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- llSetPhysicsMaterial(GRAVITY_MULTIPLIER | RESTITUTION | FRICTION | DENSITY, 0.5,0.9,0.1,1.0); |p5_type=float|p5_name=density2 KB (190 words) - 15:45, 22 November 2023
- ...color, float coverage, float scale, float variance, vector scroll, vector density, vector detail6 KB (312 words) - 14:29, 22 November 2023
- ...verage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] detail, [[integer]] is_default6 KB (366 words) - 14:49, 22 November 2023
- ...T|restitution}}, [[float]] {{LSLPT|friction}}, [[float]] {{LSLPT|density}} ]</code> {{LSL DefineRow|float|density|{{#var:p_density_desc}}}}2 KB (163 words) - 15:34, 22 November 2023
- ...ootnote=Returned values are in the range {{Interval|gte=0.0|lte=2.0|center=density}}{{Interval/Footnote}}. Values above 1.0 indicate rain. |return_text=that is the cloud density at the [[llGetPos|prim position]] + {{LSLPT|offset}}2 KB (294 words) - 11:59, 24 June 2020
- ...T|restitution}}, [[float]] {{LSLPT|friction}}, [[float]] {{LSLPT|density}} ]</code> {{LSL DefineRow|float|density|{{#var:p_density_desc}}}}2 KB (169 words) - 07:26, 11 April 2021
- ** Density [1 to 22587] * Density should affect collisions with a denser object being affected less in a coll3 KB (395 words) - 14:09, 29 March 2011
- llSetPhysicsMaterial(GRAVITY_MULTIPLIER | RESTITUTION | FRICTION | DENSITY, 0.5,0.9,0.1,1.0); |p5_type=float|p5_name=density2 KB (258 words) - 12:28, 10 July 2022
- ...placed without an order. Sim density is higher here, but close to the sim density of [[Unassociated Sims]].1 KB (181 words) - 13:33, 23 December 2023
- ...mpared to structures like [[A081 Sim Cluster]] but A074 is the champion of density, with 350-400 sims (higher then its neighbor structures).1 KB (197 words) - 13:30, 23 December 2023
- ...t is a large flat plain. The plain is covered with urban land, with a high density of roads and a railway (see below). There are some rural sims in North, whe ...access. Roads are present also in the rural part, where they have a lower density, but still there is no sim without road access.2 KB (354 words) - 16:28, 6 February 2014
- ...color, float coverage, float scale, float variance, vector scroll, vector density, vector detail * density: The X/Y and D parameter used to generate cloud density. <br/>range = [<0,0,0>, <1,1,3>]5 KB (722 words) - 10:20, 27 July 2023
- ...higher then any [[Continent]]. Sim density is, however, very low, the same density seen in nearby [[Unassociated Sims]]. It has 150 sims. For comparation, [[S1 KB (231 words) - 13:35, 23 December 2023
- ...id Map And Dimensions]]. Even so, sim density is low, about 10% of the sim density in a continent. The vast majority of these sims are placed in mathematical1 KB (244 words) - 13:40, 23 December 2023
- |i5_type=float|i5_name=density |r5_type=float|r5_name=density2 KB (268 words) - 11:30, 8 August 2012
- ...en each two sims (that means a sim density of 10%, higher then average sim density in [[Unassociated Sims]].1 KB (241 words) - 13:36, 23 December 2023
- ...It is a small sim cluster. Compared with nearby [[Unassociated Sims]], sim density is higher in here. Population is not high and there is much land for sale o565 bytes (87 words) - 13:50, 23 December 2023
- llSay(0,"The Density of this object is " + (string)llDensityOfB); llSay(0,"The Density of this object is " + (string)llDensityOfB);4 KB (463 words) - 18:18, 26 April 2007
- [[Gaeta 1]] holds the record of the lowest density of inhabited land. Even if a large surface is owned by land corporations, n ...asy divided in two groups. The old parts of Sansara have a high population density, similar to Hterocera. The reason for this is the high-developed infrastrct5 KB (845 words) - 15:23, 29 March 2014
- ...verage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] detail, [[integer]] is_default * density: The X/Y and D parameter used to generate cloud density6 KB (858 words) - 10:04, 20 January 2024
- ...able waters. Fairchang is the private continent with the lowest population density and a lot of land for sale. Population density: med-low2 KB (313 words) - 11:04, 16 September 2014
- ...were very unclear, new borders were inserted. The name is unofficial. Sim density is very low. In North West there is a large remote part of this ocean. Sim Density: 0.8%6 KB (1,032 words) - 08:32, 5 December 2013
- {{LSL DefineRow||[[llCloud]]|Gets the cloud density}}1 KB (143 words) - 11:54, 22 January 2015
- ...then 20 sims. It is a small sim cluster, but visible as a place where sim density is much higher. Even if it is small, there is a high variation if land type710 bytes (122 words) - 13:40, 23 December 2023
- ...eight. The fixed value being used is incorrect, likely due to an incorrect density value being used. ...intended to be ''kilograms'', but a mistake was made when factoring object density, causing the mass value returned to be 100 times less than the actual kilog3 KB (419 words) - 11:16, 4 September 2023
- It has a central part with higher sim density, while the rest of the sim cluster is very diffuse and with a tendince to b755 bytes (121 words) - 13:39, 23 December 2023
- ...it is visible on the map because it is a large dot in a place with low sim density. Population density is high. Unused land is not often found. Also, even if this place is dark a2 KB (379 words) - 07:01, 31 October 2013
- ...high. It has 1500 sims, that is more then any existing [[Continent]]. Sim density is 20%, that is 8 times higher then [[Unassociated Sims]] and also higher t2 KB (409 words) - 13:48, 23 December 2023
- ...ing Continent has no ban lines or entity orb teleporters, the highest road density of all continents and a lot of people that want you inside their shops. So, Population density: average (daily fluctuations)3 KB (423 words) - 11:15, 16 September 2014
- ...reason is that North to this limit, sim density drops dramatically and low-density [[Far North Ocean]] starts. ...st Ocean ends where there is no sim. That is at the end of D13 sector. Sim density is almost constant until the West end, where starts the Void Ocean.6 KB (1,027 words) - 09:19, 24 April 2014
- This sim cluster is very close to the void ocean. If you travel to South, sim density decreases dramatically.990 bytes (164 words) - 13:40, 23 December 2023
- ===Prim density and lag=== ...WR-1048: Raise sim prim limit of 15.000 to more].|2=Draw Distance and Prim Density.|name=VWR-1048}}5 KB (851 words) - 01:11, 3 March 2014
- ...ld go unnoticed in other parts of the map, but since in Southern Ocean sim density is very low, they are a visible structure of the map.1 KB (164 words) - 13:46, 23 December 2023
- ...specific order. It is visible separated from nearby structures because sim density decreases in the places with [[Unassociated Sims]].1 KB (183 words) - 13:46, 23 December 2023
- ...n some parts sims are placed in a geometric pattern (to form squares). Sim density is visibly higher then in nearby [[Unassociated Sims]].1 KB (185 words) - 13:44, 23 December 2023
- ...- West to [[Shopping Continent]]. It is made of 15 sims, with a higher sim density in center.1 KB (183 words) - 13:36, 23 December 2023
- ...is an extension of [[Estate Continent]]. It is a [[Sim Cluster]] with high density of sims. It is placed both in [[Grid Sector]] I9 and J9, Estate Sea (part o1 KB (191 words) - 01:21, 28 November 2013
- This sim cluster is visible since it has a high sim density, much higher then the nearby [[Unassociated Sims]]. Very interesting that i1 KB (210 words) - 13:35, 23 December 2023
- ...e continents, near the beginning of [[Far North Ocean]], with very low sim density.1 KB (219 words) - 09:25, 27 November 2013
- ...). There is no sim at a higher distance then 1000 sim from Da Boom and sim density decreases with the increase of distance. Da Boom is a '''moderate''' rating sim, with low lag and med-high population density. It has both [[Protected Land]] and [[Inhabited Land]], but no [[Abandoned3 KB (597 words) - 13:45, 5 January 2014
- [[File:Agni-distribution-guide.png|200px|thumb|left| Grid, sim density]] ...density (forms a rectangle) and one with remote sim clusters. The high sim density extends from '''D''' sectors in West to '''K''' sectors in East and from ''9 KB (1,382 words) - 16:22, 24 March 2014
- ...North - South axis. It doesn't have the same wideness and not the same sim density. There are parts where sims are placed in mathematical order, to form squar1 KB (206 words) - 13:42, 23 December 2023
- Population density is very high, mainly in hubs. There are many places for hangout.1 KB (225 words) - 10:02, 3 December 2013
- llSay(0,"Cloud density:" + (string)llCloud(ZERO_VECTOR));2 KB (274 words) - 12:18, 24 November 2008
- Population density: very low The low population density is also an advantage. Gaeta 1 is a good place for free horse riding or for5 KB (792 words) - 17:13, 4 January 2023
- Sim Density: 3.6% ...ims have a smaller tendince to form large groups like in other oceans. Sim density is average to high. Population, however, is high. Islands have very differe3 KB (538 words) - 08:19, 5 December 2013
- ...eight. The fixed value being used is incorrect, likely due to an incorrect density value being used.2 KB (270 words) - 11:39, 8 July 2022
- ...omplex structure. There are no sims with mathematical disposition, but sim density is increasing here. There are a few microcontinents, sim groups or isolated2 KB (238 words) - 13:46, 23 December 2023
- There are many estates here, one of the highest density found on any sim cluster. This might explain why there is such a big variet1 KB (234 words) - 13:39, 23 December 2023
- ...s they double land surface of a sim. Skyboxes appear to have a much higher density then in other places. Geographic features vary from sim to sim. In many pla2 KB (265 words) - 13:41, 23 December 2023