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  • ...ch as lights, sculpted prims, and flexible objects. Support for projected light textures is pending. ! LSL Exposure
    859 bytes (112 words) - 13:48, 3 December 2010
  • {{LSL Constant |desc= The light projection settings for this prim. If the prim is not a projector the textu
    384 bytes (43 words) - 11:06, 5 October 2021
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x200|512}}
    670 bytes (63 words) - 22:31, 11 December 2012
  • {{LSL Header|ml=*}}{{RightToc}} ||[[User:Toady Nakamura/Touch Toggle Light|Touch Toggle Light]]
    1,020 bytes (140 words) - 10:16, 10 July 2012
  • {{LSL Generic/deprecated|none}}{{Issues/VWR-20197‎‎}} {{LSL Constant
    908 bytes (127 words) - 14:01, 18 September 2011
  • ..._LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's point light configuration}}}} }}{{LSL Constant
    5 KB (586 words) - 07:47, 30 June 2022
  • {{LSL Constant |desc=This constant and it's underlying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functiona
    1 KB (182 words) - 22:05, 24 April 2010
  • |constants={{LSL Constants/PrimitiveParams/ja|get}} msg += "not a light source.";
    3 KB (260 words) - 05:04, 25 February 2016
  • |func_desc=[[llGetPrimitiveParams/ja|llGetPrimitiveParams]] と同じですが、指定された {{LSL Param|link}} 番号のプリムにだけ作用します。 |Return_text='''{{LSL Param|link}}''' の '''{{LSL Param|params}}''' リストの中で要求されたプリム属性の集合
    4 KB (319 words) - 04:53, 25 February 2016
  • ...p://community.secondlife.com/t5/Building-and-Texturing-Forum/Are-projected-light-reflections-strange/m-p/2105597#U2105597 [[User:Drongle McMahon|Drongle McM # Any ETA for LSL commands for the light projectors (FOV, Focus etc.)? They are useless without scripting. [[User:Ti
    1 KB (141 words) - 11:24, 5 August 2013
  • ...n LSL as linear red, green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace. *The name of this function is actually a misnomer as LSL color is actually in [https://www.color.org/chardata/rgb/BT709.xalter Rec.7
    1 KB (185 words) - 23:28, 6 October 2022
  • ...n LSL as linear red, green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace. *The name of this function is actually a misnomer as LSL color is actually in [https://www.color.org/chardata/rgb/BT709.xalter Rec.7
    1 KB (186 words) - 23:30, 6 October 2022
  • |examples=<lsl>default }</lsl>
    2 KB (288 words) - 18:55, 10 June 2012
  • {{Multi-lang|1=LSL_Portal|2=/ja}} {{LSL Header/ja}} __NOTOC__ == Second Life LSL ポータルへようこそ! ==
    7 KB (763 words) - 11:22, 8 October 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:08, 8 June 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:34, 8 June 2013
  • {{Multi-lang|LSL Portal|/ja}} {{LSL Header/ja|ml=*}}
    9 KB (889 words) - 10:54, 22 November 2023
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (918 words) - 01:35, 3 May 2024
  • {{#vardefine:light_const|{{LSL Const/ja|PRIM_POINT_LIGHT|integer|23|c=プリムのポイント光の設定 }}{{LSL Constant/ja
    4 KB (286 words) - 06:23, 25 February 2016
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • {{Multi-lang|1=LSL Portal|2=/zh-Hant}} {{LSL Header{{#var:lang}}}} __NOTOC__
    7 KB (643 words) - 22:28, 1 May 2011
  • {{LSL Header/pl}} __NOTOC__ == Witaj w Second Life LSL Portal! ==
    7 KB (883 words) - 05:08, 7 June 2011
  • ...environment settings), Second Life day cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly. {{LSL DefineRow||[[llGetSunDirection]]|}}
    1 KB (186 words) - 10:45, 29 August 2023
  • {{Multi-lang|LSL Portal}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (585 words) - 10:53, 8 September 2009
  • ...environment settings), Second Life day cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly. {{LSL DefineRow||[[llGetSunDirection]]|}}
    1 KB (186 words) - 10:46, 29 August 2023
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • {{LSL Header|ml=*}} ...gned to simplify data management of multiple, (pseudo-)parallel threads in LSL scripts. Examples include the communication with multiple avatars (e.g. thr
    1 KB (198 words) - 06:44, 24 October 2015
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • {{#vardefine:ml-cat|/LSL}}{{Help|Misc=*}} {{LSL Header}}
    4 KB (464 words) - 14:48, 22 January 2015
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==
    6 KB (841 words) - 18:33, 23 January 2012
  • {{LSL Header|ml=*}} ! scope="col" | Associated LSL
    9 KB (1,001 words) - 13:03, 14 July 2022
  • {{LSL Header/ru}}{{LSLC|||{{#var:lang}}}}{{LSLC|Types||{{#var:lang}}}} == Добро пожаловать в Second Life LSL портал! ==
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  • {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}
    8 KB (1,023 words) - 12:11, 21 October 2016
  • |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[v |[[rotation]] {{LSL Param|rot}}, [[float]] scale, [[float]] brightness, [[integer]] is_default_
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  • {{#vardefine:reflection_probe_const|{{LSL Const|PRIM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set| {{!}} {{LSL Const|PRIM_REFLECTION_PROBE_BOX|integer|1|c=Determines if the reflection pr
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  • ===={{LSL Param|status_code}}====
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  • {{#vardefine:reflection_probe_const|{{LSL Const/ja|PRIM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|s {{!}} {{LSL Const|PRIM_REFLECTION_PROBE_BOX/ja|integer|1|c=Determines if the reflection
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  • {{LSL Header|ml=*}}{{RightToc}} ||Touch to change from dark to light. Use framework for other on/off projects.
    2 KB (228 words) - 11:34, 12 June 2013
  • Second Life bots can perform the various operations (not available by LSL): | '''yes, using free device''' || no || '''yes, using LSL (free devices) or built-in HTTP''' || no || '''yes'''
    7 KB (946 words) - 12:39, 9 January 2018
  • {{LSL DefineRow||[[llGetTimeOfDay/ja|llGetTimeOfDay]]|}} |cat3=Light
    3 KB (414 words) - 06:56, 25 February 2016
  • {{LSL Header}} ...cial attachment that makes it work). This was inspired by a request for a light that would follow the camera around, but can be used for all sorts of other
    3 KB (466 words) - 14:13, 24 January 2015
  • {{LSL Header}} == Getting started in LSL scripting in Second Life ==
    18 KB (3,026 words) - 19:50, 15 December 2022
  • |style="white-space: nowrap"|'''bugs set_texture''' ''[[:Category:LSL Key|uuid]]'' |style="white-space: nowrap"|'''c1 set_texture''' ''[[:Category:LSL Key|uuid]]''
    25 KB (4,235 words) - 23:11, 2 September 2009
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 11:01, 27 October 2023
  • ...0f44><b>Simon Linden</b><nowiki>: Let's see ... the release news is pretty light this week because we're not updating anything</nowiki></font> ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon
    36 KB (5,718 words) - 13:44, 8 April 2014
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} || [[PRIM_POINT_LIGHT|Light]] || Yes || Yes || Yes || Yes
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  • {{LSL Header}} = LZW LSL Implementation =
    17 KB (1,725 words) - 11:12, 25 January 2015
  • * '''[[LSL_Portal|The LSL Portal]]''' - An API reference, tutorials and examples for the Linden Scrip ** '''[[Pathfinding LSL Functions]]''' - standard reference for all of the pathfinding functions.
    9 KB (1,317 words) - 10:56, 4 August 2014
  • ===={{LSL Param|status_code}}==== <tr><td>{{LSL Const|RCERR_UNKNOWN|integer|-1}}</td><td>{{#var:value}}</td><td>The raycast
    15 KB (2,230 words) - 09:48, 5 November 2023
  • * Semaphore signal are high standing light signals on movable arms. Currently (09-2010) they are only used to indicate * Dwarf signals are low ground light signals. Currently (09-2010) they are only used to indicate a set track dir
    14 KB (2,270 words) - 12:07, 10 May 2012
  • RECOMMENDED WITH: '''''[[LSL Protocol/Restrained Love Open Relay Group/cancel|cancel]]''''' However, in the light of the present document, it should be considered locking where !release, !x
    4 KB (682 words) - 06:18, 18 June 2011
  • ==LSL Scripts== :[[LSL Language Test]]
    20 KB (2,613 words) - 09:49, 19 May 2011
  • ...of the merge you are on, mean switch set incorrectly. Going on past a red light may cause trains to derail. * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net]
    10 KB (1,690 words) - 17:04, 24 January 2012
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). '''Light''' - When checked, the object emits [[light]] to the surrounding area. This is separate from [[glow]] in the Textures t
    23 KB (3,883 words) - 11:16, 25 May 2011
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * Light sources continue to emit light even if you leave their vicinity and return
    34 KB (5,195 words) - 03:03, 23 December 2013
  • * Attached Sound Queuing, with new LSL calls: ...clippings from species you find particularly attractive. Plants don't need light and can be removed from their indigenous area (for now!), so add a few to d
    11 KB (1,747 words) - 14:51, 15 March 2010
  • [15:32] Simon Linden: I don't have much to add ... the LSL materials functions are coming along but aren't quite ready to try out [15:34] Simon Linden: ah yes, I think there were some feature requests for LSL projector functions, right?
    17 KB (2,423 words) - 10:13, 27 May 2014
  • [2014/05/15 15:08] Yuzuru (yuzuru.jewell): So I met the issue of projector light. ...rojected light work better than point light, generally? Because projected light gets occluded by objects
    27 KB (3,643 words) - 16:31, 15 May 2014
  • * [12:08] [[User:LSL Scientist|LSL Scientist]]: if it is caused by griefer client, only relogging to distant * [12:08] [[User:Soft Linden|Soft Linden]]: Or second, like LSL says - it's possible for others to spoof your hand beam
    39 KB (5,427 words) - 09:57, 8 December 2009
  • ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio ...the right to call your controller "ORG compatible", there are still a few light additional requirements such as:
    21 KB (3,272 words) - 00:54, 29 July 2012
  • ...t allow anything to be dropped in them because of the llAllowInventoryDrop LSL command. === * Light
    11 KB (1,697 words) - 10:54, 22 August 2009
  • ...question regarding limiting the server RAM usage of a script - there's an LSL function for that, but I'd like to know how one can determine how much they ...nt color=#440044><b>Andrew Linden</b><nowiki>: My memory says that the old LSL scripts all had a fixed size no matter how simple or complext, but the MONO
    34 KB (5,341 words) - 16:12, 28 August 2013
  • * [15:00] [[User:Oskar Linden|Oskar Linden]]: light crowd today ...00] [[User:Flip Idlemind|Flip Idlemind]]: Was that just an excuse to say "light"?
    34 KB (4,948 words) - 18:27, 17 March 2011
  • [2013/09/12 15:08] Maestro Linden: which has a handful of LSL fixes [2013/09/12 15:15] Nalates Urriah: Do we have the options in the LSL functions to make the things?
    24 KB (3,134 words) - 16:12, 12 September 2013
  • ...iki>: Only that it looks like we'll have a viewer with support for getting LSL hints from the server very soon</nowiki></font> ...mon Linden</b><nowiki>: ah nice .... I saw that the latest editing pass of LSL info was moving through the development process</nowiki></font>
    39 KB (6,191 words) - 17:29, 5 March 2014
  • <font color="#000000"><b>polysail:</b></font> is understanding how LSL inputs differ from avatar control inputs <font color="#000000"><b>polysail:</b></font> don't LSL commands already recognize Left Key Press Etc
    31 KB (4,816 words) - 06:55, 9 December 2023
  • [2015/04/23 15:04] Caleb the Cable Guy (caleb.linden): it's a light crowd today ...t can get a bit wonked sometimes if you hop between regions with different lsl files.
    17 KB (2,211 words) - 14:32, 30 April 2015
  • ...3 15:46] Tonya Souther: And on a similar subject...what's the chance that LSL functionality could be added to control materials parms? ...n (maestro.linden): There's a large backlog of requests and bugs about new LSL features and such
    60 KB (8,291 words) - 17:17, 13 February 2014
  • ...10] <font color=#26c500><b>Qie Niangao</b><nowiki>: So... actually, is the LSL interface for server-side materials in place? I mean, could we already load ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...olor=#000f44><b>Simon Linden</b><nowiki>: Let's see ... the news is pretty light this week. There is a maintenace update to the server going into the Magn ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
    25 KB (3,951 words) - 11:14, 12 June 2014
  • ...olor=#000f44><b>Simon Linden</b><nowiki>: Let's see ... the news is pretty light this week. There is a maintenance update to the server going into the Mag ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
    25 KB (3,996 words) - 14:00, 13 May 2014
  • ...nt color=#330026><b>Andrew Linden</b><nowiki>: I put aditi Morris up on my LSL optimization project yesterday, and I think Oskar and Maestro mentioned it ...vatars to play a game.. will sharing it with a "busy sim" affect the first light one?</nowiki></font>
    44 KB (6,959 words) - 17:12, 2 September 2011
  • ...” without actually reaching out and touching it. The way a metal reflects light differs from that of a polished plastic or some other material, and these d Bringing PBR to Second Life means updating the basic calculations of how light is represented and interacts with the world of Second Life. The goal is to
    50 KB (7,997 words) - 05:40, 30 April 2024
  • **'''Recompile Scripts (LSL)''' also called LSO. **'''Show Light Radius for Selection''' draw selected local light sources as semitransparent spheres.
    17 KB (2,359 words) - 18:09, 6 January 2020
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...Mæstro Linden (maestro.linden): for those of you interested in the viewer LSL syntax project, the new server maintenance project includes a new schema to ...ro Linden (maestro.linden): the server change itself is just to change the LSL keywords file
    17 KB (2,298 words) - 16:15, 13 March 2014
  • [2013/03/28 15:06] Maestro Linden: the one with the LSL goodies like the new animation override system [2013/03/28 15:40] Rex Cronon: btw. thank you maestro for the link to lsl casting:)
    16 KB (2,129 words) - 16:44, 28 March 2013
  • ...ont color=#26c500><b>Tillie Ariantho</b><nowiki>: ETA for LSL commands for light projectors? :P</nowiki></font> ...r=#004400><b>Kelly Linden</b><nowiki>: There is no ETA for either of those LSL features.</nowiki></font>
    43 KB (6,676 words) - 16:09, 6 August 2013
  • {{LSL Header}} //*Color Gradient code from Eric Quine's Color Shifter v4.5 with light script*//
    16 KB (1,959 words) - 10:35, 25 January 2015
  • * [15:15] [[User:Oskar Linden|Oskar Linden]]: 1.42 will be very very light * [15:16] [[User:Oskar Linden|Oskar Linden]]: light and small
    45 KB (6,515 words) - 21:06, 5 August 2010
  • * This was a light meeting. [15:18] Oskar Linden: it was an LSL server crash exploit that got a lot of play
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  • ...>Void Singer</b><nowiki>: I was browsing the wiki recently, and saw an old LSL decision graphic you uploaded... is that still the standard for inclusion</ ...rocam (draconis.neurocam)</b><nowiki>: i just have purple curtains, so the light in the room turns into such</nowiki></font>
    18 KB (2,612 words) - 10:54, 10 January 2012
  • * {{jira|MAINT-2711}} Add missing LSL constants for llGetObjectDetails() to the viewer * {{jira|NORSPEC-366}} Rendering corruption when viewing point light with 10.6.8 Mac with ALM enabled
    9 KB (1,207 words) - 08:52, 24 September 2013
  • [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: this week is fairly light on news as there was no server update today</nowiki></font> ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f
    40 KB (6,422 words) - 13:56, 1 April 2014
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    37 KB (5,519 words) - 12:22, 1 April 2019
  • ...will be installed but we will not be punished for example for "running red light signals". * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net]
    17 KB (2,444 words) - 12:54, 23 February 2022
  • ...ode>%20</code> for a blank space (compare [[llEscapeURL]] for [[LSL_Portal|LSL]]). Then, where you see those valuse for x, y and z, they are in fact sim [ --[[User:Anaimfinity Resident|Rays of green light. Bright and proud to be a Circassian]] 04:38, 4 January 2014 (PST)
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  • [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: So news is very light</nowiki></font> ...color=#c5001d><b>Mona Eberhardt</b><nowiki>: How're things proceeding with LSL control of materials?</nowiki></font>
    43 KB (6,611 words) - 14:26, 1 July 2014
  • [12:09] <font color=#bb00c5><b>Qie Niangao</b><nowiki>: Jonathan: LSL, I presume</nowiki></font> ...of what you expect from a debugger is very difficult in LSL and harder in LSL-on-Mono, such as most of looking at the actual state of the script.</nowiki
    27 KB (4,175 words) - 14:52, 28 January 2014
  • * {{jira|MAINT-2711}} Add missing LSL constants for llGetObjectDetails() to the viewer * {{jira|NORSPEC-366}} Rendering corruption when viewing point light with 10.6.8 Mac with ALM enabled
    10 KB (1,329 words) - 00:16, 5 October 2013
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    40 KB (6,011 words) - 10:25, 11 April 2019
  • ...den (maestro.linden): I like how the floor gives away who's wearing a face light :) [2013/11/14 15:03] Mæstro Linden (maestro.linden): maybe that's a suit light in Rex's case
    29 KB (3,935 words) - 17:41, 14 November 2013
  • {{LSL Header}} ...forming the shell should be sized and then rotated so that face 0 (in the lsl sense) faces the
    62 KB (7,175 words) - 21:37, 24 January 2015
  • [12:19] <font color=#c50076><b>Whirly Fizzle</b><nowiki>: Yeah, light reflections on water are purty. I miss them</nowiki></font> ...control for the rest of the lighting parameters, i.e. the ones that make a light a projector?</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • ...owiki>: I'm wondering what should be done about the llTargetSay() issue in light of llRegionSayTo(), since it does the same thing (albeit in a buggy way sin ...><b>Stickman Ingmann</b><nowiki>: I had a question about script memory and LSL/Mono, Kelly. I'm pretty sure I'm right, I just want to double check before
    39 KB (5,997 words) - 10:53, 10 January 2012
  • ...ting to the point where they shouild be about ready to handle a relatively light client (maybe)</nowiki></font> ...29] <font color=#005ab5><b>Vincent Nacon</b><nowiki>: or shove fiber optic light in your eyes! muhaha!</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...<nowiki>: In practice, it is often easier/faster for us server devs to add LSL calls than it is for us to get a working viewer with the UI we want.</nowik [12:25] <font color=#440044><b>Andrew Linden</b><nowiki>: So often the LSL calls are done just so we can test the prototype.</nowiki></font>
    32 KB (4,919 words) - 15:36, 21 August 2012
  • [2014/11/13 15:05] Caleb Linden: i have a really light update for this week ...fire: I guess the only shiney we're going to get this year is materials by LSL, huh, heh
    18 KB (2,619 words) - 17:13, 13 November 2014
  • ...rd rendering glitchg here with ALM enabled. We think it is your projected light [2014/04/24 15:08] Mæstro Linden (maestro.linden): there was a regression in LSL scripts that look up the AGENT_MOUSELOOK flag with llGetAgentInfo()
    31 KB (4,149 words) - 16:09, 24 April 2014
  • ...25] <font color=#004fc5><b>Rex Cronon</b><nowiki>: too bad we don't have a lsl function that can take something from owner's invetory and put it in the in [12:42] <font color=#00a7c5><b>Latif Khalifa</b><nowiki>: LSL "radars" would still work on huds, etc.</nowiki></font>
    38 KB (5,934 words) - 19:10, 12 February 2013
  • ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    45 KB (6,726 words) - 20:21, 16 May 2019
  • ...d Scripting Library] from 2003 to 2009.''' See the [[:Category:LSL Library|LSL Library]] here on the wiki for newer contributions (or add your own!). Most ...a mangled '''<code>;</code>'''. If you see other unexpected formatting, an LSL list expression like <code><nowiki>[url]</nowiki></code> was probably mista
    107 KB (13,179 words) - 14:41, 7 September 2012
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...incent Nacon</b><nowiki>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    36 KB (5,367 words) - 13:27, 22 March 2019
  • ...=100% style="padding:0 6px;"|more annoying and consistent than that is the LSL editor ...solids get exponential light falloff decay, but alpha content gets linear light falloff decay."
    76 KB (9,532 words) - 12:07, 25 April 2011
  • * [15:03] [[User:Oskar Linden|Oskar Linden]]: I was a little light on agenda items for today * [15:17] [[User:Eddi Decosta|Eddi Decosta]]: with lsl code in my back
    48 KB (6,846 words) - 19:33, 9 September 2010
  • ...tenvaag]]: (( I'm also trying to translate some tutorials for scripting in lsl wiki )) ...a Bechir|Samia Bechir]]: salahzar reminds me I also translated some of the lsl wiki in french, before the french localization group started
    39 KB (5,987 words) - 14:08, 14 July 2009
  • ...LSL affected Display Names: https://wiki.secondlife.com/wiki/Display_Names/LSL * [15:02] [[User:Oskar Linden|Oskar Linden]]: looks like it might be a light meeting today
    40 KB (5,857 words) - 17:15, 3 September 2010
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
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  • {{LSL Function/color/fr}}{{LSL Function/alpha/fr}}{{LSL_Function/fr|func_id=229|func_sleep=0.0|func_energy <lsl>
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  • ...a strobing light thing to see how high the frequenzy had to be before the light looked solid, it wasn't until it reached about 20000 hertz per second that [12:47] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: now we need new lsl functions to wear/change/take)off clothes:)</nowiki></font>
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  • ...b>Vincent Nacon</b><nowiki>: oh you don't need any torture equipment, just light up a match and tross it over to Char</nowiki></font> ...anique (nielarcher)</b><nowiki>: ahh, changed damn, I'll have to update my LSL Editor now</nowiki></font>
    52 KB (7,819 words) - 10:57, 10 January 2012
  • ...avatar skins? That way, certain avatar style choices could serve as extra light sources.</nowiki></font> ...r=#c5b100><b>TankMaster Finesmith</b><nowiki>: and mona, we dont need more light sources</nowiki></font>
    45 KB (6,965 words) - 09:15, 14 October 2013
  • ...color=#6200c5><b>Stickman Ingmann</b><nowiki>: I did have a question about LSL and materials. </nowiki>https://jira.secondlife.com/browse/MATBUG-359<nowik ...ona Eberhardt</b><nowiki>: And, as Loki Eliot had said, the ability to use LSL to control normal maps would give the opportunity to change from a wet look
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  • ...he V2 design is worse. I think that we can also say that for new users and light chatters, it's better. | q it depends on the new user and light user
    106 KB (15,646 words) - 06:59, 9 March 2011
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
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  • [2014/03/20 15:07] Caleb Linden: Here is the light agenda for today https://wiki.secondlife.com/wiki/Server_Beta_User_Group [2014/03/20 15:23] Rex Cronon: too bad there is no lsl function to send messages to group chat:)
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  • [16:25] <font color=#b2b200><b>Moundsa Mayo</b><nowiki>: Or even LSL cost accounting support ...</nowiki></font> ...t color=#5800b2><b>Vincent Nacon</b><nowiki>: see? I have 1.1 density, too light to be gas</nowiki></font>
    44 KB (6,604 words) - 17:21, 29 July 2011
  • [2013/09/26 15:16] Maestro Linden: There are several miscellaneous LSL bugfixes in this release, ...6 15:37] arton Rotaru: yeah move em up a bit, whirly is too sexy in disco light^^
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  • ** One possible solution would be to (optionally) force the light priority algorithm to favor lights near the avatar's position. This would a ...ace:normal;"|Or broadcasting something in-world that could be picked up by LSL?
    98 KB (13,196 words) - 20:36, 22 October 2009
  • ...he new UI are off by some factor from the units returned by llGetMass() in LSL</nowiki></font> ...><b>Andrew Linden</b><nowiki>: so... we could change the units returned by LSL, or change the units shown in the UI</nowiki></font>
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • [2017/06/15 15:01] Jenna Felton: i see now it is more light at this place :) [2017/06/15 15:22] Rex Cronon: new lsl functions maybe:)
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  • [16:03] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: Physics, vehicles, LSL equivalency</nowiki></font> [16:05] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: And some long-time LSL functionality is not there, and may never be, since indivduals decide what
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  • ...olor=#000000><b>dantia Gothly: </b></font>I'm excited for that release and LSL additions.<br> <font color=#ff0000><b>Rider Linden: </b></font>I've gotten the green light for Combat2.0. So, if there is still interest in a Combat Committee UG I'l
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  • ...30] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: For legacy LSL - the events are registered in a unsigned-64 bit integer.</nowiki></font> ...oh ok, as a non english speaker, that word confused me a lot when learning lsl</nowiki></font>
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  • # Any word on adding the LSL line to change the new physics flags? (PRIM, CONVEX HULL, NONE) [Moo Spyker # It's recently been brought to light (again) that it might be possible to make bones for attachment points and w
    175 KB (22,566 words) - 16:38, 12 September 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • * [15:09] [[User:Maestro Linden|Maestro Linden]]: We have some good LSL script crashers ...den]]: With the current version of the simulator on aditi, 1.38.0.202539, LSL permissions in attachments and seats are revoked immediately, which leads t
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  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
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  • ...19 15:22] Lucia Nightfire: and when is this exp thing supposed to get any light ...rs somehow to the new parcell access rules. I'd like to have a function in LSL which at least can determine, if a specified person is able to enter a spec
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  • ...are quite a few out there. And is this just Mono improvements, or Mono and LSL both?</nowiki></font> [16:24] <font color=#190033><b>Kelly Linden</b><nowiki>: You can get it via LSL.</nowiki></font>
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  • : Light fog "!vision/<128'128'128>/0.5/TEXTURE_BLANK/1.0'1.0/0.0'0.0/0.0" :: I'd suggest to use the same scale LSL uses: For color <0, 0, 0> to <1, 1, 1>. For transparency 0.0 to 1.0. Script
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  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL *** Fix to prevent LSL scripts from using non-finite numbers in physical functions.
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  • ...Oh yeah I just remembered... I did make a little progress on updating the LSL syntax and tooltips. Not done yet, but I'm going to try to update some proj ...b5><b>Vincent Nacon</b><nowiki>: not as more features but more control via LSL</nowiki></font>
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  • [2013/06/13 15:11] Inara Breen: Honza Noyes reported BYG 2833 on LSL NTTPIn still having problems - any news on that? [2013/06/13 15:28] Maestro Linden: which had the new LSL functions for parcel object return (which kelly described last week)
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  • ...en: Yes, I saw the one about missing houses, but unfortunately it was very light on details (didn't say which houses or where the users were standing, and w [2013/01/24 16:02] Maestro Linden: Margithe: there is no LSL interface for changing normal/specular maps, kind of like how you can't swa
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  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...c50076><b>Johan Laurasia</b><nowiki>: they're not really idiots if they do light stuff like web browsing and email</nowiki></font>
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  • ...cs from an sl /rl photog when windlight was in beta soi canwork around the light ...bothered to figure out what it is doing - just less reliable than classic LSL
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  • ...iano</b><nowiki>: ya Rex! I have allways wanted to write file manager with LSL :P</nowiki></font> ...2b2><b>Rex Cronon</b><nowiki>: i think people need a tool for testing how "light" their vehicle is</nowiki></font>
    47 KB (7,243 words) - 15:13, 27 October 2011
  • ...does the viewer fetch bump maps and specular maps etc, even when advanced light is turned off? [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...><nowiki>: All I've heard is that some cases are better (as good as legacy LSL)... either rez or derez. I can't remember which, but I think it was for rez ...><b>Rex Cronon</b><nowiki>: btw. there is someting weird going on with the lsl compiler. it seems to give wrong line numbers</nowiki></font>
    42 KB (6,475 words) - 15:04, 5 July 2011
  • ...ucia Nightfire: they can hide from a lot of stuff and be immune to certain lsl functions ...3/07/25 16:00] Baker Linden: the reported "bug" brings Latif's comment to light -- the reporter isn't the owner, and someone in another role is spamming gr
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  • ...some load off the LL servers and/or do clever things which are just beyond LSL's ability to do either at all or cleanly</nowiki></font> [16:55] <font color=#330026><b>Andrew Linden</b><nowiki>: there is a new LSL call in the works? llRegionSayTo() (this is the first I've heard of it)</no
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  • [16:02] <font color=#00b258><b>Liisa Runo</b><nowiki>: i knew it! speed of light is not the ultimate speed limit ^^ </nowiki>http://www.bbc.co.uk/news/scien ...<nowiki>: we dont want some silly viewer function for return, we want trye LSL that is 1000000x better than any client poop</nowiki></font>
    46 KB (7,225 words) - 17:09, 23 September 2011
  • ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|SL-9929}} Sun coloring of specular light on water does not match.
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  • | by my light | Morphs with LSL interface, newbies wouldn't be able to create sliders but plenty of people
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
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  • * different physical constants, e.g. gravity, wind pressure, speed of light(??) ...without forcing a rewrite of the CMS authentication logic specifically for LSL.
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  • ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|SL-9929}} Sun coloring of specular light on water does not match.
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  • [2014/02/20 15:11] Maestro Linden: where emails to LSL scripts would be missing their message bodies under very obscure circumstan [2014/02/20 15:22] Caleb Linden: today is light, yeah
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|SL-9929}} Sun coloring of specular light on water does not match.
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  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...w of old-timey Mole content sims that are prim-heavy and texture/sculptmap-light.</nowiki></font>
    50 KB (7,852 words) - 09:17, 14 October 2013
  • ...'m still fixing bugs with my interestlist code but I'm starting to see the light at the end of the tunnel for this first pass.</nowiki></font> ...b500><b>Fenix Eldritch</b><nowiki>: So I got a random question regarding a LSL function suggestion</nowiki></font>
    35 KB (5,573 words) - 09:09, 31 October 2012
  • ...en</b><nowiki>: We were just going over the release notes, I mentioned the LSL changes in BlueSteel</nowiki></font> ...arkfury</b><nowiki>: yup, indeed, Kallista, or make it easier to have fast light code that doesn't have to test lots of alternate cases to figure out what a
    52 KB (8,056 words) - 15:38, 5 July 2011
  • ...pt Weights have worked out well because of the script counter functions in LSL. Do we have a comparable render complexity function that could be used to m |width=100% style="padding:0 6px;"|Nyx, is the anything in LSL that can use that information?
    139 KB (17,594 words) - 10:40, 10 July 2012
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
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  • ...ng at the very least, despite one helluva connection. I live in sween, and light can only travel so fast.</nowiki></font> ...44><b>Andrew Linden</b><nowiki>: well, of cource it would require some new LSL call... llChat() or something</nowiki></font>
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  • ...ng at the very least, despite one helluva connection. I live in sween, and light can only travel so fast.</nowiki></font> ...44><b>Andrew Linden</b><nowiki>: well, of cource it would require some new LSL call... llChat() or something</nowiki></font>
    52 KB (8,121 words) - 17:41, 25 September 2012
  • ...http://wiki.secondlife.com/wiki/LlMatchGroup<nowiki> - could you shed some light on this?</nowiki></font> ...as a different topic, and sence kelly is here, would LL be interested in a LSL preprocessor? </nowiki>http://wiki.phoenixviewer.com/fs_preprocessor</font>
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  • ...iisa Runo</b><nowiki>: i could imagine it would be just between server and LSL, and work even when no one is viewing the script</nowiki></font> [12:19] <font color=#00b5b5><b>Kadah Coba</b><nowiki>: "Deprecate" in LSL means "edit the wiki"</nowiki></font>
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  • ...But I don't like being forced to work with a start point and end point, as LSL is all about working with normals, and provides that data a lot more readil ...lyx Tairov (agent.tairov) shouts</b><nowiki>: Speaking of useful abuses of LSL calls, any idea on when posJump will be "fixed"?</nowiki></font>
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  • * [15:05] [[User:Oskar Linden|Oskar Linden]]: light crowd today ...o Linden|Maestro Linden]]: there are some connectivity issues between the LSL scripts in certain homes and the control panel in the website
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
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  • ...d dark shadows, make a windlight preset that's no sunlight and all ambient light.<br> Tao Takashi: LSL access might also be cool<br>
    41 KB (7,031 words) - 11:15, 6 May 2019
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|SL-9929}} Sun coloring of specular light on water does not match.
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  • ...ist LSL Scientist (lsl.scientist)]{{#ifexist: User:LSL Scientist| ''[[User:LSL Scientist|(User's Wiki Page)]]''|}} |width=100% style="padding:0 6px;"|(20 topics, we're going to go light speed today. let us know if we gloss over anything too much)
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  • * [15:20] [[User:Oskar Linden|Oskar Linden]]: it's a pretty light release * [15:30] [[User:Kitto Flora|Kitto Flora]]: LSL sped drops to 30% during the resize
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  • * [15:23] Oskar Linden: so it appears to be a light week for release but it has been very very busy on our end * [15:39] Rex Cronon: why not make a lsl function llRevokeAllPerms()?
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  • ...0 14:00] [[User:Merov Linden|Merov Linden]]: I'm just starting to see the light at the end of the tunnel * [2009/09/10 14:00] [[User:Merov Linden|Merov Linden]]: actually, lots of light... may be it's a train indeed... :)
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  • ...most things from just the root prim is possible then, I cant see any other LSL lines we would need after that</nowiki></font> ...0044><b>Andrew Linden</b><nowiki>: Tiberious, you mean sounds triggered by LSL? Putting them into a FIFO queue?</nowiki></font>
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  • [2013/05/09 15:04]  Whirly Fizzle: Light up the BBQ! [2013/05/09 15:48]  Lucia Nightfire: less lsl overhead
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  • | If TRUE, ambient light has no effect | Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s"
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  • ...excessive garbage collection with list management and other ''quirks'' of LSL. It also left the script more vulnerable to the unexpected stack/heap overf : Light fog "!x-vision/<128'128'128>/0.5/TEXTURE_BLANK/1.0'1.0/0.0'0.0/0.0"
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  • |width=100% style="padding:0 6px;"|a bit light on topics this week, feel free to add more: http://wiki.secondlife.com/wiki |width=100% style="padding:0 6px;"|I want an lsl call for anti matter primitives
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  • ** New LSL [[llGetAgentList|llGetRegionAgents]]() function returns a list of all agent * [15:09] Oskar Linden: it's really light today
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  • * VWR-1350: Color settings do not appear to be applied to LSL default text * VWR-2617: Adds LLSD support to flex/light/sculpt params for primitives
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  • ...ased network connections, so we can transfer data faster than the speed of light. | style="white-space:normal;"|I'm sure the LSL listen lags all chat
    66 KB (8,691 words) - 18:53, 3 December 2009
  • ...inden]]: rezzing an item and getting a warning about missing content from LSL error * [15:40] [[User:Oskar Linden|Oskar Linden]]: this was a pretty light week from a release POV. It was however our first week without Lil Linden
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  • ...ng chat for wiki rings a bell ... could do well with something that parses LSL for web pages (html)</nowiki></font> ...ki>: There are a few different ways to do namr2key, just none particularly light and quick, all involve some sort of web stuff</nowiki></font>
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  • * [15:19] [[User:Oskar Linden|Oskar Linden]]: 1.42 is really light * [15:23] [[User:Rex Cronon|Rex Cronon]]: drop a lsl*
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  • ** There are lots of fixes in here and some new LSL functions. ...oundsa Mayo: I'd smoke kippers a lot more often if they weren't so hard to light.
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  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...the top rightside of the menu bar, click on Buy Currency button which is a light blue "L$". Click Purchase or Cancel. ***6.10.3.4 In the ''Help'' menu, select "LSL Wiki Help…" Review the buttons and descriptors in the small window that
    77 KB (12,047 words) - 15:12, 1 July 2009
  • |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic |width=100% style=" padding:0 3px;"|Light Amplification by Selective Emmision of Radiation, LAZER
    224 KB (27,164 words) - 15:04, 2 December 2009
  • ...] [[User: Python Morales|Python Morales]]: so for example to support a new light type ...ally render anything, it would not need to know about the internals of the light data - just be able to relay and store it
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  • * Fixed: LSL function tooltips missing from script editor ...{{Jira|VWR-9393}}: 1.21 RC: Disabled attached lights still count towards 6 light limit
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  • ...er:Simon Linden|Simon Linden]]: Latif - yes, exactly. It would accomidate light-weight clients better * [15:48] [[User:Oskar Linden|Oskar Linden]]: kelly is LSL Falcon is Physics
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  • *** Add [[llRegionSayTo]] LSL function. ** New Script Profiling LSL Functions
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  • |width=100% style=" padding:0 3px;"|But I do agree there should be more light shed on Maximum Bandwidth and related settings. ...seprate for those who want specialized info, with links to Knowledge Base, LSL, etc
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  • ...{{Jira|VWR-9393}}: 1.21 RC: Disabled attached lights still count towards 6 light limit * Fixed: LSL function tooltips missing from script editor
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