Difference between revisions of "Server Beta User Group"
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* What is the story on the bug that allows the Meeroos food vending scam? Nalates U | * What is the story on the bug that allows the Meeroos food vending scam? Nalates U | ||
* At what point do you want me document functions that appear here or in the RC release notes? (I won't be attending the meeting but I'll review the transcript) -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 12:29, 11 January 2012 (PST) | * At what point do you want me document functions that appear here or in the RC release notes? (I won't be attending the meeting but I'll review the transcript) -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 12:29, 11 January 2012 (PST) | ||
* Pathfinding characters got no proper character animation toolkit. Capabilities are limited to sliding bricks, or R2-D2 from "Star Wars" on it's best. If anybody is going to make a decent animation parser from well known animation formats like BVH - its not going to be open sourced, because it requires quite a bit of work on LSL (I'm already half way there). I know that some time people will just get fed up with it and beg Lindens for official tools with proper prim hierarchical rigged character animation capabilites done by SL's animation assets only on viewer side. Whats the loose ETA (year or half precision) on those tools considering that lots of stuff still broken and needs debugging? Come on guys, just say a number on your mind without any promises c: ([[User:FadeOut Razorfen|FadeOut Razorfen]]) | * Pathfinding characters got no proper character animation toolkit. Capabilities are limited to sliding bricks, or R2-D2 from "Star Wars" on it's best. If anybody is going to make a decent animation parser from well known animation formats like BVH - its not going to be open sourced, because it requires quite a bit of work on LSL (I'm already half way there). I know that some time people will just get fed up with it and beg Lindens for official tools with proper prim hierarchical rigged character animation capabilites done by SL's animation assets only on viewer side. Whats the loose ETA (year or half precision) on those tools considering that lots of stuff still broken and needs debugging? Come on guys, just say a number on your mind without any promises c: ([[User:FadeOut Razorfen|FadeOut Razorfen]]) | ||
Revision as of 14:09, 29 March 2012
This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Oskar Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.
The next meeting is Thursday, March 29, 2012, 3PM PDT at Morris🖈 on the preview grid, ADITI.
- Join the email list - sign up here: https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta
Agenda
Updates
- Second Life Server Channel
- No main channel release this week.
- Last week we decided to let the Threaded Region Crossing code soak a bit longer.
- BlueSteel RC Channel
- No new features.
- This release is focused on internal stability with networking code.
- Modified existing throttles and caps on network traffic
- Bug Fixes
- Several fixes for certain crashmodes involved with SVC-7713 "sim crashes all avatars on sim (dosent restart but crash all viewers) multiple times a day"
- This version is on LeTigre as well.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.03.26.252149
- LeTigre RC Channel
- This is identical to the BlueSteel channel.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.03.26.252149
- Magnum RC Channel
- This is yet again the Threaded Region Crossing code.
- We fixed new crash modes.
- Will probably get promotion next week.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.03.25.252046
- Pathfinding Live Beta on AGNI
- If you have a full region that you own you can apply to have the region added to the public beta
- email pathfinding-beta@lindenlab.com
- Include your account name and region you want added to the beta.
- Please email from the email address on your account
- We will follow up with you in email.
- Pathfinding Beta Regions Live on AGNI
Upcoming Stuff
Interesting Stuff
Any Other Items
- SCR-6 - llGetSubString can produce results that crash Mono scripts. Agni code now breaks llDeleteSubstring()
Open Items
- SVC-4632 - People getting past Estate and Land bans | Critical & 325 (402 as of 8/11/10) votes!
- Dante has commented on this issue and reopened it.
- SVC-5925 - Erratic behavior on script rezzed prims set physical
- SVC-3044 - Debug channel and script error reporting needs a major rethink
- svc-4196 - "Avatar entering sim or rezzing object causes sim to freeze for up to 30 seconds - everything stops for everybody there"
- wassup with SVC-3895
- status on SVC-3618 - estate managers unable to freeze / eject
- status on SVC-1253 - users sitting on prims, which are set to phantom are not affected by damage. | 108 votes!
- status on SVC-5404 - Vehicles can no longer enter a region if no-object-entry flag is set
- What is going on with SVC-421 - Cannot delete contents from no-modify objects
- status on SVC-5880 - Vehicles "Jumping" when crossing prims
- SVC-5922 -Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims
- SVC-6104 script sim crossing bug
- SVC-6123 cant catch sphere type exact shape with lsl functions
- What is the story on the bug that allows the Meeroos food vending scam? Nalates U
- At what point do you want me document functions that appear here or in the RC release notes? (I won't be attending the meeting but I'll review the transcript) -- Strife (talk|contribs) 12:29, 11 January 2012 (PST)
- Pathfinding characters got no proper character animation toolkit. Capabilities are limited to sliding bricks, or R2-D2 from "Star Wars" on it's best. If anybody is going to make a decent animation parser from well known animation formats like BVH - its not going to be open sourced, because it requires quite a bit of work on LSL (I'm already half way there). I know that some time people will just get fed up with it and beg Lindens for official tools with proper prim hierarchical rigged character animation capabilites done by SL's animation assets only on viewer side. Whats the loose ETA (year or half precision) on those tools considering that lots of stuff still broken and needs debugging? Come on guys, just say a number on your mind without any promises c: (FadeOut Razorfen)
Minutes from Previous Meetings
- 2012
- March
- February
- January
- 2011
- December
- November
- 2010-11-24 *NO MEETING* Happy Thanksgiving!
- 2011-11-17
- 2011-11-10
- 2011-11-03
- October
- September
- August
- 2011-08-25
- 2011-08-18 *No meeting. Oskar was on vacation*
- 2011-08-11
- 2011-08-04
- July
- June
- May
- April
- March
- February
- January
- 2010
- December
- 2010-12-30 *NO MEETING*
- 2010-12-23 *NO MEETING*
- 2010-12-16
- 2010-12-09
- 2010-12-02
- November
- 2010-11-25 *NO MEETING* Happy Thanksgiving!
- 2010-11-18
- 2010-11-11
- 2010-11-04
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- December
- 2009
- December
- November
- October