additions.<br> ...b>Nadnerb Tebaldi: </b></font>Speaking of vehicles and bumping, I do still experience vehicles colliding with their occupants during crossings<br>
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  • ...re bad. They are particularly bad for mesh objects since there is now more data to move around ... that takes time to save it, send to the next region, and ...mon Linden</b><nowiki>: We've discussed pre-loading mesh assets (and other data) before region crossing, but it's really a difficult problem to know what m
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  • ...nowiki>: It is a systematic drop that is not reflected in any of the other data.</nowiki></font> ...ing a bunch of logs so I can try to calculate the amount of traffic at the data "source"</nowiki></font>
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  • ...<font color=#000f44><b>Simon Linden</b><nowiki>: This also should fix the LSL urls going missing</nowiki></font> [12:06] <font color=#0900c5><b>Honza Noyes</b><nowiki>: Simon, the LSL HTTP wasn't fully fixed > </nowiki>https://jira.secondlife.com/browse/BUG-2
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  • [[User Experience Interest Group]] Discussion for August 27, 2009. *[http://en.wikipedia.org/wiki/Pure_Data Pure Data] programming language
    108 KB (13,934 words) - 20:09, 27 August 2009
  • ...Linden</b><nowiki>: Liisa - we added features to make Linden Realms a good experience, but could do it a lot faster if we could trust the content</nowiki></font> ...<nowiki>: I've worked on some of the object entry code too, which uses the data Andrew is talking about</nowiki></font>
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  • [16:17] <font color=#5ab500><b>Ardy Lay</b><nowiki>: Different data, different storage</nowiki></font> ...Oh yeah I just remembered... I did make a little progress on updating the LSL syntax and tooltips. Not done yet, but I'm going to try to update some proj
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  • ...en</b><nowiki>: We were just going over the release notes, I mentioned the LSL changes in BlueSteel</nowiki></font> [17:00] <font color=#000c33><b>Simon Linden</b><nowiki>: it may be a strange experience, depending on the objects involved and what the region looks like</nowiki><
    52 KB (8,056 words) - 15:38, 5 July 2011
  • ...and end point, as LSL is all about working with normals, and provides that data a lot more readily, meaning we're forced to work out an end-point ourselves ...Kellz (kelly.linden)</b><nowiki>: got moved to viewer side and then to the experience teams internal backlog.</nowiki></font>
    56 KB (8,449 words) - 10:55, 10 January 2012
  • ...sta Arliss (kallista.destiny): Oh speaking of loacations, where are the LL data centers now? ...n: the rollback had the unfortunate effect of removing support for the new LSL functions like llSetAnimationOverride()
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • ...are quite a few out there. And is this just Mono improvements, or Mono and LSL both?</nowiki></font> [16:24] <font color=#190033><b>Kelly Linden</b><nowiki>: You can get it via LSL.</nowiki></font>
    56 KB (8,739 words) - 17:51, 26 August 2011
  • * [15:22] [[User:Donlad Avro|Donlad Avro]]: My point is... support (in my experience) won't give an object back that you lost. * [15:25] [[User:Another Hax|Another Hax]]: this day an age of data storage.. you'd think you could keep track of everything (looks over at 3 1
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  • [[User Experience Interest Group]] Discussion for March 18, 2010. * Provide a official support (an LSL function) for scripted objects to broadcast descriptive text for closed cap
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  • [12:06] <font color=#00c589><b>Qie Niangao</b><nowiki>: That, or something eXperience Permissions related (like: can't enter without accepting perms)</nowiki></f ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach
    55 KB (8,753 words) - 16:19, 28 August 2013
  • .../05 15:08] Mæstro Linden (maestro.linden): Um, and finally, Magnum was on experience tools for a 2nd week, briefly ...t a 3rd party site could trigger the issue, which could be triggered by an LSL script doing llHTTPRequest() to an https URL
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  • * [15:08] Oskar Linden: we have data now ...tions about the viewer tools (esp if you have been playing around with the LSL calls on Aditi) we also have stinson here who is a viewer dev that has work
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  • ...0,0,0 ... now that the server is more efficient, it sends down a bunch of data early from that corner of the sim</nowiki></font> ...tter than manual. For something like this, where you can just throw useful data down the pipe rather than trying to manually predict it.</nowiki></font>
    52 KB (8,042 words) - 17:14, 25 March 2011
  • ...have advisors on staff who come from eBay and Amazon and contribute their experience in merchandizing and search tools. ...[[User:Darrius Gothly|Darrius Gothly]]: Also .. Are you working with the LSL/Mono/C# Dev Team to provide scripting hooks for the various search capabili
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  • ...d Scripting Library] from 2003 to 2009.''' See the [[:Category:LSL Library|LSL Library]] here on the wiki for newer contributions (or add your own!). Most ...a mangled '''<code>;</code>'''. If you see other unexpected formatting, an LSL list expression like <code><nowiki>[url]</nowiki></code> was probably mista
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  • ...i>: I also did some viewer work recently for scripting that will paste the LSL tooltip into your scripts</nowiki></font> ...000f44><b>Simon Linden</b><nowiki>: The workflow goes liek this - type the lsl function name, double-click, hover the mouse until the tool tip appears, pr
    49 KB (7,674 words) - 19:10, 20 July 2012
  • ...ted llScaleByFactor() for uniform scaling of an entire linked set with one LSL call</nowiki></font> ...4><b>Andrew Linden</b><nowiki>: in fact, I think I updated the server-side LSL syntax file so that Oz's server-side-syntax stuff will work</nowiki></font>
    51 KB (8,002 words) - 17:34, 17 December 2013
  • ...inden</b><nowiki>: meanwhile, what I'm working on right now is to get some data for comparison between pre-interesting and post-interesting performance for ...<font color=#c50076><b>TankMaster Finesmith</b><nowiki>: processing avatar data is highly CPU intensive</nowiki></font>
    69 KB (11,030 words) - 13:35, 2 July 2013
  • [12:15] <font color=#000f44><b>Simon Linden</b><nowiki>: Right - the data is packed into one byte</nowiki></font> ...>: Rex, you can use fewer and fewer things in sl it seems. Meshes, and now LSL functions...</nowiki></font>
    55 KB (8,789 words) - 14:15, 10 January 2012
  • ...rs somehow to the new parcell access rules. I'd like to have a function in LSL which at least can determine, if a specified person is able to enter a spec [2013/09/19 15:41] Simon Linden: It's not too hard to create a function in LSL to do that, Jenna ... you'd just move along your path 4m in X or Y at a tim
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  • ...5><b>Susie Chaffe</b><nowiki>: </nowiki>http://community.secondlife.com/t5/LSL-Scripting/llSetKeyframedMotion-turning-a-corner/td-p/1225219<nowiki> is the <font color=#5a00b5><nowiki>[#SCR-31] New LSL function: llGetParcelMusicURL()</nowiki></font>
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  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL *** Fix to prevent LSL scripts from using non-finite numbers in physical functions.
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  • ...r along into, now I cant sail because of the constant sim border crashes I experience</nowiki></font> ...99004c><b>Qie Niangao</b><nowiki>: (it may be only if it uses Google's geo data, I dunno. that's why I asked)</nowiki></font>
    69 KB (10,918 words) - 15:34, 4 November 2011
  • | I'd really like to see the user testing data on this one. ...lt to a preferred option. And options are always useful, in my opinion and experience, as long as you can find them easily.
    106 KB (15,646 words) - 06:59, 9 March 2011
  • ...Darkfury]]: I've also been seeing _LOTS_ of 499s from llHTTPRequest to a LSL HTTP server on Brown. Here's the averages measured on it over the last whil ...auline Darkfury|Pauline Darkfury]]: Just wanted to try to get you as much data as possible
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  • ...nden]]: SVC-6426 integer *= float sets the interger to 0 when compiled as LSL. ...er:integer *=|integer *=]]: float sets the interger to 0 when compiled as LSL.
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  • [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: There's one minor LSL fix in the new code ... the position of listen() scripts will be at the pri ...ightfire</b><nowiki>: is the fix mainly allowing the person beign animated data on who is animating them? or is it server side revoking to any degree?</now
    56 KB (8,837 words) - 16:05, 6 August 2013
  • ...res ... </nowiki>http://community.secondlife.com/t5/Featured-News/Advanced-Experience-Tools-Preview/ba-p/1420633</font> [16:09] <font color=#00b500><b>Flip Idlemind</b><nowiki>: I liked the Experience video but it left me with a question. (Well several, but here's one) Near t
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  • [12:24] <font color=#00b500><b>Imaze Rhiano</b><nowiki>: from my experience - if software system starts slowing down and throwing errors over time - th ...r=#440044><b>Andrew Linden</b><nowiki>: hrm... not all hosts are have MTRG data. It looks like just the main switches.</nowiki></font>
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  • [15:13] Alain Linden: the data was collected last Friday node that is at peak you will experience lag?
    34 KB (5,193 words) - 14:31, 23 June 2011
  • * Improved performance for the following functions in LSL scripts compiled to Mono: * Fixed data in CoarseLocationUpdate messages for avatars above 1020m. These are now sen
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  • ...d tags as a "new feature" in SNowstorm and users having the same "in world experience" :P * [15:30] Flame of Jira: [#SVC-4823] Restrict LSL&#39;s avatar online status checking to respect avatar&#39;s privacy setting
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  • ...ng chat for wiki rings a bell ... could do well with something that parses LSL for web pages (html)</nowiki></font> ...ave a llname2key function feed off a seperate database with just those key data in it?</nowiki></font>
    73 KB (11,418 words) - 09:28, 10 March 2011
  • LSL documentation, including language and function references | So... I hope Lithium is convenient to migrate data *from*, as well... for the next time we go through this exercise.
    97 KB (13,828 words) - 14:42, 5 May 2011
  • ...<font color=#b5b500><b>Nalates Urriah</b><nowiki>: So each start stop send data that is relayed to the other viewers via the server. Where to they get the ...ont color=#8d008d><b>Ashiri Sands</b><nowiki>: That may well apply for the lsl teleport function</nowiki></font>
    54 KB (8,484 words) - 17:24, 13 April 2012
  • .../b><nowiki>: Right, the bigger one just requires too many bits of disperse data and would really kill performance</nowiki></font> ...as a different topic, and sence kelly is here, would LL be interested in a LSL preprocessor? </nowiki>http://wiki.phoenixviewer.com/fs_preprocessor</font>
    117 KB (18,749 words) - 17:46, 11 December 2012
  • ...aling with a lot of people, each person could seamlessly cascade redundant data to nearest proximity, which would drastically lower load centrally on serve ...r: Python Morales|Python Morales]]: to get the support for arbitrary scene data there too
    106 KB (15,905 words) - 12:06, 2 March 2010
  • ...he issues Friday, set some scripts up to run Friday night to get us usable data to make a case for rollback * [15:09] [[User:Oskar Linden|Oskar Linden]]: we took the data we had and argued our case to the execs to get their approval for a rollbac
    54 KB (8,186 words) - 21:21, 14 July 2010
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
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  • |width=100% style=" padding:0 3px;"|he said data-able, not datable :P |width=100% style=" padding:0 3px;"|data able
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  • |width=100% style=" padding:0 3px;"|In the switch there is a string of data that trains can sence from a distance and help the driver choose a route. |width=100% style=" padding:0 3px;"|In the switch there is a string of data that trains can sence from a distance and help the driver choose a route.
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  • ...e that are crashing sims on Agni too and i have been trying to get all the data from them crash looked at too ...er:SHAMUS Carter|SHAMUS Carter]]: when in doubt script your atachments in lsl ;P
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  • |width=100% style=" padding:0 3px;"|Will LSL functions be available to take advantage of Shared media features ...we can share, we shall, but we can't guarantee it. ;) Carl brings his web experience and beyond too! AWWW YEAHHH.
    254 KB (31,696 words) - 15:05, 24 February 2010
  • ...% style=" padding:0 3px;"|So specifically, with the new Linden orientation experience, those megaprims are staying put, they're not going to rove and cause someo ...ng:0 3px;"|It's faster in that you don't need to upload a webpage... using data: URIs is cool.
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  • ...00% style=" padding:0 3px;"|I hope Snow Leopard might help for a better SL experience down the line. Sure sounded like Apple was pushing for more game stuff toda ...style=" padding:0 3px;"|I think so Niky, it tells the SL servers how much data you can accept at once
    164 KB (20,350 words) - 15:46, 18 November 2009
  • |width=100% style=" padding:0 3px;"|its already in support in lsl but problem is you can't tp your self home programically unless your the la |width=100% style=" padding:0 3px;"|I really don't have any data on whether or not our handling of abuse reports has changed.
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  • ...Merov, i'm just going to listen since i'm not much a programmer outside of lsl scripting * [2009/09/10 14:57] [[User:Merov Linden|Merov Linden]]: like data gloves and the like
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  • ...ng characters are significantly more performant than objects created using LSL scripting logic. Not to mention the pathfinding characters more much more n |width=100% style="padding:0 6px;"|and we expect, given the data we've seen so far plus the failsafes we are building into the system, that
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  • |width=100% style=" padding:0 3px;"|i think gets the person client data on language settings |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic
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