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  • {{LSL Constant |value={{LSL Hex|0x4}}
    773 bytes (78 words) - 16:20, 22 January 2015
  • ...0|c=Canale pubblico di comunicazione chat.}}}}</onlyinclude>{{LSL Constant/it |value={{LSL Hex|0x0}}
    732 bytes (94 words) - 06:29, 30 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x20}}
    1 KB (94 words) - 06:58, 25 February 2016
  • {{LSL Constant |value={{LSL Hex|0x04}}
    298 bytes (38 words) - 16:55, 28 October 2023
  • {{Issues/SVC-914}}{{LSL Constant/ja |value={{LSL Hex/ja|0x10}}
    1 KB (108 words) - 14:43, 25 February 2016
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x4}}
    733 bytes (62 words) - 15:06, 25 February 2016
  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x100}}
    887 bytes (60 words) - 14:56, 25 February 2016
  • {{LSL Constant |desc=If it is contained in the result of [[llDetectedType]](), it means it is physical tasks. (Physical objects & agents) <br/>
    617 bytes (86 words) - 10:52, 29 June 2012
  • {{LSL Constant ...<br />If it is used as a filter of [[llSensor]]() or [[llSensorRepeat]](), it will search for objects that has any script, which is doing anything in sim
    578 bytes (82 words) - 15:19, 12 December 2013
  • {{LSL Constant |desc=If it is contained in the result of llDetectedType(), it means it is non-physical objects.<br />
    596 bytes (85 words) - 14:56, 12 January 2012
  • {{LSL Constant |value={{LSL Hex|0x80|128}}
    557 bytes (72 words) - 16:36, 12 November 2013
  • }}{{LSL Constant ...ction with {{#var:type_sculpt_const}} a cylinder type sculpty is produced. It does this by stitching the left side to right.
    642 bytes (79 words) - 09:57, 30 May 2012
  • {{LSL Constant |value={{LSL Hex|0x2}}
    930 bytes (105 words) - 13:28, 1 December 2023
  • }}{{LSL Constant ...unction with {{#var:type_sculpt_const}} a sphere type sculpty is produced. It does this by stitching the left side to right then separately converging th
    682 bytes (85 words) - 14:44, 3 August 2023
  • {{LSL Constant * Setting [[VEHICLE_HOVER_TIMESCALE]] greater than 300.0 disables it.
    425 bytes (53 words) - 05:51, 16 January 2011
  • {{LSL Constant |value={{LSL Hex|0x8}}
    786 bytes (99 words) - 16:19, 22 January 2015
  • }}{{LSL Constant ...junction with {{#var:type_sculpt_const}} a torus type sculpty is produced. It does this by stitching the top to bottom and the left side to right.
    658 bytes (84 words) - 08:48, 30 May 2012
  • {{LSL Constant |value={{LSL Hex|0x800}}
    727 bytes (84 words) - 16:16, 22 January 2015
  • ...ng e la trasmissione di messaggi d'errore.}}}}</onlyinclude>{{LSL Constant/it |value={{LSL Hex|0x7FFFFFFF}}
    1 KB (172 words) - 13:20, 30 December 2013
  • {{LSL Constant It can be used just like VEHICLE_FLAG_NO_DEFLECTION_UP.}}
    557 bytes (77 words) - 15:03, 18 May 2015
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. {{LSL Constant
    1 KB (132 words) - 09:55, 29 August 2023
  • {{LSL Constant |desc=Use this to get or set the parcel's media loop duration. It may not be functional. See {{Jira|VWR-19712}} for detail.
    426 bytes (56 words) - 22:54, 4 June 2010
  • {{LSL Constant {{LSL DefineRow||[[llReturnObjectsByID]]|}}
    405 bytes (50 words) - 21:30, 11 July 2013
  • {{LSL Constant <lsl>
    485 bytes (60 words) - 05:47, 16 January 2011
  • {{LSL Constant |value={{LSL Hex|0x800|2048}}
    532 bytes (75 words) - 12:10, 22 July 2022
  • {{LSL Constant |desc=The applicable event group will be triggered in the the root prim if it is not handled in this child prim.
    563 bytes (72 words) - 20:03, 2 January 2016
  • {{LSL Constant |value={{LSL Hex|0x20}}
    1 KB (150 words) - 16:16, 22 January 2015
  • {{LSL Constant ...ipt memory profiling, tracking the maximum amount of memory consumed while it is active.
    428 bytes (54 words) - 17:00, 28 October 2023
  • {{LSL Constant |desc=A script with this permission does not notify the object owner when it modifies estate access rules via [[llManageEstateAccess]].
    443 bytes (54 words) - 13:29, 26 September 2012
  • {{LSL Constant |desc=This is a flag returned by [[llGetObjectDetails]] when it is passed an invalid flag.
    296 bytes (38 words) - 05:33, 23 May 2010
  • {{LSL Constant |value={{LSL Hex|0x100}}
    725 bytes (96 words) - 09:55, 11 February 2023
  • {{LSL Constant {{!}} A nebulous and inexplicable error, nothing is known about it.
    519 bytes (57 words) - 09:00, 13 January 2014
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x400}}
    1 KB (103 words) - 14:56, 25 February 2016
  • {{LSL Constant |inject-2={{#vardefine:also_constants|{{LSL Constants Sensor|no_wrapper=true|examples=*}}}}
    1,014 bytes (148 words) - 21:20, 19 October 2013
  • {{LSL Constant |inject-2={{#vardefine:also_constants|{{LSL Constants Sensor|no_wrapper=true|examples=*}}}}
    988 bytes (142 words) - 21:18, 19 October 2013
  • {{Issues/VWR-12880}}{{LSL Constant |value={{LSL Hex|0x80}}
    946 bytes (140 words) - 16:56, 3 February 2023
  • {{LSL Constant <lsl>default
    685 bytes (81 words) - 12:40, 5 September 2012
  • {{LSL Constant |value={{LSL Hex|0x200}}
    899 bytes (126 words) - 15:10, 20 June 2023
  • {{LSL Constant |value={{LSL Hex|0x40}}
    1 KB (139 words) - 16:14, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x400}}
    1 KB (130 words) - 03:49, 17 June 2023
  • {{LSL Constant That is, for each number ''N_i'' in a list of ''k'' elements, it calculates ''N_1*N_1 + N_2*N_2 + ... + N_k * N_k''.
    569 bytes (86 words) - 16:01, 23 January 2015
  • {{Issues/SVC-5772}}{{LSL_Constant/string}}{{LSL Constant |desc=<span style="color:red;">'''NULL_KEY is a [[string]].'''</span> However it is only really useful as a [[key]].
    2 KB (291 words) - 16:05, 23 January 2015
  • {{LSL Header|ml=*}} ...ate'''s, and react differently to events or inputs depending on what state it is in.
    2 KB (395 words) - 10:05, 21 September 2023
  • {{LSL Constant ...eir product. It indicates the central tendency or typical value to expect. It only works for positive numbers.
    825 bytes (126 words) - 16:02, 23 January 2015
  • {{LSL Constant ...prevent vehicle turns. Call [[llTargetOmega]] with a gain of 0 to disable it.
    598 bytes (81 words) - 05:41, 16 January 2011
  • {{LSL Constant ...somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave
    920 bytes (137 words) - 19:42, 9 July 2013
  • {{LSL Constant ...ying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced with <code>[ [
    1 KB (182 words) - 22:05, 24 April 2010
  • {{LSL Constant |value={{LSL Hex|0x10}}
    1 KB (167 words) - 17:18, 23 January 2015
  • {{Issues/SVC-304}}{{LSL Constant |value={{LSL Hex|0x1}}
    2 KB (213 words) - 11:41, 21 November 2016
  • {{LSL Header|ml=*}} }}{{#vardefine:header_title|return {{LSL Param|value}};
    3 KB (403 words) - 01:41, 5 March 2016
  • {{Issues/SVC-1773}}{{LSL Constant |value={{LSL Hex|0x40|64}}
    1 KB (147 words) - 17:12, 23 January 2015
  • * Phantom objects can never receive trigger collision events. ...trigger [[collision_start]] and [[collision_end]] but not [[collision]]() events.
    2 KB (248 words) - 15:29, 24 August 2022
  • {{LSL Constant |value={{LSL VR|0.0|0.0|0.0}}
    985 bytes (117 words) - 14:06, 12 January 2012
  • {{LSL Constant |value={{LSL Hex|0x2000}}
    1 KB (171 words) - 09:53, 12 October 2023
  • == LSL functions == ...in'. Wandering means choosing a random point in the area and navigating to it. After arrival, a new random point will be chosen and navigated to.
    2 KB (245 words) - 16:40, 28 October 2023
  • {{LSL Constant ...When this flag is set, the vehicle will automatically stop turning once it has aligned itself with the pilot's mouselook camera. When this flag is no
    939 bytes (133 words) - 09:03, 12 May 2010
  • }}{{LSL Constant ...PRIM_SCULPT_FLAG_INVERT will cause the sculpted prim to render inside out. It works by inverting the Normal of each polygon that makes up the sculpted pr
    936 bytes (117 words) - 13:35, 10 June 2013
  • {{LSL Constant/Pathfinding Character}}{{LSL Constant ...ding]] object but is used to describe the kind of surface and terrain that it prefers to travel. For example, a cow designed for a field should use chara
    1 KB (168 words) - 11:52, 16 October 2012
  • {{LSL Constant ...overText|DD|Day: 2 characters, if less than 10 there is a leading zero}}". It is based on Pacific Time, not UTC.
    823 bytes (113 words) - 08:26, 1 April 2014
  • {{LSL Header/ja|ml=*}}
    6 KB (452 words) - 09:17, 26 September 2023
  • {{LSL Header}} ...t given LSL's limitations, and unfortunately [[Mono]] is unlikely to speed it up significantly.
    5 KB (731 words) - 05:38, 16 December 2015
  • {{LSL Header|[[LSL Alternate Editors|☞ ''Back to Alternate Editors'']]}} ...016, this tool is not being actively developed, but you can still download it for free, as well as the last available professional license.}}
    960 bytes (160 words) - 07:24, 22 November 2022
  • ...sion_start]] and [[collision_end]] events when interpenetrating. Collision events will trigger in any script in the object. {{!}}+ Events queued depending on type
    3 KB (430 words) - 07:45, 20 November 2023
  • {{LSL Generic/deprecated|none}}{{Issues/VWR-20197‎‎}} {{LSL Constant
    908 bytes (127 words) - 14:01, 18 September 2011
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 // On clicking a prim with touch events we trigger touch_start (as), touch (during) and touch_end (as released).
    3 KB (273 words) - 10:29, 21 February 2016
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (543 words) - 13:45, 24 January 2015
  • {{LSL Constant ...distinction in LSL which uses integers to represent Boolean values anyway. It is probably better to consider TRUE and FALSE as mnemonic constants for the
    2 KB (194 words) - 17:25, 23 January 2015
  • {{LSL Constant ...al structures or variables/constants in general. Usually it's used because it is more readable, indicating a [[Boolean|boolean]] value instead a [[Intege
    2 KB (152 words) - 15:36, 23 January 2015
  • {{LSL Constant If the vehicle does not set the VEHICLE_LINEAR_MOTOR_OFFSET, then it defaults to [[ZERO_VECTOR|<0.0, 0.0, 0.0>]].
    793 bytes (116 words) - 00:28, 21 June 2009
  • {{LSL Constant It can be used just like TEXTURE_PLYWOOD.}}
    1 KB (176 words) - 23:11, 15 January 2014
  • ...[control]] events. If [[PERMISSION_TAKE_CONTROLS]] was previously granted, it will be revoked. |also_functions={{LSL DefineRow||{{LSLG|llTakeControls}}|}}
    713 bytes (96 words) - 12:45, 12 April 2012
  • {{LSL Function |inject-2={{LSL Function/inventory|name|uuid=false|type=script}}
    1 KB (191 words) - 14:29, 22 January 2015
  • {{LSL Header|ml=*}} ...states, and react differently to events or inputs depending on what state it is in.
    5 KB (790 words) - 12:57, 14 June 2020
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    4 KB (653 words) - 13:41, 24 January 2015
  • {{LSL Constant ...N_PROBE]]. A reflection probe does not image avatars by default, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avata
    423 bytes (60 words) - 12:35, 4 April 2024
  • ...eferred to as: open chat, local chat and public chat.}}}}}}</onlyinclude>{{LSL Constant If used with a [[llRegionSayTo]], it goes to the specified user or prim. Unlike private channels, the user's att
    1 KB (199 words) - 17:08, 23 January 2015
  • {{LSL Function |inject-2={{LSL Function/rotation|rot|region=*}}
    3 KB (344 words) - 14:40, 22 January 2015
  • ...vailable at any subsequent time by calling [[llGetStartParameter]] (unless it has been overridden by [[llRemoteLoadScriptPin]]). ...the same time as the on_rez event in the child object and the order of the events is not guaranteed. See the examples in [[object_rez]] for how to reliably e
    2 KB (323 words) - 09:59, 1 October 2022
  • ...<source lang="lsl2">//Put script into physical object and drop to ground. It will say position of initial impact. *{{LSLGC|Collision|Collision events & functions}}
    955 bytes (132 words) - 01:25, 22 January 2015
  • {{LSL Constant {//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!
    2 KB (296 words) - 11:24, 1 February 2019
  • |spec={{LSL Warnings/Combat2}} ...r. If called from another detection event or from a non detection handler, it will return an empty list.
    1 KB (225 words) - 12:55, 21 March 2024
  • {{LSL Constant //If someone selects the object it will glow
    968 bytes (98 words) - 19:52, 25 December 2018
  • {{LSL Constant |value={{LSL Hex|0x20|32}}
    1 KB (217 words) - 21:31, 22 January 2015
  • |inject-2={{LSL Function/position|position|region=*}} ...{{LSLP|range}} that triggers {{LSLG|at_target}} and {{LSLG|not_at_target}} events continuously until unregistered.
    3 KB (353 words) - 12:31, 22 January 2015
  • {{LSL Header|ml=*}} Some LSL functions delay script execution when they are called.
    5 KB (451 words) - 09:16, 19 December 2012
  • {{LSL Constant ...ch pixel of the diffuse texture. The more opaque a pixel is, the brighter it renders under all lighting conditions. A fully-opaque pixel will effective
    474 bytes (72 words) - 16:28, 20 June 2014
  • {{LSL Wikibook Index}} Here is the simplest possible valid LSL script. It doesn't actually ask the computer to do anything but all scripts have, at m
    5 KB (733 words) - 13:47, 24 January 2015
  • ...n object is only given limited time to execute its attach events. If these events are active when the script derezzes but have not completed, execution will ...guard against this possibility, [[llGetAttached]] can be checked in other events.
    4 KB (611 words) - 09:11, 12 October 2023
  • {{#vardefine:glow_const|{{LSL Const/ja|PRIM_GLOW|integer|25|c=プリム側面のグローを{{GetSet|{{{1 }}{{LSL Constant
    3 KB (287 words) - 06:40, 25 February 2016
  • {{#vardefine:physics_shape_type_const|{{LSL Const|PRIM_PHYSICS_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|se {{!}} {{LSL Const|PRIM_PHYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim det
    4 KB (482 words) - 02:12, 27 December 2013
  • {{#vardefine:temponrez_const|{{LSL Const|PRIM_TEMP_ON_REZ|integer|4|c=Used to {{GetSet|{{{1|}}}|get|set|/}} th }}{{LSL Constant
    3 KB (376 words) - 02:54, 23 December 2013
  • {{LSL Constants/llRequestAgentData}} {{LSL Constants/llRequestInventoryData}}
    7 KB (872 words) - 08:36, 30 April 2024
  • LSL Editor may or may not have feature parity with LSL Editor Community Edition. This article may be outdated. LSL Editor Community Edition
    2 KB (240 words) - 18:27, 10 January 2018
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 // On clicking a prim with touch events we trigger touch_start (as), touch (during) and touch_end (as released).
    2 KB (272 words) - 10:28, 21 February 2016
  • {{LSL Function/limits}} {{LSL Function/color|color}}
    3 KB (436 words) - 16:58, 23 January 2015
  • {{LSL Function/position|pos|region=*}} {{LSL Function/position|look_at|local=*}}
    3 KB (331 words) - 09:32, 10 February 2023
  • ...[[LSL]] specific information|:Category:LSL Events|open source program info|Events (Open Source)}} ...w of how communities and businesses are using Second Life for a variety of events.'''
    4 KB (579 words) - 11:22, 8 April 2011
  • ...um of once every {{LSLPT|sec}} seconds. Passing in 0.0 stops further timer events. *The time between timer events can be longer, this is caused by:
    4 KB (444 words) - 11:10, 5 July 2023
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi ...ate to bother only with the first detected toucher e.g. llDetectedKey(0). It is rare (but not impossible) for num_detected to be other than 1.
    2 KB (252 words) - 22:07, 1 January 2016
  • }}{{LSL Constant/ja |pa={{LSL Constant/List/ja|i_front=[ {{LSL_Const/ja|PRIM_TYPE|integer|9}}, [[PRIM_TYP
    3 KB (300 words) - 14:01, 25 February 2016
  • ...a bug tracker list here: [http://sourceforge.net/tracker/?group_id=319248 LSL Editor Bug Tracker]. LSL Editor Community Edition is a standalone Windows LSL script '''editor and run-time environment'''.
    2 KB (236 words) - 14:04, 21 March 2012
  • ===={{LSL Param|z_taper|top_size}} Explained==== ...nlargement resulted in two interfaces that did the same thing but achieved it through different values. Meanwhile [[#PRIM_TYPE_LEGACY|PRIM_TYPE_LEGACY]]'
    3 KB (475 words) - 17:00, 23 January 2015
  • }}{{LSL Constant |pa={{LSL Constant/List|i_front=[ {{LSL_Const|PRIM_TYPE|integer|9}}, [[PRIM_TYPE_TUBE
    3 KB (364 words) - 17:06, 23 January 2015
  • ...creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move {{KBnote|Pathfinding is not an animation system. It does not provide a way to animate a biped or quadruped in conjunction with
    4 KB (504 words) - 06:23, 15 July 2014
  • ...old state and the [[state_entry]] is triggered in the new state. All other events in the queue are lost as a result of the state change. #*If it was a copy taken from inworld
    2 KB (316 words) - 01:08, 22 January 2015
  • ...any prim in the object if and only if the root prim is capable of hearing it. |examples=<lsl>default
    3 KB (402 words) - 18:54, 10 June 2012
  • {{LSL Header}} ...or repeating ambient effects or sound events that are not strictly tied to events or locations.
    4 KB (528 words) - 18:06, 24 January 2015
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • |caveats=*The [[moving_start]] and [[moving_end]] events require special handling when scripting attachments. ...ding_Tools|build tool]], etc.) although these movements will often trigger it.
    2 KB (278 words) - 01:19, 22 January 2015
  • {{#vardefine:glow_const|{{LSL Const|PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow }}{{LSL Constant
    3 KB (416 words) - 16:39, 23 January 2015
  • {{LSL Header|ml=*}}{{#if: ...cope. It isn't possible to jump between scopes (such as between functions, events or states).}}
    4 KB (567 words) - 11:40, 5 January 2023
  • ...ntinue to be triggered until the the prim/object is stopped being clicked (it triggers multiple times). ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi
    3 KB (399 words) - 15:30, 20 May 2016
  • {{LSL Constant |constants={{LSL Constants/JSON}}
    2 KB (300 words) - 15:47, 23 January 2015
  • {{LSL Constant/ja // uniform angular friction (setting it as a scalar rather than a vector)
    3 KB (254 words) - 14:51, 25 February 2016
  • ...he avatar is facing as their forward vector. In mouselook, this means that it will be wherever the avatar is looking, while out of mouselook, this means *A sensor running in an attachment will not detect the avatar wearing it.
    2 KB (358 words) - 01:09, 22 January 2015
  • {{LSL Constant Essentially, it is used to let you know when you have finished reading information (usually
    2 KB (215 words) - 15:35, 23 January 2015
  • ...etermine which face was touched.{{PBR}}To find the third tangent vector, [[LSL Cross Product|cross]] the [[llDetectedTouchBinormal|binormal]] with this ve *{{LSL Const|TOUCH_INVALID_VECTOR|vector|{{LSL_VR|0.0|0.0|0.0}}|c=same as ZERO_VEC
    3 KB (365 words) - 18:16, 30 November 2021
  • {{LSL Constant // uniform angular friction (setting it as a scalar rather than a vector)
    3 KB (275 words) - 15:24, 23 January 2015
  • |func_footnote=It is used as the ratio between the change of script time to that of real worl *Intervals of [[timer]] & [[sensor]] events queued as a result of [[llSetTimerEvent]] & [[llSensorRepeat]].
    2 KB (230 words) - 02:48, 22 January 2015
  • |caveats=*The [[moving_start]] and [[moving_end]] events require special handling when scripting attachments. ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.)
    2 KB (269 words) - 01:18, 22 January 2015
  • {{LSL Constant |constants={{LSL Constants/JSON}}
    2 KB (330 words) - 15:51, 23 January 2015
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. {{#vardefine:render_material_const|{{LSL Const/ja|PRIM_RENDER_MATERIAL|integer|43|c=Used to {{GetSet|{{{1|}}}|get|se
    4 KB (552 words) - 01:00, 8 October 2023
  • |func_desc=Set the minimum time between events being handled. Defaults and minimums vary by the event type, see [[LSL Delay]].
    3 KB (467 words) - 11:43, 1 October 2022
  • {{LSL Header}} In the LSL Portal area of the wiki there are several templates in use for standardizin
    13 KB (1,732 words) - 12:29, 25 January 2015
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (747 words) - 13:38, 24 January 2015
  • ...to make prim into a sculpty and to change specific properties that define it's shape and type.}}}} *The value of {{LSLP|map}} is {{LSL Constant/NULL KEY}} when the {{LSLGC|Owner|owner}} does not have {{LSLGC|Pe
    4 KB (539 words) - 17:04, 23 January 2015
  • ...nates}}, unless it is [[llGetAttached|attached]] to the HUD, in which case it returns the position in screen space coordinates. |func_footnote=For the {{LSLGC|Touch|touch}} category of events only. The prim that was touched may not be the prim receiving the event, us
    3 KB (447 words) - 01:00, 22 January 2015
  • {{#vardefine:position_const|{{LSL Const|PRIM_POSITION|integer|6|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the p {{#ifeq:{{{1|}}}|set|***|**}}It is usually not a good idea to combine [[PRIM_POSITION]] with [[LINK_SET]].
    5 KB (623 words) - 14:05, 8 September 2015
  • ...ype=boolean|p2_name=accept|p2_desc=boolean, determines whether [[control]] events are generated ...e. In this case, the complement of the specified controls do not generate events and do not perform their normal functions. They are effectively disabled.
    4 KB (604 words) - 20:10, 30 October 2023
  • {{LSL Header}} == LSL WATCHDOG ==
    5 KB (786 words) - 03:29, 28 June 2016
  • {{LSL Header|ml=*}}{{RightToc}} ...g maintainable code. The most critical aspect of a style is that you apply it consistently to the code you write.
    9 KB (1,316 words) - 04:52, 12 June 2022
  • {{LSL Constant |value={{LSL Hex|0x4000}}
    5 KB (632 words) - 12:08, 12 October 2023
  • ...ited to listens and permissions but anything that caches the return value, it is up to the programmer to work around this limitation. ...ques are valid though the latter will not detect the sale of the object if it is sold with "sell original" in-world and not picked up.
    5 KB (787 words) - 14:47, 5 December 2015
  • {{#vardefine:render_material_const|{{LSL Const|PRIM_RENDER_MATERIAL|integer|49|c=Used to {{GetSet|{{{1|}}}|get|set|/ * With {{LSLP|render_material}} as with [[llGetRenderMaterial]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    4 KB (543 words) - 17:00, 12 April 2024
  • {{LSL Constant {{LSL DefineRow||[[URL_REQUEST_DENIED]]|}}
    3 KB (323 words) - 17:27, 23 January 2015
  • {{LSL Constant {{LSL DefineRow||[[URL_REQUEST_GRANTED]]|}}
    3 KB (323 words) - 17:26, 23 January 2015
  • This page addresses '''Frequently Asked Questions about Display Names LSL calls''' not covered on the [[Display Names|general Display Names FAQ]]. ...what it has always returned, for example "Kelly Linden". For new Residents it will be their username with a last name of "Resident", for example "joe1234
    7 KB (1,185 words) - 13:16, 29 July 2011
  • If {{LSLP|id}} is an invalid key or a [[NULL_KEY|null key]], it is considered blank.<br/> **You can get around this by calling them in separate events, such as [[touch_start]] and [[touch_end]].
    3 KB (441 words) - 19:26, 21 May 2020
  • |inject-2={{Issues/SCR-97}}{{Issues/SVC-3187}}{{LSL Function/avatar|id|}} |constants={{LSL Constants/Controls}}
    3 KB (378 words) - 07:55, 9 October 2023
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll *[[PRIM_OMEGA]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
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  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's *[[PRIM_OMEGA/ja]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
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  • {{LSL Function/link|link_target|nogroup=*|nocaveats=*}} {{#vardefine:link_target_const|{{LSL Const|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{GetSet
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  • {{LSL Function |inject-2={{LSL Function/uuid|uuid|sim=*|group=*}}{{LSL Function/group}}
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  • {{#vardefine:light_const|{{LSL Const|PRIM_POINT_LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t }}{{LSL Constant
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  • {{LSL Constant/de |constants={{LSL Constants/JSON{{#var:lang}}}}
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  • {{LSL Function/link/ja|link_target|nogroup=*|nocaveats=*}} {{#vardefine:link_target_const|{{LSL Const/ja|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{Get
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  • ...had a chance to opened a listen channel and is ready to receive [[listen]] events unless you provide for a communication handshake between the rezzer and the ...have been sent, the rezzer will send a message to the new object, letting it know the process is finished.
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  • ...lternative to the Second Life viewer, mostly aimed at enhancing BDSM play. It is aimed at making restraints more secure and more restrictive, by giving t It is operated through llOwnerSay calls in LSL scripts, by reacting when the message sent through this call is formatted i
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  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.
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  • {{LSL Header|ml=*}} '''[[Getting Ready to Learn LSL]]:''' Before learning [[LSL]], it is helpful to learn the basics of Second Life. Here are some pointers to ge
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  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. {{#vardefine:reflection_probe_const|{{LSL Const/ja|PRIM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|s
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  • |inject-2={{LSL_Function/uuid|id|object=*|sim=*}}{{LSL Constants/Sensing|type}} ...ty, they are ignored.<br/>If {{LSLP|id}} is an invalid key or [[NULL_KEY]] it is treated as empty.<br id="NameFormat"/>Depending upon which AGENT* flag i
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  • |event_footnote={{LSLP|id}} is often used as a second string field (in LSL the [[key]] type is implemented as a [[string]] with just custom operators) |caveats=*64 link_message events can queue, past that, they are silently dropped! Don't do too much in the
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  • {{#vardefine:reflection_probe_const|{{LSL Const|PRIM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set| {{!}} {{LSL Const|PRIM_REFLECTION_PROBE_BOX|integer|1|c=Determines if the reflection pr
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  • {{LSL Constant/de |constants={{LSL Constants/JSON{{#var:lang}}}}
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  • {{#vardefine:texture_const|{{LSL Const|PRIM_TEXTURE|integer|17|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [ * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
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  • {{Multi-lang}}{{LSL Header{{#var:lang}}}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
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  • * Multiple [[touch_start]] events are generated if Left Mouse button is clicked & held * {{JIRA|SVC-2990}}: [[Listen]] and [[sensor]] (maybe other) events persist between states in LSL2
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  • {{#vardefine:type_const|{{LSL Const/ja|PRIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the th ...n only be used with [[LINK_SET]] if the object contains 10 or fewer prims. It can only be used with [[LINK_ALL_OTHERS]] or [[LINK_ALL_CHILDREN]] if the o
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  • ...eans that a message is being ''sent'' to the recipient (object or avatar); it's not about audio/voice chat!</ref> the text supplied in string {{LSLP|msg} ...ges sent on channels other than zero do not trigger the throttle but, once it is triggered, the block applies to ''all'' channels. The block is region-wi
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  • * Multiple touch_start events are generated if Left Mouse button is clicked & held ....secondlife.com/browse/SVC-2990 SVC-2990]: Listen and sensor (maybe other) events persist between states in LSL2
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  • [[Category:LSL 101]] {{LSL Wikibook Index}}
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  • {{LSL Header}} It all begins with a cube...
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  • |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, ...se of this function is to allow scripts in the same object to communicate. It triggers a [[link_message]] [[event]] with the same parameters {{LSLP|num}}
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  • {{#vardefine:type_const|{{LSL Const|PRIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the t ...n only be used with [[LINK_SET]] if the object contains 10 or fewer prims. It can only be used with [[LINK_ALL_OTHERS]] or [[LINK_ALL_CHILDREN]] if the o
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  • ...he remote web server but by SL's servers (see [[Simulator_IP_Addresses]]), it can indicate: ...error occurs when you send an [[llHTTPRequest]] to an object in-world, and it does not reply with an [[llHTTPResponse]] [[llHTTPResponse#Caveats|in time]
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  • ...rovide. It would not cause any security and/or privacy issues due the fact it will return an integer as {{HoverText|boolean|TRUE or FALSE}} instead of an ...=list|p2_name=group_keys|p2_desc=list of group UUIDs to check against '''{{LSL Param|avatar}}'''<nowiki>'</nowiki>s current active group|p2_hover=list of
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  • ...rt not a common, recurring problem, thanks to the close attention given to it by the SL technology. ...reate them. Enjoy. Remember, this is '''your''' Wiki. Feel free to edit it to your satisfaction.
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  • {{LSL Header}} == Getting started in LSL scripting in Second Life ==
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  • |inject-2={{LSL_Function/uuid|id|object=*}}{{LSL Constants/Sensing|type}} ...0, they are ignored.<br/>If {{LSLP|id}} is an invalid key or [[NULL_KEY]] it is treated as empty.<br id="NameFormat"/>Depending upon which AGENT* flag i
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  • ...s is part of the [[SL Certification | Second Life Certification]] project. It is an effort to create a list of specific skills required for persons to b Persons who wish to demonstrate competence in basic LSL scripting.
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  • ...rticle relevant to Real Life Government in Second Life, please sure to add it to the [[:Category:Real Life Government|Real Life Government category]]. ...erested individuals alerted to government agency related opportunities and events on the Second Life Grid. This list is also an opportunity for organizations
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  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
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  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
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  • {{LSL Function/Headless ...ipt memory usage aside from the functions and events used to interact with it. Every pair written to the datastore consumes a number of bytes in the dat
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  • {{LSL Header|ml=*}} ...s outside sources to determine when they need to communicate with [[Script|LSL scripts]] in SL.
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  • This calendar consists of an lsl script and a php script. The lsl script is listed first, and the php script is listed below it.
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  • // this causes it to match with any last name of Linden (since there can't be spaces before t string string_example = "ThIs serVes As aN exaMplE sTrinG. It ISn't toO coMPleX bUt HaS sOme mIlD vARietY";
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  • {{LSL Header}} ..." statement to 0.0, and the stepping value from 0.045 to 0.05, if you want it to have zero final glow).
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  • |constants={{LSL Constants Changed}} *This [[event]] will trigger in any [[script]] using it (in its current running [[state]]) whether the script be in a [[child prim|
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  • ...ly the script that called for a particular URL, will receive http_response events for that URL. == ObjectDNS.lsl ==
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  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
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  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
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  • ...found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per s Then, touch the object containing RECEIVE. It will say in chat the '''http''' and the '''url''' that GIVE will need to us
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  • ** New LSL function: key llTransferLindenDollars(key id, integer amount) ** New LSL event: transaction_result(key id, integer success, string data)
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  • ...ny residents took it upon themselves to create "animated" objects by using LSL to change the sculpt [[UUID]] thinking this is a supported method of creati When you change a mesh UUID, it sets off a chain of events that stresses the entire Second Life content streaming system. From the ba
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  • ...s enumerate the different possibilities and options for "HTML on a Prim". It is here so that we are all talking the same thing, and know what we all mea :Notecard, LSL, Web
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  • |inject-2={{LSL Function/avatar|agent|region=*}}{{Issues/BUG-4062}}{{Issues/SVC-7987}} {{LSL Function/position|region_coordinates|region=*}}
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  • Persons who wish to demonstrate competence in intermediate LSL scripting. ...erent ways scripts can manipulate an object are included in this category. It does not include the ways to interact between objects and agents. The inter
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  • * Events ...ver. It can take up to three days for results to actually get indexed, but it is often just one day.{{citation needed}}
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  • {{LSL Header}} ...ld it appear or move the particle chain to a more preferable target should it become available.
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  • ...PI is a JavaScript library to embed Second Life maps onto your web pages. It's a purely client-side JavaScript API. If needed, you can also [[#Accessin ...his includes the JavaScript & CSS so that you can create the map & display it correctly.
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  • Basic Tutorial on LSL. ...r inventory, the system writes a simple script with the following lines of LSL code:
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  • ...and they will collide at the lower LOD until the RCCS automagically raises it ...the single Action instance will migrate with the script that first created it; the other piece of the object will have no Action.
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  • ...b>Leonel Iceghost</b><nowiki>: Kelly do you know where I can find a BNF of LSL?</nowiki></font> [09:03] <font color=#b5005a><b>Leonel Iceghost</b><nowiki>: it is a bit wrong the operators precedance</nowiki></font>
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  • |inject-2={{LSL Function/avatar|agent|region=*}}{{LSL Function/inventory|landmark|type=landmark|uuid=false|empty=(for teleporting ...rmission, then this function may teleport them without being the owner and it will override parcel teleport routing. See the example below.
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  • There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a re ...and doesn't go into detail about individual functions - see [[Pathfinding LSL Functions]] for more details.
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  • {{LSL Header}} // Check if it's more than one
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  • ...culation intensive ones.''' The Linden Scripting Language ( [[LSL Portal | LSL]] ) has not changed in any way<span class="TablePager_nav">[[#FAQ-Differenc == How LSL scripts work ==
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  • {{Multi-lang}}{{LSL Header}}{{RightToc}} In order to learn Linden Scripting Language (LSL), you have to get started in Second Life (SL). To get started in SL...
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  • ...he web form. Uses html forms, python and LSL. This is about as simple as it gets, I think. # Let the caller know it worked.
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  • ...r=#808080><b>Kaluura (kaluura.boa)</b><nowiki>: Calendar is broken because it sorts days alphabetically</nowiki></font> ...menu to not animate you, will remember your setting so you dont need to do it every week</nowiki></font>
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  • ...r=#808080><b>Kaluura (kaluura.boa)</b><nowiki>: Calendar is broken because it sorts days alphabetically</nowiki></font> ...menu to not animate you, will remember your setting so you dont need to do it every week</nowiki></font>
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  • ...resident-created tools to ease the complications of developing something. It should all start here. Since content creation is such a vast field, our com ...raphers, opportunities, features, tips and tricks, software, and machinima events in Second Life.
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  • ...the behavior of the bulk permissions feature when applied to a selection. It will *not* retroactively fix incorrect permissions on existing objects. ...ven as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given
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  • ...has been evolved by other people, and many in-world relays have been using it for months now: the relay developing community is more alive than ever. And ...t linked messages are a lot faster than said messages is not true anymore. It is not worth to fix the code because there are other free and open source i
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  • {{LSL Header}} ...act with this game. How are we going to know who is playing and whose turn it is?
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  • *Uses html forms, python and LSL. # If we haven't a Message or URL let the user know it and redirect to the form
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  • ...VC-5923}}: Child prims with multiple scripts are incorrectly passing touch events to root prim *** hit it hard
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  • * fix the return of double-reported touch events * add simulator-specific error thread so it can be run attached to Mono runtime
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  • ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio ...stick with the original RLVR specification and still be compatible with [[LSL Protocol/Restrained Love Relay/Comparison|ORG relays]]. However, to have th
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  • ...ven as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given ...C-4494}}: [[Timer]] with [[return]] breaks in Mono and fails to compile in LSL on Beta server 1.27
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  • {{LSL Header|ml=*}}{{RightToc}} ||Clicking on it returns the number of days in the present month. Useful for scripting calen
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  • ...requests, this is the name of the server (optionally with the port) — here it's empty; followed by a third slash, terminating the authority section. See ::: '''/<category>''' "all", "people", "places", "events", "groups", "wiki", "destinations", "classifieds"
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  • [2015/02/19 15:07] Simon Linden: I'm working on adding it back in, Whirly ...Simon Linden: ugh ... I never thought about that but I can imagine control events and crossings getting mixed up
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  • ...he rest of testing goes it is *possible* it could get an RC this week, but it would be a stretch I think.</nowiki></font> ...this graph on Friday, I think. I have a couple more data points today but it looks pretty much the same.</nowiki></font>
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  • ...0b5b5><b>Asterion Coen</b><nowiki>: i was wondering where hidded your hat; it just rezzed :)</nowiki></font> ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi
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  • ...the Windows version of this product has been deprecated by Apple, although it has two known critical vulnerabilities. On April 14th, 2016, an advisory wa ...ucators, as well as greater potential for entertainment venues and special events.
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  • ...people inside their club for a period of time into a popularity rating -- it's natural for them to hire people to attract these crowds and make sure the * Some clubs sometimes announce special events just to hire dancers. This has become slightly more rare in later months, s
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  • {{LSL Header|ml=*}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
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  • ...owiki>: He didn't have camel case to deal with but might have had fun with it.</nowiki></font> ...Google Profile suspended because I'm using "Opensource Obscure" as a name it's not great - but that apart, I'm fine.</nowiki></font>
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  • ...idea of how a relay basically works. You can find the change history at [[LSL Protocol/Restrained Life Relay/Change History|Change History]]. ==What it does==
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  • Hosted on svn.secondlife.com, it does require a contributor's agreement for commit access, and currently has ...dy to submit to QA. Not sure how something will play out? Try it, and test it with PyOGP....
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  • ...didn't get anything done on making LSL syntax file a server download, but it is still on my list of side projects that I'd like to get to</nowiki></font ...you take an object to inventory, and then change the NextOwner perms while it is an inventory item.</nowiki></font>
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  • * fix the return of double-reported [[touch]] events ...erty Lines" and "View:Land Owners" shows everything as group owned even if it's not under 1.23.2.92647
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  • ...Issues|body=* {{jira|MAINT-1390}} Top colliders floater reopens itself if it was closed at once after opening * {{jira|MAINT-5478}} [Viewer]Events older than the default 7 days persist unless threshold is reduced.
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  • {{Multi-lang}}{{LSL Header}}{{RightToc}} Per imparare il "Linden Scripting Language" (LSL), devi iniziare in Second Life (SL). Per iniziare in SL...
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  • [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: ... and that's about it for news</nowiki></font> ...nden</b><nowiki>: So the table's open for questions, topics, ideas, and if it gets dull, rants</nowiki></font>
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  • ...] <font color=#330026><b>Andrew Linden</b><nowiki>: In the current mesh RC it works pretty good, but there are a few ways land owners can go over their r ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>
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  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
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  • ...age documents the log-in protocol for Second life as it exists currently. It will eventually be replaced by the login portion of the [[Open Grid Protoco ...source code of either the Linden Lab viewer, or the libsecond life viewer. It also allows internal developers at Linden Lab to check their understanding
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  • ...</b><nowiki>: OO put up a nice screenshot in case anyone is wondering what it looks like.</nowiki></font> ...ont color=#808080><b>oobscure (opensource.obscure)</b><nowiki>: I love how it interacts with the viewer, sort of</nowiki></font>
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  • ...failing for being part of the navmesh, or being an AI character that uses it</nowiki></font> [12:07] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: unless it's a script that can pick up error from the same prim as other scripts are i
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  • ...d a server crash has been promoted to the main channel today - which means it is on all servers right now.</nowiki></font> ...</b><nowiki>: Adamburp - I don't have any update on that right now. I know it will take both a server and a viewer release which does complicate things.<
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  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki
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  • {{LSL Header|ml=*}} ...anderer], known in SL as [[User:Strife_Onizuka|Strife Onizuka]] (I saw it. It worked. Why reinvent the wheel?)
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  • ...any last-minute issues. We're down to the wire testing this one but so far it all looks good</nowiki></font> ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font>
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  • |width=100% style=" padding:0 3px;"|Torley Tweets and it's a free for all, with all making free. |width=100% style=" padding:0 3px;"|Well, do you have any fun LSL tips or tricks?
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  • ...the page, you'll have to copy-and-paste the text below into a file called "lsl-mode.el" so the autoload in the comments below can work out. Updated LSL Constants list {-- [[User:Kittin Ninetails|Kittin Ninetails]] 15 July 2013}
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  • ...ld which fixes the 20% drop off rate of group IMs. I encourage you to give it a spin. Anywhere on aditi is fine [2015/03/12 15:09] Caleb Linden: As for next week's RC. It only contains some minor tweaks to the current RCs
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  • |width=100% style=" padding:0 3px;"|Calendar is broken because it sorts days alphabetically ...menu to not animate you, will remember your setting so you dont need to do it every week
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  • {{LSL Header}} *Create a fresh new prim and drop this script onto/into it. The prim will form the shape needed plus change the texturing etc. (you ca
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  • * [12:05] [[User:Soft Linden|Soft Linden]]: Also linking it to a related issue... ...chez]]: delt with that today actually but not sure what else to say about it.
    28 KB (4,015 words) - 11:36, 5 January 2010
  • ...olor=#808080><b>Koli Contepomi (sahkolihaa.contepomi)</b><nowiki>: I think it's just for the mesh movement.</nowiki></font> ...font color=#808080><b>Kallista Arliss (kallista.destiny)</b><nowiki>: well it depends on of they're just playing name games or what</nowiki></font>
    52 KB (8,024 words) - 10:55, 10 January 2012
  • ...font color=#b5005a><b>Vincent Nacon</b><nowiki>: yeah, that's the irony of it</nowiki></font> ...stRay isn't even really implimented even now, because the limitations make it only useful for one-time use.</nowiki></font>
    52 KB (7,819 words) - 10:57, 10 January 2012
  • {{LSL Header}} // the change and to spread the update across a number of timer events to
    18 KB (1,666 words) - 18:33, 28 July 2018
  • * [12:04] [[User:Soft Linden|Soft Linden]]: Yeah, object update events aren't costed in fairly. Though they create viewer lag, not sim lag which i * [12:04] [[User:Davy Linden|Davy Linden]]: it's claiming it affects the speed of rezzing objects
    39 KB (5,427 words) - 09:57, 8 December 2009
  • [16:02] <font color=#0000b5><b>Chieron Tenk</b><nowiki>: so far it's indeed a user meeting</nowiki></font> ...06] <font color=#0000b5><b>Chieron Tenk</b><nowiki>: serval, vincent.. no, it's because of the sittarget being slightly too high</nowiki></font>
    48 KB (7,452 words) - 12:06, 3 April 2012
  • * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object * {{JIRA|SVC-4089}} [[PosJump]] works again. '''NOTE:''' it's not going to work forever. We ''will'' fix the underlying bug for this h
    9 KB (1,460 words) - 17:36, 26 January 2011

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